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ETIA. - Enkan no Kotowari

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Shinkuu
  • 首先来说说音效问题
  1. 首先,音效可能是个大工程
  2. 00:22:731 - 00:44:064 这段音效白线明显normal会更好,而红线部分的音效用soft的whistle。这样两个音效不停交替。你可以把normal的normal音效挖出来,改成soft-clap1,然后这段音效用soft-custom1(这样就不用下很多很多绿线了)
  3. 部分地方也是适合用normal的音效,具体自己听着BGM看看,我就不多说了
  • normal
  1. 不mod了
  • hyper
  1. 整体可能偏于单调,试着多用不同摆法
  2. distance spacing再大一点可能会更好
  3. 01:00:065 (1,1,2,1,1,2,1,1,2,1,1,2) - 唔……改一下?
  4. 01:26:731 - 01:37:398 试试尝试不同摆法
  5. 后面的举一反三
  • Another
  1. 整体来说,节奏下得没问题。但是谱面来说,试着部分地方摆得更形状一点、对称一点
  2. 00:19:398 (1,2,3) - 例如这里,虽然玩起来没啥,不过有更好的摆法不是吗?类似的例子很多,尝试改一下
  3. 00:21:398 (1,2,3,4,5,6) - 不要局限这种三连,这种三连可以改成slider,而且可以创造更多的摆法http://osu.ppy.sh/ss/194721
  4. 00:23:731 (1,2) - 这里可以摆得对称一点
  5. 00:33:565 (8,1,2,3,4,1) - 这里摆得更有形状一点,类似六角边形
  6. 00:39:731 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 这里不是说不好,不过可以尝试circle+slider的组合,或许不错
  7. 00:58:731 (1,2,3,4,5,6) - 摆得不太好看,试试23、45拉开点距离
  8. 01:00:898 (4,5,6,7) - 这个四边形不太规则吧? 试试改一下,会好很多
  9. 01:37:731 (1,2,3,4,5,6,7,8,9,10) - 有点随意,试着摆好一点?
  10. 01:25:564 - 01:37:398 唔……
  11. 试着举一反三,很多地方
Tenshi-nyan
uhh.

General
The default hitclap. It's very annoying. Maybe, just maybe, replace it with this? It mixes perfectly into the music. http://puu.sh/ac9D


Another
00:14:399 (9,10,11,12,13) - move those a bit down + right so they don't overlap with the slider.
00:25:231 (7) - remove clap?
00:26:898 (7) - move a bit to the left
01:52:565 (6) - move down a bit.
01:57:898 (2) - ^

Hyper
00:24:898 (3,4,5,6,7,8) - move dem a bit to the left.

Technically, the map should be fine. The patterns could need some tidying up, though.
Topic Starter
Rein

Tenshi-nyan wrote:

General

Another
00:14:399 (9,10,11,12,13) - move those a bit down + right so they don't overlap with the slider. ->fix
00:25:231 (7) - remove clap?. ->fix
00:26:898 (7) - move a bit to the left. ->fix
01:52:565 (6) - move down a bit.. ->fix
01:57:898 (2) - ^

Hyper
00:24:898 (3,4,5,6,7,8) - move dem a bit to the left.. ->fix
Pereira006
hello~~

IMO -> My opinions

General

http://puu.sh/ad41 this unrank pleasse Stack +2 mean this http://puu.sh/ad4k for all diff

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal

use this http://puu.sh/ad4x this is most better gameplay for normal IMO

00:18:732 (2) - weird stack with 00:15:398 (1,3) can be perfect stack?
00:31:065 (5) - can be stack with 00:30:065 (4) - the start if you fix this carefully spacing at 00:32:065 (1)
00:36:398 (4) - I feel the song is change so can be put new combo?
01:38:398 (2,3) - http://puu.sh/ad6J almost hidden with repeat the slider so can be remap for this slider?
01:43:731 (2,3) - ^ same 01:38:398 (2,3)
01:53:065 (3,1) - weird stack
02:02:732 (5,2) - ^ same 01:53:065 (3,1)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hyper

Hyper is hard right? so the AR and od Is like insane pleasse AR -1 and OD -1 better play IMO

00:23:065 (1) - http://puu.sh/ad7V i will be like if you change slider or get another place
00:46:231 (1) - pleasse remove this new combo
00:48:898 (1) - ^ same 00:46:231
00:51:565 (1) - again is not make sense pleasse remove new combo
00:54:231 (1) - Remove new combo

woow I will be love this diff if you AR and OD -1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another

00:33:065 (7) - the repeat slider is almost hidden with HP drain try change
00:44:065 (1) - http://puu.sh/adcn I so sorry this is complety hidden pleasse change this slider

stuff cool and AR and OD i don't konw... maybe by me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think
and good luck[/b] and [b] bye bye
Breeze
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. 难度延展不太理想, Hard太难了, 和normal之间难度差了太多, 强烈建议再这两个难度之间再加个适中的难度

Normal

  1. 01:13:398 (1) - 我感觉这个spinner在01:16:065结束感觉更好, 加上finish音, 01:15:389结束听着有点奇怪

Hard

  1. 01:24:065 (1) - 这个kick slider看起来有点奇怪, 建议就用两个1/2拍的note stack在这儿就好
  2. 01:26:731 - 01:37:398 - 这一段很多长白线后的第二根红线都可以加finish, 虽然加不加倒也听不出太大区别:s
    用太鼓模式玩的话还是会有些区别, 建议加上

其他都挺不错的, 不像是新mapper的感觉 :roll:
star
Topic Starter
Rein

Pereira006 wrote:

thanks for mod and star :)

General

http://puu.sh/ad41 this unrank pleasse Stack +2 mean this http://puu.sh/ad4k for all diff ->fix

Normal

use this http://puu.sh/ad4x this is most better gameplay for normal IMO ->fix

00:18:732 (2) - weird stack with 00:15:398 (1,3) can be perfect stack? ->fix
00:31:065 (5) - can be stack with 00:30:065 (4) - the start if you fix this carefully spacing at 00:32:065 (1) ->fix
00:36:398 (4) - I feel the song is change so can be put new combo? ->fix
01:38:398 (2,3) - http://puu.sh/ad6J almost hidden with repeat the slider so can be remap for this slider?
01:43:731 (2,3) - ^ same 01:38:398 (2,3)
01:53:065 (3,1) - weird stack ->fix
02:02:732 (5,2) - ^ same 01:53:065 (3,1) ->fix

