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Shimamiya Eiko - Naraku no Hana

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Total Posts
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Topic Starter
Azure_Kite
This beatmap was submitted using in-game submission on Monday, 26 October 2009 at 1:36:52 AM

Artist: Shimamiya Eiko
Title: Naraku no Hana
Source: Higurashi no Naku Koro ni Kai
Tags: When they Cry Anime Game Flower Hell Cicadas alvisto
BPM: 109
Filesize: 16440kb
Play Time: 01:25
Difficulties Available:
  1. Akai no Hana (4.5 stars, 179 notes)
  2. Kuroi no Hana (4.11 stars, 288 notes)
  3. Naraku no Hana (4.72 stars, 577 notes)
  4. Shiroi no Hana (2.27 stars, 90 notes)
Download: Shimamiya Eiko - Naraku no Hana
Information: Scores/Beatmap Listing
---------------
Higurashi no Naku Koro ni Kai's Theme song.
Thanks to alvisto for providing [Akai no Hana]
Thanks to Alace and merimeri for allowing me to use their hitsounds!
Thanks to Shinde for making the Hitcircle overlay and glow, as well as for cleaning up the flower and photo animations!

Notes:
*ready to be BATmodded :)
*Epic Storyboard DONE!
*Hitsounds DONE!
*Skin DONE!

ToDo:
*Wait for Rank, really.

SPOILER
*Emergency SB fix
*Mod fixes abound!
*Changed some stuff DJPop suggested
*Storyboard cleaned up even more
*Storyboard cleaned up
*silent comboburst and combo breaks inserted
*bliss and adam's fixes made
*Matma Rex's IRCmod partially followed
whymeman
1. Offset: 18,060ms BPM: 109.000 <- Well, I tried setting it with this and it sounds more solid. Not sure where that extra .010 came from in the BPM. Give this a try and see how it works out for you.
2. Offset: 26,304ms BPM: Inhereted (2x)
3. Offset: 26,579ms BPM: Inhereted (1x)
4. Offset: 26,716ms BPM: Inhereted (1x)
5. Offset: 35,110ms BPM: Inhereted (2x)
6. Offset: 35,385ms BPM: Inhereted (1x)
7. Offset: 35,661ms BPM: Inhereted (1x)
8. Offset: 43,917ms BPM: Inhereted (2x)
9. Offset: 44,192ms BPM: Inhereted (1x)
10. Offset: 44,329ms BPM: Inhereted (1x)
deadbeat
Very nice. Love the sb. good work. well worth wait *star for you* looking forward to it being fully completed
PicoLo_old
This map has been deleted on the request of its creator. It is no longer available.
Tanmak
This map has been deleted on the request of its creator. It is no longer available.
jockeytiyan
Weird...not much people are looking at it. Seemingly, the SB isn't attracting it that much, or is it because it's unfinished?

Anyway, star~ (lol, I'm typing nonsense)
Topic Starter
Azure_Kite

jockeytiyan wrote:

Weird...not much people are looking at it. Seemingly, the SB isn't attracting it that much, or is it because it's unfinished?
The opening post says:

Opening Post wrote:

*82.5% Storyboarded
*Currently implementing custom hitsounds

Also,
ToDo:
*Finish the last few animations (Getting there)
*Finish the lyrics (Almost)
*Finish mapping [Naraku no Hana] (Still ongoing)
*Complete the skin (Yeah... about that...)
So yeah, I'd say it's because it's unfinished. You probably shouldn't be linking my maps when they're unfinished, y'know...
jockeytiyan

Azure_Kyte wrote:

jockeytiyan wrote:

Weird...not much people are looking at it. Seemingly, the SB isn't attracting it that much, or is it because it's unfinished?
The opening post says:

Opening Post wrote:

*82.5% Storyboarded
*Currently implementing custom hitsounds

Also,
ToDo:
*Finish the last few animations (Getting there)
*Finish the lyrics (Almost)
*Finish mapping [Naraku no Hana] (Still ongoing)
*Complete the skin (Yeah... about that...)
So yeah, I'd say it's because it's unfinished. You probably shouldn't be linking my maps when they're unfinished, y'know...
Hehehe, I'll just finish everything that I can leave, then, I won't link your maps anymore. :3
anonymous_old
Naraku no Hana
SPOILER

Excellent.

Shiroi no Hana
SPOILER

00:48:059 : Remove this slider. add a beat here.
00:48:335 : Add a beat here.
00:48:610 : Add a beat here.

Very good, I hope this gets finished

Kuroi no Hana
SPOILER

Very good, I hope this gets finished.

Akai no Hana
SPOILER

00:35:661 : I suggest you map this part with sliders like the 1 before it.
00:44:467 : I suggest you map this part with sliders like the 1 before it.

Very good, I hope this gets finished.
Kerensa
star star star star star

hehe ^^ love the map =3 great job ^^

haisha_
Jarby
I really don't like the soft finishes in the chorus. These hitsounds are awesome.

Naraku no Hana:

00:43:10 (6) - Annoying spacing.
00:49:98 (7) - ANNOYING SPACING.
01:56:85 (7) - New combo.
01:57:13 (1) - Remove new combo.
01:59:33 (6) - New combo.
02:05:93 (9) - New combo.
02:06:21 (1) - Remove new combo.
02:08:13 (6) - New combo.
02:22:45 (9) - Annoying spacing.
02:35:93 (1,2,3,4,5,6,7) - AAAAAAA SPACING
02:49:97 (4) - Stacking
03:31:80 - Add note.
03:43:43 (3) - 1/3 what.
04:07:83 (1,2,3,4,5,6) - Annoying again. The sudden change in hitsound style is unjustified.

