forum

Yui Makino - Synchronicity (TV Size)

posted
Total Posts
63
Topic Starter
Sakura
This beatmap was submitted using in-game submission on Monday, March 29, 2010 at 3:31:36 PM

Artist: Yui Makino
Title: Synchronicity (TV Size)
Source: Tsubasa Tokyo Revelations
Tags: Clamp OP Opening Shulin
BPM: 140
Filesize: 5309kb
Play Time: 01:24
Difficulties Available:
  1. Hard (4.44 stars, 164 notes)
  2. Normal (3.64 stars, 128 notes)
  3. Shulin's Easy (1.81 stars, 80 notes)
Download: Yui Makino - Synchronicity (TV Size)
Download: Yui Makino - Synchronicity (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 2nd beatmap, decided to try a shorter song due to the sugestion of Fuuko
Special Thanks:
- FuukoLover for suggesting me to do this =D
- CDFA for Hitsound mod

[Things bothering me]
- None at the momment

[Updates]
- I think i fixed [Hard]
- Updated [Shulin's Easy]
- Fixed [Normal] due to new BPM offset and mp3
- Changed mp3 and offset on all diffs
- Added [Shulin's Easy]
- Fixed some issues on [Hard]
- Reduced distance on 1/2 streams on [Normal]
- Fixes due to xierbaliti's suggestions
- Fixes due to Derekku's siggestions
- Modifications due to gdeath suggestions
- Modifications due to AtemiskKun suggestions
- Edited some sliders on [Hard] into Bezier Sliders
- All Catmull sliders on [Normal] Have been removed and replaced with Bezier Sliders
- Modifications due to Dusty's Suggestions
- Modifications due to YGOkid's and emaal's suggestions
- Modifications due to yeahyeahyeahhh's modding
- Added OP and Opening tags (why didnt i notice this till now)
- Minor adjustments
- Modifications and fixes thanks to James modding
- Modifications due to Astom and orioncomet suggestions
- Added Hitsounds to both difficulties and Fixed [Hard] ok now i think this is ready =D
- Added [Hard] Difficulty
- Minor fixes on [Normal]
- Fixed [Normal] with James suggestions which imo they were really good fixes
- Changed song into a better quality mp3 (My internet was goofy when uploading need further confirmation if it uploaded correctly)
- Changed combo colors to make it prettier
- Major modifications to the chorus (Flipped the whole chorus vertically)
- Made the Non-Chorus "harder?" to try to keep consistency
- More minor adjustments [Normal]
- Resnapped and added/removed beats according to 1/4 scale
- Increased Accuracy Difficulty on [Normal]
- [Easy] was changed into [Normal] due to suggestions from the community
- Adjusted BPM/Offset and adjusted some beats according to this new settings
- Reduced Accuracy Difficulty on [Easy]
- Minor Fixings (Awaiting Modding)
- Added a preview point
- Added a BG image for those that dont want the video

[Notes]
- None at the momment
AdRon Zh3Ro
In game help.

Keep improving it.
Topic Starter
Sakura
Thanks for the BPM/Offset numbers,your help has helped me improve my map a lot ^^
Vicious117_old
Am liking it so far, Keep messing around a bit and i think it will be awesome :)
James2250
Normal:
check Shift + ctrl + A for some useful tips on fixing spacing
you will need to add some more hitsounds but the claps don't sound bad
end kiai time at 01:23:422
(don't forget to fix any spacing when moving notes)
00:25:018 (5) - move to 00:24:911
00:25:231 (6) - move to 00:25:124
00:30:337 (4) - move to 00:30:443
00:31:507 (7) - shorten by 1/4
00:36:613 (1) - make straight?
00:38:103 (3,4,5) - align
01:08:209 (7) - move to 01:08:103
01:14:486 (8) - move to 01:14:379
01:22:571 (1) - add note
01:22:996 (2) - add note
I would put a spinner from 01:23:422 to 01:26:826 and fade out the end

*star*
good luck on other difficulties
Topic Starter
Sakura

James2250 wrote:

Normal:
check Shift + ctrl + A for some useful tips on fixing spacing Hope they are useful X_X
you will need to add some more hitsounds but the claps don't sound bad I'd need help with hitsounds then
end kiai time at 01:23:422 Done although i dont see how it's relevant
(don't forget to fix any spacing when moving notes)
00:25:018 (5) - move to 00:24:911 Done + Fixed new spacing
00:25:231 (6) - move to 00:25:124 Done + Fixed new spacing
00:30:337 (4) - move to 00:30:443 Done + Fixed new spacing
00:31:507 (7) - shorten by 1/4 Done
00:36:613 (1) - make straight? Done (sometimes it just refuses to be straight for some reason X_X)
00:38:103 (3,4,5) - align Woops didnt see that, thanks ^^ Fixed!
01:08:209 (7) - move to 01:08:103 Done, i was debating this one myself earlier
01:14:486 (8) - move to 01:14:379 Fixed
01:22:571 (1) - add note Added
01:22:996 (2) - add note Added
I would put a spinner from 01:23:422 to 01:26:826 and fade out the end Nice suggestion i like it

*star*
good luck on other difficulties
Clashway
Lets see if I can be of any assistance to you with my thoughts on these matters.

