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Sasha - Lucky Day

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Total Posts
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Topic Starter
MoonShade
This beatmap was submitted using in-game submission on Dienstag, 3. Mai 2011 at 11:20:18

Artist: Sasha
Title: Lucky Day
BPM: 101
Filesize: 3556kb
Play Time: 02:55
Difficulties Available:
  1. Easy (1,51 stars, 154 notes)
  2. Hard (4,58 stars, 333 notes)
  3. Normal (3,23 stars, 230 notes)
Download: Sasha - Lucky Day
Information: Scores/Beatmap Listing
---------------
Beatmap #6

*Today's your lucky day*
It's my first serious try to get something ranked and I hope you like it :3
AdRon Zh3Ro
[*]Change?
[>]Change!

Timing seems a little off...
>Offset 430 (The very begining of the beat)
>BPM 101.05
>Snap Divisor 1/6, you will need it.

Hard:
>1:06:961 At all endings move 1 snap backwards, in this case to 1:06:862(using 1/6 snap division).

That's all...
Topic Starter
MoonShade

AdRon Zh3Ro wrote:

Timing seems a little off...
>Offset 430 (The very begining of the beat) - It's more easy for me to start at a position where i also start to map, I also think it doesn't play a role as long as the timing is fitting to the song
>BPM 101.05 - 101.00 seems to be perfect in my ears
>Snap Divisor 1/6, you will need it.

Hard:
>1:06:961 At all endings move 1 snap backwards, in this case to 1:06:862(using 1/6 snap division).
Not a bd idea, I will think about that
I tried to change the offset to 9.934 (<=> 430), but i think the beat starts to late, so i guess i will stay with 9.926

I thank you for your mod :3
Mitchrev21
Note 1:06:955, 1:54:480 and 2:56:262 need to be moved back a little.

Other than that i see no problems on hard!!!

NORMAL:

note 2:56:262 needs to be moved back a little

Other than that i see no more problems on Normal!

Easy:

I don't see any problems :3
Topic Starter
MoonShade

AdRon Zh3Ro wrote:

Hard:
>1:06:961 At all endings move 1 snap backwards, in this case to 1:06:862(using 1/6 snap division).

Mitchrev21 wrote:

Note 1:06:955, 1:54:480 and 2:56:262 need to be moved back a little.
fixed~
poisonchan
Hi :3 Quick mode here ^-^
I'm not good modding Easy/Normal so.. D:
Remember, I'm giving you suggestions :3

Hard

Hm, I didn't find anything WRONG here, just a few things with rythym, imo.
Like..
00:55:817 - Add a beat here
00:56:708 - ^
00:57:005 - ^

The song is really fast.. so I dunno if: http://osu.ppy.sh/ss/36575 is going to .. fit.

01:43:341 - Same ^
01:44:232 - ^


01:47:054 - Add a beat here
01:47:203 - ^

02:35:619 - ^
02:36:510 - ^

---
Sorry If my mod doesn't makes sense >w< ~
Good map >w<

starr'd :3
Topic Starter
MoonShade
Hm, I didn't find anything WRONG here, just a few things with rythym, imo.
Like..
Thanks for your mod, but i don't think it's very important to have more circles there.
theMikeAG
Very impressive! I love your choice of song!
The only issue I see is that in Hard the combos at 01:03:391 (1,2,3,4,5) and 02:33:688 (1,2,3,4,5) appear to be following the same pattern, but they aren't symmetrical. Otherwise, great beatmap! :)
Topic Starter
MoonShade

theMikeAG wrote:

The only issue I see is that in Hard the combos at 01:03:391 (1,2,3,4,5) and 02:33:688 (1,2,3,4,5) appear to be following the same pattern, but they aren't symmetrical.
You're right, i didn't noticed that, thank you! :3
gyt
[Easy]
00:18:242 (4) - add clap at the end?
00:19:430 (1) - move it to 00:19:133?
00:37:252 (4) - replace whistle to clap at the end?
00:38:440 (1) - move it to 00:38:143?
01:05:767 (1) - too short spinner for easy diff
01:25:965 (1) - move it to 01:25:668?
01:24:777 (4) - replace whistle to clap at the end?
01:53:292 (1) - too short spinner for easy diff
01:56:856 (2) - delete whistle at the end?
01:59:232 (3) - new combo?
02:08:737 (1) - replace whistle to finish?
02:55:074 (1) - too short spinner for easy diff
BPM is low, so you surely can use some 1/2 beats here, but it's OK, if you don't want changing this..