Akai no Hana:

00:26:85 (1) - Remove new combo.
00:35:66 - Add note.
00:38:13 (3,4,5) - What spacing.
00:44:46 - Add note.
Topic Starter
Azure_Kite

JarJarJacob wrote:

I really don't like the soft finishes in the chorus. These hitsounds are awesome.

Naraku no Hana:

00:43:10 (6) - Annoying spacing. Fixed
00:49:98 (7) - ANNOYING SPACING. Fixed
01:56:85 (7) - New combo. Done
01:57:13 (1) - Remove new combo. Done
01:59:33 (6) - New combo. Done
02:05:93 (9) - New combo. Done
02:06:21 (1) - Remove new combo. Done
02:08:13 (6) - New combo. Done
02:22:45 (9) - Annoying spacing. Deal.
02:35:93 (1,2,3,4,5,6,7) - AAAAAAA SPACING Changed, but I'll bet you still don't like it
02:49:97 (4) - Stacking It's already stacked =_=
03:31:80 - Add note. Done
03:43:43 (3) - 1/3 what. Fixeded. Whoops
04:07:83 (1,2,3,4,5,6) - Annoying again. The sudden change in hitsound style is unjustified. Changed Hitsounds
Furawa
>///< hana~~❤ :P
I like this song>_<
alvisto
Hitsounds modding as requested

Naraku no Hana
01:07:32 (4) - Soft finish too loud.
01:08:42 (3,5,7) - ^
01:15:58 (4) - ^
01:37:326 - The soft timing section here is too loud in comparison with the remaining section.
02:36:430 - Too loud
02:38:69 (4) - Soft finishes too loud
02:40:89 (4) - ^
02:43:09 (4) - ^
02:47:77 (5) - Move this a bit left for symmetrical beauty. :3
03:16:12 (7) - Move this to the next red tick ? sounds better ?
03:31:80 (13) - Too loud
03:20:38 (7) - Make the hitsound of this like 03:16:12 (7) ?
03:53:79 (1,2,3) - I think remove the clap here would sound better. :3
03:55:17 (1,2,3,4,5,6,7) - You can make this part with gradual increasing volume.
03:57:10 (1) - SIMPLY EPIC ! I would lower the soft finish hitsound if I were you.. xD
04:07:00 (2) - Too loud
04:13:20 (1) - Too loud too...

OMG, you make this map so good, you tempted me to map till the end... (for 1 second there, yea,I think I would, but laziness quickly consume me~~ )

And I love all the SB addition that you added since the last time I checked it. Simply epic. Too tired to mod the other difficulty now, will do that tomorrow.

And here's my updated diff with the mods posted above.

Download: Shimamiya Eiko - Naraku no Hana (Azure_Kyte) [Akai no Hana].osu
Topic Starter
Azure_Kite
This map has been deleted on the request of its creator. It is no longer available.
ElxBeta
I loved the SB and the karaoke was amazing. Also, the hitsounds of Naraku no Hana matched perfectly with the song (At least my opinion ._.)

You have my star~
Don_Burger
This map is pretty cool...and scary xD Nice job.
Star! :)
whymeman
Message from Jockey: Can you change the spinner background?
Topic Starter
Azure_Kite
This map has been deleted on the request of its creator. It is no longer available.
jericho2442
This map has been deleted on the request of its creator. It is no longer available.
cyanberryio
Take the following as my suggestions/opinions.

[General]
Some volume sections should really start 1/4th earlier.

[Shiroi no Hana]
Nothing!

[Kuroi no Hana]
00:49:02 (1) - Start 1/4th later? (Staring at the whoosh sound? xP)
01:34:57 (Break) - Fix this break!

[Akai no Hana]
00:29:61 (4) - NO! PLEASE NO! D: (BTW, I see the increasing in spacing, but this is a little too far seeing how much the previous beats spacing is.)
00:38:42 (4) - WHHYY?! (^)
Why is it shorter than the previous? >_>

[Naraku no Hana]
I was expecting some Kiai time in like in [Kuroi no Hana] (Sorta in the middle.)

Looks like a lot of effort was put into this, and that deserves a star!
Topic Starter
Azure_Kite

Alex0686 wrote:

Take the following as my suggestions/opinions.

[General]
Some volume sections should really start 1/4th earlier.

[Shiroi no Hana]
Nothing! Awesome

[Kuroi no Hana]
00:49:02 (1) - Start 1/4th later? (Starting at the whoosh sound? xP) Done.
01:34:57 (Break) - Fix this break! Done

[Akai no Hana]
00:29:61 (4) - NO! PLEASE NO! D: (BTW, I see the increasing in spacing, but this is a little too far seeing how much the previous beats spacing is.)
00:38:42 (4) - WHHYY?! (^)
Why is it shorter than the previous? >_> Because it was made by another mapper who wanted to make a short hard


[Naraku no Hana]
I was expecting some Kiai time in like in [Kuroi no Hana] (Sorta in the middle.) Thanks for pointing that out. It was meant to have Kiai. I plain forgot about it xD

Looks like a lot of effort was put into this, and that deserves a star!
Thanks for your mod
blissfulyoshi
Shiroi no Hana:
SPOILER
Combo mod:
01:23:83 (6) - new combo

Timing section mod:
00:32:92 - move back a quarter note
00:44:48 - ^

Kuroi no Hana:
SPOILER
Combo mod:
00:28:79 (3) - new combo to be consistent with 00:37:60 (1)
02:42:81 (5) - new combo

Timing section mod:
00:53:13 - make a timing section here to transition to Normal C2 hitsounds
01:01:82 - move back a quarter note
01:37:32 - ^
02:21:35 - make a timing section here to transition to Normal C2 hitsounds

