All mods for my BN check were done via discord dms
Top Diff: #3771706
Normal:
Easy:
nvm timings are actually fine just the song itself has weird af delays that is more noticeable with keysounds on top of it. everything is synced good
piano playing messes up goD DAMNIT!! ughhhhh piano smash sighs. stop. sTRUGGLING. resumes playing nOOOOOFDSOFHSDFIPSDFPse INHALES deep breaths sHIT . sighs... *piano throwing8 FSDFHSDOFAHAAAAAAAAAAAAAAAAAAAAAGUHHHHHHHHH
also omori nom #1
it seems after changing the timings, all difficulties including the keysounds have unsnapped notes, pls make sure to resnap :>
HITSOUNDS:
00:45:246 - why is this hitsound not on the note on the normal diff
01:50:769 (110769|2) - has a A4S hitsound on the top diff only. On every diff, there is a storyboarded hitsound at 01:50:755 - .
Presuming this new timing point is there to correct for mistimings, I would suggest removing the storyboarded hitsounds and place the A4S hitsound on each note in the lower diffs.
01:25:201 - this doesn't need a storyboard hitsound since the note already has a hitsound on the top diff.
01:26:440 (86440|2) - this doesn't need a hitsound since the storyboard hitsound covers it at 01:26:395 - (this should prob be rechecked for snapping purposes)
01:29:769 - why are the hitsounds here storyboarded and not on the actual notes on easy and top diff?
01:46:137 - this storyboarded hitsound is also not needed on top diff
GENERAL: #3768653
Source: https://omori.bandcamp.com/track/duet
Tags: Remove "ln" "rice", your map is hybrid and its tagged as such, you don't need these additional tags.
Spectro:
Snapping:
should the timestamp at 01:20:492 - be at 01:20:536 - instead?
My sug use soft-hitnormal, because you do not use hs, it spoils the impression of playing such notes 00:11:230 (11230|3,11274|2) - etc.
https://cdn.discordapp.com/attachments/1003057175515635732/1088122364568535111/soft-hitnormal.wav
ok now I understand what your problem is You have the wrong KS, double-check them https://osu.ppy.sh/ss/18504630/287b https://osu.ppy.sh/ss/18504633/deb2
quick note: when i was keysounding, i ignored any placements of notes already placed in previous diffs so i could get notes as accurately to the song as possible, this wouldn’t affect 99% of the notes that i stuck to snapping or were close enough, but any graced chords or individual notes that could use an extra timing point may differ in timing than whats already placed in the other diffs, in that case i suggested to add them manually and adjust the note timing (listening to pitches gets a bit annoying when it’s flammy)
little manual when manually adding the keysounds, ctrl+shift+i to open the interface, select the desired note and pitch and press apply, any notes with the melody are 100% volume, any supporting notes/chords are 75% volume
you can press sample instead of apply to add keysounds without needing a note, the drawback is that players dont need to click the note to make something play, so would suggest to just do this to the backup chords/bass notes and add the melody notes to the actual notes
if its graced, use the note that most makes sense with the melody progression or the chord progression
if two notes that are in the melody are being played at once (eg, octaves at 01:42:908), use the higher pitched note
just going to reply again, some notes are not keysounded due to the rc rules of having two samples on the same timestamp, which in the map had a few cases of that
above that, to fully keysound the map to piano. i had to sacrifice the whole hitnormal thing to the violin, so there will be a soft-hitnormal at 30% being played for every note that is not keysounded
Background:
-> 1961x1121 - Good
-> Size: 230KB - Good
Audio: 192kbps with peaks at 19kHz - Good
Spek Graph:
(when comparing it to a 128kbps version, the spike disappears)
Song Folder:
-> No unused files - Good
!!! ❌ Timing:
-> Some timing points can be improved, that will be pointed out in a later mod
EASY
and put it and replace the timings in Normal and Top Diff!!!!! ❓ HP/OD:
-> All HP and OD are the same on all difficulties. I suggest a progression, such as
Easy: HP/OD 6
Normal: HP/OD 7
Hard: HP/OD 8
Hitnormal (soft custom override):
-> Used in all diffs - Good
-> Audible (30%) - Good
Metadata:
-> Artist - Pedro Silva - Good
-> Title - DUET - Good
-> !!! ❌ Tags
-> Some suggestions
track 172
, the track number of this song in the OST001 title
and 167 remembrance remembrance.
, as the melodies of DUET align with these two songsduet
as it is already in the title fieldvideogame video
, since this does come from a video gamechiptune
, as this song is not a chiptune songCalifornia
for?-> Final Tags
-> Source - OMORI - Good
All Diffs:
Fixed Snapping & Timing Points
Readjusted the notes to the correct timings
Tags & Metadata:
Removed chiptune and added track 172, 001 title, 167 remembrance, videogame video
Made the tags all consistent within all the difficulties
Easy Diff:
Changed OD & HP to 6
Normal Diff
Changed OD & HP to 7
Top Diff
Changed OD & HP to 8
your current difficulty naming is not suitable for ranking
from ranking criteria: "Difficulty names in a beatmap must be clearly progressive and accurately indicating of their respective difficulties, excluding:
right now, it's not obvious which map is the easiest aside from the star rating. however, the naming must reflect the progression. what you can do is just add the difficulty next to the name
would be smth like this:
"SUNNY... It's almost time. || Easy"
"Tre's Recital || Normal"
top diff can be left as is
OMORI isn’t just a game, its a cultural reset, its a lifestyle, a reason for us to breathe, an escape from this cruel world filled with thieves. its art, the first gift you open on christmas, a hug from a loved one, everything youve ever wanted..
hhhmghiaghamdffHFADFASFHAF i love omoriFDJSFJKSD SDJFDSJ FJESL SDJOFSDLSEJ 95U23OJ43RU9FO JSF0EFEW FSF GRG RGS STHTRHRTSRHTSTRHKPSHTRP49-I340P6534 34 TTGTYSERTESR also good luck on the set
GENERAL SUMMARY
----------------------
Background
-> Dimensions: 1961x1121 - GOOD
-> Size: 230KB - GOOD
Audio: 192kbps, 16kHz - GOOD
Spek Graph: https://media.discordapp.net/attachments/804921694065786901/1081678938364989520/image.png?width=1248&height=675
Song Folder: No unused files - GOOD
Timing: Proper BPM, offsets seem good, time signature is fine, though u can add some timing points to reset the first beat in places where it's misaligned, but overall, still good
HP/OD: Less than or equal to ranking limits - GOOD
Hitsounds
-> Delay: No delay - GOOD
-> Used/Unused: None - GOOD
Metadata:
-> Artist/Romanised Artist: GOOD
-> Title/Romanised Title: GOOD
-> Current Tags: Some tags suggestion -already resolved, GOOD
-> Sources: GOOD
When your GDs are uploaded, call me back and I can mod them both :]
your audio bitrate is too high to be ranked (currently at 256, max is 192)
https://cdn.discordapp.com/attachments/804921694065786901/1080682553603784794/beatmap-638082199165522841-OMORI_-_Final_Duet.mp3 this mp3 will work instead, it does not alter the timings either so yay