mapped by Undertaker121
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This beatmap wasn't updated since 2 September 2023 so it was graveyarded...
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i might be wrong but i think the time signature is 3/4 cuz when I do that the vocals start on the larger white tick.

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i don't think its 3/4, only bpm changes

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Marked as resolved by Undertaker121

it is 3/4

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Reopened by isle

to explain a bit better, in this section 03:08:779 (1) - you can hear that the flute/whatever changes every 3 white ticks

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the keysounds sound a bit weird at times because some objects are missing them for no real reason and in a few parts like the last one, the keys are right but the octave is too high. the keysounds are nice and fit really well so i think its kindof a shame if they were left scuffed like this

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song is in 3/4 time signature, u can tell because down beats dont line up in several instances eg. 01:54:379 (1) - also at parts like 00:30:379 (1) - have a strong drum and vocal every 3 beats and at 00:54:379 (1) - the piano bits are every 3 beats

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Dude there is nothing to mod here for me, a solid map!

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04:18:392 (1) - These hitsounds are way too loud, they overpower the song and it makes a weird contrast between here and all other parts of the song. consider making them more quiet

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intentional, most intense part of the song, really want to emphasize the bursts especially in a song thats generally very quiet.

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Marked as resolved by Undertaker121

01:54:379 (1) - there are 2 unnecessary dots what don't changes slider form.

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add slight curve

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Marked as resolved by Undertaker121

About hitsound (whistle)
I think add every melody note (piano?) when not kiai time example: 00:15:254 (2,3,4,5,6,1) -
if KIAI Time. add every vocal? example: 01:44:379 (1,1,1,2,3,5,1,2,4,6,1) -
use addtion to soft when using sampleset

Because the hit sound can't keep up with the excitement of kiai

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added whistle to piano and bell like notes in the quiet sections because there are no hitsounds on it. I'm not gonna add on every vocal cause drums already hitsounded

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Marked as resolved by Undertaker121
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