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Thymeka - Coward Montblanc ~Italian Version~ [Osu|Taiko]

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Topic Starter
Gio96b
This beatmap was submitted using in-game submission on sabato 17 maggio 2014 at 14:29:02

Artist: Thymeka
Title: Coward Montblanc ~Italian Version~
Source: DECO*27
Tags: megpoid gumi cover hakunokaemi NeoRainier
BPM: 120
Filesize: 16378kb
Play Time: 03:56
Difficulties Available:
  1. Coward Haku (4,82 stars, 465 notes)
  2. Easy (1,89 stars, 185 notes)
  3. Hard (4,88 stars, 449 notes)
  4. Neo's Taikoward (4,89 stars, 1127 notes)
  5. Normal (3,7 stars, 292 notes)
Download: Thymeka - Coward Montblanc ~Italian Version~
Download: Thymeka - Coward Montblanc ~Italian Version~ (no video)
Information: Scores/Beatmap Listing
---------------
3rd beatmap O:
A fantastic Italian cover of a fantastic song originally sung by Gumi, in the cover sung by Thymeka
Thymeka YouTube Channel: http://www.youtube.com/user/Thymeka
Easy: 100%
Normal: 100%
Hard: 100%
Insane: 100% (By HakuNoKaemi) (Coward Haku)
Taiko Oni: by NeoRainier (Neo's Taikoward) 100%
kurohana
HakuNoKaemi
Moddata una parte del ritmo che era inconsistente.
Solo quello (No Kudosu).
Quando avrò più tempo te la moddo se vuoi...

Comunque, è un po troppo quadrata, e potevi usare un distance snap minore.

Quando avrò tempo, se vuoi ti posso fare anche l'Insane :D

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Hard].osu
Aoitenshi
[General]

BG Resolution is 640 x 480, this is not allowed. The allowed BG resolution is 800 x 600 & 1024 x 768. (You may resize the BG if you wish, though)

[Easy]

00:15:375 (3-4) - Seems off by one grid, move to left 1 grid.
00:16:375 (1-3) - ^
00:17:875 (4) - The slider overlaps a circle, ugly.

[Normal] & [Hard]

No problem as I can see.
Topic Starter
Gio96b

Ain053 wrote:

[General]

BG Resolution is 640 x 480, this is not allowed. The allowed BG resolution is 800 x 600 & 1024 x 768. (You may resize the BG if you wish, though)

[Easy]

00:15:375 (3-4) - Seems off by one grid, move to left 1 grid.
00:16:375 (1-3) - ^
00:17:875 (4) - The slider overlaps a circle, ugly.

[Normal] & [Hard]

No problem as I can see.
All Fixed
HakuNoKaemi
Star rating fail, prova a fare abbassare la tua di 0,04?

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Coward Haku].osu
HakuNoKaemi
Lo Star Rating non si accenna proprio ad alzare...

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Coward Haku].osu
HakuNoKaemi
HakuNoKaemi
Fine, me ne son rigirato le palle della Star Rating e dell'Ordine di visualizzazione, HP9 era troppo per una canzone che era vuota in stream e per il modo in cui ho mappato

Niva mi ha fatto notare che to usando la stessa Slider Velocity della Hard di http://osu.ppy.sh/s/17435

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Coward Haku].osu
-kevincela-

[Easy]


  1. 00:14:375 (1) - Questo anti-jump potrebbe far confondere moolta gente inesperta. Dovresti fixarlo.
  2. 00:17:875 (4) - ^. Se vuoi,puoi utilizzare questo pattern:
  3. 00:28:125 (2,3,4) - Ti suggerirei di posizionarle nella timeline così,accorciando lo slider:
  4. 00:32:125 (2) - Spacing
  5. 01:14:375 (1) - Muovilo 1/2 dopo,e accorcialo affinchè non finisca a 01:14:875 -
  6. 01:18:375 (1) - Come sopra,ma fallo finire a 01:19:125 -
  7. 01:20:125 (3) - Spacing
  8. 01:22:125 (1) - Muovilo 1/2 dopo,e accorcialo affinchè non finisca a 01:22:875 -
  9. 01:32:125 (3,4,5) - Fai come 00:28:125 (2,3,4) -

[Normal]


