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Aqua Timez - Mayonaka no Orchestra (TV Size)

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Topic Starter
Haneii
This beatmap was submitted using in-game submission on August-01-11 at 5:29:31 PM

Artist: Aqua Timez
Title: Mayonaka no Orchestra (TV Size)
Source: Naruto Shippuuden
Tags: Ending lepidopodus ztrot
BPM: 129.5
Filesize: 11623kb
Play Time: 01:24
Difficulties Available:
  1. Hard (4.72 stars, 174 notes)
  2. Insane (4.98 stars, 253 notes)
  3. lepidon! - Taiko Oni (4.83 stars, 374 notes)
  4. Normal (2.96 stars, 112 notes)
  5. ztrot's Insane (4.95 stars, 265 notes)
Download: Aqua Timez - Mayonaka no Orchestra (TV Size)
Download: Aqua Timez - Mayonaka no Orchestra (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Aqua Timez <3

Thank you lepidopodus and ztrot for your guest difficulties :D
MMzz
Can I make a taiko? o;
lepidopodus
Hmm... Map finished. Taiko lvl. 7, I hope you like it.

Download: Aqua Timez - Mayanoka no Orchestra (Haneii) [lepidon! - Taiko Oni].osu
Topic Starter
Haneii
Thank you Lepidopodus ^_^

MMzz wrote:

Can I make a taiko? o;
sorry MMzz, I already asked lepidopodus to make a taiko diff before hand ;_;
Zelos
Folder Check:

Delete unused .osbS (it has data for some reason. and lol 2 osbs.)

Any mod i put down is a suggestion and can be freely ignored if you disagree

Normal:

00:40:917 (1) - doesnt sound pretty in my opinion.

00:47:925 (1) - you should angle this slider to flow with the next slider better like this


00:54:056 (6) - move to the left one grid point.

01:09:384 (1,2) - (slight suggestion maybe) Perhaps move down 1 grid point?

01:26:027 (slight suggestion maybe) perhaps place a note here and add a finish?

Hard:

00:05:961 (7) - new combo here?

00:27:998 (5,6,1) - spacing errorz

01:00:406 (1,2,3,4,5,6,7,8) - the spacing jumps here dont fit well. and its rather wierd where it changes back to normal spacing cuz its a rather hard to adjust to thing when playing it.

01:14:640 (2,3,4,5) - ^^^^

01:24:713 (1) - Finish hitsound here?

Insane:

00:05:961 (9) - new combo here?

00:12:669 (1,2,3) - (suggestion) i wouldnt really suggest this kinda pattern but keep if you like.

00:58:217 (6,7,1) - more of a spacing error then a jump.

01:24:713 (1) - add a finish hitsound here

(i picked out the more naziable stuff in the Insane diff)

Hitsound yo diffs yo!

Here is a star i guess.
Charles445
Normal
01:09:384 (1,2) - Make these stacked
401:15:625 - Nitpicking, those two sliders touching are bleh

Hard
00:05:961 (1,2,3,4,5,6,7) - WTFspacing
00:57:341 - Refresh this new combo
00:59:968 (4,1) - Spacing olo

Insane
Needs hitsounds
00:10:917 - This slider's end is off
00:12:888 (2) - Move this down and to the left a bit so it's on the slider better
01:04:129 - Refresh this new combo
The spacing is... I don't even know

lepidon! - Taiko Oni
LEPILEPILEPI
FC'ed first try, nothing wrong with it except that it's easy.