Akai no Hana:
SPOILER
Timing section mod:
00:46:66 - make a quarter note earlier

Naraku no Hana:
SPOILER
Combo problems told through irc

Timing section mod:
same as Kuroi and Shiroi

Very nice sb and map.
Star.
Topic Starter
Azure_Kite

blissfulyoshi wrote:

Shiroi no Hana:
SPOILER
Combo mod:
01:23:83 (6) - new combo Done

Timing section mod:
00:32:92 - move back a quarter note It just... doesn't work
00:44:48 - ^ Changed

Kuroi no Hana:
SPOILER
Combo mod:
00:28:79 (3) - new combo to be consistent with 00:37:60 (1) Done
02:42:81 (5) - new combo Done

Timing section mod:
00:53:13 - make a timing section here to transition to Normal C2 hitsounds huh? I'm having a hard time understanding this, considering the next note transitions to C2 notes anyways
01:01:82 - move back a quarter note ...no
01:37:32 - ^ ...no
02:21:35 - make a timing section here to transition to Normal C2 hitsounds already does so...

Akai no Hana:
SPOILER
Timing section mod:
00:46:66 - make a quarter note earlier There is no beat at this time :'(

Naraku no Hana:
SPOILER
Combo problems told through irc

Timing section mod:
same as Kuroi and Shiroi

Very nice sb and map.
Star.
Thanks for your mod :D
alvisto
This is the latest one with all the mods fixed.

blissfulyoshi wrote:

Akai no Hana:
[spoilerbox]Timing section mod:
00:46:66 - make a quarter note earlier Remap this part. Should fix this indirectly...

Alex0686 wrote:

[Akai no Hana]
00:29:61 (4) - NO! PLEASE NO! D: (BTW, I see the increasing in spacing, but this is a little too far seeing how much the previous beats spacing is.)
00:38:42 (4) - WHHYY?! (^)
Fixed, added more notes in return. D:

Also, fixed the slider. If there's still any problem with the tiny spinning slider, please specify it, thanks.

Download: Shimamiya Eiko - Naraku no Hana (Azure_Kyte) [Akai no Hana].osu
Takuma
General:
The SB is cute, but finalepic.jpg is very overused. :\ Also, some images are pixelated, like choruspic13. Can't you do anything to fix that? x__x

Naraku no Hana:
The x2 parts are unpredictable, and nothing merits a 2x part anyway.

Akai no Hana:
00:51:362 (5,6,7,8) - Fix spacing, please. =__="

That's it for me.
alvisto

Takuma wrote:

Akai no Hana:
00:51:362 (5,6,7,8) - Fix spacing, please. =__="
Actually those are intended as anti jumps, and I think it really suits the music and mood well. D: Anyway fixed those already.

Here :

Download: Shimamiya Eiko - Naraku no Hana (Azure_Kyte) [Akai no Hana].osu
Ema Skye
Hi ! =) Perfect choice of song i see and perfect hitsounds and storyboard *_* i just love your map =3

Shiroi no Hana:
Perfect *_*

Kuroi no Hana:
01:37:325(1,2,3,4) : it would be more esthetic, i think, if the 2nd was in the center of the screen, but that's just my opinion =3

I see you haven't upload Akai no Hana i'll look at it later even if i think, seeing the former posts, that it's pretty clean yet ^^


Naraku no Hana:
Perfect *_*

Too beautiful map, you'll diserve a thousand stars *_* my post is almost useless ^^' just a supposition : you should force the comboburst sound to make no noise for people who play with a skin which make noise ^^ it's just a supposition, otherwise i'll play your map with the osu! traditionnal skin, that's not really important ^^
Topic Starter
Azure_Kite

Ema Skye wrote:

Kuroi no Hana:
01:37:325(1,2,3,4) : it would be more esthetic, i think, if the 2nd was in the center of the screen, but that's just my opinion =3 Done


you should force the comboburst sound to make no noise for people who play with a skin which make noise That's a fantastic idea
Thanks for looking :D
Shinde
Arghamazing. All of it.

Even if I did look through a microscope to find a few small flaws, all the positive things about this beatmap would overshadow them easily.

Edit: Photos attached below. I still don't have any good ideas for hitsplashes yet. :(
RicaMiskai
awesome work..love it ~ Star..^__^
Mukku
This map has been deleted on the request of its creator. It is no longer available.
jericho2442
hehe i love this map soo much enjoy a kudo star :P
Wisemagi
Nice map, I loved the hit sounds and SB. Now I know where all those IPT lessons went ; P well that and Umineko no Naku Koro ni. **STAR**
DJPop
WOW!! O___O

Could you silence all slidertick sounds?

~Shiroi no Hana~
01:18:33 (6) - try this pattern
(6) note 1 - hitfinish + hitwhistle
note 2 - hitfinish
note 3 - hitfinish
(7) - hitfinish + hitwhistle


~Kuroi no Hana~
02:47:22 (1,2,3) - I missed here ;__;

~Akai no Hana~
Fine.

~Naraku no Hana~
Suggest to make SB until the end off the song lol
Many confused spacings, I can't mod it ;__;


+Star
Topic Starter
Azure_Kite

DJPop wrote:

WOW!! O___O

Could you silence all slidertick sounds?

SPOILER
~Shiroi no Hana~
01:18:33 (6) - try this pattern
(6) note 1 - hitfinish + hitwhistle
note 2 - hitfinish
note 3 - hitfinish
(7) - hitfinish + hitwhistle
[attachment=0:8bdf1]untitled.jpg[/attachment:8bdf1]
Done

~Kuroi no Hana~
02:47:22 (1,2,3) - I missed here ;__; These notes will stay though

~Akai no Hana~
Fine.

