mapped by Monheim
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This beatmap was ranked on 5 January 2022!
nominated by guden and RandomeLoL
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Metadata mod. Will post the full Spread + Hitsounds review later today, but I need to confirm some stuff. In the meanwhile, we can get this done!

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Current tags:
lein- hna chordjack chord jack stamina civilization

Additional tags:
Electronic Instrumental aqsw3929 Frugelel Reiko Power Generation DVAC-0003 Sun Fleur 1/2 D'va;;;;;;;;5 Dva5 Doujin Dojin Indie M3-34 M3 2014秋 M3-29 2012春 Spring Fall Music Media-Mix Market Akito Yoshikawa bloodymalie

Metadata sources:

Moreover, I do not understand what the "civilization" tag refers to. So do please enlight me so I can understand.

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Too high background resolution:

"E4AMucTUcAYXmqY.jpg" is greater than 2560 x 1440 (2560 x 3813) and has a file size exceeding 2.5 MB (2.87 MB). It'd be necessary to lower down its quality and size in order to make it fit. Reducing its dimensions should be enough to account for both things in its current state.

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And that's it, not much else to check regarding metadata. Being a fan of -45 has it perks when it comes to sourcing information.

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civilization is my old uersname lul

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rest updated

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Marked as resolved by Monheim

Oh woops

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my name in tag pls

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Reopened by FAMoss

oh yeah sorry awa

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done

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Marked as resolved by Monheim

mon I stg, would FAMoss not have said it and this would've been an instant dq I am in shambles rn (right now)

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sowwy

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DIFFICULTY RENAMING:

Tl;DR
Spread names are currently underweight and partly misrepresentative of the actual difficulty. Here are the proposed changes to alleviate the issue:

  • Hana's Normal -> Hana's Advanced
  • LeiN-'s Hard -> LeiN-'s Hyper
  • Insane -> Another

↑ Summary of the change so I don't get shouted at
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↓ Argument for "Normal" and "Hard" below

Context for these three changes can be read below, but that's an optional read to understand why this is important.

The current naming of the lower-end difficulties of the spectrum is misleading. While the patterns are easy to read, the charts feel overly straining for what their current names might initially lead to believe. It felt like overnerfing them would both hinder the charts themselves and the spread as a whole, which seemed unfair due to how each chart managed to encapsulate its own identity.

Therefore, after speaking with Guden, we'd personally suggest renaming the bottom to difficulties to:

  • Hana's Normal -> Hana's Advanced
  • LeiN-'s Hard -> LeiN-'s Hyper

This further makes more sense considering the relative gaps of current difficulty between the charts, as it feels like it better conveys the fact that difficulty scales "somewhat unorthodoxly" due to jacks being hard to properly map without being overly-straining while maintaining their shape.

↑ Argument for "Normal" and "Hard" above
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↓ Argument for "Insane" below

00:38:400 to 00:53:760 + 01:55:200 to 02:10:560 - Okay so, wow... I think I now see why you once fret over the gap between Extra and Insane. But personally these segments should definitely be revamped to fit the Insane difficulty. Allow me to explain.

These sections are both very straining and require a relatively high amount of control to properly play. I'll use Tenshi's Insane as a borderline example on why that difficulty seems to fit there despite some similarities that could be drawn out.

The patterns in Tenshi are very alternated. Most harder sections only really require a certain reading level and not that much finger control due to how the notes are laid out. That both reduces strain and reduces, well, control and how it gets read and acted upon!

However, these aforementioned sections which heavily focus on prolonged broken anchors that change on every sentence are both very, very straining and do require more independence when it comes to fingering the sections properly.

This is definitely a shame as the patterns themselves are fun! But I think I can come up with some solutions that would try to faithfully retain this main concept of yours:

Option 1 - Treat this difficulty as something between Insane - Extra
-> This would require changing the difficulty name for it to something more fitting, as calling it an Insane would be misleading for the reasons provided above. "Another" should work just fine.

Option 2 - Keep the anchor, but accommodate the patterning in the other fingers
-> This option would have to sacrifice some of the layering and potentially making the gap between Insane and Rapture larger than it realistically needs to be.

If it were by me, I am sure that the first option would be more than justifiable, specially considering we've already gone through the same process with the lower-end difficulties.

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done

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Marked as resolved by Monheim

Suggested Kiai times:

This is completely and utterly optional. But this track while lacking kiai segments, it could have some (For whoever plays with them and all that). Players have the option to disable Kiais anyways, so giving the option is in theory always better than not having it to begin with.

-> 00:23:040 - 00:36:480 + 00:38:400 - 00:53:760.
-> 01:39:840 - 01:53:280 + 01:55:200 - 02:10:560.

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applied!

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Marked as resolved by Monheim

thank you :)

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Marked as resolved by Monheim
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