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dj TAKA (remixed by Yokota Shokai) - Colors -Y Co. Eurobeat

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Topic Starter
Samah
This beatmap was submitted using in-game submission on Wednesday, 12 October 2011 at 11:40:50 PM

Artist: dj TAKA (remixed by Yokota Shokai)
Title: Colors -Y&Co. Eurobeat Remix-
Source: beatmania IIDX
Tags: iidx8 konami bemani ddr
BPM: 155
Filesize: 3627kb
Play Time: 02:02
Difficulties Available:
  1. Another (5 stars, 395 notes)
  2. Beginner (3 stars, 140 notes)
  3. Hyper (4.54 stars, 224 notes)
  4. Normal (4.02 stars, 191 notes)
Download: dj TAKA (remixed by Yokota Shokai) - Colors -Y&Co. Eurobeat Remix-
Information: Scores/Beatmap Listing
---------------
Let's go for number four! :)
Thanks Ayeen for the hitcircles, and XepherX3 for storyboard.

Last full submit: 11/10/04
11/10/12: osuplayer111's mod.
11/10/05: Lybydose's timing.
11/10/04: lolcubes's mod, full submit.
11/09/29: RJ's mod.
11/09/28: AcceleratorRUS's mod.
11/08/27: Fixed ampersand in title, full submit.
11/08/22: Aleks719's mod.
11/06/26: Ayeen's mod.
11/06/25: KuraiPettan's mod, full submit.
11/05/25: Zelos's mod.
11/04/27: Mystica's mod.
11/04/23: eldnl's and nicktoons's mods.
11/04/16: Fight69's mod.
11/04/14: akrolsmir's mod.
11/04/13: MDuh's mod, changed SB.
11/04/11: YGOkid8's mod.
11/04/09: Jarby's mod.
11/04/07: Ekaru's mod.
11/04/02: DJPop's mod.
11/04/02: Ayeen's mod.
11/04/01: Fully mapped all difficulties and added storyboard.
11/03/29: Removed ampersand from title.
11/03/28: JauiPlaY's mod (full submit).
Ayeen_old
Star....
And I've said in irc already: change the mp3 bitrate lower ;)
JauiPlaY
hihi~
now let's see...

[General]
nice song~
and i think you should mapping till the end, very very seriously.

[Beginner]
nicely playable but is it really a beginner diff? imo it's too hard for beginners XD
00:18:461(3) - new combo.
00:47:880(1) - the spinner is too short, try some other things here.
01:29:686(5) - new combo.
01:35:300(1) - remove new combo.
01:35:880(1) - i think this spinner do not needs any vocal. try to reduce the sound volume?

[Normal]
00:17:106(x) - add a note.
00:33:945(6) - new combo.
00:40:138(1) - remove new combo.
01:31:041(1) - the spinner does not fits the lyric...

[Hyper]
00:18:267(3) - try to overlay the next note?
00:22:138(4) - ^
00:27:751(4,5) - don't like this jumpoh well...
00:32:977(2) - try to overlay the next note?
00:34:526(5) - ^

[Another]
00:19:622(2) - add clap
00:19:816(x) - add a note with clap
01:04:912(1) - quite noisy...
01:20:396 - 01:23:299 - maybe use some jump here? also you can make the hitsound very light at first, but more and more heavy with the combo.

great song and great map.
so
star~
Topic Starter
Samah

JauiPlaY wrote:

hihi~
now let's see...
SPOILER
[General]
nice song~
and i think you should mapping till the end, very very seriously.
I dunno, I think it ends at a good spot. If I change my mind later I'll fill it in, but argh effort! >_<

[Beginner]
nicely playable but is it really a beginner diff? imo it's too hard for beginners XD
I think it's fine for beginners.
00:18:461(3) - new combo.
I'm trying to keep the combos mostly with the music.
00:47:880(1) - the spinner is too short, try some other things here.
Yeah this was rather annoying. It's probably too short for Beginner, but I couldn't really move it or lengthen it without it messing up the flow. I've just removed it.
01:29:686(5) - new combo.
Done.
01:35:300(1) - remove new combo.
Yeah that was an accident, thanks.
01:35:880(1) - i think this spinner do not needs any vocal. try to reduce the sound volume?
I've lowered the hitsound for that a bit.

[Normal]
00:17:106(x) - add a note.
I dun wanna... :(
00:33:945(6) - new combo.
Done.
00:40:138(1) - remove new combo.
Done.
01:31:041(1) - the spinner does not fits the lyric...
I've extended the spinner a bit and lowered the hitsound.

[Hyper]
00:18:267(3) - try to overlay the next note?
00:22:138(4) - ^
Uhh... I don't get you :/
00:27:751(4,5) - don't like this jumpoh well...
I do...
00:32:977(2) - try to overlay the next note?
00:34:526(5) - ^
Still don't get you.

[Another]
00:19:622(2) - add clap
I prefer the whistle.
00:19:816(x) - add a note with clap
Don't wanna... >_>
01:04:912(1) - quite noisy...
I removed some claps.
01:20:396 - 01:23:299 - maybe use some jump here? also you can make the hitsound very light at first, but more and more heavy with the combo.
Nice idea, but I think I like it as it is.
great song and great map.
so
star~
Thanks. :)
rrtyui
good><
star :D
XepherX3
very very niice...maybe map hyper and another full lenght

special kiai effect storyboard if u like

Download: Kiai effect.zip
Topic Starter
Samah

XepherX3 wrote:

very very niice...maybe map hyper and another full lenght

special kiai effect storyboard if u like

[attachment=0:24e8a]Kiai effect.zip[/attachment:24e8a]
Wow, thanks for kudosu star. :)
That's two suggestions for an extended map, so I'll do that tonight.
Also the storyboard you supplied is just a blank one... >_>
rrtyui
It forgot to put it.
XepherX3
hmm

oh well place this in the .osb

osb code
Sprite,Foreground,Centre,"sky-colors.png",320,240
M,0,49332,,320,240
F,0,49332,49428,0,1
S,0,49332,98880,0.6288,0.6277871
F,0,49428,49816,1,0
F,0,49816,50203,0,1
F,0,50203,50590,1,0
F,0,50590,50977,0,1
F,0,50977,51364,1,0
F,0,51364,51751,0,1
F,0,51751,52138,1,0
F,0,52138,52525,0,1
F,0,52525,52912,1,0
F,0,52912,53299,0,1
F,0,53299,53686,1,0
F,0,53686,54074,0,1
F,0,54074,54461,1,0
F,0,54461,54848,0,1
F,0,54848,55235,1,0
F,0,55235,55622,0,1
F,0,55622,56009,1,0
F,0,56009,56396,0,1
F,0,56396,56783,1,0
F,0,56783,57170,0,1
F,0,57170,57557,1,0
F,0,57557,57945,0,1
F,0,57945,58332,1,0
F,0,58332,58719,0,1
F,0,58719,59106,1,0
F,0,59106,59493,0,1
F,0,59493,59880,1,0
F,0,59880,60267,0,1
F,0,60267,60654,1,0
F,0,60654,61041,0,1
F,0,61041,61428,1,0
F,0,61428,61816,0,0.01808786
F,0,61816,62203,0.01808786,1
P,0,61816,64912,H
F,0,62203,62590,1,0.01808786
F,0,62590,62977,0.01808786,1
F,0,62977,63364,1,0.01808786
F,0,63364,63751,0.01808786,1
F,0,63751,64138,1,0.01808786
F,0,64138,64525,0.01808786,1
F,0,64525,64912,1,0.01808786
F,0,64912,65299,0.01808786
F,0,65299,65686,0.01808786
P,0,65299,74203,V
F,0,65686,66074,0.01808786,1
F,0,66074,66461,1,0.01808786
F,0,66461,66848,0.01808786,1
F,0,66848,67235,1,0.01808786
F,0,67235,67622,0.01808786,1
F,0,67622,68009,1,0.01808786
F,0,68009,68396,0.01808786,1
F,0,68396,68783,1,0.01808786
F,0,68783,69170,0.01808786,1
F,0,69170,69557,1,0.01808786
F,0,69557,69945,0.01808786,1
F,0,69945,70332,1,0.01808786
F,0,70332,70719,0.01808786,1
F,0,70719,71106,1,0.01808786
F,0,71106,71493,0.01808786,1
F,0,71493,71880,1,0.01808786
F,0,71880,72267,0.01808786,1
F,0,72267,72654,1,0.01808786
F,0,72654,73041,0.01808786,1
F,0,73041,73428,1,0.01808786
F,0,73428,73816,0.01808786,1
F,0,73816,74203,1,0.01808786
F,0,74203,98977,0.01808786,0
S,0,98880,98977,0.6277871,1.1472
F,0,98977,99364,0,1
R,0,98977,111364,0,-4.224
F,0,99364,100138,1
F,0,100138,100912,1
F,0,100912,101686,1
F,0,101686,102461,1
F,0,102461,103235,1
F,0,103235,104009,1
F,0,104009,104783,1
F,0,104783,105557,1
F,0,105557,106332,1
F,0,106332,107106,1
F,0,107106,107880,1
F,0,107880,108654,1
F,0,108654,109428,1
F,0,109428,110203,1
F,0,110203,110977,1
F,0,110977,111364,1,0
Ayeen_old
Ok as per request in IRC:

Here is some Ayeen's mod:

Beginner:
All seem good except silence on 02:03:654

Normal:
AR+2
00:38:396 Delete (7)
02:03:654 Make it silence here
Funny thing is i think your normal is much harder than hyper, maybe that because of much circles here compared to your hyper.