~Naraku no Hana~
Suggest to make SB until the end off the song lol
Many confused spacings, I can't mod it ;__; The chorus uses a slightly higher distance snap than the rest of the song

As for SBíng the rest of it, I would love to, but it would be too long at the end ><

+Star
Thanks for your mod
GabrielRKF
AWESOME!
I'm out of time to mod it, but i didn't saw bad things here.
I'll check it better later.
Got my star
Armin
[Shiroi no Hana]

Nothing of wrong. n_n

Kuroi no Hana

01:10:078 Whistle+ finish
01:10:353 Finish
01:12:280 Finish at the start
01:14:481 Finish
02:25:204 whistle+ finish
02:26:029 whistle

Akai no Hana

00:58:243 remove the finish
01:07:326 Make a perfect quadrangle
01:10:078 Add also a whistle
01:12:280 ^

Naraku no Hana

00:21:775- 00:22:050 It sounds horrible. Add a custom hitsound or dlelete the timing sections.
01:10:353 Finish
02:26:580 Make this slider better please D:
03:15:983 Sounds horrible <_<
03:49:187 Weird slider. Make it better <_<
04:01:504 add a hitcircle?

That's all!
Starred, I liked the map so much >A<
EEeee
Shiroi no Hana
good on my side

Kuroi no Hana
looks good, just re-snap all notes, some aren't snapped like 01:48:04 (1,2,3,4,5) - this pattern

Akai no Hana
00:26:31 (1) - lol, i love this, hope no one makes u change it :P
00:35:12 (1) - here it is again. . . . okay i'll stop
kk, seriously there was a bit more ^ . . . . . nvm . . . uhh this diff is okay, just add a preview point to this diff, this is needed, make sure it matches the other diffs as well

Naraku no Hana
02:33:46 (6) - move this so that it's inside of 3, also make sure 7,8, and 9 are spaced afterward
wow, nice map and epic storyboarding, hope i didn't miss anything illegal, i might have glanced at sb a bit too much

*star, storyboard in that one diff, and hitsounds in all are cool :P
alvisto

Armin wrote:

Akai no Hana

00:58:243 remove the finish Agreed. Done
01:07:326 Make a perfect quadrangle OMG. Thanks for pointing that out. I love design nazi... XD
01:10:078 Add also a whistle Agreed.
01:12:280 ^ Agreed.
Thanks for the mod Armin. =D

EEeee wrote:

Akai no Hana
00:26:31 (1) - lol, i love this, hope no one makes u change it :P
00:35:12 (1) - here it is again. . . . okay i'll stop
kk, seriously there was a bit more ^ . . . . . nvm . . . uhh this diff is okay, just add a preview point to this diff, this is needed, make sure it matches the other diffs as well
Thanks EEeee, I was so close to deleting that slider coz someone asked me to FIX that. orz. =D Glad you like it, I think it fits the "disturbing noise" well.

Anyway, I was thinking of doing back the anti-jump that Takuma asked me to fix, I really dono... *orz* XD Such dilenma....

Here Azure

Download: Shimamiya Eiko - Naraku no Hana (Azure_Kyte) [Akai no Hana].osu
Topic Starter
Azure_Kite

Armin wrote:

Naraku no Hana

00:21:775- 00:22:050 It sounds horrible. Add a custom hitsound or dlelete the timing sections. I changed it a bit. I like that bit, actually
01:10:353 Finish Done
02:26:580 Make this slider better please D: Done
03:15:983 Sounds horrible <_< Changed to a whistle
03:49:187 Weird slider. Make it better <_< Changed
04:01:504 add a hitcircle? Done

That's all!
Starred, I liked the map so much >A<

EEeee wrote:

Kuroi no Hana
looks good, just re-snap all notes, some aren't snapped like 01:48:04 (1,2,3,4,5) - this pattern Done

Naraku no Hana
02:33:46 (6) - move this so that it's inside of 3, also make sure 7,8, and 9 are spaced afterward Done
wow, nice map and epic storyboarding, hope i didn't miss anything illegal, i might have glanced at sb a bit too much

*star, storyboard in that one diff, and hitsounds in all are cool :P
Thanks for your mods ^^
whymeman
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Detailed Modding v.6.00 Go~

Osz. File Scan

[Current] Size: 16.00 MB / 24.00 MB
Extra/Duplicated Objects: None
Video: No
SB (Story Board): Yes
SB (Story Board) Scan: No errors found on the Key Frames (Just a small thing to point out. I notice that when the last part of the lyrics appears here in [Naraku no Hana], it started to fade before it fully unites. Just letting you know to double check on that and for the other difficulties with the same setup as well [Screen Shot].)
Background: Yes
Source: Yes
Tags: Yes


[Shiroi no Hana]

Timing (Offset / BPM):

1. Offset: 18,060ms BPM: 109.00
14. Offset: 32,922ms BPM: Inhereted (1x) <- Double check the setup of this inhereted point. Its right on the note.
26. Offset: 44,481ms BPM: Inhereted (1x) <- Right on the note.
28. Offset: 52,188ms BPM: Inhereted (1x) <- Right on the spinner.
43. Offset: 88,518ms BPM: Inhereted (1x) <- Forgot to end the kiai after this?

[Currently] with Audio Lead-In: N/A
[Currently] with Audio Preview Point: Yes
[Current] Slider Tick Rate / Velocity: 1 / 1.00
[Current] Max Combo: 120
[Current] Max Score: 224,110
[Current] Star Rating: 2.27
[Current] HP Drain Rate: Lv.4
[Current] Circle Size: Lv.1
[Current] Overall Difficulty: Lv.4
[Current] Preffered Skin: User's preference (No Change) (Change to Default)
[Current] Stacking Leniency: Lv.6

00:53:01 (1,2,3,1,2,3) - Compared to the notes on the right, the notes on the left looks a bit more compacted.
00:59:06 (4,5) - Theres a slightly more spacing than needed. (Compared to 00:57:41 (1,2) )
01:04:02 (1,2,3,4,5) - If you move this just 1 notch back, this can look more even to the spacing between 01:01:82 (1,1).
01:12:83 (3,4,5,1) - Did the spacing just get tighther here?

Notes: Just some slight spacing fluctuations to check with. You can use alt + shift for .01 changes to the distance snap rate incase you end up fighting with it.

[Kuroi no Hana]

Timing (Offset / BPM):

1. Offset: 18,060ms BPM: 109.00
8. Offset: 40,628ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
19. Offset: 61,821ms BPM: Inhereted (1x) <- Right on the note.
21. Offset: 97,325ms BPM: Inhereted (1x) <- Right on the note.
30. Offset: 106,672ms BPM: 109.00
35. Offset: 127,314ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
37. Offset: 128,690ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
51. Offset: 176,580ms BPM: Inhereted (1x) <- Forgot to end the kiai after this point?

[Currently] with Audio Lead-In: N/A
[Currently] with Audio Preview Point: Yes
[Current] Slider Tick Rate / Velocity: 1 / 1.40
[Current] Max Combo: 349
[Current] Max Score: 2,489,866
[Current] Star Rating: 4.11
[Current] HP Drain Rate: Lv.6
[Current] Circle Size: Lv.3
[Current] Overall Difficulty: Lv.6
[Current] Preffered Skin: User's preference (No Change) (Change to Default)
[Current] Stacking Leniency: Lv.6

00:28:79 (1,2) - Intentional jump here?
01:05:67 (5,6) - ^
02:35:93 (1,2,3,4) - There's some spacing fluctuations between the sliders here. Please check into that.
02:45:57 (4,5) - Looks like it needs to move up just a notch up to even out the formation.

Notes: Seems to be good so far. Just make sure to double check the spacing.

[Akai no Hana]

Timing (Offset / BPM):

1. Offset: 18,060ms BPM: 109.00
59. Offset: 88,431ms BPM: Inhereted (1x) <- Forgot to end the kiai after this?

[Currently] with Audio Lead-In: N/A
[Currently] with Audio Preview Point: Yes
[Current] Slider Tick Rate / Velocity: 1 / 1.20
[Current] Max Combo: 216
[Current] Max Score: 973,532
[Current] Star Rating: 4.50
[Current] HP Drain Rate: Lv.6
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.6
[Current] Preffered Skin: User's preference (No Change) (Change to Default)
[Current] Stacking Leniency: Lv.1

-No Errors Found-

Notes: Looks good so far. Just make sure to double check for anything you forgot to change or need to add on.

[Naraku no Hana] (Modding...)

Timing (Offset / BPM):

1. Offset: 18,060ms BPM: 109.00
2. Offset: 21,637ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
8. Offset: 25,766ms BPM: Inhereted (1x) <- This is right on the end point of the spinner.
12. Offset: 28,518ms BPM: Inhereted (1x) <- This is right on the note.
14. Offset: 31,271ms BPM: Inhereted (1x) <- This is right on the end point of the spinner.
21. Offset: 40,628ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
23. Offset: 41,179ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
28. Offset: 52,188ms BPM: Inhereted (1x) <- This is right on the end point of the spinner.
81. Offset: 97,326ms BPM: Inhereted (1x) <- This is right on the note.
89. Offset: 104,482ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
90. Offset: 105,582ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
92. Offset: 106,133ms BPM: Inhereted (1x) <- This is right on the end point of the slider.
93. Offset: 106,672ms BPM: 109.00
103. Offset: 115,410ms BPM: Inhereted (1x) <- Too close to the note.
106. Offset: 119,332ms BPM: Inhereted (1x) <- This is right on where the slider starts.
112. Offset: 127,314ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
114. Offset: 128,690ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
116. Offset: 129,240ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
124. Offset: 140,249ms BPM: Inhereted (1x) <- This is right on the end point of the spinner.
128. Offset: 143,552ms BPM: Inhereted (1x) <- This is right on the note.
136. Offset: 151,809ms BPM: Inhereted (1x) <- This is right on the note.
160. Offset: 176,580ms BPM: Inhereted (1x) <- This is right on the end point of the spinner.
180. Offset: 219,761ms BPM: 109.00
181. Offset: 220,311ms BPM: Inhereted (1x) <- This is right on the note.
192. Offset: 233,797ms BPM: Inhereted (1x)
193. Offset: 233,866ms BPM: Inhereted (1x)
194. Offset: 233,935ms BPM: Inhereted (1x)
195. Offset: 234,004ms BPM: Inhereted (1x)
196. Offset: 234,072ms BPM: Inhereted (1x)
<- Becareful with the kiai toggles.
197. Offset: 234,141ms BPM: Inhereted (1x)
198. Offset: 235,173ms BPM: Inhereted (1x)
199. Offset: 235,449ms BPM: Inhereted (1x)
200. Offset: 235,724ms BPM: Inhereted (1x)
201. Offset: 235,999ms BPM: Inhereted (1x)
202. Offset: 236,274ms BPM: Inhereted (1x)
203. Offset: 236,549ms BPM: Inhereted (1x)
204. Offset: 236,825ms BPM: Inhereted (1x)
<- These are right on the notes.
211. Offset: 241,228ms BPM: Inhereted (1x) <- This is right on the note.
216. Offset: 255,816ms BPM: Inhereted (1x)<- Forgot to end the kiai after this?