Also, you might want to push that offset +10, it won't be dead on but it will be better than what it is
Topic Starter
Haneii
All done, thanks Zelos and Charles

I'll get around to a full submit to get rid of those osb files as soon as I can :)
Megaparadox
oh star ;)
Luneko
yo,

[Normal]

00:05:971 (5) - New Combo
00:10:270 (1) - replace this with a spinner, looks and plays better
00:22:971 (4) - New Combo
00:29:102 (4) - ^
00:38:300 (1) - Start at 00:38:519 and make it 2 ticks shorter
00:38:300 - if ^ add note
00:52:533 (4) - New Combo
01:03:701 (4) - 2 grids right
01:15:964 (3) - move to 01:15:745
01:24:942 (5) - New Combo

[Hard]
00:10:927 (1) - Replace with spinner
nice

[Insane]
00:10:927 (1) - Replace with spinner :p
Awesome

Good map
/me gives you star~
Topic Starter
Haneii
Used all your suggestions, Thank you KillerRind
Sekai
my hitsound request
i hope you like it ;)
Normal :
00:00:432 (1) add whistle
00:02:278 (3) add whistle onto the reverse and the end
00:04:125 (4)-^
00:05:971 (1) add whistle in the end of the slider
00:06:894 (2,3,4,5) add whistle
00:12:460 (1) add finish
00:12:898 (1) remove the whistle add clap
00:14:650 (2) add clap
00:15:526 (2)-^
00:16:402 (4) - ^
00:17:716 (1) - remove the whistle for the start of the slider add it to the end
00:21:657 (3) - add whistle in the start and in the reverse and add clap in the end
00:23:409 (2) - clap
00:25:161 (2) - clap in the end
00:27:789 (2) - add whistle in reverse and clap in the end
00:29:102 (4) - remove the whistle and add clap
00:31:730 (1) - clap in reverse and whistle in the end
00:33:044 (2) - whistle
00:33:482 (3) - a clap with whistle
00:33:920 (1) - clam in the end
00:35:234 (2) - ^
00:38:300 (1) - whistle
00:38:519 (2) - finish in the end
00:40:927 (1) - add whistle in reverse and clap in the end
00:43:336 (1) - whistle in the end
00:44:212 (2,3) - whistle
00:45:088 (1) - whistle in the end
00:45:964 (2,3) - whistle
00:46:621 (4) - add whistle in all slider
00:47:497 (5) - whistle
00:48:811 (2) - clap in reverse and whistle in the end
00:50:124 (3) - whistle
00:50:562 (1) - clap
00:51:438 (3) - ^
00:54:066 (3) - whistle
00:59:321 (2,3) - clap
01:00:416 (1) - whistle
01:01:292 (3,4) - ^
01:02:387 (1,2,3,4) - clap
01:05:453 (2) - finish
01:07:205 (3) - clap
01:08:956 (3) - ^
01:09:394 (1,2) - whistle
01:10:051 (3) - clap
01:10:927 (4) - ^
01:12:022 (1) - whistle in the end
01:13:336 (2,4) - clap
01:15:745 (3) - finish
01:16:402 (1) - clap
01:17:497 (2) - finish
01:17:935 (1) - clap in the end
01:18:811 (2,3) - whistle
01:22:095 (4) - ^
01:22:314 (5) - clap
01:23:628 (2,3,4,1,2) - whistle
done with normal
Hard :
00:00:432 (1,2,3,4,5) - whistle
00:04:125 (6) - clap in reverse and whistle in the end
00:05:971 (1,2,3,4,5,6,7) - whistle
00:10:927 (1) - finish
00:13:117 (3) - clap
00:13:117 (3) - ^
00:14:869 (1) - whistle
00:15:526 (2) - clap in the end
00:16:621 (1,2,3,4) - whistle
00:17:497 (1,2) - clap
00:18:373 (3) - clap and whistle in the end
00:19:029 (4,5) - whistle
00:19:467 (6) - whistle in reverse and clap in the end
00:20:124 (1) - whistle
00:20:343 (2) - clap in reverse and whistle in the end
00:21:000 (3) - whistle
00:21:657 (1) - ^
00:22:314 (2,3) - clap
00:23:628 (1,2,3,4) - ^
00:25:818 (3,4) - ^
00:27:570 (3,4) - whistle
00:28:008 (5,6) - clap
00:28:884 (1) - whistle
00:30:635 (1,2) - ^
00:31:073 (3,4) - clap
00:31:511 (1) - clap in the end
00:32:168 (2) - whistle
00:32:825 (4,5,6) - clap
00:34:139 (1) - whistle
00:35:234 (3,4,1,2) - clap
00:36:110 (3,4,5,1) - whistle
00:37:205 (2,3) - both clap
00:38:081 (1) - whistle
00:38:956 (3,4,5) - clap
00:40:927 (1) - whistle
00:41:803 (3,4,5) - clap
00:43:336 (1,2,3,1,2,3) - whistle
00:46:840 (1) - clap
00:47:716 (3) - whistle
00:48:154 (4,5,6) - clap
00:48:811 (7,8) - whistle
00:50:562 (1,2,3,4,5,6,7,8,9) - clap
00:54:504 (1,2,3) - whistle
00:55:818 (1,2,3,4,5) - clap
00:57:570 (2) - whistle
00:58:227 (3) - ^
00:58:446 (4,1,2) - clap
00:59:321 (3,4,1,2,3,4,5) - whistle
01:02:168 (1,2,3) - ^
01:03:701 (1,2,3) - clap
01:04:139 (4) - whistle
01:04:796 (5) - ^
01:05:015 (6) - whistle and clap in the end
01:05:672 (1,2) - whistle
01:06:329 (3) - clap and whistle in the end
01:06:986 (4,1) - whistle
01:07:424 (2) - clap and whistle in the end
01:07:862 (3,4,5) - whistle
01:09:175 (1,2,3,4,5) - clap
01:12:460 (1,2,3,1,2,3) - whistle
01:14:212 (1,2,3,4) - clap
01:15:307 (5,6) - whistle
01:17:059 (4,5,1,2,3) - ^
01:18:811 (4) - whistle and clap in the end
01:19:467 (1,2) - clap
01:19:905 (3,4) - whistle
01:20:781 (5) - whistle and clap in the end
01:21:438 (1,2,3,4) - clap
01:22:314 (5) - whistle
01:23:190 (1,2,3,4,5) - ^
done
sorry i cant do insane :o
and ya have star it nice map i like it ;)
loveFantasy
hi