- 00:54:273 (10) - I'd call that a keeper. I liked it.
- 01:02:039 (X) - I'd say keep it as is. I think it works fine. In my opinion, add there if it was on a harder difficulty.
- 01:08:209 (7) - Definitely move it back a tick. I noticed James had posted the fix for this a few minutes before I started typing this post, but I'll just throw this in anyway.

As an overall feel, I really like the flow of the map. I found it to be quite fun. Something I seem to have a fondness for are moments like at 00:30:656 (5,6,7). It just feels overly fun to hit notes like that.

I think this deserves a +star because I am actually pretty excited to see what you can do for a hard. Keep it up and good luck!
Topic Starter
Sakura
Thanks =D your feedback is appreciated ^^
Shohei Ohtani
Offset: 6,850

Normal:
00:10:231 (1,2,3,4) - Delete these. They seem kinda pointless ~.
00:13:635 (3) - Add finish on beginning of slider
00:17:677 (4) - Add whistle
00:17:890 (5) - Add finish
00:21:720 (7) - Add whistle
00:24:486 (4,6) - ^
00:27:252 (3) - Add finish on beginning of slider
00:31:294 (6,7) - Move 1 grid up
00:38:103 (3,4,5) - Move 1 grid down.
00:40:018 (1) - Add finish (goes with the music)
00:40:443 (3,3) - Add clap
00:44:273 (3) - Add whistle at the end of the slider
00:45:975 (4) - Add finish
00:47:677 (3) - ^ (goes with the music)
00:49:401 (3) - Add clap
00:51:103 (3) - Add whistle
00:51:742 (5) - Add clap
00:52:806 (8) - ^
00:54:508 (10) - Add finish
00:54:508 (10) - Move to white tick and re-space
00:55:784 (2) - Add finish at end of slider
01:22:593 (1,2) - Add finishes
01:23:444 (1) - Don't make the silence so sudden :D. Maybe add a bit more timing sections going gradually down in volume :D.

Hard:
00:08:103 (4) - Add clap
00:09:805 (4) - ^
00:11:530 (4) - ^
00:18:339 (1) - This spinner ends in a wierd place.
00:20:041 (1,2,3) - Move these 3 notes back one tick each after re-snapping (They will be on blues, so move them to white-red-white.)
00:24:722 (6) - End this back on the white tick.
00:27:275 (3) - Add finish (Goes with music)
00:28:552 - Add note here
00:28:977 (1,2,1,2,3,4) - This might be just something that happened because of the +thirtysomething offset addition, but this sounds wierd)
00:32:807 (1,2,3) - Delete these ~
00:36:637 (1) - Move this back to white tick
00:37:062 (2) - Move this forward to white tick
00:37:169 (3) - - Move forward to white tick, and then end slider at the next white tick.
00:37:913 (4) - Remove this ~
00:38:871 (6) - Move back to white tick
00:40:786 (5,6) - Move these two back one tick.
00:40:892 (6) - Add finish (goes with music)
00:42:594 (6) - Add clap
00:43:020 (1) - Add clap and whistle
00:45:998 (3) - Add clap
00:47:594 (5,6) - Same as 00:40:786
00:49:403 (6) - Add clap
00:49:828 (1) - Add clap and whistle
00:50:679 (3) - Move forward to white tick.
00:53:658 - Add note here
00:53:764 to 00:55:254 - Put something here. Not a break, as it seems too abrupt to be a break ~.
01:08:977 (1) - Move slider end back to white tick.
01:10:998 (4) - Move back to blue tick
01:11:317 (5) - Move back to red tick.
01:17:700 (9) - Move forward to red tick, and end on red tick (forward)
01:18:977 (1) - Spacing ;~;

I see lots of potential in this :D. Remember that all of my hitsound modding should be taken as suggestions (unless I put (goes with music) or something. :3~
Topic Starter
Sakura

CDFA wrote:

Offset: 6,850

Normal:
00:10:231 (1,2,3,4) - Delete these. They seem kinda pointless ~. Umm, ok ^^ i guess Done
00:13:635 (3) - Add finish on beginning of slider OMG THANKS A LOT! been looking for hitsound mod for a while
00:17:677 (4) - Add whistle Done
00:17:890 (5) - Add finish Done
00:21:720 (7) - Add whistle Done
00:24:486 (4,6) - ^ Done
00:27:252 (3) - Add finish on beginning of slider Done
00:31:294 (6,7) - Move 1 grid up Yeah it slipped off my sight, thanks for pointing it out ^^
00:38:103 (3,4,5) - Move 1 grid down. ^
00:40:018 (1) - Add finish (goes with the music) Done
00:40:443 (3,3) - Add clap Done
00:44:273 (3) - Add whistle at the end of the slider Done
00:45:975 (4) - Add finish Done
00:47:677 (3) - ^ (goes with the music) Done
00:49:401 (3) - Add clap Done
00:51:103 (3) - Add whistle Done
00:51:742 (5) - Add clap Done
00:52:806 (8) - ^ Done
00:54:508 (10) - Add finish Done
00:54:508 (10) - Move to white tick and re-space Done
00:55:784 (2) - Add finish at end of slider Done
01:22:593 (1,2) - Add finishes Done
01:23:444 (1) - Don't make the silence so sudden :D. Maybe add a bit more timing sections going gradually down in volume :D.Will be done later

