00:20:968 (1) - i personally wouldve made this a double (1/2) into a 1/2 slider on the hard beat to catch all vocals aswell
00:22:953 (7,8) - u should keep the same snap distance on 8, like u used on 00:29:571 (4,5) -
00:23:382 (6) - 00:25:809 (2) - not sure why you aren't just using two circles (or perhaps two circles and a 1/2 tick slider for 00:25:809 (2) -'s case) to represent these rhythms. Using a passive 1/2 tick slider to catch these sounds feels a bit clunky, and misses the mark on emphasis compared to the rest of the difficulty
00:35:306 (1,2) - isnt centered looks a bit unclean u could move 00:35:527 (2) - to X 172 Y 289 in order to pretty much fix it
00:43:909 (5,6,1) - not sure why this is more spaced than the rest it doesnt sound more intense so i wouldve made the spacing similar to the rest
00:43:909 (5) - this feels kinda off, maybe remove the reverse and make it two sliders? makes sense since u have a drum on 00:44:791 (6) - that will make this feel better
00:55:380 (4) - is horizontally flipped from the slider head of 00:54:718 (3) - so not fixing
00:56:691 (1) - nudge this object so the head lands on x:208 to improve the visual spacing of 00:56:691 (1,2,3) - as a whole
00:56:703 (1,2) - maybe make this symmetrical i think it would suit better since the rest of that part also plays symmetrical ( i wouldvve copied (2) nd CTRL+ J CTRL G it afterwards
00:59:338 (4,5,6) - there's no need to overlap 00:58:015 (3,4) - here. you can space (4) out to match with the previous section better.
01:00:894 (1) - spinner doesnt suit it i think it wouldve been better to make the vocal clickable right before the kiai
01:08:835 (2) - wouldve personally made 01:10:600 (5) - the same i think its too much sliders shapes in a short amount of time that runes the aesthetics to me
01:12:573 (2,3,1,2,3) - the pacing really grinds to a halt at this point of the kiai when it really shouldn't be doing so. Could try something like this https://i.gyazo.com/4d3391d556b7ecc0d83abe40828ed3f6.mp4
01:14:130 - the intensity of this part feels like an instant drop when you make this section by 1.0x SV multiplier
Rhythm could be done better by if you make the sliderend on 01:14:130 (5) - into 01:14:571 - and add a 1/2 slider on 01:14:791 - by using 2.0x SV multiplier
01:14:350 (1) - this spinner usage feels rushed and unnatural, also very unexpected when test playing it.
It would be better to map it with smth else instead of using spinner.
#4311906 I'm not the only one who pointed out this, so you might want to deeply reconsider it more before resolving this mod.
01:18:529 (4,5,1,2) - could potentially swap 01:18:750 (1) - and 01:19:191 (2) - in the timeline, and move the triple stack onto the object head at x:320 y:80 to keep the pacing of the movement high. Currently it feels like movement really stalls at this part with groupings like 01:18:309 (3,4,5,6) - and 01:19:191 (1,2) - so close together
01:18:541 (4,5,6) - maybe stack this with the slider end of 01:16:997 (1) - and then stack 01:17:659 (2) - with the slider end of 01:18:762 (6) -
01:18:541 (4) - would be cool if you NC this to highlight different patterning like 01:16:997 (1,2,3) - and 01:18:541 (4,5,6,7)
01:25:368 (5,1) - similar pacing stall here to #4303434 with this 1-tick gap.
Try filling this gap by either converting 01:25:368 (5) - into a 1/2 tick slider, or (what I'd prefer) using a 1/4 tick triple starting on 01:25:588 -
i think the adjustment i made is okay, also, added 01:26:912 (4) - instead of moving 01:27:132 (1) - cuz i think it would feel reallyyy awkward, you can double check that
01:27:144 (2,3) - maybe redo the clover i think u could possibly make it slightly more like one not sure how but it looks a bit weird right now cool concept though
01:28:468 (3) - like i said with the normal diff, if you want the sound of the slider tail to line up perfectly with the sound, the slider should end at 01:30:287 precisely, you can line it up using 1/16 beatsnap divisor