Hyper:
AR+2
01:02:396 (1,2,3,4,5) make it more curvy (Nazi nazi mod :) )
01:03:945 (1,2,3,4,5) ^
01:54:461 (1,2,3,4) Hitsound on blue tick is odd/ not rythmic with song. Either make the blue tick silence or make circles on white and red ticks. For me, 8 circles with finish on every red ticks here is sound better. just suggestion here.
02:03:654 make it silence here.

Another:
Hitsound suggestion from me
00:13:816 (1) Delete clap
00:14:009 (2,3,4,5,6,7) add finish on (3,4,6,7)
00:15:751 (1) add finish
00:15:945 (2,3,4,5,6,7) add finish on (2,4,5,7)
00:17:299 (3) remove clap, add finish
00:17:686 (6) ^
00:20:396 (3) ^
00:20:783 (6) ^
02:03:654 make it silence here
The rest should just leave it.

Mostly suggestion :)

Good luck in ranking the 3rd map :)
Topic Starter
Samah

Ayeen wrote:

Ok as per request in IRC:

Here is some Ayeen's mod:
SPOILER
Beginner:
All seem good except silence on 02:03:654
kk

Normal:
AR+2
+1
00:38:396 Delete (7)
No :(
02:03:654 Make it silence here
Yep
Funny thing is i think your normal is much harder than hyper, maybe that because of much circles here compared to your hyper.
Hyper has more jumps.

Hyper:
AR+2
Yep
01:02:396 (1,2,3,4,5) make it more curvy (Nazi nazi mod :) )
01:03:945 (1,2,3,4,5) ^
Done
01:54:461 (1,2,3,4) Hitsound on blue tick is odd/ not rythmic with song. Either make the blue tick silence or make circles on white and red ticks. For me, 8 circles with finish on every red ticks here is sound better. just suggestion here.
I made the bounce and end on each slider quieter.
02:03:654 make it silence here.
Yep

Another:
Hitsound suggestion from me
00:13:816 (1) Delete clap
Hmm... ok.
00:14:009 (2,3,4,5,6,7) add finish on (3,4,6,7)
00:15:751 (1) add finish
00:15:945 (2,3,4,5,6,7) add finish on (2,4,5,7)
I don't want that many finishes.
00:17:299 (3) remove clap, add finish
Ok
00:17:686 (6) ^
00:20:396 (3) ^
00:20:783 (6) ^
I'll leave these ones I think.
02:03:654 make it silence here
Yep
The rest should just leave it.
Mostly suggestion :)

Good luck in ranking the 3rd map :)
Thanks! :D
DJPop
3.08 star is too high for the easiest diff :o

~Beginner~
00:47:880 - add note (?)

~Normal~
Fine.

~Hyper~
00:27:751 (4) OR (5) - new combo
00:36:848 (3) - ^
01:40:332 (5) - ^

~Another~
Volume levels are different from other diffs.
01:12:654 (7) - new combo
01:12:848 (1) - remove new combo


+Star
Topic Starter
Samah

DJPop wrote:

3.08 star is too high for the easiest diff :o
I was hoping no-one would notice... ;) Fixed.

~Beginner~
00:47:880 - add note (?)
Added note and slider.

~Normal~
Fine.

~Hyper~
00:27:751 (4) OR (5) - new combo
Done.
00:36:848 (3) - ^
Done.
01:40:332 (5) - ^
Done, and I also changed the first chorus's version of it.

~Another~
Volume levels are different from other diffs.
I might leave this, because it sounds like a mess if I match the volumes with the other diffs.
01:12:654 (7) - new combo
Done.
01:12:848 (1) - remove new combo
Done.

+Star
Ania chan_old
I ilke :)
jnkinsu
star- :)
wcx19911123
HI
Here is my m4m of http://osu.ppy.sh/s/27700
All suggestions

[Beginner]
Ah..I think it's an Easy but not Beginner
00:40:138 (2,3,4,5) - noisy
00:56:977 (4,5,1,2,3,4) - things on red line is too hard for a beginner I think
01:09:364 (4,5,1,2) - ^
01:46:525 (4,5,1,2,3) - ^
01:50:977 (1,2,3) - change to slider
02:02:203 (1) - end at 02:05:299 ?

[Normal]
00:47:880 (1) - short
02:02:203 (1) - end at 02:05:299 ?

[Hyper]
AR+1
02:02:203 (1) - end at 02:05:299 ?

[Another]
AR+1
02:02:396 (1) - end at 02:05:299 ?

Good map~
Star~
Topic Starter
Samah

wcx19911123 wrote:

HI
Here is my m4m of http://osu.ppy.sh/s/27700
All suggestions
SPOILER
[Beginner]
Ah..I think it's an Easy but not Beginner
For my maps, generally Beginner = Easy, Normal = Normal, Hyper = Hard, Another = Insane.
00:40:138 (2,3,4,5) - noisy
I think it fits.
00:56:977 (4,5,1,2,3,4) - things on red line is too hard for a beginner I think
No. :(
01:09:364 (4,5,1,2) - ^
^
01:46:525 (4,5,1,2,3) - ^
^
01:50:977 (1,2,3) - change to slider
^
02:02:203 (1) - end at 02:05:299 ?
I want it to end on the bar.

To be honest the reason I said no to the Beginner changes is because when I simplified things the star rating went UP (over 3). I have no idea how osu! calculates that, but it's fail. :/

[Normal]
00:47:880 (1) - short
It's fine for normal.
02:02:203 (1) - end at 02:05:299 ?
See above.

[Hyper]
AR+1
02:02:203 (1) - end at 02:05:299 ?
See above.

[Another]
AR+1
02:02:396 (1) - end at 02:05:299 ?
See above.
Good map~
Star~
Thanks anyway, kudosu for putting in a decent effort. ;)
Ekaru
Not doing Another because it's such a high level of difficulty that I feel I can't mod it properly. Anyways...

All of these suggestions I recommend you try out, and then just revert back if you don't like how it plays. Pretty much all of these are "feel" things, really.

Hyper:

The main problem here is having too many sliders that disrupt the map's flow. The input of a "click" is different from that of a "hold and release", if that makes sense. Do remember that when I'm referring to splitting up a slider, I mean to place hit circles timeline-wise where the sliders start and end; you'll often have to make new patterns.

00:13:816 (1,2,3) - Try making this a combo of five hit circles. The sliders feel weird. Place them at the sliders' start and end points.
00:17:299 (1) - Try making this two hit circles, where the sliders start and end.
00:20:396 (1) - This would also feel better as two hit circles instead of a slider.
00:23:880 (2,3,4,5) - I would just get rid of the sliders here period, and make these hit circles. Wherever there's currently a slider start, end, or repeat, put a hit circle there (with a different pattern of course).
00:36:267 (2) - Try splitting this slider up, also. It feels better to me.
00:39:557 (4,5) - I would move these away from (2,3). I feel movement between 3 and 4, and no movement just feels weird.
00:45:945 (3) - Again, try making it into 2 hit circles.
01:08:396 (1,2) - As usual, try splitting these sliders up into hit circles where these sliders start and end.
01:13:429 (3,4,5,6) - I would add another hit circle on the red tick between 3 and 4 and make this a stream. Just me, though.
01:20:396 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This feels cramped to me. That's just me, though.
01:45:171 (1,2,3,4,5) - I feel that these should all be hit circles.
01:47:687 (1) - Feels weird, probably just me, though.

Good map overall, though. I just think it would play better.

Normal:

I would space the 1/2s out so they're not overlapping like that. Just me, though. Only thing I can find is a few 1/2s that just play too fast for this difficulty.

00:14:783 (3) - Consider deleting that. Feels too fast here IMO.
00:16:138 (5,6,7,8) - Consider deleting this and putting a 1-beat-long repeat slider 1/2 before the (5).
00:25:428 (5,6) - Consider making this a stack of just 3 1/2 notes.
00:38:590 (1) - This slider looks funny. :P
01:27:557 (3) - Feels too fast IMO, try deleting it.
01:29:106 (3) - ^

Pretty good map. Flowed better than Hard IMO.

Beginner:

I'd tap that. ~

Good map set overall. Star. I feel Hyper could flow better, but that's about all I could really find. Mod4Mod this was, BTW. *posts in your Mod Queue now*
Topic Starter
Samah

Ekaru wrote:

SPOILER
Not doing Another because it's such a high level of difficulty that I feel I can't mod it properly. Anyways...
Awwww cmon it's not that hard... D:

All of these suggestions I recommend you try out, and then just revert back if you don't like how it plays. Pretty much all of these are "feel" things, really.

