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Bus Stop - Kick The Can

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Total Posts
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Topic Starter
Emdyion
This beatmap was submitted using in-game submission on Friday, March 04, 2011 at 6:56:22 PM

Artist: Bus Stop
Title: Kick The Can
Source: Dance Dance Revolution 4thMIX
Tags: DDR Extreme Muya cancan
BPM: 144
Filesize: 1968kb
Play Time: 01:31
Difficulties Available:
  1. Soapr's Challenge (4.97 stars, 250 notes)
  2. Beginner (1.3 stars, 76 notes)
  3. Heavy (4.96 stars, 223 notes)
  4. Light (2.61 stars, 98 notes)
  5. ShiroKitty's Bonus Stage (4.99 stars, 284 notes)
  6. Standard (4.4 stars, 180 notes)
Download: Bus Stop - Kick The Can
Information: Scores/Beatmap Listing
---------------
I'm actually going to try this time.
If you downloaded before 9/22/2010 at 9:00 PM, redownload for skin.

I'm waiting for Zelos for his guest difficulty~
Zelos completed it, but he didn't like what he came up with, so he requested me to not upload it.
Soaprman created a Challenge map, which was proved to be passable, so I'm adding it in.

Of course, I'm going for Approval more than Rank now.

Beatmap Status: Everything's done! I'm waiting for more mods or a bubble~
Beginner => Finished
Light => Finished
Standard => Finished
Heavy => Finished
ShiroKitty's Bonus Stage=> Finished
Soapr's Challenge=> Finished

[||||||||||||||||||||||||||||||||||||||||||||||||]
WIP=>Pending=>Mod=>Bubble=>Rank/Approval

Changelog
Changelog:
3/4: Uploaded SB for Soapr's Challenge
3/3: Added Soapr's Challenge.
2/26: Lowered circle size in Heavy by 1
2/25: Added Hushu's mod on Standard only.
2/21: New BG (Thanks Zelos!)
1/4: Added Antu Villegas' mod.
12/21: Added Fight69's mod. [ShiroKitty's Difficulty]
12/21: Added Fight69's mod. BUMP
12/19: Revived and moved to Pending once more.
11/8: Added shabao_pig's mod (ShiroKitty's Challenge only)
11/5: By request, Muya's Bonus Stage has been deleted
11/4: Uploaded ShiroKitty's Challenge
11/2: Switched to Pending.
11/2: Bumped so it won't grave.
9/22: Added y u c a's skin. (Good job, btw)
9/12: Added GladiOol's mod (changed offset to 15 [scale])
9/10: Removed ZLOdeuka in tags.
9/8 : Added SadKangaroo's mod.
9/8 : Changed white combo color to gray on all difficulties.
9/7 : Added Standard, renamed difficulties, and changed the white combo color to gray. [BUMP]
8/28: Moved to Pending.
8/28: Took out ZLOdeuka's Challenge. (one for too many jumps, two for not responding to mods)
8/26: Muya edited her part (James2250's mod)
8/26: Added Part 2 of James2250's mod.
8/26: Added Part 1 of James2250's mod. [BUMP]
8/26: Added ZLOdeuka's Challenge. (Man, this diff has lots of jumps. But this was meant for a challenge, so I'll accept it.)
8/24: Moved difficulty names down (Making room for another guest difficulty)
8/14: Added Doomsday93's mod. (Made difficulties go up by 1)
8/1 : Added stickmeister's mod.
7/25: Added LoweH's mod.
7/25: Added Leorda's mod. (Part 2) - Waiting for Muya's opinion (Completed)
7/25: Added Leorda's mod. (Part 1)
7/24: Added Muya to tags.
7/24: Added Muya's Heavy diff!
7/23: Added Muya's mod. (Offset)
7/23: Added DiamondCrash's mod. (Completed)
7/23: Added Blazevoir's mod. (Kiai Time)
7/23: Edited Difficulty Levels (Blazevoir's Mod)
7/23: Edited Source and Tags (Blazevoir's Mod)
7/22: Deleted .osb (FIXED 7/24)
7/22: Added Dusty's mod. (Completed)
7/22: Added ErufenRito's mod. (Completed)
7/21: Modded Normal (spinners at end)
7/21: Uploaded beatmap
Dusty
Nice maps.

