mapped by Ravalo
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This beatmap wasn't updated since 17 August 2024 so it was graveyarded...
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00:07:401 (1) - ngl I would suggest you change this to a 1/4 slider since there is a strong sound in 00:07:461

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applied the suggestion, adapted it so it didn't mess with the map's structure

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Marked as resolved by Ravalo

00:09:441 (5) - having the slider end be on the downbeat here feels really awkward because you're having the kick drum sound being played passively when you have it as a circle pretty much everywhere else. Rhythm like this: https://i.imgur.com/YTmvqps.png is a lot better, being able to actually click the kick sounds instead of playing it on a slider end feels better in almost every scenario

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00:13:281 (5) - same here

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reworked that part

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Marked as resolved by Ravalo

00:09:921 (3) - move this to 00:09:081 (4) - end

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done

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Marked as resolved by Ravalo

00:13:281 (5), 02:41:380 (1), 03:01:180 (4), 03:18:820 (1,3), 03:38:980 (1), 03:46:660 (10), 04:01:300 (5) - The spacing are maybe to close from previous object, move it further

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fixed, but left some intact because some are 1/4 spacing sliders so it's better to have them close like that (also looks slightly better than fully spaced imo)

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Marked as resolved by Ravalo

00:15:441 (1,7) - seems a little strange to me that you have these as 1/2 sliders and 00:16:161 (1,1) - as 3/4 sliders, I would change 1 and 7 to be 3/4 sliders instead since that could put a lot better emphasis on the guitar sounds.

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fixed

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Marked as resolved by Ravalo

00:18:081 (1,1,2,3) - you can definitely space this out a lot more, this is an 8* map and this awkward stop just kind of kills a lot of the intensity that you were building up.

I'm gonna be coming back to the point of this being an 8* mod a lot during my points, since there's a lot of things you could do to improve the map while making it a bit more challenging as well

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ik it was a bit too underspaced, i mostly did this cause initially this didn't even go past 7.9* lmao

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fixed spacing

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Marked as resolved by Ravalo

00:20:001 (8) - Here though I would make this a 1/2 slider since it sounds really we're that you're skipping over the constant 1/2 drums in the background

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02:17:121 (1) - same thing here

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made them both 1/2 sliders

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Marked as resolved by Ravalo

00:29:620 (3,4,1,2,3,4) - stuff like this looks pretty messy since it makes it look like the jumps are just cluttered together and slightly overlapping for no reason and are kinda unappealing in general, would remap

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00:55:780 (1,2,3,4,1,2,3,4) - stuff like this too, especially 00:56:020 (3,2) - overlapping with each other very slightly like either clearly overlap them or dont

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https://osu.ppy.sh/ss/16938219/9c35 the patterns you just put don't really overlap, at least when i select them

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still, fixed both of them and rearranged the following jumps

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Marked as resolved by Ravalo

00:34:060 (9) - Inconsistent spacing

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fixed

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Marked as resolved by Ravalo

00:37:041 (5) - this is so lameeeee, would absolutely space this out more or change it to be circles since as is it's just super super boring lol

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01:15:441 (5) - same aaa

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spaced them out a bit more, one slightly more than the other

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Marked as resolved by Ravalo

00:39:700 (1,2,3,4,5,6) - probably would be better with more consistent spacing

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you mean only that pattern or all patterns like that? (example: https://osu.ppy.sh/ss/16938243/180b)

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i'll mark it as resolved for now

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Marked as resolved by Ravalo

00:45:700 (1,2,3) - spacing a bit big, could be fixed by doing smth like https://osu.ppy.sh/ss/17102627/7ca7

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fixed

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Marked as resolved by Ravalo

00:48:081 (1,2,3) - IMO this pattern would look a lot cooler if you copy pasted 00:48:321 (2) - , ctrl g + ctrl h and then put it under 2 like so https://i.imgur.com/JnF2R5o.png

makes it more consistent since the curve shape and the hard angle kinda are weird together

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reworked, you're right it looked a bit weird lmao

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Marked as resolved by Ravalo

00:48:561 (3) - this is for every time this specific sound comes up, such as 00:40:881 (3) - 00:44:721 (3) - 00:52:401 (3) -

These can be a lot more spaced out, it feels incredibly underwhelming compared to the sound thats going on in the music and slider leniency allows you to put these circles pretty far away without having to worry about breaking.

one example for 00:48:081 (1,2,3) - is something like https://i.imgur.com/kga8rza.png , where you have a circular motion building up into the big snare hit on 3

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reworked

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Marked as resolved by Ravalo

That slider was giving me anxiety, thanks for pointing it out lmao

reworked

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Marked as resolved by Ravalo

01:09:201 (5) - unsnapped, the green line right next to it got moved over so just resnap the green line right next to it and it should be fixed

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fixed, didnt notice that lmao

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Marked as resolved by Ravalo

01:19:540 (1) - offscreen

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fixed

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Marked as resolved by Ravalo

fixed, for the longest time i thought that section changed from 1/3s to 1/4s lmao

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Marked as resolved by Ravalo

02:00:081 - I think here you want to have more of a buildup instead of just going straight into super highly spaced jumps, it would be a lot nicer of a build up if you gradually increase the spacing and then have it get much larger at 02:02:481 (1,2,3,4) - instead of starting the buildup with pretty large jumps like 02:00:561 (1,2) -

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reworked buildup, ty

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Marked as resolved by Ravalo

02:12:741 (5) - theres nothing on this note, it's the same exact thing as 02:11:961 (6,7,8,9) - so it's better just to keep it consistent

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Fixed

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Marked as resolved by Ravalo

02:12:820 (6) - replace this with circle because slider is really hard to go to 02:12:940 (7) so give player 1 beat for them to catch that note?

