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Ayana Taketatsu - Over the Starlight

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Reiji-RJ
Okay, let's go

[Over the Star]

01:01:746 (1) - finish
02:03:871 (1) - ^

[Over the Light]

00:09:871 (10) - new combo
01:09:871 (10) - ^
01:33:871 (1) - finish
01:37:746 (1) - ^
02:53:746 (2) - ^
03:03:746 (2) - ^
03:07:746 (4) - ^
03:08:371 (5) - remove finish
03:11:746 (1) - finish
03:15:746 (4) - ^
03:57:871 (8) - new combo

Gooood! Good luck and star~
theMikeAG
~Over The Star~
Meh, I didn't really see any problems.

~Over The Light~
DISCLAIMER: I'm not super experienced with mapping and the like, so I'm not always sure what constitutes a good insane. So I may hate on something that Insanes are allowed to do that other difficulties aren't.

01:41:871 (1,2,3,4,1,2,3,4,1,2,3,4,5) - I don't know... something about this entire section gets on my nerves... It just doesn't seem very polished... You might want to consider moving the notes so that they look a little... better.

03:06:871 (3,1) - This jump just comes out of nowhere and feels kind of unfair, especially since 02:58:871 (3,1) - leads directly to the triple. I would say that either you should fix this pattern to match with the others (you would also need to change 03:13:871 (1,2,3,1,2,3), or you could change 02:57:871 (1,2,3,1,2,3) to incorporate the jump.

To clarify, the jump is fair in my opinion. I just don't like how it starts up in the middle of what feels like a regular pattern.

03:25:371 (8) and 03:56:871 (5) - Both of these notes are hanging off of the screen. The beat at 03:56:871 is fine In My Honest Opinion, but I don't like how the slider at 03:25:371 touches the health bar.

Overall, I like the beatmap. Starred.
Nixnez
As per request from mod queue~(抱歉,有点迟)

[Over the Star]
- 00:01:746 (1) - 可以考虑换成slider(00:01:146 - 00:02:371, 跟00:04:746 (4)相似)
- 00:02:746 (2) - ^
- 00:03:746 (3) - ^
- 00:27:871 (1) - 可以考虑repeat多一次(00:29:371 end), 也可以考虑hitsound每两拍N (跟同区的Over the Light hitsound比较)
- 00:35:871 (1) - ^
- 01:25:871 (1) - ^
- 01:31:371 - 若有作以上更改,这里也加多一拍吧。
- 需要注意若repeat多一次slider后的后续spacing。

[Over the Light]
- 00:45:121 (4) - New combo?
- 00:47:121 (4) - New combo?
- 00:49:121 (4) - New combo?
- 01:49:371 (4) - 这里减速感觉奇怪,换个slider吧?(因为跟之前三个slider非常相似,却不同速度)
- 02:27:871 (5) - New combo?
- 03:12:371 (3) - 考虑在这用slider(03:12:621 end + hitsound),若用slider的话,注意下之后的spacing吧?

相比之下比之前我刚下载时好很多了,加油~
banvi
hi~ :3

All my suggestion

[Over the Star]
00:57:871 (1) finish?
01:05:871 (1) ^
01:55:371 (1) add finish at the back?
02:03:371 (1) ^
03:13:871 (1) finish?

[Over the Light]
00:08:621 (6) new combo?
01:08:621 (6) ^

I can't find any problem.
really great map!! :)
Samah
I'm mostly checking for symmetry since your spacing looks good.

[Over the Star]
00:58:371 (2,4) - If you want perfect symmetry, move either 2 or 4 up one (but not both). Not sure if it plays better though.
01:07:371 (4,5,6,7) - One grid up.
02:28:371 (2,3) - If you wanted to make this shape absolutely perfect, move these half a grid left.

[Over the Light]
02:03:371 (6) - One grid right.
03:50:121 (2,3,4,1,2,3) - One grid down.
03:57:871 (8) - One grid down.