  1. 00:32:125 (3) - New combo?
  2. 01:19:375 - Aggiungi una nota
  3. 01:27:375 - ^
  4. 01:28:375 (1) - Mettilo 1/2 dopo,così suona male
  5. 02:04:375 (5) - Spacing
  6. 03:09:375 (1) - E' un jump troppo grande per una normal,dovresti ridurlo D:
  7. 03:19:375 (5) - Spacing

[Hard]


  1. I clap nei tick rossi suonano davvero male :\ Dovresti cambiare la loro posizione sui tick bianchi
  2. 00:04:125 (3) - 1 grid a destra
  3. 00:51:375 (3) - Spacing
  4. 00:57:125 (5) - ^
  5. 01:06:125 (1) - ^
  6. 01:55:375 (3) - ^
  7. 01:57:125 (2) - Mettilo 4 grid in basso e fallo combaciare con la fine dello slider 01:56:375 (6) -
  8. 02:09:125 (5) - Spacing
  9. 02:10:125 (1) - ^
  10. 02:10:620 - Questo break è davvero troppo lungo :\ Dovresti mapparci qualcosa
  11. 02:54:375 (3) - Spacing
  12. 03:00:125 (5) - ^
  13. 03:09:125 - Aggiungi una nota
  14. 03:12:125 (2) - Mettilo 4 grid in basso e fallo combaciare con la fine dello slider 03:11:375 (6) -
  15. 03:24:125 (1) - Spacing
  16. 03:27:875 - Aggiungi una nota

[Coward Haku]


  1. 00:17:125 (2) - Perchè non lo metti qui?
Topic Starter
Gio96b

-kevincela- wrote:

[Easy]


  1. 00:14:375 (1) - Questo anti-jump potrebbe far confondere moolta gente inesperta. Dovresti fixarlo. Fix
  2. 00:17:875 (4) - ^. Se vuoi,puoi utilizzare questo pattern: Fix
  3. 00:28:125 (2,3,4) - Ti suggerirei di posizionarle nella timeline così,accorciando lo slider: Fix
  4. 00:32:125 (2) - Spacing Fix
  5. 01:14:375 (1) - Muovilo 1/2 dopo,e accorcialo affinchè non finisca a 01:14:875 - Fix
  6. 01:18:375 (1) - Come sopra,ma fallo finire a 01:19:125 - Fix
  7. 01:20:125 (3) - Spacing Fix
  8. 01:22:125 (1) - Muovilo 1/2 dopo,e accorcialo affinchè non finisca a 01:22:875 - Fix
  9. 01:32:125 (3,4,5) - Fai come 00:28:125 (2,3,4) - Fix


[Normal]


  1. 00:32:125 (3) - New combo? Fix
  2. 01:19:375 - Aggiungi una nota Fix
  3. 01:27:375 - ^ Fix
  4. 01:28:375 (1) - Mettilo 1/2 dopo,così suona male Fix
  5. 02:04:375 (5) - Spacing Fix
  6. 03:09:375 (1) - E' un jump troppo grande per una normal,dovresti ridurlo D: Fix
  7. 03:19:375 (5) - Spacing Fix

[Hard]


  1. I clap nei tick rossi suonano davvero male :\ Dovresti cambiare la loro posizione sui tick bianchi A me piace così lol
  2. 00:04:125 (3) - 1 grid a destra Fix
  3. 00:51:375 (3) - Spacing Nu (Fatto apposta)
  4. 00:57:125 (5) - ^ ^
  5. 01:06:125 (1) - ^ Fix
  6. 01:55:375 (3) - ^Nu (Fatto apposta)
  7. 01:57:125 (2) - Mettilo 4 grid in basso e fallo combaciare con la fine dello slider 01:56:375 (6) - Fix
  8. 02:09:125 (5) - Spacing Nu (Fatto apposta)
  9. 02:10:125 (1) - ^ Fix
  10. 02:10:620 - Questo break è davvero troppo lungo :\ Dovresti mapparci qualcosa WIP
  11. 02:54:375 (3) - Spacing Nu (Fatto apposta)
  12. 03:00:125 (5) - ^ Nu (Fatto apposta)
  13. 03:09:125 - Aggiungi una nota Nu
  14. 03:12:125 (2) - Mettilo 4 grid in basso e fallo combaciare con la fine dello slider 03:11:375 (6) - Fix
  15. 03:24:125 (1) - Spacing Nu (Fatto apposta)
  16. 03:27:875 - Aggiungi una nota Fix
Grazie :D
[CSGA]Ar3sgice
from my queue

