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Aqua Timez - Mayonaka no Orchestra (TV Size)

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Topic Starter
Haneii
This beatmap was submitted using in-game submission on August-01-11 at 5:29:31 PM

Artist: Aqua Timez
Title: Mayonaka no Orchestra (TV Size)
Source: Naruto Shippuuden
Tags: Ending lepidopodus ztrot
BPM: 129.5
Filesize: 11623kb
Play Time: 01:24
Difficulties Available:
  1. Hard (4.72 stars, 174 notes)
  2. Insane (4.98 stars, 253 notes)
  3. lepidon! - Taiko Oni (4.83 stars, 374 notes)
  4. Normal (2.96 stars, 112 notes)
  5. ztrot's Insane (4.95 stars, 265 notes)
Download: Aqua Timez - Mayonaka no Orchestra (TV Size)
Download: Aqua Timez - Mayonaka no Orchestra (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Aqua Timez <3

Thank you lepidopodus and ztrot for your guest difficulties :D
MMzz
Can I make a taiko? o;
lepidopodus
Hmm... Map finished. Taiko lvl. 7, I hope you like it.

Download: Aqua Timez - Mayanoka no Orchestra (Haneii) [lepidon! - Taiko Oni].osu
Topic Starter
Haneii
Thank you Lepidopodus ^_^

MMzz wrote:

Can I make a taiko? o;
sorry MMzz, I already asked lepidopodus to make a taiko diff before hand ;_;
Zelos
Folder Check:

Delete unused .osbS (it has data for some reason. and lol 2 osbs.)

Any mod i put down is a suggestion and can be freely ignored if you disagree

Normal:

00:40:917 (1) - doesnt sound pretty in my opinion.

00:47:925 (1) - you should angle this slider to flow with the next slider better like this


00:54:056 (6) - move to the left one grid point.

01:09:384 (1,2) - (slight suggestion maybe) Perhaps move down 1 grid point?

01:26:027 (slight suggestion maybe) perhaps place a note here and add a finish?

Hard:

00:05:961 (7) - new combo here?

00:27:998 (5,6,1) - spacing errorz

01:00:406 (1,2,3,4,5,6,7,8) - the spacing jumps here dont fit well. and its rather wierd where it changes back to normal spacing cuz its a rather hard to adjust to thing when playing it.

01:14:640 (2,3,4,5) - ^^^^

01:24:713 (1) - Finish hitsound here?

Insane:

00:05:961 (9) - new combo here?

00:12:669 (1,2,3) - (suggestion) i wouldnt really suggest this kinda pattern but keep if you like.

00:58:217 (6,7,1) - more of a spacing error then a jump.

01:24:713 (1) - add a finish hitsound here

(i picked out the more naziable stuff in the Insane diff)

Hitsound yo diffs yo!

Here is a star i guess.
Charles445
Normal
01:09:384 (1,2) - Make these stacked
401:15:625 - Nitpicking, those two sliders touching are bleh

Hard
00:05:961 (1,2,3,4,5,6,7) - WTFspacing
00:57:341 - Refresh this new combo
00:59:968 (4,1) - Spacing olo

Insane
Needs hitsounds
00:10:917 - This slider's end is off
00:12:888 (2) - Move this down and to the left a bit so it's on the slider better
01:04:129 - Refresh this new combo
The spacing is... I don't even know

lepidon! - Taiko Oni
LEPILEPILEPI
FC'ed first try, nothing wrong with it except that it's easy.


Also, you might want to push that offset +10, it won't be dead on but it will be better than what it is
Topic Starter
Haneii
All done, thanks Zelos and Charles

I'll get around to a full submit to get rid of those osb files as soon as I can :)
Megaparadox
oh star ;)
Luneko
yo,

[Normal]

00:05:971 (5) - New Combo
00:10:270 (1) - replace this with a spinner, looks and plays better
00:22:971 (4) - New Combo
00:29:102 (4) - ^
00:38:300 (1) - Start at 00:38:519 and make it 2 ticks shorter
00:38:300 - if ^ add note
00:52:533 (4) - New Combo
01:03:701 (4) - 2 grids right
01:15:964 (3) - move to 01:15:745
01:24:942 (5) - New Combo

