mapped by Kurboh
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This beatmap wasn't updated since 7 August 2024 so it was graveyarded...
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00:05:587 - slider ends on a down beat i wouldve make it the start of a slider instead 1/1 since the downbeat is made to give feedback to the player

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old mapping thing, i'm keeping it unless someone else complains

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Marked as resolved by Kurboh

00:09:718 (3) - i dont hear a beat here u should probably remove it

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sure, someone else told me to add it before since it's a hard so i like that i can get it away again

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Marked as resolved by Kurboh

00:20:968 (1) - i personally wouldve made this a double (1/2) into a 1/2 slider on the hard beat to catch all vocals aswell

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i think i did this right

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Marked as resolved by Kurboh

00:22:953 (6) - wouldve made this a 1/1 slider since 00:24:938 - is all mapped to vocals

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yeee, that works

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Marked as resolved by Kurboh

00:22:953 (7,8) - u should keep the same snap distance on 8, like u used on 00:29:571 (4,5) -

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yee, that's good, will do that

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Marked as resolved by Kurboh

00:23:382 (6) - 00:25:809 (2) - not sure why you aren't just using two circles (or perhaps two circles and a 1/2 tick slider for 00:25:809 (2) -'s case) to represent these rhythms. Using a passive 1/2 tick slider to catch these sounds feels a bit clunky, and misses the mark on emphasis compared to the rest of the difficulty

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i think someone pointed that out too before and i forgot to change lol, fixed

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Marked as resolved by Kurboh

00:35:306 (1,2) - isnt centered looks a bit unclean u could move 00:35:527 (2) - to X 172 Y 289 in order to pretty much fix it

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oops, fixed xd

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Marked as resolved by Kurboh

00:43:909 (5,6,1) - not sure why this is more spaced than the rest it doesnt sound more intense so i wouldve made the spacing similar to the rest

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not intense, just transition in song tone and storyboard, i'll tone it down slightly

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Marked as resolved by Kurboh

00:43:909 (5) - this feels kinda off, maybe remove the reverse and make it two sliders? makes sense since u have a drum on 00:44:791 (6) - that will make this feel better

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ruins symmetry, no thanks

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Marked as resolved by Kurboh

00:54:718 (3,4) - (4) is not stacked with (3)

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00:55:380 (4) - is horizontally flipped from the slider head of 00:54:718 (3) - so not fixing

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Marked as resolved by Kurboh

00:56:691 (1) - nudge this object so the head lands on x:208 to improve the visual spacing of 00:56:691 (1,2,3) - as a whole

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i ended up moving the slider body slightly lower so it's (near) symmetrical now

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Marked as resolved by Kurboh

00:56:703 (1,2) - maybe make this symmetrical i think it would suit better since the rest of that part also plays symmetrical ( i wouldvve copied (2) nd CTRL+ J CTRL G it afterwards

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keeping the objects, but making them more symmetrical now

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Marked as resolved by Kurboh

00:59:338 (4,5,6) - there's no need to overlap 00:58:015 (3,4) - here. you can space (4) out to match with the previous section better.

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i like this, done

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Marked as resolved by Kurboh

01:00:894 (1) - spinner doesnt suit it i think it wouldve been better to make the vocal clickable right before the kiai

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keeping spinner, transition between non-kiai and kiai feels wrong to me without spinner

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Marked as resolved by Kurboh

01:01:985 (1,3) - space these out by ~1.5x here (ctrl+shift+s, then make sure the Origin is set to 'Selection Centre' before OK-ing)

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looks better yeee

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Marked as resolved by Kurboh

01:07:512 (1,2,3,4) - since this is kiai and intense vocals i reckon buffing the spacing of this jump by a little bit (increase scale by 1.05-1.1x) would be more suitable

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only slightly buffing that spacing

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Marked as resolved by Kurboh

01:08:835 (2) - wouldve personally made 01:10:600 (5) - the same i think its too much sliders shapes in a short amount of time that runes the aesthetics to me