nice map, i can see no error and you may ignore my suggestion :)

[General]
was expecting hitsounds a bit louder

[Normal]
<01:00:635> (2,3) remove 3 and extend 2 (by 1/2 beat) will make it more like a normal
<01:02:168> add a note here
<01:15:745> (3) stack with endpoint of slider?
<01:18:592> add a note here

[Hard]
<00:55:818> (1~) dislike :(

[Insane]
<00:12:898> (2) dont like this, you should move 1 outside and place 2 at the end of slider, just like other part
<00:27:789> (5) i think the distance between 4,5,6 should be the same
also you use some jump like 1 3 2 4 in later part, i personally hope you rearrange these into something else

overall a smooth and comfortable map, but the spacing in Insane may be picked by BAT/MAT..i'm not sure

star :)
- Kamito -
star ~ *w*
Neko_Ray
General
Delete .osb file
Add tag: lepidopodus or lepidon!

Hard
00:42:460 (5): Add repetition

Insane
00:42:460 (6): Add repetition?

Good song, good map~
Topic Starter
Haneii
All done (although still finishing up the hitsounds).Thanks for the mods - S e k a i -, loveFantasy, and Neko_Ray
Thana_
Since you dont like the Background, how about you take the Naruto OVA as Background Video.

And as Image you can take something from the newest Ending. Like the Naruto Sakura drew on the Window. Its kinda symbolic and fits to the Song.

Or the Part where Naruto and Saske are watching the Shooting Star. Sry that i cant help you with the Beatmap. I'm a total noob in that.
* for you.

I have 3 Pictures for you, maybe you like one of it. If not sry that i bothered you.








Uploaded with ImageShack.us
Topic Starter
Haneii
Thank you, I really like the last one.

Not sure how about the dimension though...

I'll see what I can do :)
Thana_
¬[Normal]
Isn't the Second Spinner a bit long? I played it in Osu! and Catch the Beat.