[Hard]
00:10:927 (1) - Replace with spinner
nice

[Insane]
00:10:927 (1) - Replace with spinner :p
Awesome

Good map
/me gives you star~
Topic Starter
Haneii
Used all your suggestions, Thank you KillerRind
ririco
my hitsound request
i hope you like it ;)
Normal :
00:00:432 (1) add whistle
00:02:278 (3) add whistle onto the reverse and the end
00:04:125 (4)-^
00:05:971 (1) add whistle in the end of the slider
00:06:894 (2,3,4,5) add whistle
00:12:460 (1) add finish
00:12:898 (1) remove the whistle add clap
00:14:650 (2) add clap
00:15:526 (2)-^
00:16:402 (4) - ^
00:17:716 (1) - remove the whistle for the start of the slider add it to the end
00:21:657 (3) - add whistle in the start and in the reverse and add clap in the end
00:23:409 (2) - clap
00:25:161 (2) - clap in the end
00:27:789 (2) - add whistle in reverse and clap in the end
00:29:102 (4) - remove the whistle and add clap
00:31:730 (1) - clap in reverse and whistle in the end
00:33:044 (2) - whistle
00:33:482 (3) - a clap with whistle
00:33:920 (1) - clam in the end
00:35:234 (2) - ^
00:38:300 (1) - whistle
00:38:519 (2) - finish in the end
00:40:927 (1) - add whistle in reverse and clap in the end
00:43:336 (1) - whistle in the end
00:44:212 (2,3) - whistle
00:45:088 (1) - whistle in the end
00:45:964 (2,3) - whistle
00:46:621 (4) - add whistle in all slider
00:47:497 (5) - whistle
00:48:811 (2) - clap in reverse and whistle in the end
00:50:124 (3) - whistle
00:50:562 (1) - clap
00:51:438 (3) - ^
00:54:066 (3) - whistle
00:59:321 (2,3) - clap
01:00:416 (1) - whistle
01:01:292 (3,4) - ^
01:02:387 (1,2,3,4) - clap
01:05:453 (2) - finish
01:07:205 (3) - clap
01:08:956 (3) - ^
01:09:394 (1,2) - whistle
01:10:051 (3) - clap
01:10:927 (4) - ^
01:12:022 (1) - whistle in the end
01:13:336 (2,4) - clap
01:15:745 (3) - finish
01:16:402 (1) - clap
01:17:497 (2) - finish
01:17:935 (1) - clap in the end
01:18:811 (2,3) - whistle
01:22:095 (4) - ^
01:22:314 (5) - clap
01:23:628 (2,3,4,1,2) - whistle
done with normal
Hard :
00:00:432 (1,2,3,4,5) - whistle
00:04:125 (6) - clap in reverse and whistle in the end
00:05:971 (1,2,3,4,5,6,7) - whistle
00:10:927 (1) - finish
00:13:117 (3) - clap
00:13:117 (3) - ^
00:14:869 (1) - whistle
00:15:526 (2) - clap in the end
00:16:621 (1,2,3,4) - whistle
00:17:497 (1,2) - clap
00:18:373 (3) - clap and whistle in the end
00:19:029 (4,5) - whistle
00:19:467 (6) - whistle in reverse and clap in the end
00:20:124 (1) - whistle
00:20:343 (2) - clap in reverse and whistle in the end
00:21:000 (3) - whistle
00:21:657 (1) - ^
00:22:314 (2,3) - clap
00:23:628 (1,2,3,4) - ^
00:25:818 (3,4) - ^
00:27:570 (3,4) - whistle
00:28:008 (5,6) - clap
00:28:884 (1) - whistle
00:30:635 (1,2) - ^
00:31:073 (3,4) - clap
00:31:511 (1) - clap in the end
00:32:168 (2) - whistle
00:32:825 (4,5,6) - clap
00:34:139 (1) - whistle
00:35:234 (3,4,1,2) - clap
00:36:110 (3,4,5,1) - whistle
00:37:205 (2,3) - both clap
00:38:081 (1) - whistle
00:38:956 (3,4,5) - clap
00:40:927 (1) - whistle
00:41:803 (3,4,5) - clap
00:43:336 (1,2,3,1,2,3) - whistle
00:46:840 (1) - clap
00:47:716 (3) - whistle
00:48:154 (4,5,6) - clap
00:48:811 (7,8) - whistle
00:50:562 (1,2,3,4,5,6,7,8,9) - clap
00:54:504 (1,2,3) - whistle
00:55:818 (1,2,3,4,5) - clap
00:57:570 (2) - whistle
00:58:227 (3) - ^
00:58:446 (4,1,2) - clap
00:59:321 (3,4,1,2,3,4,5) - whistle
01:02:168 (1,2,3) - ^
01:03:701 (1,2,3) - clap
01:04:139 (4) - whistle
01:04:796 (5) - ^
01:05:015 (6) - whistle and clap in the end
01:05:672 (1,2) - whistle
01:06:329 (3) - clap and whistle in the end
01:06:986 (4,1) - whistle
01:07:424 (2) - clap and whistle in the end
01:07:862 (3,4,5) - whistle
01:09:175 (1,2,3,4,5) - clap
01:12:460 (1,2,3,1,2,3) - whistle
01:14:212 (1,2,3,4) - clap
01:15:307 (5,6) - whistle
01:17:059 (4,5,1,2,3) - ^
01:18:811 (4) - whistle and clap in the end
01:19:467 (1,2) - clap
01:19:905 (3,4) - whistle
01:20:781 (5) - whistle and clap in the end
01:21:438 (1,2,3,4) - clap
01:22:314 (5) - whistle
01:23:190 (1,2,3,4,5) - ^
done
sorry i cant do insane :o
and ya have star it nice map i like it ;)
loveFantasy
hi

nice map, i can see no error and you may ignore my suggestion :)

[General]
was expecting hitsounds a bit louder

[Normal]
<01:00:635> (2,3) remove 3 and extend 2 (by 1/2 beat) will make it more like a normal
<01:02:168> add a note here
<01:15:745> (3) stack with endpoint of slider?
<01:18:592> add a note here

[Hard]
<00:55:818> (1~) dislike :(

[Insane]
<00:12:898> (2) dont like this, you should move 1 outside and place 2 at the end of slider, just like other part
<00:27:789> (5) i think the distance between 4,5,6 should be the same
also you use some jump like 1 3 2 4 in later part, i personally hope you rearrange these into something else

overall a smooth and comfortable map, but the spacing in Insane may be picked by BAT/MAT..i'm not sure

star :)
- Kamito -
star ~ *w*
Neko_Ray
General
Delete .osb file
Add tag: lepidopodus or lepidon!

Hard
00:42:460 (5): Add repetition

Insane
00:42:460 (6): Add repetition?

Good song, good map~
Topic Starter
Haneii
All done (although still finishing up the hitsounds).Thanks for the mods - S e k a i -, loveFantasy, and Neko_Ray
Thana_
Since you dont like the Background, how about you take the Naruto OVA as Background Video.

And as Image you can take something from the newest Ending. Like the Naruto Sakura drew on the Window. Its kinda symbolic and fits to the Song.

Or the Part where Naruto and Saske are watching the Shooting Star. Sry that i cant help you with the Beatmap. I'm a total noob in that.
* for you.

I have 3 Pictures for you, maybe you like one of it. If not sry that i bothered you.








Uploaded with ImageShack.us
Topic Starter
Haneii
Thank you, I really like the last one.

Not sure how about the dimension though...

I'll see what I can do :)
Thana_
¬[Normal]
Isn't the Second Spinner a bit long? I played it in Osu! and Catch the Beat.

The Music and singing begins but i'm still in the Spinner / Catch Spinner Fruits.
Topic Starter
Haneii
4 seconds is too long?

If I started when the singer starts singing again it would be to early after a spinner and might be too hard for a normal. Not too sure about this. I guess I'll ask around for more opinions on that spinner, thank you ^_^
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

General
  1. Set offset of first timing section to 202. Current doesn't follow time signature x_x.
[Normal]
All looks cool.

[lepidon! - Taiko Oni]
  1. Make or ask someone to make Taiko diff background image.
  2. Remove video from backgroung on this stage, cause it looks ugly when half is off screen.
[Hard]
Same here. :D

[Insane]
Evil Approach Rate >w<, but map is still great.

Perfect great map :D Starrr
Topic Starter
Haneii
Done

Asked someone to make the taiko bg and removed video :)

Thanks for the star and mod ShaggoN
ouranhshc
Folder
comboburst 1x1?


Normal
00:08:957 (T) - this section on hard and insane have Normal Hitsounds
01:15:964 (3) - move this back to the white tick?
01:24:942 (1) - remove new combo

Hard - why does this have Normal Hitsounds but [Normal] has soft hitsounds
00:33:482 (x) - add a note here?

Insane
01:11:803 (1) - spinner feels unnecessary for how short it is IMO. map it instead?
Topic Starter
Haneii

ouranhshc wrote:

Folder
comboburst 1x1? Something wrong?

I'm gonna redo the hitsounds on everything either tomorrow or later this week so I left them unchanged for now


Normal
00:08:957 (T) - this section on hard and insane have Normal Hitsounds
01:15:964 (3) - move this back to the white tick? Done
01:24:942 (1) - remove new combo Done

Hard - why does this have Normal Hitsounds but [Normal] has soft hitsounds
00:33:482 (x) - add a note here? No thanks, but I'll keep this in mind. If this gets suggested a couple more times, then I'll most likely add it (or remap it slightly different)

Insane
01:11:803 (1) - spinner feels unnecessary for how short it is IMO. map it instead? Mapping it feels odd since it feels like/sounds like a spinner to me. It now starts a full note earlier though

Thanks for the star and mod ouran
Kurowolfe
Hi hi!
I tried all the maps in your song, and here's what I can say about them:
kurohacker's mod (^^)
[Normal]
There are some notes that are too far from each other, like 0:43:336. Since this is a Normal map, I suggest that you stick to the distance spacing.

0:19:905 - You might want to put a circle here.
0:31:730 [8] - Maybe a new combo here?

[Hard]
Same advice regarding spacing here.

0:31:511 [1-3] - You might want to align these three in a straight line.

[Insane]
I think you'll need to put different hitsounds here.

0:16:621 [7&8] - Add whistles to the end of [7] and on [8].
0:23:409 [7&8] - Same here.
0:30:635 [1&2] - Add whistles here.
0:40:051 [8&9] - Same here.
0:40:489 [11] - Maybe a finish here?
0:53:409 - Maybe add a circle here?
0:54:285 - Same here.
1:23:409 [2&3] - Move one grid left (grid level 3)

[lepidon! - Taiko Oni]
Feels OK, maybe just increase the hitsound volume a bit, so that the taiko's rhythm can be heard.
Maybe the creator doesn't want to cover the drums' sound in the background, but since the taiko is following the drums anyway,
I don't see any harm in making the taiko louder.

I like the song, despite me not being a Naruto fan anymore (used to be one, but I lost my interest as the story goes). So, here's a star for you~
All the best with your maps! :)
DaxMasterix
Retry... Good map Haneii-San ^^
Lucky Star!*! For you~ ;) XD
Topic Starter
Haneii

kurohacker wrote:

Hi hi!
I tried all the maps in your song, and here's what I can say about them:

[Normal]
There are some notes that are too far from each other, like 0:43:336. Since this is a Normal map, I suggest that you stick to the distance spacing. I did use DS, I just use larger spacing than most mappers. Don't worry though they're still easy to hit for beginners imo

0:19:905 - You might want to put a circle here. The pause there is intentional + I map to the vocals. Might add it though since you're not the first to suggest this...
0:31:730 [8] - Maybe a new combo here?sure

[Hard]
Same advice regarding spacing here.

0:31:511 [1-3] - You might want to align these three in a straight line. Done

[Insane]
I think you'll need to put different hitsounds here.

0:16:621 [7&8] - Add whistles to the end of [7] and on [8].Done
0:23:409 [7&8] - Same here.Done
0:30:635 [1&2] - Add whistles here.Done
0:40:051 [8&9] - Same here.Done
0:40:489 [11] - Maybe a finish here?Done
0:53:409 - Maybe add a circle here?Circle here feels wrong/odd to me
0:54:285 - Same here. ^
1:23:409 [2&3] - Move one grid left (grid level 3)Done



I like the song, despite me not being a Naruto fan anymore (used to be one, but I lost my interest as the story goes). So, here's a star for you~
All the best with your maps! :)

Thanks for the star and mod kurohacker


DaxMaster wrote:

Retry... Good map Haneii-San ^^
Lucky Star!*! For you~ ;) XD
Thanks Dax <3
Bessy
:) Hi~

[General]

With all solo diff:
00:08:957,00:58:008,01:26:037(line) - use normal sound better than soft.And plz use 50% of max volume.it is loud now especially [insane].

Disable countdown.

[normal]

00:03:663(3) - whistle here
00:05:509(4) - ^
00:06:894(2,3,4,5) - whistle on 3,5
00:10:270(1) - start extend to 00:08:957,end still at 00:12:460.And finish on it.
00:31:730(1) - whistle at start and end of it
00:40:489(X) - add a note ,and finish
00:41:803(1) - whistle here
00:44:431(3) - ^
00:46:183(3) - clap here
00:47:059(4) - ^
01:02:825(2,3,4) - clap on 2,4
01:05:453(2) - clap
01:07:205(3) - ^
01:08:957(3) - ^
01:13:336(2) - ^
01:14:212(4) - ^
01:15:964(3) - ^
01:22:095(4) - ^

[hard]

00:07:355(5,6,7) - whistle on 5,7
00:10:927(1) - same as normal diff.
00:13:774(4) - clap here
00:15:526(2) - ^
00:17:278(4) - ^
00:22:533(3) - ^
00:24:285(4) - ^
00:27:789(4) - ^
00:28:008(5) - remove clap here
00:31:292(4) - clap here
00:35:672(1) - ^
00:36:329(4) - ^
00:42:022(4) - whistle
00:42:679(5) - ^
00:42:898(5) - clap
00:44:431(3) - whistle
00:46:183(3) - clap
00:48:373(5) - whitle
00:51:000(1) - ^
00:58:446(4) - clap here
00:59:321(3) - ^
01:00:197(4) - ^
01:01:073(3) - ^
etc..put clap on white line,pattern like Clap-no-Clap-no-Clap...

[insane]

hitsound suggstion is same with others.
And 00:10:927(1),dont forget to make it same with others.

good map~

star~
Topic Starter
Haneii
Thanks for the mod and star Gabriela Robin!
Shiirn
General
You need alot of work with the sliders. PM me ingame!
More combocolors would be nice.
Kiai should start at 56:913 and newcombos set to start there.

Normal
00:06:894 (2,3,4,5) - These can be placed better.

Hard
-1 AR

Insane
Lower volume for the first bit.
00:06:894 (4,6) - These would make for good jumps.
The whistles start and just disappear?
And the opposite of the first bit - the last part is too soft. Raise volume.
01:20:343 (3,4,5,6,7) - I'll teach you how to make this perfect.
Topic Starter
Haneii

Shiirn wrote:

General
You need alot of work with the sliders. PM me ingame! Will do :)
More combocolors would be nice. Sure. Now I just need to decide on what colours
Kiai should start at 56:913 and newcombos set to start there. Naw, don't really like the fountains appearing then. I'm considering to start it even later than what it's set to now though :/

Normal
00:06:894 (2,3,4,5) - These can be placed better. I really don't see why this wouldn't be good enough, wish you gave me a suggestion. Would you rather me arrange it differently? Use sliders instead? now this part will bug me for weeks to come :P

Hard
-1 AR Sure

Insane
Lower volume for the first bit. Done
00:06:894 (4,6) - These would make for good jumps. You're right :D. YAY MORE JUMPS!
The whistles start and just disappear? Added more whistles - I feel sorry for the next person who mods the map...their poor ears :(
And the opposite of the first bit - the last part is too soft. Raise volume.okay
01:20:343 (3,4,5,6,7) - I'll teach you how to make this perfect. okay :D
Thanks for putting up with this narutard map of mine shiirn <3
Selee
[General]

  • Remove all useless countdowns?

