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SR-71 - Let It Whip

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Total Posts
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Topic Starter
tiper
This beatmap was submitted using in-game submission on 11 января 2013 г. at 19:59:03

Artist: SR-71
Title: Let It Whip
Source: The New Guy
BPM: 132,06
Filesize: 2049kb
Play Time: 01:48
Difficulties Available:
  1. Easy (2,25 stars, 89 notes)
  2. Hard (4,9 stars, 189 notes)
  3. Normal (4,15 stars, 139 notes)
Download: SR-71 - Let It Whip
Information: Scores/Beatmap Listing
---------------
#2

Good song from good comedy film.
NEW MP3 07\21
NEW BG 07\30
MeGl
[Hard]

00:27:667 - триплы лучше анстакнуть
00:38:571 - ^
00:39:479 - ^
00:42:205 - ^
01:30:820 - поставить ноты треугольником?
01:40:361 -
Arnold0
From Let me TRY to mod your maps
As said in my queue I'm a newbie modder so my mod might be bad.

[General]
You've used only 46,9% of the MP3 file, Minimum rankable is 80% I belive so you should cut the end of the file.

[Easy]
00:29:938 - Add note
00:30:393 (1) - End at 00:30:847 - and add note at 00:31:301 -
00:38:116 - Add note
00:44:477 - Add note
Last KIAI time have no end, you should end it at 01:49:448 -

[Normal]
You haven't used any new combo on this diff? o_O
00:25:849 (6) - New Combo
00:27:667 (5) - New Combo
00:31:074 (7) - New Combo
00:40:388 (8) - New Combo
00:44:023 (7) - New Combo
00:54:473 (8) - New Combo
00:58:107 (8) - New Combo
01:09:011 (7) - New Combo
01:12:646 (10) - New Combo
01:24:459 (7) - New combo
01:27:639 (6) - New combo
01:28:548 (3) - Delete and put note at 01:28:775 -
01:29:457 (4) - Move at 01:29:229 -
01:36:498 (6) - New combo, also end it at 01:36:726 -
01:38:997 (6) - New combo
01:42:632 (6) - New combo
Last KIAI time have no end, you should end it at 01:49:448 -

[Hard]
00:27:780 (2) - Remove note?
00:38:684 (2) - Remove note?
00:39:593 (5) - Remove note?
00:42:546 (2) - Remove note
01:22:301 (2) - Remove note?
01:29:002 (3) - Start at 01:29:229 - end 01:29:457 -
01:37:294 (2) - Remove note?
01:40:702 (7) - Remove note
01:48:766 - Add note
01:48:993 - Add note
01:49:220 - Add note
01:49:448 - Add note
(I ask you to add 4 notes at the end so the Hard diff will finish at the same timeline position as the Easy/Normal.)
Last KIAI time have no end, you should end it at 01:49:448 -

Good luck with your map.
riffy
hai-hai! my special IRC Queue

[General]
Let it Whip правильный тайтл. (я думаю, ты знаешь, что надо делать и как обновлять.)
Вот тут посоны, которые пели в эттой банде. Добавь в тэги тех, что пели этот трек. Mitch Allan Pat DeMent Mike Ruocco John Allen Dan Garvin Mark Beauchemin Jeff Reid
источник укажи

[Easy]
00:25:849 (1,1) - обводочку, да.
00:35:390 (1) - финиш
00:39:025 (3) - обводка. Обводочка. олмл ыва мифвамиф вамиофвамио фваиодвам иодыва
00:48:112 (1) - клап. ну тут по логике звучит. И да, прямо вот приглушенный.
00:59:925 (4) - нк сюда. давай по паттерну ставить хс.

[Normal]
комбоинг
HP Drain and OD -1 or -2 / AR + 1 чтоб баланс был у сложностей. без балланса мы укатимся вникуда :/
Двойные спиннеры я бы заменил длинным слайдером, и одним спиннером
00:38:571 (4,5,6,7) - less overlappy, please.