Hard:
00:08:103 (4) - Add clap Done
00:09:805 (4) - ^ Done
00:11:530 (4) - ^ Done
00:18:339 (1) - This spinner ends in a wierd place. Reduced by half a beat
00:20:041 (1,2,3) - Move these 3 notes back one tick each after re-snapping (They will be on blues, so move them to white-red-white.) Done and respaced
00:24:722 (6) - End this back on the white tick. Done
00:27:275 (3) - Add finish (Goes with music) Done
00:28:552 - Add note here Added
00:28:977 (1,2,1,2,3,4) - This might be just something that happened because of the +thirtysomething offset addition, but this sounds wierd) Actually i just thought it would add difficulty when adding them
00:32:807 (1,2,3) - Delete these ~ Done
00:36:637 (1) - Move this back to white tick Done and re-aligned
00:37:062 (2) - Move this forward to white tick Done and re-spaced/aligned
00:37:169 (3) - - Move forward to white tick, and then end slider at the next white tick. Done
00:37:913 (4) - Remove this ~ Done
00:38:871 (6) - Move back to white tick Done (except due to the recent changes it's now a (4))
00:40:786 (5,6) - Move these two back one tick.Done
00:40:892 (6) - Add finish (goes with music) Done
00:42:594 (6) - Add clap Done
00:43:020 (1) - Add clap and whistle Done
00:45:998 (3) - Add clap Done
00:47:594 (5,6) - Same as 00:40:786 Done
00:49:403 (6) - Add clap
00:49:828 (1) - Add clap and whistle Done
00:50:679 (3) - Move forward to white tick. Done
00:53:658 - Add note here Done
00:53:764 to 00:55:254 - Put something here. Not a break, as it seems too abrupt to be a break ~. Added "something" =P yeah seriously i did add something
01:08:977 (1) - Move slider end back to white tick. Done
01:10:998 (4) - Move back to blue tick Done
01:11:317 (5) - Move back to red tick. Done
01:17:700 (9) - Move forward to red tick, and end on red tick (forward) Done
01:18:977 (1) - Spacing ;~; Just snapped the 10 to the slider

I see lots of potential in this :D. Remember that all of my hitsound modding should be taken as suggestions (unless I put (goes with music) or something. :3~
Ok thanks for your help =D i wish i could give you 2 kudos for that detailed modding
Astom
Wenaz x3
En rojo tal vez importante, En azul sugerencias

[General]
-Recuerda usar AIMod para evitar errores como el que te menciono en Hard

[Hard]
-00:06:826 (1) Este circle no esta bien puesto en la linea de tiempo (Object ins't snapped).
-00:55:360 (1) Terminalo en 00:55:785
-01:20:041 (4) Este slider se ve mucho mejor que todos los demas del map, quisa deberias intentar mejorar el aspecto de algunos sliders y hacerlos mas como este
-Intenta formar algunas curvas con los circles, se ven demaciados "cuadrados" en las formas.

-Intenta hacer saltos con los circles, para hacer esto de forma facil agrega una linea de tiempo con velocidad x2 antes de la seccion donde vallan los circles con salto y usa distance snap, automaticamente aumenta la distancia, cuando termines borra la linea de tiempo con velocidad x2, otra cosa importante es que uses esto en un combo nuevo hasta que termine porque sino AIMod te arrojara errores x3

Ia eso en general no veo que este mal pero podria ser mucho mejor =)
Sldos x3 y StaR
orioncomet
[General]
- Try Offset: +4ms [6 854] and Resnap all note

[Normal]
00:52:812 (8) - remove sound clap
00:55:365 (1) - replace sound clap with finish
01:23:450 (1) - silent last spinner

[Hard]
00:18:126 (4) - move this note to 1/2 backward (00:17:913)
00:30:892 (4) - ^ (00:30:679)
00:42:599 (6) - replace sound clap with finish
00:46:003 (3) - ^
00:47:599 (5) - remove sound finish
00:49:408 (6) - replace sound clap with finish
00:55:365 (1) - replace sond clap with finish at begin of silder
00:55:360 (1) - end this silder at white tick (00:55:785)
01:08:982 (1) - replace sound clap with finish at last silder
01:08:126 (5) - remove sound clap at last silder
01:21:743 (5) - remove sound clap at last silder
01:22:700 (1) - stat this spinner at white tick and end this spinner as the same and silent last spinner as well
Topic Starter
Sakura

Astom wrote:

Wenaz x3
En rojo tal vez importante, En azul sugerencias

[General]
-Recuerda usar AIMod para evitar errores como el que te menciono en Hard

