只打了hard,好多折回note扭得好歡樂233
space很微妙>.<
star了喵❤
space很微妙>.<
star了喵❤
I use the -129ms offset,but when I save the map it change to -100ms automaticallyTheVileOne wrote:
You didn't use my offset why? The BATs aren't going to let you use red lines like that.
01:05:871 (1,2,3) - ^01:07:371 (1,2) - Shift (1) into another place, and delect (2).
01:55:871 (1,2,3) - ^
02:03:871 (1,2,3) - ^
02:57:871 (1,2,3) - ^
03:05:871 (1,2,3) - ^
gdeath wrote:
Just go through a quick check and no main problems found.
/me shoots a star.
You need to do it in the Timing Window. Use the arrow keys. If it is an even number, you need to hold alt to change it to an odd number.wcx19911123 wrote:
I use the -129ms offset,but when I save the map it change to -100ms automaticallyTheVileOne wrote:
You didn't use my offset why? The BATs aren't going to let you use red lines like that.
说出我心声了 这种人最需要自重xykbear wrote:
神mapper还自称新手让渣一样的咱情何以堪啊!
And thanks you all.Odaril wrote:
SPOILERPlease reply to this mod saying what you didn't fix (and what you did) and why. Remember that these are all suggestions. OK
Also, if you have any question, feel free to ask me in-game Thanks
General
A third diff would be a lot better... A difficulty between these two if possible, the difficulty gap is way too high.As a new mapper,3rd diff may be kills me
I don't understand these diff names at all.I don't understand,too
Your mp3 has a bitrate of 320 kbps... inb4 VBR I think my mp3 is 163kbps
Your pause-back.png, pause-continue.png and pause-retry.png are too big. Scale then down to 398x116 at most. Fixed
Over the Light
00:05:871 (1) - This slider's slide becomes suddenly loud due to the timing section that switches to Normal. See my speech after the mod for solutions. Most of your sliders have this problem. Fixed
00:43:871 (1) - The part starting here and finishing at 00:49:871 - has very loud finishes, it sounds rather bad to me. This is OK I think
01:41:871 (1) - to 01:45:871 (1) - same comment ^
02:45:871 (4,5,6) - This rhythm is very complicated... I understand your slider placement, but I think it would be better to use sliders to show the rhythm first (because it's a weird rhythm, and I doubt new players would be able to read it like this). This follow the vocal,I think is OK
03:57:871 (1) - Make a more continuous decrescendo ? This is unnecessary,I think
Over the Star
Raise the AR. Some patterns are very confusing, and a higher AR would make them less confusing. Low AR is for diffculty
01:49:371 (4) - Very surprising slow down. Fixed,nowcomboed
02:31:996 (1) - Way too soon after the spinner. Follow the vocal,and it is near to the spinner
03:25:371 (8) - Surpising slow down. I don't think it's very surpising
03:42:621 (5,6) - This jumps is rather insane, I think you should reduce it a bit. For diffculty
03:44:621 (6,7) - Same. ^
03:46:621 (6,7) - Same. ^
03:48:621 (5,6) - Same. ^
03:54:121 (2,3,4,5,1,2,3) - This pattern is very confusing (because of the placement). If you don't raise the AR, at least, change this pattern's shape. Little hard in the end is OK I think
03:57:871 (8) - I don't like this note's position. Although it plays fine, the spacing is clearly fucked, as it's spaced the same way as all the others in the pattern, but the distance gap is not the same. I like hexagon
03:57:996 (1) - Make a more continuous decrescendo ? This is unnecessary,I think
Regarding the suddenly loud sliders, I recommend adding a custom clap (that is the regular normal hitsound), and instead of switching to the Normal sampleset every time, just choose a clap. This way, you'll be able to get rid of most timing sections - and thus of the suddenly loud sliderslide.
If you don't want to, at least add a custom normal sliderslide that will be the same as the soft one.
Fixed
I'm genuinely surprised. That was a rather good map for a first one. I like the effort you put into hitsounds, but PLEASE fix the sliderslide thing.
Thanks
That emote makes me reeeally want to mod this now. *cough*wcx19911123 wrote:
OK
Fixed some , thanks you all
Maybe waiting for a bubble now? :roll:
Just a curiosity question on -4ms, does it really make changes CnF? As far as i know 10ms do make thing changes, but 4ms isn't too tiny?Card N'FoRcE wrote:
- General: (Considerations and things you need to check/fix for the whole map)
Offset -4ms
Please recalculate slider lengths. I don't know why but i have the impression that something is wrong with them and doing this made the map play slightly better to me (remember to recheck!)- Over the Light:Fix, send me a forum PM for recheck and Ii'll rank (~ ̄∇ ̄)~
- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
03:57:871 (8) - new combo ;_; It's readable but i see no reason not to have a new combo only here.
Better to change it, although the change is really really small...The Official Ranking Submission Criteria wrote:
Perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, and notes are generally following a rhythm which is comprehendable by a player.
FixedCard N'FoRcE wrote:
- General: (Considerations and things you need to check/fix for the whole map)- Over the Light:
- Offset -4ms
Please recalculate slider lengths. I don't know why but i have the impression that something is wrong with them and doing this made the map play slightly better to me (remember to recheck!)Fix, send me a forum PM for recheck and Ii'll rank (~ ̄∇ ̄)~
- .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
03:57:871 (8) - new combo ;_; It's readable but i see no reason not to have a new combo only here.
ask a BAT to do that I thinkDJPop wrote:
What did you do to get the pink title and make it start on 2nd break?