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fixed, although i don't think it makes much difference when playing but idk i'm not a 4 digit lmao

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Marked as resolved by Ravalo

02:13:281 (1,2,3) - the rhythm here is a little fucky in the music, but what i would do is extent 02:13:281 (1) - to be a full 1/1 slider, having it land on 02:13:521 - and then you move 02:13:521 (2) - to 02:13:581 - . This sounds significantly better since there is a drum sound on 02:13:581 - that's being skipped

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rearranged the rhythm

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Marked as resolved by Ravalo

02:13:660 (3,4) - is stream isn't better? such a high bpm slider jumping is suck

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i don't think a stream really goes well in that part since it doesn't represent it right, and i also can't just replace them with circles cuz there's a noticeable sound in a blue tick, which works with a kickslider

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Marked as resolved by Ravalo

02:13:941 - there's also a note here that I would map

I came up with this rhythm for this whole part that i think sounds really really really good, since it gives the players a break from the triples and adds a little bit of variety.

starting on 02:13:281 (1) - https://i.imgur.com/tWTSVvs.png

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implemented into the map, might decide to change it later but it works

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Marked as resolved by Ravalo

02:21:220 (1,2,3,4,5,6) - would space these out a bit more and maybe nc on the 4th note so it's easier to tell that it's 1/3

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fixed

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Marked as resolved by Ravalo

02:23:961 (1,2,3,4,5,6,1,2,3,4,5) - doesnt make much sense for the stream to increase in spacing here when the music is decreasing in intensity

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fixed

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Marked as resolved by Ravalo

02:26:001 - your rhythm throughout this entire section is very ambiguous, because you swap from following the lead guitar sounds on 02:18:321 - to drums on 02:22:161 - and then to the rhythm guitar and drums starting on 02:26:001 - all the way up until 02:34:881 - .

Flip-Flopping between different sounds you're following so fast doesn't play well, it's usually better to stick to one thing, like drums for example, and then during a guitar solo you can swap to following the guitar since the drums have moved to a more background role in the music, here is definitely the case of the drums and rhythm guitar not being the things that you want to follow. I would personally just stick to following the main guitar but it's up to you (1/2)

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to figure out what you want to prioritize for this section, but generally it's the better playing experience to be playing the guy going crazy on the guitar here xD (2/2)

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when it comes to the 02:22:161 stream part it does loosely follow the lead guitar, the changes in direction in the stream (as well as the spacing to a lesser extent) put emphasis on the guitar on the background

then again i agree the rhythm throughout that section is kind of ambiguous, specially in that guitar solo, but at first i kinda wanted to follow the main guitar solo while lossely following the structure i had before lol (ex. in this case, using spacing changes/width of the jumps instead of sliders)
i might rework the section so it prioritizes more the main guitar

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Marked as resolved by Ravalo

02:35:761 (2) - also unsnapped, should be snapped to the blue ticks here

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fixed, idk how i didnt notice it while re-snapping the map XD

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Marked as resolved by Ravalo

02:32:838 - Slider head unsnapped by -3 ms.
02:32:897 - Slider tail unsnapped by -3 ms.

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Reopened by Ruubiii

didn't notice it until now, thanks!

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Marked as resolved by Ravalo

02:36:100 (4) - Inconsistent flow

03:07:660 (4) - This square make the flow pretty weird, maybe change to another pattern

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fixed

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Marked as resolved by Ravalo

02:52:881 - same point as #3459208 , it feels really weird to not be following the lead guitars here

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i planned to emphasize this guitar sound with 2 parts, in this case 2 sliders (mostly for playability purposes, since the 2nd slider is overlapped with the former one

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Marked as resolved by Ravalo

03:12:081 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - come onnnn you can make this so much cooler! The guitar is going absolutely crazy here it's such a crime to have such low spacing for this section when you can do something a lot more exciting here

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yeah lol, initially i saw it as a buildup, so that's why the spacing is so low lmao

for now i just spaced it a bit more, i have something else planned, but it might be a bit too tap-intensive lol

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Marked as resolved by Ravalo

has same structure as (00:23:121) - and (00:53:860) - so no kiai

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Marked as resolved by Ravalo

03:50:481 (5) - unsnapped also, moving the green line like above should fix it

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fixed

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Marked as resolved by Ravalo

04:10:660 (5) - offscreen

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fixed

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Marked as resolved by Ravalo

04:34:401 (7,8,1,2,3,4,5,6) - I think you can also do some cool stuff with this section that allows it to better showcase a buildup into the finale of the song, how it is now makes it pretty underwhelming

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rearranged the section

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Marked as resolved by Ravalo

04:51:081 (1,1,2,3,1,2,3) - this is one pattern I'm going to comment on the comboing structure for, you have it set up so it's a square into a triangle but the music is playing decreasing 1-2 hits here, I would re-arrange the pattern to something like https://i.imgur.com/PrXaQVP.png instead, so you can have much better representation of whats happening with the drums

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rearranged the pattern

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Marked as resolved by Ravalo

05:03:441 (1) - as cool as this shape is, you need to make it more obvious which way the slider is going to be going, because the head and the tail are perfectly overlapping it's impossible to tell which direction you need to go on a sightread, and breaking on the last slider is the last thing you want to happen while trying to fc a map.

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shortened the length of the slider, so the direction of the slider is more clear

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Marked as resolved by Ravalo

05:03:484 (1) - Slider body is offscreen.

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scaled down to fit on the screen

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Marked as resolved by Ravalo
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