Nice maps, and you get a star both for quality and because of the chibi Azunyan. :)
Miu Matsuoka
梓喵www ☆

[Over the Star] - Should it be "Stars"?
02:32:871 (1) - Normal hitsound?
02:48:871 (4) - Slider頭 Finish
02:59:371 (1) - End at 02:59:746?
03:03:746 (3) - Slider頭 Finish
03:05:871 (1) - Finish
03:07:371 (4) - End at 03:07:746?
03:11:746 (4) - Slider頭 Finish
03:15:371 (4) - End at 03:15:746?
03:23:371 (4) - End at 03:23:746?
03:49:746 - Start Kiai?
03:57:746 - End Kiai?
03:57:871 - Start Kiai? (For star fountain)
03:57:996 - End Kiai?

[Over the Light] - "Lights"?
00:52:871 (4,5,6,7,8) - Soft Hitsounds?
01:38:121 (2) - Slider頭 用Normal Hitsounds?
01:59:746 (2) - Slider頭 Finish
02:49:871 (5) - New Combo
Topic Starter
wcx19911123
Fixed.
Thanks you all.

Waiting for further modding.
lovhin456
Heey ~ Here's my mod, maybe you could mod http://osu.ppy.sh/s/21222 ?

General;
- Everything good here ~

Skin;
- I don't think 300g looks good, try something else other than yellow, maybe use this one ?
- I think the spinner-osu should be pink like spinner-spin an spinner-clear
- There are some elements where you can use a 1x1 transparent png image so you save space: cursortrail, scorebar-ki, scorebar-kidanger, scorebar-kidanger2 and sliderscorepoint
- Comboburst looks weird while playing maybe because is cut off ;w;

Over the Star;
- It should be Over the Stars >w<
- 01:09:871 >> End kiai here
- 02:07:871 >> End kiai here
- 02:37:371 >> Add a note ?
- 02:47:871 >> Finish at start ?
- 02:49:871 >> ^
- 03:24:121 >> Add a note ?
- 03:24:621 >> ^
- 03:25:871 >> End kiai here
- 03:57:871 >> Maybe add a little kiai fountain here ? This goes for all diffs

Over the Light;
- 01:09:871 >> End kiai here
- 02:07:871 >> End kiai here
- 03:25:871 >> ^

* Star ~

Hinacle
Hi~></

[Over the Star]
01:39:371 (3) - 1grid right?

[Over the Light]
fine~

Nothing wrong!

Sorry,couldn't find anything wrong ><
Don't deserve kudosu;;

good luck!!XD
gyt
[Over the Light]
00:57:121 (7,8) - this jump doesn't play good for me - make ~1.2x spacing like at 01:05:121 (7,8)?
00:57:371 (8,1) - increase spacing? (random spacing at 00:57:371 (8,1,2,3) isn't good - look at 01:55:621 (8,1,2,3) for example - it plays much better). In general, you may try something like this http://osu.ppy.sh/ss/74836
01:05:371 (8,1) - ^
01:49:371 (4) - random slowdown slider - it's really sudden for me because of spacing and pattern - reduce spacing or use normal speed [like 00:51:371 (1)]
02:07:371 (10) - oh, but it's better :)
02:47:871 (3,4,5) - reduce spacing a bit?
03:04:371 (4,5,6,7) - (a bit) confused - stuck 03:05:121 (7) with the start of 03:05:371 (8) maybe?
03:42:621 (5,6) - too big jump for me
03:44:621 (6,7) - ^
etc
03:53:746 (1,2,3,4,5,1,2,3) - so difficult - remove 03:54:496 (5)? (also you can try to reduce spacing a bit in such patterns)

I don't find anything in [Over the Star]. Star.
DoKito
Over the Star

Nothing to fix here, imo

_____

Over the Light

01:49:431 (4): New combo and x1/2 slower and reverse this slider.
03:50:134 (2,3,4): Placing. It's a bit too difficult for "hard", imo
03:50:621 (1,2,3): --"----
03:52:121 (2,3,4): --"----
03:52:621 (1,2,3): --"----
03:54:121 (2,3,4,5;1,2,3) ^


Over the Light rocks, btw :D
~star. =]
AoiX
神mapper还自称新手让渣一样的咱情何以堪啊!
I'm here because Mod4Mod.I think I have marked yet but use another ID.
A great beatmap,so I have nothing to say but why you use so many green line?can't you make a custom sound?
I'll star once more LOL
no for kds~233
Nymph

xykbear wrote:

