That top diff is something else. Airtight object placements and sublime visuals all around. All of the map's concepts are super clear and defined, and the variety is employed extremely tastefully to keep already gripping gameplay that much more so.
Honestly, I use more green lines when I beatmap, per beatmap, than what this person has in this beatmap.
And I'm not even done with more than like 25% of the mapping on all my beatmaps.
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