The Music and singing begins but i'm still in the Spinner / Catch Spinner Fruits.
Topic Starter
Haneii
4 seconds is too long?

If I started when the singer starts singing again it would be to early after a spinner and might be too hard for a normal. Not too sure about this. I guess I'll ask around for more opinions on that spinner, thank you ^_^
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

General
  1. Set offset of first timing section to 202. Current doesn't follow time signature x_x.
[Normal]
All looks cool.

[lepidon! - Taiko Oni]
  1. Make or ask someone to make Taiko diff background image.
  2. Remove video from backgroung on this stage, cause it looks ugly when half is off screen.
[Hard]
Same here. :D

[Insane]
Evil Approach Rate >w<, but map is still great.

Perfect great map :D Starrr
Topic Starter
Haneii
Done

Asked someone to make the taiko bg and removed video :)

Thanks for the star and mod ShaggoN
ouranhshc
Folder
comboburst 1x1?


Normal
00:08:957 (T) - this section on hard and insane have Normal Hitsounds
01:15:964 (3) - move this back to the white tick?
01:24:942 (1) - remove new combo

Hard - why does this have Normal Hitsounds but [Normal] has soft hitsounds
00:33:482 (x) - add a note here?

Insane
01:11:803 (1) - spinner feels unnecessary for how short it is IMO. map it instead?
Topic Starter
Haneii

ouranhshc wrote:

Folder
comboburst 1x1? Something wrong?

I'm gonna redo the hitsounds on everything either tomorrow or later this week so I left them unchanged for now


Normal
00:08:957 (T) - this section on hard and insane have Normal Hitsounds
01:15:964 (3) - move this back to the white tick? Done
01:24:942 (1) - remove new combo Done

Hard - why does this have Normal Hitsounds but [Normal] has soft hitsounds
00:33:482 (x) - add a note here? No thanks, but I'll keep this in mind. If this gets suggested a couple more times, then I'll most likely add it (or remap it slightly different)

Insane
01:11:803 (1) - spinner feels unnecessary for how short it is IMO. map it instead? Mapping it feels odd since it feels like/sounds like a spinner to me. It now starts a full note earlier though

Thanks for the star and mod ouran
Kurowolfe
Hi hi!
I tried all the maps in your song, and here's what I can say about them:
kurohacker's mod (^^)
[Normal]
There are some notes that are too far from each other, like 0:43:336. Since this is a Normal map, I suggest that you stick to the distance spacing.

0:19:905 - You might want to put a circle here.
0:31:730 [8] - Maybe a new combo here?

[Hard]
Same advice regarding spacing here.

0:31:511 [1-3] - You might want to align these three in a straight line.

[Insane]
I think you'll need to put different hitsounds here.

0:16:621 [7&8] - Add whistles to the end of [7] and on [8].
0:23:409 [7&8] - Same here.
0:30:635 [1&2] - Add whistles here.
0:40:051 [8&9] - Same here.
0:40:489 [11] - Maybe a finish here?
0:53:409 - Maybe add a circle here?
0:54:285 - Same here.
1:23:409 [2&3] - Move one grid left (grid level 3)

[lepidon! - Taiko Oni]
Feels OK, maybe just increase the hitsound volume a bit, so that the taiko's rhythm can be heard.
Maybe the creator doesn't want to cover the drums' sound in the background, but since the taiko is following the drums anyway,
I don't see any harm in making the taiko louder.

I like the song, despite me not being a Naruto fan anymore (used to be one, but I lost my interest as the story goes). So, here's a star for you~
All the best with your maps! :)
DaxMasterix
Retry... Good map Haneii-San ^^
Lucky Star!*! For you~ ;) XD
Topic Starter
Haneii

kurohacker wrote:

Hi hi!
I tried all the maps in your song, and here's what I can say about them:

[Normal]
There are some notes that are too far from each other, like 0:43:336. Since this is a Normal map, I suggest that you stick to the distance spacing. I did use DS, I just use larger spacing than most mappers. Don't worry though they're still easy to hit for beginners imo

0:19:905 - You might want to put a circle here. The pause there is intentional + I map to the vocals. Might add it though since you're not the first to suggest this...
0:31:730 [8] - Maybe a new combo here?sure

[Hard]
Same advice regarding spacing here.

