due to the overall high rhythm density, it makes your visual look so cramped, that's not a good thing in normal new player need a clear visual while playing cuz they don't need annoyance reading issues at the start right? So I think you have to rearrange your overall rhythm density, With fewer objects your visual will be clearer naturally
overall rhythm density is used in the wrong way aka contrast isn't good, we have to know rhythm density scale should be distributed lower for verse
and higher for chorus aka kiai but the current rhythm density is used in the opposite situation
also, rhythm density is too high for normal, I will mention another issue about this so let's continue:
from these parts 00:37:020 - 01:11:441 - , there has extremely high rhythm density by too many 1/4 even music vibe is calm here and it's higher than kiai section 01:50:283 - , 02:38:283 - this part has extremely high rhythm density as well and we can compare to this section 02:58:494 - they have same rhythm density which is lacking contrast on different music intensity
I'd suggest you use more than 1/2 objects and rhythm gaps between the part I mentioned as "too high rhythm density"
01:13:652 (4) - 1/4th sliders with 2 repeats can mess up reading for new players, who still are learning how to work with sliders, consider shortening this slider (however, 01:21:705 (4,5) is fine due to the bpm being only 94)
01:20:599 (2) - ^
01:23:126 (2) - ^
00:10:494 (5) - there is a lot of repeated sliders without a small break. i would change 5 to a reversing slider like shown here in order to give the player some time to rest
https://cdn.discordapp.com/attachments/1121002399226675262/1137949238660177970/TBOgl1r.png
personally i would just do away with all the fancyish sliders like 01:35:126 (2) - 02:17:757 (5) - (just to name a few) because the overlap of the slider body within itself might make things awkward for new players (also a very subjective suggestion though)