Hyper:

The main problem here is having too many sliders that disrupt the map's flow. The input of a "click" is different from that of a "hold and release", if that makes sense. Do remember that when I'm referring to splitting up a slider, I mean to place hit circles timeline-wise where the sliders start and end; you'll often have to make new patterns.
I like sliders. :(

00:13:816 (1,2,3) - Try making this a combo of five hit circles. The sliders feel weird. Place them at the sliders' start and end points.
Nope.
00:17:299 (1) - Try making this two hit circles, where the sliders start and end.
^
00:20:396 (1) - This would also feel better as two hit circles instead of a slider.
^
00:23:880 (2,3,4,5) - I would just get rid of the sliders here period, and make these hit circles. Wherever there's currently a slider start, end, or repeat, put a hit circle there (with a different pattern of course).
^
00:36:267 (2) - Try splitting this slider up, also. It feels better to me.
^
00:39:557 (4,5) - I would move these away from (2,3). I feel movement between 3 and 4, and no movement just feels weird.
^
00:45:945 (3) - Again, try making it into 2 hit circles.
^
01:08:396 (1,2) - As usual, try splitting these sliders up into hit circles where these sliders start and end.
^
01:13:429 (3,4,5,6) - I would add another hit circle on the red tick between 3 and 4 and make this a stream. Just me, though.
Added that circle and rearranged a bit, but not as a stream.
01:20:396 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This feels cramped to me. That's just me, though.
That's because it's 0.75x.
01:45:171 (1,2,3,4,5) - I feel that these should all be hit circles.
You just hate sliders! D:
01:47:687 (1) - Feels weird, probably just me, though.
Maybe, but it matches the vocals.

Good map overall, though. I just think it would play better.

Normal:

I would space the 1/2s out so they're not overlapping like that. Just me, though. Only thing I can find is a few 1/2s that just play too fast for this difficulty.

00:14:783 (3) - Consider deleting that. Feels too fast here IMO.
I think it's fine.
00:16:138 (5,6,7,8) - Consider deleting this and putting a 1-beat-long repeat slider 1/2 before the (5).
Nah.
00:25:428 (5,6) - Consider making this a stack of just 3 1/2 notes.
Hmm... I tried it but it messes up the spacing with the next combo and I don't want to move that.
00:38:590 (1) - This slider looks funny. :P
If by funny you mean AWESOME. I can't really think of anything more symmetric to do with it, so it'll be ok I think.
01:27:557 (3) - Feels too fast IMO, try deleting it.
I like it.
01:29:106 (3) - ^
^

Pretty good map. Flowed better than Hard IMO.

Beginner:

I'd tap that. ~

Good map set overall. Star. I feel Hyper could flow better, but that's about all I could really find. Mod4Mod this was, BTW. *posts in your Mod Queue now*
I'm a stickler for symmetry (in certain areas), so if a change would mess it up, I'll skip it.
Thanks. :D
Jarby
01:14:203 - Logically, kiai time should end here instead of at 01:05:299. Seems to do this on difficulties but Another anyway. As for the second point, it should restart at 01:51:364 and end at 02:03:751; the storyboard should also continue until that point and not fade out until then.

Normal:

Very similar to Hyper in terms of object density and difficulty. In fact, it only has 8 less objects than Hyper. I highly recommend you tone this down a bit by removing some stuff. That will give the set as a whole more variety and appeal to a wider audience.

Hyper:

00:15:170 (3) - Move one space to the right on grid level 3 to make the spacing more consistent and less unnecessarily overlappy.
00:25:622 (5) - Move one space down on grid level for more correct symmetry.
00:27:751 (1,2) - I think this jump is too cruel for this difficulty. I'd switch the start and end points around on 2 to combat this.
00:36:267 (2,1) - Same jump problem. Actually, it's more like a recurring theme. I'd still make these styles of jumps weaker though.

Another:

Hitsounds on this difficulty are a lot quieter than the others. I think they're more suitable like this, so change the others to match. This includes the final spinner, don't make it quiet!

01:04:912 (1) - I suggest changing this to a 1/4 kick slider instead because I don't think it makes much sense for this to be 1/8.
01:12:848 (2) - Increase the spacing (moving down three spaces on grid level 3 is adequate) to avoid confusion with this.
01:26:590 (1,2,3,4,1,2,3,4) - I think it would be a good idea to add whistles to the ends of all of these sliders to complement the changed percussion. This would also make sense at 01:01:816 (1,2,3,4,1,2,3,4) actually.
01:56:783 (3,4) - AAAA UNSYMMETRICAL. So move 4 one space to the right on grid level 3.
Topic Starter
Samah

Jarby wrote:

SPOILER
01:14:203 - Logically, kiai time should end here instead of at 01:05:299. Seems to do this on difficulties but Another anyway. As for the second point, it should restart at 01:51:364 and end at 02:03:751; the storyboard should also continue until that point and not fade out until then.
Ah thanks, that was an accident from adding the volume change.
As for the second point, the map ended there originally, until I got told to map the rest. Looks like I forgot to fix the kiai for it.


Normal:

Very similar to Hyper in terms of object density and difficulty. In fact, it only has 8 less objects than Hyper. I highly recommend you tone this down a bit by removing some stuff. That will give the set as a whole more variety and appeal to a wider audience.
Removed some stuff.

Hyper:

00:15:170 (3) - Move one space to the right on grid level 3 to make the spacing more consistent and less unnecessarily overlappy.
Ok.
00:25:622 (5) - Move one space down on grid level for more correct symmetry.
That breaks spacing.
00:27:751 (1,2) - I think this jump is too cruel for this difficulty. I'd switch the start and end points around on 2 to combat this.
I tried that but then I need to move (3) too and I couldn't find an aesthetic spot for it.
00:36:267 (2,1) - Same jump problem. Actually, it's more like a recurring theme. I'd still make these styles of jumps weaker though.
Yeah this one's a bit of a killer. I've reduced it somewhat.

Another:

Hitsounds on this difficulty are a lot quieter than the others. I think they're more suitable like this, so change the others to match. This includes the final spinner, don't make it quiet!
I've changed the hitsound volumes, but I want to reduce the impact from the final spinner.

01:04:912 (1) - I suggest changing this to a 1/4 kick slider instead because I don't think it makes much sense for this to be 1/8.
Ok.
01:12:848 (2) - Increase the spacing (moving down three spaces on grid level 3 is adequate) to avoid confusion with this.
I moved the following notes up instead.
01:26:590 (1,2,3,4,1,2,3,4) - I think it would be a good idea to add whistles to the ends of all of these sliders to complement the changed percussion. This would also make sense at 01:01:816 (1,2,3,4,1,2,3,4) actually.
Too noisy. D:
01:56:783 (3,4) - AAAA UNSYMMETRICAL. So move 4 one space to the right on grid level 3.
That's the first time I've ever done that... :)
Thanks. :)
I'll resubmit once the SB is fixed up.
XepherX3
YGOkid8
General:
- Remove the letterboxing. During breaks with the flashing-ish storyboard, it looks weird and ugly :/

Beginner:
- This is a pretty hard easy diff., because of the very frequent beats on the white ticks, eg.
00:18:461 (3,4,5,6) -
00:40:138 (2,3,4,5,1) -

Stuff like that would normally be in a normal diff.

Normal:
- Rename to Normal+? Otherwise make it easier a bit, this one is hard-ish because of the beats on the red ticks, eg.
00:14:590 (2,3,4) -
00:16:138 (6,7,8,9) -

Another:
- A lot of the streams and mini-streams don't really fit, they feel more like they're there just to make the difficulty more difficult.
00:29:299 (1,2,3,4,5,6,7,8) - Personally, I don't like this. It looks weird and it plays funny imo.
Topic Starter
Samah

YGOkid8 wrote:

SPOILER
General:
- Remove the letterboxing. During breaks with the flashing-ish storyboard, it looks weird and ugly :/
Ok.

Beginner:
- This is a pretty hard easy diff., because of the very frequent beats on the white ticks, eg.
00:18:461 (3,4,5,6) -
00:40:138 (2,3,4,5,1) -
Stuff like that would normally be in a normal diff.
Hmmm I think it's alright as long as there aren't heaps of red ticks.

Normal:
- Rename to Normal+? Otherwise make it easier a bit, this one is hard-ish because of the beats on the red ticks, eg.
00:14:590 (2,3,4) -
00:16:138 (6,7,8,9) -
I think in future I won't make four diffs for IIDX songs. It's too hard to balance difficulty.