Hyper

Hyper is hard right? so the AR and od Is like insane pleasse AR -1 and OD -1 better play IMO ->fix

00:23:065 (1) - http://puu.sh/ad7V i will be like if you change slider or get another place ->fix
00:46:231 (1) - pleasse remove this new combo ->fix
00:48:898 (1) - ^ same 00:46:231 ->fix
00:51:565 (1) - again is not make sense pleasse remove new combo ->fix
00:54:231 (1) - Remove new combo ->fix

Another

00:33:065 (7) - the repeat slider is almost hidden with HP drain try change ->fix
00:44:065 (1) - http://puu.sh/adcn I so sorry this is complety hidden pleasse change this slider
Topic Starter
Rein

Breeze wrote:

thanks for mod and star :)

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. 难度延展不太理想, Hard太难了, 和normal之间难度差了太多, 强烈建议再这两个难度之间再加个适中的难度

Normal

  1. 01:13:398 (1) - 我感觉这个spinner在01:16:065结束感觉更好, 加上finish音, 01:15:389结束听着有点奇怪 ->fix


Hard

  1. 01:24:065 (1) - 这个kick slider看起来有点奇怪, 建议就用两个1/2拍的note stack在这儿就好
  2. 01:26:731 - 01:37:398 - 这一段很多长白线后的第二根红线都可以加finish, 虽然加不加倒也听不出太大区别:s
    用太鼓模式玩的话还是会有些区别, 建议加上 ->fix
Drazors
Mod your map (via Mod Queue Request)

General
1. Offset : 12.060
2. Audio rate : +5%
3. I hope you can fix the slider into a good-looking slider
4. Add Light Blue Combo Colour

Normal
--------------
Make a break time plz
HD : +1 (optional)
01:20:398 (1) - Remove New Combo
01:22:065 (2) - Add New Combo
01:32:065 (1) - Head Slider give Finish
01:48:731 (1) - End Slider give Finish
01:54:397 (6) - ^

Hyper
--------------
Better on 1.1X spacing.
AR : -2
(Pretty Good :oops: )

Another
--------------
01:16:731 (2,3,4) - Inconstant especially (4)
02:10:898 - 02:21:398 (1) - Add Slider (optional) with 5% audio
(Pretty Good)
____________________________________________________
Keep Going. You're on the way of top!
Star Stream
hi~
from my queue

Normal
00:19:398 (3) - x:356 y:272
01:25:731 (3) - (Ctrl + ,)x 2 plz
01:34:731 (1) - 1grid left (tiny)

Hyper
01:44:398 (2) - too sharp
02:09:731 (1) - it's not good i think

Another
00:39:731 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1) - lol round round round~
Exiting~ XD

Good map, Exiting song :D
that's all, good luck~
Makar
From my queue =w=

[General]
Can you get a taiko guest difficulty please? D:

[Normal]
00:16:065 (2) - Inconsistent spacing in normal is not recommended since it confuses newer players.
00:23:064 (1) - Not enough recovery time after the spinner. I suggest removeing the spinner and mapping a few circles to go with the heave drum beats.
00:42:731 (5) - Add a finish at the end of this slider?
01:13:398 (1) - Start this at 01:14:731 instead?
01:16:731 (1) - I dont think you should put this so far from the center after a spinner, because it will be harder for newer players to notice it. I think you should move it to x:392 y:128
01:37:731 (1) - Finish at the start?
-Overall I think its lacking in finishes. Even if you can't really hear it in music, it makes playing it in taiko a lot better (which is important I guess since you don't have a taiko difficulty)

[Hyper]
01:04:731 (1) - Poor taiko players :c I suggest changing to 1/4 since 1/8 doesnt really fit here anyway.
01:13:398 (1) - Start this at 01:14:731 instead?

[Another]
01:13:065 (1) - Start this at 01:14:731 instead? If not at least move it to start on the big white tick
01:55:898 (2) - How about something like this instead? http://puu.sh/amC2
Nice job on this o.ob
Leorda
NI HAO

Normal
* Use AR +1 or +2, it feels slow for me

00:21:731 (1) - This spinner was too short for normal diff, please extend this spinner
00:23:064 (1) - It's a new combo bug. Please enable it. For the proof, look http://osu.ppy.sh/ss/197057
01:25:731 (3) - The tail slider is going to offscreen
01:16:731 (1) - It's a new combo bug. Please enable it (proof : http://osu.ppy.sh/ss/197058)

------------------------------------------------------------------

Hyper
01:00:065 (1,1,2,1,1,2,1,1,2,1,1,2) - I feel this combo pattern is weird for me. Try remove the unnecessary combo, unless it has a good reason
01:24:065 (1) - I don't think 1/4 repeating slider is fit to the song....

------------------------------------------------------------------

Another
00:44:065 (1) - This sudden slider (since it's 1/2 covered by hitburst from streams) makes players go confusing
01:03:398 (1,2,3,4,5,1,2,3,4,5) - I don't think pattern is following the music. Please make this pattern follow the music, like 01:04:398 (1,2,3,1,2,3,4,5,6,7,8)

------------------------------------------------------------------

Good luck!
Topic Starter
Rein

Makar8000 wrote:

F
thanks for mod
[General]
Can you get a taiko guest difficulty please? D: ->I will :P

[Normal]
00:16:065 (2) - Inconsistent spacing in normal is not recommended since it confuses newer players. ->fix
00:23:064 (1) - Not enough recovery time after the spinner. I suggest removeing the spinner and mapping a few circles to go with the heave drum beats.
00:42:731 (5) - Add a finish at the end of this slider? ->fix
01:13:398 (1) - Start this at 01:14:731 instead?
01:16:731 (1) - I dont think you should put this so far from the center after a spinner, because it will be harder for newer players to notice it. I think you should move it to x:392 y:128 ->fix
01:37:731 (1) - Finish at the start? ->fix

[Hyper]
01:04:731 (1) - Poor taiko players :c I suggest changing to 1/4 since 1/8 doesnt really fit here anyway.
01:13:398 (1) - Start this at 01:14:731 instead?

