i like this map concept btw, although i also hope 00:26:250 - to 00:45:000 - especially in hyper & another, it could have some more expression than just kick-snare-kick-snare 2-3-2-3 / 1-2-1-2 1/2 combo that is not too interesting to play (especially since the piano is quite prominent & mostly not being mapped here)
i don't wanna be that guy but uhhh hyper feels more like light-insane & Normal feels like Low Normal, Harder Easy.
so while Hyper - Another - and Mahasatta have a tight, close difficulty gap, normal to hyper have a huge gap due to prominent 1/1 and light 1/2 usage in normal.
hyper has double the amount of density & note amount of normal,
hyper also has long 1/4 stream, some trills, jumps to hands, etc. i don't recall hard difficulty to be this dense for this bpm.
since normal is fine as is, idk if adding one more difficulty could help to alleviate the problem, if it's a problem in the first place. just throwing out my opinion here
Got some more opinions and it looks like there is agreement on a spread issue with normal and hyper.
But me and porttayer disagree with adding a new diff - we'll look into nerfing a few parts of hyper or buffing normal a bit (or both). Will dq once mapper gives the thumbs up
Will check your other mod when I get home from uni
tags:
add "jcore" since it's clearly research for "J-core"
add "-reincarnate-" since this music have an 2017 remake version named "Akasagarbha -reincarnate-", and it's basically same with older version.
add "CHUNITHM NEW O.N.G.E.K.I. ONGEKI オンゲキ bright MEMORY Sega" since the remake version is added into these games.
add "Llkkm" since lucky clover is changed his name (maybe also change the diffname if Llkkm agree?)
OD/HP:
6.9/6.9 - 7.3/7.3 - 8/8 - 8/8.3
seems another diff 's od/hp is a little higher? maybe can be around 7.8.