source should be Megpoid GUMI

Hard

  1. i think it's just square patterns and random sliders 1/2 everywhere, you should make some variation to this...
  2. 02:09:125 (5) - spacing is not correct
  3. 01:55:375 (3) - ^
  4. 02:10:125 (1) - ^
  5. 00:51:375 (3) - ^
  6. 00:57:125 (5) - ^
  7. 00:59:500 (5) - add note here?
  8. 01:05:625 (8) - make this 1/4 then add reverse arrow
  9. 02:07:625 - add 2 notes at 02:07:625 and 02:07:750 then 02:07:875 (3) slider
  10. 03:00:125 (5) - spacing is not correct
  11. and don't copy paste too much...
Normal

  1. 02:08:375 (4) - it's not stacked properly
  2. 02:09:125 (6,7) - don't use claps
  3. 00:14:625 (3) - ^
  4. 00:28:125 (1) - ^
Coward Haku

  1. can make sliders better.. also random speed changes are hard to handle
  2. 00:04:375 (2) - ...
  3. 00:06:375 (2) - stack it right?
  4. 00:08:125 (1) - ^
  5. 00:11:375 (4) - 1/2 +reverse?
  6. 01:09:000 - add note?
  7. 03:28:375 (1) - end on white tick, then next blue -> next spinner (for the hitsound)
  8. 02:47:375 (1,2,3) - move to (456,96)
that's all

Good luck~
HakuNoKaemi
grazie kevin :D

dell'altra mod non ho trovato nulla di utile, gli slider son quasi, se non, perfetti e più lavorati della media, gli stack manuali che non riconosce nessuno, i soliti derp " non capisco cosa stai seguendo " pensando sempre che CHIUNQUE segua la batteria in una canzone etc. ( se non segui niente neanche tu, non merita un kudosu )
( [CSGA]Ar3sgice, don't think by default the only followable thing in a song is drums, I'm following voice in an hitsound friendly manner, that's all )

Devo aggiungere gli hitsound comunque, ma penso che lo capiscano da soli ....

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Coward Haku].osu
Topic Starter
Gio96b

[CSGA]Ar3sgice wrote:

from my queue

source should be Megpoid GUMI

Hard

  1. i think it's just square patterns and random sliders 1/2 everywhere, you should make some variation to this...
  2. 02:09:125 (5) - spacing is not correct No, i done this on purpose
  3. 01:55:375 (3) - ^ No, i done this on purpose
  4. 02:10:125 (1) - ^ No, i done this on purpose
  5. 00:51:375 (3) - ^ No, i done this on purpose
  6. 00:57:125 (5) - ^ No, i done this on purpose
  7. 00:59:500 (5) - add note here? No
  8. 01:05:625 (8) - make this 1/4 then add reverse arrow No
  9. 02:07:625 - add 2 notes at 02:07:625 and 02:07:750 then 02:07:875 (3) slider No
  10. 03:00:125 (5) - spacing is not correct No, i done this on purpose
  11. and don't copy paste too much...
Normal

  1. 02:08:375 (4) - it's not stacked properly Ok
  2. 02:09:125 (6,7) - don't use claps Ok
  3. 00:14:625 (3) - ^ Ok
  4. 00:28:125 (1) - ^ Ok
Coward Haku

  1. can make sliders better.. also random speed changes are hard to handle
  2. 00:04:375 (2) - ...
  3. 00:06:375 (2) - stack it right?
  4. 00:08:125 (1) - ^
  5. 00:11:375 (4) - 1/2 +reverse?
  6. 01:09:000 - add note?
  7. 03:28:375 (1) - end on white tick, then next blue -> next spinner (for the hitsound)
  8. 02:47:375 (1,2,3) - move to (456,96)
that's all

Good luck~
HakuNoKaemi
Inizio hitsounding: full uploada per via dei custom :sisi:

Download: 38845 Thymeka - Coward Montblanc ~Italian Version~.rar
wmfchris
owo

[General]
- Remove tag "Italian" (it'll be under genre) and "megapoid gumi" (because she's not the singer; refer to past ranked stuffs)

