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ETIA. - Enkan no Kotowari

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Topic Starter
Rein

Tenshi-nyan wrote:

General

Another
00:14:399 (9,10,11,12,13) - move those a bit down + right so they don't overlap with the slider. ->fix
00:25:231 (7) - remove clap?. ->fix
00:26:898 (7) - move a bit to the left. ->fix
01:52:565 (6) - move down a bit.. ->fix
01:57:898 (2) - ^

Hyper
00:24:898 (3,4,5,6,7,8) - move dem a bit to the left.. ->fix
Pereira006
hello~~

IMO -> My opinions

General

http://puu.sh/ad41 this unrank pleasse Stack +2 mean this http://puu.sh/ad4k for all diff

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal

use this http://puu.sh/ad4x this is most better gameplay for normal IMO

00:18:732 (2) - weird stack with 00:15:398 (1,3) can be perfect stack?
00:31:065 (5) - can be stack with 00:30:065 (4) - the start if you fix this carefully spacing at 00:32:065 (1)
00:36:398 (4) - I feel the song is change so can be put new combo?
01:38:398 (2,3) - http://puu.sh/ad6J almost hidden with repeat the slider so can be remap for this slider?
01:43:731 (2,3) - ^ same 01:38:398 (2,3)
01:53:065 (3,1) - weird stack
02:02:732 (5,2) - ^ same 01:53:065 (3,1)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hyper

Hyper is hard right? so the AR and od Is like insane pleasse AR -1 and OD -1 better play IMO

00:23:065 (1) - http://puu.sh/ad7V i will be like if you change slider or get another place
00:46:231 (1) - pleasse remove this new combo
00:48:898 (1) - ^ same 00:46:231
00:51:565 (1) - again is not make sense pleasse remove new combo
00:54:231 (1) - Remove new combo

woow I will be love this diff if you AR and OD -1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another

00:33:065 (7) - the repeat slider is almost hidden with HP drain try change
00:44:065 (1) - http://puu.sh/adcn I so sorry this is complety hidden pleasse change this slider

stuff cool and AR and OD i don't konw... maybe by me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think
and good luck[/b] and [b] bye bye
Breeze
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. 难度延展不太理想, Hard太难了, 和normal之间难度差了太多, 强烈建议再这两个难度之间再加个适中的难度

Normal

  1. 01:13:398 (1) - 我感觉这个spinner在01:16:065结束感觉更好, 加上finish音, 01:15:389结束听着有点奇怪

Hard

  1. 01:24:065 (1) - 这个kick slider看起来有点奇怪, 建议就用两个1/2拍的note stack在这儿就好
  2. 01:26:731 - 01:37:398 - 这一段很多长白线后的第二根红线都可以加finish, 虽然加不加倒也听不出太大区别:s
    用太鼓模式玩的话还是会有些区别, 建议加上

其他都挺不错的, 不像是新mapper的感觉 :roll:
star
Topic Starter
Rein

Pereira006 wrote:

thanks for mod and star :)

General

http://puu.sh/ad41 this unrank pleasse Stack +2 mean this http://puu.sh/ad4k for all diff ->fix

Normal

use this http://puu.sh/ad4x this is most better gameplay for normal IMO ->fix

00:18:732 (2) - weird stack with 00:15:398 (1,3) can be perfect stack? ->fix
00:31:065 (5) - can be stack with 00:30:065 (4) - the start if you fix this carefully spacing at 00:32:065 (1) ->fix
00:36:398 (4) - I feel the song is change so can be put new combo? ->fix
01:38:398 (2,3) - http://puu.sh/ad6J almost hidden with repeat the slider so can be remap for this slider?
01:43:731 (2,3) - ^ same 01:38:398 (2,3)
01:53:065 (3,1) - weird stack ->fix
02:02:732 (5,2) - ^ same 01:53:065 (3,1) ->fix

Hyper

Hyper is hard right? so the AR and od Is like insane pleasse AR -1 and OD -1 better play IMO ->fix

00:23:065 (1) - http://puu.sh/ad7V i will be like if you change slider or get another place ->fix
00:46:231 (1) - pleasse remove this new combo ->fix
00:48:898 (1) - ^ same 00:46:231 ->fix
00:51:565 (1) - again is not make sense pleasse remove new combo ->fix
00:54:231 (1) - Remove new combo ->fix

Another

00:33:065 (7) - the repeat slider is almost hidden with HP drain try change ->fix
00:44:065 (1) - http://puu.sh/adcn I so sorry this is complety hidden pleasse change this slider
Topic Starter
Rein

Breeze wrote:

thanks for mod and star :)

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. 难度延展不太理想, Hard太难了, 和normal之间难度差了太多, 强烈建议再这两个难度之间再加个适中的难度

Normal

  1. 01:13:398 (1) - 我感觉这个spinner在01:16:065结束感觉更好, 加上finish音, 01:15:389结束听着有点奇怪 ->fix


Hard

  1. 01:24:065 (1) - 这个kick slider看起来有点奇怪, 建议就用两个1/2拍的note stack在这儿就好
  2. 01:26:731 - 01:37:398 - 这一段很多长白线后的第二根红线都可以加finish, 虽然加不加倒也听不出太大区别:s
    用太鼓模式玩的话还是会有些区别, 建议加上 ->fix
Drazors
Mod your map (via Mod Queue Request)

General
1. Offset : 12.060
2. Audio rate : +5%
3. I hope you can fix the slider into a good-looking slider
4. Add Light Blue Combo Colour

Normal
--------------
Make a break time plz
HD : +1 (optional)
01:20:398 (1) - Remove New Combo
01:22:065 (2) - Add New Combo
01:32:065 (1) - Head Slider give Finish
01:48:731 (1) - End Slider give Finish
01:54:397 (6) - ^

Hyper
--------------
Better on 1.1X spacing.
AR : -2
(Pretty Good :oops: )

Another
--------------
01:16:731 (2,3,4) - Inconstant especially (4)
02:10:898 - 02:21:398 (1) - Add Slider (optional) with 5% audio
(Pretty Good)
____________________________________________________
Keep Going. You're on the way of top!
Star Stream
hi~
from my queue

Normal
00:19:398 (3) - x:356 y:272
01:25:731 (3) - (Ctrl + ,)x 2 plz
01:34:731 (1) - 1grid left (tiny)

Hyper
01:44:398 (2) - too sharp
02:09:731 (1) - it's not good i think

Another
00:39:731 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1) - lol round round round~
Exiting~ XD

Good map, Exiting song :D
that's all, good luck~
Makar
From my queue =w=

[General]
Can you get a taiko guest difficulty please? D:

[Normal]
00:16:065 (2) - Inconsistent spacing in normal is not recommended since it confuses newer players.
00:23:064 (1) - Not enough recovery time after the spinner. I suggest removeing the spinner and mapping a few circles to go with the heave drum beats.
00:42:731 (5) - Add a finish at the end of this slider?
01:13:398 (1) - Start this at 01:14:731 instead?
01:16:731 (1) - I dont think you should put this so far from the center after a spinner, because it will be harder for newer players to notice it. I think you should move it to x:392 y:128
01:37:731 (1) - Finish at the start?
-Overall I think its lacking in finishes. Even if you can't really hear it in music, it makes playing it in taiko a lot better (which is important I guess since you don't have a taiko difficulty)

[Hyper]
01:04:731 (1) - Poor taiko players :c I suggest changing to 1/4 since 1/8 doesnt really fit here anyway.
01:13:398 (1) - Start this at 01:14:731 instead?

[Another]
01:13:065 (1) - Start this at 01:14:731 instead? If not at least move it to start on the big white tick
01:55:898 (2) - How about something like this instead? http://puu.sh/amC2
Nice job on this o.ob
Leorda
NI HAO

Normal
* Use AR +1 or +2, it feels slow for me

00:21:731 (1) - This spinner was too short for normal diff, please extend this spinner
00:23:064 (1) - It's a new combo bug. Please enable it. For the proof, look http://osu.ppy.sh/ss/197057
01:25:731 (3) - The tail slider is going to offscreen
01:16:731 (1) - It's a new combo bug. Please enable it (proof : http://osu.ppy.sh/ss/197058)

------------------------------------------------------------------

Hyper
01:00:065 (1,1,2,1,1,2,1,1,2,1,1,2) - I feel this combo pattern is weird for me. Try remove the unnecessary combo, unless it has a good reason
01:24:065 (1) - I don't think 1/4 repeating slider is fit to the song....

------------------------------------------------------------------

Another
00:44:065 (1) - This sudden slider (since it's 1/2 covered by hitburst from streams) makes players go confusing
01:03:398 (1,2,3,4,5,1,2,3,4,5) - I don't think pattern is following the music. Please make this pattern follow the music, like 01:04:398 (1,2,3,1,2,3,4,5,6,7,8)

------------------------------------------------------------------

Good luck!
Topic Starter
Rein

Makar8000 wrote:

F
thanks for mod
[General]
Can you get a taiko guest difficulty please? D: ->I will :P

[Normal]
00:16:065 (2) - Inconsistent spacing in normal is not recommended since it confuses newer players. ->fix
00:23:064 (1) - Not enough recovery time after the spinner. I suggest removeing the spinner and mapping a few circles to go with the heave drum beats.
00:42:731 (5) - Add a finish at the end of this slider? ->fix
01:13:398 (1) - Start this at 01:14:731 instead?
01:16:731 (1) - I dont think you should put this so far from the center after a spinner, because it will be harder for newer players to notice it. I think you should move it to x:392 y:128 ->fix
01:37:731 (1) - Finish at the start? ->fix

[Hyper]
01:04:731 (1) - Poor taiko players :c I suggest changing to 1/4 since 1/8 doesnt really fit here anyway.
01:13:398 (1) - Start this at 01:14:731 instead?