[Another]
01:13:065 (1) - Start this at 01:14:731 instead? If not at least move it to start on the big white tick ->fix
01:55:898 (2) - How about something like this instead? http://puu.sh/amC2
Topic Starter
Rein

Leorda wrote:

thanks mod and star
Normal
* Use AR +1 or +2, it feels slow for me ->fix

00:21:731 (1) - This spinner was too short for normal diff, please extend this spinner
00:23:064 (1) - It's a new combo bug. Please enable it. For the proof, look http://osu.ppy.sh/ss/197057 ->fix
01:25:731 (3) - The tail slider is going to offscreen ->fix
01:16:731 (1) - It's a new combo bug. Please enable it (proof : http://osu.ppy.sh/ss/197058) ->fix

------------------------------------------------------------------

Hyper
01:00:065 (1,1,2,1,1,2,1,1,2,1,1,2) - I feel this combo pattern is weird for me. Try remove the unnecessary combo, unless it has a good reason ->fix
01:24:065 (1) - I don't think 1/4 repeating slider is fit to the song.... ->fix

------------------------------------------------------------------

Another
00:44:065 (1) - This sudden slider (since it's 1/2 covered by hitburst from streams) makes players go confusing
01:03:398 (1,2,3,4,5,1,2,3,4,5) - I don't think pattern is following the music. Please make this pattern follow the music, like 01:04:398 (1,2,3,1,2,3,4,5,6,7,8) ->fix

------------------------------------------------------------------

Good luck!
Chewin
Hai, from my queue ~

General
  1. Use 90% or 100% volume
  2. The video disturbs for the lights, flashes etc (from this point: 01:26:481) :S Go to the song setup -> Storyboarding and select display epilepsy warning:

Normal
  1. 00:12:065 (1) - Start it with finish
  2. 00:14:732 (5) - New combo
  3. 00:21:731 (1) - This is a normal diff and I think this spinner is hard for beginners.. It is short and the next slider starts soon. You should delete this spinner and make in this way adding a beat (00:21:898) + slider (00:22:398) and adding a finish to them:
  4. 00:31:065 (5) - New combo, because you used it here: 00:28:398 (1)
  5. 01:01:398 (2) - Start it with finish
  6. 01:02:731 (1) - Yo there, this slider doesn't fit the song. Make in this way the slider (1) [and add finishes] and add a second slider, in this way:
  7. 01:24:731 (2) - Move it to x152 y232
  8. 01:39:065 (3) - Remove a return and use a beat with new combo and finish on the white long tick
  9. 01:41:731 (3) - ^
  10. 01:44:398 (3) - ^
  11. 01:48:065 (4) - finish
  12. 02:00:065 (1) - finish
  13. 02:05:398 (1) - ^
  14. 02:06:398 (2) - ^ at the end
Hyper
  1. AR -1
  2. 00:21:898 (4) - finish
  3. 00:22:398 (8,9,10) - ^
  4. 00:27:065 (5) - New combo
  5. 00:29:731 (5) - ^
  6. 00:32:398 (5) - ^
  7. 00:35:064 (5) - ^ (Ok, I won't write it anymore xD Make these parts with the same comboing plz)
  8. 00:41:398 (1,4,7) - finish just at the beginning
  9. 00:55:065 (2) - ^
  10. 01:00:064 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - So hard for an hyper.. (Hyper = Hard) Can you make something easier?
  11. 01:24:064 (5) - New combo here and remove it from the next slider
Another
  1. 00:13:398 (5) - New combo
  2. 00:13:565 (6) - Could you map this part in this way?
  3. 00:14:732 (14) - Mh.. you just have the problem to set new combo xD Then, set new combo here and on the next white long ticks (for example here: 00:17:398 (2))
  4. 00:16:898 (1) - Remove new combo
  5. 00:20:065 (3) - new combo
  6. 00:22:731 (7) - ^ And remove it from the next slider
Good luck -^^-
Topic Starter
Rein

Chewin wrote:

Hai, from my queue ~
thanks for mod~
General
  1. Use 90% or 100% volume ->fix
  2. The video disturbs for the lights, flashes etc (from this point: 01:26:481) :S Go to the song setup -> Storyboarding and select display epilepsy warning: ->fix

    Normal
    1. 00:12:065 (1) - Start it with finish ->fix
    2. 00:14:732 (5) - New combo ->fix
    3. 00:21:731 (1) - This is a normal diff and I think this spinner is hard for beginners.. It is short and the next slider starts soon. You should delete this spinner and make in this way adding a beat (00:21:898) + slider (00:22:398) and adding a finish to them: ->fix
    4. 00:31:065 (5) - New combo, because you used it here: 00:28:398 (1) ->fix
    5. 01:01:398 (2) - Start it with finish ->fix
    6. 01:02:731 (1) - Yo there, this slider doesn't fit the song. Make in this way the slider (1) [and add finishes] and add a second slider, in this way: ->fix
    7. 01:24:731 (2) - Move it to x152 y232 ->fix
    8. 01:39:065 (3) - Remove a return and use a beat with new combo and finish on the white long tick ->fix
    9. 01:41:731 (3) - ^ ->fix
    10. 01:44:398 (3) - ^ ->fix
    11. 01:48:065 (4) - finish ->fix
    12. 02:00:065 (1) - finish ->fix
    13. 02:05:398 (1) - ^ ->fix
    14. 02:06:398 (2) - ^ at the end ->fix
    Hyper
    1. AR -1 ->fix
    2. 00:21:898 (4) - finish ->fix
    3. 00:22:398 (8,9,10) - ^ ->fix
    4. 00:27:065 (5) - New combo ->fix
    5. 00:29:731 (5) - ^ ->fix
    6. 00:32:398 (5) - ^ ->fix
    7. 00:35:064 (5) - ^ ->fix
    8. 00:41:398 (1,4,7) - finish just at the beginning ->fix
    9. 00:55:065 (2) - ^ ->fix
    10. 01:00:064 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - So hard for an hyper.. (Hyper = Hard) Can you make something easier? ->i don't know,but i think hyper is difficult then hard
    11. 01:24:064 (5) - New combo here and remove it from the next slider ->fix
    Another
    1. 00:13:398 (5) - New combo ->fix
    2. 00:13:565 (6) - Could you map this part in this way? ->fix
    3. 00:14:732 (14) - Mh.. you just have the problem to set new combo xD Then, set new combo here and on the next white long ticks (for example here: 00:17:398 (2)) ->fix
    4. 00:16:898 (1) - Remove new combo ->fix
    5. 00:20:065 (3) - new combo ->fix
    6. 00:22:731 (7) - ^ And remove it from the next slider ->fix
Asgard
Hi.. From my Queue :) : Queue


