some dashes are walkable and some are unclear whether it's a dash or not. examples:
i didn't mention all the examples of this issue, but they're pretty clear once you try to play the map without the dash key
00:30:806 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - this whole thing is still walkable
00:37:917 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - ^
00:50:361 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - this section in particular is still very unsatisfying with the hdash usage (its nonexistent but it's supported in the song + it's mostly walkable (not even dashable) + you're focusing a lot on the left side of the playfield which is what restricts you from adding additional movement)
00:58:361 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - exactly same issue, the most Huge part of the song is being mapped as walkable 1/2 + 1/4 streams without any distinguishable distances between these, this just doesn't represent this important moment of the song at all
overall this difficulty is STILL walkable and the issue has not been fixed. the problem lies not within the distances you use, but the patterns. 01:06:361 (1,2,3,4,5,6,7,8,9) - patterns like these are not effective for a platter. you're focusing a lot on consecutive/joint sounds while the song provides lots of possibilities to spice things up with dashes/hypers
for example; 01:04:583 (1,2,3,4,5) - this pattern can be easily split with dashes here 01:05:473 (3) - due to a higher pitch than before (1/4 dashes are allowed for this diff);
01:06:361 (1,2,3,4,5,6,7,8,9) - a dash can be added here 01:07:139 (6) - for the exact same reason - higher pitch = more movement + technical key presses;
01:09:029 (4,5) - for this case dash should be swapped (you should dash to (4), not to (5))
you get the gist; patterns are not good and representative of the song at all. you're focusing too much on rhythm and what to emphasize BY PLACING OBJECTS, instead of sounds and what to emphasize BY CHANGING DISTANCES. i think you have to go through the whole diff once again and try to restructure it more by listening to the song very closely and comparing different pitches because right now this difficulty doesn't really do its job of being a platter with mechanics that players have to get a grasp of. instead of getting more dashes and getting used to hyperdashes this diff is solely walkable with some dashes/hypers here and there, it's less intense than a salad at this point
you have some instances of breaking the guideline about combos:
Combos should not exceed 12 objects including slider tails and repeats. Spinners are an exception.
some breaks:
after playing this platter twice i do not think the difficulty is proper enough for a platter, this feels like a salad with some hyperdashes here and there
this claim is supported by this issue #3855863 and the general feeling of a weak usage of a dash key
now for some examples:
i will add up more later but for now i think you need to work on this diff more
my brain is not awake enough for this now so will take another look tomrrow, i can definitely make dashes tighter and maybe add more in general. tho i feel like the very high density creates enough difficulty so that i don't need to add more hyperdashes - in fact i would rather not do that because the song doesn't really support it, adding more of them on downbeats and such with no notable sounds doesn't feel intuitive, instead it feels random
but yeah will fix dashes tomorrow and maybe make 1/4 patterns harder
all changes:
00:05:028 (3) - added dash
00:20:139 (1) - added hyperdash
00:27:250 (1) - added hyperdash
00:29:029 - pattern reworked fully to include dashes, added hyperdash for next downbeat
00:34:361 (1) - added hyperdash
00:36:140 - pattern reworked fully to include dashes, added hyperdash for next downbeat
00:54:139 (1,2,3) - added dashes
00:56:472 (4,5,6,7) - unrelated to your mod but removed 1/4 dash here and made it 1/2 dash, it was uncomfortable before
01:01:250 (1) - added dash
01:02:806 (1) - added hyperdash
01:06:361 (1) - added hyperdash
01:08:139 (1) - added hyperdash
01:09:472 (5) - added dash
01:09:917 (1) - added hyperdash
01:13:473 (1) - added hyperdash
01:27:695 (1) - added hyperdash
01:31:250 (1) - added hyperdash
01:33:029 - pattern reworked fully to include dashes, added hyperdash for next downbeat
01:38:361 (1) - added hyperdash
01:39:583 (9) - unrelated to your mod but removed unintentional/inconsistent 1/4 dash
01:40:140 - pattern reworked fully to include dashes, added hyperdash for next downbeat
should be fixed now, please peek when you get the chance! and sorry for my attitude, maybe i should stop replying to mods while dead tired