[Normal]
So I can do the same hitsound suggestions
(00:18:242 (3) - add clap at the repeat, add finish at the end; 00:19:430 (1) - delete finish, etc.)
01:06:856 (3) - move it to 01:06:807? (I really don't understand, why it's here. I think, such 1/6 shift is unrankable)
01:54:381 (3) - ^
01:55:074-02:12:599 - 2x spacing? Maybe use 1.5x? (In easy you used 1x, in hard - 2x)
02:56:163 (3) - 1/6 shifted circle again
good

[Hard]
So I can do the same hitsound suggestions
(00:18:688 (4) - replace whistle to clap, 00:19:133 (5) - add finish; 00:19:430 (1) - delete finish, etc.)
01:06:856 (6) - move it to blue line
01:54:381 (1) - ^
02:56:163 (5) - ^

Cool hard and song. Star!
Topic Starter
MoonShade

gyt wrote:

00:18:242 (4) - add clap at the end?
...
I like having this part without any use of clap sounds :3

gyt wrote:

01:06:856 (3) - move it to 01:06:807? (I really don't understand, why it's here. I think, such 1/6 shift is unrankable)
...
This circle at the end of the chorus seems to be the big issue in my map. I will try this out, if someone thinks it don't belogs there, feel free to post it.

gyt wrote:

[Easy]
01:53:292 (1) - too short spinner for easy diff circle + slider, fixed
01:59:232 (3) - new combo? fixed
02:55:074 (1) - too short spinner for easy diff fixed
BPM is low, so you surely can use some 1/2 beats here, but it's OK, if you don't want changing this.. i won't change it, i think...

[Normal]
01:55:074-02:12:599 - 2x spacing? Maybe use 1.5x? (In easy you used 1x, in hard - 2x) i thought this out, there should be some kind of slow sliders + normal spacing imo, but easy is slow enought, so i left it with 1x... I don't really want to change it
Thanks for your suggestions, they were helpful :3
Blatzk
___________
[noobmod]
¯¯¯¯¯¯¯¯¯¯¯
[Easy]
00:18:242 (4) - Dunno about that one... Mainly you made objects on 1/1 but this one stops at 1/4. Maybe this one could distract beginners in their rhythm.
00:37:252 (4) - ^
01:24:777 (4) - ^
01:05:767 (4) - New combo?
02:55:074 (4) - ^

[Normal]
Overall difficulty -1?
02:53:737 (4,1) - 1. Slider (4) could be weird for some people - 2. Cause of weird slider the fast following object in 1/4 distance can be missed... Maybe better end the slider at 02:54:331 or 02:54:480 - and maybe change the look of the slider.

[Hard]
Hmm... nothing to say here.

Well... Seems like i'm just a beauty modder ;p
But still no massive errors around ^^
So good luck with you map.
___________
[/noobmod]
¯¯¯¯¯¯¯¯¯¯¯
[AiM] JoJo
Nice Map! I love this Song *-*
Topic Starter
MoonShade

bLaTzK wrote:

[Easy]
00:18:242 (4) - Dunno about that one... Mainly you made objects on 1/1 but this one stops at 1/4. Maybe this one could distract beginners in their rhythm. I think this shouldn't distract sb at the end of a slider
01:05:767 (4) - New combo? oh yes... thx :3
02:55:074 (4) - ^

[Normal]
Overall difficulty -1? what?
02:53:737 (4,1) - 1. Slider (4) could be weird for some people - 2. Cause of weird slider the fast following object in 1/4 distance can be missed... Maybe better end the slider at 02:54:331 or 02:54:480 - and maybe change the look of the slider. Distance snap should make clear that the following circle is directly after the slider, but I think about changing it if someone else has the same point
Don't be shy to mod, I appreciate your help and so do other. Thx :3
Deif
These are only tips, you don't have to follow all of them :D

[General]
- 0.43.193 (spin): End at 0.47.648 (or 0.47.945, and remove (1))
- 1.31.015 (spin): End at 1.35.173 (or 1.35.470, and remove (1))
- 2.13.490 (spin): This should start at 2.13.787. I'd also end it at 2.17.945 (or 2.18.242, and remove (1))