[Hard]
00:17:908 (7) - maybe you could unoverlap (7)?
00:46:658 (1,2,3,4) - I don't know, whistles sound a little weird here, IMO. (same on Normal)
01:02:699 (1) - this slider is a little mean.
Your choice, though.
Luvdic
Hard:

00:29:991 - I dont like this 0.5x slider speed, the other 0.5x section is fine for me though.
01:31:658 (1) - Although a spinner that can do 2000 bonus point is what makes it rankable, i frown upon this one because it doesnt fit the music. A semi silent 0.5x slider would fit better, pretty much like in normal

The rest is fine

Normal:

00:48:116, 00:51:449 - These sections are doing nothing seeing as youre not using sliders at the 1.0x sections, so i suggest you to delete them.

00:49:574 - This spot seriously lacks of a beat. Add a circle here.
00:52:908 - Same as above
01:06:658 (1,2) - Ermm... what? this doesnt sounds good.

Also, you are missing the default.jpg file in the folder, so your storyboard is pretty much doing nothing, so i will just suggest you to delete your .osb file.
And also, add a preview time in all your difficulties, if you dont know how:
Timing -> Set current position as Preview Point
Topic Starter
Emdyion

ErufenRito wrote:

Hard:

00:29:991 - I dont like this 0.5x slider speed, the other 0.5x section is fine for me though. Fixed.
01:31:658 (1) - Although a spinner that can do 2000 bonus point is what makes it rankable, i frown upon this one because it doesnt fit the music. A semi silent 0.5x slider would fit better, pretty much like in normal I wanted to put more spinners in Hard, but that's a good idea as well.

The rest is fine

Normal:

00:48:116, 00:51:449 - These sections are doing nothing seeing as youre not using sliders at the 1.0x sections, so i suggest you to delete them. They were there just to place the other notes after the slider in ds, because 0.5x speed makes ds lower.

00:49:574 - This spot seriously lacks of a beat. Add a circle here. IDK about that, seems right to me, but I'll see what I can do.
00:52:908 - Same as above What I said above.
01:06:658 (1,2) - Ermm... what? this doesnt sounds good. That's where the mistake is! I'll fix that.

Also, you are missing the default.jpg file in the folder, so your storyboard is pretty much doing nothing, so i will just suggest you to delete your .osb file.
And also, add a preview time in all your difficulties, if you dont know how:
Timing -> Set current position as Preview Point
ouranhshc
told to delete .osb

no kudosu
NaomiMinette
Ooh yay, another DDR song :D Anyway,

Blue = suggestions/minor issues
Green = might wanna fix this
Red = you MUST fix this

[General] (fix this for all difficulties!)
* Source is actually Dance Dance Revolution 4thMIX.
* Add DDR and Extreme to tags. (Why Extreme? It's because this song was in Dance Dance Revolution Extreme for the PS2.)
* Just merely a suggestion, but shouldn't the difficulty names be renamed to their DDR counterparts (Light, Standard, Heavy, whatever they're called)?
* The second and "third" Kiai Time only show up as one very long Kiai Time during gameplay... I recommend you put another "end Kiai Time" section at 01:16:605 (you'll have to change the Beat Snap Divisor to 1/8 to reach it).

[Easy]
Fine~

[Normal]
Also fine~

[Hard]
00:56:658 (1,2,3,4,1,2,3,4) - What the... Why did you slow down this section?

I didn't really have anything major to complain about, so have a ★~
aRiskOfRain
General;

That's a low quality background. Try to find something better, maybe.
.osb is still there... Delete, full submit.

Easy;

00:33:324 (1,2,3) - That overlapping = :<
00:49:991 (4) - New combo.
01:10:824 (2) - ^
01:11:658 (1) - No new combo.

Normal;

00:29:991 (5) - New combo.
wmfchris
really, really good spacing. Other than what DiamondCrash said, no problem. star!
Muya
offset : 1685

my diff is make it now.
Muya
Done.

General
Add " muya " to tags.
Delete .osb file & fullsubmission plz

Download: Bus Stop - Kick The Can (Emdyion) [Muya's Standard].osu
Topic Starter
Emdyion
Your diff is changed to Muya's Heavy.
Thanks so much!
Nadina120
8-)
Leorda
Hi

[General]
1) Your bg (Get-It-On-by-London-Bus-Stop_Zha6fA5IDrgx_full.jpg) need to resize to 1024x768 (current 767x767)
2) Maybe, add "cancan" in tags? Since this original from classical music
3) Should the offset in 18? But the beat is start in 00:00:018
4) Delete OSB

[Beginner]
Please don't use finish too much

00:13:351 (1) - Move 1 grid right?
00:43:351 (1) - Move 2 grid left?
00:46:685 (1) - Move 1 grid left?

[Light]
00:16:268 (5) - Replace with slider? Like 00:14:601 (3)?