[Haku]
SPOILER
00:04:375 (2) - this is pretty unrankable because the (2)-circle totally covered a section of the slider.
00:08:875 (3) - ^
00:11:375 (4) - not that easy to notice the SV change, NC here and remove the next NC may notify players
00:13:375 (4) - ^
00:15:375 (4) - ^ [same for the rest of the song]
00:17:375 (3,4) - unstack like notes before, or simply stack all stuffs?
00:33:375 (4) - this is covered by (2)
00:40:375 (5) - NC to notify SV change of (7)
01:12:125 (7) - ^
02:26:375 (7) - use whistle or finish
02:40:875 (1) - whistle?
02:40:875 (1) - [SB] - don't know what's that but it could appear in a place that is not covered by the notes
02:44:875 (1,2) - the duplet sound between (1,2) sounds bad, if you want to retain symmetricity seems like you can't shorten (1) but make the slider end softer would be good.
03:16:375 (7) - slider covered
03:18:875 (4) - ^

- The switching between 0.5x slider and 1x slider is too frequent and is very hard to identify since you use both to similar situations. That makes gameplay very misleading.
- Those Burai sliders and covered sliders are unrankable, at least under current rules.

[Hard]
SPOILER
you may want to raise the difficulty a bit like OD 6/AR7
00:31:625 (2) - make it symmetrical, up 1 grid
01:14:375 (1) - artificially NC this one (bug)
01:56:375 (6,2) - stack them
02:02:875 (2,3,4) - spacing
02:09:125 (5) - ^
02:10:125 (1) - imo use 1x slider sounds more suitable
02:11:875 (1) - http://osu.ppy.sh/ss/283974 make slider like this?
02:15:875 (1) - ^
02:22:625 (2) - Spacing, recommend to unstack (2~5)
02:54:375 (3) - spacing

- make some variation on sounding other than constant clapping, make sure the logic is consistant for the whole diff
- Avoid some silly spacing problem
- Try to avoid notes flows stacking together too much because that wastes half of the playing screen and makes stuffs hard to read.
- You may want to fix some sliders position to make the diff more neatly, like 00:14:875 (3,4) - , (3)'s top is at y:67 while (4)'s top at y:64 which slightly differs but is a visible difference. You may want to artificially fix them.
- Lastly, you may need more notes variation and don't make stuffs like notes around the edge of the screen, etc.

[Normal]
00:39:375 (1) - refer to last combo I don't know why you NC here, remove it
00:40:375 (1) - ^
00:40:375 (1) - I prefer NC for every 2 triplets because two of them forms 1 group (the hitsound repeats every combo)

- similar problem with [Hard]
- Try not to stack like 3 1/2 notes together and make some placement variations like triangle, overstacking may be a difficulty to weaker players
- Similarly, try not to make sliders with many reverse tick because players may not know when slider ends, and you can make 1/2 variations instead of the slider.

[Easy]
- Make sure the spacing here is really consistant for new players, like 00:16:875 (2,3,4) - that would be very misleading to newbies.
- Try to avoid consevutive 1/2 notes.
- Similar stuffs mentioned above.

I think you'll need some remapping to reach the standard, but the map's not bad :3
Mara
yo

[Storyboard]
- Are you going to use credits.png?
- Because I am fast and I rock, here's some storyboard help for you. Open your .osb, wipe everything out and put this code inside it. Then press Ctrl + S.
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"morissi.png",320,240
F,0,161875,,0.2,0
F,0,161875,162375,0,1
M,0,162375,,227,277
R,0,162375,,0
F,0,162375,169500,1,0.982
F,0,169500,170000,0.982,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
- morissi.png may blend better, if it's little bit more grayer.

[Easy]
00:28:875 (4) - Totally nazi, but you could make the slider better by doing this; http://puu.sh/odzK
01:22:375 (1,2) - The spacing in here seems different than in other patterns - fix?
03:41:875 (1,1,1,1) - Are these necessary? You could like, map the first three spinners and leave the fourth one.

[Normal]
00:04:125 (1) - More nazi; http://puu.sh/odCM
00:22:375 (1) - I don't think this fits. That part works perfectly as a break.
01:16:625 (3) - Needs some fixing, but because I suck, I don't have any suggestions for this.
02:34:375 - A note with a finish hitsound could be nice in here
03:28:375 (1) - This is too hard for Normal.
01:06:625 (1,1) - This could work as a break.
02:34:375 (1) - End this at 02:41:875... maybe.
02:54:375 (3) - Is this unsnapped?