    Disable all letterbox during break since you have a video.

    There're two .osb file..delete them?

    Combo color?..Since the video is kinda gray style, increase some R Y B scale like...
    Combo1 : 204,200,221
    Combo2 : 221,176,177
    Combo3 : 227,230,196

    Tick rate 1 sounds better to me...

    00:40:927~00:54:504 (T) - use soft hitsounds for this part would make a better flow.
[Normal]

The slider velocity is a little high...

  • 00:24:729 (1,2) - Stacking (Use 0.0x spacing and disable grid snap)
    01:01:736 (3) - Have to say it's really hard to hit...the drum is 1/4 beat after, also it's single stacked note...I suggest not to stack or just remove this and add a reverse for 01:00:641 (2)...btw, the note isn't prefectly stacked...
    01:25:380 (6,7) - Use a 0.75x slider to replace these?
[Hard]

Ahhhhh...Full of 1/2 beats...

  • 00:13:774 (4,5,6) - Stacking
    00:22:752 (4) - Remove 1 reverse?
    00:51:219 (2,3) - Stacking
[Insane]

The points/beats of Insane are similar to Hard, change some setting?

AR9 doesn't fit the song/map style ._. ... Well, the low BPM causes low note density; AR9 would look really awkard with low intensity. Furthermore, it isn't a song with lots of 1/4 beats...

So here's a solution...HP+2, AR-1

Too much hidden notes...= =

Also try to start triple 1/4 from redlines and end at whitelines; it would help the mapset flows better.

  • 00:16:949 (8) - Remove whistle and move 1/2 beat forward
    00:23:409 (1) - New combo and remove whistle end?
    00:23:738 (8) - Remove whistle and move 1/2 beat forward
    00:40:380 (X) - add a note?
    00:57:460 (X) - ^
    00:57:679 (X) - ^
    00:57:789 (7) - add note at 00:57:789 and 00:57:898, then start slider at 00:58:008, end 00:58:227?
    01:07:314 (2) - Move 1/2 beat forward?
    01:22:971 (X) - though there's no vocal, I suggest add a note with clap here.
hmm, star~
Weez
Oh look random mod :)
I'm bored...

General
- Open the .osu file for all diffs and change the audio lead in to 1000 (also try changing them to 1500?)

Normal
00:12:898 (1) make the slider end on the previous white tick
00:13:774 (2) ^same
00:17:716 (1)^
00:18:592 (2)^
00:58:446 (1,2) Spacing

Hard
~Fine~

Insane
Suggestion
01:11:584 (1) Delete this and make a slider from 01:12:022 to 01:12:460

Good map and good luck ^^
Leorda
Hi hi Haneiiiiiii

WARNING! Long mod post......

Normal
00:12:898 (1) - Try move it closer from spinner. It's too far from spinner, or the average player will hard to reach this during gameplay. Also, please end it at 00:13:336
00:13:774 (2) - End to 00:14:650. It doesn't have a rhythm for me
00:17:716 (1) - Can you please, no jump on normal diff? It's a bit difficult for average player during gameplay. Also, end it to 00:18:154
00:18:592 (2) - End to 00:19:467. It doesn't have a rhythm for me
00:30:854 (6) - Inconsistent spacing (When I move this note, it automatically move right. I can't move left if I already move right)
00:38:300 (1) - Inconsistent spacing
00:43:336 (1) - ^ (You should end up with this http://puu.sh/1jVF)
00:58:446 (1) - A bit too far from spinner, or the average player will hard to reach this during gameplay
01:10:051 (3) - Inconsistent spacing (Actually, I know this is has inconsistent spacing from Coordinate System on upper-right, lol)
01:12:022 (1) - ^
01:16:402 (1) - If you mean this is jumps for normal diff, then no. It's inappropriate for normal diff
01:25:380 (6) - IMO, slowdowns can be confusing for average player. But, since this slider is little slower, it's up to you

Hard
00:15:526 (2) - Inconsistent spacing (Actually, I know this is has inconsistent spacing from Coordinate System on upper-right, lol)
00:25:161 (2) - Clap?
00:26:037 (4) - ^
00:28:884 (1) - Move it to this to make spacing consistent http://puu.sh/1jXm
00:54:504 (1) - Inconsistent spacing (Actually, I know this is has inconsistent spacing from Coordinate System on upper-right, lol)
01:23:190 (1) - ^

Insane
* I agree with Selee that Approach Rate 9 is not fit

00:20:781 (3,4) - If you keep it like this, player would be confuse where should click. Circle or Slider? To resolve this, unstack (3) and move further away.
00:22:533 (4,5) - ^
00:24:942 (2,3) - ^
00:38:081 (1,2) - ^
01:05:891 (2) - New combo?
01:08:081 (5,6) - Same issue as 00:20:781 (3,4)
01:16:402 (2,3) - ^
01:22:095 (5,6) - ^

Pleaseeeee!!!! Don't mad at meeeee!!!!!
Topic Starter
Haneii
Too tired to do a response to the last 3 mods, especially when I used nearly all of your suggestions. If you do want me to post a feedback just let me know.

Leorda wrote:

Insane
00:20:781 (3,4) - If you keep it like this, player would be confuse where should click. Circle or Slider? To resolve this, unstack (3) and move further away. I don't think it's confusing at all, especially at an Insane level.
For the case of the AR9 on the Insane....I really want to keep it. If this will stop the map from getting ranked the I'll eventually be forced to lower it. So far a handful of people have told me to lower it. Why am I still being stubborn? It's because I like playing it on AR9. It doesn't fit the song you say?....i really think it does though (maybe?) :oops: Dammit >_<

Thanks for the stars and mods Selee, Weezy, and Leorda
Ignacio_old
i like it :D
Ekaru
Insane:

00:12:679 (1,2,3) - That 2's positioning looks ugly IMO.
01:11:584 (1) - This spinner felt weird. It comes up suddenly, doesn't make much sense, and gives you like no time afterward to recover due to its short length. Just awkward.

Otherwise, I can read it so, since it's an Insane, I'd say it's good to go.

lepidon! taiko:

It's lepido. I'm not even going to bother; there won't be anything to find.

Hard:

On Hards, you should map more to the melody. This prevents the map from consisting of really long 1/2 streams, which is this map's only problem, and it usually results in about the right difficulty level for a Hard. If you mapped more to the melody, it would make this difficulty much funner and less like an Insane Lite.

Normal:

00:40:489 (3) - Just move this from under that slider end. It just plays weird.

Overall, a solid mapset, except that Hard is, sorry to say, not fun to play. It just feels like an Insane Lite. It's rankable and stuff, it's just not fun, sorry. :/ Star, though, because it's rankable and Normal and Insane are <3.
ztrot
am I the only one that thinks the bpm should be 130 for the start then pick up to 137?
Topic Starter
Haneii
Thanks for the mod and star Ekaru. Sorta remapped hard - not looking too good T_T. I might just delete the diff and start from scratch when I get the time.