Another:
- A lot of the streams and mini-streams don't really fit, they feel more like they're there just to make the difficulty more difficult.
00:29:299 (1,2,3,4,5,6,7,8) - Personally, I don't like this. It looks weird and it plays funny imo.
But I like it... :(
Thanks. :)
MDuh
Easy:
nothing to say, very nice


Normal:
looks like normal+ to me since there's sneaky traps on it
Remove the flashing SB in 01:26:590 onwards since its not kiai time.. it looks odd to me IMO
can't find anything to change more


Hyper:
Increase Approach rate?
Decrease Slider Tick Rate? (I found 1 part that its too noticeable and not to good)
  1. 00:49:816
Too Far?:
00:54:848 (1,2) -
01:44:397 (1,2) -
01:21:557 (4,1) - More like Tag-ish
01:23:106 (4,1) - More like Tag-ish
01:24:654 (4,1) - More like Tag-ish

01:54:461 (1,2,3,4) - maybe some Differend Hitsounds?

the map would be great as a Tag map


Another:
00:24:267 (1,2,3) - I suggest to make it a moving sliders rather than static
00:25:428 (1,2,3,4) - I suggest to change it to >> , It sounded better IMO

that's all I can mod,
sorry If I didn't help to your map much, still a beginner mapper :cry:
~starred
Topic Starter
Samah

MDuh wrote:

SPOILER
Easy:
nothing to say, very nice


Normal:
looks like normal+ to me since there's sneaky traps on it
People keep saying this, but I'm not changing the difficulty names unless I have to.
Remove the flashing SB in 01:26:590 onwards since its not kiai time.. it looks odd to me IMO
Sure.
can't find anything to change more


Hyper:
Increase Approach rate?
Ok, +1
Decrease Slider Tick Rate? (I found 1 part that its too noticeable and not to good)
Hmm... I see what you mean, but I think I'll leave it.
  1. 00:49:816
Too Far?:
00:54:848 (1,2) -
01:44:397 (1,2) -
01:21:557 (4,1) - More like Tag-ish
01:23:106 (4,1) - More like Tag-ish
01:24:654 (4,1) - More like Tag-ish
They're all fine.
01:54:461 (1,2,3,4) - maybe some Differend Hitsounds?
I made the bounces a bit louder.
the map would be great as a Tag map
....I have no idea what you mean >_>

Another:
00:24:267 (1,2,3) - I suggest to make it a moving sliders rather than static
I spread them out a bit.
00:25:428 (1,2,3,4) - I suggest to change it to >>, It sounded better IMO
Nah I prefer it like it is.

that's all I can mod,
sorry If I didn't help to your map much, still a beginner mapper :cry:
You put some effort in, and I took some suggestions, therefore kudosu! <3
~starred
Thanks! :D
XepherX3
akrolsmir
Thanks for trying out the queue I set up! Although no one else has replied yet. Anyways, here's a free mod:

Beginner:
Looks great!

Normal:
00:20:396 (2,4) - Make these less pointed?
01:06:654- Circle here? (for the first beat in "Away")
01:54:461 (1) - Noticeably taller than its width, fix if it's supposed to be symmetric.

Hyper:
00:26:203 (1) - Somewhat ugly curve, b/c not symmetric and also doesn't fit around (2) properly.
00:56:009 (2,4) - Very minor, but looks flat against the circles, perhaps adjust the 2nd and 4th points on each? (same for its repeat later)
01:08:396 (1,2) - Could be adjusted into a more perfect semi-circle if that was what you were going for.
01:51:751 (1,2,3,4,5) - Is a half-beat off of lyrics. Even if intentional, feels weird since most of the rest of the song sticks to the vocals.

Hyper is still close to normal in terms of difficulty, perhaps make it harder? Especially since it's far, far easier than Another right now.

Another:
Combination of jumps and streams make it quite challenging.

Nice song and intuitively mapped (except for Another but that's probably because I'm just not good enough yet). Starred!
Topic Starter
Samah

akrolsmir wrote:

Thanks for trying out the queue I set up! Although no one else has replied yet. Anyways, here's a free mod:
SPOILER
Beginner:
Looks great!

Normal:
00:20:396 (2,4) - Make these less pointed?
Ok.
01:06:654- Circle here? (for the first beat in "Away")
^
01:54:461 (1) - Noticeably taller than its width, fix if it's supposed to be symmetric.
I think I'll leave it.

Hyper:
00:26:203 (1) - Somewhat ugly curve, b/c not symmetric and also doesn't fit around (2) properly.
Fixed.
00:56:009 (2,4) - Very minor, but looks flat against the circles, perhaps adjust the 2nd and 4th points on each? (same for its repeat later)
I can't quite get it looking how I want, so I'll leave it.
01:08:396 (1,2) - Could be adjusted into a more perfect semi-circle if that was what you were going for.
Nah it's fine.
01:51:751 (1,2,3,4,5) - Is a half-beat off of lyrics. Even if intentional, feels weird since most of the rest of the song sticks to the vocals.
^

Hyper is still close to normal in terms of difficulty, perhaps make it harder? Especially since it's far, far easier than Another right now.
When I'm mapping, I tend to make Normal and Hyper fairly similar in difficulty (Hyper a bit harder) but follow a different rhythm.

Another:
Combination of jumps and streams make it quite challenging.
That's the intention :D
Nice song and intuitively mapped (except for Another but that's probably because I'm just not good enough yet). Starred!
Thanks! :D
Fight69
Hoi o/
I'm here for some mod4mod (I've read your modding queue)

[General]

Hey, why the Kiai time is not the same in each diff ? o.o

[Normal]

This diff looks like more a Normal+ than a Normal

00:46:332 (1,2,3,4) - Delete the claps and add whistles

[Beginner]

00:42:848 (3,4) - A bit hard to see for a Easy
00:49:428 (1) - Spacing

I guess that's all, nice job !
~Starz'd !
Topic Starter
Samah

Fight69 wrote:

Hoi o/
\o
I'm here for some mod4mod (I've read your modding queue)
SPOILER
[General]
Hey, why the Kiai time is not the same in each diff ? o.o
Because the Kiai starts and ends on notes.

[Normal]
This diff looks like more a Normal+ than a Normal
So everyone says, but these are IIDX difficulty names and I'm not changing them.
00:46:332 (1,2,3,4) - Delete the claps and add whistles
Nah.

[Beginner]
00:42:848 (3,4) - A bit hard to see for a Easy
Changed to a circle.
00:49:428 (1) - Spacing
...how the hell did I miss that? o_O
I guess that's all, nice job !
~Starz'd !
Thanks. :)
Silarial
Hello! :) Saw your mod4mod thread and here are my suggestions. Hopefully they are helpful in some way.

Normal:
01:06:848 (1): Remove new combo
01:06:939 (Formerly 2, now 6): New combo
01:08:009 (1): Remove new combo
01:56:396 (1): Remove new combo
01:56:783 (Formerly 2, now 6): New combo
01:57:557 (1): Remove new combo

Hyper:
01:57:557 (1): Remove new combo
01:57:945 (Formerly 2, now 5): New combo.

Another:
01:11:106 (1): Remove new combo
01:11:493 (Formerly 2, now 12): New combo
01:12:654 (1): Remove new combo
01:13:235 (now 8): New combo
01:44:396 (7): New combo
01:45:170 (1): Remove new combo
01:47:686 (8): New combo
01:48:267 (2): Remove new combo

This is really nicely mapped! Star~
eldnl
[Begginer]

00:16:912 (1,2) This pattern are hard to read for a new players.
00:24:654 (5) Sliders with more than 1 repeat are confusing to new players.
00:59:299 (3,4) Notes are very close do not go very well with easy diffs.
01:04:912 (1,2) Sliders with more than 1 repeat are confusing to new players. (But in this case is easy to read, I tell you just to consider it in the future maps)
01:32:783 (1,2,3,4) Sliders with more than 1 repeat are confusing to new players and this pattern is confusing.
01:50:977 (1,2,3) Notes are very close do not go very well with easy diffs.

Remember that these difficulties are for new players, try not to do very confusing patterns next time.

[Normal]

4.14 Stars ? So much for a normal difficulty. (Remember, a good normal is always between 2.50 to 3.50 stars)

00:33:557 (5) 1 Grid Left.
00:35:106 (5) 1 Grid Right.
00:42:074 (2,3) Spacing.
00:42:848 (4,5) ^
00:58:525 (2,3) ^
01:32:783 (1,2,3,4,5,1,2,3,4,5) Hard to read for a normal.
01:48:074 (2,3) Spacing.
02:00:461 (2,3) ^

[Hyper]

00:27:751 (1) Remove new combo.
00:36:848 (1) ^

Fine.

[Another]

00:13:816 (1~) Make a good organization of new combos.
00:19:235 (1,2) Spacing.
01:21:170 (1) Remove new combo.
01:22:719 (1) ^
02:02:203 (11) Suggestion, Rides this note in the previous (8) ?