[Another]
01:13:065 (1) - Start this at 01:14:731 instead? If not at least move it to start on the big white tick ->fix
01:55:898 (2) - How about something like this instead? http://puu.sh/amC2
Topic Starter
Rein

Leorda wrote:

thanks mod and star
Normal
* Use AR +1 or +2, it feels slow for me ->fix

00:21:731 (1) - This spinner was too short for normal diff, please extend this spinner
00:23:064 (1) - It's a new combo bug. Please enable it. For the proof, look http://osu.ppy.sh/ss/197057 ->fix
01:25:731 (3) - The tail slider is going to offscreen ->fix
01:16:731 (1) - It's a new combo bug. Please enable it (proof : http://osu.ppy.sh/ss/197058) ->fix

------------------------------------------------------------------

Hyper
01:00:065 (1,1,2,1,1,2,1,1,2,1,1,2) - I feel this combo pattern is weird for me. Try remove the unnecessary combo, unless it has a good reason ->fix
01:24:065 (1) - I don't think 1/4 repeating slider is fit to the song.... ->fix

------------------------------------------------------------------

Another
00:44:065 (1) - This sudden slider (since it's 1/2 covered by hitburst from streams) makes players go confusing
01:03:398 (1,2,3,4,5,1,2,3,4,5) - I don't think pattern is following the music. Please make this pattern follow the music, like 01:04:398 (1,2,3,1,2,3,4,5,6,7,8) ->fix

------------------------------------------------------------------

Good luck!
Chewin
Hai, from my queue ~

General
  1. Use 90% or 100% volume
  2. The video disturbs for the lights, flashes etc (from this point: 01:26:481) :S Go to the song setup -> Storyboarding and select display epilepsy warning:

Normal
  1. 00:12:065 (1) - Start it with finish
  2. 00:14:732 (5) - New combo
  3. 00:21:731 (1) - This is a normal diff and I think this spinner is hard for beginners.. It is short and the next slider starts soon. You should delete this spinner and make in this way adding a beat (00:21:898) + slider (00:22:398) and adding a finish to them:
  4. 00:31:065 (5) - New combo, because you used it here: 00:28:398 (1)
  5. 01:01:398 (2) - Start it with finish
  6. 01:02:731 (1) - Yo there, this slider doesn't fit the song. Make in this way the slider (1) [and add finishes] and add a second slider, in this way:
  7. 01:24:731 (2) - Move it to x152 y232
  8. 01:39:065 (3) - Remove a return and use a beat with new combo and finish on the white long tick
  9. 01:41:731 (3) - ^
  10. 01:44:398 (3) - ^
  11. 01:48:065 (4) - finish
  12. 02:00:065 (1) - finish
  13. 02:05:398 (1) - ^
  14. 02:06:398 (2) - ^ at the end
Hyper
  1. AR -1
  2. 00:21:898 (4) - finish
  3. 00:22:398 (8,9,10) - ^
  4. 00:27:065 (5) - New combo
  5. 00:29:731 (5) - ^
  6. 00:32:398 (5) - ^
  7. 00:35:064 (5) - ^ (Ok, I won't write it anymore xD Make these parts with the same comboing plz)
  8. 00:41:398 (1,4,7) - finish just at the beginning
  9. 00:55:065 (2) - ^
  10. 01:00:064 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - So hard for an hyper.. (Hyper = Hard) Can you make something easier?
  11. 01:24:064 (5) - New combo here and remove it from the next slider
Another
  1. 00:13:398 (5) - New combo
  2. 00:13:565 (6) - Could you map this part in this way?
  3. 00:14:732 (14) - Mh.. you just have the problem to set new combo xD Then, set new combo here and on the next white long ticks (for example here: 00:17:398 (2))
  4. 00:16:898 (1) - Remove new combo
  5. 00:20:065 (3) - new combo
  6. 00:22:731 (7) - ^ And remove it from the next slider
Good luck -^^-
Topic Starter
Rein

Chewin wrote:

Hai, from my queue ~
thanks for mod~
General
  1. Use 90% or 100% volume ->fix
  2. The video disturbs for the lights, flashes etc (from this point: 01:26:481) :S Go to the song setup -> Storyboarding and select display epilepsy warning: ->fix

    Normal
    1. 00:12:065 (1) - Start it with finish ->fix
    2. 00:14:732 (5) - New combo ->fix
    3. 00:21:731 (1) - This is a normal diff and I think this spinner is hard for beginners.. It is short and the next slider starts soon. You should delete this spinner and make in this way adding a beat (00:21:898) + slider (00:22:398) and adding a finish to them: ->fix
    4. 00:31:065 (5) - New combo, because you used it here: 00:28:398 (1) ->fix
    5. 01:01:398 (2) - Start it with finish ->fix
    6. 01:02:731 (1) - Yo there, this slider doesn't fit the song. Make in this way the slider (1) [and add finishes] and add a second slider, in this way: ->fix
    7. 01:24:731 (2) - Move it to x152 y232 ->fix
    8. 01:39:065 (3) - Remove a return and use a beat with new combo and finish on the white long tick ->fix
    9. 01:41:731 (3) - ^ ->fix
    10. 01:44:398 (3) - ^ ->fix
    11. 01:48:065 (4) - finish ->fix
    12. 02:00:065 (1) - finish ->fix
    13. 02:05:398 (1) - ^ ->fix
    14. 02:06:398 (2) - ^ at the end ->fix
    Hyper
    1. AR -1 ->fix
    2. 00:21:898 (4) - finish ->fix
    3. 00:22:398 (8,9,10) - ^ ->fix
    4. 00:27:065 (5) - New combo ->fix
    5. 00:29:731 (5) - ^ ->fix
    6. 00:32:398 (5) - ^ ->fix
    7. 00:35:064 (5) - ^ ->fix
    8. 00:41:398 (1,4,7) - finish just at the beginning ->fix
    9. 00:55:065 (2) - ^ ->fix
    10. 01:00:064 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - So hard for an hyper.. (Hyper = Hard) Can you make something easier? ->i don't know,but i think hyper is difficult then hard
    11. 01:24:064 (5) - New combo here and remove it from the next slider ->fix
    Another
    1. 00:13:398 (5) - New combo ->fix
    2. 00:13:565 (6) - Could you map this part in this way? ->fix
    3. 00:14:732 (14) - Mh.. you just have the problem to set new combo xD Then, set new combo here and on the next white long ticks (for example here: 00:17:398 (2)) ->fix
    4. 00:16:898 (1) - Remove new combo ->fix
    5. 00:20:065 (3) - new combo ->fix
    6. 00:22:731 (7) - ^ And remove it from the next slider ->fix
Asgard
Hi.. From my Queue :) : Queue


Normal
00:42:398 (1) - NC

00:51:398 (4) - Add clap middle of slider, Remove clap end of slider\

00:53:398 (1) - add clap in start of slider

00:54:065 (2) - ^ and remove end of slider

00:56:065 (2) - whistle instead clap on end of slider

00:57:398 (1,3) - clap instead whistle

00:57:731 (2,4) - whistle instead clap

00:58:731 (5) - clap instead whistle on start of slider

00:58:731 (5) - whistle instead clap on middle of slider

00:58:731 (5) - clap instead whistle on end of slider

01:27:731 (2) - 1 grid up

01:28:731 (3,4) - ^

02:04:064 (2) - add finish



Hyper
00:17:398 (1) - finish instead whistle on start of slider

00:25:231 (6,7,8) - how about this? use slider




Another
01:18:398 (1) - finish on end of slider

01:20:398 (1) - ^

01:21:398 (1) - finish instead whistle on start of slider

01:23:731 (5) - finish instead whistle

01:38:398 (5,9) - finish

01:40:398 (1) - ^

01:41:065 (1,3,4) - finish on start of slider

01:42:398 (1) - finish




that's all :)
Good Luck!
ertyukjh010
Ertyukjh010's modding ><"