New BG ^_^ - although it's lacking in moisture :/


ztrot wrote:

am I the only one that thinks the bpm should be 130 for the start then pick up to 137?
That's what it's already set to - unless I'm misunderstanding.
ztrot
Hmm last time I checked it I only saw one offset but it's fixed now.
.. or I'm going crazy
Topic Starter
Haneii
Its been 2 months since the last timing change lol - you either had a really old version of the map or...

Age associated memory impairment - It has begun! :O

j/k :P
ztrot
I do have a really old ver i noticed I do't even have a BG LOL
rust45
[Timing]
Very Nitpicky, but set the offset for the first offset on every map to 1610, I know you'll have notes before the offset, but that doesn't matter, this makes the stanza's make sense on the main menu. Also, the Vocals seem to be out of time with the music making it kinda hard to play.

[Normal]
OD seems a bit high for normal, just throwing that out there.

[Hard]
00:12:667 (1) - For some reason I kept missing this, and I don't know why, I think it may be a tad close to the spinner for a hard.

[Taiko]
The first offset is useless and the second one should be 1610 like the others. And the last offset is inconsistent with the other maps as well.

Pretty good mapset, had some fun with Insane, and I believe I am right about the vocals being out of time as I did better in the sections that followed the music.
Kiddo-Kun
[Normal]
01:25:368 - End this to the white tick. Sounds weird IMO.
00:29:090 - Maybe add a new combo on this one to match the combo pattern on the previous part like this. (00:12:886 (1,2,1,2,3,4,5) - )

[Insane]
Is this your first Insane? It's really nice ^^

Nice map ^_^
Star~
wmfchris
taiko mod... >_<

00:43:555 - d-d-k-d-d---d-d-k?
01:17:059 - dkk---dd(or kd)

8/10 for me
quite good~

no kd~
lepidopodus
arien666
[Normal]
00:58:434 (1) - [Suggestion] New combo for fix AIMod glitch?

[Hard]
01:24:711 (1) - Start from 01:24:930 :3?

[ztrot's Insane]
00:40:258 (5,6) - [Nazi] How about move 1 grid right to fix nazi spacing?

[Insane]
:3

[lepidon! - Taiko Oni]
00:17:497 (24) - don?
Good anyway >_>



Naruto >_>
Topic Starter
Haneii

arien666 wrote:

[Normal]
00:58:434 (1) - [Suggestion] New combo for fix AIMod glitch? Done

[Hard]
01:24:711 (1) - Start from 01:24:930 :3? Okay

Naruto >_> Yup, I'm tired of mapping Naurto too >_< Still have another set besides this one in pending XD



Thanks for the star and mod arien ^_^
lepidopodus
@arien666: that note was intentional.

I fixed something else lol

Download: Aqua Timez - Mayonaka no Orchestra (TV Size) (Haneii) [lepidon! - Taiko Oni].osu
friendok
timings getting better :3
great song too xD
Jarby
00:00:456 (1) - My concern with this is that the vocals actually come in a bit earlier than this object. Roughly 1/8 I'd say, but it would be a bad to add a new offset to match it. I'd just remove this note and possibly the slider after it, replacing it with a circle at the end where the first timing section starts.
Resnap inherited sections with kiai time starts/ends. Also, is the one at 00:40:915 supposed to have the first object retain the normal sound? It looks like a result of the snapping, so I'm just asking to be sure.

Normal:

00:17:704 (1,2) - I find the spacing decrease a bit random, to be honest. Increase it to avoid confusion, there's not really much room for leniency on spacing shifts in easier difficulties.

Hard:

01:23:178 (1,2,3,4,5) - Move one space to the left, it got misaligned a bit somehow.

Insane:

01:05:879 (2) - Considering the big jump, I'd put the new combo here and remove it from the previous object.
01:19:893 (2) - Considering the big jump, I'd put the new combo here and remove it from the previous object.
Topic Starter
Haneii
All done~

Thanks for the mod and star Jarby >w<
Zekira
Someone give a metronome to the vocalist. Way to get off beat.

130.00 - 1568
137.00 - 8952
IceBeam
[General]
Cut Kiai at 01:26:032?

[Normal]
AR 5 seems high for the easiest difficulty,even if it's used to be Normal.

00:37:857 (4) - Hmm..maybe move this note to previous red tick (00:37:638) and 00:38:295 (1) to 00:38:076 then?
01:03:258 (3,4) - Move both to previous red ticks? And add a note to 01:03:915?
01:18:806 (2) - Finish?

[Hard]
AR 7 works better?

00:14:864 (1) - Fix distance? It's too close to previous object.
00:54:499 (1) - Finish?
01:01:287 (4) - ^
01:08:295 (5) - ^

[ztrot's Insane]
00:18:368 - Sounds better w/o clap imo.
00:19:462 - Finish?
01:04:791 - ^
01:06:543 (4,5) - Spacing seems wrong to me. Distance between (3) & (4) is similar to (4) & (5),so it confused be during test play.

[Insane]
00:49:024 (2) - Maybe something like this:
00:53:623 (5,6,7) - Kinda sudden jumps,maybe point them out in new combo at least?
00:54:499 (1) - Finish?
01:12:674 (1) - Start this combo from 01:12:017 (8)?
01:20:338 (2,3,4,5,6) - I think this pentagon-spaced circles could look better.Maybe like this:

Nice mapset and song.
Star and good luck,Haneii.
Topic Starter
Haneii
Fixed/used nearly all of your suggestions for my difficulties.

Tried my best at fixing the slider and pentagon T_T

Thanks for the mod and star IceBeam >w<
Roddie
Hi.

  1. Remove the combo burst. It's not showing in the playing field so I'm not sure why you still have it in the map's folder.
  2. Remove the folder called "New folder". There isn't much use for it.
Normal:
  1. 00:02:260 (2)-Add a whistle on the end.
  2. 00:04:104 (3)-^?
  3. 00:37:419 (3)-Add a clap.
  4. 00:38:514 (2)-Add a clap on the end?
  5. 00:43:331 (2)-Add a whistle on the end.
  6. 00:45:083 (1)-^
  7. 01:22:090 (4)-Add a clap.
Hard:
  1. 00:03:644 (4)-Add a whistle.
  2. 00:04:106 (4)-Add a whistle on the end.
  3. 00:12:893 (2)-Add a clap.
  4. 00:15:521 (2)-Add a clap on the end.
  5. 00:18:149 (4)-Add a clap.
  6. 00:21:652 (1)-Add a clap on the beginning.
  7. 00:22:747 (4)-Add a clap on the end.
  8. 00:25:156 to 00:39:170-There are some claps missing. :( Add them in as you see fit.
Taiko Oni:
  1. 00:33:258-ddkd?
  2. 00:47:492-Big Don.
ztrot's Insane:
  1. 00:03:183 (5)-Add a whistle on the end?
  2. 00:24:718 (6)-It feels like there should be a new combo here.
  3. 00:28:222 (1)-Remove new combo?
  4. 00:28:660 (2)-Put a new combo here?
  5. 00:37:638 (8)-Add a finish on the end.
  6. 01:12:674 (1)-Put a new combo here.
Insane:
  1. 01:12:017 (1)-Add a finish (1)-Add a finish on the beginning.
  2. 01:24:937 (1)-Add a finish.
And that's it.