Very nice, star.
nicktoons
Beginner:
hm... seems ok.
Normal: (only some suggestions overall the map is fine)
00:50:396 - add circle?
00:51:945 - ^
00:52:912 (2) - delete circle?
01:02:783 - add circle
01:04:332 - ^
01:39:945 - ^
01:41:493 - ^
01:42:461 (2) - del
01:52:332 - ^
01:53:880 - ^
Hyper:
hmm seems ok =/
Another:
liked playing this. interresting and hard =)
only 1 thing.
here.01:12:654 -
maybe make smth like that.

very nice song. star.
Topic Starter
Samah

eldnl wrote:

SPOILER
[Begginer]

00:16:912 (1,2) This pattern are hard to read for a new players.
Maybe, but I think I'll leave it.
00:24:654 (5) Sliders with more than 1 repeat are confusing to new players.
I think it's fine.
00:59:299 (3,4) Notes are very close do not go very well with easy diffs.
^
01:04:912 (1,2) Sliders with more than 1 repeat are confusing to new players. (But in this case is easy to read, I tell you just to consider it in the future maps)
^
01:32:783 (1,2,3,4) Sliders with more than 1 repeat are confusing to new players and this pattern is confusing.
^
01:50:977 (1,2,3) Notes are very close do not go very well with easy diffs.
Removed one note.

Remember that these difficulties are for new players, try not to do very confusing patterns next time.

[Normal]

4.14 Stars ? So much for a normal difficulty. (Remember, a good normal is always between 2.50 to 3.50 stars)
Normal is just a name. It's hard to balance out four difficulties, and Beginner/Normal/Hyper/Another are the names for IIDX.

00:33:557 (5) 1 Grid Left.
Messes up symmetry.
00:35:106 (5) 1 Grid Right.
^
00:42:074 (2,3) Spacing.
Intentional, otherwise I'd need to switch to grid 4 to make it centred.
00:42:848 (4,5) ^
^
00:58:525 (2,3) ^
^
01:32:783 (1,2,3,4,5,1,2,3,4,5) Hard to read for a normal.
It's fine.
01:48:074 (2,3) Spacing.
Intentional.
02:00:461 (2,3) ^
^

[Hyper]

00:27:751 (1) Remove new combo.
It's fine.
00:36:848 (1) ^
^

Fine.

[Another]

00:13:816 (1~) Make a good organization of new combos.
It's fine.
00:19:235 (1,2) Spacing.
It breaks symmetry, but ok.
01:21:170 (1) Remove new combo.
I want four combos.
01:22:719 (1) ^
^
02:02:203 (11) Suggestion, Rides this note in the previous (8) ?
I'd like to, but it would break spacing.

Very nice, star.

nicktoons wrote:

SPOILER
Beginner:
hm... seems ok.
Normal: (only some suggestions overall the map is fine)
00:50:396 - add circle?
Hmm... it sounds a bit strange for Normal.
00:51:945 - ^
^
00:52:912 (2) - delete circle?
I'd have to shuffle things around a bit, and I don't like the big gap. I think that would interrupt the flow a bit.
01:02:783 - add circle
I want to, but it might not fit for Normal.
01:04:332 - ^
^
01:39:945 - ^
^
01:41:493 - ^
^
01:42:461 (2) - del
Same as above.
01:52:332 - ^
^
01:53:880 - ^
^
Hyper:
hmm seems ok =/
Another:
liked playing this. interresting and hard =)
only 1 thing.
here.01:12:654 -
maybe make smth like that.
I like the current rhythm since it matches the music.
very nice song. star.
Thanks. :)
Mystica
Here comes my mod.

[Easy]
Seems fine

[Normal]
00:43:235 seems a little ugly.May use three spots to make it?
other fine.


[Hyper]
00:37:622 Well.I got miss this part three times.
01:01:816 add clap?
01:11:106 ^
01:54:461 ur.....This part seems a little overmap


[Aother]

01:04:912 clap sudden disappered?
02:02:009 may make like this?
SPOILER
http://osu.ppy.sh/ss/81576

Nice storyboard.Also good map.(I can hardly find mistakes)
Star for it.
Topic Starter
Samah

Mystica wrote:

Here comes my mod.
SPOILER
[Easy]
Seems fine

[Normal]
00:43:235 seems a little ugly.May use three spots to make it?
other fine.
Done.

[Hyper]
00:37:622 Well.I got miss this part three times.
Fixed spacing.
01:01:816 add clap?
01:11:106 ^
I changed some hitsounds in this area.
01:54:461 ur.....This part seems a little overmap
Ima leave it.

[Another]
01:04:912 clap sudden disappered?
Added claps to the start and end.
02:02:009 may make like this?
Ok.
Nice storyboard.Also good map.(I can hardly find mistakes)
Star for it.
Thanks. ;)
Topic Starter
Samah
Bump.
Zelos
I decided to take your request in #modreqs

Folder:

Everything is good in here.

Please note all my mods are suggestions and can be freely ignored.

Beginner:

Everything is good here.

Normal:

00:23:493 (1) - grab the 2nd white box on this slider and move down 1, it makes the slider more symmetrical.

00:43:816 (7,8,1,2) - why not center this? it would look a bit neater.

01:11:880 (3) - grab the 2nd white box on this slider and mvoe to the left 1, it looks a little less un-even this way.

Hyper:

Everything is good here.

Another:

Everything is good here too.

If I were MAT I would bubble.

Star.
Topic Starter
Samah

Zelos wrote:

SPOILER
I decided to take your request in #modreqs

Folder:

Everything is good in here.

Please note all my mods are suggestions and can be freely ignored.

Beginner:

Everything is good here.

Normal:

00:23:493 (1) - grab the 2nd white box on this slider and move down 1, it makes the slider more symmetrical.
Done.

00:43:816 (7,8,1,2) - why not center this? it would look a bit neater.
I reworked this section to fix some strange spacing I didn't notice before.

01:11:880 (3) - grab the 2nd white box on this slider and mvoe to the left 1, it looks a little less un-even this way.
I copy pasted the previous slider instead.

Hyper:

Everything is good here.

Another:

Everything is good here too.

If I were MAT I would bubble.

Star.
Thanks! :D
Lizzehb
Saw ya in #modreqs. hi!

[Beginner]

00:59:299 (3,4) - To difficult for an easy IMO.
01:46:912 (5) - I think this would look better if you lined it up with (4).
01:48:848 (3,4) - To difficult for an easy IMO.

[Normal]

00:47:880 (1,1) - Spinner and slider are to close together in my opinion. Instead I would Start a slider at 00:47:880 and end it at 00:48:654 then place a note at 00:49:041 instead.

[Hyper]

Nada~

[Another]

-AI mod is saying you have to many jumps lol, this is not an issue just thought it was funny.

I really like this song, I used to play this in DDR all the fucking time so please get this ranked! And GL. :3

STARS IN MY EYES IN THE COLOR OF BLUUEEEE. (Get it 'cause stars on here are blue....)
Topic Starter
Samah

Lizzehb wrote:

SPOILER
Saw ya in #modreqs. hi!

[Beginner]

00:59:299 (3,4) - To difficult for an easy IMO.
Think I'll leave this.
01:46:912 (5) - I think this would look better if you lined it up with (4).
How do you mean? Stack it on the end of the slider? It looks nice, but I'm not sure if that's good for Easy. I'll hold off on it for now, but I might do it on my next submit.
01:48:848 (3,4) - To difficult for an easy IMO.
See above.

[Normal]

00:47:880 (1,1) - Spinner and slider are to close together in my opinion. Instead I would Start a slider at 00:47:880 and end it at 00:48:654 then place a note at 00:49:041 instead.
I think it's alright.

[Hyper]

Nada~

[Another]

-AI mod is saying you have to many jumps lol, this is not an issue just thought it was funny.
Jumps are fun! :D
I really like this song, I used to play this in DDR all the fucking time so please get this ranked! And GL. :3

STARS IN MY EYES IN THE COLOR OF BLUUEEEE. (Get it 'cause stars on here are blue....)
Thanks! :)
Kurai
Yo

StoryBoard
  1. sky-colors.png is 1024x768, the SB image limit is 800x600
Beginner
  1. In my opinion, AR 3 would fit more than AR 2 here
  2. 00:16:912 (1) - This slider is hided by 00:15:364 (3), it's not easy to read for new players, so I would suggest you to flip (1) and (2) horizontally to fix (Don't forget you will have to fiw the spacing of the next pattern).
  3. 00:59:299 (3,4) - You should continue to use slider for 1/2, it's not a slow song so 1/2 is not recommanded in easy difficulties.
  4. 01:48:848 (3,4) - As it's copy/paste, same remark as previous
Normal
  1. 00:16:719 (9) - This circle sounds really bad, as you have based your pattern on white ticks, it's weird that the pattern ends on a red tick like that, it's not appropriate to the rest of the pattern. So move this circle to 00:16:912.
  2. 00:19:622 (6) - This whistle is ugly, a clap would be better
  3. 00:22:719 (7) - Obviously, the same thing for this one
  4. 01:13:041 (1) - This spinner looks really late. Start it 1/2 earlier.
Hyper
  1. 00:33:945 (4) - Stacking this sliders kinda confusing, it feels like (4) is 1/2 later from (3) but it isn't.
  2. 00:36:848 (1) - A new combo mark is not needed here, but it is at 00:37:622 (2).
Another
  1. 00:20:977 (7,1,2,3,4) - Wow, this pattern is totally unreadable, It's impossible to discern what is a slider or a circle in it. You ought to change it :/
  2. 00:22:912 (4) - I know there's a beat here, but the song suggests the end of the pattern at 00:22:719 (3) with that loud beat. So this circle is kinda overmapped, it would be much better if you remove it !
That's all.