0:31:511 [1-3] - You might want to align these three in a straight line. Done

[Insane]
I think you'll need to put different hitsounds here.

0:16:621 [7&8] - Add whistles to the end of [7] and on [8].Done
0:23:409 [7&8] - Same here.Done
0:30:635 [1&2] - Add whistles here.Done
0:40:051 [8&9] - Same here.Done
0:40:489 [11] - Maybe a finish here?Done
0:53:409 - Maybe add a circle here?Circle here feels wrong/odd to me
0:54:285 - Same here. ^
1:23:409 [2&3] - Move one grid left (grid level 3)Done



I like the song, despite me not being a Naruto fan anymore (used to be one, but I lost my interest as the story goes). So, here's a star for you~
All the best with your maps! :)

Thanks for the star and mod kurohacker


DaxMaster wrote:

Retry... Good map Haneii-San ^^
Lucky Star!*! For you~ ;) XD
Thanks Dax <3
Bessy
:) Hi~

[General]

With all solo diff:
00:08:957,00:58:008,01:26:037(line) - use normal sound better than soft.And plz use 50% of max volume.it is loud now especially [insane].

Disable countdown.

[normal]

00:03:663(3) - whistle here
00:05:509(4) - ^
00:06:894(2,3,4,5) - whistle on 3,5
00:10:270(1) - start extend to 00:08:957,end still at 00:12:460.And finish on it.
00:31:730(1) - whistle at start and end of it
00:40:489(X) - add a note ,and finish
00:41:803(1) - whistle here
00:44:431(3) - ^
00:46:183(3) - clap here
00:47:059(4) - ^
01:02:825(2,3,4) - clap on 2,4
01:05:453(2) - clap
01:07:205(3) - ^
01:08:957(3) - ^
01:13:336(2) - ^
01:14:212(4) - ^
01:15:964(3) - ^
01:22:095(4) - ^

[hard]

00:07:355(5,6,7) - whistle on 5,7
00:10:927(1) - same as normal diff.
00:13:774(4) - clap here
00:15:526(2) - ^
00:17:278(4) - ^
00:22:533(3) - ^
00:24:285(4) - ^
00:27:789(4) - ^
00:28:008(5) - remove clap here
00:31:292(4) - clap here
00:35:672(1) - ^
00:36:329(4) - ^
00:42:022(4) - whistle
00:42:679(5) - ^
00:42:898(5) - clap
00:44:431(3) - whistle
00:46:183(3) - clap
00:48:373(5) - whitle
00:51:000(1) - ^
00:58:446(4) - clap here
00:59:321(3) - ^
01:00:197(4) - ^
01:01:073(3) - ^
etc..put clap on white line,pattern like Clap-no-Clap-no-Clap...

[insane]

hitsound suggstion is same with others.
And 00:10:927(1),dont forget to make it same with others.

good map~

star~
Topic Starter
Haneii
Thanks for the mod and star Gabriela Robin!
Shiirn
General
You need alot of work with the sliders. PM me ingame!
More combocolors would be nice.
Kiai should start at 56:913 and newcombos set to start there.

Normal
00:06:894 (2,3,4,5) - These can be placed better.