Normal

00:14:065 (4) - 結尾Remove Clap,也可以將Clap轉成Finish
00:17:398 (5) - 結尾位置Remove Clap;這樣Finish比較響
00:20:065 (3) - 結尾Clap轉成Finish??
00:20:731 (4) - 開頭刪掉Finish;這樣好像較突顯結尾的Finish
00:36:064 (3) - 結尾Finish??
00:40:064 (3) - 這個Slider中間回來的點是紅點,按右鍵刪掉一點(讓它變成白點)
00:40:064 (3,4,5) - http://osu.ppy.sh/ss/197947 看時間線可以了,位置我隨便放
00:42:731 (3) - http://osu.ppy.sh/ss/197949 同樣看時間線可以了,位置我是亂放
00:46:398 (3) - 結尾Remove Clap(這部份Clap都好奇怪,全都刪掉)
00:48:064 (5) - 開頭、結尾都Remove Clap,結尾可以放Finish
00:54:731 (1,2) - 開頭的Clap都轉成Finish
01:03:231 (1) - 結尾Finish
01:03:564 (2) - 刪掉來回
01:13:398 (1) - 突然的轉盤好奇怪,在01:16:064放一個Circle就可以了,這個Circle可以是獨自NC
01:25:731 (3) - 個人不習慣Finish連續出現,建議開始和中間都刪掉Finish
01:26:731 (1) - 這段Video好花XDDD
01:37:731 ~ 01:48:064 - 這段的Clap好亂,用以下的方法來放比較好
01:48:731 (1) - 換成3個Circle,第3個Circle NC;我不習慣用Slider橫跨兩拍
01:51:731 (5) - ^
01:54:398 (6) - ^
01:56:398 (2) - ^ (怎麼全都是短白線NC= =是有特別原因的嗎)
02:02:731 (5) - NC,後面(1)Remove NC

Hyper

00:35:064 (1) - Remove NC?? 雖然我也理解Remove後這行會出現13....
00:37:731 (1) - Remove NC
00:38:731 (5) - NC
00:39:064 (1) - Remove NC
00:42:731 (7,1) - (7)變成4來回,(1)Remove NC
00:44:064 (1) - 這段Clap仍然好奇怪,用上面的方法重新放置
01:02:731 (1) - http://osu.ppy.sh/ss/197967
01:04:064 (2) - ^
01:13:398 (1) - 同Normal

another

00:14:731 (10) - NC,接著的(1)刪掉NC
00:18:565 (6) - Remove NC
這難度的NewCombo好亂,建議統一在長白線開始NC
01:13:398 (1) - 同Normal
我很喜歡這難度的圖形、波浪形等等圖案,很漂亮

很好的圖,Star :)
GoodLuck
Topic Starter
Rein

ertyukjh010 wrote:

Ertyukjh010's modding ><"
thanks your mod and star~
Normal

00:14:065 (4) - 結尾Remove Clap,也可以將Clap轉成Finish ->fix
00:17:398 (5) - 結尾位置Remove Clap;這樣Finish比較響 ->fix
00:20:065 (3) - 結尾Clap轉成Finish?? ->fix
00:20:731 (4) - 開頭刪掉Finish;這樣好像較突顯結尾的Finish ->fix
00:36:064 (3) - 結尾Finish?? ->fix
00:40:064 (3) - 這個Slider中間回來的點是紅點,按右鍵刪掉一點(讓它變成白點) ->fix
00:40:064 (3,4,5) - http://osu.ppy.sh/ss/197947 看時間線可以了,位置我隨便放 ->fix
00:42:731 (3) - http://osu.ppy.sh/ss/197949 同樣看時間線可以了,位置我是亂放 ->fix
00:46:398 (3) - 結尾Remove Clap(這部份Clap都好奇怪,全都刪掉) ->fix
00:48:064 (5) - 開頭、結尾都Remove Clap,結尾可以放Finish ->fix
00:54:731 (1,2) - 開頭的Clap都轉成Finish ->fix
01:03:231 (1) - 結尾Finish ->fix
01:03:564 (2) - 刪掉來回 ->fix
01:13:398 (1) - 突然的轉盤好奇怪,在01:16:064放一個Circle就可以了,這個Circle可以是獨自NC ->fix
01:25:731 (3) - 個人不習慣Finish連續出現,建議開始和中間都刪掉Finish ->fix
01:26:731 (1) - 這段Video好花XDDD
01:37:731 ~ 01:48:064 - 這段的Clap好亂,用以下的方法來放比較好 ->fix
[attachment=0:b8d41]01.png[/attachment:b8d41]
01:48:731 (1) - 換成3個Circle,第3個Circle NC;我不習慣用Slider橫跨兩拍 ->fix
01:51:731 (5) - ^ ->fix
01:54:398 (6) - ^ ->fix
01:56:398 (2) - ^ (怎麼全都是短白線NC= =是有特別原因的嗎) ->fix
02:02:731 (5) - NC,後面(1)Remove NC ->fix

Hyper

00:35:064 (1) - Remove NC?? 雖然我也理解Remove後這行會出現13.... ->fix
00:37:731 (1) - Remove NC ->fix
00:38:731 (5) - NC ->fix
00:39:064 (1) - Remove NC ->fix
00:42:731 (7,1) - (7)變成4來回,(1)Remove NC ->fix
00:44:064 (1) - 這段Clap仍然好奇怪,用上面的方法重新放置 ->fix
01:02:731 (1) - http://osu.ppy.sh/ss/197967 ->fix
01:04:064 (2) - ^ ->fix
01:13:398 (1) - 同Normal ->fix

another

00:14:731 (10) - NC,接著的(1)刪掉NC ->fix
00:18:565 (6) - Remove NC ->fix
這難度的NewCombo好亂,建議統一在長白線開始NC ->好難解決XD
01:13:398 (1) - 同Normal ->fix
我很喜歡這難度的圖形、波浪形等等圖案,很漂亮 ->thanks :P

很好的圖,Star :)
GoodLuck
VTC
Hi ~ from my queue !



Go

[Normal]

00:24:731 (3) - remove slider.

00:24:731 - add circle

00:25:064 - add slider. this slider end is here - >00:25:398

00:41:398 (1) - add finish at head and tail

00:48:064 (5) - this slider end is here ->00:48:398

00:48:731 (6) - add slider this slider end is here - > 00:49:398

01:00:065 (1) - add finish at head

01:52:064 (1,2,3,4,5,6) - Hard to read.



Hyper

00:14:482 (2) - remove circle

00:27:231 (3) - ^

00:30:148 (4,5) - ^

00:32:564 (3) - ^

00:42:065 (4) - add finish at head

00:42:731 (1) - ^

00:44:065 (1) - remove clap

01:44:065 (1,2) - too far for a Hyper ..!

01:59:981 - add circle


[Another]

AR -1 9 is too much (Unfit this song)

remove all clap at beginning part (~00:44:064 ) little Unfit.


01:02:314 - add circle

01:02:648 - ^

01:58:481 - ^

02:01:148 - ^

02:09:815 (4,5,6,7,8,9,10,11,12,13,14,15) - pattern suggestion

->

02:10:481 (12,13,14,15) - remove circle

02:10:481 - add slider like - >




done ~
fartownik
Welcome. My promised mod.

[Another]


Before reading my mod, read THIS thread. Especially the "Offbeat sliders" section. It's a common mistake you made while making your map.

00:13:398 (1,2) - Offbeat slider. Doesn't sound really good and isn't easy to catch either. This would play a lot better if you replace (1) with a slider and add a circle after it.
00:14:731 (10,1) - Same offbeat thing. If you fixed the one I pointed out up, you should know how to fix this too.
00:20:565 (4) - ^
01:01:398 (7,1) - Swap combos.
01:01:565 (1) - I think this slider is 1/2 too early. You should move it 1/2 forward and add one circle before as you did in previous twin pattern.
01:02:731 (1,2,3,4) - This one really doesn't follow the music and becomes confusing to play. Use the blue ticks so it's more playable.
01:04:064 (5) - A late ending. End this slider at the previous red tick (01:04:231) and move the next circle to the red tick (01:04:314). Sounds a lot better.
01:16:065 (1,2,3,4,5,6,1,2,3,4,5,1,2,1,2,3,4,5,1,1,2) - Really poor mapped. Weird rhythms and spacing changes. Please re-map this part.
01:38:231 (4) - Stack properly under the vanishing circle! This is what can kill the player after that draining section. Pretty much irresponsible.
01:39:398 (1,2,3,4,5,6,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - Again, after awesomeness comes a poor mapped part. Really, you can do it better.
01:53:231 (1,2) - Offbeat sliders. Move them 1/2 back?
02:01:231 (1,2,3,4) - A series of offbeat sliders.

[Hyper]


This difficulty does feel like an Insane. Decreasing the difficulty parameters won't fix it.

00:15:065 (4,9,6) - Offbeat. Should be placed 1/2 earlier.
00:39:231 (3) - ^
01:26:982 (1,2) - Doesn't follow the music at all. Delete one repeat from (1), move (2) 1/4 back and add 1 repeat to (2). Should be better.
01:27:982 (1,2) - ^
01:29:648 (1,2) - ^
01:32:315 (1,2) - ^
01:34:981 (1,2) - ^
01:35:981 (1,2) - ^
Also it's tiring to play the same thing all over in such a short time.
02:03:231 (1,2) - Offbeat. Should be 1/2 earlier or 1/2 later.

[Normal]


This difficulty has a potential. There are minor weird rhythm changes, but overally not bad.
This map really can become great if you fix these offbeat issues I pointed out. Please treat it serious and read the suggestions I gave you carefully.

Hope this will help.
star for the streams
Tony
Hey! you posted in my mod queue, so here I am!
first of all I wanna ask you for a favor! After checking the mod please tell me what have you fixed and what not, and telling me the reason! :)

[General]

did you use grid snap? if not please activate it and move all notes on grid. I suggest to use grid 4 for more consistency
awesome video! the effects from it are sooo awesome!

