00:21:117 (6,7,8,1) - honestly ppl are quite ez to chock this pattern when the bg music is pretty calm. Would u do smth like 00:22:917 (1,2,3,4,5,6,7,8,1) - this for better gameplay?
00:37:850 (1,2) - I do hear drums here that are in 1/3, but I think following guitars would b better here since it is really intense.
00:50:117 (7,1) - could u reduce a bit the distance? current is unexpected big jump like a trap + a little tight.
01:18:383 (3,4) - could u add hdash instead of dash for stronger sound to compare w/ 01:18:117 (1,2,3) - ?
i think its fine cuz in the second timestamp there's a quite prominent 1/4 that i wanted to emphasize
01:46:517 (6,1) - Distance between these two are walk distance when the guitar is going explosive. Would space (1) out so it gets a dash.
02:12:050 (5) - Should start @ 02:12:117. There is no individual guitar or drum noise here. After applying this, would put a note @ 02:11:983 as well as it sounds more natural.
02:14:250 (9) - I think this is overspaced compared to 02:13:983 (7,8). Would nerf distance here.
02:39:917 (8,1) - I would space out (1) or make (1) a hyperslider as the movement required here is very minimal despite the guitar going boomboom.
03:22:783 (1) - #4296416. i think the spinner is stopped quite early when the bg music isnt muted.