mapped by Astronic
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This beatmap wasn't updated since 26 March 2023 so it was graveyarded...
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00:33:558 (5,1) - slider leniency makes emphasis on this pretty much non existent which imo is unfitting for the downbeat, I would do this insetad https://osu.ppy.sh/ss/16233899/6f75

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d

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Marked as resolved by Astronic

00:38:397 (4,1) - Somewhat minor but you can boost the spacing in this section in the 1/1 gaps. they're actually really small currently

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I think at least 1.0 DS would be better, also makes them visually different from the 1/2 gaps which I think would be nice. Like I said this is pretty minor so your call

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fixed

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Marked as resolved by Astronic

00:47:752 (5) - Passively mapping these 1/4 is pretty underwhelming. I know it's a slow section but I still think it would work here. Maybe if you don't want to change all of them you could just change 00:49:042 (4) - and 00:51:623 (4) - for example.

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cahgasflk

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00:51:623 (4,5,6,7,1) - ???? massive 1/4 jump

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o shit mb

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00:51:945 (1,2,3,4,1,2,3,4) - same thing as #2174470 I would make the buildup per every note and more gradual

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d

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Marked as resolved by Astronic

00:53:236 (1,2,3,4) - You could increase the spacing on these to better represent the buildup in intensity rather than having them the same as these 00:51:945 (1,2,3,4) - .

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fixed

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Marked as resolved by Astronic

00:58:558 (2) - prob switch this rhythm with insane or smth cuz feels really underwhelming compared to insane which uses mostly 1/2

For consistency with 01:08:881 (2,3) - as well

Also strong red tick slider end vocal would be nice to have mapped actively.

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d

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Marked as resolved by Astronic

01:05:816 (1) - This finish+pitch change doesn't get enough emphasis since it's spaced less than the objects prior https://scalyx.s-ul.eu/4utNHlPW. Consider buffing the 3-1's spacing to properly reflect the strong crash here. (maybe move to top left or sth)

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dfs

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01:06:542 (4) - add drum clap for fluid triple feedback

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s

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d

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01:06:542 (4,4,5) - no need to force 1/2 rhythm here, 1/1 slider fits more naturally here with the calmness of this section as well

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d

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01:16:462 (1,2) - just felt that given the vocal on 01:16:623 (2) - it could be given a bit more spacing

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o yeah ur right

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01:16:462 (1) - given the song here, NCing this feels kinda off even though it's on the onbeat. Could do the NC on 01:16:139 - ? Or maybe 01:16:623 - whichever feels more right, probably the former because it would be equal to 01:15:171 (1,2,3) - ?

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agree

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01:34:849 (2,3) - I would reduce spacing here so that spacing on snare 01:35:171 (4) - stands out like it does here 01:36:300 (3,4) - and here 01:37:107 (1,2) -

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d

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01:36:784 (5,1) - I think you can space these out, doesn't have to be drastic, it can be like 01:35:816 (1,2) - or 00:19:526 (5,1) -

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agree

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Marked as resolved by Astronic

01:38:074 (5,1,2,3) - The way you organized these sliders has sort of mixed parts of two different sections into the same pattern, which doesn't really make a lot of sense since you've already tried to distinguish these sections through comboing. This arrangement also takes emphasis away from 01:38:397 (1) - due to the samey spacing of all the sliders. Consider making a new pattern out of these 01:38:397 (1,2,3) - elsewhere in the playfield.

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sure

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02:04:526 (2,3) - 02:07:107 (2,3) - spacing consistency please?

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d

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02:52:268 (2,3) - ctrl g on these plays a lot better here imo. would have to move 4 also

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hehe personalli think how it is rn also plays nicely

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Marked as resolved by Astronic

03:04:849 (1) - I think one of these can be active 1/3 clickables. You actually did this on the lower diff so I don't see a reason not to do it here too, the player is able to hit it.

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aya

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Marked as resolved by Astronic

03:30:655 (1,2) - I think you can merge to have a 1/1 slider here, the 1/2 drums only really come in at 03:31:139 and you can make the drum impact more felt if you start there

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agree

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03:32:913 (1,2) - maybe use a spacing like 03:30:010 (2,1) - or 03:35:171 (2,1) - for the 1/2 here?

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yep

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Marked as resolved by Astronic

03:33:397 (2,3,4) - fix stack

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d

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03:33:478 (2,3) - 03:37:510 (2,3,4) - Having 1/4 rhythms starting on blue ticks for the first time so late into the map isn't exactly fair gameplay. Because there's been no prior use of this kind of rhythm, players have no reason to expect it and will be thrown off guard really late into the map. I think you're better off making triples here (also on the 2nd timestamp the vocal lands here 03:37:429 - so idk why you decided to place 03:37:510 (2) - ).
https://scalyx.s-ul.eu/qoAk5bGF
https://scalyx.s-ul.eu/HrIo60kb

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FIXED FIRST POINT. vocal does land at 03:37:510 or i suck at hearing idk

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Marked as resolved by Astronic

03:37:510 (2,3) - ngl I realize this is mapped to vocals but sounds really awkward here since vocals sound really soft here. I think rhythm and patterning like this https://osu.ppy.sh/ss/16233938/1847 where you stack those softer vocals would better represent this part of the song. Also add whistles to these vocals

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n

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Marked as resolved by Astronic

03:38:397 (1,2,3,1,2,3,4,1,2,3,4,5) - all of this is circular so having the music change here 03:42:268 (1,2,3,4,5,1,2,1,1,1,1,1) - all be the same circular flow is really repetitive movement wise and boring to play imo. I would add some variety by changing up 03:42:268 (1,2,3,4,5) - a bit in terms of flow

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d

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Marked as resolved by Astronic

03:53:558 (5) - why use a slider for this when you usually have the circle-slider combination for the double bass beat? Also in the case of this section, only 03:55:171 (1,2) - is spaced out while the rest of the double bass beat are stacked

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also it kinda means that the song starts out stronger and harder than it ends with the spacing of the section at 00:05:494

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03:53:558 (5) - turned into circle slider for consistency as you said
03:55:171 (1,2) - also stacked for consistency

In a way I guess the start is actually stronger? The start has more distinct rhythms to follow to while the ending is just kicks and drums for the most part

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Marked as resolved by Astronic

its also kinda nice to end it off like this, kinda feels like more closure too

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03:57:913 (2) - add kick (also to hard diff)

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03:58:397 (5) - add whistle to all diffs for melody beat

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d

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Marked as resolved by Astronic
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