00:50:086 (1) - Any reason for the slidertail not being on the kick on 00:50:410? Spacing usage here makes it seem deliberate but at the same time it's wonky rhythm-wise
There's a lot of metadata stuff you should add for searchability, just copy-paste/add stuff from the "recent" ranked https://osu.ppy.sh/beatmapsets/2074170
For some reason this has a different offset than the other 2 diffs, just resolve this alongside 2307757#4782458
00:00:317 (1) - I'm 98% sure this should be snapped in 1/5. Gameplay-wise this makes no difference, but 1/4 sounds off
The first timing point misses the harp notes by a landslide and the offset on the 2nd one is ~7ms too late.
To hit two birds with one stone, put offset to -14 and address 2307757#4782459
Hi! friend modder tuning in.
The idea behind the post is valid, things do feel somewhat lackluster at times, but imo the reasoning here falls flat. The contrast in rhythm density is definitely noticeable enough at this BPM, because it causes a lot of extra strain, even though the changes aren't that big.
With that said, the rhythm in the kiais feels overly simplified (00:29:877 (4,1,2), 01:09:877 (4,5,6), etc.) at times, and the frequent breaks also make it feel like half of the rhythm choices are intended to keep strain to a minimum, as if this was a Normal diff.
I think some breaks (00:30:432, 00:39:321, etc) are really good choices, but there's also a bunch that just disregard the prominent vocals entirely (00:29:877 (4,1), 00:31:266 (1,2), 00:33:488 (1,2), etc.) and substituting some of these breaks with repeat sliders or other elements would make these parts more engaging without making the map more difficult.