Star~
Topic Starter
Samah

KuraiPettan wrote:

SPOILER
Yo

StoryBoard
  1. sky-colors.png is 1024x768, the SB image limit is 800x600
    Fixed.
Beginner
  1. In my opinion, AR 3 would fit more than AR 2 here
    k
  2. 00:16:912 (1) - This slider is hided by 00:15:364 (3), it's not easy to read for new players, so I would suggest you to flip (1) and (2) horizontally to fix (Don't forget you will have to fiw the spacing of the next pattern).
    I flipped the first combo instead.
  3. 00:59:299 (3,4) - You should continue to use slider for 1/2, it's not a slow song so 1/2 is not recommanded in easy difficulties.
    Reorganised it a bit.
  4. 01:48:848 (3,4) - As it's copy/paste, same remark as previous
    ^
Normal
  1. 00:16:719 (9) - This circle sounds really bad, as you have based your pattern on white ticks, it's weird that the pattern ends on a red tick like that, it's not appropriate to the rest of the pattern. So move this circle to 00:16:912.
    I want to keep it that way.
  2. 00:19:622 (6) - This whistle is ugly, a clap would be better
    Agreed.
  3. 00:22:719 (7) - Obviously, the same thing for this one
    I think I'll keep this one.
  4. 01:13:041 (1) - This spinner looks really late. Start it 1/2 earlier.
    Ok.
Hyper
  1. 00:33:945 (4) - Stacking this sliders kinda confusing, it feels like (4) is 1/2 later from (3) but it isn't.
    It's fine.
  2. 00:36:848 (1) - A new combo mark is not needed here, but it is at 00:37:622 (2).
    Agreed.
Another
  1. 00:20:977 (7,1,2,3,4) - Wow, this pattern is totally unreadable, It's impossible to discern what is a slider or a circle in it. You ought to change it :/
    Same rhythm, but got rid of some of the overlapping.
  2. 00:22:912 (4) - I know there's a beat here, but the song suggests the end of the pattern at 00:22:719 (3) with that loud beat. So this circle is kinda overmapped, it would be much better if you remove it !
    I dunno, I think I like that trailing half note feel though.
That's all.

Star~
Thanks! :)
Ayeen_old
Hi :)

Some minor mod from me :

General:
I think you should extent the map to 02:05:299, and if you decided to change it, it is more appropriate to make 4th kiai time end at 02:02:203
First kiai time is more appropriate to end at 01:00:267, second kiai time start at 01:01:428. Well, if you dont like this suggestion, I think you should remove the starting kiai time coz it will become bad visual effect from kiai fountain.
End 2nd kiai time at 01:12:654, i think it more appropriate here
Same like the first and second kiai time suggestion:
3rd kiai time should end at 01:49:816, it is more appropriate here imo or just delete the beginning of 4th kiai time if you dont want
4th Kiai time start at 01:50:977 and more appropriate end at 02:02:203

Beginner:
00:42:074 (2) remove clap at white tick. This will make it alike the other pattern like this one
02:02:203 (1) Spinner seem to short for beginner
Else should be good

Normal:
I Have no issue with your patterns ;)

Hyper:
Same as normal

Another:
00:49:428 (1,2,3,4,5) maybe do DS 0.9 like the other pattern? (5) seem to a little too far in this stream btw
00:50:977 (1,2,3,4,5) ^ I think this is a CTRL +C, CTRL+V work here :P
01:11:106 (1) remove new combo?
01:11:493 (2) new combo here

That all from me :)

A good mapset as always
Topic Starter
Samah

Ayeen wrote:

SPOILER
Hi :)

Some minor mod from me :

General:
I think you should extent the map to 02:05:299, and if you decided to change it, it is more appropriate to make 4th kiai time end at 02:02:203
Nooooooooooo D:
First kiai time is more appropriate to end at 01:00:267, second kiai time start at 01:01:428. Well, if you dont like this suggestion, I think you should remove the starting kiai time coz it will become bad visual effect from kiai fountain.
I want the kiai fountain there D:
End 2nd kiai time at 01:12:654, i think it more appropriate here
^
Same like the first and second kiai time suggestion:
^
3rd kiai time should end at 01:49:816, it is more appropriate here imo or just delete the beginning of 4th kiai time if you dont want
^
4th Kiai time start at 01:50:977 and more appropriate end at 02:02:203
^

Beginner:
00:42:074 (2) remove clap at white tick. This will make it alike the other pattern like this one
No D:
02:02:203 (1) Spinner seem to short for beginner
One bar is fine.
Else should be good

Normal:
I Have no issue with your patterns ;)

Hyper:
Same as normal

Another:
00:49:428 (1,2,3,4,5) maybe do DS 0.9 like the other pattern? (5) seem to a little too far in this stream btw
I think it's alright.
00:50:977 (1,2,3,4,5) ^ I think this is a CTRL +C, CTRL+V work here :P
What's wrong with that? D:
01:11:106 (1) remove new combo?
Ok.
01:11:493 (2) new combo here
I put it at 01:10:912 instead.

That all from me :)
<3

A good mapset as always
Thanks ;)
Topic Starter
Samah
Bump. :P
stiss
good :)

fight ranked !!Please hold out in the future. !!
phonic
神[color=#FFBF00★][/color]  :) :) :)


Rnked fight!!!
Aleks719
General
fine! ...but... Are you sure in Artist/Title? It could be : dj TAKA - Colors (remixed by Yokota Shokai) and "eurobeat" into the tags

Another
AR +1, since this diff is hardest
00:54:461 (5) - add clap?

Hyper
00:36:267 (2,3) - pretty confused jump
00:44:783 (1,2) - jump here too, try this pattern?
01:49:816 (1,2,3,4) - sounds a bit overclapped :) No more than that

Normal
"Normal" as name of diff sounds a bit strange in this mapset oO If i were you i named it "Advanced" or something like this

Beginner
I can say only : OD 0 and 2.98 stars, meh, nvm :<

Mapset is pretty nice, without anything wrong, I'll give you a star
Topic Starter
Samah

Aleks719 wrote:

SPOILER
General
fine! ...but... Are you sure in Artist/Title? It could be : dj TAKA - Colors (remixed by Yokota Shokai) and "eurobeat" into the tags
Nah I prefer it as it is.

Another
AR +1, since this diff is hardest
I think it's alright.
00:54:461 (5) - add clap?
Yep, that sounds much nicer.

Hyper
00:36:267 (2,3) - pretty confused jump
Might leave this one.
00:44:783 (1,2) - jump here too, try this pattern?
That looks really nice, but it turns one jump into two and don't really like the way it plays.
01:49:816 (1,2,3,4) - sounds a bit overclapped :) No more than that
Yeah, but I can't think of anything else to change it to. ;)

Normal
"Normal" as name of diff sounds a bit strange in this mapset oO If i were you i named it "Advanced" or something like this
I'm locked into those diff names since the intention is to match IIDX.

Beginner
I can say only : OD 0 and 2.98 stars, meh, nvm :<
The way osu! calculates star ratings is crazy. I removed some sliders and the difficulty rating went up!

Mapset is pretty nice, without anything wrong, I'll give you a star
Thanks. ;)
Sonico Makaron
Hello, my little mod :D

[Beginer]
00:44:783 (1) - add finish
00:47:880 (6) - ^
00:49:428 (1) - 2 grid left and add finish
00:50:977 (3) - 1 grid right
01:26:590 (1) - add finish
01:38:977 (1) - ^
01:54:461 (3) - ^

[Normal]
00:19:622 (6) - add whistle?
00:25:041 (4) - add finish
00:49:428 (1) - ^
00:50:977 (1) - 2 grid left
00:51:751 (2,3) - 2 grid down?
01:34:332 (1) - 1 grid right
01:34:719 (2) - ^
01:40:526 (1) - 2 grid right
01:41:300 (2,3) - 2 grid up
01:50:203 (2) - 2 grid left

[Hyper]
00:21:170 (2) - add whistle?
00:32:977 (2) - 2 grid down
00:34:526 (5) - ^
00:37:622 (1) - add finish?
01:38:977 (1) - add finish
02:00:461 (2,3) - 2 grid right