Good luck, marii!

Star!
RobotoRaccoon
8-)
ztrot
where is the love
pkhg
Here my guest diff.

Enjoy it.
ztrot

pkhg wrote:

Here my guest diff.

Enjoy it.
She isn't accepting any more guest diffs at this time. Please understand.
lepidopodus

Roddie wrote:

Taiko Oni:
  1. 00:33:258-ddkd? Well, to keep this one easy I avoid using relativly rare patterns this time.
  2. 00:47:492-Big Don. Intentionally restricting big notes to spare them for epic parts, sorry.
Here's my response, thanks for modding.
Shiro
IRC mod. Included mainly hitsounds fix, and a (very long) slider fix for Insane. =p

chat log
19:44 <Odaril> : let's go for a IRC mod.
19:44 <Haneii> : hai
19:44 <Odaril> : add ed to the tags ?
19:44 <Odaril> : for "ending"
19:44 <Odaril> : and for short XD
19:44 <Haneii> : it does have ending in tags
19:45 <Odaril> : but not "ed" !
19:45 <Haneii> : if i searched ed in search i wouldn't get results
19:45 <Haneii> : its too generic
19:45 <Odaril> : okay, as you wish
19:45 <Haneii> : actully 16 is too...wow gotta remove that
19:46 <Odaril> : huh, why does Insane start earlier ?
19:48 <Haneii> : which one
19:48 <Haneii> : oh mine. why not?
19:48 <Odaril> : The question to ask is... "why ?"
19:48 <Odaril> : It's not consistant to have several starting points in a map
19:49 <Haneii> : it's only that diff though
19:49 <Haneii> : the others match
19:49 <Haneii> : right, not consistent...ummm
19:50 <Haneii> : I guess I like inconsistency
19:50 <Odaril> : ;~;
19:51 <Odaril> : why you refuse everything :(
19:51 <Haneii> : naw, I just don't want to change that/like it the way it is
19:51 <Haneii> : lol Odaril, and it kills me inside with every no
19:51 *Odaril shrugs
19:51 <Odaril> : you're free to
19:51 <Haneii> : The other diff actually did start at the same time as insane (normal and hard)
19:51 <Odaril> : yeah, that's why it bugged me
19:52 <Odaril> : well, for Normal
19:52 <Odaril> : use the biggest circle size ?
19:52 <Odaril> : Also I think you should reduce the difficulty settings, that's quite big for the easiest diff of the mapset
19:52 <Odaril> : imo
19:52 <Haneii> : lol you my 0.9 spacing huh
19:53 <Odaril> : nono
19:53 <Odaril> : the difficulty settings
19:53 <Odaril> : AR, OD, HP drain
19:53 <Haneii> : yeah i know
19:54 <Haneii> : i mean, i always get suggested to use a higher circle size because of my spacing on easier diffs
19:54 <Odaril> : not because of spacing
19:54 <Odaril> : but I tend to advice people to use the biggest circle size for the easiest diff
19:55 <Haneii> : okay i'll use the highest circle size
19:55 <Odaril> : yay
19:55 <Haneii> : diff settings stay the same though, sorry :p
19:55 <Odaril> : :(
19:56 <Odaril> : nuke è_é
19:56 <Haneii> : lol
19:56 <Haneii> : D:
19:56 <Haneii> : lol that would be great
19:56 <Haneii> : ztrot: Haneii what's your progress on mayonaka
19:56 <Haneii> : me: I GOT IT NUKED HAHAHAHAHS
19:56 <Odaril> : XD
19:58 <Odaril> : 00:02:260 (2,3) - these surprised me because they start on red ticks
19:58 <Odaril> : so you could like
19:58 <Odaril> : nudge them to the next tick
19:59 <Haneii> : lol nearly everything in that sections is on red....I'd have to do a lot more nudging ;)
19:59 <Odaril> : no
19:59 <Haneii> : i'll try it out though
19:59 <Odaril> : the others are fine
19:59 <Odaril> : because they clearly match the lyrics so they aren't surprising
20:00 <Odaril> : but for these two sliders the lyrics are mainly on white ticks
20:00 <Haneii> : okay ^_^
20:00 <Haneii> : done
20:00 <Odaril> : ah
20:00 <Odaril> : actually, it needs more than just nudging forward
20:00 <Odaril> : you gotta kill the repeat and add a circle >< I'm sorry
20:01 <Haneii> : I don't see why that would be necessary
20:02 <Odaril> : because the last repeat doesn't match the vocals if you nudge forward
20:02 <Odaril> : ;~;
20:02 <Haneii> : 00:04:337 (3) - this one?
20:02 <Odaril> : both
20:03 <Haneii> : well when I moved them both I already accepted the fact that they wouldn't be following the vocals anymore....well working on it now,
20:03 <Haneii> : mainly rearranging things at this poin to make it fit
20:03 <Odaril> : tell me when done !
20:06 <Haneii> : done, update diff
20:06 <Odaril> : ah, don't update yet !
20:06 <Odaril> : 00:12:893 (1) - too soon after the spinner ><
20:06 <Haneii> : too late for that lol
20:06 <Odaril> : XD
20:06 <Haneii> : no it isn't
20:07 <Haneii> : it's a whole note away!
20:07 <Haneii> : sucks for me though since i spin so close to the center
20:07 <Odaril> : That's too close !
20:07 <Odaril> : like
20:07 <Odaril> : remember how new players spin
20:07 <Odaril> : they need some time for their aim to rea-okay fine
20:07 <Odaril> : :(
20:08 <Haneii> : this a normal not an easy - if they can't do it they need to practice until they can
20:08 <Odaril> : :(
20:08 <Haneii> : that sounded terrible
20:08 <Haneii> : ;_;
20:08 <Odaril> : well nothing else
20:10 <Haneii> : for the mapset or this diff?
20:10 <Odaril> : diff
20:11 <Odaril> : Hard
20:11 <Odaril> : 00:03:644 (4) - is this following the lyrics ?
20:11 <Odaril> : if yes should be 1/6 later
20:12 <Odaril> : nevermind
20:12 <Odaril> : the singer sucks
20:12 <Haneii> : yeah..this song was a mess to time/map too because of the singing
20:13 <Odaril> : okay my only concern is
20:13 <Odaril> : 00:12:674 (1) - this note is too far from the center of the screen
20:13 <Odaril> : so soon after the spinner
20:16 <Haneii> : okay, moved it closer to the center
20:16 <Odaril> : 00:19:681 - feels weird
20:16 <Odaril> : add notes like
20:17 <Odaril> : here and 00:19:900 - with a clap
20:18 <Odaril> : 00:34:353 (2) - clap on last beat ?
20:18 <Odaril> : 00:32:163 (2) - clap ?
20:18 <Haneii> : debating on it since I recently deleted the note there since my hard was too similar to my insane
20:18 <Odaril> : 00:35:667 (1) - clap ?
20:18 <Odaril> : oh
20:19 <Odaril> : you're free not to
20:19 <Odaril> : 00:37:419 (2) - clap ? ;~;
20:20 <Haneii> : lol added all those claps except 00:32:163 (2) -
20:20 <Odaril> : why not ? :o
20:21 <Haneii> : :)
20:21 <Odaril> : :) isn't an answer è_é
20:23 <Haneii> : although this sounds empty 00:32:820 (4) - would a finish on the end sound too oddÉ
20:23 <Haneii> : and when did my keyboard switch to french ._'
20:23 <Haneii> : i can`t emoticon anymore D:
20:23 <Haneii> : :) thats better - so yeah, your opinion on a finish there?
20:23 <Odaril> : sounds fine
20:23 <Odaril> : though this timing is fubreiogberiurh
20:23 <Haneii> : lol
20:24 <Odaril> : I get terrible accuracy on ztrot's Insane :(
20:24 <Odaril> : OD9 on your Insane D:
20:24 <Odaril> : no no no
20:24 <Haneii> : looooooooooool
