mapped by Krimek
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This beatmap wasn't updated since 4 October 2024 so it was graveyarded...
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00:06:965 (1,2) - they don't perfectly overlap like the previous 1-2 slider thing, consider changing it so that it does that

Oh btw if people read through my entire mod, please don't think I'm a psychopath, Krimek specifically told me to be as picky as possible

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Alright, fixed it.

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Marked as resolved by Krimek

00:11:004 - there's actually a 1/3 note here that ur missing. Try this rhythm? https://osu.ppy.sh/ss/17436184/1db3

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I think that's no big problem.

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Marked as resolved by Krimek

00:13:763 - that's a weird pause, why not map it

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omg I accidentally deleted it facepalms. Fixed it

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Marked as resolved by Krimek

00:24:108 (1) - Asymmetrical

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Fixed.

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Marked as resolved by Krimek

00:31:349 (3) - I'll compile a bunch of off-screen sliders here while I'm at it so that it doesn't look like I'm farming Kudosu.

00:55:290 (3,1) - 00:58:985 (1) - 01:02:014 (1) - 01:19:674 (1) - 01:23:369 (1) - 01:49:379 (5) - 01:57:507 (1) - 02:10:512 (2) - 02:35:635 (1) - 02:36:374 (1) - 02:38:886 (1) - 02:40:364 (1) - 03:00:758 (1) - 03:07:260 (1) - 03:08:738 (1) - 03:11:989 (1) - 03:16:719 (2) - 03:30:216 (3) - 04:03:122 (1) - 04:08:147 (1) - 04:27:063 (1) - 04:29:650 (2) - 04:37:556 (2) - 04:37:704 (1) - 04:38:147 (3) -
Please note that I'm not 100% sure on like, 2 or 3 of them, just pull down an anchorpoint by a pixel or two just in case.

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I think the most problematic ones are fixed, everything else should be fine for ranked I suppose.

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Marked as resolved by Krimek

+1. pretty sure this should be adressed before ranking

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Remapped the intro, also made it similar to 03:57:507 (1) - because I actually did the rhythm correctly there lol

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Marked as resolved by Krimek

00:38:886 (1,2,3,1,2,3,1,2,3) - this rhythm is omega confusing. I think it's following the synth? But that's barely audible and the kicks stand out way more. Since you map them before & after this, you should follow them here as well. They are the first thing the player will think of. Plus you hitsound them.

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Fixed. I hope new pattern solves the problem.

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Marked as resolved by Krimek

00:40:659 (1,2,3,1,2,3,4) - the kicks are 1/3

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Fixed

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Marked as resolved by Krimek

00:42:285 (1,2,3) - These are three different sounds (they sound like wub, kick, snare) that you all represent with the same 1/8 repeat. You should make them somehow different, I suggest changing rhythm to https://osu.ppy.sh/ss/17436216/bd84

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Should be okay. I want to have the noise in the focus, they are all still clickables so I did not completely ignore them but put my main focus on something different. It's like taking away the preassure from the drums for a moment until they get a real highlight with the kiai starting.

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Marked as resolved by Krimek

00:45:980 (1,2) - Would try altering the little bumps on the 2nd to see if it looks better, already good like this tho

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I actually want to keep it as it is :x

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Marked as resolved by Krimek

00:51:300 (3) - this is a drum sound between the two wubs. Maybe make it a circle and leave the other two to be kicksliders? Same with 00:56:029 (1,2) - and some others, feels like it needs more contrast on the kicksliders

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Increased spacing (like srsly, a lot)

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Marked as resolved by Krimek

00:52:482 (1,2,3,4) - On 2,3 and 4 there's a muffled noise in the background, would isolate the 1st slider from the other 3 and make a 3-way symmetry with 2,3 and 4 instead to create
emphasis on the muffled lyrics in the background.

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Nice catch, but I think it should be fine as it is. The sound already starts on 00:52:556 - so it's part of the first slider and it fits the the SV increase I've been working with. If I would start on blue I'd have to work with circles or skip the other significant sounds, so I rather focus on making the 1/2 klickable.

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Marked as resolved by Krimek

00:53:960 (1,2,3,4) - the wubs start at 00:54:255 - first, so doing the squares here is premature. slider would be a better option, similar to what you did 00:44:206 (3) -

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Well there is still a similar sounding wub in the background (a little diferent in pitch) and 1/4 rhythm (probably hihats or sth) in the background, so I think it works perfectly well with the squares that get larger with each square. Kinda mimicking the stream that was here 00:44:502 (1,2,3,4,1,2,3,4,1,2,3,4) - even though it's true that they sound different. I still believe it works with the way the stream was designed.