[Another]
00:25:816 (4) - Remove finish, add whistle?
00:32:396 (1) - add finish
00:32:783 (2) - 2 grid Left
00:33:170 (3) - ^
00:34:332 (2) - 2 grid right
00:34:719 (3) - 2 grid right
00:51:751 (2) - 1 grid right?
00:58:428 (2) - remove clap
01:03:364 (1) - 1 grid left
01:03:751 (2) - ^
01:04:138 (3) - ^
01:04:525 (4) - ^
01:06:848 (1) - 1 grid left
01:23:493 (1) - 1 grid right
01:28:138 (1) - ^
01:28:525 (2) - ^
01:28:912 (3) - ^
01:29:299 (4) - ^
01:29:686 (1) - 1 grid right
01:38:977 (1) - add finish
01:39:751 (2) - 1 grid right

Good map :3
Topic Starter
Samah

AcceleratorRUS wrote:

Hello, my little mod :D
SPOILER
[Beginer]
00:44:783 (1) - add finish > OK
00:47:880 (6) - ^ > No
00:49:428 (1) - 2 grid left and add finish > Only added finish
00:50:977 (3) - 1 grid right > No
01:26:590 (1) - add finish > No
01:38:977 (1) - ^ > OK
01:54:461 (3) - ^ > No

[Normal]
00:19:622 (6) - add whistle? > OK
00:25:041 (4) - add finish > No
00:49:428 (1) - ^ > OK
00:50:977 (1) - 2 grid left > No
00:51:751 (2,3) - 2 grid down? > No
01:34:332 (1) - 1 grid right > No
01:34:719 (2) - ^ > No
01:40:526 (1) - 2 grid right > No
01:41:300 (2,3) - 2 grid up > No
01:50:203 (2) - 2 grid left > No

[Hyper]
00:21:170 (2) - add whistle? > No
00:32:977 (2) - 2 grid down > No
00:34:526 (5) - ^ > No
00:37:622 (1) - add finish? > No
01:38:977 (1) - add finish > OK
02:00:461 (2,3) - 2 grid right > No

[Another]
00:25:816 (4) - Remove finish, add whistle? > OK
00:32:396 (1) - add finish > OK
00:32:783 (2) - 2 grid Left > Nope, intentional
00:33:170 (3) - ^ > ^
00:34:332 (2) - 2 grid right > ^
00:34:719 (3) - 2 grid right > ^
00:51:751 (2) - 1 grid right? > ...why? o_O
00:58:428 (2) - remove clap > Hmm... OK
01:03:364 (1) - 1 grid left > No
01:03:751 (2) - ^ > No
01:04:138 (3) - ^ > No
01:04:525 (4) - ^ > No
01:06:848 (1) - 1 grid left > No
01:23:493 (1) - 1 grid right > No
01:28:138 (1) - ^ > No
01:28:525 (2) - ^ > No
01:28:912 (3) - ^ > No
01:29:299 (4) - ^ > No
01:29:686 (1) - 1 grid right > No
01:38:977 (1) - add finish > OK
01:39:751 (2) - 1 grid right > ...why???
Good map :3
Thanks! :D
RandomJibberish
General
Set tick rate 2 - it sounds better and makes the beats 1/4 after sliders much more readable
Comboing is all over the place in some sections: Try and keep combo length consistent, e.g. one combo per two bars of music.

Another
A lot of the 1/4 felt out of place, not because of not fitting the song but because the rest of the map is pretty slow paced in terms of rhythms and spacing :/

Hyper
01:54:461 (1,2,3,4) - Mmm, these were kinda random compared to the rhythms in the rest of the map

Beginner
00:58:719 (3,4,5) - The rhythm doesn't make a lot of sense and could easily throw a new player off
01:32:783 (1,2,3,4) - ^

Overall a pretty good map - just needs a little more polish before it can really shine. Ohohoho.
Topic Starter
Samah

RandomJibberish wrote:

General
Set tick rate 2 - it sounds better and makes the beats 1/4 after sliders much more readable
Done.
Comboing is all over the place in some sections: Try and keep combo length consistent, e.g. one combo per two bars of music.
Fixed.

Another
A lot of the 1/4 felt out of place, not because of not fitting the song but because the rest of the map is pretty slow paced in terms of rhythms and spacing :/

Hyper
01:54:461 (1,2,3,4) - Mmm, these were kinda random compared to the rhythms in the rest of the map
Fixed.

Beginner
00:58:719 (3,4,5) - The rhythm doesn't make a lot of sense and could easily throw a new player off
Simplified.
01:32:783 (1,2,3,4) - ^
^

Overall a pretty good map - just needs a little more polish before it can really shine. Ohohoho.
/me gets the cool shoe shine.
Thanks. I had to do a bunch of slider recalculation and tweaking too. I know how much you love your sexy sliders. ;)
<3
lolcubes
Hello there!

[General]:
  1. Timing: The bpm seems off. At first I was late on everything, and later in the song I was too early.
    Try using these settings, when I SSed hyper in the editor I had 8% mistimed with this (with your's I had over 30%):
    BPM 155,020
    Offset 1444
    It's best to double check with a pro timer, but I'm pretty sure these are much better than yours atleast.
    In any case, be really careful how you resnap your objects, some of the sliders broke for me, and don't forget to correctly place other timing sections you used.
  2. Enable epilepsy warning for all diffs. Such color changing can still be messed up for some people. You have an intro anyway, so the warning won't cover anything that's meant to be played anyway.
  3. Since you use a custom hitcircleoverlay.png you should add a line into the colors section of your .osu file which colors the slider border.
    If you want it white, here is how to do it:
    SliderBorder: 255,255,255
    If you want another color, just input the color's RGB value instead of those 255s. If you don't know how to do this, just ask and I can help you with that. You need to do this for every difficulty.
  4. You have an extra .osb in your folder, remove it and full submit.
[Another]:
  1. AR+1. The map looks much cleaner and more fun to play, plus you used AR7 in hyper.
  2. 00:25:235 - It felt like there was note missing here, you should probably add it. Follows the music better.
  3. 01:11:493 (4,5,6,7,8) - This pattern gets me every time. Don't get me wrong, it's correct, but to me it's slightly confusing. If you don't wanna change it, or don't know how to change it, I guess that's fine, but this played bad and I recommend to change this. Just as suggestion.
  4. 01:50:106 (2,3,4,5,6,7,8,9) - I suggest to ctrl+r each pair. As they are now, they kinda break the flow and are very difficult to hit, compared to anything else on the map. By doing this, the flow is much better in my opinion.
[Hyper]:
  1. 01:45:171 (1) - Move this new combo to 01:45:558 (2) instead? You were following the vocal mostly, and this would make it more consistent, as the slider starts the next vocal section.
[Normal]:
  1. In general I think you have too many hitcircles and everything is too crowded. Slightly hard for a normal imo. For such hitcircle heavy normals, I suggest that you don't use OD higher than 3, as new players might get tired clicking all that, and destroy their accuracy as they play.
  2. 00:47:880 (1,1) - In all fairness, I think this is too hard for a normal. If it wasn't such fast paced all the time I would be fine with this, but this is kinda too much. What I think you should do is remove the slider completely and extend the spinner to where the slider starts. With that small break between the spinner and the upcoming circle, the map still sounds nice but the new people have some time to readjust their hand.
  3. 00:52:912 (2,3,4,5,6) - This pattern sounds nice, but imo it's not something that should be used in a normal. Maybe try something like this? It still sounds nice and is much easier to play.
  4. 01:05:493 (2,3,4,5) - Same thing pretty much, same suggestion too. Although this one isn't as bad because it has a slider first. Should just make some consistency in your map, or variety, whichever you prefer, but try to keep it as simple as possible.
  5. 01:54:461 (1,2,3,4,5) - ^
[Beginner]:
  1. This diff has different kiai times than your other diffs. Looking at the map, it makes sense kinda, but it should still be changed, if for anything, because in taiko, those areas will stop glowing, even if there are no notes. Change it to how you have in your other diffs.
  2. Contrary to what RJ said about tickrate in his post, I strongly suggest tickrate 1 for this diff. You didn't use almost any 1/2 in the map, and with such slow and short sliders, those ticks look really ugly. I don't think that the ticking sound which is not everywhere is worth destroying the visual appeal of the map, so I recommend to change tickrate to 1 for this diff.
  3. 01:01:428 - Maybe add a note to connect the two sections? It felt kinda empty like this. There is a vocal on this spot anyway so it's okay, plus you used it in your 2nd kiai like this as well (01:50:977 (1)).
I guess that's it. Enjoyable maps, just some tiny tweaks needed.
While the timing can't be felt that much during playing (on hyper and below that is) because of low OD, it definitely feels completely off in Another.
Your normal is kinda too hard, would be best to be on a lookout where you can remove some notes to make it easier, constant 1/2 bashing can be tiresome for new players.

Overall very nice mapset!

EDIT: Almost forgot heh.

[P.S. General]:
  1. Skin: Since you have a custom hitcircle and the overlay, you need a reversearrow.png in your set as well. If you don't have a custom one, use the one from the template skin. This is required because not everyone uses default skin, and their reversearrows might be different.
Hopefully you see this addition.
Topic Starter
Samah

lolcubes wrote:

SPOILER
Hello there!

