This beatmap was submitted using in-game submission on June 2, 2010 at 1:19:17 AM
Artist: LQGR
Title: OMG
Tags: c++ cpp code
BPM: 149.96
Filesize: 1363kb
Play Time: 00:46
Difficulties Available:
Information: Scores/Beatmap Listing
---------------
[WAVES] and [Binary] ARE VERY CPU INTENSIVE AND MIGHT CRASH YOUR GAME
How to play each diff:
Pi: NoFail (there's not much to see here, just an experiment. Each circle you see is a digit of Pi)
BadApple: NoFail and just watch (double time to make it smoother, if your computer can handle)
Ball&Donut: NoFail (Might want to DT if you're impatient)
SliderBawlz: NoFail and watch
ApproachCircles: NoFail and watch (Also looks amazing with Auto)
Binary: NoFail and just watch
Count: HR (it's harder without it)
Longslider: normal but it's more fun with DT
OhEmGee: Might want NoFail but it's possible without
Waves: NoFail and just watch
Screenshots:
viewtopic.php?t=24481
These are all generated with c++.
They are random experiments of mine, messing around with coding, mathematics and logic to create impressive looking maps which test limits of osu! It's still a WIP and I'm adding difficulties as I get new ideas.
Enjoy
Artist: LQGR
Title: OMG
Tags: c++ cpp code
BPM: 149.96
Filesize: 1363kb
Play Time: 00:46
Difficulties Available:
- APPROACHCIRCLES (4.61 stars, 1710 notes)
- BadApple (5 stars, 52224 notes)
- BALL & DONUTS (3.64 stars, 12 notes)
- BINARY (4.83 stars, 29318 notes)
- COUNT (4.67 stars, 157 notes)
- LONGSLIDER (5 stars, 1 notes)
- OhEmGee (5 stars, 194 notes)
- PI (0.64 stars, 1199 notes)
- SLIDERBAWLZ (4.5 stars, 511 notes)
- test (4.97 stars, 23 notes)
- TLART (0 stars, 0 notes)
- WAVES (-82569.03 stars, 839 notes)
Information: Scores/Beatmap Listing
---------------
[WAVES] and [Binary] ARE VERY CPU INTENSIVE AND MIGHT CRASH YOUR GAME
How to play each diff:
Pi: NoFail (there's not much to see here, just an experiment. Each circle you see is a digit of Pi)
BadApple: NoFail and just watch (double time to make it smoother, if your computer can handle)
Ball&Donut: NoFail (Might want to DT if you're impatient)
SliderBawlz: NoFail and watch
ApproachCircles: NoFail and watch (Also looks amazing with Auto)
Binary: NoFail and just watch
Count: HR (it's harder without it)
Longslider: normal but it's more fun with DT
OhEmGee: Might want NoFail but it's possible without
Waves: NoFail and just watch
Screenshots:
viewtopic.php?t=24481
These are all generated with c++.
They are random experiments of mine, messing around with coding, mathematics and logic to create impressive looking maps which test limits of osu! It's still a WIP and I'm adding difficulties as I get new ideas.
Enjoy