mapped by Mniam
submitted
qualified
This map is estimated to be ranked soon if no issues are found. It is #1 in the ranking queue.
This map is currently blocked from leaving the Qualified section until these problems are resolved.
Hype Train5 / 5
Nomination Status2 / 2
nominated by sxy62146214 and Nelly
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00:05:230 (2,3,4,1) - for an intro, sudden higher spaced walk, then antiflow and dash feels really demanding. making other pattern than antiflow and nerfing 00:05:230 (2,3) - distance should do a good job to fix it

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r

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Marked as resolved by Mniam

00:13:430 (2,3) - looks kinda ambiguous, maybe move to the left a bit for a move clear walk

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r

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Marked as resolved by Mniam

00:19:630 (2,3) - make the dash stronger than 1.7 DS

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ok

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Marked as resolved by Mniam

00:39:630 (4,1) - and 00:40:430 (2,3) - kinda ambiguous dashes

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r

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Marked as resolved by Mniam

00:44:630 (5,1) - Could buff this a little more like .5ds so the dash is more clearer

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2.63x is pretty clear

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Marked as resolved by Mniam

01:01:230 (2,3,4,5) & 01:02:830 (2,3,4,5) - Nerf the walk distance a bit, currently a little hard for continues walking.

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ok

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Marked as resolved by Mniam

01:07:230 (1,2) - Ambiguous dash please buff by .20 ds or so

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k

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Marked as resolved by Mniam

01:08:830 (1,2) - add dash for high pitch vocal? it's the same energy as 01:12:030 (1,2) - ; same applies for 01:22:030 (2,3) - and in the other kiai

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ookk

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Marked as resolved by Mniam

01:13:230 (3) - kinda ambiguous walk would make the spacing shorter

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oki

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Marked as resolved by Mniam

01:23:230 (1,2) - would curve instead, the stop movement felt maybe weird for me; and then we have a similar pattern here 01:25:430 (4,5) -

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ookk

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Marked as resolved by Mniam

01:25:830 (5) - coud turn around the slider to create an antiflow after a big gap

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ok

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Marked as resolved by Mniam

01:30:464 (6,7,1) - This is quite close to breaking a rule of higher-snapped hyperdashes combined with other dashes. While technically being fine, some people would surely keep holding dash between 01:30:464 (6,7) - after you provide so many strong +1.5x walks.

Same here 02:37:664 (6,7,1) -

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for me they are easily walkable just by tab dashing, should be fine imo

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zonda is not gonna be here so i speak for him
the overall SV in the diff is way below walk distance and this 1.5x with quite flowy movement is easily walkable. Even looking at the continuous movement 01:29:264 (1,2,3) - here you can walk all the 1.5x

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those distances are ofc slightly above walk speed, which might feel uncomfortable, but they don't force dashes

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while i could agree this is not really a good intention, personally read them as walks every single time + those are still quite far from forcing a dash, i think it's fine

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01:32:330 - add note for triple drum sound

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r

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Marked as resolved by Mniam

01:42:430 (1) - the reverses barely crosses the border. Could cause problems during gameplay by slightly misjudging the movement. Would make this slider a bit vertical.

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it's fine bcs it's walk but worked around distances here so it's not concerning anyways

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Marked as resolved by Mniam

yep barely notice

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02:10:330 (5) - remove this, there's no drum to emphasize?

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works for continuous pattern until break imo

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Marked as resolved by Mniam

02:20:830 (1) - Although this is X:32 it still feels wall-hitting but I like this

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02:33:030 (5,1) - missing hdash

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did something

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Marked as resolved by Mniam

02:37:830 (5,6) - maybe reduce spacing here, it might be hard to catch for newer players because of antiflow

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did

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Marked as resolved by Mniam
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