[Standard]
Very Fun diff

00:25:018 (6) - New combo?
00:32:935 (6) - ^
00:35:018 (5) - ^
01:05:018 (6) - ^
01:30:018 (5) - ^

[Muya's Heavy]
00:11:685 (5) - New combo?
00:11:893 (1) - Remove new combo?
00:18:351 (6) - New combo?
00:35:018 (9) - ^
00:37:726 (x) - Add note here?
01:08:351 (5) - New combo?
01:08:560 (1) - Remove new combo?
01:31:685 (x) - Add note?

Good song
STAR
Muya
SPOILER
[Muya's Heavy]
00:11:685 (5) - New combo?
00:11:893 (1) - Remove new combo?
00:18:351 (6) - New combo?
00:35:018 (9) - ^ ok
00:37:726 (x) - Add note here? ok
01:08:351 (5) - New combo?
01:08:560 (1) - Remove new combo?
01:31:685 (x) - Add note? ok

thx- :)

Download: Bus Stop - Kick The Can (Emdyion) [Muya's Heavy].osu
Lunah_old
Hello

Beginner
it is okay

Light
01:00:018 (1) - end to 01:02:934 (?)
01:13:351 (1) - end to 01:16:268 (?)

Standard
it is okay

Muya's Heavy
00:58:351 (7) - New combo

Nice work, starred
Muya
Doodley
I've never heard this song before but I love it to bits.

General Notes
Kaia time much too long. The first time it's used is a bad place for it, I suggest only using it at the end.
This is going to sound odd, but why do you the default combo colors AS the combo colors? You seem to have just turned them on and forgot to change the colors. However! The combo colors could be red, white and blue.
Your beat placement is excellent!

Standard
The difficulty name is odd, but no problems.

Muya's Heavy
Turn Overall Difficulty down by one.

Light
No problems.

Beginner
No problems.

Damn, your beat placement is as good as Lemon Tree. Nice job. Star.
Muya
Muya's Heavy
Turn Overall Difficulty down by one. ok... :(
Download: Bus Stop - Kick The Can (Emdyion) [Muya's Heavy].osu
Topic Starter
Emdyion

stickmeister wrote:

This is going to sound odd, but why do you the default combo colors AS the combo colors? You seem to have just turned them on and forgot to change the colors. However! The combo colors could be red, white and blue.
Damn, your beat placement is as good as Lemon Tree. Nice job. Star.
The default combo colors use red twice. Plus, they are next to each other.
It is a good idea to use red, white, and blue as the combo colors. I'll fix that.

Finally, Lemon Tree? The ranked one? I'm not sure that I am as good as MetalMario yet.
But thanks anyways.

EDIT: Dropping OD of Muya's Heavy made it lower than Standard T.T
Doomsday
Better late than never :P

Emdyion wrote:

EDIT: Dropping OD of Muya's Heavy made it lower than Standard T.T
Then again, Standard feels more like a Heavy rather than a Standard. It might be a good idea to rename Standard to Heavy and just have 2 Heavies. Then It would make sense.

Actually, I would name the difficulties:

Beginner - Light
Light - Standard
Standard - Heavy
Muya's Heavy - Muya's Heavy

considering the difficulty of each map, That makes much more sense to me (yeah, Light feels like a standard to me.)

  1. I got offset: 20
  2. Delete the .osb file? There's a "default" sitting in there. Deleting the .osb should fix it.
[BEGINNER]

Looks good to me

[LIGHT]

Awesome stuff in this one.

[STANDARD]

01:26:685 (1,2) - Maybe having a copy/paste of the slider at 01:25:018 here instead would looks nice and symmetrical. Might be just me though.

[MUYA'S HEAVY]

This difficulty sticks out because for most of it, it's stuck on straight lines, compared to Emdyion's patterns, which is a dull layout. You've done nice layouts in your other maps Muya, so maybe this difficulty could be the same. It'd make it much nicer. It's not bad, it just looks a bit boring.

Apart from the odd jump, nothing bothered me in this one.

This is actually a pretty damn nice map. Nicely mapped, interesting, and fun. After seeing your part in my Nanairo marathon I knew you had promise, and hopefully soon, people will notice. Good job ;)

Starred
Topic Starter
Emdyion

Doomsday93 wrote:

Then again, Standard feels more like a Heavy rather than a Standard. It might be a good idea to rename Standard to Heavy and just have 2 Heavies. Then It would make sense.
No it wouldn't. In DDR you only have one of each difficulty: Beginner, Light, Standard, Heavy, and Challenge.

