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Ryu* feat. Maki - Ponyo on the Cliff by the Sea

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Topic Starter
Yes_old
This beatmap was submitted using in-game submission on Saturday, December 12, 2009 at 12:20:16 PM

Artist: Ryu* feat. Maki
Title: Ponyo on the Cliff by the Sea
Tags: Hayao Miyazaki
BPM: 144
Filesize: 7064kb
Play Time: 02:34
Difficulties Available:
  1. Hard (4.71 stars, 287 notes)
  2. Insane (5 stars, 454 notes)
  3. Normal (4.07 stars, 112 notes)
Download: Ryu* feat. Maki - Ponyo on the Cliff by the Sea
Information: Scores/Beatmap Listing
---------------
<3
Dusty
[Hard]
00:52:048 (8) - Finish?
01:29:980 () - If you're not going to stick other notes here, put a spinner from here until 1:31:230?

I really just posted to give you a star, though.
Topic Starter
Yes_old
This map has been deleted on the request of its creator. It is no longer available.
GabrielRKF
I don't mod WIP maps, but when you pend it, i'll definelly mod it.
But it's pretty fun until now.
You are every getting better and better Yes.
My star.
Dusty
[Timing]
I think your Kiai is a little messy (1 ms off-beat?! :o), so...
Move first timing point to 00:01:653 for all difficulties
Then move the Kiai on beat.
Also, resnap all notes because AIMod is complaining.

Other stuff:

[Easy]
00:06:028 () - Note?

[Normal]
01:21:023 (1) - Mm, maybe delete this spinner and map using regular beats?
Topic Starter
Yes_old
(: Thank youu ~~
Andrea
New "Detailed" modding style for help maps <3

You don't have to follow my post, remember there are not directions, but suggestions!

[File Checking...]

Video: No.
Storyboard: No.
Custom Skin: Yes.
Background: Yes.
Source: No. (Add some source.)
Tags: No. (Add some tags.)
File Size: 7,14MB/24,00MB

[Overall]

Timing: BPM: 144,01 - Offset: 1.653 (Remember to resnap all notes.)

[Difficulties]

[Easy]

Increase HP Drain by 1 or 2 ticks.

This difficulty is "Normal".


00:03:031 (1,2,3,1,2) - You have some notes before the first offset here, but if you use my offset you don't have this problem.
00:42:006 (4,5,6) - Adjust spacing.


[Normal]

This difficulty is "Hard".

00:03:031 (1,2,3,1,2,3,4,1,2,3) - Same as "Easy."
02:18:093 (1) - Remove new combo.

[Hard]

This difficulty is "Insane".

00:03:031 (1,2,3,4,5,6,7,8,9,10,11,1,2,3) - Same as "Easy."
00:29:015 (12) - New combo.
01:12:048 (11) - You need a storyboarding warning due to BPM change.
01:19:014 (11) - New combo.
01:32:047 (1) - Remove new combo.

01:43:031 (1,2,3,1,2,3,4,5) - Sounds bad.
Kytoxid
[General]

Source? Tags?
You have 2 .osb files; please delete the redundant one (and possibly the other one too if you want).

[Easy]

Felt a little hard for an Easy.

00:58:073 (4,1,2,3) - I thought this might look a little better if the endpoint of 4 lined up with 1,2.

[Normal]

Definitely too hard for Normal.

00:31:085 (3,1) - I'd space this a bit more, even if it was obvious.
01:14:098 (1,2,3,4) - Could be a smoother curve; maybe move 2 inwards a bit and respace a little.
01:49:097 (1) - Too quiet, give it a little more volume.
01:54:014 (3) - Add whistle?
01:59:097 (1,3) - ^
02:11:064 (1) - Vertically align with 3?
02:35:028 - Timing section's a little pointless, but doesn't really matter.

[Hard]

I'd just call this Insane, and increase difficulty of each name by 1.

00:30:081 (5,1) - Slightly evil antijump.
00:38:031 (1) - A bit too quiet again.
00:51:064 (5,6,7) - Make these a nicer triangle?
01:02:089 (1) - 1 grid right for symmetry.
01:43:031 (1) - I recommend either putting new combos in the second bit of sliders, or making this section 1 combo.
01:49:097 (1) - Too quiet.
02:02:089 (4,1) - Ouch at the antijump.
02:33:010 (1,2,3) - Make these a straight line?