神mapper还自称新手让渣一样的咱情何以堪啊!
说出我心声了 这种人最需要自重
Snowy Dream
[Over the Star]
Nice ~ ;)


[Over the Light]
01:57:371 (1) - spacing
02:05:371 (1) - ^
02:59:371 (1) - ^
03:57:621 (8) - add a note (x:256 y:248) <just suggestion :3>
------------------
Nice map~
Good Luck.
Star~☆
Dark_Ai
hey

[Over the Star]
Nice! :D

[Over the Light]
00:29:746 (1) - spacing
but actually it is quite Okay


I predict nothing :oops:

Star~!
wanhyrzh
好多星星@_@
图做的不错,所以我就只给一些nazi啦(殴
改不改就全看你了~
SPOILER
[General]
1.其实我第一感觉就是打起来节奏挺怪的……不过看来是歌的原因?OTL
2.关于KIAI TIME的起止点...就我知道的应该是都要在重音(长白线)上...

[sb]
enable "letterbox during breaks"?

[skin]
关于透明的sliderscorepoint...去年好像有一个bat(好像是Gens)因为这个戳过泡还是UNRANK(记不清了,殴)
我记得理由是:"you can not make people hit an invisible thing and get scores from it"...他觉得透明sliderscorepoint就和透明hitcircle一样= =
嘛,不过不知道现在还有没这情况

[Normal]
其实我个人觉得Normal有各种蓝线起手的note真的挺诡异的...
因为Normal的整体节奏很慢,但是蓝线起手一般都是快拍的...
如果我自己来做的话,Normal我可能不会完全跟歌词
不过由于改起来可能挺麻烦,也不是一定要改,你就随意吧XD
只要不找太nazi的MAT/BAT应该没什么问题...

[Insane]
02:21:966(T) 我建议这个地方不要完全静音,留个15%~20%左右的音量?前段时间DJPOP被UNRANK过一张图,原因貌似就是静音的sliderslide+静音的折返点,他们的说法是either可以,both就unrank...
03:25:966(X) 建议这里加个spinner直到03:27:871?
03:55:621(1~8) 把这个部分整体上移?5有点太过出界了。
RANK加油~Star~
_Kiva
:) :) :D
LaunchedthousandShip
Hi

Over the Star
没什么问题,如果非要说的话,和Over the Light一样,就是那些蓝线. 若一定要改,就是建议把这类slider从蓝线之前的白线开始
这个难度不应该很难,不过鉴于只有2个难度,比Easy略微难一些也可以接受。

Over the Light
00:29:621 - 加note
00:33:621 - ^
00:37:621 - ^
00:39:621 - ^
00:41:621 - ^
00:53:621 - ^
01:01:621 - ^
01:23:871 (1,2) - 我觉得01:24:371 - 和01:24:496 - 还有01:24:746 - 这三个点,如果是note会更好一些
01:27:621 - 加note
01:29:621 - ^
01:31:621 - ^
01:35:621 - ^
01:37:621 - ^
01:39:621 - ^
01:51:621 - ^
03:12:621 - ^
03:33:371 - 从这里开始一直到slider我觉得加个3连会不会更好一些呢?像 03:36:871 (5,6,7,8) - 这样
Zelos
I saw that almost bubble star but I looked at it anyway and saw it was fine the way it was.
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember that these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
A third diff would be a lot better... A difficulty between these two if possible, the difficulty gap is way too high.
I don't understand these diff names at all.
Your mp3 has a bitrate of 320 kbps... inb4 VBR
Your pause-back.png, pause-continue.png and pause-retry.png are too big. Scale then down to 398x116 at most.

Over the Light
00:05:871 (1) - This slider's slide becomes suddenly loud due to the timing section that switches to Normal. See my speech after the mod for solutions. Most of your sliders have this problem.
00:43:871 (1) - The part starting here and finishing at 00:49:871 - has very loud finishes, it sounds rather bad to me.
01:41:871 (1) - to 01:45:871 (1) - same comment
02:45:871 (4,5,6) - This rhythm is very complicated... I understand your slider placement, but I think it would be better to use sliders to show the rhythm first (because it's a weird rhythm, and I doubt new players would be able to read it like this).
03:57:871 (1) - Make a more continuous decrescendo ?