[Normal]

00:19:398 (3) - the end of this slider is a bit offscreen! I suggest to move it a bit
00:20:732 (4) - add nc
00:21:898 (1) - remove nc
00:27:398 (2) - the end of this slider is a bit offscreen! I suggest to move it a bit
00:34:065 (2) - not perfectly stacked!
00:44:398 (2) - this is offscreen! move it please T_T
00:54:731 (1) -not perfectly stacked!
01:39:064 (3) - remove nc
01:41:732 (1) - ^
01:44:398 (1) - ^

[Hyper]

00:15:065 (1) - NC
I like the way you used the claps :3
01:19:065 (1) - NC
01:25:898 (1,1) - no need to have new combos! remove them
02:09:731 (1) - try something like this? http://puu.sh/aIUJ

[Another]

00:58:398 (2) - a bit offscreen :S
01:25:564 - 01:37:398 - kick ass part! so awesome made!
02:08:231 (2) - not perfectly stacked :S
awesome diff!

Nothing else to say...
Good luck :3
jossieP
hi :p

9th mod from own queue

general

-combo colours are almost the same >:

Normal

-as the easiest diff, should be under 3.00 star difficulty =o= just decrease the distance snap here and star rating will drop down
-many stacks =n=

00:41:398 (1) - missing finish on start of slider, add finish on end of slider
00:42:731 (3) - finish on start of slider

Hyper

00:24:981 (4) - no whistle, sounds so weird
00:25:314 (7) - ^
00:29:982 (3) - ^
00:30:314 (6) - ^
00:35:314 (3) - ^
00:35:648 (6) - ^

Another
- =o=
YTYuyu
Yo modding this map because of ur request :)

Normal:
00:14:731(1) - replace this for a slider end end it at the next white tick
00:54:064(2) - if u want to follow this set the beat snap to 1/2. then move it back to the red tick to follow the cymbals and end it till 00:54:398

Hyper:
no problems here

Another:
00:14:398(6) - NC
01:03:064(4) - add a clap here to keep the clap rhythm going
01:03:731(1,3) - add a clap here
01:04:064(5) - add a clap at the end
01:05:064(5) - add a clap here
01:05:398(9) - ^

this is the best i can do. Star and GL :D
DerekMcD
Hello. Mod this beatmap.
http://osu.ppy.sh/b/123212&m=0

~Normal~

00:54:731 (1) - Move this to x: 207 y: 196. After that, fix the spacing.

~Hyper~

00:12:732 (3) - *That's a nazi!* Move this to x: 291 y: 134.

That's the best I can do.
Thank you and good luck.
Bobo_old
Hi there, modded on request...

-Another-

00:13:565 (2,3,4,5) - To unstack (4,5) how about placing them like this? http://osu.ppy.sh/ss/199968
00:16:898 (6) - Take the endpoint and move it 2 grids right.
00:27:231 (1) - Place it on the left side of (7).
00:31:064 (1,2,3,4) - Place them like this? http://osu.ppy.sh/ss/199971

-Hyper-

01:25:898 (1,1) - NC
02:00:064 (1) - NC
02:09:731 (1) - http://osu.ppy.sh/ss/200003

-Normal-

00:24:731 (3) - Down 1 grid, right 1 grid.
01:16:064 (1) - http://osu.ppy.sh/ss/200009

Yea that's about it... STAR!
TW-KUMA01
Topic Starter
Rein

TW-KUMA01 wrote:

DONE :) :) :) :)
thanks :)
Niva
Mod request from Mini Maya Queue ~

[General]
-> Your .mp3's name is "enkan no kotohawi.mp3", perhaps add "kotohawi" to the tags as well (my guess it's another way to spell Kotowari)

[Another]
-> OD -1?
  • 00:15:232 (2) - Hard to see the reverse arrow for players with default skin and non-snaking sliders (like me) >_<
    00:16:648 (4) - Delete this circle? Sounds better without it imo
    00:16:898 (6,1,2) - I personally dislike how (1) touches (6). Perhaps arrange like this?
    00:22:731 (1) - Put the finish here, instead of (6)?
    00:30:815 (7) - I think, it sounds better without this note
    00:56:065 (1,2,3,4,5,6,7,8) - Create a fan pattern from these eight?
    01:04:064 (5) - The rhythm here should be repeating 3/4 slider I suppose. Your current one plays well also though
    01:04:898 (3,4,5,6,7,8,9) - Arrange the stream, so it will stream downward? (you stream it to the right, but the right is already too crowded imo)
    01:44:731 (1,2,3,4,5) - Should be curved more imo. Most of your streams are in an arc, but this one is in "V" shape >_<
[Hyper]
  • 00:22:231 (6) - Remove the whistle here perhaps?
    00:28:398 (1) - imo, make this facing right so it doesn't touch (3) will flow and look better
    00:43:065 (2,3,4) - This part could use some more whistle (on (2)'s end and (4)'s start for example)
    00:47:398 (4,5) - Slightly curve these two?
    00:55:065 (2) - I think finish sound only is enough here, finish+clap resulting in the clap covers up the finish sound
    01:02:731 (1) - Add whistle on slider's end also?
    01:45:815 (4,9) - Remove the whistle on these two? By doing so, it will emphasize the whistle on (5) and (10)
    02:10:106 (4,5) - 1/8 on Hyper will be hard on Taiko diff orz... Plays fine though
[Normal]
-> OD and HP Drain -1 to balance the setting perhaps?
  • 00:18:732 (2) - Why not make it stacked on the previous (4)? xD
    00:23:731 (2) - Don't be afraid to use whistles on both of the end and beginning of your long 2/1 sliders. They build up power to the song actually :3
    00:37:398 (2) - This is actually a good spot for a slider wave imo
    00:44:064 (1) - Finish here?
    01:02:731 (1) - Add whistle on slider's start?
    01:48:731 (5,6,1) - Change these three into a curved repeating slider facing left? Will be more flowy imo
    02:01:398 (3,4) - One grid right and down for both
Really good usage of complex patterns. I have no stars atm, though...
Good luck :3
winber1
sorry for slow and lazy mod :(

ANother

00:21:731 (2,1) - switch these two notes around. it sounds better that way http://puu.sh/aVHB
00:22:648 - add note and remove finish from 00:22:565 (7) -
00:22:731 (1) - add finish?
00:39:731 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I do not know about other people, but I actually follow combo colors at time like these. THe combo colors are all off of the main beat and that is disorientating to me. I can still read this find and hit the notes, but I just end moving my cursor in a circle hoping i hit the notes (it may be a little hard to understand if you don't do what i do, but ok).
So instead of placing all the new combos where you did, you should put them on these notes 00:40:064 (3,3,3,3,3) -
01:01:314 - i would add a note her

Hyper

01:25:231 (3) - to be honest i like it better if you stacked this note under the end of the comber 4 slider. makes it easier for me to read some reason, but thats just me
01:44:065 (1,2) - yes i know it's still hyper, but the spacing still feels a little too big imo.

Normal

--stacking isn't always easy to read for beginners (this applies to those back and forth notes to) just something to keep in mind

00:21:898 (2,3) - i wouldn't stack this. I would space combo 2 and 3 out so that's it's easier to read for beginners
01:00:065 (1,2) - beginners may get confused and think combo 1 only repeats once.
01:37:731 (1,2,3,1) - I am hesisitant to change spacing like this.

nice map! :3
GiNa
哦,那繪師的圖還不錯呢

[General]
-拿掉Letterbox during breaks(在song setup -> Storyboarding)
-對了太鼓是哭馬做的,記得要把他加進Tags裡

[Normal]
-我會建議AR+1,然後刪減一些notes。
-你放得很滿,而且還是高BPM,現在的AR真的感覺很慢。
可以刪的note
●刪的話記得自行檢查一下spacing
00:28:398 (3) 或 00:28:731 (4) 其中一個
刪00:28:398 (3) 的話原本4的位置就要加NC,刪4的話NC加在下一個slider (00:29:065)比較好。
00:33:731 (1) – 刪的話記得NC 00:34:064
00:43:731 (4) – 這刪了不用做NC的修改
00:49:731 (1) – NC 00:50:064
00:53:065 (5)
00:59:731 (6)
這我這作法星數降到了3.01(被打)
Normal不一定要排得滿滿的才是Normal
沒什麼大問題呢我覺得,只是藏在slider底下的notes還蠻多的。

[Hyper]
00:36:065 (9) – 這裡還是換成finish比較好一點
00:43:064 (2,3,4) – 其實我覺得開頭都加上finish還可以聽,不然總覺得好空
01:47:398 (5) – 尾部上個finish
好難的hyper,我果然渣

[Another]
串的我瞎眼,mod不出什麼
像hyper一樣加個spinner如何,這樣分數才不會每個人都一樣(誤

好圖,☆(好吧其實有一半是因為我是看到小圓才射星的)
merchat7
As requested

[General]

Seems fine [Note: Hyper = Hard and Another = Insane]

[Normal]

+1 approach rate, this song is quite fast pace, and you have lot of notes close together on the timeline. Stack is nicer to play too.

