In all difficulties the feedback volume is random, I suggest maintaining consistency of volume in all difficulties
hs stuff:
01:11:754 - i think soft addition override sounds more correct here, especially since you use whistles.
00:08:668 - 00:14:068 would recommend using soft addition override since this is a pretty quiet section and the default drum-hitwhistle is a pretty strong.
For those playing without custom hs, the intensity feedback wouldn't make much sense in context with the previous section (the section before it uses soft override but is much more musically intense than this section)
^ similar thing for 00:36:097 - 00:41:240
Also i think that the keysounding should be assigned as whistles instead of clap since some parts, like 01:19:982 - 01:25:297 sound kinda obnoxious with the constant clap spam when custom hs is ignored.
Also in parts like 00:52:554 - 01:14:840 there's no actual clap feedback when custom hs is ignored since you've assigned clap samples as normal-hitnormal.
Would recommend making new clap samples if necessary and assigning them to claps instead of hitnormal in game
According to other references, you can add "nanjou" on tags since both romanized names are valid but she's also known with them.
http://nbcuni-music.com/yoshino_nanjo/
https://gri-chro.grisaia-pt.com/
Combo 1 and 2 are way too similar and there's barely no difference between them which can be confusing during the gameplay, remove one of them or try something different.
Unused files:
"soft-hitnormal99.wav"
"soft-hitfinish2.ogg"
"soft-hitfinish13.ogg"
"soft-hitclap6.ogg"
"soft-hitclap13.ogg"
"normal-hitwhistle2.ogg"
"normal-hitnormal13.ogg"
"normal-hitfinish2.ogg"
must be deleted if you dont plan on implementing them
I'll keep it on mind, I'm keeping these files until the hitsounds are finished fully (by that I mean, there's still many junk/not important green lines that I plan to remove)
Add "Dora-", "video game", "Grisaia Chronos Rebellion" to tags
Remove "南條愛乃", "新世界" from tags as they are already in artist unicode and title unicode respectively
Change Source to "グリザイア クロノスリベリオン"
Please use custom hitsound samples, not using any will default to whatever skin hitsounds the player is using. which means everyone will have a different experience.
00:20:668 (4,6,7) - on Normal has Cymbal sounds in my case, this may be different to other people's skins which provides a different experience for the map is not beneficial in most cases.
These files are not used:
"soft-hitnormal99.wav"
"soft-hitfinish2.ogg"
"soft-hitfinish13.ogg"
"soft-hitclap6.ogg"
"soft-hitclap13.ogg"
"normal-hitwhistle2.ogg"
"normal-hitnormal13.ogg"
"normal-hitfinish2.ogg"
Please either apply or delete them.
MP3 File is 128kbps. Saw in an earlier mod that you received a 128kpbs MP3.
192Kpbs is not the max. It is the norm. Anything below that or higher is not allowed according to the ranking criteria. It should always be 192kpbs (unless it's a generally slower/calm song which then 128kpbs is the norm). Which in this case isn't.
Hate to break it to you. But you have to find another MP3 file that has 192kpbs.
Man... I seen some other maps using 128kbps that are ranked. As Dudamesh said no specifically said that 128KBps cannot be used. Unless it creates some more big issues in the future, I'd much like to not mess with mp3 and offsets. I'll close the issue but if it is a big issue, then please open it again. I'll be more than glad to change it.
in general, it isn't a bad thing to use 1/2 rhythm on normal diffs, restricting yourself to only 1/1 rhythm produces things like 00:43:982 (6) - which doesn't start or end on any particular sound and just seems to be there for the sake of being there
You have to put language and genre in the tags (and also on the website). Put Japanese and Video Game (The song is an OP for a game).
To put them on the website, just go on the mapset's web page and at the right of the description you can edit those yourself.
Done as you told (TIL you can edit Language and Tags from website)
kinda unsure about what genre i put this song in, so i just opted to write tags as you told.
Your audio is currently a VBR (variable bitrate) with an average of 199kbps, the max for osu is 192kbps. Also your audio looks like a 128-ish in the spectrum, so currently you're breaking 2 rules: Higher cap of kbps and also file size bloat (you're using an higher bitrate than it should be).
Here it is your same audio encoded at 128kbps: http://shoenen.u.catgirlsare.sexy/GtzM46tE.mp3
New offset is 440 (+- 2ms)
Thanks a looooooooot much for your mp3! Really appreciate it! <3
Also, I kept my usual 3126 offset as I feel some beats gets off sync/vocal part is very broken on 440.
oops nope. i just noticed the out-of-sync issue after a reboot. set it to 440 now and everything is fine. thanks!