Still needs some good playtesting done on the two Insane difficulties to polish down any rough edges. Otherwise, this is quite the map you've got here!
00:35:715 to 00:47:009 - Really like the concept behind this part, which is repeated across all difficulties alike in their respective ways. This is also a clear example how a map can be similar conceptually between difficulties, but there's no set way to represent said concept (Unless it's something very, very specific to map after). That way, you've managed to apply the same logic and fundaments across all difficulties which does reinforce this part's cohesion. Even if that's not that important between difficulties, it's an added bonus in my books.