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This beatmap wasn't updated since 8 February 2025 so it was graveyarded...
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00:03:900 (2,3) - i would swap the place of these two sliders cuz i feel like the players will expect the pattern to follow 00:03:442 (1,2,3) - 's logic

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i disagree, the way i have them oriented right now feels very comfortable to aim and players shouldn't be caught off-guard by it;
00:03:442 (1,2,3) - isn't oriented the same way as the other ones so it can flow between the preceding and proceeding jumps

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Marked as resolved by Iraq

00:07:214 (4,5,6) - - Feels kinda off that it is the same spacing while the drum is clearly lower. than : 00:06:871 (1,2,3) -

Imo i would make the change more "drastic" with even lower spacing for : 00:07:214 (4,5,6) -

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even tho the circles dont have a continuously decreasing spacing, i think with the guitar pitch rising in the background with the lower pitched toms works fine, since it plays easier on those last few circles

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Marked as resolved by Iraq

00:07:557 (1) - the transition into this circle is rly awkward imo, i suggest doing sth like this instead

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increased the sharpness of the angle to that jump, but not as much as you have it in the screenshot

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Marked as resolved by Iraq

00:09:785 (2) - Maybe you could move this slightly to the left, would make it easier to read the slider-body at this bpm
and look nicer

Maybe something like this ? :

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yeah

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Marked as resolved by Iraq

that's optional but please fix that overlap ): 00:13:157 (2) -

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sure

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00:14:071 (10) - Imo , just a personal taste, but I think that one could be most active and dominant in term of playability
what do you think of stacking it on top of : 00:13:728 (7) - ?

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since it's a weaker sound and the final part of that pattern i guess i could add spacing, but im not gonna space it that far

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Marked as resolved by Iraq

00:14:071 (4) - that note placement seems really awkward if looking how close it seems to 00:13:728 (1,2,3) - first slider, also it doesn't give a good contrast with 00:13:157 (2,3,4) - if u wanted to do it, i'd place it there: [29,240]

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Reopened by Tankuwi

or at least place it at the center of 00:13:157 (2,3,4) - pattern

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i had a muuuch different pattern originally but yeah I like your last suggestion

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Marked as resolved by Iraq

ye, i've seen it on #4369418 post, but didn't see before while modding

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Between this, having a kick slider on every hi-hat, or having repeat sliders, I think this works best since it represents the monotonous guitar sounds nicely

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Marked as resolved by Iraq

00:27:785 (1,2,3,4,5) - that is honestly in my opinion way to big of a jump compared too previously at : 00:27:100 (1,2,3,4,5,1,2,3,4,5) - in term of movement and how you have to fix your aim, feels really counter intuitive angle-wise

Maybe you could do something like :

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rearranged stuff to make it play better (and not have that one curved stream shape at the start repeat)

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Marked as resolved by Iraq

Same response, but I will add clarity for 00:33:268 (19) which is used to create leniency and emphasis to the next, much more intense stream

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Marked as resolved by Iraq

imo it's optional but : 00:33:614 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) -
I would make it easier to get into the pattern from 00:33:271 (6) -

obvs it would require a bit of a remap for the stream (That is actual insane btw)
but i feel like having it go "counter-aim" feels bad to play at least

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i'll just rotate it, i think the spacing is now justifiable with the contrasting snare

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Marked as resolved by Iraq

00:36:357 (1,2,3,4,5,6,7,8,9,10,1) - you didn't make the triple to follow the kick drum 00:36:585 00:36:642 ...etc seems not a good idea

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ya

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Marked as resolved by Iraq

00:36:586 (2,3,4,5,6,7,8,9,10,11,12,13) - i'd suggest to give more effort to the guitar emphasis by making triples like this: https://osu.ppy.sh/ss/19184176/fea8 so i could emphasize the pitching down guitar every pattern

Especially when you use the same idea here: 00:55:442 (1,2,3,1,2,3,1,2,3,1,2,3) - with linear patterns

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I like the idea

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Marked as resolved by Iraq

00:44:071 (2) - Shouldn't this be higher sv than 00:43:728 (1) -
might be deaf, but it sounds higher in pitch ? o:

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to me it sounds more strained, so im keeping the lower sv to represent that feel

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Marked as resolved by Iraq

00:48:694 (4) - feel like this should be spaced more given unique sound on it

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sure

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Marked as resolved by Iraq

00:50:071 (1,2,3,4,5,6,7,8,9) - don't know what pattern you make since other jump still have a nice pattern. i'd try to combine the pattern with 00:51:100 (1,2,3,4) slider

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did thing

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Marked as resolved by Iraq

01:03:784 (1) - you don't have to change it honestly, but in my opinion it's kinda hard to read that rhythms at this bpm with this stacked note there

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with 01:03:099 (7,1) - it should be fine

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Marked as resolved by Iraq

01:04:333 (5) - i would ctrl+g this, currently the flow is rly rly awkward

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disagree, since it's such a short slider the players playing this map won't fully aim the sliderbody (kind of like stopping at the slider head) & it provides more contrast between the 1/5 and 1/6 rhythms

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Marked as resolved by Iraq

changed since i realized snapping is actually 2/9 to 1/6

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01:05:264 (1,2,3,4,1,2,3,4,1,2,3,4) - could NC these to show the change in rhythm

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ok

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Marked as resolved by Iraq

i think so especially when listening to the kicks
also applied to Dabbe's Immolated Miscarriage:

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Marked as resolved by Iraq

and sh4rqs diff

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01:05:270 (1,2,3,4,1,2,3,4,1,2,3,4) - that looks too overdone for the entire map while u use most of 1/6 bursts, i'm sure most of players won't be able to fc the map bcause of that overkilling thing

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I have this sudden 1/9 rhythm here to match up with the equally sudden 1/9 drums in the song, but I'll nerf the 2nd/3rd bursts cuz they're toms instead of snares;

playability wise, I think 4 note bursts of ~394 BPM notes is doable for top players (which the map is catered towards)
More anecdotal but on top of that I somehow got only one slider-break on this pattern when it was 1/12 (5 notes at 525BPM) CS6 so ahhhhhh

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Marked as resolved by Iraq
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