Normal
00:42:398 (1) - NC

00:51:398 (4) - Add clap middle of slider, Remove clap end of slider\

00:53:398 (1) - add clap in start of slider

00:54:065 (2) - ^ and remove end of slider

00:56:065 (2) - whistle instead clap on end of slider

00:57:398 (1,3) - clap instead whistle

00:57:731 (2,4) - whistle instead clap

00:58:731 (5) - clap instead whistle on start of slider

00:58:731 (5) - whistle instead clap on middle of slider

00:58:731 (5) - clap instead whistle on end of slider

01:27:731 (2) - 1 grid up

01:28:731 (3,4) - ^

02:04:064 (2) - add finish



Hyper
00:17:398 (1) - finish instead whistle on start of slider

00:25:231 (6,7,8) - how about this? use slider




Another
01:18:398 (1) - finish on end of slider

01:20:398 (1) - ^

01:21:398 (1) - finish instead whistle on start of slider

01:23:731 (5) - finish instead whistle

01:38:398 (5,9) - finish

01:40:398 (1) - ^

01:41:065 (1,3,4) - finish on start of slider

01:42:398 (1) - finish




that's all :)
Good Luck!
ertyukjh010
Ertyukjh010's modding ><"

Normal

00:14:065 (4) - 結尾Remove Clap,也可以將Clap轉成Finish
00:17:398 (5) - 結尾位置Remove Clap;這樣Finish比較響
00:20:065 (3) - 結尾Clap轉成Finish??
00:20:731 (4) - 開頭刪掉Finish;這樣好像較突顯結尾的Finish
00:36:064 (3) - 結尾Finish??
00:40:064 (3) - 這個Slider中間回來的點是紅點,按右鍵刪掉一點(讓它變成白點)
00:40:064 (3,4,5) - http://osu.ppy.sh/ss/197947 看時間線可以了,位置我隨便放
00:42:731 (3) - http://osu.ppy.sh/ss/197949 同樣看時間線可以了,位置我是亂放
00:46:398 (3) - 結尾Remove Clap(這部份Clap都好奇怪,全都刪掉)
00:48:064 (5) - 開頭、結尾都Remove Clap,結尾可以放Finish
00:54:731 (1,2) - 開頭的Clap都轉成Finish
01:03:231 (1) - 結尾Finish
01:03:564 (2) - 刪掉來回
01:13:398 (1) - 突然的轉盤好奇怪,在01:16:064放一個Circle就可以了,這個Circle可以是獨自NC
01:25:731 (3) - 個人不習慣Finish連續出現,建議開始和中間都刪掉Finish
01:26:731 (1) - 這段Video好花XDDD
01:37:731 ~ 01:48:064 - 這段的Clap好亂,用以下的方法來放比較好
01:48:731 (1) - 換成3個Circle,第3個Circle NC;我不習慣用Slider橫跨兩拍
01:51:731 (5) - ^
01:54:398 (6) - ^
01:56:398 (2) - ^ (怎麼全都是短白線NC= =是有特別原因的嗎)
02:02:731 (5) - NC,後面(1)Remove NC

Hyper

00:35:064 (1) - Remove NC?? 雖然我也理解Remove後這行會出現13....
00:37:731 (1) - Remove NC
00:38:731 (5) - NC
00:39:064 (1) - Remove NC
00:42:731 (7,1) - (7)變成4來回,(1)Remove NC
00:44:064 (1) - 這段Clap仍然好奇怪,用上面的方法重新放置
01:02:731 (1) - http://osu.ppy.sh/ss/197967
01:04:064 (2) - ^
01:13:398 (1) - 同Normal

another

00:14:731 (10) - NC,接著的(1)刪掉NC
00:18:565 (6) - Remove NC
這難度的NewCombo好亂,建議統一在長白線開始NC
01:13:398 (1) - 同Normal
我很喜歡這難度的圖形、波浪形等等圖案,很漂亮

很好的圖,Star :)
GoodLuck
Topic Starter
Rein

ertyukjh010 wrote:

Ertyukjh010's modding ><"
thanks your mod and star~
Normal

00:14:065 (4) - 結尾Remove Clap,也可以將Clap轉成Finish ->fix
00:17:398 (5) - 結尾位置Remove Clap;這樣Finish比較響 ->fix
00:20:065 (3) - 結尾Clap轉成Finish?? ->fix
00:20:731 (4) - 開頭刪掉Finish;這樣好像較突顯結尾的Finish ->fix
00:36:064 (3) - 結尾Finish?? ->fix
00:40:064 (3) - 這個Slider中間回來的點是紅點,按右鍵刪掉一點(讓它變成白點) ->fix
00:40:064 (3,4,5) - http://osu.ppy.sh/ss/197947 看時間線可以了,位置我隨便放 ->fix
00:42:731 (3) - http://osu.ppy.sh/ss/197949 同樣看時間線可以了,位置我是亂放 ->fix
00:46:398 (3) - 結尾Remove Clap(這部份Clap都好奇怪,全都刪掉) ->fix
00:48:064 (5) - 開頭、結尾都Remove Clap,結尾可以放Finish ->fix
00:54:731 (1,2) - 開頭的Clap都轉成Finish ->fix
01:03:231 (1) - 結尾Finish ->fix
01:03:564 (2) - 刪掉來回 ->fix
01:13:398 (1) - 突然的轉盤好奇怪,在01:16:064放一個Circle就可以了,這個Circle可以是獨自NC ->fix
01:25:731 (3) - 個人不習慣Finish連續出現,建議開始和中間都刪掉Finish ->fix
01:26:731 (1) - 這段Video好花XDDD
01:37:731 ~ 01:48:064 - 這段的Clap好亂,用以下的方法來放比較好 ->fix
[attachment=0:b8d41]01.png[/attachment:b8d41]
01:48:731 (1) - 換成3個Circle,第3個Circle NC;我不習慣用Slider橫跨兩拍 ->fix
01:51:731 (5) - ^ ->fix
01:54:398 (6) - ^ ->fix
01:56:398 (2) - ^ (怎麼全都是短白線NC= =是有特別原因的嗎) ->fix
02:02:731 (5) - NC,後面(1)Remove NC ->fix

Hyper

00:35:064 (1) - Remove NC?? 雖然我也理解Remove後這行會出現13.... ->fix
00:37:731 (1) - Remove NC ->fix
00:38:731 (5) - NC ->fix
00:39:064 (1) - Remove NC ->fix
00:42:731 (7,1) - (7)變成4來回,(1)Remove NC ->fix
00:44:064 (1) - 這段Clap仍然好奇怪,用上面的方法重新放置 ->fix
01:02:731 (1) - http://osu.ppy.sh/ss/197967 ->fix
01:04:064 (2) - ^ ->fix
01:13:398 (1) - 同Normal ->fix

another

00:14:731 (10) - NC,接著的(1)刪掉NC ->fix
00:18:565 (6) - Remove NC ->fix
這難度的NewCombo好亂,建議統一在長白線開始NC ->好難解決XD
01:13:398 (1) - 同Normal ->fix
我很喜歡這難度的圖形、波浪形等等圖案,很漂亮 ->thanks :P

很好的圖,Star :)
GoodLuck
VTC
Hi ~ from my queue !