Hard
-1 AR

Insane
Lower volume for the first bit.
00:06:894 (4,6) - These would make for good jumps.
The whistles start and just disappear?
And the opposite of the first bit - the last part is too soft. Raise volume.
01:20:343 (3,4,5,6,7) - I'll teach you how to make this perfect.
Topic Starter
Haneii

Shiirn wrote:

General
You need alot of work with the sliders. PM me ingame! Will do :)
More combocolors would be nice. Sure. Now I just need to decide on what colours
Kiai should start at 56:913 and newcombos set to start there. Naw, don't really like the fountains appearing then. I'm considering to start it even later than what it's set to now though :/

Normal
00:06:894 (2,3,4,5) - These can be placed better. I really don't see why this wouldn't be good enough, wish you gave me a suggestion. Would you rather me arrange it differently? Use sliders instead? now this part will bug me for weeks to come :P

Hard
-1 AR Sure

Insane
Lower volume for the first bit. Done
00:06:894 (4,6) - These would make for good jumps. You're right :D. YAY MORE JUMPS!
The whistles start and just disappear? Added more whistles - I feel sorry for the next person who mods the map...their poor ears :(
And the opposite of the first bit - the last part is too soft. Raise volume.okay
01:20:343 (3,4,5,6,7) - I'll teach you how to make this perfect. okay :D
Thanks for putting up with this narutard map of mine shiirn <3
Selee
[General]

  • Remove all useless countdowns?

    Disable all letterbox during break since you have a video.

    There're two .osb file..delete them?

    Combo color?..Since the video is kinda gray style, increase some R Y B scale like...
    Combo1 : 204,200,221
    Combo2 : 221,176,177
    Combo3 : 227,230,196

    Tick rate 1 sounds better to me...

    00:40:927~00:54:504 (T) - use soft hitsounds for this part would make a better flow.
[Normal]

The slider velocity is a little high...

  • 00:24:729 (1,2) - Stacking (Use 0.0x spacing and disable grid snap)
    01:01:736 (3) - Have to say it's really hard to hit...the drum is 1/4 beat after, also it's single stacked note...I suggest not to stack or just remove this and add a reverse for 01:00:641 (2)...btw, the note isn't prefectly stacked...
    01:25:380 (6,7) - Use a 0.75x slider to replace these?
[Hard]

Ahhhhh...Full of 1/2 beats...

  • 00:13:774 (4,5,6) - Stacking
    00:22:752 (4) - Remove 1 reverse?
    00:51:219 (2,3) - Stacking
[Insane]

The points/beats of Insane are similar to Hard, change some setting?

AR9 doesn't fit the song/map style ._. ... Well, the low BPM causes low note density; AR9 would look really awkard with low intensity. Furthermore, it isn't a song with lots of 1/4 beats...

So here's a solution...HP+2, AR-1

Too much hidden notes...= =

Also try to start triple 1/4 from redlines and end at whitelines; it would help the mapset flows better.

  • 00:16:949 (8) - Remove whistle and move 1/2 beat forward
    00:23:409 (1) - New combo and remove whistle end?
    00:23:738 (8) - Remove whistle and move 1/2 beat forward
    00:40:380 (X) - add a note?
    00:57:460 (X) - ^
    00:57:679 (X) - ^
    00:57:789 (7) - add note at 00:57:789 and 00:57:898, then start slider at 00:58:008, end 00:58:227?
    01:07:314 (2) - Move 1/2 beat forward?
    01:22:971 (X) - though there's no vocal, I suggest add a note with clap here.
hmm, star~
Weez
Oh look random mod :)
I'm bored...

General
- Open the .osu file for all diffs and change the audio lead in to 1000 (also try changing them to 1500?)

Normal
00:12:898 (1) make the slider end on the previous white tick
00:13:774 (2) ^same
00:17:716 (1)^
00:18:592 (2)^
00:58:446 (1,2) Spacing

Hard
~Fine~

Insane
Suggestion
01:11:584 (1) Delete this and make a slider from 01:12:022 to 01:12:460

Good map and good luck ^^
Leorda
Hi hi Haneiiiiiii

WARNING! Long mod post......

