you are viewing an old version of the osu! site, possibly because the current page is unavailable on the new website.
click here to switch back to the current design.
This is a BSS beatmap submission. Click here to view full beatmap information.
None
User avatar
Resident Skinner
4,416 posts
Offline
This beatmap was submitted using in-game submission on Sunday, March 29, 2009 at 1:41:46 AM

Artist: Nintendo
Title: Super Mario Bros Medley
BPM: 100.2
Filesize: 2635kb
Play Time: 02:26
Difficulties Available:
  1. Super Easy (1.07 stars, 150 notes)
  2. Super Hard (4.69 stars, 409 notes)
  3. Super Normal (3.98 stars, 286 notes)
Download: Nintendo - Super Mario Bros Medley
Information: Scores/Beatmap Listing
---------------
Post-rank update: Finally fixed endless loop that messed up the ending

Updated again: Full song done, although the timing for the later bits is a bit iffy. Let me know what you think. Also, storyboard! It's not going to get any more complex than it is now; just a passive backdrop. It looks best at 640x480, because the scaling looks wrong at higher resolutions.

Moving to completed, because I don't think I'll do alternate difficulties for this one, unless there is demand. Also, I'd appreciate any tips on timing the last couple of sections.

Fixed timing based on AWP's suggestions. Thanks!

Added "fail" ending. Do poorly and be rewarded with hilarity, just like in Ouendan!

Tweaked Hard based on comments. Also, added custom colors. And renamed difficulties.

One more tweak: Background graphics should be free of unsightly white lines. The Mario sprite is stuck that way, unfortunately. Still, it looks better than it did before :)

Last update: Fixed fireworks. Thanks AWP.

Tweaked easy a bit more.

Edit: Added Kiai time
Last edited by LuigiHann on , edited 23 times in total.
User avatar
osu! Alumni
977 posts
Offline
Post is exempt of kudosu.
I got first offset of 2935 and BPM of 100.2.

Then I realized the Mario underworld theme has really fucked up timing and I'm tired.
User avatar
Resident Skinner
4,416 posts
Offline
The storyboard for this will be simple but sweet. Don't expect too much, but it will make a nice background.

User avatar
Slider Savant
112 posts
Offline
Post is exempt of kudosu.
Haha, this is really clever. I love it.

User avatar
osu! Alumni
3,063 posts
Offline
Post is exempt of kudosu.
hahaha i love it. The star power timing does seem a little off to me though.(Might just be me though)

Totally waiting to be ranked
User avatar
Rhythm Incarnate
1,097 posts
Offline
Post is exempt of kudosu.
*jaw drops*


This is so perfect. Great job, LuigiHann!!! :)
User avatar
osu! Alumni
11,859 posts
Offline
Post is exempt of kudosu.
01:30:95 (4) - this should end a quarter beat later imo
01:43:53 (4) - here too
01:47:12 (1) - LOVE the 1-hit combos here. That is awesome.
02:12:39 (1) - The two sliders here (and again shortly after) feel a bit dodgy. I'm not in a particularly good state to advise anything atm though =x
User avatar
osu! Hall of Famer
4,349 posts
Offline
Post is exempt of kudosu.
Same as awp's

And I realized you haven't updated yet. Silly me.

I like the second bgm it reminds me of the same (but more baddass) bgm of Mario 3.
User avatar
Rhythm Incarnate
5,027 posts
Offline
Post is exempt of kudosu.
This map has been deleted on the request of its creator. It is no longer available.
User avatar
osu! Alumni
647 posts
Offline
Post is exempt of kudosu.
I just got this to see the storyboarding. But I noticed the final notes at 2:24 way wtfoff.
User avatar
osu! Alumni
977 posts
Offline
Post is exempt of kudosu.
Regardless of small problems, I think we can agree you get a star.
User avatar
Resident Skinner
4,416 posts
Offline
Thanks for the star. Any suggestions for improving the timing of the fireworks?

Also, anything else I should tweak to get this up to ranking standard?
User avatar
osu! Alumni
11,859 posts
Offline
Post is exempt of kudosu.
Hmm I don't know about the fireworks at the end. The timing I mentioned to you, but it feels like there should be more kick to it. On the other hand, adding a strobe is very non-mario-esque.

The beatmap itself feels very rankable (well once you take a look at the stuff I mentioned in irc) but it almost feels like there's something missing. Maybe my expectations are skewed because you tend to go a step beyond your regular beatmapper and do more than simply map the song. It's still a bubble as far as I'm concerned but the fireworks feel anti-climactic? I know I suggested storyboarding them in earlier and the hitfinisher argument was brought up...I dunno.

bubble btw
User avatar
Resident Skinner
4,416 posts
Offline
The fireworks aren't the climax, they're the denouement. :P

I'm happy with ths storyboard as it is. Btw, if anybody is wondering why the map now lingers on the bg image for a second before the song starts, but don't feel like redownloading the whole OSZ, get the new Background image here:

http://luigihann.googlepages.com/super- ... s.e_00.png
User avatar
osu! Hall of Famer
4,349 posts
Offline
Post is exempt of kudosu.
Easy:
00:04:13 and 00:08:92 - Try to place this by 1/2 beat earlier? It sounds better? Assuming every newbie that downloads this map KNOWS what Mario's bgm is. It shouldn't be a problem placing it on a 1/2 timeline.
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 28 posts jump | 1, 2  next

Users browsing this forum: None


Jump to: