mapped by walmart5193
submitted
ranked
This beatmap was ranked on 10 July 2023!
nominated by Hydria and Shad0wStar
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30 PRAISES!!!!

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All mods for my BN check were done via discord dms

Top Diff: #3771706
Normal:
Easy:

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nvm timings are actually fine just the song itself has weird af delays that is more noticeable with keysounds on top of it. everything is synced good

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Omori :)

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:0

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this might be omori

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piano playing messes up goD DAMNIT!! ughhhhh piano smash sighs. stop. sTRUGGLING. resumes playing nOOOOOFDSOFHSDFIPSDFPse INHALES deep breaths sHIT . sighs... *piano throwing8 FSDFHSDOFAHAAAAAAAAAAAAAAAAAAAAAGUHHHHHHHHH

also omori nom #1

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I'd like a new hat

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Make sure YOU comment which OMORI character you've RP'd as in the replies below!

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i rp as mari :3333333

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i rp as sunny :3333333

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alright bet add me on roblox

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why do you use lightshot ew

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what else am i supposed to use

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hold on i'm in the mdidle of my star wars pvp match

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im about to reset this nomination fr

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:(

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walmart just use screen snip like a normal person

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honestly basil deserved that

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mewo is so me

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when the rat becomes a cat

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When the

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Aubrey is god

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it seems after changing the timings, all difficulties including the keysounds have unsnapped notes, pls make sure to resnap :>

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ran the map through mv, didn't see any unsnapped notes on there

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also note that some notes are snapped to 1/12th and 1/6th

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i used aimod to check for any unsnapped notes, should be fixed now.

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Marked as resolved by ERA Sunny

HITSOUNDS:
00:45:246 - why is this hitsound not on the note on the normal diff
01:50:769 (110769|2) - has a A4S hitsound on the top diff only. On every diff, there is a storyboarded hitsound at 01:50:755 - .
Presuming this new timing point is there to correct for mistimings, I would suggest removing the storyboarded hitsounds and place the A4S hitsound on each note in the lower diffs.
01:25:201 - this doesn't need a storyboard hitsound since the note already has a hitsound on the top diff.
01:26:440 (86440|2) - this doesn't need a hitsound since the storyboard hitsound covers it at 01:26:395 - (this should prob be rechecked for snapping purposes)
01:29:769 - why are the hitsounds here storyboarded and not on the actual notes on easy and top diff?
01:46:137 - this storyboarded hitsound is also not needed on top diff

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patched up the hitsounds. i believe the hitsound software my first bn requested me to use messed up a few things which led to the storyboard hitsound being applied than the keysound. but all should be fixed.

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Marked as resolved by ERA Sunny

01:53:157 - duplicate hitsound, should just be the one here a

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Reopened by Hydria

(all diffs)

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fixed this issue

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Marked as resolved by ERA Sunny

GENERAL: #3768653
Source: https://omori.bandcamp.com/track/duet
Tags: Remove "ln" "rice", your map is hybrid and its tagged as such, you don't need these additional tags.
Spectro:

Snapping:
should the timestamp at 01:20:492 - be at 01:20:536 - instead?

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yes it should be there, thanks for telling me. also fixed metadata

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Marked as resolved by ERA Sunny

My sug use soft-hitnormal, because you do not use hs, it spoils the impression of playing such notes 00:11:230 (11230|3,11274|2) - etc.
https://cdn.discordapp.com/attachments/1003057175515635732/1088122364568535111/soft-hitnormal.wav

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and make 30% volume (for this hitnormal)

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but what about the keysounding i have in the song already?

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You have empty notes that don't use hitsounds

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All empty notes that don't have keysounds use the standard sound, i give you timings where notes dont use keysounds

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ok, will add the hitsounds in there, unless i can find a hitnormal that completely silences any hitsounds besides the piano

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Marked as resolved by ERA Sunny

added the hitsounds, you can look through if you want to see if any adjustments need to be made

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ok now I understand what your problem is You have the wrong KS, double-check them https://osu.ppy.sh/ss/18504630/287b https://osu.ppy.sh/ss/18504633/deb2

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Reopened by keksikosu

wrong timings

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yeah, i did use a converter for this. so it could be a bit messed up

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each keysounds must be in the same place as the note itself

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Either you need to change the arrangement of the notes or keysounds

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ill add the missing keysounds to the notes, as well as messaging the keysounder to see if they have done any screw ups

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quick note: when i was keysounding, i ignored any placements of notes already placed in previous diffs so i could get notes as accurately to the song as possible, this wouldn’t affect 99% of the notes that i stuck to snapping or were close enough, but any graced chords or individual notes that could use an extra timing point may differ in timing than whats already placed in the other diffs, in that case i suggested to add them manually and adjust the note timing (listening to pitches gets a bit annoying when it’s flammy)

little manual when manually adding the keysounds, ctrl+shift+i to open the interface, select the desired note and pitch and press apply, any notes with the melody are 100% volume, any supporting notes/chords are 75% volume

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^

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i will not be placing any keysounds under ln, unless it is under the piano. since the ln is mainly charted to violin

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note: ill be only able to keysound the top diff. since if i try to do any keysounding to lower diffs, they might just end up being inflated in star rating with the amount of notes im adding

this might change

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you can press sample instead of apply to add keysounds without needing a note, the drawback is that players dont need to click the note to make something play, so would suggest to just do this to the backup chords/bass notes and add the melody notes to the actual notes

if its graced, use the note that most makes sense with the melody progression or the chord progression

if two notes that are in the melody are being played at once (eg, octaves at 01:42:908), use the higher pitched note

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also slight correction* i used 75% volume not 70%

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everything should be fixed and under control

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Marked as resolved by ERA Sunny

just going to reply again, some notes are not keysounded due to the rc rules of having two samples on the same timestamp, which in the map had a few cases of that

above that, to fully keysound the map to piano. i had to sacrifice the whole hitnormal thing to the violin, so there will be a soft-hitnormal at 30% being played for every note that is not keysounded

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Background:
-> 1961x1121 - Good
-> Size: 230KB - Good

Audio: 192kbps with peaks at 19kHz - Good
Spek Graph:
(when comparing it to a 128kbps version, the spike disappears)

Song Folder:
-> No unused files - Good

!!! ❌ Timing:
-> Some timing points can be improved, that will be pointed out in a later mod

!!!!! ❓ HP/OD:
-> All HP and OD are the same on all difficulties. I suggest a progression, such as
Easy: HP/OD 6
Normal: HP/OD 7
Hard: HP/OD 8

Hitnormal (soft custom override):
-> Used in all diffs - Good
-> Audible (30%) - Good

Metadata:
-> Artist - Pedro Silva - Good
-> Title - DUET - Good
-> !!! ❌ Tags

  • Your tags are inconsistent across difficulties. Since there are multiple differences, I suggest deleting the tags field in all difficulties and replacing it with the following:

-> Some suggestions

  • U can add track 172 , the track number of this song in the OST
  • Small stuff, u could add 001 title and 167 remembrance remembrance. , as the melodies of DUET align with these two songs
  • Remove duet as it is already in the title field
  • U can add videogame video , since this does come from a video game
  • I would remove chiptune , as this song is not a chiptune song
  • ❓ What is California for?

-> Final Tags

  • sunny mari track 172 final faraway piano violin ln rice tech hybrid tre [ls]mari videogame video Original Game Soundtrack Pt.3 instrumental classical 001 title 167 remembrance remembrance. ost vgm California

-> Source - OMORI - Good

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All Diffs:
Fixed Snapping & Timing Points
Readjusted the notes to the correct timings

Tags & Metadata:
Removed chiptune and added track 172, 001 title, 167 remembrance, videogame video
Made the tags all consistent within all the difficulties

Easy Diff:
Changed OD & HP to 6

Normal Diff
Changed OD & HP to 7

Top Diff
Changed OD & HP to 8

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Marked as resolved by ERA Sunny

Oh yeah I forgot to add.

California is in the Bandcamp's description of DUET.

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20 HYPES YALL ARE NUTS!!!!!!!!

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I AM IS HYPE

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20 praises yall are crazy man

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meow

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mhm

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very fun

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hhhhhhh

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I have never played omori but the song is good!!!!!

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props to you timing this one hell of a piece.

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good map

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missing contributor tag "tre"

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tre'

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d

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Marked as resolved by ERA Sunny

your current difficulty naming is not suitable for ranking

from ranking criteria: "Difficulty names in a beatmap must be clearly progressive and accurately indicating of their respective difficulties, excluding:

  • The highest difficulty of each game mode."

right now, it's not obvious which map is the easiest aside from the star rating. however, the naming must reflect the progression. what you can do is just add the difficulty next to the name

would be smth like this:

"SUNNY... It's almost time. || Easy"
"Tre's Recital || Normal"
top diff can be left as is

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diffs should be updated

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Marked as resolved by ERA Sunny

beautiful song and wonderful map :)

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very pog

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OMORI isn’t just a game, its a cultural reset, its a lifestyle, a reason for us to breathe, an escape from this cruel world filled with thieves. its art, the first gift you open on christmas, a hug from a loved one, everything youve ever wanted..

hhhmghiaghamdffHFADFASFHAF i love omoriFDJSFJKSD SDJFDSJ FJESL SDJOFSDLSEJ 95U23OJ43RU9FO JSF0EFEW FSF GRG RGS STHTRHRTSRHTSTRHKPSHTRP49-I340P6534 34 TTGTYSERTESR also good luck on the set

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GENERAL SUMMARY
----------------------
Background
-> Dimensions: 1961x1121 - GOOD
-> Size: 230KB - GOOD

Audio: 192kbps, 16kHz - GOOD
Spek Graph: https://media.discordapp.net/attachments/804921694065786901/1081678938364989520/image.png?width=1248&height=675

Song Folder: No unused files - GOOD

Timing: Proper BPM, offsets seem good, time signature is fine, though u can add some timing points to reset the first beat in places where it's misaligned, but overall, still good

HP/OD: Less than or equal to ranking limits - GOOD

Hitsounds
-> Delay: No delay - GOOD
-> Used/Unused: None - GOOD

Metadata:
-> Artist/Romanised Artist: GOOD
-> Title/Romanised Title: GOOD
-> Current Tags: Some tags suggestion -already resolved, GOOD
-> Sources: GOOD

When your GDs are uploaded, call me back and I can mod them both :]

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YIPPEE!!

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Marked as resolved by ERA Sunny

missing language and genre tag "instrumental" "classical"

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added tags

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Marked as resolved by ERA Sunny

Hi

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many bns prefer a hitnormal file, it's recommended u include one in your mapset

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included a drum hitnormal for a sample, once the modded version is complete. ill get keysounding in there

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Marked as resolved by ERA Sunny

"omori" is not needed in the tags, as it is in the source field

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fixed

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Marked as resolved by ERA Sunny

you can add "Original Game Soundtrack Pt.3", as this is the album the song comes from

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added in tags

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Marked as resolved by ERA Sunny

your audio bitrate is too high to be ranked (currently at 256, max is 192)

https://cdn.discordapp.com/attachments/804921694065786901/1080682553603784794/beatmap-638082199165522841-OMORI_-_Final_Duet.mp3 this mp3 will work instead, it does not alter the timings either so yay

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switched mp3s

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Marked as resolved by ERA Sunny

:)

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close

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nice map

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turn up the bass

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Bet

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hardest map ever

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pp

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rank

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yea

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