00:26:731 (1) - I highly recommend you space this out, stack like this are not nice for the easiest diff and the flow here doesn't feel like you stack to me.
00:46:731 (1) - This isn't really follow the music properly and feel really off. Replacing it with a long slider + hit circle is much better. http://puu.sh/b5KK
00:57:398 (1,2,3,4) - This is where you should use the kick slider (repeating slider with more than 1 repeat) imo. http://puu.sh/b5L6
01:00:065 (1,2) - Doesn't play well, hard to tell that there is going to be another repeat unless you know the song. 3/1 slider is much better and leave a white tick in between them. http://puu.sh/b5Lm
01:20:398 (4) - Hard to tell that there is going to be another repeat. Since this part is quite calm, changing (3) to a long slider is better, so like this http://puu.sh/b5LP
01:52:064 (1) - Stack at the end of slider doesn't play well at this approach rate. You should definitely space it out.
01:53:398 (3) - ^
01:54:731 (1) - ^
01:57:398 (1,2,3) - You could simplify this and use a repeating slider instead.
02:07:398 (4) - Look nicer to me like this http://puu.sh/b5Mp.

If there was an Easy, this is quite good. But this is too hard for the easiest diff. Star rating is too high (need to be below 3 stars) and this feel like a hard Normal. I recommend you to look through it and simplify more pattern. Ar 3 is a must for this diff. Especially with how many stack they are and how close the notes are together.

[Hard]

00:46:731, if you want to do clap patterns like this, use a custom drum hitsound instead, just search soft-hitclap in the osu folder and you will find some fitting drum sound.
01:00:064 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Using some sliders here can make this nicer to play. I feel like this pattern should only be on Insane (Another) with accelerated spacing. Like this, it play really weird. Maybe try for the first 4 notes, a repeating sliders, with two repeats, then the second 4 notes, 2 sliders instead and the third 4 notes, a slider and 2 hit circle then the last 4 note, just hit circles. Basically, slowly increasing the intensity.

Quite a big difficulty jump from Normal (ar 2 > ar 7) and many streams. Because of all the streams, this map would play perfectly with ar 8. You should definitely consider making a Easy, and making the Normal harder. Looking at Insane, this diff fits perfectly with the spread, but the jump from Normal > Hard is too much for me.

[Insane]

00:23:231 (3,4,5) - Spacing this to 1.5x distant snapping feel better. I feel the spacing here doesn't fit with the jumpy feel of this part and it doesn't flow too nice after a big stream.
00:30:731 (6) - Not too fond of this stack
01:25:565 - 01:28:565 - I highly recommend you change this or put some custom hit burst here. This part is annoying to play with the default skin + the approach rate blend with each other. Would be better if you remove the new combo from 01:26:898 (2,11) - so that the part is dark purple. Much nicer to see the hit circles that overlaps.

Pretty nice diff.

Map fits the song well. But difficulty spread from Normal > Hyper is bad and Normal is too hard for the easiest diff. I recommend you make a Easy and make Normal harder. Because of this no star.

Interesting map, good luck!
Kryptogram
Hello :3 Here is late Mod (well not so late)

General:
Nothing

Normal

OD +1 and AR -1

00:41:398 (1) - Add clap at the begin of the slider
00:49:398 (1) - Add finish
01:05:731 (0) - Start break here like this http://puu.sh/b794
01:25:731 (3) - Remove finish at the end of the slider
01:26:731 (1) - Add finish at the begin of the slider
01:37:731 (1) - Anti-jumps 01:44:398 (3) maybe u should fix spacing or that was intentional ?

Another

01:05:731 (0) - Start break here like this http://puu.sh/b7c4
01:33:314 (1) - Add finish at the end of the slider

Hyper

I think OD +1

00:21:398 (1) - Add finish at the begin of the slider
00:21:731 (2) - Add finish at the end of the slider
00:55:065 (2) - Add finish at the begin of the slider
01:02:731 (1) - Add finish
01:03:065 (4) - ^
01:04:064 (5) - Add finish at the begin and the end of the slider
01:05:731 (0) - Start break here like this http://puu.sh/b7dQ

No major's problems founded due this is a great map mapped by a great mapper

Good Luck ! and offcourse My Star
mochi
[Hyper]
01:16:731 (1,2,3,4,5) - Fix star shape.
steps on making star shape
Put a circle somewhere near center

Stack a circle onto previous circle and rotate (ctrl+shift+r) by 72 degrees, and repeat

Rearrange circle order so it follows a star pattern

You can change size of star using ctrl+shift+s

[Another]
00:58:731 (1,2,3,4,5,6) - I don't see the reason for gradual increase in distance spacing
01:04:481 (6) - Move to 01:04:564 and add finish to match the song. Or you can delete 01:04:481 (6) and add slider repeat on 01:04:064 (5)
Stefan
Modding~

[Normal]
00:42:064 - Add Finish.
00:44:064 - Set Kiai Time to - 00:54:731.
00:53:731 - Add Finish.
00:54:398 - ^
01:02:731 (1) - I think it also could have Finish at the two beats before.
01:16:064 (1) - Add Whistle (Seems like you forgot it.)
01:37:731 (1,2,3,1,2,3,1,2,3,1,2,3) - The Claps doesn't fit. Remove them.

[Hyper]
Approach Rate -1
00:22:065 (5) - [NAZI] Move it to x: 316 y:200
00:22:731 (10) - Add Finish.

[Another]
00:39:731 - 00:43:981 - Soooooooooow awsum =3=
00:56:065 (1,2,3,4,5,6,7,8) - The Spacing is so irritating, you should change it. Even it's a Insane Map.


I couldn't find alot of wrong stuff. So please don't slap me if my Mod wasn't helpful. D:
Dusty
pretty cool song & map.

[Hyper] is too hard for a Hard diff, though. well, whatever, it's OK, I guess.
rrtyui
[General]
kaname madoka add tag?

good song! XD
Topic Starter
Rein

rrtyui wrote:

[General]
kaname madoka add tag?

good song! XD
OK,thanks :D
GabrielRKF
Full of awesome~ *star*
This mod is really tiny and personal, so the things that I'm ponting here aren't errors. They are just things that I would like you to change on your map in order to make it better. Feel free to say no to everything I said here.

SPOILER
Normal
00:53:398 (1,2) - Considering the combos of the whole map, I think you shouldn't use New Combo here. This part isn't that different from the one at 00:48:064 (6,7), where you didn't use New Combo.
01:24:398 (1) - I would prefer that you removed this New Combo... ):

Hyper
00:21:398 (1,2) - Swap New Combos? I think it would fit much better with the song
00:38:731 (1,2) - ^

Another
01:03:731 (1) - No new combo, please
Suzully
Thank you for mod request~

[General]

  • A difficulty-gap is too big between Normal and Hyper. Perhaps it will be pointed out by MAT/BAT.

    Add "Puella Magi Madoka Magica" to tags? ("madoka" is already added so add them except it.)
[Normal]
  1. 00:33:731 (1,2) - That's fine, but it's better to avoid letting (1) hide (2).
  2. 01:16:731 (1) - Remove new combo.
  3. 02:06:398 (2,3,4) - It's kinda hard for newbie to read them. I recommend you to change the formation. As the example, I put a SS below.
[Hyper]
  1. 00:44:648 (3) - A quick triple doesn't fit here. Remove it?
  2. 00:47:315 (3) - ^
  3. 00:49:982 (3) - ^
  4. 00:52:648 (3) - ^
  5. 01:26:982 (1) - New combo is not needed.
  6. 01:27:982 (1) - ^
  7. 01:29:648 (1) - ^
  8. 01:30:648 (1) - ^
  9. 01:32:315 (1) - ^
  10. 01:33:314 (1) - ^
  11. 01:34:981 (1) - ^
  12. 01:35:981 (1) - ^
  13. 01:44:065 (1,2) - Too big jump as hard difficulty. Reduce the spacing.
[Another]
  1. 00:14:898 (1,2) - Looks crowded. Move (2) a bit further from (1)?
  2. 00:26:898 (7,1,2) - The flow is not good. How about changing formation like one below?
  3. 00:30:898 (7,1) - Replace new combo.
  4. 00:38:815 (2) - I feel it's kinda overmapped. Remove it?
  5. 00:39:731 (1) - Remove new combo.
  6. 00:40:064 (3) - Add new combo.
  7. 00:40:398 (1) - Remove new combo.
  8. 00:41:065 (1) - ^
  9. 00:41:398 (3) - Add new combo.
  10. 00:41:731 (1) - Remove new combo.
  11. 00:42:065 (3) - Add new combo.
  12. 00:42:398 (1) - Remove new combo.
  13. 00:42:731 (3) - Add new combo.
  14. 02:05:398 (2,3,4,5,6) - These notes don't follow the music.
  15. 02:06:731 (6,1,2,3,4) - ^
Good luck! :)
Takos
Hi~
Request accepted from my modding queue
All Suggestions!