[Hard]
-00:06:826 (1) Este circle no esta bien puesto en la linea de tiempo (Object ins't snapped). Rayos a duras penas vi eso, Corregido
-00:55:360 (1) Terminalo en 00:55:785 Ehh, parece que el "Ra" en esa parte esta en medio de ambos ticks, asi que da igual en cualquiera que este XD
-01:20:041 (4) Este slider se ve mucho mejor que todos los demas del map, quisa deberias intentar mejorar el aspecto de algunos sliders y hacerlos mas como este Tomare eso en cuenta para futuros beatmaps, es dificil para mi usar Bézier
-Intenta formar algunas curvas con los circles, se ven demaciados "cuadrados" en las formas.
No creo que sea aun lo suficientemente experta para tratar diseños con curvas X_X
-Intenta hacer saltos con los circles, para hacer esto de forma facil agrega una linea de tiempo con velocidad x2 antes de la seccion donde vallan los circles con salto y usa distance snap, automaticamente aumenta la distancia, cuando termines borra la linea de tiempo con velocidad x2, otra cosa importante es que uses esto en un combo nuevo hasta que termine porque sino AIMod te arrojara errores x3Ehh eso no se me habia ocurrido antes, aunque creo que es un poco tarde para cambiarlo

Ia eso en general no veo que este mal pero podria ser mucho mejor =)
Sldos x3 y StaR
Topic Starter
Sakura

orioncomet wrote:

[General]
- Try Offset: +4ms [6 854] and Resnap all note Done

[Normal]
00:52:812 (8) - remove sound clap True it sounds kind of off there, Done
00:55:365 (1) - replace sound clap with finish Nice suggestion ^^ Done
01:23:450 (1) - silent last spinner It is supposed to have some kind of Fade Out through it, silencing it would contradict the purpose of the fade out

[Hard]
00:18:126 (4) - move this note to 1/2 backward (00:17:913) Done
00:30:892 (4) - ^ (00:30:679) Done
00:42:599 (6) - replace sound clap with finish Personally i think it sounds better with clap there
00:46:003 (3) - ^ This one does sound better with finish
00:47:599 (5) - remove sound finish Agree, Done
00:49:408 (6) - replace sound clap with finish Again i think this sounds better with Clap
00:55:365 (1) - replace sond clap with finish at begin of silder Agree, Done
00:55:360 (1) - end this silder at white tick (00:55:785) Umm i guess the mod above you was right then, Done
01:08:982 (1) - replace sound clap with finish at last silder Actually replaced clap with finish at start of this slider and left clap at the end
01:08:126 (5) - remove sound clap at last silder Removed clap from the end
01:21:743 (5) - remove sound clap at last silder ^
01:22:700 (1) - stat this spinner at white tick and end this spinner as the same and silent last spinner as well Likewise the Fade-Out is supposed to happen instead of just a silent spinner
James2250
Normal:
could use with some more whistles before the kiai
00:17:917 (5) - I don't really think finishes work on this slider
00:21:109 (5) - add whistle
00:31:321 (6) - ^
00:44:300 (3) - add clap to the start
00:47:704 (3) - make it a clap?
00:52:811 (8) - add whistle
01:08:130 (7) - move left to align with the slider

Hard:
again needs more hitsounds before the kiai
00:06:849 (1) - isn't snapped
00:11:534 (4) - add clap
00:12:492 (4) - clap doesn't sound good
00:31:109 (1) - extend to 00:33:236
00:53:981 (10) - doesn't seem to fit in very well..might want to try mapping it in a different way
01:08:130 (5) - could look neater
01:10:683 (2,3,4) - align?
01:21:747 (5) - make neater?
01:21:747 (5) - extend 1/2
01:23:023 (6) - add note
01:23:023 (1) - start at 01:23:449 like normal
Topic Starter
Sakura

James2250 wrote:

Normal:
could use with some more whistles before the kiai Will try, but im still not sure where to add them
00:17:917 (5) - I don't really think finishes work on this slider Removed
00:21:109 (5) - add whistle Done
00:31:321 (6) - ^ Done
00:44:300 (3) - add clap to the start Done
00:47:704 (3) - make it a clap? I think it sounds better with the finish
00:52:811 (8) - add whistle Done, i agree
01:08:130 (7) - move left to align with the slider Fixed, thanks for pointing it out, must have forgotten in some resnapping

Hard:
again needs more hitsounds before the kiai Again, im not good with hitsounds but i'll try =P
00:06:849 (1) - isn't snapped I thought i fixed that Oo that (1) has a life of its own DX
00:11:534 (4) - add clap Oh yeah missed that one
00:12:492 (4) - clap doesn't sound good Moved the clap to the end of the slider, hope it's better there
00:31:109 (1) - extend to 00:33:236 Done
00:53:981 (10) - doesn't seem to fit in very well..might want to try mapping it in a different way Remapped that section
01:08:130 (5) - could look neater How about this new design then =)
01:10:683 (2,3,4) - align? Wow i missed that, thanks for pointing it out =)
01:21:747 (5) - make neater? Already did as well =D
01:21:747 (5) - extend 1/2 Done
01:23:023 (6) - add note Done
01:23:023 (1) - start at 01:23:449 like normal Done
MaverickNekoX
i tried playing it last night, and I have a tough time on hard (like every beatmap i tried on hard lol) That was awesome. ^^ Nice job! ^^
AznDiceMan
Pretty good beatmap Sakura, I'm sure that if you tweak it a little bit here and there you will be able to make it into a wonderful beatmap. Keep it up! I hope you come up with more beatmaps, I love em.
Glass
I'll check this tomorrow, have a star for now.
yeahyeahyeahhh
General:
Consider getting a new MP3, this quality on this one is very poor. You will need a new offset if you do so, and I highly recommend you do.
Consider adding me more hitsounds.