Normal
00:12:898 (1) - Try move it closer from spinner. It's too far from spinner, or the average player will hard to reach this during gameplay. Also, please end it at 00:13:336
00:13:774 (2) - End to 00:14:650. It doesn't have a rhythm for me
00:17:716 (1) - Can you please, no jump on normal diff? It's a bit difficult for average player during gameplay. Also, end it to 00:18:154
00:18:592 (2) - End to 00:19:467. It doesn't have a rhythm for me
00:30:854 (6) - Inconsistent spacing (When I move this note, it automatically move right. I can't move left if I already move right)
00:38:300 (1) - Inconsistent spacing
00:43:336 (1) - ^ (You should end up with this http://puu.sh/1jVF)
00:58:446 (1) - A bit too far from spinner, or the average player will hard to reach this during gameplay
01:10:051 (3) - Inconsistent spacing (Actually, I know this is has inconsistent spacing from Coordinate System on upper-right, lol)
01:12:022 (1) - ^
01:16:402 (1) - If you mean this is jumps for normal diff, then no. It's inappropriate for normal diff
01:25:380 (6) - IMO, slowdowns can be confusing for average player. But, since this slider is little slower, it's up to you

Hard
00:15:526 (2) - Inconsistent spacing (Actually, I know this is has inconsistent spacing from Coordinate System on upper-right, lol)
00:25:161 (2) - Clap?
00:26:037 (4) - ^
00:28:884 (1) - Move it to this to make spacing consistent http://puu.sh/1jXm
00:54:504 (1) - Inconsistent spacing (Actually, I know this is has inconsistent spacing from Coordinate System on upper-right, lol)
01:23:190 (1) - ^

Insane
* I agree with Selee that Approach Rate 9 is not fit

00:20:781 (3,4) - If you keep it like this, player would be confuse where should click. Circle or Slider? To resolve this, unstack (3) and move further away.
00:22:533 (4,5) - ^
00:24:942 (2,3) - ^
00:38:081 (1,2) - ^
01:05:891 (2) - New combo?
01:08:081 (5,6) - Same issue as 00:20:781 (3,4)
01:16:402 (2,3) - ^
01:22:095 (5,6) - ^

Pleaseeeee!!!! Don't mad at meeeee!!!!!
Topic Starter
Haneii
Too tired to do a response to the last 3 mods, especially when I used nearly all of your suggestions. If you do want me to post a feedback just let me know.

Leorda wrote:

Insane
00:20:781 (3,4) - If you keep it like this, player would be confuse where should click. Circle or Slider? To resolve this, unstack (3) and move further away. I don't think it's confusing at all, especially at an Insane level.
For the case of the AR9 on the Insane....I really want to keep it. If this will stop the map from getting ranked the I'll eventually be forced to lower it. So far a handful of people have told me to lower it. Why am I still being stubborn? It's because I like playing it on AR9. It doesn't fit the song you say?....i really think it does though (maybe?) :oops: Dammit >_<

Thanks for the stars and mods Selee, Weezy, and Leorda
Ignacio_old
i like it :D
Ekaru
Insane:

00:12:679 (1,2,3) - That 2's positioning looks ugly IMO.
01:11:584 (1) - This spinner felt weird. It comes up suddenly, doesn't make much sense, and gives you like no time afterward to recover due to its short length. Just awkward.

Otherwise, I can read it so, since it's an Insane, I'd say it's good to go.

lepidon! taiko:

It's lepido. I'm not even going to bother; there won't be anything to find.

Hard:

On Hards, you should map more to the melody. This prevents the map from consisting of really long 1/2 streams, which is this map's only problem, and it usually results in about the right difficulty level for a Hard. If you mapped more to the melody, it would make this difficulty much funner and less like an Insane Lite.

Normal:

00:40:489 (3) - Just move this from under that slider end. It just plays weird.

Overall, a solid mapset, except that Hard is, sorry to say, not fun to play. It just feels like an Insane Lite. It's rankable and stuff, it's just not fun, sorry. :/ Star, though, because it's rankable and Normal and Insane are <3.
ztrot
am I the only one that thinks the bpm should be 130 for the start then pick up to 137?
Topic Starter
Haneii
Thanks for the mod and star Ekaru. Sorta remapped hard - not looking too good T_T. I might just delete the diff and start from scratch when I get the time.