[Easy]
- BPM should be reduced to half between 1.54.480 and 2.18.242
- 0.19.133 (x): Add note OR end 0.18.242 (4) at this point
- 0.38.143 (x): Add note OR end 0.37.252 (4) at this point
- 0.41.411 (4): Nazi - Move 1 grid down
- 0.42.005 (5): ^
- 1.25.668 (x): Add note OR end 1.25.668 (4) at this point
- 1.30.718 (6): Move it to 1.30.420
- 1.56.856 (2): This slider should start at 1.56.559
- 2.01.609 (4): ^ at 2.01.312
- 2.06.361 (5): ^ at 2.06.064
- 2.13.193 (x): Add note

[Normal]
- 0.18.242 (3): Nazi - Move the end point of this slider 1 grid right (symmetry <3)
- 0.37.252 (3): ^ 1 grid left
- 1.01.015 (3): ^ 1 grid right
- 1.06.064 (x): Add note
- 1.24.777 (3): The same as 0.18.242
- 1.53.589 (x): Add note
- 1.56.856 (1): This should start at 1.56.559
- 2.01.603 (1): ^ at 2.01.312
- 2.06.361 (3): ^ at 2.06.064
- 2.13.193 (x): Add note
- 2.31.312 (3): Move the end point of this slider 1 grid up
- 2.55.371 (x): Add note

[Hard]
- 1.04.430 (5): Move 2 grids left
- 1.25.222 (4): Convert it into a slider that ends at 1.25.371
- 1.25.668 (5): ^ that begins at 1.25.520 (end: 1.25.668)
- 1.28.341 (7): ^ that ends at 1.28.787
- 1.28.638 (1): Remove note
- 1.29.529 (3-6): Try this pattern - 1.41.856 (7): Nazi - Move the end point of this slider 1 grid left
- 1.51.955 (5): Move 2 grids left
- 1.56.856 (1): This should start at 1.56.559
- 2.01.603 (1): ^ at 2.01.312
- 2.06.361 (3): ^ at 2.06.064
- 2.34.727 (5): Move 2 grids right

Catchy song, I really like it :)
Starred~
Magicphoenix
Go Moon go :D
GabrielRKF
I could be ranked right now.
MusicBoX
And a star for this lucky map. :)
You can see this like a thanks for the mod, but really: Great map. :3
-Lennox-
Ja die map ist awesome :3 Achja... mein stern ist noch gar nicht drauf.

Star~ :D
Sleep Powder
Speed Mod

Offset: I could be the lag I have or...the offset needs to be earlier

[Easy]

01:30:674 (5) - Remove Finish
01:56:664 (2) - If you want this slider to copy the lyrics place on earlier blue tick
02:00:377 (3) - End on blue tick
02:05:723 (4) - Place on earlier blue tick
02:55:624 (2) - Use a Normal Hitsound Finish for this one?

[Normal]

01:55:668 (5) - New Combo
01:56:856 (1) - Remove New Combo

[Hard]

01:30:718 (4) - Remove Finish
02:36:658 (6,7,8) - Spacing (if its not obvious look at 6,7 then 7,8)
02:56:114 (5) - Use a Normal Hitsound Finish for this one?

Overall, I think that the Easy sounds a little weird because of the note placement (not circle placement). The whistle/clap hitsound pattern
in Hard sounds weird. Just opinions though.


Starr'd
Topic Starter
MoonShade

animask wrote:

Speed Mod

Offset: I could be the lag I have or...the offset needs to be earlier fixed

[Easy]

01:30:674 (5) - Remove Finish fixed
01:56:664 (2) - If you want this slider to copy the lyrics place on earlier blue tick I don't want to copy the main lyrics, the slider should copy the background singers, wich starts at the white tick
02:00:377 (3) - End on blue tick fixed
02:05:723 (4) - Place on earlier blue tick see above
02:55:624 (2) - Use a Normal Hitsound Finish for this one? i don't think so

[Normal]

01:55:668 (5) - New Combo
01:56:856 (1) - Remove New Combo
fixed
[Hard]

01:30:718 (4) - Remove Finish fixed
02:36:658 (6,7,8) - Spacing (if its not obvious look at 6,7 then 7,8) fixed, or at least I hope so
02:56:114 (5) - Use a Normal Hitsound Finish for this one? i don't think so

Overall, I think that the Easy sounds a little weird because of the note placement (not circle placement). The whistle/clap hitsound pattern
in Hard sounds weird. Just opinions though.

Please be more precise. I can understand your opinion for easy, but I hope it's not that important. I can't unserstand why the hitsounds in hard are weird, please give me some examples of missplacing so that I can understand your point
Sleep Powder
I just thought it would sound better if...