Hard:
00:53:236 (6) - Make this a regular note.
00:53:555 (7) - Move this to 00:53:449, and readjust spacing.
01:08:130 (5) - End this at 01:08:555.
01:21:534 (5) - End this at 01:22:172.

Normal:
Fine but could use a bit more... organization?


Overall:
Work on your hitsounds a bit and try making some patterns! Good luck.
Topic Starter
Sakura

yeahyeahyeahhh wrote:

General:
Consider getting a new MP3, this quality on this one is very poor. You will need a new offset if you do so, and I highly recommend you do. I already got the best i can get, the TV-Size version is like impossible to find X_X
Consider adding me more hitsounds. I'm not good with hitsounds at all X_X

Hard:
00:53:236 (6) - Make this a regular note. Done
00:53:555 (7) - Move this to 00:53:449, and readjust spacing. Done
01:08:130 (5) - End this at 01:08:555. I think this one's fine as it is XD
01:21:534 (5) - End this at 01:22:172. Done

Normal:
Fine but could use a bit more... organization? Ehh what do u mean? X_X


Overall:
Work on your hitsounds a bit and try making some patterns! Good luck.I thought i did make some patterns there DX
Breeze
Sorry, I don't know why. But I always can't downloading this map
star first. I'll mod it when net better ;_;
YGOkid8
Normal:

Nazi Mod~
00:24:300 (3,4,5,6) - Fix them so (3,4) are exactly parallel with (5,6)

Hard:

Normal Mod~
01:23:236 (1) - Start spinner on 01:23:449 instead (like Normal)
maal
~[Normal]~

00:49:406(3): add a finish?



~[Hard]~

00:13:662(x): What about mapping this so it follows her vocals, like you do in the rest of the song?
01:08:662(slider-end): add a clap.


Almost no problems :D
Topic Starter
Sakura

YGOkid8 wrote:

Normal:

Nazi Mod~
00:24:300 (3,4,5,6) - Fix them so (3,4) are exactly parallel with (5,6) Fixed, thanks

Hard:

Normal Mod~
01:23:236 (1) - Start spinner on 01:23:449 instead (like Normal) Done
Even tho there were less things to find, it was helpful so +Kudos ^^

emaal wrote:

~[Normal]~

00:49:406(3): add a finish? Agree, changed clap into a finish



~[Hard]~

00:13:662 (x): What about mapping this so it follows her vocals, like you do in the rest of the song? Moved (3) in the timeline so it matches her vocal
01:08:662 (slider-end): add a clap. Although i was trying to add claps every white tick, this clap here does look good


Almost no problems :D
The stuff you pointed out was very helpful ^^ +kudos

00:40:045 (1,2,3,1,2,3) - did some redesign on hitsounds in this section so i think it now sounds better

There's a guest diff coming up next week, take that in mind ^^
TTTTTTTTTTTT
Normal

00:40:045(1) - add a whistle
00:41:747(1) - ^
00:43:449(1) - add a whistle at the begin
00:46:853(1) - add a whistle
00:48:555(1) - ^
00:50:257(1) - ^

Hard
Good job~

Star~
Topic Starter
Sakura

H-boy wrote:

Normal

00:40:045(1) - add a whistle Done
00:41:747(1) - ^ ^
00:43:449(1) - add a whistle at the begin Huh begin o.o this isnt a slider, i did add a whistle to the note tho
00:46:853(1) - add a whistleDone
00:48:555(1) - ^ Done
00:50:257(1) - ^ Done

Hard
Good job~ Thanks ^^

Star~
Thanks for the input it does look better with those whistles ^^ +kudosu
Dusty
<suggestions disclaimer>

[Normal]
00:16:853 (3) - I usually think making Bezier-curve sliders are better, even though sometimes they're harder to make. Catmull sliders usually look more lumpy to me.

Personally, I like a slider like this (or maybe this?) better.

00:31:534 (7) - I love rainbow sliders. That's just me, though.

00:33:662 (1,2,3,4) - Put this more to the right, and then 00:36:640 (1,2,3,4,5) more on the left side? That makes the map more balanced, IMO

00:46:853 (1,2,3,1,2,3) - Well, this is exactly the same as 00:40:045 (1,2,3,1,2,3), so maybe flip it?

[Hard]
00:11:960 (1,2,3,4,5,6) - I don't think these 1/4 notes follow the music well... maybe make them 1/2 streams, or delete the 1/4th notes?

00:43:449 (2) - This has a lot of repeats, I think maybe you should split up the slider into 2 or 3 sliders?

