mapped by Rektygon
submitted
loved
This beatmap was added to loved on 4 December 2023!
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00:13:757 (1,2) - could stack the circle to the slider's end to keep the density a little lower since there's nothing but hats here

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tweaked

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Marked as resolved by WindowWife

00:14:694 (1) - remove nc here since there's no sound to emphasize as an NC and instead add one here! 00:15:007 (3) -

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00:30:632 (1) - remove here as well since vocals don't support nc logic here

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00:33:678 (1,2) - swap nc, remove 1st and add to 2nd

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00:41:256 (1,2,3,1,2,1,2) - better remove the 1-2 logic here as well, since the vocals are still going the same way as the 3 sliders 00:41:256 (1,2,3) - , instead add nc here 00:43:132 (2) -

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00:58:678 (1,2) - swap nc

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gonna redo ncs

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Marked as resolved by WindowWife

nice

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Marked as resolved by WindowWife

00:36:256 (3) - could nc this for more power on the kiai start

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yes

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Marked as resolved by WindowWife

kiai at 00:36:256 is missnapped, it should be at 00:36:257. when you fix this you'll have to fix a missnapped object end too.

the kiai at 00:55:630 should also be resnapped to 00:55:632

while you're at it you should probably just recheck all your timing lines

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fixed

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w

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Marked as resolved by WindowWife

00:45:006 (1,2,3,4,1,2,3,4) - the sound you are mapping here ends before the 4, would suggest deleting the 4 and turning the last 3 notes into a triangle or something

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it follows up with the vocals so i think its good

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Marked as resolved by WindowWife

00:55:632 (5) - this is like borderline offscreen (like literally touches on 4:3) so i would suggest moving it slightly up cus i dont think it needs to be that low in the first place. would have to move the next few notes up a bit too

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fixed

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Marked as resolved by WindowWife

i feel like you should probably add another kiai, i suggest the part around 01:26:257

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did the same as top diff

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w

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Marked as resolved by WindowWife

01:31:257 (1,2,3,1,2,3) - relies a lot on circular flow which can be uncomfortable for some, maybe change some jump placements here, https://osu.ppy.sh/ss/14991186/3d1d might work

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since circular flow is sort of the main concept throughout the map I think i'll keep it as is. Also after playing it with dt and fcing it and getting other players to attempt it, they say it is very comfortable to play

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Marked as resolved by WindowWife

o u rite my bad, didnt notice at first

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