General
General
You need a diff that has a star rating under than 3.00 if you're aiming for ranked.
Because the difficulty gap between Normal and Hyper is big, you might want to add a Easy, then adjust the difficulty spread.
I highly suggest you to add more hit colors. It's kind of boring to play

Another
Another
Delete this green lines, these are unnecessary
00:44:065 -
01:48:398 -

00:45:398 (4) - NC
00:45:398 (4) - Remove NC
00:46:731 (3) - NC
00:47:898 (1) - Remove NC
00:48:065 (2) - NC
00:52:065 (5) - ^
00:52:731 (1) - Remove NC
00:58:065 (1) - ^
01:03:231 (1) - ^
01:20:398 (1) - ^
01:27:731 (1) - 1 grid left?
01:35:731 (1) - This note feels out of place... it feels to close
01:36:731 (1) - Feels too close to previous note. Probably because you're using 1.20x for the stream and 1.0x for this note.
01:40:398 (1) - Remove NC
01:40:731 (1) - ^
02:09:064 (2) - Ctrl+R?
02:10:731 (15) - Why is the hitsound 5% for this note? I can't hear the finish and whistle you are adding to this note.

Hyper
Hyper
Delete this green line
01:48:398 -

00:20:065 (1,2) - Remove Finish? Sound loud to me
00:45:398 (5,1,2,3,4) - I think stacking (1) and (2), (3) and (4) will fit better.
00:45:398 (5) - NC
00:45:731 (1) - Remove NC
00:48:064 (5,1,2,3,4) - ^
00:50:726 (5,1,2,3,4) - ^
00:55:731 (1) - Remove NC
00:56:065 (2) - NC
00:56:398 (1) - Remove NC
00:57:065 (1) - ^
00:57:398 (2) - NC
00:58:732 (6) - ^
00:59:398 (1) - Remove NC
01:03:731 (1) - ^
01:04:064 (2) - NC
01:04:731 (1) - Remove NC
01:16:731 (1) - ^
01:19:065 (1) - ^
02:08:231 (2,4) - Remove Finish? Too loud
02:09:731 (3) - Why is the sound volume 5%?

Normal
Normal
1.40x spacing... orz try to use a smaller spacing next time for the easiest diff
00:33:731 (1) - This repeat sign kind of hides the next (2)'s repeat sign. It might be difficult to read for the easiest diff, so change direction of the slider?
01:37:398 - Add note here? Might be a confusing rhythm

Yay BMS mapper~
ETIA's piano is epic :D
rrtyui
rrtyui
fixloollllolololololololollllll


Download: ETIA. - Enkan no Kotowari (Rein0527) [rrtyui's Hard].zip
shikyu
sorry for my super late mod :?, ok let's start

[General]
just ask, is the artist name must be with (.) sign?

[Normal]
00:33:731 (1,2) - is it ok to keep the placement like this? I suggest to fix it
00:41:398 (1,2,3) - ^
02:06:398 (2,3,4) - same suggestion as Suzully

[Taiko Oni]
01:20:314 (2) - move a tick ahead, it off-rhytm
and 1 thing, I don't suggest a taiko diff with break time

[Hyper]
00:14:482 (2) - delete this, doesn't follow anything
overall for hard diff this is still to hard

[Another]
00:22:482 (5,6,7) - better make this part with 1/8 slider from this timing until 00:22:648

that's all, good luck :)
Kanari
Halloww~
You requested in my queue~

General
-You need an easy diff

Normal
-01:02:731 (1) - reverse once more?
- ^ If you take that suggestion then move the spinner to 01:03:731 if not then extend spinner to 01:05:564.

Normal
-00:50:731 (1) - Remove new combo?
-01:27:731 (1) - ^
-01:29:398 (1) - ^
-01:31:231 (1) - ^
-01:37:731 (1) - Hmm... this should be placed next to the previous note.
-01:40:731 (1) - ^
-01:41:064 (2) - ^

Hyper
-00:15:065 (1) - Remove new combo?
-01:01:064 (3) & 01:00:230 (2) - Make it placed in the same spot?
-01:01:564 (2) & 01:02:398 (3) - ^
-01:40:065 (1) - Remove new combo?
-01:42:731 (1) - ^
-01:44:065 (1) - ^

Another
Nothing. Everything is fine and very well mapped :D


The remove combo's are just suggestiongs, ignore them if you wish.
Nice song and way of mapping ;3
Star~
Dark_Ai
Mod queues
here we go

So sorry I have nothing to say. Looking fine for me o/

Good Luck~ ;)
mancuso_JM_
Hi. Mod Request as Modding Queue :P. Sorry for Delay

General:
- Since you have a Video, enable the Letterbox During Breaks

Normal:
00:46:731 (4): The rhythm change here, so a New Combo plays well.
00:51:398 (5): (^)
00:57:398 (3): (^)
01:16:064-01:26:398: In this section I don't like how to select the combos, I think that it's better to this form
01:18:064 (3): New Combo
01:20:398 (3): (^)
01:22:064 (1): Remove New Combo
01:23:398 (4): New Combo
01:38:231 (2,3): Spacing (It's not recommended has this Spacing in your easier diff). Don't forget to move the next notes
01:38:898 (3,4): (^)
01:55:064 (2): Make it more Symetric

Hard:
The name Hard it's inconsistent with another difficulties. You have to select another name more consistent
Overall Difficulty: +1
01:22:731 (1): Followin the Rhythm, I suggest to Remove New Combo here, and add a New Combo in 01:23:398 (2)
01:25:564 (1,2,3,1,2,3): It's not a good idea have this type of stream in this difficulty, since it's the second difficulty in your mapset, Try to make another thing and remove the Stream
01:37:398 (4): Use the Distance Snap, and move this note to x:264 y:176
01:37:731 (1): Stack with previous (4)

Hyper:
Approach Rate 8 looks quickly in this difficulty, I suggest Approach Rate -1
00:50:391 (4): Unsnapped Note. You have to Resnap
00:50:726 (1): (^)
00:51:559 (4): (^)
00:51:725 (5): (^)
02:05:398 (1): Add a Hitfinish here, because the music sounds to this form

Another:
01:43:561 (6): Unsnapped Note

Taiko Oni:
- Remove the video from this difficulty. It's totally unnecesary
00:41:398: ddkdk
01:05:564-01:09:564: Don't add breaks time in Taiko Difficulties. You must map the break
01:16:064 (1): Big Katu

Nice Map in General.
That's all. Good Luck with your map ;)
Kawayi Rika
Hi ~ Rein0527 ~ ;)

Mod time for my queue ~

Pink : Should be fixed
Purple : Just suggestions

[Another]


  1. 00:14:898 (1,2) - suggestion end point of the separation of some.
  2. 01:04:064 - Add finish.
  3. 01:04:314 - ^

[Hyper]


  1. 01:36:814 (2,3) - Used same spacing.

That' all nice mapset ~

Good luck ~ ;)
[D]avideTheBest[ITA]
Generally
The song have good timing and layout beatmap is beautiful

Normal
-

Hyper
00:51:231 (3) - add a hit-clap

Another
00:51:065 (2) - add a hit-clap, here exactly http://puu.sh/cU8W (incredible in another too xD)

Sorry for the big late... <<
i gave u a kudosu
Cygnus
NORMAL
  1. Seems fine
HARD
  1. 00:22:398 - Move this to X:416 Y:228. Also, fix the slider into something like this: http://puu.sh/dmDv

  2. 01:04:564 - This stream is dull. Try making the spaces larger like this: http://puu.sh/dmEm

  3. 01:26:064 - Remove Whistle on (2,3)

  4. 01:37:398 - Whaaaat?! Stack these notes.

  5. 02:01:231 - Move this note near the previous note. Players will think that is 1/1 not 1/2.
HYPER
  1. 01:04:731 - make this reverse arrow 1/4. Yes this portion may be easy, but if taiko players play this song, they'll have a hard time hitting these.

  2. 02:04:064 - This stream doesn't go with the music well. Try removing (2,4)
ANOTHER
  1. AR -1

  2. 00:35:064 - These triplets won't go with the music well. I suggest you do this pattern: http://puu.sh/dmID

  3. 00:59:731 - Remove this slider. Replace with 1/2 notes.
rickyboi

Philippines wrote:

ANOTHER
AR -1
I somehow disagree with this.

"Another" should be AR 9 . It's a high bpm song with lots of streams. Going back to AR 8 would make the streams harder to read because it has a circular pattern.
Colin Hou
[Hyper]:
  1. 01:26:731 (3,4,5) - 后面的短slider跟曲子不搭 后面还有同样情况 不再赘述
  2. 01:45:731 (3,4,5) - 不搭曲子 不如像Another里那样2个note叠一起偶尔插3连排到break
[Hard]:
  1. 怎么突然又叫Hard了>.>
  2. 00:27:064 (3,4) - too close
  3. 01:37:398 (4,1) - 手动叠的太过了..
Normal偷工减料好严重...不挨个吐槽了
Another里部分reverse arrow虽然没挡死但是多少影响读图 反应时间个人认为过少
Low
[General]
You need a diff under 3 stars for ranking. :cry:

[Normal]
00:16:731 - Finish
00:43:398 - Finish
1:18:064 - Add finish to beginning and end of slider
1:20:731 - Finish here
1:23:398 - Add finish to beginning and end

[Hard]
1:04:731 (3,4) - Why not delete these notes and start the repeat slider here?

[Hyper]
Good

[Another]
I love this

Sexy map - Star and favorite! <3
athiota33
[Normal]

00:27:731 (2) - Remove finish? a bit noisy
01:02:731 (1) - Add finish in the begining?