Pretty nice overall, starred.
Sure
[Easy]
Rename to Normal

00:46:002 (6,7) - claps


[Normal]
Rename to Hard

01:22:037 (1) - move to left by 1/8 tick


[Hard]
Rename to Insane

02:06:064 (6) - new combo
02:18:031 (7) - ^
02:18:093 (1) - remove new combo
02:19:014 (1) - new combo


Nice map :D
yaya
hard
00:31:442 (1) - ehh. too close to (5) . cheat me. :o

Normal
use offset 1653 .same as hard.

others really good . fun fun
Topic Starter
Yes_old
thanks osuplayer111, kytoxid, ykcarrot and osu_CN_yaya. i updated :)
Diasios
Mod Info's:

Green: Suggestions.
Orange: I think you should fix this.
Red: You must fix this.

Starts Suggestions:

BPM = 140 || Offset = 1655 (resnap all notes)

[Normal]

It's ok

[Hard]

It's ok

[Insane]

00:26:002 (6) - New combo
00:28:052 (8) - ^
01:19:014 (11) - ^
01:56:064 (7) - ^
02:06:064 (6) - ^

02:24:014 (12) - ^

Starred~
James2250
normal:
looks good

hard:
looks good

insane:
01:34:014 (1,2,1) - spacing?

nicely done map :)
*star*
Cyril Scarlet
Po~nyo ponyuo ponyo sakan no ko ~
abalee
no bad stuffs for playing found.
only starz. :)
DJPop
~Normal~
Fine.

~Hard~
00:21:065 (5) - new combo
00:28:052 (7) - ^
01:11:002 (4) - ^
01:21:023 (1) - start on red tick
02:06:064 (5) - new combo
02:08:031 (8) - ^
02:08:051 (1) - remove new combo

~Insane~
00:45:060 (7) or 00:45:081 (8) - new combo
00:58:031 (8) - new combo
01:06:064 (6) - ^
01:10:039 (2) - move right 1 grid (Lv3)
01:14:035 (8) - new combo
01:18:052 (7) or 01:18:093 (10) - new combo
01:21:023 (1) - start on red tick
01:28:093 (7) or 01:29:014 (8) - new combo
01:33:072 (1,1,2,1,1,2,1) - D:
01:57:026 (8) - new combo
02:06:064 (6) - ^


+Star
Alace
I got BPM 144.00 offset:1658
if you accept this timing,watch out those x2 bpm green kibes maybe you need reset some of them)

<Insane>
01:29:14 (8,9,10,11,12) - I suggest use jumps like 01:25:81 (1,1,1,1) (follow vocals)

Pretty nice mapset
Shinxyn
Ponyo?

Normal-
nazi-
00:56:064 (7) - left a tick, that is all

Hard-
Fine

Insane-
01:45:081 (4) - why does this end on 1/6?
It's messy compared to Hard, I suggest you go through the map and clean up on some of the arrangements?
Like..
SPOILER
00:06:044 (3,4) - these could have been flips of (1,2)
00:21:085 (6,9) - I think this was on purpose, but was this to be aligned?
00:46:002 (10) - if you were ganna curve the ends, might as well curve the middle, too (left a tick)
00:52:027 (3,4) - left a tick to center from (1,2)
01:11:064 (7) - right a tick? (for equal distance)
01:12:006 (9) - left two ticks, so it barely touches 5 like 4-8 and 6-10
01:12:048 (11) - right a tick or two ticks (if you moved 7) for same reason as ^
01:26:023 (1) - right one, down 2
02:14:076 (2) - right a tick so its a flip of 1?
02:18:051 (9) - left a tick (curve a bit more)
02:24:024 (2) - down a tick (make the whole stream curve instead of just the end)
02:27:068 (3) - left+down
-runs-

The music/vocal dominates the hitsounds more, so I don't mind all those whistles and places where there could have been some hitsounds
Topic Starter
Yes_old
thanks!! i'll add these in when i get home n-n
Tanmak
Ponyo Ponyo~

[Normal] and [Hard] are Fine.

[Insane]
01:45:812 (4,5) What is this? Extend slide note until blue tick.

Oh~ I can't find problem.
Beatmap is Great~
Starred~
:D
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