Over the Star
Raise the AR. Some patterns are very confusing, and a higher AR would make them less confusing.
01:49:371 (4) - Very surprising slow down.
02:31:996 (1) - Way too soon after the spinner.
03:25:371 (8) - Surpising slow down.
03:42:621 (5,6) - This jumps is rather insane, I think you should reduce it a bit.
03:44:621 (6,7) - Same.
03:46:621 (6,7) - Same.
03:48:621 (5,6) - Same.
03:54:121 (2,3,4,5,1,2,3) - This pattern is very confusing (because of the placement). If you don't raise the AR, at least, change this pattern's shape.
03:57:871 (8) - I don't like this note's position. Although it plays fine, the spacing is clearly fucked, as it's spaced the same way as all the others in the pattern, but the distance gap is not the same.
03:57:996 (1) - Make a more continuous decrescendo ?



Regarding the suddenly loud sliders, I recommend adding a custom clap (that is the regular normal hitsound), and instead of switching to the Normal sampleset every time, just choose a clap. This way, you'll be able to get rid of most timing sections - and thus of the suddenly loud sliderslide.
If you don't want to, at least add a custom normal sliderslide that will be the same as the soft one.


I'm genuinely surprised. That was a rather good map for a first one. I like the effort you put into hitsounds, but PLEASE fix the sliderslide thing.
Topic Starter
wcx19911123

Odaril wrote:

SPOILER
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember that these are all suggestions. OK
Also, if you have any question, feel free to ask me in-game :) Thanks
General
A third diff would be a lot better... A difficulty between these two if possible, the difficulty gap is way too high. As a new mapper,3rd diff may be kills me
I don't understand these diff names at all. I don't understand,too
Your mp3 has a bitrate of 320 kbps... inb4 VBR I think my mp3 is 163kbps
Your pause-back.png, pause-continue.png and pause-retry.png are too big. Scale then down to 398x116 at most. Fixed

Over the Light
00:05:871 (1) - This slider's slide becomes suddenly loud due to the timing section that switches to Normal. See my speech after the mod for solutions. Most of your sliders have this problem. Fixed
00:43:871 (1) - The part starting here and finishing at 00:49:871 - has very loud finishes, it sounds rather bad to me. This is OK I think
01:41:871 (1) - to 01:45:871 (1) - same comment ^
02:45:871 (4,5,6) - This rhythm is very complicated... I understand your slider placement, but I think it would be better to use sliders to show the rhythm first (because it's a weird rhythm, and I doubt new players would be able to read it like this). This follow the vocal,I think is OK
03:57:871 (1) - Make a more continuous decrescendo ? This is unnecessary,I think

Over the Star
Raise the AR. Some patterns are very confusing, and a higher AR would make them less confusing. Low AR is for diffculty
01:49:371 (4) - Very surprising slow down. Fixed,nowcomboed
02:31:996 (1) - Way too soon after the spinner. Follow the vocal,and it is near to the spinner
03:25:371 (8) - Surpising slow down. I don't think it's very surpising
03:42:621 (5,6) - This jumps is rather insane, I think you should reduce it a bit. For diffculty
03:44:621 (6,7) - Same. ^
03:46:621 (6,7) - Same. ^
03:48:621 (5,6) - Same. ^
03:54:121 (2,3,4,5,1,2,3) - This pattern is very confusing (because of the placement). If you don't raise the AR, at least, change this pattern's shape. Little hard in the end is OK I think
03:57:871 (8) - I don't like this note's position. Although it plays fine, the spacing is clearly fucked, as it's spaced the same way as all the others in the pattern, but the distance gap is not the same. I like hexagon
03:57:996 (1) - Make a more continuous decrescendo ? This is unnecessary,I think



Regarding the suddenly loud sliders, I recommend adding a custom clap (that is the regular normal hitsound), and instead of switching to the Normal sampleset every time, just choose a clap. This way, you'll be able to get rid of most timing sections - and thus of the suddenly loud sliderslide.
If you don't want to, at least add a custom normal sliderslide that will be the same as the soft one.
Fixed


I'm genuinely surprised. That was a rather good map for a first one. I like the effort you put into hitsounds, but PLEASE fix the sliderslide thing.
Thanks
And thanks you all.
Fixed some of your suggestions.
Pereira006
hello~

This just my suggestions and I not stronger mod :(

[Over the Star]

00:01:746 (2) - New combo?
00:30:871 (3) - Grid 1 dowm ?
01:25:371 (6) - Grid 1 left ?
02:42:871 (5) - Spacing?

