mapped by CrewK
submitted
ranked
This beatmap was ranked on 28 May 2021!
nominated by Furryswan and Mipha-
New Discussion
Please sign in to post or reply
Discussions
Sort by

LETS FXXKIN' GOOOOOOOOOOOOOOOOOOOOO

permalink

CREWK IN RANKED SECTION

permalink

Let's go!

permalink

Nice! love it

permalink

RANKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK

permalink

rank this

permalink

ayo shark wants to roll for eula

permalink

woooooo CrewK!!!! good luck

permalink

難しくて楽しいです!!

permalink

rank plz

permalink

plzplzplz thx for hyping!!

permalink

Rankedしてもろて!

permalink

ikuzeeeeeeeeeeeeeeee ありがとうございます!

permalink

LETS GOOOOOOOOOOOOOOOOO

permalink

LETSGOOOOOOOOOOOOOOOO

permalink

Cool

permalink

I love it

permalink

hype

permalink

rank?

permalink

WHEN
パイプありがとうございます!!

permalink

CrewK going for ranked!? Now that's epic!

permalink

thanks for hyping!

permalink

yoooooo so hype for this to get ranked

permalink

thank you !! I hope this get ranked asap!

permalink

ゴリゴリのLN、僕は押せません…
ranked応援してます

permalink

ありがとうございます。。。是非練習にでも使ってください

permalink

音ゲー大好きの本場から来た譜面もっと見たいんですね!!

permalink

ありがとうございます!

permalink

Rank I love this map!

permalink

Thank you miku!!

permalink

Nice

permalink

ありがとうございます!

permalink

crewk is so et

permalink

w<

permalink

Hi, my name is Mayumi Morinaga, thank you for coming to Hommarju's stage!

permalink

thanks fo hyping!
btw, could you mod my difficulties?

permalink

J A C K P O T

permalink

HII PIGGY THANKS HYPING!

permalink

hype

permalink

thank you <33

permalink

I will help :)

permalink

thanks for modding difficult diffs!!

permalink

めっちゃ楽しくて良い譜面だった!

permalink

ハイプありがとうございます!

permalink

Still needs some good playtesting done on the two Insane difficulties to polish down any rough edges. Otherwise, this is quite the map you've got here!

permalink

thank you <333333

permalink

00:35:715 to 00:47:009 - Really like the concept behind this part, which is repeated across all difficulties alike in their respective ways. This is also a clear example how a map can be similar conceptually between difficulties, but there's no set way to represent said concept (Unless it's something very, very specific to map after). That way, you've managed to apply the same logic and fundaments across all difficulties which does reinforce this part's cohesion. Even if that's not that important between difficulties, it's an added bonus in my books.

permalink
/