01:03:449 (8,9,10,11) - This stacking confuses me

01:08:130 (5) - End on a white tick
01:08:981 (1) - Maybe make this repeat once and delete (2)?
Topic Starter
Sakura

Dusty wrote:

<suggestions disclaimer>

[Normal]
00:16:853 (3) - I usually think making Bezier-curve sliders are better, even though sometimes they're harder to make. Catmull sliders usually look more lumpy to me. When i learn to do bezier sliders better i'll use them more often ^^

Personally, I like a slider like this (or maybe this?) better. Yeah, i should learn to use bezier more often

00:31:534 (7) - I love rainbow sliders. That's just me, though. Done, also how do u upload screenshots like that? o.o they always lay in my screenshot folder

00:33:662 (1,2,3,4) - Put this more to the right, and then 00:36:640 (1,2,3,4,5) more on the left side? That makes the map more balanced, IMO Moved 00:36:640 (1) - but the other one cant without having to mess with distance snapping and remapping that section a bit

00:46:853 (1,2,3,1,2,3) - Well, this is exactly the same as 00:40:045 (1,2,3,1,2,3), so maybe flip it? Good idea, also thought it would be nice to flip horizontally the next segment

[Hard]
00:11:960 (1,2,3,4,5,6) - I don't think these 1/4 notes follow the music well... maybe make them 1/2 streams, or delete the 1/4th notes? 00:11:960 (1,2,3,4) - is following the background sounds, while 5 and 6 are following the lyrics, do u think maybe i should use new combo on 5?

00:43:449 (2) - This has a lot of repeats, I think maybe you should split up the slider into 2 or 3 sliders? Good idea, done

01:03:449 (8,9,10,11) - This stacking confuses me Umm i wasnt expecting that to confuse anyone, the confusing hitcircles were earlier =P well if this is confusing it makes it harder, right?

01:08:130 (5) - End on a white tick Ugh why does everyone think this should end on the white tick when i clearly see the lyrics fade out on the blue tick ;_; Guess i'll fix it then
01:08:981 (1) - Maybe make this repeat once and delete (2)? Yeah also had to remap that next part a bit
Thanks for your input ^^ +kudos
Dusty
To upload screenshots you have to hold the "Shift" key down before/when you press F11

(don't kudosu)
AtemiskKun
^^ Gave irc mod~ good luck with your mapping =O very awesome job so far <3
YGOkid8

Dusty wrote:

To upload screenshots you have to hold the "Shift" key down before/when you press F11

(don't kudosu)
uh, it's F12, not F11
Topic Starter
Sakura

YGOkid8 wrote:

Dusty wrote:

To upload screenshots you have to hold the "Shift" key down before/when you press F11

(don't kudosu)
uh, it's F12, not F11
Hehe dont worry i kinda found that out already =P
gdeath
[Normal]
claps you used are a bit lot from 00:55:364 imo.i changed some hitsound
eh.have a look

[Hard]
01:21:534 (5) - i changed this pattern with hitsound.take a look
the same opinion as [Normal] on hitsound and i also changed some them.

Star!

Download: Yui Makino - Synchronicity (TV Size) (Sakura301) [Hard].osu

Download: Yui Makino - Synchronicity (TV Size) (Sakura301) [Normal].osu
Topic Starter
Sakura
I like your suggestions ^^ using them, so +kudos
Derekku
[General]
*Offset is a bit early. Try 6,870 and resnap on both diffs.

[Normal]
00:16:215 (1,2,3) - Unpredictable triplet pattern. Try to avoid using offbeats (blue ticks) in the easiest difficulty. I suggest making 1,2,3 into a repeating slider, and then start the longer one that you had on 00:17:066 instead.
00:29:832 (2,3,4) - Repeating slider please.
00:55:364 (1) - Rule of thumb: Kiai almost always starts on the beginning of a measure; This applies here. It would look much better starting on 00:56:215 instead of the lead-in.
00:57:066 (4,5,6) - repeating slider
01:00:470 (7,8,9) - ^
01:10:683 (4,5) - Or you could do something like this for the various triplet patterns throughout the song (or a slider for the first two beats and a circle for the third works too)
01:14:087 (7,8,9) - fix
01:23:449 (1) - Having four inherited sections on this sounds weird. Just silence it (or keep the volume down) from the beginning instead of randomly switching at the end (multiple times).
*This difficulty is much too hard to be the easiest one. The streams of 1/2 beats and semi-large distance spacing is too difficult. Since there are only two diffs in this mapset to begin with, could you make an easier diff (or get a guest one)? I'd hate to see normal knocked down in difficulty since there isn't a big spread of difficulties to begin with...