[Coward Haku]
00:06:125 (1) - That stacking doesn't look that great...
00:08:125 (1) - Same as above.
02:46:625 (3) - Same as above above.
03:57:500 (1) - Not necessary.

Good luck - Italian Power!
Hinsvar
Hi there.

I don't know whether I should do this or not, but whatever. I'll just mod this.

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. The word 'morissi' will still appear when I used "No Video". Try to find a way around this so the "No Video" user won't go "WTF" when they see that pop out of nowhere? (It's only supposed to be in the video right?)
>Easy
  1. Uh... I don't know. This feels like a Normal- (easier Normal), what with the double circles (not sure what it's named), absurd-ended (hard-to-know-the-end) type of sliders, slider-circle-slider formation with only 1/2 beat-long of space, 1.2 SV... Okay, I whined a bit too much, but seriously.
>Coward Haku
  1. There's a lot of slider velocity changes that seem to be... unnecessary and only serve to hinder players' progress. One example is 00:13:375 (4).
  2. 00:04:375 (2) - Sliders that overlap its own slidertrack is an unrankable stuff, and is in the rules. Change please.
  3. 00:08:875 (3) - ^
  4. 03:57:500 (1) - I don't think we need this spinner. Remove?
Ha. A good mapset. Just fix some unrankable stuff and I suppose you're ready to go.

Good luck on the way 8-)

Oh, and star.
Topic Starter
Gio96b
Ok, start


wmfchris wrote:

owo

[General]
- Remove tag "Italian" (it'll be under genre) and "megapoid gumi" (because she's not the singer; refer to past ranked stuffs) Ok

[Haku]
SPOILER
00:04:375 (2) - this is pretty unrankable because the (2)-circle totally covered a section of the slider.
00:08:875 (3) - ^
00:11:375 (4) - not that easy to notice the SV change, NC here and remove the next NC may notify players
00:13:375 (4) - ^
00:15:375 (4) - ^ [same for the rest of the song]
00:17:375 (3,4) - unstack like notes before, or simply stack all stuffs?
00:33:375 (4) - this is covered by (2)
00:40:375 (5) - NC to notify SV change of (7)
01:12:125 (7) - ^
02:26:375 (7) - use whistle or finish
02:40:875 (1) - whistle?
02:40:875 (1) - [SB] - don't know what's that but it could appear in a place that is not covered by the notes
02:44:875 (1,2) - the duplet sound between (1,2) sounds bad, if you want to retain symmetricity seems like you can't shorten (1) but make the slider end softer would be good.
03:16:375 (7) - slider covered
03:18:875 (4) - ^

- The switching between 0.5x slider and 1x slider is too frequent and is very hard to identify since you use both to similar situations. That makes gameplay very misleading.
- Those Burai sliders and covered sliders are unrankable, at least under current rules.

[Hard]
SPOILER
you may want to raise the difficulty a bit like OD 6/AR7 Ok
00:31:625 (2) - make it symmetrical, up 1 grid Ok
01:14:375 (1) - artificially NC this one (bug) Ok
01:56:375 (6,2) - stack them Ok
02:02:875 (2,3,4) - spacing Ok
02:09:125 (5) - ^ Ok
02:10:125 (1) - imo use 1x slider sounds more suitable Ok
02:11:875 (1) - http://osu.ppy.sh/ss/283974 make slider like this? Ok
02:15:875 (1) - ^ Ok
02:22:625 (2) - Spacing, recommend to unstack (2~5) Ok
02:54:375 (3) - spacing Ok

- make some variation on sounding other than constant clapping, make sure the logic is consistant for the whole diff
- Avoid some silly spacing problem
- Try to avoid notes flows stacking together too much because that wastes half of the playing screen and makes stuffs hard to read.
- You may want to fix some sliders position to make the diff more neatly, like 00:14:875 (3,4) - , (3)'s top is at y:67 while (4)'s top at y:64 which slightly differs but is a visible difference. You may want to artificially fix them.
- Lastly, you may need more notes variation and don't make stuffs like notes around the edge of the screen, etc.