[Hard]

00:21:065 (3) - RNC?
01:44:731 (2) - Add finish?
01:45:064 (3) - ^

The other diff looks good

Thats all
Good luck!~
Sandpig
Another

00:16:065 (1,2,3) - 这个三连感觉太硬
00:18:565 (6,7,8,9,10) - 这五连感觉太软…………不建议用红线开始五连,或者你不从slider尾巴上拖也还好(/ω\)
00:44:065 (1,2,3) - 我的话可能会把13做成往返2普通,为了押00:44:898位置上的鼓……
01:22:564 (3) - 做成红-红-红的repeat slider?总感觉中间应该有个音
01:24:398 (2) - 这个做成白-白-白的repeat slider……理由同上

一看就是已经被MOD过很多次的图……

总体感觉虽然串很多但是不够精彩,曲子里面有很多1/8,可以适当抓一抓……音量显弱,这么重的底鼓的曲子我觉得normal的音效比clap更适合。现在给我的感觉是图的音效完全飘在曲子上面,没有很好的融合


Hyper

00:44:731 - 这地方打着略别扭感觉多个音。建议00:44:564到00:44:898用一个slider带过,这样和后面的节奏也比较统一
00:47:398 - ↑同理
00:50:064 - ↑(最后00:52:731这里可以保留,最后一个小节有点变化也好)
00:59:898 - 这里空一拍原因不明……后面一串鼓其实从00:59:731就已经开始了……
01:03:398 (2) - 删掉这个好了。前面跟曲的slider都把节奏减慢了,这里空一下感觉好点。
01:45:898 (4,5,6,7,8,9) - 这个地方其实我建议三连都用白线起的,感觉硬一些。红线略软。
02:01:731 (5) - 这地方我建议1/2排满(1/2slider+circle),这长slider给我一种伪合的减慢感……
02:04:064 - 尝试按照三角形的边长变化加nc,02:04:564,02:05:064,02:05:564这几个位置



Hard

00:21:065 - 怎么突然就soft了……其实你真的可以在其他地方也多用用normal的
00:21:898 (4) - nc
00:24:898 (3,4,1) - 跳得略怪- - 我觉得要加跳也是在4和1之间加……
00:55:064 - 这finish去掉好了,音乐里的就够吵了……
01:04:064 (1,2) - 这里的flow给我的感觉应该是继续往前伸而不是回头
01:28:564 (1) - 删。音乐都明显停顿了干嘛还加个note上去。
01:31:231 (1) - ↑
01:33:898 (1) - ↑
01:45:898 - 这一堆三连建议白线起,红线太软。(02:08:064这里这种感觉)
02:00:731 (2,3,1) - 同第三条


Normal

AR+1

00:44:064 - 这比较缓的一段我建议就押着鼓点做吧……鼓点也不多不会出现很多note。现在这个完全脱离节奏的感觉。
01:00:064 - 虽然是normal但是这么明显加强的地方用两根slider带过去真的大丈夫……?
Low
4 insane difficulties including Taiko and one normal difficulty that's 3.21 stars?

...
Kurai
General
  1. You should consider adding another combo color, with only 2 combo colors that's kinda boring :/
Normal
  1. 00:32:065 (2) - That's a bad idea to put it under 00:30:065 (3) because it makes its beginning hidden by (3)'s hitburst and track.For exemple, something like this would be nicer :
Hard
  1. This difficulty doesn't have the same kiai time as the other difficulties, it must have the same kiai times for the sake of consistency throughout the mapset.
  2. 00:22:398 (2) - This slider is too close from the previous note, it looks like they are only 1/4 apart but they are 1/2 apart, that's quite confusing. That's why this needs to be fixed.
  3. 00:25:231 (4) - This jump is kinda big for this difficulty. That would be fine in anothers mapset, however in this one, the [Hard] difficulty is one of the easier. That's why this kind of jumps should be reserved for [Hyper] and [Another].
  4. 01:02:398 (4) - ^
  5. 01:25:231 (3) - Don't stack it with the end of the slider lease, this is kinda awkward here.
    I suggest you to do this pattern instead, because it would fix the stacking issue plus the awkward jump between 01:25:231 (3,1) :
Another
  1. I would use AR9 on this one, because there are lot of pattern which overlaps themselves in this difficulty and it becomes an actual mess with AR8. AR9 would solve this this issue and besides it fits quite well :)
  2. Regarding the fact that you use OD6 in [Hyper], you should use OD7 in this difficulty, otherwise it breaks the difficulty spread throughout the mapset :/
  3. 00:30:898 (1) - Notes stacked beneath a stream/triple always break the flow of the map, in some cases it plays well, but here it is awkward, consider unstacking it please.
  4. 00:35:231 (2,3,4) - Consider moving it upward, because (2) is hidden by 00:34:398 (6)'s hitburst which makes this triple quite hard to read.
  5. 00:56:898 (6,7) - This jump is very huge, well maybe it fits this kind of difficulty but here it isn't really justified by the music or something else. I'm ok with putting some jump like this but not that huge. You ought to shorten it.
  6. 02:07:898 (4,1,2,3,4) - Believe me, This kind of patterns are very very confusing because the player can hardly distinguish which he has to click.
Even if this kind of maps isn't my cup of tea, this is quite a good map, you did a good job with your first map :)
Topic Starter
Rein

KuraiPettan wrote:

General
  1. You should consider adding another combo color, with only 2 combo colors that's kinda boring :/mu..I want keep 2 color in this map>_<~
Normal
  1. 00:32:065 (2) - That's a bad idea to put it under 00:30:065 (3) because it makes its beginning hidden by (3)'s hitburst and track.For exemple, something like this would be nicer :fix
Hard
  1. This difficulty doesn't have the same kiai time as the other difficulties, it must have the same kiai times for the sake of consistency throughout the mapset.fix
  2. 00:22:398 (2) - This slider is too close from the previous note, it looks like they are only 1/4 apart but they are 1/2 apart, that's quite confusing. That's why this needs to be fixed.fix
  3. 00:25:231 (4) - This jump is kinda big for this difficulty. That would be fine in anothers mapset, however in this one, the [Hard] difficulty is one of the easier. That's why this kind of jumps should be reserved for [Hyper] and [Another]. fix
  4. 01:02:398 (4) - ^fix
  5. 01:25:231 (3) - Don't stack it with the end of the slider lease, this is kinda awkward here.
    I suggest you to do this pattern instead, because it would fix the stacking issue plus the awkward jump between 01:25:231 (3,1) :fix
Another
  1. I would use AR9 on this one, because there are lot of pattern which overlaps themselves in this difficulty and it becomes an actual mess with AR8. AR9 would solve this this issue and besides it fits quite well :) fix
  2. Regarding the fact that you use OD6 in [Hyper], you should use OD7 in this difficulty, otherwise it breaks the difficulty spread throughout the mapset :/fix,but its my mistake.I set hyper is OD 7 originally.
  3. 00:30:898 (1) - Notes stacked beneath a stream/triple always break the flow of the map, in some cases it plays well, but here it is awkward, consider unstacking it please. fix
  4. 00:35:231 (2,3,4) - Consider moving it upward, because (2) is hidden by 00:34:398 (6)'s hitburst which makes this triple quite hard to read. fix
  5. 00:56:898 (6,7) - This jump is very huge, well maybe it fits this kind of difficulty but here it isn't really justified by the music or something else. I'm ok with putting some jump like this but not that huge. You ought to shorten it. fix
  6. 02:07:898 (4,1,2,3,4) - Believe me, This kind of patterns are very very confusing because the player can hardly distinguish which he has to click. fix
Even if this kind of maps isn't my cup of tea, this is quite a good map, you did a good job with your first map :) thanks>_<
Kurai
Recheck time.

Normal
  1. 00:28:398 (1) - Stack it correctly please.
Hard
  1. I just noticed that this difficulty has been made by rrtyui. You should rename it [rrtyui's Hard] or something like this.
Taiko Oni
  1. Same as [Hard], you should rename it [KUMA's Taiko Oni] or something like this.
Don't kudosu this post please~
Topic Starter
Rein
:)

KuraiPettan wrote:

Recheck time.

Normal
  1. 00:28:398 (1) - Stack it correctly please. fix
Hard
  1. I just noticed that this difficulty has been made by rrtyui. You should rename it [rrtyui's Hard] or something like this. fix
Taiko Oni
  1. Same as [Hard], you should rename it [KUMA's Taiko Oni] or something like this. fix
Don't kudosu this post please~
Kurai
Let's go ~


(As promised, IceBeam will mod it ~)
Garven
Sorry I took forever to get to this. Been busy.

[General]
Go make an easy difficulty.
01:14:731 - Why do I think of QB during this part in the video? /人◕ ‿‿ ◕人\
01:28:731 - Kiai spam... you can't really tell that there are two fountains here. Delete the second one for each of the sets
01:49:398 - Combo colors are very difficult to see against the video during this part

[Normal]
00:54:731 (1) - Why is this starting here? Feels better having a gap and starting at 00:55:064 - or something along that line. Right now it feels like you just completely missed what's going on in the music.
01:03:731 - Hmm, might be better to add a beat here then start the spinner at 01:04:064 -
01:05:731 - Drag this delayed break to the default position
01:39:064 (3,3,3) - You lose a lot of the effect of the big powerful finishes when you're just idly bouncing back and forth on a slider. Especially after all of those kiai fountains to emphasize them earlier.

