mapped by Verti
submitted
ranked
This beatmap was ranked on 3 June 2024!
nominated by 4rcheR- and GiGas
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00:02:050 (8,1) - Please add hdash here for transition to downbeat, 1/4 is allowed so

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added hyperdash

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Marked as resolved by Ririmu

00:21:317 (1,2) - could u give a dash for consistent the same sounds/emphasize w/ 00:21:517 (2,3) - ?

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that was my initial thought too, but I'm afraid because Rain player might overshoot the previous 1/4 hyperdash, if I put dash here then player will need to keep holding the dash key in order to catch everything, which is kind of overwhelming for this intro-ish part

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Marked as resolved by Ririmu

00:46:250 (3,4,5) - shouldnt swap dash? like 00:43:050 (4,5) - & 00:45:183 (4,5) -

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00:44:250 add note and add dash here for consistency

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ok

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Marked as resolved by Verti

00:46:583 (6) - There are literally no sound here

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there is a piano backsound, but since its a rain I could remove it

removed

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Marked as resolved by Ririmu

01:16:694 (5) - Should end on a 1/9 tick @ 01:16:665

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okay

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Marked as resolved by Ririmu

01:28:717 (2) - I think this should get some movement since the intensity throughout 01:28:517 (1,2,3) are pretty similar.

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true but I think it should be fine to keep as is, im afraid if it will be too sharp for the movement if I put antiflow after the 1/4 hdash 01:28:450 (8,1) -

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Marked as resolved by Ririmu

01:30:650 (1,2) - Rhythm structure here seems a bit awkward. The earlier section which has lower pitched guitars as mainly 1/2 patterns, yet the higher pitched ones are replaced with sliders. I think going with the structure you had @ 01:29:583 (1,2,3,4) would be best.

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ok changed

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Marked as resolved by Ririmu

02:07:717 (1,2) - not all 1/4 here cuz 02:07:783 there is no sound.

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removed the object

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Marked as resolved by Ririmu

02:19:183 (1) - This should be in 1/4

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agree

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okay

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Marked as resolved by Ririmu

02:20:783 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - think 1/4 hyper is too much when sound/music is going up + 02:22:917 (1,2,3,1,2,3,4) - u didnt make many hyper for buildup too.

So, 02:20:783 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - they prob can remove some hyper for better buildup honestly.

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Also could remove 02:21:249 (8) - and 02:22:316 (8) - for consistent w/ the stream like 02:21:317 (1,2,3,4,5,6,7) - 02:22:384 (1,2,3,4,5,6,7) -

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I will buff the build-up of 02:22:917 (1,2,3,1,2,3,4) instead

02:21:249 (8) and 02:22:316 (8) - both of these hyperdash are for emphasizing the cymbal, on 02:21:317 (1) and 02:22:384 (1)

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Marked as resolved by Ririmu

added hdash

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Marked as resolved by Ririmu

02:43:317 (2,3) - minor. Could u adjust them for aesthetics and 02:43:183 (1,2,3,4) - being a C-shape?

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yes

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Marked as resolved by Ririmu

02:44:272 (1,2,3,4,5) - #4271419. Consider moving it over by 1/12 tick since it is more accurate.

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okay

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Marked as resolved by Ririmu

02:44:472 (6,1) - Current snapping is not allowed in a rain. The gap for this is 45ms but the ranking criteria states you need at least 62ms.

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okay I will just delete (6)

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Marked as resolved by Ririmu

02:45:050 (4) - Should end on 1/3 tick

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R

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Marked as resolved by Verti

03:22:783 (1) - spinner should stopped at 03:25:850 cuz almost no sound after 03:25:850

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okay

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Marked as resolved by Ririmu
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