[Hard]
*Same kiai/spinner comments as Normal
00:11:960 (1,2,3,4,5,6) - What? NO. This is completely stupid and unpredictable spacing. Change it.
01:03:449 (8,9,10) - Don't do things like this. The (9) is too hard to read because there's only 1/4 spacing in time between 8 and 9, but 1/2 between 9 and 10.
01:17:066 (7,8,9) - ^
01:21:747 (6) - o_o you really need to work on making sliders... (many others too; they only need three/four anchors at most)
*I hate to say it, but this difficulty just felt very sloppy to me. The beginning started as just simple 1/1 beats with box/square spacing and no patterns at all. Then, I see 1/2 beats instead of nice triplet ones that were in Normal. I'd really like to see more patterns used and more mapping to the lyrics (like Normal) than just simple 1/1 or 1/2 beats. :V

Good luck!
Topic Starter
Sakura

Derekku Chan wrote:

[General]
*Offset is a bit early. Try 6,870 and resnap on both diffs. Done

[Normal]
00:16:215 (1,2,3) - Unpredictable triplet pattern. Try to avoid using offbeats (blue ticks) in the easiest difficulty. I suggest making 1,2,3 into a repeating slider, and then start the longer one that you had on 00:17:066 instead. I... really dont know what to say, i'm crying right now seeing this, basically either make an Easy diff that i sux at doing or screw the pattern i had there? ;_; Edit: Look below
00:29:832 (2,3,4) - Repeating slider please. ^
00:55:364 (1) - Rule of thumb: Kiai almost always starts on the beginning of a measure; This applies here. It would look much better starting on 00:56:215 instead of the lead-in. Almost always huh?, plus isnt it starting at the beginning of the chorus X_X need more feedback on this
00:57:066 (4,5,6) - repeating slider Dang this again? Note below
01:00:470 (7,8,9) - ^ ^ ^
01:10:683 (4,5) - Or you could do something like this for the various triplet patterns throughout the song (or a slider for the first two beats and a circle for the third works too) This does sound WAAAY better to me than repeating sliders
01:14:087 (7,8,9) - fix Fixed
01:23:449 (1) - Having four inherited sections on this sounds weird. Just silence it (or keep the volume down) from the beginning instead of randomly switching at the end (multiple times). Well James was the one who suggested the Fade out, but since ppl dont seem to like it i'll just completely silence it instead
*This difficulty is much too hard to be the easiest one. The streams of 1/2 beats and semi-large distance spacing is too difficult. Since there are only two diffs in this mapset to begin with, could you make an easier diff (or get a guest one)? I'd hate to see normal knocked down in difficulty since there isn't a big spread of difficulties to begin with... I've seen a newbie clear this song although i do think it is kind of hard, and i'm not good at making Easy Diffs, everytime i try making an Easy diff, ppl say "This looks like Normal"

[Hard]
*Same kiai/spinner comments as Normal
00:11:960 (1,2,3,4,5,6) - What? NO. This is completely stupid and unpredictable spacing. Change it. I knew someone would complain about this after changing the timing on those beats, and if i DS those it just looks plain ugly X_X so i'll need more feedback on this
01:03:449 (8,9,10) - Don't do things like this. The (9) is too hard to read because there's only 1/4 spacing in time between 8 and 9, but 1/2 between 9 and 10. Umm, the lyrics? o.o *sigh* fine i guess i'll change it, since i hope to get this ranked someday
01:17:066 (7,8,9) - ^ ^
01:21:747 (6) - o_o you really need to work on making sliders... (many others too; they only need three/four anchors at most) Oh, dont worry about that im learning to make better sliders
*I hate to say it, but this difficulty just felt very sloppy to me. The beginning started as just simple 1/1 beats with box/square spacing and no patterns at all. Then, I see 1/2 beats instead of nice triplet ones that were in Normal. I'd really like to see more patterns used and more mapping to the lyrics (like Normal) than just simple 1/1 or 1/2 beats. :V Well thanks for your input, although i really dont know what to say to it

Good luck!
I do understand you are trying to help me, and i appreciate that as i want to get this ranked any stuff that can make it unrankable to be pointed out is appreciated, just that i never thought that some of that stuff could kill my map X_X plus im not good at making Easy diffs, i know it wasnt your intention but your post made me feel rather frustrated instead.
Derekku

Sakura301 wrote:

I... really dont know what to say, i'm crying right now seeing this, basically either make an Easy diff that i sux at doing or screw the pattern i had there? ;_;
Don't say that you suck at making maps. :/ This one wasn't that bad, and you just need some time to work on it. If you don't think that you're confident enough to make an Easy, then you can always ask for someone to make a guest diff for you.

Sakura301 wrote:

I've seen a newbie clear this song although i do think it is kind of hard, and i'm not good at making Easy Diffs, everytime i try making an Easy diff, ppl say "This looks like Normal"
Again, just keep working at it. :P

@kiai: The chorus starts as a lead-in to the new measure. The strongest beat (the downbeat of the new measure) would be the most sensible place to have the kiai start instead of the lead-in.

@ending spinner: It would sound much better to have it get silent gradually; that is, place inherited sections in equal spacing throughout the spinner (every couple of white ticks) rather than having a bunch at the end. Otherwise, the spinner starts loud, gets louder as the spinner bonus pops up, and then just suddenly goes quiet towards the end. You (and James) had the right idea, but it wasn't correct.