Go

[Normal]

00:24:731 (3) - remove slider.

00:24:731 - add circle

00:25:064 - add slider. this slider end is here - >00:25:398

00:41:398 (1) - add finish at head and tail

00:48:064 (5) - this slider end is here ->00:48:398

00:48:731 (6) - add slider this slider end is here - > 00:49:398

01:00:065 (1) - add finish at head

01:52:064 (1,2,3,4,5,6) - Hard to read.



Hyper

00:14:482 (2) - remove circle

00:27:231 (3) - ^

00:30:148 (4,5) - ^

00:32:564 (3) - ^

00:42:065 (4) - add finish at head

00:42:731 (1) - ^

00:44:065 (1) - remove clap

01:44:065 (1,2) - too far for a Hyper ..!

01:59:981 - add circle


[Another]

AR -1 9 is too much (Unfit this song)

remove all clap at beginning part (~00:44:064 ) little Unfit.


01:02:314 - add circle

01:02:648 - ^

01:58:481 - ^

02:01:148 - ^

02:09:815 (4,5,6,7,8,9,10,11,12,13,14,15) - pattern suggestion

->

02:10:481 (12,13,14,15) - remove circle

02:10:481 - add slider like - >




done ~
fartownik
Welcome. My promised mod.

[Another]


Before reading my mod, read THIS thread. Especially the "Offbeat sliders" section. It's a common mistake you made while making your map.

00:13:398 (1,2) - Offbeat slider. Doesn't sound really good and isn't easy to catch either. This would play a lot better if you replace (1) with a slider and add a circle after it.
00:14:731 (10,1) - Same offbeat thing. If you fixed the one I pointed out up, you should know how to fix this too.
00:20:565 (4) - ^
01:01:398 (7,1) - Swap combos.
01:01:565 (1) - I think this slider is 1/2 too early. You should move it 1/2 forward and add one circle before as you did in previous twin pattern.
01:02:731 (1,2,3,4) - This one really doesn't follow the music and becomes confusing to play. Use the blue ticks so it's more playable.
01:04:064 (5) - A late ending. End this slider at the previous red tick (01:04:231) and move the next circle to the red tick (01:04:314). Sounds a lot better.
01:16:065 (1,2,3,4,5,6,1,2,3,4,5,1,2,1,2,3,4,5,1,1,2) - Really poor mapped. Weird rhythms and spacing changes. Please re-map this part.
01:38:231 (4) - Stack properly under the vanishing circle! This is what can kill the player after that draining section. Pretty much irresponsible.
01:39:398 (1,2,3,4,5,6,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - Again, after awesomeness comes a poor mapped part. Really, you can do it better.
01:53:231 (1,2) - Offbeat sliders. Move them 1/2 back?
02:01:231 (1,2,3,4) - A series of offbeat sliders.

[Hyper]


This difficulty does feel like an Insane. Decreasing the difficulty parameters won't fix it.

00:15:065 (4,9,6) - Offbeat. Should be placed 1/2 earlier.
00:39:231 (3) - ^
01:26:982 (1,2) - Doesn't follow the music at all. Delete one repeat from (1), move (2) 1/4 back and add 1 repeat to (2). Should be better.
01:27:982 (1,2) - ^
01:29:648 (1,2) - ^
01:32:315 (1,2) - ^
01:34:981 (1,2) - ^
01:35:981 (1,2) - ^
Also it's tiring to play the same thing all over in such a short time.
02:03:231 (1,2) - Offbeat. Should be 1/2 earlier or 1/2 later.

[Normal]


This difficulty has a potential. There are minor weird rhythm changes, but overally not bad.
This map really can become great if you fix these offbeat issues I pointed out. Please treat it serious and read the suggestions I gave you carefully.

Hope this will help.
star for the streams
Tony
Hey! you posted in my mod queue, so here I am!
first of all I wanna ask you for a favor! After checking the mod please tell me what have you fixed and what not, and telling me the reason! :)

[General]

did you use grid snap? if not please activate it and move all notes on grid. I suggest to use grid 4 for more consistency
awesome video! the effects from it are sooo awesome!

[Normal]

00:19:398 (3) - the end of this slider is a bit offscreen! I suggest to move it a bit
00:20:732 (4) - add nc
00:21:898 (1) - remove nc
00:27:398 (2) - the end of this slider is a bit offscreen! I suggest to move it a bit
00:34:065 (2) - not perfectly stacked!
00:44:398 (2) - this is offscreen! move it please T_T
00:54:731 (1) -not perfectly stacked!
01:39:064 (3) - remove nc
01:41:732 (1) - ^
01:44:398 (1) - ^

[Hyper]

00:15:065 (1) - NC
I like the way you used the claps :3
01:19:065 (1) - NC
01:25:898 (1,1) - no need to have new combos! remove them
02:09:731 (1) - try something like this? http://puu.sh/aIUJ

[Another]

00:58:398 (2) - a bit offscreen :S
01:25:564 - 01:37:398 - kick ass part! so awesome made!
02:08:231 (2) - not perfectly stacked :S
awesome diff!

