00:05:230 (2,3,4,1) - for an intro, sudden higher spaced walk, then antiflow and dash feels really demanding. making other pattern than antiflow and nerfing 00:05:230 (2,3) - distance should do a good job to fix it
01:01:230 (2,3,4,5) & 01:02:830 (2,3,4,5) - Nerf the walk distance a bit, currently a little hard for continues walking.
01:08:830 (1,2) - add dash for high pitch vocal? it's the same energy as 01:12:030 (1,2) - ; same applies for 01:22:030 (2,3) - and in the other kiai
01:23:230 (1,2) - would curve instead, the stop movement felt maybe weird for me; and then we have a similar pattern here 01:25:430 (4,5) -
01:30:464 (6,7,1) - This is quite close to breaking a rule of higher-snapped hyperdashes combined with other dashes. While technically being fine, some people would surely keep holding dash between 01:30:464 (6,7) - after you provide so many strong +1.5x walks.
Same here 02:37:664 (6,7,1) -
zonda is not gonna be here so i speak for him
the overall SV in the diff is way below walk distance and this 1.5x with quite flowy movement is easily walkable. Even looking at the continuous movement 01:29:264 (1,2,3) - here you can walk all the 1.5x
01:42:430 (1) - the reverses barely crosses the border. Could cause problems during gameplay by slightly misjudging the movement. Would make this slider a bit vertical.