20:24 <Haneii> : damit - someone noticed
20:24 <Odaril> : first off the OD is higher than the AR which makes no sense
20:24 <Haneii> : ar used to be 9
20:24 <Odaril> : because AR's supposed to help time the hits
20:24 <Haneii> : then got yelled at
20:24 <Odaril> : Reduce OD to 8 ><
20:24 <Haneii> : so tried to make it harder with od
20:25 <Haneii> : lol sure
20:25 <Odaril> : hey that was ztrot's Insane
20:25 <Odaril> : reduce the OD to 8 in both diffs
20:25 <Haneii> : well mine had a od 9 so i reduced to 8 now
20:26 <Haneii> : umm I'll tell ztrot about his diff
20:27 <Haneii> : sigh now my inssane is easy (why can't i have a crzy ar 9 od 9 diff - no im not trying to make a ctb difficulty/find a loop hole by making a
20:27 <Haneii> : standard map)
20:27 <Odaril> : Insane isn't that easy
20:27 <Odaril> : some of these jumps are troll
20:28 <Haneii> : well it was mapped for ctb not standard
20:28 <Odaril> : play okayish in standard
20:28 <Odaril> : 00:04:106 (8) - make it symmetrical ?
20:28 <Haneii> : yeah i spent a couple weeks trying to make it "standardable"
20:29 <Haneii> : umm odaril...that's my best at making it symmetrical
20:29 <Odaril> : :(
20:29 <Odaril> : let me help you
20:29 <Haneii> : mm even made me a screenshot to follow and I still fail
20:29 <Odaril> : alright
20:29 <Odaril> : first of all
20:29 <Haneii> : shiirn gave me a lesson and it still isn't symmetrical >_<
20:29 *Haneii sucks
20:29 <Odaril> : click the slider
20:29 <Odaril> : ANd hit ctrl+H
20:30 <Odaril> : see how the two points on the circles don't match ?
20:30 <Odaril> : Move the point at the end of the slider so they do
20:30 <Haneii> : what points?
20:30 <Haneii> : @_@
20:31 <Odaril> : click the slider D:
20:31 <Haneii> : oh
20:31 <Odaril> : there are 5 sliderpoints
20:31 <Haneii> : sorry didn't have it clicked loooooooooool
20:31 <Haneii> : okay, so try and make them match
20:31 <Odaril> : okay
20:31 <Odaril> : use ctrl+H to see if they match
20:32 <Odaril> : ztrot lets you choose for the OD on his diff
20:33 <Odaril> : :( why
20:33 <Odaril> : lower it ;~;
20:33 <Haneii> : nope :)
20:33 <Odaril> : not bubbling
20:33 <Haneii> : anyways...I killed the slider
20:33 <Odaril> : >_<
20:33 <Odaril> : not yet !
20:33 <Haneii> : awwwww
20:33 <Odaril> : Are the first and 5th points perfectly symmetrical ?
20:34 <Haneii> : I can't get them to move where I want them...
20:34 <Odaril> : you can :o
20:34 <Odaril> : is grid snap enabled ?
20:34 <Haneii> : yes
20:34 <Odaril> : lock notes ?
20:34 <Haneii> : no
20:34 <Odaril> : also you should be moving the 5th point
20:34 <Haneii> : 5th one isn't the problem
20:34 <Odaril> : Check with ctrl+H regularly
20:34 <Odaril> : oh
20:34 <Odaril> : Just follow my steps ><
20:34 <Haneii> : aww i wasn't suppose to touch the 1st one?
20:34 <Odaril> : Nope
20:34 <Odaril> : ctrl+z go !
20:35 <Haneii> : lol
20:35 <Odaril> : Is the slider back to its first state ? :o
20:35 <Haneii> : yes
20:36 <Odaril> : okay
20:36 <Odaril> : move the 5th point
20:36 <Odaril> : so it's symmetrical to the 1st one
20:36 <Odaril> : check with ctrl+H
20:36 <Odaril> : done ?
20:36 <Haneii> : im sorry brb
20:36 <Odaril> : ;~;
20:37 <Haneii> : back, sorry about that phonecall
20:37 <Odaril> : dw
20:37 <Odaril> : are the first and 5th points symmetrical ? :o
20:38 <Haneii> : i think
20:38 <Odaril> : check with ctrl+H
20:38 <Haneii> : but the slider itself isn't...
20:38 <Odaril> : not yet !
20:39 <Odaril> : okay
20:39 <Odaril> : then
20:39 <Odaril> : move the second sliderpoint so it is symmetrical with the 4th
20:39 <Odaril> : the same way
20:39 <Haneii> : waaait
20:39 <Haneii> : they're not symmetrical
20:39 <Odaril> : >_<
20:40 <Haneii> : okay i think they are now
20:41 <Odaril> : 5th and 1st ?
20:41 <Haneii> : yeah
20:41 <Odaril> : did you move the second as well ?
20:41 <Haneii> : nope doing that now
20:41 <Haneii> : match it with 4th right?
20:41 <Odaril> : yes
20:41 <Haneii> : done
20:41 <Odaril> : now
20:41 <Odaril> : keeping the 3rd ON THE VERTICAL AXIS
20:42 <Odaril> : move it so that when you move it by 1 grid down
20:42 <Odaril> : the slider shortens
20:42 <Haneii> : okay slider shortened
20:43 <Odaril> : now move the point one grid higher
20:43 <Odaril> : your slider should be symmetrical !
20:43 <Odaril> : well, not perfectly, but enough !
20:43 <Haneii> : which point am i moving?
20:44 <Odaril> : 3rd
20:44 <Haneii> : k
20:45 <Odaril> : done ? :D
20:45 <Haneii> : well, when I ctrl+h it still not identical...
20:45 <Odaril> : .-.
20:45 <Odaril> : well, we'll see about it later !
20:45 <Odaril> : did you lower the OD in ztrot's diff ?
20:45 <Haneii> : but the points look symmetrical
20:45 <Haneii> : okay
20:45 <Haneii> : are we done with this diff for now?
20:45 <Odaril> : not yet
20:46 <Odaril> : 00:53:842 (1,1) - remove new combo
20:46 <Haneii> : you don't think the sudden jumps need it? okay :)
20:47 <Odaril> : 01:09:170 (1,2) - move them higher so the spacing with (3) is consitent ?
20:47 <Odaril> : consistent
20:47 <Odaril> : 01:12:017 (1) - clap on end ?
20:48 <Odaril> : update the map so I can check that one slider
20:49 *Odaril pokes
20:50 <Haneii> : im having troubles with 01:10:026 -
20:50 <Odaril> : oh
20:50 <Odaril> : why
20:50 <Haneii> : this whole combo
20:50 <Odaril> : you just need to move (1,2) up
20:50 <Odaril> : and place (3) on the Y axis
20:51 <Haneii> : how does that make spacing consistent
20:51 <Odaril> : 1.00
20:51 <Haneii> : 3's still close
20:52 <Haneii> : okay done
20:52 <Odaril> : update
20:52 <Haneii> : wait, clap next
20:52 <Haneii> : updated
20:53 <Odaril> : let's see
20:53 <Odaril> : lower ztrot's OD D:
20:53 <Haneii> : lool kk give me a sec
20:54 <Odaril> : 00:04:106 (8) - if you want it to look more symmetrical
20:54 <Odaril> : move 2nd and 4th points one grid closer to the vertical axis
20:54 <Odaril> : or 2 even
20:57 <Haneii> : yay it works \o/
20:57 <Haneii> : pretty slider is pretty <3
20:57 <Haneii> : so OD on ztrots diff
20:57 <Odaril> : changed ?
20:57 <Haneii> : can you please tell him your reasoning why like you did me (acc thing when you played it)
20:57 <Odaril> : oh... why :(
20:57 <Haneii> : I guess I don't feel comfortable just changing it when he likes it the way it is
20:58 <Odaril> : well he said you were free to change however you wanted
20:58 <Odaril> : he obviously doesn't care much about it
20:59 <Haneii> : okay - give me a sec
21:01 <Odaril> : tell me when you have updated
21:02 <Haneii> : udated
21:02 <Haneii> : sorry i took so long - seems like freedoms broken >_<
21:03 <Odaril> : yeah
21:05 <Odaril> : ok
21:05 <Odaril> : bubbled