I can´t find another wrong :o

[Over the Light]

00:34:746 (3) - Spacing?
00:39:371 (5) - Spacing?
00:45:121 (4) - New combo ?
00:47:121 (4) - New combo ?
00:49:121 (4) - New combo ?
01:24:996 (3,4,5) - Not good

I can´t find another wrong :o

That all

well star because ilike song and great ryhthm
sirjuyt
mod4mod o . o /

下在藍線上的地方拉slider有被趕的感覺o o 不過打幾次也習慣了XD

[Over the star]
02:37:371(x) 這個看是加note 還是延長4 應該有東西點o o
03:55:746(1~6) 讓他們跟之前的弧度一樣?
能加點clap來提神XD 因為感覺slider滿慢的o o

[over the light]
01:55:871(1~3 , 1~5) o o 感覺滿擠的 分散一點?
02:03:871(1~3 , 1~5) ^
02:57:871(1~3 , 1~5) ^

好多的返回圓圈XD

好map啊 o.ob 找不到大問題 :D star~ :)
Lissette
Over the Light
01:49:371 (1) - this slow down, threw me off, because the four sliders before are following the music, and when i thought that this one gonna be the same, you follow the vocals, with a slow down @.@ (just trying to explain myself a bit)
02:24:621 (2,5) - this pattern is really confusing, would help if you add new combo, to make it more readable
02:31:996 (1) - 1/4 after the spinner? that's to near, even for insane difficulty, imo

Star~
Red_old
萌 萌 梓喵 =w=
-kevincela-
Here's my mod~

[Over the star]

01:01:371 (6,1) - Maybe do like this?

[Over the light]

00:49:871 (7) - New combo
03:24:871 (7) - New combo

This map is really good,hope this gets ranked!
Hushu_old
Mm... That star sliding object isn't really nice. Is there any chance of a pink ball or a star within a pink ball?

Easy:
Lower the slider velocity or hurry the approach rate. Slow and fast do not go together!
0:07:371 - End it 1/4 erlier.
0:08:121 - Add a note
0:41:746 - New combo
0:53:371 - You don't need this note in normal, remove...
0:54:746 - Finish here would be nice, as there is the same kinda loudness as on the previous finish...
0:55:746, 0:56:746 - Whistles pleaseee
0:59:371 - Soft whistles
1:03:746, 1:04:746 - Whistles
1:07:371, 1:08:371 - Soft whistles
1:27:746, 1:31:746, 1:35:746, 1:39:746 - New combos
1:39:371 - Remove?
1:46:996 - New combo, no whistle but finish.
1:47:371 - Shorten by a half, repeat and finish where it starts and ends
1:50:371 - Remove
1:50:871 - New combo
1:51:746 - Please do the same hitsounds as I've done for the previous chorus. Same for the next chorus.
3:33:746 - This till the end should be the only Kiai in your beatmap... Just a sug-suggestion

I'll edit this if I'll find anything for insane, *yawns*
Kurowolfe
Hi there~
*Looks at the top of the page* That's a lot of stars (@.@)
Not much that I can find, and even those that I did are only suggestions, but here goes:

[Over the Star]
1:31:746 [3] - Maybe new combo here?
2:45:871 [4] - ^
2:47:621 [1] - Delete new combo here, and...
2:47:871 [2] - Start a new one here instead.

[Over the Light]
2:27:871 [5] - Maybe new combo here?
2:52:871 [5] - ^

Love the custom skin, and love the way the maps are being done, so here's a star to you~
Hope you get this ranked soon! :)
OzzyOzrock
[Over the Star]
Awesome o.o

I don't generally like where the sliders begin and such, but it fits the song and it's constant, so it shouldn't be any trouble.
[Over the Light]
o.o Great job. Fun map.