[Hard]
00:55:064 (2) - This part kind of lacks the intense punch like the Normal did. Feels like you're just ignoring the music and focusing on a pattern instead, which is doing the music a disservice.
Felt incredibly slider-reliant.

[Taiko]
01:05:731 - It was really nice to see that you actually didn't map anything during a no-drum part in the song. Finally, some good taste!
01:10:731 (1) - Oh wait... oh well.

[Hyper]
00:56:231 (2) - I really don't like where this is positioned. It's a pain to see with the previous hitburst.
01:05:731 - Drag this delayed break to the default position

[Another]
00:44:065 (1) - This repeat arrow is covered by hitbursts. Please rearrange.
00:51:565 (4) - ^
01:05:731 - Drag this delayed break to the default position

Edit: Oh, it was bubbled. Oops. Changing icon then.
Topic Starter
Rein

Garven wrote:

Sorry I took forever to get to this. Been busy.

[General]
Go make an easy difficulty.->I think I can reduce normal difficulty and ensure the spread of each difficulty.
01:14:731 - Why do I think of QB during this part in the video? /人◕ ‿‿ ◕人\
01:28:731 - Kiai spam... you can't really tell that there are two fountains here. Delete the second one for each of the sets->Fix
01:49:398 - Combo colors are very difficult to see against the video during this part->Fix

[Normal]
00:54:731 (1) - Why is this starting here? Feels better having a gap and starting at 00:55:064 - or something along that line. Right now it feels like you just completely missed what's going on in the music.->Fix
01:03:731 - Hmm, might be better to add a beat here then start the spinner at 01:04:064 - ->Fix
01:05:731 - Drag this delayed break to the default position->Fix
01:39:064 (3,3,3) - You lose a lot of the effect of the big powerful finishes when you're just idly bouncing back and forth on a slider. Especially after all of those kiai fountains to emphasize them earlier.->Fix

[Hard]
00:55:064 (2) - This part kind of lacks the intense punch like the Normal did. Feels like you're just ignoring the music and focusing on a pattern instead, which is doing the music a disservice.
Felt incredibly slider-reliant. -> But..I think is fine?

[Taiko]
01:05:731 - It was really nice to see that you actually didn't map anything during a no-drum part in the song. Finally, some good taste!
01:10:731 (1) - Oh wait... oh well.

[Hyper]
00:56:231 (2) - I really don't like where this is positioned. It's a pain to see with the previous hitburst.->I dont know..orz
01:05:731 - Drag this delayed break to the default position->Fix

[Another]
00:44:065 (1) - This repeat arrow is covered by hitbursts. Please rearrange.->Fix
00:51:565 (4) - ^->Fix
01:05:731 - Drag this delayed break to the default position->Fix

Edit: Oh, it was bubbled. Oops. Changing icon then.
Muya
Artist should be "Kaname Madoka" (add "ETIA." to tags.)


http://3t1a.net/bms.html

Kaname Madoka is this song's special artist name.
*Composer / Movie
Topic Starter
Rein
I think no.
Garven
Sorry, busy blah blah.

[Normal]
00:37:398 (2,3,1) - This doesn't flow very well compared to the rest of the mapping up to this point.
01:25:731 (4) - Hrm, maybe delete? Feels extraneous.
02:05:398 (1,1) - Add fnish

[Another]
00:44:065 (1) - This repeat arrow is covered by hitbursts. Please rearrange.
00:51:565 (4) - ^
01:37:731 (1,2,3,4,5,6,7,8,9,10) - Compare spacing here to 01:40:065 (1,2,3,4,5,6) -
Topic Starter
Rein

Garven wrote:

Sorry, busy blah blah.

[Normal] -> all fix.
00:37:398 (2,3,1) - This doesn't flow very well compared to the rest of the mapping up to this point.
01:25:731 (4) - Hrm, maybe delete? Feels extraneous.
02:05:398 (1,1) - Add fnish

[Another] -> all fix.
00:44:065 (1) - This repeat arrow is covered by hitbursts. Please rearrange.
00:51:565 (4) - ^
01:37:731 (1,2,3,4,5,6,7,8,9,10) - Compare spacing here to 01:40:065 (1,2,3,4,5,6) -
Garven
Rebub~
Topic Starter
Rein
Thanks
IceBeam
hi

mapset looks good in general,though you could try to map an easier diff basing notes at upbeats next time
current normal looks easy enough though

[Normal]
01:02:731 (1,2) - uh,it's kinda hard to get this rhytm unless you know this track or playing this second time. I suggest to start spinner from 01:02:731 or if you want to have a note here,leave a circle with finish at 01:02:731 and then start spinner from 01:02:814 to 01:05:398
01:56:064 (1) - uh,I doubt that beginners reading such 1/1 stacks easily,unstack please

[rrtyui's Hard]
00:41:398 (1,2,3,4) - uh,I lost a track on these,I mean stacked 1/4 sliders..first plays more or less fine,but 00:42:064 (4) always makes me sick..I'd rather change it to 1/2,but if you want to keep then probably unstack it?
01:04:731 (3,4,5) - maybe put (3,4) in slider too? would be easier to hit

well,the rest is okay,though I wish it was easier,as there're 2 harder diffs..passing this just because it's a guest diff

[KUMA's Taiko One]
01:25:398 (1,2,3,1,2,3,1,2,3,1,2,3,1) - does this stream follow anything?.. I really doubt it,maybe you could replace it with slider?

[Hyper]
good job

[Another]
01:03:731 (9,10,11,12,1) - I wish this stream was more visible,it's hidden by hitbursts,so probably move it somewhere else or 01:02:898 (2,3,4) instead?
01:16:065 (1,2,3,4,5,6,1,2,3,4,5,6,7) - not a fan of such random spacing,could you space them equal or at least do some symmetrical/geometrical patterns?
02:10:231 (11) - this is totally invisible @_@

ok,poke me again after fixes
Topic Starter
Rein

IceBeam wrote:

hi

mapset looks good in general,though you could try to map an easier diff basing notes at upbeats next time
current normal looks easy enough though

[Normal] -> all fix.
01:02:731 (1,2) - uh,it's kinda hard to get this rhytm unless you know this track or playing this second time. I suggest to start spinner from 01:02:731 or if you want to have a note here,leave a circle with finish at 01:02:731 and then start spinner from 01:02:814 to 01:05:398
01:56:064 (1) - uh,I doubt that beginners reading such 1/1 stacks easily,unstack please

[rrtyui's Hard] -> all fix.
00:41:398 (1,2,3,4) - uh,I lost a track on these,I mean stacked 1/4 sliders..first plays more or less fine,but 00:42:064 (4) always makes me sick..I'd rather change it to 1/2,but if you want to keep then probably unstack it?
01:04:731 (3,4,5) - maybe put (3,4) in slider too? would be easier to hit

well,the rest is okay,though I wish it was easier,as there're 2 harder diffs..passing this just because it's a guest diff

[KUMA's Taiko One] -> all fix.
01:25:398 (1,2,3,1,2,3,1,2,3,1,2,3,1) - does this stream follow anything?.. I really doubt it,maybe you could replace it with slider?

[Hyper] -> all fix.
good job

[Another] -> all fix.
01:03:731 (9,10,11,12,1) - I wish this stream was more visible,it's hidden by hitbursts,so probably move it somewhere else or 01:02:898 (2,3,4) instead?
01:16:065 (1,2,3,4,5,6,1,2,3,4,5,6,7) - not a fan of such random spacing,could you space them equal or at least do some symmetrical/geometrical patterns?
02:10:231 (11) - this is totally invisible @_@

ok,poke me again after fixes
IceBeam
alright,just one more thing and I can rank

01:31:731 (4,5,6) in Another - approach circles make it readable,but anyway it bugs me that this triple is stacked so all notes are under the hitbursts :s could you make them visible?
Topic Starter
Rein

IceBeam wrote:

alright,just one more thing and I can rank

01:31:731 (4,5,6) in Another - approach circles make it readable,but anyway it bugs me that this triple is stacked so all notes are under the hitbursts :s could you make them visible?
ok,Fix!
IceBeam
ranked!
Topic Starter
Rein
thanks!
ertyukjh010
恭喜><
kosiga
Congratulations rein~ :) :)
Topic Starter
Rein
thanks:D
spboxer3
oh~ya
同喜摟 ;)
Melophobia
congratz~
Stefan
best congrats from me~~
It took long, but finally =3
Pastel
omedeto~:D
Topic Starter
Rein

Pastel wrote:

omedeto~:D
ぱすてるちゃん >_<~
rrtyui
congrats!XD
Topic Starter
Rein

rrtyui wrote:

congrats!XD
rrtyui I love you <3
S o r d a
wow, congratz First rank!
I was late :(
Topic Starter
Rein

S o r d a wrote:

wow, congratz First rank!
I was late :(
そーだちゃん~~>_<
thanks ~<333
GiNa
baka Rein
這圖好難
/me slaps Rein

EDIT: /me slaps Rein again
Topic Starter
Rein

GiNa wrote:

baka Rein
這圖好難
/me slaps Rein
哼,不過我最喜歡baka Gina了<3!
inaba-tan
omedetou!!
Topic Starter
Rein
inaba-tan thanks~
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