[Hard]
00:30:620 (3,4,5,6) - заменить 1/2 слайдерами (начало на белых тиках) по ритму же звучат лучше
00:59:016 (5,6,7,1,2) - нечитается. Я бы советовал как-то выделить их. Воъможно придумаешь что-то классное. Дело за тобой.

~~~~~~~~~~~~~~
Удааачки :3/
Topic Starter
tiper

Megaluffy wrote:

[Hard]

00:27:667 - триплы лучше анстакнуть
00:38:571 - ^
00:39:479 - ^
00:42:205 - ^
01:30:820 - поставить ноты треугольником?
01:40:361 -
Ну ок, посмотрю другие моды и решу тогда, что с этим делать
Topic Starter
tiper

Arnold0 wrote:

From Let me TRY to mod your maps
As said in my queue I'm a newbie modder so my mod might be bad.

[General]
You've used only 46,9% of the MP3 file, Minimum rankable is 80% I belive so you should cut the end of the file.

[Easy]
00:29:938 - Add note
00:30:393 (1) - End at 00:30:847 - and add note at 00:31:301 -
00:38:116 - Add note
00:44:477 - Add note
Last KIAI time have no end, you should end it at 01:49:448 -

[Normal]
You haven't used any new combo on this diff? o_O
00:25:849 (6) - New Combo
00:27:667 (5) - New Combo
00:31:074 (7) - New Combo
00:40:388 (8) - New Combo
00:44:023 (7) - New Combo
00:54:473 (8) - New Combo
00:58:107 (8) - New Combo
01:09:011 (7) - New Combo
01:12:646 (10) - New Combo
01:24:459 (7) - New combo
01:27:639 (6) - New combo
01:28:548 (3) - Delete and put note at 01:28:775 -
01:29:457 (4) - Move at 01:29:229 -
01:36:498 (6) - New combo, also end it at 01:36:726 -
01:38:997 (6) - New combo
01:42:632 (6) - New combo
Last KIAI time have no end, you should end it at 01:49:448 -

[Hard]
00:27:780 (2) - Remove note?
00:38:684 (2) - Remove note?
00:39:593 (5) - Remove note?
00:42:546 (2) - Remove note
01:22:301 (2) - Remove note?
01:29:002 (3) - Start at 01:29:229 - end 01:29:457 -
01:37:294 (2) - Remove note?
01:40:702 (7) - Remove note
01:48:766 - Add note
01:48:993 - Add note
01:49:220 - Add note
01:49:448 - Add note
(I ask you to add 4 notes at the end so the Hard diff will finish at the same timeline position as the Easy/Normal.)
Last KIAI time have no end, you should end it at 01:49:448 -

Good luck with your map.
some fxd, thx
Pereira006
Hello~~

[General]

The sourçe i have google it add the " The New Guy " is from on soundtrack if yes add all diff
The tag is not easy to search song try something add

[Easy]

Hitsoud:

00:22:214 (1) - add finish on start slider because the lyrics start high here imo sound good too
00:29:484 (2) - ^ same explained
00:34:936 (3) - add finisht the drums start high here imo
00:42:205 (1) - add finish only start slider same happened explained at 00:22:214 (1)
00:51:292 (2) - ^ same
00:54:473 (3) - add finish on repeat and ^ same explained
00:58:562 (3) - add finish only start slider and ^ same explained
01:01:742 (1) - add finish only end slider and ^ same explained
01:11:283 (4) - add finish the lyrics is high imo
01:16:281 (6) - add finish only end slider
01:30:820 (5) - ^ same
01:34:908 (2) - add finish only start slider
01:38:089 (3) - add finish only repeat
01:42:178 (3) - add finish only start slider
01:45:358 (1) - add finish only end slider

lot missed add finish because lot drums and lyrics only 1/1 is good use and fit imo
Good use Clap and whistle , just you realy need add finish some drums or lyrics need it

Gameplay:

00:55:836 (4) - put new combo and at 00:56:744 (1) - remove new combo, look good and fit song