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Marked as resolved by Krimek

00:57:433 (2) - There's nothing on this tick. Maybe just delete it to separate the drum and the low pitched wub?

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There is clearly a note playing.

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Marked as resolved by Krimek

yeah sorry, that's true. But the point still stands that removing it would give better emphasis to the drum and wub on the white ticks. As it stands there's very little distinction

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Reopened by AnnoyingGame

Alright, changed it as suggested.

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Marked as resolved by Krimek

01:02:531 (1) - very nice

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01:03:122 (1,2,1,2,1,2) - First Slider Off-Screen, broken Anchorpoints on all 6 sliders, Beat has to be mapped in 1/3 and not 1/4

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Fixed.

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Marked as resolved by Krimek

01:10:807 (1,2,1,2) - Slightly uneven/asymmetrical

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Fixed.

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Marked as resolved by Krimek

01:21:448 (1) - Lines going upwards/downwards are asymmetrical/not straight, gaps inbetween lines going up and down are not equally big or steadily becoming bigger/smaller

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Should be good now.

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Marked as resolved by Krimek

01:30:906 (1) - Lines are asymmetrical, would recommend using the slider from 01:21:448 (1) - press Strg + G, flip by 90 degrees, done

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Should be much better now.

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Marked as resolved by Krimek

Fixed

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Marked as resolved by Krimek

01:49:970 (1,2,3,4,5,6,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - crazy overmap, partly incorrect snap too

please listen carefully to whats going on in the song on slow motion and loud volume (i can help you in detail if you want)

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Completely remapped it and it's a lot easier now.

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Marked as resolved by Krimek

01:51:891 (1,2,1,2) - these are 1/3s btw

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It's 1/3 now.

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Marked as resolved by Krimek

02:03:122 (1,2,3) - Would recommend adjusting the sliders depending on the tone that the flute in the background is playing. This can also be applied in other spots,
but I'm not gonna go ahead and point it out everywhere.

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I actually like it the way it is. My intention was going simple (no large spacings or such) and add them slowly once the kicks and louder melody joins in and slowly get more concise.

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Marked as resolved by Krimek

02:03:714 (3,1) - Fix Blanket by pulling up the sliderstart a tad https://prnt.sc/26qn2tn

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Done.

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Marked as resolved by Krimek

Done.

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Marked as resolved by Krimek

02:21:300 (2) - there isnt really a sound there - better to put that circle on 02:21:448 - this white tick

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Fixed it, thanks!

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Marked as resolved by Krimek

02:37:999 (1) - Too bad they're unrankable now because a sliderator slider that starts off slow and then goes fast at 02:38:443 - would be extremely epic here.

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Yeah actually the entire section could've been so glitchy

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Marked as resolved by Krimek

02:45:093 (1) - Idk why but this is one of my most favorite, if not my absolute favorite slider from the entire map. I wanna take this opportunity to say that the map looks stunning. Keep it up!

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02:45:980 (1,2,3) - Sounds like you missed the beat here. There should be a note at 02:46:127 - because of a snare hit. Same at 02:46:349 -

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Changed it, thank you.

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Marked as resolved by Krimek

03:20:561 (2,1,2) - this spacing is pretty obscene compared to 03:15:832 (1,1,2) - , I suggest you tone it down (also NCing is different between these 2 patterns)

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Fixed that.

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Marked as resolved by Krimek

03:24:403 (1,2,1,2) - Make smaller sliders line up with their long counterparts like in the intro

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Uhh, they do?

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Marked as resolved by Krimek

Done.

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Marked as resolved by Krimek

Done.

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Marked as resolved by Krimek

03:59:354 (2,3) - that jump came out of nowhere lol, would make more sense 03:59:280 (1,2) - on these

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Oh damn, (3) was supposed to be on the blue tick right after it on 03:59:502 -. Changed it. Should make the jump more reasonable now.

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Marked as resolved by Krimek

03:59:428 (3) - no sound here but 03:59:502 - here
03:59:798 (4) - no sound here either

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I think 03:59:798 (4) - is argueable because the backround noise still changes there, but I did the other change!

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Marked as resolved by Krimek

03:59:798 (4) - add kick here if you're gonna overmap.

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Prefer to follow the song so I remove the circle here.

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Marked as resolved by Krimek

04:06:078 (1,2,1,2,1,2,1,2) - why is this a difficuklt wiggle stream vs. 04:25:142 (1,2,3,4,5,6) - just a sliderstream? I don't hear any difference really

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Fixed.

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Marked as resolved by Krimek

04:09:920 (1) - Asymmetrical lines once again

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Fixed.

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Marked as resolved by Krimek

Done.

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Marked as resolved by Krimek
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