mapped by Verti
submitted
ranked
This beatmap was ranked on 3 June 2024!
nominated by 4rcheR- and GiGas
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00:21:117 (6,7,8,1) - honestly ppl are quite ez to chock this pattern when the bg music is pretty calm. Would u do smth like 00:22:917 (1,2,3,4,5,6,7,8,1) - this for better gameplay?

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its not hard

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Marked as resolved by skill issue lol

00:29:850 (1,2,3) - These are in 1/4's!

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fixed all

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Marked as resolved by skill issue lol

didnt fix, all still be 1/3s. plz change all to 1/4s :3

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Reopened by 4rcheR-

? i remember fixing this. did verti fuck up smth

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r

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Marked as resolved by skill issue lol

00:37:850 (1,2) - I do hear drums here that are in 1/3, but I think following guitars would b better here since it is really intense.

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yea i wanted to go for drums here so i'll keep 1/3

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Marked as resolved by skill issue lol

00:50:117 (7,1) - could u reduce a bit the distance? current is unexpected big jump like a trap + a little tight.

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think 1.0x should be enough to react for ppl

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okay but i do think its fine as it was

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Marked as resolved by skill issue lol

01:15:450 (6,1) - edgedash

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yes

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Marked as resolved by skill issue lol

01:16:250 (3,4,5,6) - Should be in 1/3

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01:16:517 (7) - Should end on a 1/9 tick @ 01:16:665

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snappings

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Marked as resolved by skill issue lol

not applied

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Reopened by GiGas

now it is

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Marked as resolved by skill issue lol

01:18:383 (3,4) - could u add hdash instead of dash for stronger sound to compare w/ 01:18:117 (1,2,3) - ?

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i think its fine cuz in the second timestamp there's a quite prominent 1/4 that i wanted to emphasize

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Marked as resolved by skill issue lol

01:46:517 (6,1) - Distance between these two are walk distance when the guitar is going explosive. Would space (1) out so it gets a dash.

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yessir

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Marked as resolved by skill issue lol

01:52:783 (8,9) - should be 1/3s for piano, not 1/4s.

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changed the first one, kept the second since the drums are louder there

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Marked as resolved by skill issue lol

01:59:183 (4,5,6,7) - Would reduce distances here or change pattern, a bit annoying ngl

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both changed and reducesd

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Marked as resolved by skill issue lol

02:12:050 (5) - Should start @ 02:12:117. There is no individual guitar or drum noise here. After applying this, would put a note @ 02:11:983 as well as it sounds more natural.

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man

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Marked as resolved by skill issue lol

02:14:250 (9) - I think this is overspaced compared to 02:13:983 (7,8). Would nerf distance here.

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yes

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Marked as resolved by skill issue lol

02:26:650 (1,2) - #4229072 also what is that spacing :tf:

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SKILL ISSUE

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Marked as resolved by skill issue lol
  1. dont want a hdash here
  2. reduced the spacing a little bit
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02:36:783 (7) -changed
rest is kept cuz intentional

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Marked as resolved by skill issue lol

02:25:050 (9) - nc for b4 spinner?

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Reopened by 4rcheR-

ok I blind (posted already b4 HAHA)

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Marked as resolved by 4rcheR-

02:39:917 (8,1) - I would space out (1) or make (1) a hyperslider as the movement required here is very minimal despite the guitar going boomboom.

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made a huge slider

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Marked as resolved by skill issue lol

03:22:783 (1) - #4296416. i think the spinner is stopped quite early when the bg music isnt muted.

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yessir

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Marked as resolved by skill issue lol
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