Nothing else to say...
Good luck :3
jossieP
hi :p

9th mod from own queue

general

-combo colours are almost the same >:

Normal

-as the easiest diff, should be under 3.00 star difficulty =o= just decrease the distance snap here and star rating will drop down
-many stacks =n=

00:41:398 (1) - missing finish on start of slider, add finish on end of slider
00:42:731 (3) - finish on start of slider

Hyper

00:24:981 (4) - no whistle, sounds so weird
00:25:314 (7) - ^
00:29:982 (3) - ^
00:30:314 (6) - ^
00:35:314 (3) - ^
00:35:648 (6) - ^

Another
- =o=
YTYuyu
Yo modding this map because of ur request :)

Normal:
00:14:731(1) - replace this for a slider end end it at the next white tick
00:54:064(2) - if u want to follow this set the beat snap to 1/2. then move it back to the red tick to follow the cymbals and end it till 00:54:398

Hyper:
no problems here

Another:
00:14:398(6) - NC
01:03:064(4) - add a clap here to keep the clap rhythm going
01:03:731(1,3) - add a clap here
01:04:064(5) - add a clap at the end
01:05:064(5) - add a clap here
01:05:398(9) - ^

this is the best i can do. Star and GL :D
DerekMcD
Hello. Mod this beatmap.
http://osu.ppy.sh/b/123212&m=0

~Normal~

00:54:731 (1) - Move this to x: 207 y: 196. After that, fix the spacing.

~Hyper~

00:12:732 (3) - *That's a nazi!* Move this to x: 291 y: 134.

That's the best I can do.
Thank you and good luck.
Bobo_old
Hi there, modded on request...

-Another-

00:13:565 (2,3,4,5) - To unstack (4,5) how about placing them like this? http://osu.ppy.sh/ss/199968
00:16:898 (6) - Take the endpoint and move it 2 grids right.
00:27:231 (1) - Place it on the left side of (7).
00:31:064 (1,2,3,4) - Place them like this? http://osu.ppy.sh/ss/199971

-Hyper-

01:25:898 (1,1) - NC
02:00:064 (1) - NC
02:09:731 (1) - http://osu.ppy.sh/ss/200003

-Normal-

00:24:731 (3) - Down 1 grid, right 1 grid.
01:16:064 (1) - http://osu.ppy.sh/ss/200009

Yea that's about it... STAR!
TW-KUMA01
Topic Starter
Rein

TW-KUMA01 wrote:

DONE :) :) :) :)
thanks :)
Niva
Mod request from Mini Maya Queue ~

[General]
-> Your .mp3's name is "enkan no kotohawi.mp3", perhaps add "kotohawi" to the tags as well (my guess it's another way to spell Kotowari)

[Another]
-> OD -1?
  • 00:15:232 (2) - Hard to see the reverse arrow for players with default skin and non-snaking sliders (like me) >_<
    00:16:648 (4) - Delete this circle? Sounds better without it imo
    00:16:898 (6,1,2) - I personally dislike how (1) touches (6). Perhaps arrange like this?
    00:22:731 (1) - Put the finish here, instead of (6)?
    00:30:815 (7) - I think, it sounds better without this note
    00:56:065 (1,2,3,4,5,6,7,8) - Create a fan pattern from these eight?
    01:04:064 (5) - The rhythm here should be repeating 3/4 slider I suppose. Your current one plays well also though
    01:04:898 (3,4,5,6,7,8,9) - Arrange the stream, so it will stream downward? (you stream it to the right, but the right is already too crowded imo)
    01:44:731 (1,2,3,4,5) - Should be curved more imo. Most of your streams are in an arc, but this one is in "V" shape >_<
[Hyper]
  • 00:22:231 (6) - Remove the whistle here perhaps?
    00:28:398 (1) - imo, make this facing right so it doesn't touch (3) will flow and look better
    00:43:065 (2,3,4) - This part could use some more whistle (on (2)'s end and (4)'s start for example)
    00:47:398 (4,5) - Slightly curve these two?
    00:55:065 (2) - I think finish sound only is enough here, finish+clap resulting in the clap covers up the finish sound
    01:02:731 (1) - Add whistle on slider's end also?
    01:45:815 (4,9) - Remove the whistle on these two? By doing so, it will emphasize the whistle on (5) and (10)
    02:10:106 (4,5) - 1/8 on Hyper will be hard on Taiko diff orz... Plays fine though
[Normal]
-> OD and HP Drain -1 to balance the setting perhaps?
  • 00:18:732 (2) - Why not make it stacked on the previous (4)? xD
    00:23:731 (2) - Don't be afraid to use whistles on both of the end and beginning of your long 2/1 sliders. They build up power to the song actually :3
    00:37:398 (2) - This is actually a good spot for a slider wave imo
    00:44:064 (1) - Finish here?
    01:02:731 (1) - Add whistle on slider's start?
    01:48:731 (5,6,1) - Change these three into a curved repeating slider facing left? Will be more flowy imo
    02:01:398 (3,4) - One grid right and down for both
Really good usage of complex patterns. I have no stars atm, though...
Good luck :3
winber1
sorry for slow and lazy mod :(

ANother

00:21:731 (2,1) - switch these two notes around. it sounds better that way http://puu.sh/aVHB
00:22:648 - add note and remove finish from 00:22:565 (7) -
00:22:731 (1) - add finish?
00:39:731 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I do not know about other people, but I actually follow combo colors at time like these. THe combo colors are all off of the main beat and that is disorientating to me. I can still read this find and hit the notes, but I just end moving my cursor in a circle hoping i hit the notes (it may be a little hard to understand if you don't do what i do, but ok).
So instead of placing all the new combos where you did, you should put them on these notes 00:40:064 (3,3,3,3,3) -
01:01:314 - i would add a note her

Hyper

01:25:231 (3) - to be honest i like it better if you stacked this note under the end of the comber 4 slider. makes it easier for me to read some reason, but thats just me
01:44:065 (1,2) - yes i know it's still hyper, but the spacing still feels a little too big imo.