How about I name it Challenge instead (even though Challenge needs to be a bit more challenging).
Lizzehb
DDR yay!

STAR! :D
Niva
-Random Mod-
Unfortunately, I downloaded this yesterday, and yesterday there was no [Challenge] diff, so I'll just mod all diffs except [Challenge].

[General]
-> Your .osb shows that you uses a file named "default.jpg", but there's no such file named as that.
-> Your current kiai time is unsnapped, snap it (start: 63,351ms, end: 88,351ms)

[Light]
00:13:351 (1) - Place this perfectly below the previous note (hold Shift while placing)
00:40:018 (1,2) - One grid right maybe? It's weird having 00:40:018 (1) placed under 00:38:768 (1)

[Standard]
Nice diff, I found no problem

[Muya's Heavy]
00:10:018 (1) - Move the waypoint one lv3 grid left?

Nice map overall, star!
Topic Starter
Emdyion

Nivalis wrote:

-Random Mod-
Unfortunately, I downloaded this yesterday, and yesterday there was no [Challenge] diff, so I'll just mod all diffs except [Challenge].
Challenge= the Standard I placed yesterday.
Muya
[Muya's Heavy]
00:10:018 (1) - Move the waypoint one lv3 grid left?
umm..?
this is not fix.
RandomJibberish
Meh

General
Make that white combo colour a light grey and dumb down the other colours a little, the kiai is blinding me


The first two diffs were ridiclously easy. Standard is almost an Easy and light is a Beginner, but then the other two diffs are Hard/Insane, so you need to work on the spread a little. Try and tweak it to more of an E-N-H-I spread if you can

The slowdowns seem unnecesary and do nothing but confuse the player at first and make it stupidly easy after that, get rid of them

But other than that the maps seem fine, if a little uninteresting. Couldn't do much better with the horribly repetetive song though tbh
ZLOdeuka-
James2250
3 I's......well seeing as this rule seems to mean less and less these days, will just let BAT's decide
Your kiai times aren't placed exactly on the ticks, I would go though and fix all the timing sections so they are placed exactly on the ticks
add ZLOdeuka to tags on all difficulties

Beginner:
00:36:684 (3) - could be made more symmetrical
01:11:685 (3,4) - stacking is veryyy slightly off, but not really a problem
01:18:351 (3) - I would remove whistle from the end of this (I think it sounds better)
01:20:018 (1) - ^
01:21:684 (1) - ^
01:25:018 (3) - ^
01:26:684 (2) - ^

Light:
00:30:018 (1) - too much whistle for me
01:05:018 (3) - remove whistle from the end

Muya's Standard:
This is pretty hard for a standard...
I don't think the combos are completely consistent but its ok
00:11:685 (5) - new combo
00:11:893 (1) - remove new combo
00:25:018 (6,1) - ^

Heavy:
looks good

Challenge:
01:24:18 timing section isn't needed
make sure all timing sections that change the audio are placed 1/4 earlier
need hitsounds during the kiai
alot of random jumps in this difficulty that I just can't follow when playing
00:11:684 (6) - new combo
00:40:434 (2,3) - why have a jump here

*star*
Muya
Curisu
[Light]
01:31:684 (2) - This slider is useless...

[Heavy]
01:31:685 (1) - ^

[ZLOdeuka]
Too many terrible spacing...

~Nice~
nuisible
star :p
IceBeam
[Beginner]
01:31:684 (1) - 0.5x(2x) BPM Timing Sections in...Beginner? No way.
Just continue this spinner 01:28:768 (1) up to 01:31:268.

[Light]
01:27:101 (1) - There's a whistle on the whole reverse-slider.It hurts my ears.Leave whistles currently on the beats,please.

[Standart]
00:52:934 (5) - 1 grid down.
01:12:518 (5) - 1 grid right.

Others seem fine.
Topic Starter
Emdyion

SadKangaroo wrote:

[Beginner]
01:31:684 (1) - 0.5x(2x) BPM Timing Sections in...Beginner? No way. That's at the ending, so it doesn't really matter.
Just continue this spinner 01:28:768 (1) up to 01:31:268. Fixed.

[Light]
01:27:101 (1) - There's a whistle on the whole reverse-slider.It hurts my ears.Leave whistles currently on the beats,please.
Noticed that, Fixed.

[Standart] (It's Standard, check spelling please T.T)
00:52:934 (5) - 1 grid down. Reason for not doing this is because of distance snap.
01:12:518 (5) - 1 grid right. ^
GladiOol
[General]
  1. Offset 15
Is it just me or does the timing feel a little weird at the ending ¿


[Muya's Bonus Stage]

00:18:348 (6) - Add new combo.
01:10:848 (2) - ^
01:12:723 (6) - ^
01:13:348 (1) - Remove new combo.
01:14:389 (5) - Add new combo.