[Hard]
00:11:960 (1,2,3,4,5,6) - The beats are right, but the spacing is not. First off, 1,2 and 3,4 have the same spacing as 5,6, even though the former are only 1/2 apart in time and the latter is 1/4. Just doing something as simple as the following would fix this:


01:03:449 (8,9,10) - Yes, it fits the music, but the spacing/overlaps are too hard to read. Making 7,8 into the slider and separating the offbeats, something like the following would be much better:


Again, sorry if I sound rude, but I'm just trying to give you the facts about what needs to be changed in order to make your map the best that it can be. I realize that it's one of your first maps, but with practice and time, you'll be making spectacular maps. Don't give up!

*star for effort* ;)
Topic Starter
Sakura
Once again, sorry for my reaction earlier, guess it was the frustration that took over me ^^
xierbaliti
-General-
00:06:879~00:13:262:How about use normal hitsounds? Volume 50%~60%. ;)
00:40:922~00:54:326:Also use normal hitsounds will be better.

Derekku Chan wrote:

[General]
*Offset is a bit early. Try 6,870 and resnap on both diffs. Done
Your offset is 6880 now, not 6870. I agree to Derekku Chan. You should -10~15ms.

-Normal-
00:30:486 (3) - Spacing is wrong.
00:55:360 - move this green line to 00:55:390
01:23:420 - remove this green line.
-Hard-
00:06:853 (1) - unsnap note
01:17:092 (7) - end this slider at 01:17:517
00:55:360 - move this green line to 00:55:390
Topic Starter
Sakura

xierbaliti wrote:

-General-
00:06:879~00:13:262:How about use normal hitsounds? Volume 50%~60%. ;)
00:40:922~00:54:326:Also use normal hitsounds will be better. Will have to think about this, my creativity is blocked right now and i cant really think correctly and compare X_X

Derekku Chan wrote:

[General]
*Offset is a bit early. Try 6,870 and resnap on both diffs. Done
Your offset is 6880 now, not 6870. I agree to Derekku Chan. You should -10~15ms. Unless u downloaded the map earlier than derekku chan, there is something weird with my computer saving changes OR uploading maps, sometimes stuff i do seems to get lost like some hitsounds on my guest diff in another song, anyways, it is supposed to be 6,870 already (it was when i just opened my map, and no i didnt have "Update availaible")

-Normal-
00:30:486 (3) - Spacing is wrong. Fixed... i hope
00:55:360 - move this green line to 00:55:390 My bad... that must have been a very old error X_X since i never bothered changing that
01:23:420 - remove this green line. So Kiai time lasts through that too?, ugh X_X cant think so i guess i'll do so, err nvm i think i see what u mean now
-Hard- Oh i see, i forgot to adjust the timing on Hard, but not on Normal
00:06:853 (1) - unsnap note Dont u mean snap? X_X fixed i think
01:17:092 (7) - end this slider at 01:17:517Umm i dont see any 517 do u mean here? X_X http://osu.ppy.sh/ss/5833
00:55:360 - move this green line to 00:55:390
xierbaliti
All right now. :3
SteRRuM
Hi! 8-)
[Timing]
BPM: 141,000
Resnap all notes on all difficulties.

[General]
  1. You need an easier difficulty because [Normal] is more like [Hard]
[Normal]
  1. Fix timing,
  2. I hope you used 0,8 DS here because I will post spacing fixes up to it,
  3. 00:16:869 (2) - Spacing (1 grid up),
  4. 00:27:933 (4,5) - Maybe move 1 grid to the left?
  5. 00:31:337 (5,6) - Spacing (1 grid left),
  6. 00:37:508 (2,3,4,5) - Spacing (1 grid down),
  7. 00:44:316 (3,4) - Move 1 grid up?
  8. 00:55:805 (2) - Fix spacing,
  9. 00:56:657 (3,4,5,6) - If ^'d, then move 1 grid down,
  10. 01:00:486 (7,8,9) - Spacing (1 grid left),
  11. 01:08:146 (7) - Fix spacing,
  12. 01:14:103 (7,8,9) - Fix spacing on every note (!),
  13. You need an easier difficulty.
[Hard]
  1. Fix timing,
  2. 00:12:827 (5,6) - I don't like 1/4 here, two 1/1 beats would sound better,
  3. 00:21:763 (6) - Ugly, move 1 grid up,
  4. 00:24:742 (6) - Ugly slider,
  5. 00:31:337 (1) - 1/2 later and then cut by 1/2,
  6. 00:46:018 (5) - 1 grid down looks better,
  7. 01:14:103 (7,8,9,10) - Move 1 grid to the right,
  8. 01:17:720 (8) - Make it straight?
  9. It looks much better than [Normal].
Derekku
A bunch of irc fixes for both diffs, and... pubble'd!

EDIT: To clarify, Normal has been made a little bit easier.
Shulin
Topic Starter
Sakura
Thanks =) now i just need to get some modding done on your diff ^^

Edit: Well looks like ur diff is good to go now too according to derekku chan on IRC o.o
abalee
All fine.
Babble
It's all good. I'll just star.
Starrodkirby86
Some .001 -> .000 difference and...bam.
Ephemeral
I love how everybody missed the fact that this is a 96kbps mp3 re-encoded @ 320kbps

I even pointed this out in #mod earlier when people were modding it

Unranking this while I de-shittify the mp3

Will need further revision after new audio
show more
Please sign in to reply.

New reply