HS
00:13:264 - can you explain why this sound? i think without the map doesn't change
00:26:045 - 00:26:112 - drums (toms)
00:27:524 (4) - (top diff) if do you want hit this, add all whistle to cover this
00:29:676 (4) - same
00:36:133 (4) - ^
00:38:286 (4) - ^
00:46:089 - the song needs a strong hit here, put a different finish ("soft-hitfinish" is good), if do you want rebeat this with 00:47:973 - i feel both parts have a finish, so it could be cool to feel
The rest of the map is good, i suggest to rewatch the parts like i mentioned above and i think the HS can be very good. Great job
00:13:264 - this taiko sounds mean has emphasise bongo sound. (I'm imagine working funny sounds)
but now I feeling to work a little, maybe I'll delete it? idk
00:26:045 - 00:26:112 - It's good idea
00:27:524 (4) - no. I think need once actuation sound, I don't spamming to many whistle. I change to finish.
00:29:676 (4) - ^
00:36:133 (4) - ^
00:38:286 (4) - ^
00:46:089 - no change yet, currently sound is not strong? I don't know how to put more emphasis than I already have.
but I would like to take your proposal and change something. idk I'm do that change.
Thank you many mods! I don't know if this was good, but I had to reject many of your suggestions because of the ideal map I imagined sorry.
maybe
Nagase Mana (CV: Kanda Sayaka)
->
Nagase Mana (CV: Sayaka Kanda)
1657916#2802721
Sayaka Kanda is considered first name first. Reverting to Kanda Sayaka would be reasonable to follow the Japanese kanji reading in the Artist (unicode) field.
i personally think the bongo samples (normal-hitnormal2) dont give enough feedback as a base sample compared to other hitnormals, it feels more like a part of the song rather than actually playing on something.
would recommend changing it to something like a drum-hitwhistle2
current bg res is too low (1226x693), suggest finding a higher quality one, preferably 2560x1440
Please check the red line among all difficulties. There's some inconsistencies shown in AiMod