I somehow disagree with this.Philippines wrote:
ANOTHER
AR -1
"Another" should be AR 9 . It's a high bpm song with lots of streams. Going back to AR 8 would make the streams harder to read because it has a circular pattern.
KuraiPettan wrote:
GeneralNormal
- You should consider adding another combo color, with only 2 combo colors that's kinda boring :/mu..I want keep 2 color in this map>_<~
Hard
- 00:32:065 (2) - That's a bad idea to put it under 00:30:065 (3) because it makes its beginning hidden by (3)'s hitburst and track.For exemple, something like this would be nicer :fix
Another
- This difficulty doesn't have the same kiai time as the other difficulties, it must have the same kiai times for the sake of consistency throughout the mapset.fix
- 00:22:398 (2) - This slider is too close from the previous note, it looks like they are only 1/4 apart but they are 1/2 apart, that's quite confusing. That's why this needs to be fixed.fix
- 00:25:231 (4) - This jump is kinda big for this difficulty. That would be fine in anothers mapset, however in this one, the [Hard] difficulty is one of the easier. That's why this kind of jumps should be reserved for [Hyper] and [Another]. fix
- 01:02:398 (4) - ^fix
- 01:25:231 (3) - Don't stack it with the end of the slider lease, this is kinda awkward here.
I suggest you to do this pattern instead, because it would fix the stacking issue plus the awkward jump between 01:25:231 (3,1) :fixEven if this kind of maps isn't my cup of tea, this is quite a good map, you did a good job with your first map thanks>_<
- I would use AR9 on this one, because there are lot of pattern which overlaps themselves in this difficulty and it becomes an actual mess with AR8. AR9 would solve this this issue and besides it fits quite well fix
- Regarding the fact that you use OD6 in [Hyper], you should use OD7 in this difficulty, otherwise it breaks the difficulty spread throughout the mapset :/fix,but its my mistake.I set hyper is OD 7 originally.
- 00:30:898 (1) - Notes stacked beneath a stream/triple always break the flow of the map, in some cases it plays well, but here it is awkward, consider unstacking it please. fix
- 00:35:231 (2,3,4) - Consider moving it upward, because (2) is hidden by 00:34:398 (6)'s hitburst which makes this triple quite hard to read. fix
- 00:56:898 (6,7) - This jump is very huge, well maybe it fits this kind of difficulty but here it isn't really justified by the music or something else. I'm ok with putting some jump like this but not that huge. You ought to shorten it. fix
- 02:07:898 (4,1,2,3,4) - Believe me, This kind of patterns are very very confusing because the player can hardly distinguish which he has to click. fix
KuraiPettan wrote:
Recheck time.
NormalHard
- 00:28:398 (1) - Stack it correctly please. fix
Taiko Oni
- I just noticed that this difficulty has been made by rrtyui. You should rename it [rrtyui's Hard] or something like this. fix
Don't kudosu this post please~
- Same as [Hard], you should rename it [KUMA's Taiko Oni] or something like this. fix
Garven wrote:
Sorry I took forever to get to this. Been busy.
[General]
Go make an easy difficulty.->I think I can reduce normal difficulty and ensure the spread of each difficulty.
01:14:731 - Why do I think of QB during this part in the video? /人◕ ‿‿ ◕人\
01:28:731 - Kiai spam... you can't really tell that there are two fountains here. Delete the second one for each of the sets->Fix
01:49:398 - Combo colors are very difficult to see against the video during this part->Fix
[Normal]
00:54:731 (1) - Why is this starting here? Feels better having a gap and starting at 00:55:064 - or something along that line. Right now it feels like you just completely missed what's going on in the music.->Fix
01:03:731 - Hmm, might be better to add a beat here then start the spinner at 01:04:064 - ->Fix
01:05:731 - Drag this delayed break to the default position->Fix
01:39:064 (3,3,3) - You lose a lot of the effect of the big powerful finishes when you're just idly bouncing back and forth on a slider. Especially after all of those kiai fountains to emphasize them earlier.->Fix
[Hard]
00:55:064 (2) - This part kind of lacks the intense punch like the Normal did. Feels like you're just ignoring the music and focusing on a pattern instead, which is doing the music a disservice.
Felt incredibly slider-reliant. -> But..I think is fine?
[Taiko]
01:05:731 - It was really nice to see that you actually didn't map anything during a no-drum part in the song. Finally, some good taste!
01:10:731 (1) - Oh wait... oh well.
[Hyper]
00:56:231 (2) - I really don't like where this is positioned. It's a pain to see with the previous hitburst.->I dont know..orz
01:05:731 - Drag this delayed break to the default position->Fix
[Another]
00:44:065 (1) - This repeat arrow is covered by hitbursts. Please rearrange.->Fix
00:51:565 (4) - ^->Fix
01:05:731 - Drag this delayed break to the default position->Fix
Edit: Oh, it was bubbled. Oops. Changing icon then.
Garven wrote:
Sorry, busy blah blah.
[Normal] -> all fix.
00:37:398 (2,3,1) - This doesn't flow very well compared to the rest of the mapping up to this point.
01:25:731 (4) - Hrm, maybe delete? Feels extraneous.
02:05:398 (1,1) - Add fnish
[Another] -> all fix.
00:44:065 (1) - This repeat arrow is covered by hitbursts. Please rearrange.
00:51:565 (4) - ^
01:37:731 (1,2,3,4,5,6,7,8,9,10) - Compare spacing here to 01:40:065 (1,2,3,4,5,6) -
IceBeam wrote:
hi
mapset looks good in general,though you could try to map an easier diff basing notes at upbeats next time
current normal looks easy enough though
[Normal] -> all fix.
01:02:731 (1,2) - uh,it's kinda hard to get this rhytm unless you know this track or playing this second time. I suggest to start spinner from 01:02:731 or if you want to have a note here,leave a circle with finish at 01:02:731 and then start spinner from 01:02:814 to 01:05:398
01:56:064 (1) - uh,I doubt that beginners reading such 1/1 stacks easily,unstack please
[rrtyui's Hard] -> all fix.
00:41:398 (1,2,3,4) - uh,I lost a track on these,I mean stacked 1/4 sliders..first plays more or less fine,but 00:42:064 (4) always makes me sick..I'd rather change it to 1/2,but if you want to keep then probably unstack it?
01:04:731 (3,4,5) - maybe put (3,4) in slider too? would be easier to hit
well,the rest is okay,though I wish it was easier,as there're 2 harder diffs..passing this just because it's a guest diff
[KUMA's Taiko One] -> all fix.
01:25:398 (1,2,3,1,2,3,1,2,3,1,2,3,1) - does this stream follow anything?.. I really doubt it,maybe you could replace it with slider?
[Hyper] -> all fix.
good job
[Another] -> all fix.
01:03:731 (9,10,11,12,1) - I wish this stream was more visible,it's hidden by hitbursts,so probably move it somewhere else or 01:02:898 (2,3,4) instead?
01:16:065 (1,2,3,4,5,6,1,2,3,4,5,6,7) - not a fan of such random spacing,could you space them equal or at least do some symmetrical/geometrical patterns?
02:10:231 (11) - this is totally invisible @_@
ok,poke me again after fixes
ok,Fix!IceBeam wrote:
alright,just one more thing and I can rank
01:31:731 (4,5,6) in Another - approach circles make it readable,but anyway it bugs me that this triple is stacked so all notes are under the hitbursts :s could you make them visible?
そーだちゃん~~>_<S o r d a wrote:
wow, congratz First rank!
I was late
哼,不過我最喜歡baka Gina了<3!GiNa wrote:
baka Rein
這圖好難
/me slaps Rein