Normal

--stacking isn't always easy to read for beginners (this applies to those back and forth notes to) just something to keep in mind

00:21:898 (2,3) - i wouldn't stack this. I would space combo 2 and 3 out so that's it's easier to read for beginners
01:00:065 (1,2) - beginners may get confused and think combo 1 only repeats once.
01:37:731 (1,2,3,1) - I am hesisitant to change spacing like this.

nice map! :3
GiNa
哦,那繪師的圖還不錯呢

[General]
-拿掉Letterbox during breaks(在song setup -> Storyboarding)
-對了太鼓是哭馬做的,記得要把他加進Tags裡

[Normal]
-我會建議AR+1,然後刪減一些notes。
-你放得很滿,而且還是高BPM,現在的AR真的感覺很慢。
可以刪的note
●刪的話記得自行檢查一下spacing
00:28:398 (3) 或 00:28:731 (4) 其中一個
刪00:28:398 (3) 的話原本4的位置就要加NC,刪4的話NC加在下一個slider (00:29:065)比較好。
00:33:731 (1) – 刪的話記得NC 00:34:064
00:43:731 (4) – 這刪了不用做NC的修改
00:49:731 (1) – NC 00:50:064
00:53:065 (5)
00:59:731 (6)
這我這作法星數降到了3.01(被打)
Normal不一定要排得滿滿的才是Normal
沒什麼大問題呢我覺得,只是藏在slider底下的notes還蠻多的。

[Hyper]
00:36:065 (9) – 這裡還是換成finish比較好一點
00:43:064 (2,3,4) – 其實我覺得開頭都加上finish還可以聽,不然總覺得好空
01:47:398 (5) – 尾部上個finish
好難的hyper,我果然渣

[Another]
串的我瞎眼,mod不出什麼
像hyper一樣加個spinner如何,這樣分數才不會每個人都一樣(誤

好圖,☆(好吧其實有一半是因為我是看到小圓才射星的)
merchat7
As requested

[General]

Seems fine [Note: Hyper = Hard and Another = Insane]

[Normal]

+1 approach rate, this song is quite fast pace, and you have lot of notes close together on the timeline. Stack is nicer to play too.

00:26:731 (1) - I highly recommend you space this out, stack like this are not nice for the easiest diff and the flow here doesn't feel like you stack to me.
00:46:731 (1) - This isn't really follow the music properly and feel really off. Replacing it with a long slider + hit circle is much better. http://puu.sh/b5KK
00:57:398 (1,2,3,4) - This is where you should use the kick slider (repeating slider with more than 1 repeat) imo. http://puu.sh/b5L6
01:00:065 (1,2) - Doesn't play well, hard to tell that there is going to be another repeat unless you know the song. 3/1 slider is much better and leave a white tick in between them. http://puu.sh/b5Lm
01:20:398 (4) - Hard to tell that there is going to be another repeat. Since this part is quite calm, changing (3) to a long slider is better, so like this http://puu.sh/b5LP
01:52:064 (1) - Stack at the end of slider doesn't play well at this approach rate. You should definitely space it out.
01:53:398 (3) - ^
01:54:731 (1) - ^
01:57:398 (1,2,3) - You could simplify this and use a repeating slider instead.
02:07:398 (4) - Look nicer to me like this http://puu.sh/b5Mp.

If there was an Easy, this is quite good. But this is too hard for the easiest diff. Star rating is too high (need to be below 3 stars) and this feel like a hard Normal. I recommend you to look through it and simplify more pattern. Ar 3 is a must for this diff. Especially with how many stack they are and how close the notes are together.

[Hard]

00:46:731, if you want to do clap patterns like this, use a custom drum hitsound instead, just search soft-hitclap in the osu folder and you will find some fitting drum sound.
01:00:064 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Using some sliders here can make this nicer to play. I feel like this pattern should only be on Insane (Another) with accelerated spacing. Like this, it play really weird. Maybe try for the first 4 notes, a repeating sliders, with two repeats, then the second 4 notes, 2 sliders instead and the third 4 notes, a slider and 2 hit circle then the last 4 note, just hit circles. Basically, slowly increasing the intensity.

Quite a big difficulty jump from Normal (ar 2 > ar 7) and many streams. Because of all the streams, this map would play perfectly with ar 8. You should definitely consider making a Easy, and making the Normal harder. Looking at Insane, this diff fits perfectly with the spread, but the jump from Normal > Hard is too much for me.

[Insane]

00:23:231 (3,4,5) - Spacing this to 1.5x distant snapping feel better. I feel the spacing here doesn't fit with the jumpy feel of this part and it doesn't flow too nice after a big stream.
00:30:731 (6) - Not too fond of this stack
01:25:565 - 01:28:565 - I highly recommend you change this or put some custom hit burst here. This part is annoying to play with the default skin + the approach rate blend with each other. Would be better if you remove the new combo from 01:26:898 (2,11) - so that the part is dark purple. Much nicer to see the hit circles that overlaps.

Pretty nice diff.

Map fits the song well. But difficulty spread from Normal > Hyper is bad and Normal is too hard for the easiest diff. I recommend you make a Easy and make Normal harder. Because of this no star.

Interesting map, good luck!
Kryptogram
Hello :3 Here is late Mod (well not so late)

General:
Nothing

Normal

OD +1 and AR -1

00:41:398 (1) - Add clap at the begin of the slider
00:49:398 (1) - Add finish
01:05:731 (0) - Start break here like this http://puu.sh/b794
01:25:731 (3) - Remove finish at the end of the slider
01:26:731 (1) - Add finish at the begin of the slider
01:37:731 (1) - Anti-jumps 01:44:398 (3) maybe u should fix spacing or that was intentional ?

Another

01:05:731 (0) - Start break here like this http://puu.sh/b7c4
01:33:314 (1) - Add finish at the end of the slider

Hyper

I think OD +1

00:21:398 (1) - Add finish at the begin of the slider
00:21:731 (2) - Add finish at the end of the slider
00:55:065 (2) - Add finish at the begin of the slider
01:02:731 (1) - Add finish
01:03:065 (4) - ^
01:04:064 (5) - Add finish at the begin and the end of the slider
01:05:731 (0) - Start break here like this http://puu.sh/b7dQ

No major's problems founded due this is a great map mapped by a great mapper

Good Luck ! and offcourse My Star
mochi
[Hyper]
01:16:731 (1,2,3,4,5) - Fix star shape.
steps on making star shape
Put a circle somewhere near center

Stack a circle onto previous circle and rotate (ctrl+shift+r) by 72 degrees, and repeat

Rearrange circle order so it follows a star pattern

You can change size of star using ctrl+shift+s

[Another]
00:58:731 (1,2,3,4,5,6) - I don't see the reason for gradual increase in distance spacing
01:04:481 (6) - Move to 01:04:564 and add finish to match the song. Or you can delete 01:04:481 (6) and add slider repeat on 01:04:064 (5)
Stefan
Modding~

[Normal]
00:42:064 - Add Finish.
00:44:064 - Set Kiai Time to - 00:54:731.
00:53:731 - Add Finish.
00:54:398 - ^
01:02:731 (1) - I think it also could have Finish at the two beats before.
01:16:064 (1) - Add Whistle (Seems like you forgot it.)
01:37:731 (1,2,3,1,2,3,1,2,3,1,2,3) - The Claps doesn't fit. Remove them.

