As requested
[
General]
Seems fine [Note: Hyper = Hard and Another = Insane]
[
Normal]
+1 approach rate, this song is quite fast pace, and you have lot of notes close together on the timeline. Stack is nicer to play too.
00:26:731 (1) - I highly recommend you space this out, stack like this are not nice for the easiest diff and the flow here doesn't feel like you stack to me.
00:46:731 (1) - This isn't really follow the music properly and feel really off. Replacing it with a long slider + hit circle is much better.
http://puu.sh/b5KK00:57:398 (1,2,3,4) - This is where you should use the kick slider (repeating slider with more than 1 repeat) imo.
http://puu.sh/b5L601:00:065 (1,2) - Doesn't play well, hard to tell that there is going to be another repeat unless you know the song. 3/1 slider is much better and leave a white tick in between them.
http://puu.sh/b5Lm01:20:398 (4) - Hard to tell that there is going to be another repeat. Since this part is quite calm, changing (3) to a long slider is better, so like this
http://puu.sh/b5LP01:52:064 (1) - Stack at the end of slider doesn't play well at this approach rate. You should definitely space it out.
01:53:398 (3) - ^
01:54:731 (1) - ^
01:57:398 (1,2,3) - You could simplify this and use a repeating slider instead.
02:07:398 (4) - Look nicer to me like this
http://puu.sh/b5Mp.
If there was an Easy, this is quite good. But this is too hard for the easiest diff. Star rating is too high (need to be below 3 stars) and this feel like a hard Normal. I recommend you to look through it and simplify more pattern. Ar 3 is a must for this diff. Especially with how many stack they are and how close the notes are together.
[
Hard]
00:46:731, if you want to do clap patterns like this, use a custom drum hitsound instead, just search soft-hitclap in the osu folder and you will find some fitting drum sound.
01:00:064 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Using some sliders here can make this nicer to play. I feel like this pattern should only be on Insane (Another) with accelerated spacing. Like this, it play really weird. Maybe try for the first 4 notes, a repeating sliders, with two repeats, then the second 4 notes, 2 sliders instead and the third 4 notes, a slider and 2 hit circle then the last 4 note, just hit circles. Basically, slowly increasing the intensity.
Quite a big difficulty jump from Normal (ar 2 > ar 7) and many streams. Because of all the streams, this map would play perfectly with ar 8. You should definitely consider making a Easy, and making the Normal harder. Looking at Insane, this diff fits perfectly with the spread, but the jump from Normal > Hard is too much for me.
[
Insane]
00:23:231 (3,4,5) - Spacing this to 1.5x distant snapping feel better. I feel the spacing here doesn't fit with the jumpy feel of this part and it doesn't flow too nice after a big stream.
00:30:731 (6) - Not too fond of this stack
01:25:565 - 01:28:565 - I highly recommend you change this or put some custom hit burst here. This part is annoying to play with the default skin + the approach rate blend with each other. Would be better if you remove the new combo from 01:26:898 (2,11) - so that the part is dark purple. Much nicer to see the hit circles that overlaps.
Pretty nice diff.
Map fits the song well. But difficulty spread from Normal > Hyper is bad and Normal is too hard for the easiest diff. I recommend you make a Easy and make Normal harder. Because of this no star.
Interesting map, good luck!