01:21:015 - imo this section should use lower SV than the kiai, right now they're both 1.00x which doesn't really provide any contrast from this section which is relatively less intense
maybe .8x-.9x would be okay? would also be higher than previous calmer sections which makes sense given the spacing/rhythm used here
00:49:879 - 00:52:960 - i'm not sure why some circles are close to slider ends on some sliders and a lot further away on others? (00:49:879 (1,2) - vs. 00:50:528 (3,4) - ) i can't hear anything distinct that would justify spacing them out as opposed to just putting them on the slider ends, and by just putting them all on the slider ends, it helps to diversify movement as it's not really done anywhere else in the map
maybe you could space it out on 00:52:473 (1,2) - since the vocals are pretty loud here but the rest of them i would suggest putting the circles on/near the slider ends
00:54:906 - kiai is incredibly underwhelming spacing wise, and that might even still be an understatement
compared to the rest of the map the spacing is roughly the same despite being the most intense section
01:05:283 (5,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3) - here's a pretty good example, this part is roughly the same spacing as the section starting from 00:12:258 (even sometimes LESS overall) despite being very different intensity wise in relation to the song
i would nerf the calmer sections by a decent amount and buff the kiai by a good amount as well, like even the first 5 notes of the kiai 00:54:906 (1,2,3,4,5) - don't nearly reflect how much louder the song gets, so the movement just feels bland and unrelated to the song
i will at least say that rhythm wise, the kiai is much denser which is a good start, but spacing needs to reflect song intensity as well, but even though the rhythms are harder, it doesn't really get much more interesting than that
take these 2 notes for example: 01:04:311 (1,2) - , they're hitsounded with claps but in terms of spacing do not reflect the intensity of the drums very well, especially when compared with 01:02:041 (2,3,4,5,6) - which has wayyy more spacing despite lower volume vocals and less intense instruments
this is just one little example but it's a pretty common occurrence in the kiai that i noticed, like the vocals even peak on 01:04:311 (1,2) - , doesn't hurt to show that with a spacing buff or even a drastic flow change
even 01:16:149 (1,2,3,4,5,6) - is pretty low in spacing since it's basically just the same spacing as 01:02:041 (2,3,4,5,6) - despite having that intense snare-drum 3 times over
Overall, I think its not a bad map. Try to stay more consistent (following one sound, change when its not as interesting) on what sound you want to emphasize. How to emphasize something could be something as simple as changing direction. In your map when you did this really emphasizes the 00:24:745 (5,6) - circle 6 alot because you kinda force the player to move back from the direction they came from. Another good example you did was 00:34:474 (3,4,5). I really like this here. Gives emphasis on the 5. Other than that, you seem to be consistent in other parts, like usage of the same sliders. Very good! Good luck mapper!