[Currently] with Audio Lead-In: N/A
[Currently] with Audio Preview Point: Yes
[Current] Slider Tick Rate / Velocity: 1 / 1.60
[Current] Max Combo: 685
[Current] Max Score: 9,470,956
[Current] Star Rating: 4.72
[Current] HP Drain Rate: Lv.7
[Current] Circle Size: Lv.3
[Current] Overall Difficulty: Lv.8
[Current] Preffered Skin: User's preference (No Change) (Change to Default)
[Current] Stacking Leniency: Lv.6

00:48:05 (1,2,3) - Just needs a slight push upwards.
02:14:47 (3,4) - Got an extra spacing gap here.
03:42:58 (2,3,4) - Looks like there's a slight fluctuation in the spacing here. Double check into this.

Notes: The map seems good so far. Just remember to double check for anytihng that needs to be added or fixed.

Overall: The map seems great overall. The SB is functioning properly and works together with the other elements of the map. Just some minor stuff to look into so far and don't forget to double check the comob colors too.
dkey
star :)
Topic Starter
Azure_Kite

whymeman wrote:

Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Detailed Modding v.6.00 Go~

Osz. File Scan
SPOILER
[Current] Size: 16.00 MB / 24.00 MB
Extra/Duplicated Objects: None
Video: No
SB (Story Board): Yes
SB (Story Board) Scan: No errors found on the Key Frames (Just a small thing to point out. I notice that when the last part of the lyrics appears here in [Naraku no Hana], it started to fade before it fully unites. Just letting you know to double check on that and for the other difficulties with the same setup as well [Screen Shot].)
Background: Yes
Source: Yes
Tags: Yes

[Shiroi no Hana]
SPOILER
Timing (Offset / BPM):[/b]


1. Offset: 18,060ms BPM: 109.00
14. Offset: 32,922ms BPM: Inhereted (1x) <- Double check the setup of this inhereted point. Its right on the note.
26. Offset: 44,481ms BPM: Inhereted (1x) <- Right on the note.
28. Offset: 52,188ms BPM: Inhereted (1x) <- Right on the spinner.
43. Offset: 88,518ms BPM: Inhereted (1x) <- Forgot to end the kiai after this?

[b][Currently] with Audio Lead-In:
N/A
[Currently] with Audio Preview Point: Yes
[Current] Slider Tick Rate / Velocity: 1 / 1.00
[Current] Max Combo: 120
[Current] Max Score: 224,110
[Current] Star Rating: 2.27
[Current] HP Drain Rate: Lv.4
[Current] Circle Size: Lv.1
[Current] Overall Difficulty: Lv.4
[Current] Preffered Skin: User's preference (No Change) (Change to Default)
[Current] Stacking Leniency: Lv.6

00:53:01 (1,2,3,1,2,3) - Compared to the notes on the right, the notes on the left looks a bit more compacted.
00:59:06 (4,5) - Theres a slightly more spacing than needed. (Compared to 00:57:41 (1,2) )
01:04:02 (1,2,3,4,5) - If you move this just 1 notch back, this can look more even to the spacing between 01:01:82 (1,1).
01:12:83 (3,4,5,1) - Did the spacing just get tighther here?

Notes: Just some slight spacing fluctuations to check with. You can use alt + shift for .01 changes to the distance snap rate incase you end up fighting with it.

All fixed

[Kuroi no Hana]
SPOILER
Timing (Offset / BPM):

1. Offset: 18,060ms BPM: 109.00
8. Offset: 40,628ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
19. Offset: 61,821ms BPM: Inhereted (1x) <- Right on the note.
21. Offset: 97,325ms BPM: Inhereted (1x) <- Right on the note.
30. Offset: 106,672ms BPM: 109.00
35. Offset: 127,314ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
37. Offset: 128,690ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
51. Offset: 176,580ms BPM: Inhereted (1x) <- Forgot to end the kiai after this point?

[Currently] with Audio Lead-In: N/A
[Currently] with Audio Preview Point: Yes
[Current] Slider Tick Rate / Velocity: 1 / 1.40
[Current] Max Combo: 349
[Current] Max Score: 2,489,866
[Current] Star Rating: 4.11
[Current] HP Drain Rate: Lv.6
[Current] Circle Size: Lv.3
[Current] Overall Difficulty: Lv.6
[Current] Preffered Skin: User's preference (No Change) (Change to Default)
[Current] Stacking Leniency: Lv.6

00:28:79 (1,2) - Intentional jump here?
01:05:67 (5,6) - ^
02:35:93 (1,2,3,4) - There's some spacing fluctuations between the sliders here. Please check into that.
02:45:57 (4,5) - Looks like it needs to move up just a notch up to even out the formation.

Notes: Seems to be good so far. Just make sure to double check the spacing.

All fixed

[Naraku no Hana] (Modding...)
SPOILER
Timing (Offset / BPM):

