00:37:840 (3,4) - resnap the distance. Looks different with the other 1/1 spacing
00:37:840 (3,4) - vs 00:38:554 (4,5) -
The rhythm in chorus 00:29:269 - 01:27:840 - 02:13:554 - is very underwhelming.
Chorus constantly filled in 1/1 break gap and most of the rhythm is either 1/1 or occasional passive 1/2 ( 00:29:269 (1,2) - , 00:30:697 (4,5) - , etc... ). Compared with another part of the song which have different intensities 00:12:126 - 00:17:483 - , both sections are rhythmically similar which provides poor contrast. Even sections that are not intense 01:04:983 - has some active 1/2 rhythm.
In the chorus, there are several supporting strong vocals that can be added a note such as 00:31:947 - 00:34:804 - 00:36:233 - 00:37:661 - 00:39:090 - etc. to bump up the density.
Example
Or
You can convert some 1/1 sliders into 1/2 sliders such as 00:35:697 (4) - so you don't need to simplify the rhythm and also emphasize the prominent vocal properly.
Example
Metadata
https://www.youtube.com/watch?v=Lajkz493M4A
https://www.marvelsnap.com/
Tag can add this : -
english video game future bass nuverse
also remember to give credit to the artist for the BG
normal-sampleclap does blend in with the music clap abit. Maybe find another clap that doesn't blend in this much. My suggestion would be https://cdn.discordapp.com/attachments/646338019309387786/1108406802917376122/soft-hitclap.wav or any other better replacement of your choice
The whistle usage in this set doesn't really show anything unique and it feels like the hit sound are place meaningless. This makes those unique melody like vocals and the synth no feedback at all. For example, 00:12:796 - this whole section has no whistle to provide feedback for the melody, make this whole section just a kick and clap spam. Not jsut this section but overall whistle usage currently provide very minimal feedback on certain sound.
Vocal and melody are very unique and they deserve to be hitsound, at the very least they should provide a feedback to player. You could use whistle for those sound to highlight them for proper feedback.