Star~

I'd ask to make a taiko, but I'm slow and delay stuff orz
tetsutaro
Star~ Nice map and song
Can there be one more difficuly between the current two?
The easy thing to do is to up the approach rate and overall diff. of the current Hard map, remove some of the hardest jumps and voila!
nicktoons
so much stars >.<.
my mod is a one big suggestion, so don't take it too serious.
over the star(normal?):
seems fine only some suggestions^
so 00:07:371 (2) - end here 00:07:746 -
00:08:871 (4) - 2 times shorter reversed slider would sound better i think =/ (will follow rythm" no - ta - ki" )
00:59:371 (4) - make it end here 00:59:746 - and add circle here 01:00:121 (x) -
01:57:371 (4) - bake it end here 01:57:371 (4) - and circle here 01:58:121 (x) -
02:59:371 (1) - ^
the rest is fine. Liked it.
over the star(insane?):
wathed through 2 times, for me it's sooo done. liked playing it btw
and star ofcourse.
chungskale
star~
大量發亮的綠線。。。
theowest
Why did you want me to mod a perfect beatmap? xD
I don't find anything to mod here!
Okamiroy
star~~ :)
Dear-mastk
射星 :)
DerekMcD
Seen your maps looks fine.

Here's a star.:-)
rEdo
sorry for such a delay. u.u

[Over the Star
1:43:871 (1) - delete new combo
1:45:871 (1) - ^

[Over the Light]
0:49:871 (7) - new combo
1:51:246 (1) - delete new combo


uhh...it's so hard to find anything in a map that's actually perfect :D
get this bubbled finally!
termerys
OK, as your request >_>

Overall:
  • This map has epic sound timing lol
    I feel that the offset is a bit too late, try to check?
    I LOVE AZUNYAA XDDDD
Over the star: I really cant find anything

Over The Light:
01:26:621(2,3,4)- This pattern is a bit confusing, I don't encourage to do it. (Suggestion)
Can't find anything more -w-

This map is one of the flawless map I have ever mod lol
*
MisakaMikoto
;)
Sumisola
:) :)
mochi
[over the star]
no problems found

[over the light]
01:26:621 (2,3,4) - at first i thought (2) was the slider, but on my 2nd playthrough i didn't have any problems... so your choice on whether you want to change
01:56:871 (3,1) - make this into a jump like 03:06:871 (3,1)?
02:04:871 (3,1) - ^
02:58:871 (3,1) - ^


Very nice beatmap. STAR~
DeeN
random mod ;)

<Over the Light>
fine

<Over the Star>
01:51:621-add a note?
03:44:621 (6,7,8,9) - - 个人觉得跳太大了一点0.0(或许我太noob了 lol)
03:46:621 (6,7,8,9) - ^

OD+1较好 7的话对这歌来说不怎么合适

really nice map

also i dont need kds~
soulfear
.
Nymph
who can give this map a bubble.....
Gomo Psivarh
:P
KayeSara
star~
whymeman
What the..... WHY is the comboburst 425 pixels wide? It should be no wider than the comboburst in the template (388 px)

