00:09:441 (5) - having the slider end be on the downbeat here feels really awkward because you're having the kick drum sound being played passively when you have it as a circle pretty much everywhere else. Rhythm like this: https://i.imgur.com/YTmvqps.png is a lot better, being able to actually click the kick sounds instead of playing it on a slider end feels better in almost every scenario
00:13:281 (5), 02:41:380 (1), 03:01:180 (4), 03:18:820 (1,3), 03:38:980 (1), 03:46:660 (10), 04:01:300 (5) - The spacing are maybe to close from previous object, move it further
00:15:441 (1,7) - seems a little strange to me that you have these as 1/2 sliders and 00:16:161 (1,1) - as 3/4 sliders, I would change 1 and 7 to be 3/4 sliders instead since that could put a lot better emphasis on the guitar sounds.
00:18:081 (1,1,2,3) - you can definitely space this out a lot more, this is an 8* map and this awkward stop just kind of kills a lot of the intensity that you were building up.
I'm gonna be coming back to the point of this being an 8* mod a lot during my points, since there's a lot of things you could do to improve the map while making it a bit more challenging as well
00:20:001 (8) - Here though I would make this a 1/2 slider since it sounds really we're that you're skipping over the constant 1/2 drums in the background
00:29:620 (3,4,1,2,3,4) - stuff like this looks pretty messy since it makes it look like the jumps are just cluttered together and slightly overlapping for no reason and are kinda unappealing in general, would remap
00:55:780 (1,2,3,4,1,2,3,4) - stuff like this too, especially 00:56:020 (3,2) - overlapping with each other very slightly like either clearly overlap them or dont
https://osu.ppy.sh/ss/16938219/9c35 the patterns you just put don't really overlap, at least when i select them
00:37:041 (5) - this is so lameeeee, would absolutely space this out more or change it to be circles since as is it's just super super boring lol
00:45:700 (1,2,3) - spacing a bit big, could be fixed by doing smth like https://osu.ppy.sh/ss/17102627/7ca7
00:48:081 (1,2,3) - IMO this pattern would look a lot cooler if you copy pasted 00:48:321 (2) - , ctrl g + ctrl h and then put it under 2 like so https://i.imgur.com/JnF2R5o.png
makes it more consistent since the curve shape and the hard angle kinda are weird together
00:48:561 (3) - this is for every time this specific sound comes up, such as 00:40:881 (3) - 00:44:721 (3) - 00:52:401 (3) -
These can be a lot more spaced out, it feels incredibly underwhelming compared to the sound thats going on in the music and slider leniency allows you to put these circles pretty far away without having to worry about breaking.
one example for 00:48:081 (1,2,3) - is something like https://i.imgur.com/kga8rza.png , where you have a circular motion building up into the big snare hit on 3
01:09:201 (5) - unsnapped, the green line right next to it got moved over so just resnap the green line right next to it and it should be fixed
01:24:820 (1,2,3,4,5,6,7,8,9,10) - shouldn't these be 1/3s?
(like 01:17:140 (1,2,3,4,5,6,7,8))
02:00:081 - I think here you want to have more of a buildup instead of just going straight into super highly spaced jumps, it would be a lot nicer of a build up if you gradually increase the spacing and then have it get much larger at 02:02:481 (1,2,3,4) - instead of starting the buildup with pretty large jumps like 02:00:561 (1,2) -
02:12:741 (5) - theres nothing on this note, it's the same exact thing as 02:11:961 (6,7,8,9) - so it's better just to keep it consistent
02:12:820 (6) - replace this with circle because slider is really hard to go to 02:12:940 (7) so give player 1 beat for them to catch that note?
02:13:281 (1,2,3) - the rhythm here is a little fucky in the music, but what i would do is extent 02:13:281 (1) - to be a full 1/1 slider, having it land on 02:13:521 - and then you move 02:13:521 (2) - to 02:13:581 - . This sounds significantly better since there is a drum sound on 02:13:581 - that's being skipped
02:13:941 - there's also a note here that I would map
I came up with this rhythm for this whole part that i think sounds really really really good, since it gives the players a break from the triples and adds a little bit of variety.
starting on 02:13:281 (1) - https://i.imgur.com/tWTSVvs.png
02:23:961 (1,2,3,4,5,6,1,2,3,4,5) - doesnt make much sense for the stream to increase in spacing here when the music is decreasing in intensity
02:26:001 - your rhythm throughout this entire section is very ambiguous, because you swap from following the lead guitar sounds on 02:18:321 - to drums on 02:22:161 - and then to the rhythm guitar and drums starting on 02:26:001 - all the way up until 02:34:881 - .
Flip-Flopping between different sounds you're following so fast doesn't play well, it's usually better to stick to one thing, like drums for example, and then during a guitar solo you can swap to following the guitar since the drums have moved to a more background role in the music, here is definitely the case of the drums and rhythm guitar not being the things that you want to follow. I would personally just stick to following the main guitar but it's up to you (1/2)
to figure out what you want to prioritize for this section, but generally it's the better playing experience to be playing the guy going crazy on the guitar here xD (2/2)
when it comes to the 02:22:161 stream part it does loosely follow the lead guitar, the changes in direction in the stream (as well as the spacing to a lesser extent) put emphasis on the guitar on the background
then again i agree the rhythm throughout that section is kind of ambiguous, specially in that guitar solo, but at first i kinda wanted to follow the main guitar solo while lossely following the structure i had before lol (ex. in this case, using spacing changes/width of the jumps instead of sliders)
i might rework the section so it prioritizes more the main guitar
02:35:761 (2) - also unsnapped, should be snapped to the blue ticks here
02:36:100 (4) - Inconsistent flow
03:07:660 (4) - This square make the flow pretty weird, maybe change to another pattern
03:12:081 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - come onnnn you can make this so much cooler! The guitar is going absolutely crazy here it's such a crime to have such low spacing for this section when you can do something a lot more exciting here
04:34:401 (7,8,1,2,3,4,5,6) - I think you can also do some cool stuff with this section that allows it to better showcase a buildup into the finale of the song, how it is now makes it pretty underwhelming
04:51:081 (1,1,2,3,1,2,3) - this is one pattern I'm going to comment on the comboing structure for, you have it set up so it's a square into a triangle but the music is playing decreasing 1-2 hits here, I would re-arrange the pattern to something like https://i.imgur.com/PrXaQVP.png instead, so you can have much better representation of whats happening with the drums
05:03:441 (1) - as cool as this shape is, you need to make it more obvious which way the slider is going to be going, because the head and the tail are perfectly overlapping it's impossible to tell which direction you need to go on a sightread, and breaking on the last slider is the last thing you want to happen while trying to fc a map.