00:47:937 (1,2,3,4) - Had a clap pattern on every half beat
00:51:947 (3) - Remove Clap at end
00:53:581 (4) - Clap
00:54:323 (7) - Add whistles
00:58:333 (4) - Clap
00:58:779 (2) - Whistle on beginning of slider
01:00:710 (4) - Clap
01:03:828 (3,4) - Whistle,Remove Whistle

It's fine how you had it though.
Topic Starter
MoonShade
Notice that I've tried out your suggestions, but I think I will stick to mine. Thx :3
Aoui_Sempai
Very good song, Strong map. I think that this map will go far... but that might be just from the fact that I played it like 12 times.
Vass_Bass
Hi~

Very nice map, i like it

(Suggestion) May be in first and secong kiai you do only the fountain? i think it's better
And you need storyboard. For that amazing map it's needed

00:41:997 (3) 01:29:521 (2) - - don't do jump in this place, trust spacing

Star~
FireballFlame
Hey!
Offset ist schwierig, aber sollte höher sein würde ich sagen ... ~9.925 vielleicht
Nach dem Ändern die 1. Note in jeder Diff neuplatzieren, AIMod meldet "not snapped"

[Hard]
01:54:330 (1) - Neue Combo eine Note später? Die (6) gehört sonst auch immer noch dazu

[Normal]
01:54:330 (4) - 1 Grid nach rechts für gleichen Abstand
02:53:736 (4) - würde ich am weißen Strich aufhören lassen, ist sonst etwas hektisch an der (1)

Ansonsten find ich nix erwähnenswertes, sehr schöne Map! :)


AdRon Zh3Ro wrote:

>Snap Divisor 1/6, you will need it.
It seems to be somewhere inbetween 1/4 and 1/6 unfortunately... not much that can be done...
Topic Starter
MoonShade
fixed~
BexyChobo
Bin Vollnoob im mappen, aber als Spieler würd ich sagen, die Map rockt!
Danke MoonShade für die Map und dafür, dass du generell nett und kompetent bist!

Kann dir leider keine Tipps geben, alles, was ich übers Möppen weiß, hab ich von dir oder selbst gelernt und beim Spielen hab ich auch keine Kritik zu äußern gehabt ^^

Du musst noch ne insane-difficulty machen :D



GL getting this ranked,

BexyChobo
Vergence
Star..
umm why not add a spinner or something on that very short break?

Download: Sasha - Lucky Day (MoonShade) [Noob Patterns].osu
wmfchris
[Hard]
0:38:439 (1) spacing
1:30:717 (4) left 1 grid
1:45:271 (2) spacing, consider (2) right 2 grids (3) right+up 1 grid
1:50:915 (1) down 1 grid
1:55:657 (2) right 1 grid
2:33:687 (1) down 1 grid
2:55:370 (2,3,4,5) left 1 grid

nice :/

[Normal]
0:22:103 (2) left 1 to 2 grids?
0:36:360 (1) up 1 grid
0:58:043 (2) up 1 grid
1:28:637 (10 left 1 to 2 grids

[Easy]
ok for me.

star~
Kiddo-Kun
I like your mapping style~
Star
Becca
good luck!
Hyguys
Very nice map!

Easy
01:22:994 2 grids up

Normal
00:49:875 1 Tick to right and in all similiar patterns

star
Topic Starter
MoonShade

Hyguys wrote:

Easy
01:22:994 2 grids up ~fixed

Normal
00:49:875 1 Tick to right and in all similiar patterns ~Distance Snap doesn't allow to do this, I think. Can you give me a screenshot?
Doodley
I have never heard this song before but holy hell am I loving it. I also really like the beatmap, it's very well done.

Hard
01:05:469- The patterns and the ones like it (before the breaks) I sorta dislike. Make them more like Normal's.
02:13:192- Move this and the next note somewhere else, muscle memory tells me that it's timed 1/4th (blue tick) of a beat when it's really 1/2 (red tick).

Normal
No real problems.

Easy
No problems.

Love this map. Sorry if I wasn't much help, but I hope to see this ranked. Star, and Merry Christmas!
ziin
This song is so refreshing.

[general]
Just some fyi, the time signature is cut time, ie 2/2. Osu can't do that, so it's easier to count in 4. The BPM should really be 202, but it's not all that necessary. However, there's a lot sixteenth notes due to the swing nature of the song, so you'll have to put in some 1/8 snap interval notes if you're trying to match what he's singing, or the drum offbeats. Try listening to the parts at 25%, and you'll see what I'm talking about.

