mapped by NOT A WEEB
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This beatmap was ranked on 9 March 2025!
nominated by Electoz and Gust
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I want to keep rhythm the same here, so I will adjust the patterning a bit to introduce reverse 1/2 sliders every 2 bars. I hope this is sufficient 🙏. Resolving when updated

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Updated 🙏

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Marked as resolved by NOT A WEEB

00:23:114 (1,2,3,4,1,2) - You are still using the same rhythm at the start of a new musical phrase. I understand that you might want to stay in sync with the background melody (perhaps this is a deliberate choice, even a feature of this difficulty?), but this breaks two things: 1) It goes against basic rhythm theory by not following the most obvious track. 2) It weakens the feeling of the musical phrase. Players may find it strange.
You could consider this: AT-Hy-1.png

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00:23:114 (1,2,1,2) - follow the new track, 00:25:296 (1,2,3,4,1,2,3,4) - use notes instead of sliders to follow the new track, 00:29:660 (1,2,3,4,1) - switch track

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perhaps this is a deliberate choice, even a feature of this difficulty?

This was the intention for this and higher diffs, but I did adjust spacing here and there to account for the changes in melody. I actually perceive the repetitive melody as the main melody, and the new melodies as the background melodies, so this is why I decided to make rhythm/pattern the way it is.

Nevertheless, you raise a good point that it's not enough variation, so I will do more changes:

I hope this is a sufficient compromise 🙏. Resolving when updated

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Updated, the rhythm and patterns at the start of new musical phrases should be more distinct now.

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Marked as resolved by NOT A WEEB

00:32:387 (3,4) - Why is this spacing suddenly big out of nowhere?

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I wanted to reflect the build-up in intensity and bring attention to the background melody similarly done in 00:23:114 (1,2,3,4) so I gave this a larger spacing. I will reduce the spacing down from 2.6x to 2.2x to reduce the excessiveness of the spacing

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Updated with reduced spacing

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Marked as resolved by NOT A WEEB

01:56:763 (2,1) - maybe lower the spacing here between these two because it's currently higher than 01:55:672 (2,1) - and i believe it would be cooler if spacing gradually got lower between the pairs of sliders

either that, or increase spacing between 01:55:672 (2,1) - up to you :p

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i'll nudge 01:56:217 (1,2) - a bit more to the right for better spacing

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Marked as resolved by NOT A WEEB

02:24:035 Slider shape ambiguity needs improvement. This might get a pass because the first dot doesnt technically require cursor motion, but the way the cursor flows in from the previous object implies that the slider goes clockwise around the first curve

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Moving tail and head a bit more outward to make path a bit more obvious, couldnt keep the original position with the changes so I ctrl+g'd and changed up ending pattern a bit to flow a bit better

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Marked as resolved by NOT A WEEB

02:24:758 (1) - remove nc imo

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I do agree in a conventional sense, but I want to keep NC for colorhax purposes.

I want to keep the 02:23:122 (1,2,3,4,1,2,3,1,2) combo mostly dark purple, and I think keeping 02:24:213 (1) NC makes sense, so I have the extra NC at 02:24:758 (1) to go back to dark purple for colorhax. I like to end my diffs with the dark purple (or right before the final yellow slider), so this is the best I can come up with for now.

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Marked as resolved by NOT A WEEB

02:25:031 (1) - Would remove NC on this.

Otherwise it could be confusing to play considering you are using only two combo colours and the NC just killed the followpoints on top of that.

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Sure, resolving when updated.

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r

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Marked as resolved by NOT A WEEB
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