00:58:562 (4) - put new combo because lyrics is change
01:39:452 (4) - put new combo and at 01:40:360 (1) - remove new combo, same explained at 00:55:836 (4)
01:42:178 (3) - put new combo same explained at 00:58:562 (4)

good diff

[Normal]

Song Setup:

The AR is bit boring try +1 or 2 is better gameplay imo

Hitsound:

is explained same at Easy

Gameplay:

you really remap only Combo lol

nothing big wrong

[Hard]

Song Setup:

The tick should be 2 to same another diff

Hitsound:

is explained same at Easy

Gameplay:

00:53:564 (5) - put new combo and at 00:54:473 (1) - remove new combo
00:57:880 (1) - remove new combo and at 00:58:562 (3) - put new combo
01:01:742 (1) - remove new combo
01:45:359 (1) - remove new combo

look great
[]
everthing really good, the hitsound is just suggestions but i think is good add finish
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better or any questions ask me if you wanna
good luck and bye bye
Nichiyouki
Hi, tiper

My mod from M4M request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Kiai #2 is ends on 01:49:448

Easy

  1. 01:10:374 (2,3) - Ctrl+R, would be better.
  2. 01:48:084 (1) - Add finish

Normal

  1. 00:24:032 (3) - Add NC
  2. 00:24:484 (4) - ^
  3. 00:30:847 - Add a note
  4. 00:38:571 (4) - Add NC
  5. 00:42:205 (3) - ^
  6. 00:52:882 (6) - ^
  7. 00:54:473 (1) - Remove NC
  8. 01:00:833 (6) - Add NC
  9. 01:11:283 (6) - ^
  10. 01:12:646 (1) - Remove NC, but add NC at 01:13:100 (2).
  11. 01:44:449 (5) - Add NC
  12. 01:48:084 (1) - Same as Easy diff

Hard

  1. 00:27:212 - Add a note, then add whistle.
  2. 00:37:662 (3,4) - Stack it?
  3. 00:43:568 (6) - Move to up and right 1 grid
  4. 01:43:541 (4,1) - Move to right 1 grid
  5. 01:48:085 (4) - Add NC

That's all that I can find them.

Good luck~
Topic Starter
tiper

-Bakari- wrote:

hai-hai! my special IRC Queue

[General]
Let it Whip правильный тайтл. (я думаю, ты знаешь, что надо делать и как обновлять.)
Вот тут посоны, которые пели в эттой банде. Добавь в тэги тех, что пели этот трек. Mitch Allan Pat DeMent Mike Ruocco John Allen Dan Garvin Mark Beauchemin Jeff Reid
источник укажи

[Easy]
00:25:849 (1,1) - обводочку, да. нази моды посмотрю потом
00:35:390 (1) - финишфиниши указаны ниже, но ты был первым:)
00:39:025 (3) - обводка. Обводочка. олмл ыва мифвамиф вамиофвамио фваиодвам иодыва
00:48:112 (1) - клап. ну тут по логике звучит. И да, прямо вот приглушенный. сделано
00:59:925 (4) - нк сюда. давай по паттерну ставить хс. сделано

[Normal]
комбоинг
HP Drain and OD -1 or -2 / AR + 1 чтоб баланс был у сложностей. без балланса мы укатимся вникуда :/
сделано
Двойные спиннеры я бы заменил длинным слайдером, и одним спиннером
послушаю еще моддеров. мне лично двойные спиннеры по душе
00:38:571 (4,5,6,7) - less overlappy, please.
послушаю других моддеров

[Hard]
00:30:620 (3,4,5,6) - заменить 1/2 слайдерами (начало на белых тиках) по ритму же звучат лучше
послушаю других моддеров
00:59:016 (5,6,7,1,2) - нечитается. Я бы советовал как-то выделить их. Воъможно придумаешь что-то классное. Дело за тобой.
на мой взгляд, такие паттерны для самой сложной диффы - в порядке вещей. к тому же, спектил людей, играющих в первый раз, которые это тянули. ну да похрен, если еще кто-нибудь выскажется по поводу этого - буду менять