New BG ^_^ - although it's lacking in moisture :/


ztrot wrote:

am I the only one that thinks the bpm should be 130 for the start then pick up to 137?
That's what it's already set to - unless I'm misunderstanding.
ztrot
Hmm last time I checked it I only saw one offset but it's fixed now.
.. or I'm going crazy
Topic Starter
Haneii
Its been 2 months since the last timing change lol - you either had a really old version of the map or...

Age associated memory impairment - It has begun! :O

j/k :P
ztrot
I do have a really old ver i noticed I do't even have a BG LOL
rust45
[Timing]
Very Nitpicky, but set the offset for the first offset on every map to 1610, I know you'll have notes before the offset, but that doesn't matter, this makes the stanza's make sense on the main menu. Also, the Vocals seem to be out of time with the music making it kinda hard to play.

[Normal]
OD seems a bit high for normal, just throwing that out there.

[Hard]
00:12:667 (1) - For some reason I kept missing this, and I don't know why, I think it may be a tad close to the spinner for a hard.

[Taiko]
The first offset is useless and the second one should be 1610 like the others. And the last offset is inconsistent with the other maps as well.

Pretty good mapset, had some fun with Insane, and I believe I am right about the vocals being out of time as I did better in the sections that followed the music.
Kiddo-Kun
[Normal]
01:25:368 - End this to the white tick. Sounds weird IMO.
00:29:090 - Maybe add a new combo on this one to match the combo pattern on the previous part like this. (00:12:886 (1,2,1,2,3,4,5) - )

[Insane]
Is this your first Insane? It's really nice ^^

Nice map ^_^
Star~
wmfchris
taiko mod... >_<

00:43:555 - d-d-k-d-d---d-d-k?
01:17:059 - dkk---dd(or kd)

8/10 for me
quite good~

no kd~
lepidopodus
arien666
[Normal]
00:58:434 (1) - [Suggestion] New combo for fix AIMod glitch?

[Hard]
01:24:711 (1) - Start from 01:24:930 :3?

[ztrot's Insane]
00:40:258 (5,6) - [Nazi] How about move 1 grid right to fix nazi spacing?

[Insane]
:3

[lepidon! - Taiko Oni]
00:17:497 (24) - don?
Good anyway >_>



Naruto >_>
Topic Starter
Haneii

arien666 wrote:

[Normal]
00:58:434 (1) - [Suggestion] New combo for fix AIMod glitch? Done

[Hard]
01:24:711 (1) - Start from 01:24:930 :3? Okay

Naruto >_> Yup, I'm tired of mapping Naurto too >_< Still have another set besides this one in pending XD



Thanks for the star and mod arien ^_^
lepidopodus
@arien666: that note was intentional.

I fixed something else lol

Download: Aqua Timez - Mayonaka no Orchestra (TV Size) (Haneii) [lepidon! - Taiko Oni].osu
friendok
timings getting better :3
great song too xD
Jarby
00:00:456 (1) - My concern with this is that the vocals actually come in a bit earlier than this object. Roughly 1/8 I'd say, but it would be a bad to add a new offset to match it. I'd just remove this note and possibly the slider after it, replacing it with a circle at the end where the first timing section starts.
Resnap inherited sections with kiai time starts/ends. Also, is the one at 00:40:915 supposed to have the first object retain the normal sound? It looks like a result of the snapping, so I'm just asking to be sure.

Normal:

00:17:704 (1,2) - I find the spacing decrease a bit random, to be honest. Increase it to avoid confusion, there's not really much room for leniency on spacing shifts in easier difficulties.

Hard:

01:23:178 (1,2,3,4,5) - Move one space to the left, it got misaligned a bit somehow.

Insane:

01:05:879 (2) - Considering the big jump, I'd put the new combo here and remove it from the previous object.
01:19:893 (2) - Considering the big jump, I'd put the new combo here and remove it from the previous object.
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