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keeping the shapes as they can be connected in a way (how the first one has a spiked spot which then leads to the second one being pierced or something like that)

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Marked as resolved by Kurboh

01:12:573 (2,3,1,2,3) - the pacing really grinds to a halt at this point of the kiai when it really shouldn't be doing so. Could try something like this https://i.gyazo.com/4d3391d556b7ecc0d83abe40828ed3f6.mp4

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went with something different, a star, check if you like it c:

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Marked as resolved by Kurboh

01:14:130 - the intensity of this part feels like an instant drop when you make this section by 1.0x SV multiplier

Rhythm could be done better by if you make the sliderend on 01:14:130 (5) - into 01:14:571 - and add a 1/2 slider on 01:14:791 - by using 2.0x SV multiplier

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valid, updated with how you suggested it

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Marked as resolved by Kurboh

01:14:350 (1) - i dont think this spinner is suiting either

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01:15:232 - is a important vocal should be probably a note

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keeping it since i kept the other spinner

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Marked as resolved by Kurboh

01:14:350 (1) - this spinner usage feels rushed and unnatural, also very unexpected when test playing it.

It would be better to map it with smth else instead of using spinner.

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#4311906 I'm not the only one who pointed out this, so you might want to deeply reconsider it more before resolving this mod.

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i've had multiple previous modders not see this as an issue (most of which are familiar with older map styles) but since now two modders are saying this is an issue, so fine, i changed it

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Marked as resolved by Kurboh

01:16:544 (4) - why is this not on the x:256 axis?

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cuz someone before sent me a mod about the spacing being too high here, and the modder kept saying i should change it, but i didn't wanna mess with slider bodies here, so yea, i'll return that back to how it was

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Marked as resolved by Kurboh

01:18:529 (4,5,1,2) - could potentially swap 01:18:750 (1) - and 01:19:191 (2) - in the timeline, and move the triple stack onto the object head at x:320 y:80 to keep the pacing of the movement high. Currently it feels like movement really stalls at this part with groupings like 01:18:309 (3,4,5,6) - and 01:19:191 (1,2) - so close together

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ooo, i love this! yes!

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Marked as resolved by Kurboh

01:18:541 (4,5,6) - maybe stack this with the slider end of 01:16:997 (1) - and then stack 01:17:659 (2) - with the slider end of 01:18:762 (6) -

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to avoid overlaps yada yada

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sure! looks nice!

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Marked as resolved by Kurboh

01:18:541 (4) - would be cool if you NC this to highlight different patterning like 01:16:997 (1,2,3) - and 01:18:541 (4,5,6,7)

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sure

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Marked as resolved by Kurboh

01:25:368 (5,1) - similar pacing stall here to #4303434 with this 1-tick gap.
Try filling this gap by either converting 01:25:368 (5) - into a 1/2 tick slider, or (what I'd prefer) using a 1/4 tick triple starting on 01:25:588 -

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for similar pacing reasons, 01:27:132 (1) - should start on the tick at 01:26:912 -

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i think the adjustment i made is okay, also, added 01:26:912 (4) - instead of moving 01:27:132 (1) - cuz i think it would feel reallyyy awkward, you can double check that

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Marked as resolved by Kurboh

01:25:821 (1,2,3) - the shape of (1) and (3) could be improved further in order to blanket (2) better

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should be better

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Marked as resolved by Kurboh

01:27:144 (2,3) - maybe redo the clover i think u could possibly make it slightly more like one not sure how but it looks a bit weird right now cool concept though

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not redoing the clover, dealing with catmull sliders is pain

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Marked as resolved by Kurboh

01:28:468 (3) - like i said with the normal diff, if you want the sound of the slider tail to line up perfectly with the sound, the slider should end at 01:30:287 precisely, you can line it up using 1/16 beatsnap divisor

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the extra slider tick is really weird here...
i'll change it, but like aaaaa, so weird xp

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Marked as resolved by Kurboh

Yeah it is odd :p

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