[Normal] seems okay, but doesn't feel that easy either.....
Shirakawa Kotori
~~~☆
Topic Starter
wcx19911123
OK
Fixed some , thanks you all
Maybe waiting for a bubble now? :roll:
Garven

wcx19911123 wrote:

OK
Fixed some , thanks you all
Maybe waiting for a bubble now? :roll:
That emote makes me reeeally want to mod this now. *cough*

Anyway, sorry for the delays, since I believe this was in one of my three lost queues. >_>

[General]
The HTT being reversed half the time with the combo burst kind of bugged me, but eh.

[Over the Light]
00:49:871 (1) - New combo

...yup.

A solid pair of maps, though. Just kind of feels weird with that BG staring at you the entire time.
whymeman
Hmm....
HakuNoKaemi
Perfect Start for mapping O.O

I liked it, very very much

Nice Slider Shapes, Nice Patterns, Nice Graphics ... sure it needed more mods?
fanzhen0019
神触神mapper O.O
star!
RhaiizoN
Star~ ;)
LuPiiTa
yay ~ >w<!
DJPop
Oh well, it's bubbled.

Good luck.
-Moccha_chii-
:)
_Kiva
神mapper XDD 加油啊就要rank了
(原来star过了
Shiki
:) 梓喵萌爆了
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • Offset -4ms
    Please recalculate slider lengths. I don't know why but i have the impression that something is wrong with them and doing this made the map play slightly better to me (remember to recheck!)
- Over the Light:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    03:57:871 (8) - new combo ;_; It's readable but i see no reason not to have a new combo only here.
Fix, send me a forum PM for recheck and Ii'll rank (~ ̄∇ ̄)~
Ayeen_old

Card N'FoRcE wrote:

- General: (Considerations and things you need to check/fix for the whole map)
Offset -4ms
Please recalculate slider lengths. I don't know why but i have the impression that something is wrong with them and doing this made the map play slightly better to me (remember to recheck!)- Over the Light:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    03:57:871 (8) - new combo ;_; It's readable but i see no reason not to have a new combo only here.
Fix, send me a forum PM for recheck and Ii'll rank (~ ̄∇ ̄)~
Just a curiosity question on -4ms, does it really make changes CnF? As far as i know 10ms do make thing changes, but 4ms isn't too tiny?
HakuNoKaemi
it do makes change, as human reflex are not too much precise...
We can specalute that A has got Reflex between 180-220 ms, A will click it at one of the extreme of this area ( 180 or 220 ) here is an example where 4ms can be fatal for A taking a 100 or a 300.
Nymph
even though it is 10ms, I can hardly feel any change...
4ms offset change, really necessary?
Miu Matsuoka

The Official Ranking Submission Criteria wrote:

Perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, and notes are generally following a rhythm which is comprehendable by a player.
Better to change it, although the change is really really small... :?
Topic Starter
wcx19911123

Card N'FoRcE wrote:

- General: (Considerations and things you need to check/fix for the whole map)
  • Offset -4ms
    Please recalculate slider lengths. I don't know why but i have the impression that something is wrong with them and doing this made the map play slightly better to me (remember to recheck!)
- Over the Light:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    03:57:871 (8) - new combo ;_; It's readable but i see no reason not to have a new combo only here.
Fix, send me a forum PM for recheck and Ii'll rank (~ ̄∇ ̄)~
Fixed
:roll:
Card N'FoRcE
Grats for your first ranked map, you did a good job ^_^
Shiro
hey =o congratulations !
Miu Matsuoka
congratz!! :D
Curisu
(拍肩

:D

edit:神mapper求指导 ._.
Sallad4ever
woot it's ranked :D
congratz for your first ranked map ;)
Card N'FoRcE
i didn't notice the comment about my "offset -4ms", so i'm gonna answer them now.

"offset -4ms" wasn't the main issue. I was about to rank it anyway and eventually add an online offset, but i had that feeling with the sliders so the "recalculate slider lengths" was the most important thing which i wanted to be applied.

Since i had to post anyway, i posted the 4ms thing as well, that's all.
Topic Starter
wcx19911123
Yeah!
First ranked beatmap > <
Thank you all very much
I will try my best to be a good mapper > <
Nymph
wcx神mapper求指导~
_Kiva
神mapper求指导 ._.
-kevincela-
Gratz :D
mochi
I like how everyone combo breaks at the end of the song.
Shohei Ohtani
Azusa not moe ;~;
DJPop
The map is good, just the skin is a bit distracting :o

What did you do to get the pink title and make it start on 2nd break?
Colin Hou

DJPop wrote:

What did you do to get the pink title and make it start on 2nd break?
ask a BAT to do that I think
Snowy Dream
综合下rate偏低的原因>.>
1、图做的不善良 (善良中带鬼畜是最让人讨厌的)
2、SB和kiai同时开着的确打着让有些机子差的人很难受吧...

不管了 还是恭喜了0.0
Miu Matsuoka
吃不到的葡萄是酸的;w;
pianiac
hm i donno why but i just cant play your beatmap.... please help me
*unable to import..the file is posibbly corrupted*
id downloaded it twice and one more yet.help laaaaa
Coffeezi
梓喵!!!
=w=
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