[Hard]
00:49:875 (2.5) Move to the 8th after.
00:51:657 (2) ^
00:52:251 (3.5) ^
00:54:033 (6,7) ^
00:58:786 (2.0, 2.5 is fine) ^
00:59:380 (3) ^
01:01:756 (3) ^
01:05:469 (1) I really don't like this beat.
01:06:509 (4,5) Move to the 8th after.
So this pattern repeats, and I may have missed some. If you do fix these, I'll come back and recheck. They're awfully hard to hear.
01:30:717 (6) I don't like this beat. Especially not with a finish. however this one fits better in hard than it does in normal or easy.
02:08:291 (1) the beat actually falls on a 1/16th snap here, so you'd have to do 202 BPM to hit it perfectly. Swing songs love their 32nd notes. This is probably not worth fixing.
02:09:479 (1) no beat here.
02:10:221 beat here.
02:13:489 (2) I don't like a beat here, but it fits better in hard than in the other difficulties.
02:54:479 end the spinner here so you can make the "today's your lucky day" like all the previous ones.

[Normal]
Please note that all the notes need the same 1/8th snap interval as they did in hard, so I won't find them all for you in this one.
01:01:014 (3) it's worth a look to see if you want to match the music or leave it.
01:30:717 (6) I really don't like this beat. Especially not with a finish.
01:48:538 (3) worth a look
02:13:489 (5.5) no need for this to be a slider.
02:31:311 (3) worth a look

[Easy]
Again, the 8th thing, but ONLY do it if it's on the end of a slider. 1/8th snap interval is certainly bad for Easy, but I think you're allowed certain leeway when it's on a note you don't actually have to hit.
01:30:717 (5) again, I don't like this beat.
02:13:489 (5.5) no need for this to be a slider.

Seriously the song is awesome, the beatmap's fun (a lot due to the song), but I'm a stickler for stuff matching the way it sounds in the song. Right now I can notice it just slightly, and it sounds so much better on the 8ths (that's actually when I want to hit it too).
two stars~~
jericho2442
Easy
01:56:855 (2) - this slider plays much better if you make it longer so that it can start on 01:56:558
02:01:608 (4) - same
02:03:984 (1,2,3,4,5) - use the rhythm from 02:08:736 (1,2,3,4) for this part and it sound much better

Normal

cant complain about anything here ;)

Hard
cant complain here either.

oh and i dont agree with that 1/8 mod, yes i understand where he is coming from but this maps aint fully follwoing vocals they are also following rhythm, by using 1/8 this map would just become ugly in my eyes, but meh :|
Topic Starter
MoonShade
ziin ~I won't do any 1/8 thing I think, because the map should be playable by the first time you hear it. I also talked to other Mappers if i can map it like this, although it's a swing rhythm, but it seems that a compromise has to be made here. I prefer not so precise on the lyrics, but more playable. Fixed most of the other stuff, though :3

jericho2442 ~fixed
ziin

MoonShade wrote:

ziin ~I won't do any 1/8 thing I think, because the map should be playable by the first time you hear it.
bah I modded this when I was tired. It's definitely not 32nd notes but 24ths as others have said in the thread.

I'd really like for you to reconsider because when I play the version I edited with 24ths instead of 16ths, I'm averaging a 0 +/- 5 ms mistimed hits. With 16ths, I'm getting 5 +/- 5 late. And I'm trying to hit the 16ths on that.

On top of that, the map is harder with 16ths, in a bad way, since you're putting notes where the background music has no audible beat (or rather 10 ms off).

Anyone who can't comprehend a swing beat after hearing a few measures will get it on their second try, and this IS hard. You can use sliders to make the swing stuff easier and actually on time. For our deaf players, they can just think of it as 606 bpm quarter notes.

Download: Sasha - Lucky Day (MoonShade) [swing].osu
wring
star :)
Topic Starter
MoonShade
ziin, I can totally understand that the objects are not accurate to a swing rhythm from the musical point of view. But I've never seen this 1/8 thing EVER in any ranked map and I think my map is playable.

I will wait for more opinions on this, because I'm not quite sure what to do.
Slowmotion_old
Nice! Good job moon ... and i wait for you have a good luck with that map :3
Shiro
Easy
This is a very nice easy. The only thing I'd blame it for though is the constant 1/1 rhythm during the verses...

Normal
I have the feeling that the chorus is copypasted. :/
Tick rate 2 sounds better to me.
02:35:766 (2) - Move it upwards so that it is not hidden by the slider.
02:53:736 (4) - This kind of slider seems confusing for a Normal diff. It's short on the playfield, and longer in the timeline, and I don't think a newer player would think of checking its form to see that it's a wiggle slider.