[Hyper]
Approach Rate -1
00:22:065 (5) - [NAZI] Move it to x: 316 y:200
00:22:731 (10) - Add Finish.

[Another]
00:39:731 - 00:43:981 - Soooooooooow awsum =3=
00:56:065 (1,2,3,4,5,6,7,8) - The Spacing is so irritating, you should change it. Even it's a Insane Map.


I couldn't find alot of wrong stuff. So please don't slap me if my Mod wasn't helpful. D:
Dusty
pretty cool song & map.

[Hyper] is too hard for a Hard diff, though. well, whatever, it's OK, I guess.
rrtyui
[General]
kaname madoka add tag?

good song! XD
Topic Starter
Rein

rrtyui wrote:

[General]
kaname madoka add tag?

good song! XD
OK,thanks :D
GabrielRKF
Full of awesome~ *star*
This mod is really tiny and personal, so the things that I'm ponting here aren't errors. They are just things that I would like you to change on your map in order to make it better. Feel free to say no to everything I said here.

SPOILER
Normal
00:53:398 (1,2) - Considering the combos of the whole map, I think you shouldn't use New Combo here. This part isn't that different from the one at 00:48:064 (6,7), where you didn't use New Combo.
01:24:398 (1) - I would prefer that you removed this New Combo... ):

Hyper
00:21:398 (1,2) - Swap New Combos? I think it would fit much better with the song
00:38:731 (1,2) - ^

Another
01:03:731 (1) - No new combo, please
Suzully
Thank you for mod request~

[General]

  • A difficulty-gap is too big between Normal and Hyper. Perhaps it will be pointed out by MAT/BAT.

    Add "Puella Magi Madoka Magica" to tags? ("madoka" is already added so add them except it.)
[Normal]
  1. 00:33:731 (1,2) - That's fine, but it's better to avoid letting (1) hide (2).
  2. 01:16:731 (1) - Remove new combo.
  3. 02:06:398 (2,3,4) - It's kinda hard for newbie to read them. I recommend you to change the formation. As the example, I put a SS below.
[Hyper]
  1. 00:44:648 (3) - A quick triple doesn't fit here. Remove it?
  2. 00:47:315 (3) - ^
  3. 00:49:982 (3) - ^
  4. 00:52:648 (3) - ^
  5. 01:26:982 (1) - New combo is not needed.
  6. 01:27:982 (1) - ^
  7. 01:29:648 (1) - ^
  8. 01:30:648 (1) - ^
  9. 01:32:315 (1) - ^
  10. 01:33:314 (1) - ^
  11. 01:34:981 (1) - ^
  12. 01:35:981 (1) - ^
  13. 01:44:065 (1,2) - Too big jump as hard difficulty. Reduce the spacing.
[Another]
  1. 00:14:898 (1,2) - Looks crowded. Move (2) a bit further from (1)?
  2. 00:26:898 (7,1,2) - The flow is not good. How about changing formation like one below?
  3. 00:30:898 (7,1) - Replace new combo.
  4. 00:38:815 (2) - I feel it's kinda overmapped. Remove it?
  5. 00:39:731 (1) - Remove new combo.
  6. 00:40:064 (3) - Add new combo.
  7. 00:40:398 (1) - Remove new combo.
  8. 00:41:065 (1) - ^
  9. 00:41:398 (3) - Add new combo.
  10. 00:41:731 (1) - Remove new combo.
  11. 00:42:065 (3) - Add new combo.
  12. 00:42:398 (1) - Remove new combo.
  13. 00:42:731 (3) - Add new combo.
  14. 02:05:398 (2,3,4,5,6) - These notes don't follow the music.
  15. 02:06:731 (6,1,2,3,4) - ^
Good luck! :)
Takos
Hi~
Request accepted from my modding queue
All Suggestions!

General
General
You need a diff that has a star rating under than 3.00 if you're aiming for ranked.
Because the difficulty gap between Normal and Hyper is big, you might want to add a Easy, then adjust the difficulty spread.
I highly suggest you to add more hit colors. It's kind of boring to play

Another
Another
Delete this green lines, these are unnecessary
00:44:065 -
01:48:398 -

00:45:398 (4) - NC
00:45:398 (4) - Remove NC
00:46:731 (3) - NC
00:47:898 (1) - Remove NC
00:48:065 (2) - NC
00:52:065 (5) - ^
00:52:731 (1) - Remove NC
00:58:065 (1) - ^
01:03:231 (1) - ^
01:20:398 (1) - ^
01:27:731 (1) - 1 grid left?
01:35:731 (1) - This note feels out of place... it feels to close
01:36:731 (1) - Feels too close to previous note. Probably because you're using 1.20x for the stream and 1.0x for this note.
01:40:398 (1) - Remove NC
01:40:731 (1) - ^
02:09:064 (2) - Ctrl+R?
02:10:731 (15) - Why is the hitsound 5% for this note? I can't hear the finish and whistle you are adding to this note.

Hyper
Hyper
Delete this green line
01:48:398 -

00:20:065 (1,2) - Remove Finish? Sound loud to me
00:45:398 (5,1,2,3,4) - I think stacking (1) and (2), (3) and (4) will fit better.
00:45:398 (5) - NC
00:45:731 (1) - Remove NC
00:48:064 (5,1,2,3,4) - ^
00:50:726 (5,1,2,3,4) - ^
00:55:731 (1) - Remove NC
00:56:065 (2) - NC
00:56:398 (1) - Remove NC
00:57:065 (1) - ^
00:57:398 (2) - NC
00:58:732 (6) - ^
00:59:398 (1) - Remove NC
01:03:731 (1) - ^
01:04:064 (2) - NC
01:04:731 (1) - Remove NC
01:16:731 (1) - ^
01:19:065 (1) - ^
02:08:231 (2,4) - Remove Finish? Too loud
02:09:731 (3) - Why is the sound volume 5%?

Normal
Normal
1.40x spacing... orz try to use a smaller spacing next time for the easiest diff
00:33:731 (1) - This repeat sign kind of hides the next (2)'s repeat sign. It might be difficult to read for the easiest diff, so change direction of the slider?
01:37:398 - Add note here? Might be a confusing rhythm

Yay BMS mapper~
ETIA's piano is epic :D
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