[Heavy]

00:27:518 (1) - Remove new combo.
00:29:185 (1) - ^
00:46:268 (6) - Add new combo.
01:08:976 (7) - ^
01:15:018 (7) - ^


[Standard]
  1. Approach Rate +1 please.
00:55:018 (5) - Add new combo.
01:09:184 (1) - Remove new combo.
01:12:309 (4) - Move one grid level to the left. (Grid Level 3 / Most Precise)
01:14:393 (1) - Remove new combo.


[Light]
  1. Decrease Approach Rate by one.
  2. Decrease Drain Rate by two.
  3. Decrease Overall Difficulty by two.
00:23:351 (3) - Add new combo.
00:32:934 (2) - ^


[Beginner]

00:38:768 (1) - Remove new combo.


Starred~
Topic Starter
Emdyion

GladiOol wrote:

[General]
  1. Offset 15
Is it just me or does the timing feel a little weird at the ending ¿
I thought so too XD
Wonder if the offset/BPM had anything to do with it?
y u c a
hi~★

The skin was completed~!
Tell me if you want me to fix it>w<

good map~★

Download: Kick The Can.zip
Topic Starter
Emdyion
Not adding skin because of simplicity.

EDIT: Deciding whether or not to use the new skin.
RE-EDIT: Added skin.
DJNightmare
Ok theres not much modding... Hope the map is ranked XD

Heavy:
01:25:015 - (1) move down 4 grid then move right 5 grid [Suggestion]

Everything else seems fine ;)

Starred for awesomeness =D
RemmyX25
revived
Yusu Aoi
Hey;)
Don't know if You're gonna like my Guest diff, but here he is ;)
Made it cuz You requested it in my mod queue ;) :)


Star!! ^^

Download: Bus Stop - Kick The Can (Emdyion) [ShiroKitty's Kick].osu
Muya
my diff delete plz
Topic Starter
Emdyion
0_o Why?

I'll delete by request T.T
IceBeam
I think I've modded it already.
Sandpig
hi :D

(>'(oo)')> my mod <('(oo)'<)



ShiroKitty's Challenge

00:08:973 (7,8) - why did you use a slider here...change it into 3 circle just like others
01:22:306 (3,4,5,6,7) - I think some jump here makes more fun than just stacking them

others fine


Heavy

01:22:098 (2) - 1 grid right


Standard

00:26:681 (1) - 1 gird up
00:30:015 (1) - ^
00:54:598 (4) - 1 grid down


Light

00:28:348 (1,3) - reverse them?
01:08:348 (3) - almost out of screen >_<


Beginner

all good here



nice map 8-)
Topic Starter
Emdyion

IceBeam wrote:

I think I've modded it already.
Whoops (forgot to check). Sorry for wasting your time :/
Yusu Aoi
hey ^^ I moddded my diff ^^
here it is ^^

Download: Bus Stop - Kick The Can (Emdyion) [ShiroKitty's Challenge].osu
Soaprman
So I guess you don't need that difficulty from me anymore... oh well, s'what I get for waiting. :P (If you ever do decide you want another one for some reason do remind me, as I actually did start on one)

That said, good mapset. Everything seems fine. So I'll just throw you a star and be on my way~
Sleep Powder
[Beginner]
00:53:348 (1) - If you can, make this slider look nicer.

[Light]
00:30:015 (1) - If you can, make this slider look nicer.

[Standard]
01:31:681 (1) - Maybe add a New Combo here.

[Heavy]
01:22:098 (2) - Move the by 1 to the right on level 3 grid ( so its not touching the previous slider)

[ShiroKitty's Challenge]
Nothing noticed here.

Everything else seems fine here.

Overall, the mapset looks pretty good. Nothing wrong with the hitsounds. Custom Skin is good.

Starr'd
Andrea
Revived.
Fight69
Hello there o/

[ShiroKitty's Challenge]

01:31:265 (7) - Delete a reverse arrow, looks weird when you are still on the slider while the song is over

[Heavy]

01:31:681 (1) - Delete it, for the same reason than ShiroKitty's Challenge

[Standard]

01:31:681 (9) - Again~

[Light]

01:31:681 (1) - Again this slider, delete it

[Beginner]

01:31:681 (1) - Agaaiiiiin~ :cry:

Well, that's all
Really nice mapset !

~Star !
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