mapped by nika mika
submitted
ranked
This beatmap was ranked on 5 December 2023!
nominated by Ryuusei Aika and Iceluin
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hitsound
00:50:106 (1,2) - normal sampleset
00:41:820 00:44:106 01:33:391 01:33:820 01:53:677 - soft whistle
00:21:107 00:50:820 01:00:677 01:00:963 01:08:106 01:43:677 - drum sampleset
00:52:535 (1,2,1,2,1,2,1,2) - either drum-whistle or drum-finish or normal sampleset, drum sampleset only feels too weak
01:08:249 - soft clap
01:36:534 - drum finish

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00:50:106 (1) - drum and applied to other similar stuffs around, 2 normal (actually changed a bit more than this)
00:41:820 - 01:33:391 - 01:33:820 - whistle (resounded these stuffs 01:33:320 (1,2,1,2,1,2,1,2) - )
01:53:677 - drum normal for that chord, whistle is reserved for later high pitch piano sounds

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01:43:677 - dont like a new drum, too loud and rhythm feels a bit forced
00:52:535 - normal, and drums for 00:53:677 (3,4,5,1,2,3,1,2,3) -
01:08:249 - dont want anything more here otherwise the feedback is a bit weird from 01:07:892 (4,5,6) - and btw 01:08:154 (5) - was unsnapped should use 1/3 lmao
01:36:534 - added

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Marked as resolved by nika mika

01:05:201 01:05:487 - maybe soft whistle?

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Reopened by Ryuusei Aika

also why is 01:36:534 - a storyboard hitsound

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coz here some diff has only a spinner so I have to... or did you mean the sound needs to be added at the end of it

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Marked as resolved by nika mika

That storyboard hitsound is wack, would remove it. You don't need feedback for start of spinner and you also screw the other diffs over that have it active because if players miss, there's still feedback.

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Reopened by Iceluin

also still missing some hitsounds, will post in a bit

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00:33:392 - should probably have a soft-finish
01:20:820 - 01:21:391 - 01:32:534 - 01:43:677 - normal hit-normal

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added

01:43:677 - i split this into 2 sliders so the normal doesnt appear in a reverse arrow

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Marked as resolved by nika mika

that sb hitsound is added to those diff with some clickable thing in it but not for spinners now

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Unused files.
"soft99-hitnormal.wav"

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i remember that was for a slienced slider tail but nvm deleted

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Marked as resolved by nika mika

00:38:820 - add a drum finish here?
01:36:534 - missing hitsound

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y

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Marked as resolved by nika mika

Inconsistent source fields between [usagi=v=saaaaaaaan] and [Narcissu's NOV]; "SOUND VOLTEX VIVID WAVE" and "" respectively.
Inconsistent tags between usagi=v=saaaaaaaan and Narcissu's NOV, difference being "SOUND VORTEX".
after fixing these remove "SOUND VORTEX" from tags

you also need these in tags:
Setu Electronic Video Game Instrumental

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okie

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Marked as resolved by nika mika

01:07:536 - 01:08:250 - missing some kick & snare hitsounds i think

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01:00:678 - & 01:00:964 - & 01:53:321 - should have some drum-y samplesets as well for lower diffs
00:45:393 - 00:45:464 - 00:45:536 - 00:45:607 - should have soft whistle for the melodies

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01:07:536 - 01:08:250 - missing some kick & snare hitsounds i think
added

01:00:678 - & 01:00:964 - & 01:53:321 - should have some drum-y samplesets as well for lower diffs
added, 01:53:321 used drum hitnormal should be fine

00:45:393 - 00:45:464 - 00:45:536 - 00:45:607 - should have soft whistle for the melodies
im spamming softwhistle in the very next pattern 00:45:678 (1) - so to avoid overuse one sample im not adding this

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^

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Marked as resolved by nika mika

01:13:107 - need hitsound for the drum too for some diffs i think

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Reopened by Ryuusei Aika

00:45:678 - & 01:53:678 - need a whistle?
00:20:250 - & 01:33:678 - & 01:33:964 - need hitsound for drums as well

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Can we have a bit more whistles in the intro section at 00:00:536? 1 whistle in the entire section doesn't give me feedback lmao, especially with how active it is in the higher diffs

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do bassier hs for 00:38:820 -

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think it would be better to do just do bassier hs for kicks in more intense parts like at 01:20:820 - 01:23:963 - 01:24:535 - etc in general

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#3069037/9842140
no coz mostly this is slider tail or end of a spinner and I dont want this
#3069037/9842164
i dont want normal whistles here, drums added
#3069037/9842218
added another 2 at 00:01:250 - 00:02:250 -
#3069037/9842244
ok
#3069037/9842249
rather keep, i like current ones a bit more

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Marked as resolved by nika mika

There's inconsistent timing between everyones diff to scub's diff and I think the timing on his diff is correct.

So please add the red lines at 00:23:678 - 00:36:535 - respectively on the rest of the diffs. First line is in 5/4 and second is 4/4

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done

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Marked as resolved by nika mika

i think you can probably get a higher quality audio (lemme ask first)

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got one was about to post

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checking offset rn

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from what I get its, +664 offset on all lines but will confirm that after since you should probably do all the timing and mp3 stuff last so it doesn't stuff up the timestamps for the mods

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kind of low volume audio is not fine, i guess you take it from the yt video.. but its can be a lot better

here the audio from the game itself which means best audio quality:
https://cdn.discordapp.com/attachments/677543498752196608/1094899856415391744/audio.ogg (same offset)

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make sure that you changed in .osu from audio.mp3 to audio.ogg

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sure, that sounds good

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will change after all moddings are resolved

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Marked as resolved by nika mika

unintended resolve

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Reopened by nika mika

changed

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Marked as resolved by nika mika

need a lower extra (recommending you to find someone else to make one, and if it is the case remember to add the gder name in tags too)

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1

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added thx setu

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Marked as resolved by nika mika

Unused files.
"soft-hitnormal100000.wav"

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ye i hacked osu to support 100000 samples(deleted)

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Marked as resolved by nika mika

need to include:
Narcissu electronic instrumental rhythm video game
in your tags, and need to remove:
SOUND VORTEX
from your tags, then change your source to "SOUND VORTEX VIVID WAVE"

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222亮度不调低点吗

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111111111111111111

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Marked as resolved by nika mika
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