1. Offset: 18,060ms BPM: 109.00
2. Offset: 21,637ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
8. Offset: 25,766ms BPM: Inhereted (1x) <- This is right on the end point of the spinner.
12. Offset: 28,518ms BPM: Inhereted (1x) <- This is right on the note.
14. Offset: 31,271ms BPM: Inhereted (1x) <- This is right on the end point of the spinner.
21. Offset: 40,628ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
23. Offset: 41,179ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
28. Offset: 52,188ms BPM: Inhereted (1x) <- This is right on the end point of the spinner.
81. Offset: 97,326ms BPM: Inhereted (1x) <- This is right on the note.
89. Offset: 104,482ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
90. Offset: 105,582ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
92. Offset: 106,133ms BPM: Inhereted (1x) <- This is right on the end point of the slider.
93. Offset: 106,672ms BPM: 109.00
103. Offset: 115,410ms BPM: Inhereted (1x) <- Too close to the note.
106. Offset: 119,332ms BPM: Inhereted (1x) <- This is right on where the slider starts.
112. Offset: 127,314ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
114. Offset: 128,690ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
116. Offset: 129,240ms BPM: Inhereted (1x) <- This is right on where the sliderscorepoint is.
124. Offset: 140,249ms BPM: Inhereted (1x) <- This is right on the end point of the spinner.
128. Offset: 143,552ms BPM: Inhereted (1x) <- This is right on the note.
136. Offset: 151,809ms BPM: Inhereted (1x) <- This is right on the note.
160. Offset: 176,580ms BPM: Inhereted (1x) <- This is right on the end point of the spinner.
180. Offset: 219,761ms BPM: 109.00
181. Offset: 220,311ms BPM: Inhereted (1x) <- This is right on the note.
192. Offset: 233,797ms BPM: Inhereted (1x)
193. Offset: 233,866ms BPM: Inhereted (1x)
194. Offset: 233,935ms BPM: Inhereted (1x)
195. Offset: 234,004ms BPM: Inhereted (1x)
196. Offset: 234,072ms BPM: Inhereted (1x)
<- Becareful with the kiai toggles.
197. Offset: 234,141ms BPM: Inhereted (1x)
198. Offset: 235,173ms BPM: Inhereted (1x)
199. Offset: 235,449ms BPM: Inhereted (1x)
200. Offset: 235,724ms BPM: Inhereted (1x)
201. Offset: 235,999ms BPM: Inhereted (1x)
202. Offset: 236,274ms BPM: Inhereted (1x)
203. Offset: 236,549ms BPM: Inhereted (1x)
204. Offset: 236,825ms BPM: Inhereted (1x)
<- These are right on the notes.
211. Offset: 241,228ms BPM: Inhereted (1x) <- This is right on the note.
216. Offset: 255,816ms BPM: Inhereted (1x)<- Forgot to end the kiai after this?

[Currently] with Audio Lead-In: N/A
[Currently] with Audio Preview Point: Yes
[Current] Slider Tick Rate / Velocity: 1 / 1.60
[Current] Max Combo: 685
[Current] Max Score: 9,470,956
[Current] Star Rating: 4.72
[Current] HP Drain Rate: Lv.7
[Current] Circle Size: Lv.3
[Current] Overall Difficulty: Lv.8
[Current] Preffered Skin: User's preference (No Change) (Change to Default)
[Current] Stacking Leniency: Lv.6

00:48:05 (1,2,3) - Just needs a slight push upwards.
02:14:47 (3,4) - Got an extra spacing gap here.
03:42:58 (2,3,4) - Looks like there's a slight fluctuation in the spacing here. Double check into this.

Notes: The map seems good so far. Just remember to double check for anytihng that needs to be added or fixed.

All that mainly done. Changing timing sections from 1/8th to 1/4 seems to me a relatively pointless task, but I've moved all timing sections that are sitting on notes and cleaned up a fair portion of the timing sections overall

Overall: The map seems great overall. The SB is functioning properly and works together with the other elements of the map. Just some minor stuff to look into so far.
Thanks so much for your Detailed Mod 6.00
zozozofun
This map has been deleted on the request of its creator. It is no longer available.
ouranhshc
I like everything about this map.
i hope this gets ranked.

i didn't find anything. (from what i know about modding)

star.
GabrielRKF
This map has been deleted on the request of its creator. It is no longer available.
MaxwellDemon
Niiiice SB!
Definitely having no issue with time. :P

[Shiroi no Hana]

00:32:09 (2,3) - Spacing? XD
00:43:93 (1,2,3,1,2,3) - Wouldn't hurt to consider spreading out the notes a little bit. Considering having them going vertically or horizontally. :3
01:18:33 (6) - Sounds rather odd to me... but if it sounds okay to you, then... eh.


[Kuroi no Hana]

00:21:63 (5,6,1) - *thinks the new combo should start here... or just a totally new combo is alright too?*
02:25:47 (3,4) - Hahaha, talk about a total slip, I totally expect a beat between that. XD Just saying, this isn't exactly an error either, but I know I'd be clicking the 4 early if I play this again. :P

[Akai no Hana]

00:35:12 (1) - I know these are going to throw a few players off, I personally like them, but I am not sure what's the verdict for the other BATs here. XD


[Naraku no Hana]

00:26:04 (1,2,3,4) - I'd much rather thing this combo should go clockwise instead of this zig-zag pattern... your own choice though. :D
00:34:84 (1,2,3,4,5,1,2) - Once again, clockwise then hitting the middle seems to work better than that pattern you have. But again, your decision. :)
03:26:58 (8,9,10) - Weird spacing, IMO~

All these are just aesthetic suggestions. It is a really good map, so, I am sure rankhood is rather close for this. Here is a star to back it up though. :)
Topic Starter
Azure_Kite

MaxwellDemon wrote:

Niiiice SB!
Definitely having no issue with time. :P

[Shiroi no Hana]

00:32:09 (2,3) - Spacing? XD Changed. I had it like this so players could see the slider easier, initially.
00:43:93 (1,2,3,1,2,3) - Wouldn't hurt to consider spreading out the notes a little bit. Considering having them going vertically or horizontally. :3 Done for the first combo
01:18:33 (6) - Sounds rather odd to me... but if it sounds okay to you, then... eh. Changed to two 1/1 beat reverses, instead of a 1.5/1 beat reverse


[Kuroi no Hana]

00:21:63 (5,6,1) - *thinks the new combo should start here... or just a totally new combo is alright too?* New combo
02:25:47 (3,4) - Hahaha, talk about a total slip, I totally expect a beat between that. XD Just saying, this isn't exactly an error either, but I know I'd be clicking the 4 early if I play this again. :P ;p I'll leave it how it is