Hard
Why does this diff use Normal whistles while the others don't ?
00:48:538 (3) - I'm being nazi, but it looks rather bad, albeit playable: it is slightly too close (2).
00:51:657 (2) - I think ziin is right and this sounds better 1/8 after. Though I'd suggest you use a slider then, because the difference between 1/4 and 1/8 is hard to hear, and thus to play.
00:54:108 (6) - Same.
00:58:786 (2) - Same.
00:59:454 (3) - Same but you don't need a slider.
01:01:830 (3) - Same but you'd need a slider.
01:06:583 (5) - Move 1/8 forward and make (4,5,6) a repeat slider ?
01:39:182 (2) - Move 1/8 foward ? Also you should use a slider.
01:41:558 (6) - Same.
01:51:434 (3) - Same.
01:51:954 (5) - Slightly too close to (4) (nazi again).
01:54:108 (5) - Move 1/8 forward ?
02:07:548 (2,1,2) - This is pretty confusing, because of the slow slider and the sudden normal spacing after it. Move (1) so that it's evenly spaced with the two (2) ?
02:22:028 (2) - Move 1/8 forward ?
02:53:217 (3) - Same.
02:55:890 (4) - Same.


Pretty nice map. Call me back when you fixed it.
ziin

Odaril wrote:

I think ziin is right and this sounds better 1/8 after. Though I'd suggest you use a slider then, because the difference between 1/4 and 1/8 is hard to hear, and thus to play.
I was definitely wrong, it's definitely 1/6.
Doomsday
I'm with ziin. 1/6 sounds better I think.
Topic Starter
MoonShade
I tried to fix everything, I done my best to remap the hard's chorus and placed notes with 1/6 beat snap divisor where I thought it has to be done.
Thank you, ziin, Odaril and Doomsday for helping me with that!

There could be some 1/4 vs. 1/6 Snap Errors in the Chorus, so I would be glad If somebody could check this and tell me if everything is alright.
ziin
swing notes :P. There's a few not on 6ths which need to be on 4ths (almost anywhere not in the chorus), so leave those alone if you think you find one.

[hard]
00:49:875 (6) - start it on the next 6th
00:51:954 (5) - ^
01:03:836 (7,8,9) - ^
01:05:618 (2) - ^
01:37:103 (5) - ^
01:37:400 (6) - ^
01:44:528 (7) - next 6th. This one you may want to keep 'cause of the triple there.
01:51:360 (7,8,9) - start it on the next 6th
01:53:142 (2) - ^
02:08:291 (1) - ^
02:09:479 (1) - can you move this a measure later on the red tick?
02:19:875 (5) - next 6th
02:27:300 (7) - next 6th. This one you may want to keep 'cause of the triple there.
02:34:133 (7) - next 6th
02:36:806 (7) - next 6th. This one you may want to keep 'cause of the triple there.
02:38:885 (5) - next 6th
02:53:142 (3,4,1,1) - next 6th



[normal]
00:49:132 (3.5,4) - next 6th
00:51:509 (3) - your call
pattern repeats twice each chorus
01:05:618 (1) - next 6th, repeats at end of each chorus
02:48:390 (2,3) - next 6th
02:50:915 (3.5) - end on 6th
02:52:994 (2.5,3,4) - end on 6th, start 3 and 4 on 6th

[easy]
00:49:132 (3) - end on 6th
00:51:509 (3) - ^
00:58:637 (3) - ^
each repeat in each chorus, note the slider before the repeating is good.
EdoMedo
cool
Topic Starter
MoonShade
@ziin

hard:
fixed everything with sliders in it, but I'm waiting for other mods for the circles, I think it's better for playing as they are.
I also changed 01:04:182 (8,9) but i'm not quite sure if this can be played without getting confused.

normal and especially easy:
Sry to tell you but I hope I don't have to do more 1/6 things here , I think it's good as it is, but to other modders, if you think there should be 1/6 anywhere where it's more important to follow the rhythm than be playable, just say it.
haha5957
Hi Here!

Your map was w--ay to good for me to mod -o
and I trust you with 1/6 and 1/8 issues :D (actually i feel better with 1/6)

Easy
Nowhere to pick on for me


Normal

Same here


Hard

1:17:944



This feels better for me, but meh, as you know, not required.



I think you'll acheive your 2011's goal :D

sorry for poor moding.

star of course.
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