[Normal]
00:39:375 (1) - refer to last combo I don't know why you NC here, remove it
00:40:375 (1) - ^
00:40:375 (1) - I prefer NC for every 2 triplets because two of them forms 1 group (the hitsound repeats every combo)

- similar problem with [Hard]
- Try not to stack like 3 1/2 notes together and make some placement variations like triangle, overstacking may be a difficulty to weaker players
- Similarly, try not to make sliders with many reverse tick because players may not know when slider ends, and you can make 1/2 variations instead of the slider.

[Easy]
- Make sure the spacing here is really consistant for new players, like 00:16:875 (2,3,4) - that would be very misleading to newbies.
- Try to avoid consevutive 1/2 notes.
- Similar stuffs mentioned above.

I think you'll need some remapping to reach the standard, but the map's not bad :3 Thanks :D





LunaticMara wrote:

yo

[Storyboard] Thanks
- Are you going to use credits.png?
- Because I am fast and I rock, here's some storyboard help for you. Open your .osb, wipe everything out and put this code inside it. Then press Ctrl + S.
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"morissi.png",320,240
F,0,161875,,0.2,0
F,0,161875,162375,0,1
M,0,162375,,227,277
R,0,162375,,0
F,0,162375,169500,1,0.982
F,0,169500,170000,0.982,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
- morissi.png may blend better, if it's little bit more grayer.

[Easy]
00:28:875 (4) - Totally nazi, but you could make the slider better by doing this; http://puu.sh/odzK Ok
01:22:375 (1,2) - The spacing in here seems different than in other patterns - fix? Ok
03:41:875 (1,1,1,1) - Are these necessary? You could like, map the first three spinners and leave the fourth one. No, them fit with the voice

[Normal]
00:04:125 (1) - More nazi; http://puu.sh/odCM Ok
00:22:375 (1) - I don't think this fits. That part works perfectly as a break. Ok
01:16:625 (3) - Needs some fixing, but because I suck, I don't have any suggestions for this. Ok
02:34:375 - A note with a finish hitsound could be nice in here Ok
03:28:375 (1) - This is too hard for Normal. Ok
01:06:625 (1,1) - This could work as a break. o.o?
02:34:375 (1) - End this at 02:41:875... maybe. o.o?
02:54:375 (3) - Is this unsnapped? o.o?

[Coward Haku]
00:06:125 (1) - That stacking doesn't look that great...
00:08:125 (1) - Same as above.
02:46:625 (3) - Same as above above.
03:57:500 (1) - Not necessary.

Good luck - Italian Power!

Hinsvar wrote:

Hi there.

I don't know whether I should do this or not, but whatever. I'll just mod this.

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.


>General
  1. The word 'morissi' will still appear when I used "No Video". Try to find a way around this so the "No Video" user won't go "WTF" when they see that pop out of nowhere? (It's only supposed to be in the video right?)
Maybe replace the video with a complete sb

>Easy
  1. Uh... I don't know. This feels like a Normal- (easier Normal), what with the double circles (not sure what it's named), absurd-ended (hard-to-know-the-end) type of sliders, slider-circle-slider formation with only 1/2 beat-long of space, 1.2 SV... Okay, I whined a bit too much, but seriously.
o.o? Is a 1.7 Star Difficult

>Coward Haku
  1. There's a lot of slider velocity changes that seem to be... unnecessary and only serve to hinder players' progress. One example is 00:13:375 (4).
  2. 00:04:375 (2) - Sliders that overlap its own slidertrack is an unrankable stuff, and is in the rules. Change please.
  3. 00:08:875 (3) - ^
  4. 03:57:500 (1) - I don't think we need this spinner. Remove?
Ha. A good mapset. Just fix some unrankable stuff and I suppose you're ready to go.

Good luck on the way 8-)

Oh, and star.
HakuNoKaemi
50% Hitsounds

Anyway,
  1. The false burai are (now "is" is more correct) a challenge to the idiot who made some rules. They're (now it's) playable and have a visibly obvious path.
  2. Hit/Slider-under-Slider are rankable now, by some time.
  3. Stacking is done for pattern or pattern fixing
  4. I didn't end the hitsounds
  5. Slider Velocities have senses if you hear better, and are pretty readable ( DAT TICK ). NCing to make them readable is Nosense: Add a Nosense NC, while stopping the distance ticks is nosense
Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Coward Haku].osu
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