mapped by Zenoc
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This beatmap wasn't updated since 5 March 2024 so it was graveyarded...
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remapping Normal diff ><

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finsjdsfashgjfdaskhjbfdaskhfd

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done

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due to the overall high rhythm density, it makes your visual look so cramped, that's not a good thing in normal new player need a clear visual while playing cuz they don't need annoyance reading issues at the start right? So I think you have to rearrange your overall rhythm density, With fewer objects your visual will be clearer naturally

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overall rhythm density is used in the wrong way aka contrast isn't good, we have to know rhythm density scale should be distributed lower for verse
and higher for chorus aka kiai but the current rhythm density is used in the opposite situation

also, rhythm density is too high for normal, I will mention another issue about this so let's continue:

from these parts 00:37:020 - 01:11:441 - , there has extremely high rhythm density by too many 1/4 even music vibe is calm here and it's higher than kiai section 01:50:283 - , 02:38:283 - this part has extremely high rhythm density as well and we can compare to this section 02:58:494 - they have same rhythm density which is lacking contrast on different music intensity

I'd suggest you use more than 1/2 objects and rhythm gaps between the part I mentioned as "too high rhythm density"

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00:20:599 (2) - i believe you should emphasize that drum sound here. you could possibly change 2 to a set of two circles, and add a hitsound to the new circle for more emphasis

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remapped and yes

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Marked as resolved by Zenoc

01:13:652 (4) - 1/4th sliders with 2 repeats can mess up reading for new players, who still are learning how to work with sliders, consider shortening this slider (however, 01:21:705 (4,5) is fine due to the bpm being only 94)
01:20:599 (2) - ^
01:23:126 (2) - ^

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01:47:757 (1,2,3,4) - you also may want to rework this section, however, it isnt a problem to have these 1/4th repeats considering the low bpm

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Marked as resolved by sili

accidental resolve :sob:

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Reopened by sili

remapped

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Marked as resolved by Zenoc

00:10:494 (5) - there is a lot of repeated sliders without a small break. i would change 5 to a reversing slider like shown here in order to give the player some time to rest
https://cdn.discordapp.com/attachments/1121002399226675262/1137949238660177970/TBOgl1r.png

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remapped

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Marked as resolved by Zenoc

02:59:441 (2,3) - spacing here inexplicably jumps to 1.82x, but can be fixed by just slightly adjusting 2. it isnt much of an issue, but is a bit awkward to play

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remapped

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Marked as resolved by Zenoc

00:24:073 (1,2,3) - this constant stream of 1/2 sliders in this section is a bit tedious to play. you could go for a different pattern for this section to make this part a bit more interesting!

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remapped

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Marked as resolved by Zenoc

02:30:389 (1) - i would change this note to a circle, the slider-end is not mapped to any sound in the music

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remapped

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Marked as resolved by Zenoc

personally i would just do away with all the fancyish sliders like 01:35:126 (2) - 02:17:757 (5) - (just to name a few) because the overlap of the slider body within itself might make things awkward for new players (also a very subjective suggestion though)

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remapped also fixed slider body bc skill issue for new players

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Marked as resolved by Zenoc

youre allowed to have sv changes on normals but not huge changes like 1x to 0.3x and 1x to 1.5x, would assume a rankable range is probably around 0.8x to 1.2x

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remapped

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Marked as resolved by Zenoc

obligatory needs to follow distance snap the whole time

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remapped

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Marked as resolved by Zenoc

i love the way you handled this difficulty!! the sliders on the kiai parts were probably my favorite part of it all!!

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