Bubbled.
pkhg

ztrot wrote:

pkhg wrote:

Here my guest diff.

Enjoy it.
She isn't accepting any more guest diffs at this time. Please understand.
:(
I understand.
Topic Starter
Haneii

pkhg wrote:

I understand.
Thank you for understanding.

If you're interested, there is another mapset for this song in pending by Genkishi [LINK]. Why not ask him if you can add your difficulty to that set?

I can help transfer your notes as well as help fix your easy (there are quite a few unrankable sliders + sudden slider slow downs) - just let me know :D
Ayeen_old
Star ~

One thing i noticed in insane is the stack leniency. In play mode some of stacks seem not well placed. Metronome for 2nd timeline is somewhat not very sync with heavy beat~
But that's that...
Kilala
*stars* :3
Topic Starter
Haneii
Thanks for the stars guys >w<

Ayeen, it probably feels off because he doesn't sing to the beat at some points...or so I've been told XD.
-Moccha_chii-
:idea:
blissfulyoshi
I don't think ending is a very important tag, but keep it if you want.

Normal: asymmetrical sliders T_T (sliders with symmetrical points are rarely ever symmetric)
00:18:587 (2) - please make this more symmetrical since I believe that is what you were aiming for
00:29:535 (2) (nazi) - align with 1 (I found this while staring at the editor xD)
01:21:652 (3) - new combo to be consistent with 01:07:638 (1)\

Hard:
Remove "16" from the tags to be consistent with other diffs
00:41:141 (2) - the first edge of the slider is a little sharp imo, so I suggest smoothing out he edge a bit to make the slider look better
00:43:331 (1) - ^

lepidon! - Taiko Oni: fine

ztrot's Insane: (this felt easier than Haneii's Insane, but worth more, oh well)
00:24:718 (6,7,8) - it would look slightly nicer if every single slider matched the curve of the previous slider exactly
01:14:426 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - doing the same pattern a 3rd and 4th time was a little boring for me

Insane:
00:20:776 (3,4) - just going to warn you that people with snaking sliders off hate these type of sliders (not to mention that the stacking with normal notes make some of these sliders look pretty bad)

=======================
Popped over the tag in hard xD. Besides that, the maps were fine overall. I only noticed that quite a few S shaped sliders need improvement in aesthetics and the stacking in Insane should look a little nicer. Fix and I'll recheck and hopefully rebubble. For now, star.
Topic Starter
Haneii

blissfulyoshi wrote:

Normal: asymmetrical sliders T_T (sliders with symmetrical points are rarely ever symmetric) - I suck at sliders (although I'm probably better at making them now..this set was mapped a long time ago o.o)
00:18:587 (2) - please make this more symmetrical since I believe that is what you were aiming for
00:29:535 (2) (nazi) - align with 1 (I found this while staring at the editor xD)
01:21:652 (3) - new combo to be consistent with 01:07:638 (1)\

Done all your suggestions (although not gonna bother fixing every slider in the map; aesthetics aside, it plays as intended.)

Hard: All done
Remove "16" from the tags to be consistent with other diffs
00:41:141 (2) - the first edge of the slider is a little sharp imo, so I suggest smoothing out he edge a bit to make the slider look better
00:43:331 (1) - ^

Insane: - I'm sorry, last time I ever make an Insane ;_;
00:20:776 (3,4) - just going to warn you that people with snaking sliders off hate these type of sliders (not to mention that the stacking with normal notes make some of these sliders look pretty bad)
blissfulyoshi
Please get someone to recheck the first offset. I am getting sections that are over 20ms off.
My suggestion for the first section: 129.5 / 1574-1576

Hard:
01:13:550 (1) - remove new combo to follow the lyrics?

Sorry I missed these the first time. Contact me when you are finished and I'll recheck and hopefully rebubble.
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