[Akai no Hana]

00:35:12 (1) - I know these are going to throw a few players off, I personally like them, but I am not sure what's the verdict for the other BATs here. XD If anyone asks alvisto to change these I will cry


[Naraku no Hana]

00:26:04 (1,2,3,4) - I'd much rather thing this combo should go clockwise instead of this zig-zag pattern... your own choice though. :D Changed
00:34:84 (1,2,3,4,5,1,2) - Once again, clockwise then hitting the middle seems to work better than that pattern you have. But again, your decision. :) Counter clockwise
03:26:58 (8,9,10) - Weird spacing, IMO~ I like it like this. Just a little more freakiness to the map itself, rather than just the SB

All these are just aesthetic suggestions. It is a really good map, so, I am sure rankhood is rather close for this. Here is a star to back it up though. :)

Thanks for your mod :)

roxkyuubiforever wrote:

//Shiroi no Hana//
  • Great
//Kuroi no Hana// - cool sliders on the end and I like the tiny jumps too.
  1. 01:54:103(1,2) - It's a bit too far fom (4). I think that should be closer (or at last with more distance). Being at this middle distance it's a little bit confusing.
Changed a little

//Akai no Hana// - Like this spacing
  • Less gameplay time then the easier diffs? ._.
This was a guest diff, he chose to make it short like te TV size version ;p

//Naraku no Hana// - So epic
  1. 00:49:986(1) - This jump... I don't know. It's the same distance that you used on the other 3 notes after the one but With another time. It's a little unexpected jump. It's how it was intended. Left the way it is
  2. 01:16:683(7) - New Combo here?
  3. 01:48:048(1) - Eiko sings here (the "ga", I think). Reeeally low. But sings. So I think the New Combo should be here, not at 01:48:323. True, true. Changed a few combos around that part, actually
  4. 03:26:580(8) - New Combo?
  5. 03:26:855(2) - Move up 2 level 3 grids. It's supposed to be like this
//Overall//
The skin is great. The Sb is great. The gameplay is great. Nothing else.

Please BATs. Rank this really fast :D
Thanks for your mod :)
alvisto

MaxwellDemon wrote:

[Akai no Hana]

00:35:12 (1) - I know these are going to throw a few players off, I personally like them, but I am not sure what's the verdict for the other BATs here. XD
I am glad that you like it, but... but... as Azure_Kyte said

Azure_Kyte wrote:

If anyone asks alvisto to change these I will cry
If any BATs do, I will cry too. XD
Lizbeth
Awesome SB!!

Naraku no Hana
cool map..just gonna point out some thing that confused me during gameplay.
00:43:65 (1,2,3,4) - this diamond position, feels like the notes have the same distance in timeline
00:49:98 (1) - this jump also make me fail... maybe cuz the combo color is so similar i didnt get that was a jump...
02:22:45 (9,10,1,2,3,4,5,6,7,8,9,10) - i couldnt catch the rhythm in this part.. the vocals is the only thing i listen, and the notes arent followin the vocals, so is hard to follow the rhythm. imo
03:28:91 (3) - move 1/4 beat earlier.

Akai, Kuroi & Shiroi no Hana
no problems

nice map star! :)
Gens
Stop it with these anime maps damnit D:

By taking a quick glance to the /sb directory, I noticed there are two "bg2" images, in a different format. I don't think both are needed...?

Everything else is good.
Jarby
bg2 blah blah blah. I'm guessing you'd want to remove the .png.

Naraku no Hana:

02:22:45 (9) - I don't get this jump.
02:43:91 (5,1) - Stack on slider end.
03:29:60 (4) - New combo.
03:53:79 - Add offset to fix metronome.
Speaking of offsets, this one gets very early at the end. You should probably do something about that.
Topic Starter
Azure_Kite

Lizbeth wrote:

Awesome SB!!

Naraku no Hana
cool map..just gonna point out some thing that confused me during gameplay.
00:43:65 (1,2,3,4) - this diamond position, feels like the notes have the same distance in timeline Left the way it is, but a new combo. Maybe that will make it easier to read
00:49:98 (1) - this jump also make me fail... maybe cuz the combo color is so similar i didnt get that was a jump... This is solvedwith the above combo change
02:22:45 (9,10,1,2,3,4,5,6,7,8,9,10) - i couldnt catch the rhythm in this part.. the vocals is the only thing i listen, and the notes arent followin the vocals, so is hard to follow the rhythm. imo I'm sorry, but it's staying like this :P
03:28:91 (3) - move 1/4 beat earlier. that's one of the few places it's following the lyrics...

Akai, Kuroi & Shiroi no Hana
no problems

nice map star! :)
Thanks for your mod

JarJarJacob wrote:

bg2 blah blah blah. I'm guessing you'd want to remove the .png. Done

Naraku no Hana:

02:22:45 (9) - I don't get this jump. Changed so it's piss easy to follow i.e removed the jump
02:43:91 (5,1) - Stack on slider end. Uhm... it was? done again, just to be safe
03:29:60 (4) - New combo. Done
03:53:79 - Add offset to fix metronome.
Speaking of offsets, this one gets very early at the end. You should probably do something about that. I think it's fixed, I'm not that great with timing but playing through it seemed fine
Thanks for your mod
Jarby
About those offsets...

03:39:76 - Remove section, resnap and redo inherited points.
03:51:35 - Remove section.
03:53:84 - Add offset to fix metronome.


Jar timing magic! Don't give kudosu.

DISTRACTION FROM BUBBLED MAP
Jarby
Derp.
Rena-chan
This map is made of awesome and win. I came.
Hanyuu
I LOVE IT
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