00:06:965 (1,2) - they don't perfectly overlap like the previous 1-2 slider thing, consider changing it so that it does that
Oh btw if people read through my entire mod, please don't think I'm a psychopath, Krimek specifically told me to be as picky as possible
00:11:004 - there's actually a 1/3 note here that ur missing. Try this rhythm? https://osu.ppy.sh/ss/17436184/1db3
00:31:349 (3) - I'll compile a bunch of off-screen sliders here while I'm at it so that it doesn't look like I'm farming Kudosu.
00:55:290 (3,1) - 00:58:985 (1) - 01:02:014 (1) - 01:19:674 (1) - 01:23:369 (1) - 01:49:379 (5) - 01:57:507 (1) - 02:10:512 (2) - 02:35:635 (1) - 02:36:374 (1) - 02:38:886 (1) - 02:40:364 (1) - 03:00:758 (1) - 03:07:260 (1) - 03:08:738 (1) - 03:11:989 (1) - 03:16:719 (2) - 03:30:216 (3) - 04:03:122 (1) - 04:08:147 (1) - 04:27:063 (1) - 04:29:650 (2) - 04:37:556 (2) - 04:37:704 (1) - 04:38:147 (3) -
Please note that I'm not 100% sure on like, 2 or 3 of them, just pull down an anchorpoint by a pixel or two just in case.
00:38:886 (1,2,3,1,2,3,1,2,3) - this rhythm is omega confusing. I think it's following the synth? But that's barely audible and the kicks stand out way more. Since you map them before & after this, you should follow them here as well. They are the first thing the player will think of. Plus you hitsound them.
00:42:285 (1,2,3) - These are three different sounds (they sound like wub, kick, snare) that you all represent with the same 1/8 repeat. You should make them somehow different, I suggest changing rhythm to https://osu.ppy.sh/ss/17436216/bd84
Should be okay. I want to have the noise in the focus, they are all still clickables so I did not completely ignore them but put my main focus on something different. It's like taking away the preassure from the drums for a moment until they get a real highlight with the kiai starting.
00:51:300 (3) - this is a drum sound between the two wubs. Maybe make it a circle and leave the other two to be kicksliders? Same with 00:56:029 (1,2) - and some others, feels like it needs more contrast on the kicksliders
00:52:482 (1,2,3,4) - On 2,3 and 4 there's a muffled noise in the background, would isolate the 1st slider from the other 3 and make a 3-way symmetry with 2,3 and 4 instead to create
emphasis on the muffled lyrics in the background.
Nice catch, but I think it should be fine as it is. The sound already starts on 00:52:556 - so it's part of the first slider and it fits the the SV increase I've been working with. If I would start on blue I'd have to work with circles or skip the other significant sounds, so I rather focus on making the 1/2 klickable.
00:53:960 (1,2,3,4) - the wubs start at 00:54:255 - first, so doing the squares here is premature. slider would be a better option, similar to what you did 00:44:206 (3) -
Well there is still a similar sounding wub in the background (a little diferent in pitch) and 1/4 rhythm (probably hihats or sth) in the background, so I think it works perfectly well with the squares that get larger with each square. Kinda mimicking the stream that was here 00:44:502 (1,2,3,4,1,2,3,4,1,2,3,4) - even though it's true that they sound different. I still believe it works with the way the stream was designed.
00:57:433 (2) - There's nothing on this tick. Maybe just delete it to separate the drum and the low pitched wub?
yeah sorry, that's true. But the point still stands that removing it would give better emphasis to the drum and wub on the white ticks. As it stands there's very little distinction
01:30:906 (1) - Lines are asymmetrical, would recommend using the slider from 01:21:448 (1) - press Strg + G, flip by 90 degrees, done
01:49:970 (1,2,3,4,5,6,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - crazy overmap, partly incorrect snap too
please listen carefully to whats going on in the song on slow motion and loud volume (i can help you in detail if you want)
02:03:122 (1,2,3) - Would recommend adjusting the sliders depending on the tone that the flute in the background is playing. This can also be applied in other spots,
but I'm not gonna go ahead and point it out everywhere.
02:21:300 (2) - there isnt really a sound there - better to put that circle on 02:21:448 - this white tick
02:45:093 (1) - Idk why but this is one of my most favorite, if not my absolute favorite slider from the entire map. I wanna take this opportunity to say that the map looks stunning. Keep it up!
03:20:561 (2,1,2) - this spacing is pretty obscene compared to 03:15:832 (1,1,2) - , I suggest you tone it down (also NCing is different between these 2 patterns)
03:59:354 (2,3) - that jump came out of nowhere lol, would make more sense 03:59:280 (1,2) - on these
I think 03:59:798 (4) - is argueable because the backround noise still changes there, but I did the other change!
04:06:078 (1,2,1,2,1,2,1,2) - why is this a difficuklt wiggle stream vs. 04:25:142 (1,2,3,4,5,6) - just a sliderstream? I don't hear any difference really