[General]:
  1. Timing: The bpm seems off. At first I was late on everything, and later in the song I was too early.
    Try using these settings, when I SSed hyper in the editor I had 8% mistimed with this (with your's I had over 30%):
    BPM 155,020
    Offset 1444
    It's best to double check with a pro timer, but I'm pretty sure these are much better than yours atleast.
    In any case, be really careful how you resnap your objects, some of the sliders broke for me, and don't forget to correctly place other timing sections you used.
  2. Enable epilepsy warning for all diffs. Such color changing can still be messed up for some people. You have an intro anyway, so the warning won't cover anything that's meant to be played anyway.
    Done.
  3. Since you use a custom hitcircleoverlay.png you should add a line into the colors section of your .osu file which colors the slider border.
    If you want it white, here is how to do it:
    SliderBorder: 255,255,255
    If you want another color, just input the color's RGB value instead of those 255s. If you don't know how to do this, just ask and I can help you with that. You need to do this for every difficulty.
    Done.
  4. You have an extra .osb in your folder, remove it and full submit.
    Done.
[Another]:
  1. AR+1. The map looks much cleaner and more fun to play, plus you used AR7 in hyper.
    Done.
  2. 00:25:235 - It felt like there was note missing here, you should probably add it. Follows the music better.
    Done.
  3. 01:11:493 (4,5,6,7,8) - This pattern gets me every time. Don't get me wrong, it's correct, but to me it's slightly confusing. If you don't wanna change it, or don't know how to change it, I guess that's fine, but this played bad and I recommend to change this. Just as suggestion.
    Hmmm I think I'll leave it for now.
  4. 01:50:106 (2,3,4,5,6,7,8,9) - I suggest to ctrl+r each pair. As they are now, they kinda break the flow and are very difficult to hit, compared to anything else on the map. By doing this, the flow is much better in my opinion.
    Done.

[Hyper]:
  1. 01:45:171 (1) - Move this new combo to 01:45:558 (2) instead? You were following the vocal mostly, and this would make it more consistent, as the slider starts the next vocal section.
    Done.
[Normal]:
  1. In general I think you have too many hitcircles and everything is too crowded. Slightly hard for a normal imo. For such hitcircle heavy normals, I suggest that you don't use OD higher than 3, as new players might get tired clicking all that, and destroy their accuracy as they play.
    Changed OD to 3.
  2. 00:47:880 (1,1) - In all fairness, I think this is too hard for a normal. If it wasn't such fast paced all the time I would be fine with this, but this is kinda too much. What I think you should do is remove the slider completely and extend the spinner to where the slider starts. With that small break between the spinner and the upcoming circle, the map still sounds nice but the new people have some time to readjust their hand.
    Done.
  3. 00:52:912 (2,3,4,5,6) - This pattern sounds nice, but imo it's not something that should be used in a normal. Maybe try something like this? It still sounds nice and is much easier to play.
    Done.
  4. 01:05:493 (2,3,4,5) - Same thing pretty much, same suggestion too. Although this one isn't as bad because it has a slider first. Should just make some consistency in your map, or variety, whichever you prefer, but try to keep it as simple as possible.
    Removed a note and extended the slider.
  5. 01:54:461 (1,2,3,4,5) - ^
    ^

[Beginner]:
  1. This diff has different kiai times than your other diffs. Looking at the map, it makes sense kinda, but it should still be changed, if for anything, because in taiko, those areas will stop glowing, even if there are no notes. Change it to how you have in your other diffs.
    Done.
  2. Contrary to what RJ said about tickrate in his post, I strongly suggest tickrate 1 for this diff. You didn't use almost any 1/2 in the map, and with such slow and short sliders, those ticks look really ugly. I don't think that the ticking sound which is not everywhere is worth destroying the visual appeal of the map, so I recommend to change tickrate to 1 for this diff.
    Done.
  3. 01:01:428 - Maybe add a note to connect the two sections? It felt kinda empty like this. There is a vocal on this spot anyway so it's okay, plus you used it in your 2nd kiai like this as well (01:50:977 (1)).
    Done.

I guess that's it. Enjoyable maps, just some tiny tweaks needed.
While the timing can't be felt that much during playing (on hyper and below that is) because of low OD, it definitely feels completely off in Another.
Your normal is kinda too hard, would be best to be on a lookout where you can remove some notes to make it easier, constant 1/2 bashing can be tiresome for new players.
It's hard to balance four difficulties, and I need to use those diff names if I want to keep with the IIDX standard.

Overall very nice mapset!
<3

EDIT: Almost forgot heh.

[P.S. General]:
  1. Skin: Since you have a custom hitcircle and the overlay, you need a reversearrow.png in your set as well. If you don't have a custom one, use the one from the template skin. This is required because not everyone uses default skin, and their reversearrows might be different.
    Done.
Hopefully you see this addition.
Thanks! :)
lolcubes
Everything looks good except for 2 things. I can't let slide neither of them.

-The kiai in Another is slightly different than in other diffs (it ends 1/2 later, the first kiai). Just be sure to have the same kiai times throughout all of the difficulties.
-The timing is still off. I suggest you use my timings because I am confident in that, that can always be rechecked once a BAT comes into the thread. Don't forget to fix the kiai times then, and resnap everything properly.

Call me once you make these changes.
No kd.
Lybydose
Offset is 1433
Topic Starter
Samah

Lybydose wrote:

Offset is 1433
ty <3
lolcubes
I guess I am still human and sleep deprivation is bad when you time stuff. Thankfully Lyby gave us a hand and solved the matter in question.
Here's your bubble!
Topic Starter
Samah

lolcubes wrote:

I guess I am still human and sleep deprivation is bad when you time stuff. Thankfully Lyby gave us a hand and solved the matter in question.
Here's your bubble!
ty so much :D <3
ouranhshc
can't wait to see this get ranked
JauiPlaY

ouranhshc wrote:

can't wait to see this get ranked
Andrea
Some IRC Modding.

- Fixed some new combos through all the difficulties.
- Added some finishes through some of the difficulties.


SPOILER
14:56 <osuplayer111> : IRC Mod okay?
14:56 <Samah> : kk
14:56 <osuplayer111> : [Beginner]
14:57 <osuplayer111> : 00:55:626 (1) - remove new combo and add it on the next note
14:57 <Samah> : why? but ok
14:57 <osuplayer111> : looks better imo :v
14:57 <Samah> : kk
14:57 <osuplayer111> : 01:26:594 (1) - finish at the begin
14:58 <Samah> : done
14:58 <osuplayer111> : 01:45:174 (1) - same as 00:55:626
14:59 <Samah> : yep done
14:59 <osuplayer111> : [Normal]
14:59 <osuplayer111> : 00:33:949 (6) - new combo maybe? seeing a combo of 10 is weird on a Normal
15:00 <Samah> : ok
15:00 <osuplayer111> : 01:26:594 (1) - finish at the begin
15:00 <Samah> : done
15:01 <osuplayer111> : 01:34:336 (6) - new combo for same reason as 00:33:949
15:01 <Samah> : done
15:05 <osuplayer111> : [Hyper]
15:05 <osuplayer111> : 01:03:949 (6) - new combo here maybe?
15:05 <osuplayer111> : I can only suggest nazi things ;_;
15:05 <Samah> : k
15:05 <Samah> : nazi is fine :D
15:05 <Samah> : nazi mods make a good map great
15:05 <osuplayer111> : 01:21:949 (5) - new combo due to jump
15:05 <osuplayer111> : 01:25:045 (5) - ^
15:05 <Samah> : done
15:06 <osuplayer111> : 01:34:336 (7) - new combo
15:06 <Samah> : done
15:06 <osuplayer111> : 01:52:916 (6) - ^ not sure about this though
15:07 <Samah> : you don't like? D:
15:07 <osuplayer111> : it's fine both ways :D
15:07 <Samah> : or whether it should be a new combo
15:08 <Samah> : k it's a new combo then
15:09 <osuplayer111> : [Another]
15:09 <osuplayer111> : 01:45:174 (1) - remove new combo and add it to the next note
15:09 <Samah> : done
15:09 <osuplayer111> : that's it XD
15:10 <Samah> : k well after i've submitted, can you do a triple check on all my sliders plz?
15:10 <Samah> : i had some issues with slider lengths messing up
15:10 <osuplayer111> : alright
15:10 <Samah> : i think it's all good now
15:10 <Samah> : i'd hate for it to be deranked!
15:10 <Samah> : i'd cry D:
15:10 <osuplayer111> : can imagine x.x
15:11 <Samah> : submitted

Ranked~
Topic Starter
Samah

osuplayer111 wrote:

Ranked~
<3 you :D
Raging Bull
\:D/

Sakura
Hi there pending heart hunter.

And congrats Samah!
Topic Starter
Samah

Sakura Hana wrote:

And congrats Samah!
Ty! <3
Ekaru
Congraulations! (Took you long enough >:O)
IkkiMinami
:)
Cosmic_Bard
This file is a trainwreck. Notes way too soon after spinners, poor notation placement, weird overlaps.... I had a seizure trying to play this.
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