~~~~~~~~~~~~~~
Удааачки :3/
Yoru-hide
Привет из добротреда.

Hard:

00:27:780 (2) - удалить ноту, по звуку стало приятней.

01:40:361 (4,5,6,7) - мне кажется , что лучше расположить их в виде стрима в длинну.

01:42:178 (1) - почему новое комбо?

Normal:


00:29:484 (4) - НК.
01:01:742 (8) - ^

01:09:011 (1) - старое комбо.
01:12:646 (1) - ^

Easy:

Circle Size 3 , Approach Rate 2.


Звезда от меня~ Good Luck!
Topic Starter
tiper

Pereira006 wrote:

Hello~~

[General]

The sourçe i have google it add the " The New Guy " is from on soundtrack if yes add all diff
The tag is not easy to search song try something add

[Easy]

Hitsoud:

00:22:214 (1) - add finish on start slider because the lyrics start high here imo sound good too
00:29:484 (2) - ^ same explained
00:34:936 (3) - add finisht the drums start high here imo
00:42:205 (1) - add finish only start slider same happened explained at 00:22:214 (1)
00:51:292 (2) - ^ same
00:54:473 (3) - add finish on repeat and ^ same explained
00:58:562 (3) - add finish only start slider and ^ same explained
01:01:742 (1) - add finish only end slider and ^ same explained
01:11:283 (4) - add finish the lyrics is high imo
01:16:281 (6) - add finish only end slider
01:30:820 (5) - ^ same
01:34:908 (2) - add finish only start slider
01:38:089 (3) - add finish only repeat
01:42:178 (3) - add finish only start slider
01:45:358 (1) - add finish only end slider

lot missed add finish because lot drums and lyrics only 1/1 is good use and fit imo
Good use Clap and whistle , just you realy need add finish some drums or lyrics need it

Gameplay:

00:55:836 (4) - put new combo and at 00:56:744 (1) - remove new combo, look good and fit song
00:58:562 (4) - put new combo because lyrics is change
01:39:452 (4) - put new combo and at 01:40:360 (1) - remove new combo, same explained at 00:55:836 (4)
01:42:178 (3) - put new combo same explained at 00:58:562 (4)

good diff

[Normal]

Song Setup:

The AR is bit boring try +1 or 2 is better gameplay imo

Hitsound:

is explained same at Easy

Gameplay:

you really remap only Combo lol

nothing big wrong

[Hard]

Song Setup:

The tick should be 2 to same another diff

Hitsound:

is explained same at Easy

Gameplay:

00:53:564 (5) - put new combo and at 00:54:473 (1) - remove new combo
00:57:880 (1) - remove new combo and at 00:58:562 (3) - put new combo
01:01:742 (1) - remove new combo
01:45:359 (1) - remove new combo

look great
[]
everthing really good, the hitsound is just suggestions but i think is good add finish
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better or any questions ask me if you wanna
good luck and bye bye
Thank, all done
Topic Starter
tiper

nich95 wrote:

Hi, tiper

My mod from M4M request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Kiai #2 is ends on 01:49:448

Easy

  1. 01:10:374 (2,3) - Ctrl+R, would be better. done
  2. 01:48:084 (1) - Add finish a;ready done, but thanks

Normal

  1. 00:24:032 (3) - Add NC
    done
  2. 00:24:484 (4) - ^
    done
  3. 00:30:847 - Add a note
    done
  4. 00:38:571 (4) - Add NC
    done
  5. 00:42:205 (3) - ^
    done
  6. 00:52:882 (6) - ^
    done
  7. 00:54:473 (1) - Remove NC
    done
  8. 01:00:833 (6) - Add NC
    done
  9. 01:11:283 (6) - ^
    done
  10. 01:12:646 (1) - Remove NC, but add NC at 01:13:100 (2).
    done
  11. 01:44:449 (5) - Add NC
    done
  12. 01:48:084 (1) - Same as Easy diff

Hard

  1. 00:27:212 - Add a note, then add whistle.
    looks good, thx
  2. 00:37:662 (3,4) - Stack it?
    i`ll think about it
  3. 00:43:568 (6) - Move to up and right 1 grid
    done
  4. 01:43:541 (4,1) - Move to right 1 grid
    done
  5. 01:48:085 (4) - Add NC

That's all that I can find them.

Good luck~ thx
Topic Starter
tiper

Yoru-SAN wrote:

Привет из добротреда.

Hard:

00:27:780 (2) - удалить ноту, по звуку стало приятней.

01:40:361 (4,5,6,7) - мне кажется , что лучше расположить их в виде стрима в длинну.

01:42:178 (1) - почему новое комбо?

Normal:


00:29:484 (4) - НК.
01:01:742 (8) - ^

01:09:011 (1) - старое комбо.
01:12:646 (1) - ^

Easy:

Circle Size 3 , Approach Rate 2.


Звезда от меня~ Good Luck!
some fxd, thx
ZekeyHache
From my modding queue.

Easy
01:04:478 (1) - Delete this and extend the first to the end of this.
01:19:017 (1) - ^
01:48:095 (1) - ^

Normal
00:31:084 (1) - It looks better like this: 00:55:391 (6) - New combo
00:56:754 (8) - Looks bad, change it.
01:00:162 (5) - I think it looks better like this: 01:07:658 (4) - New combo
01:21:289 (2) - Looks bad, change it.
01:31:057 (6) - 3 grids up maybe..
01:40:371 (3) - I think it looks better like this: 01:43:778 (4) - ^
Hard
Use Approach rate in 7, it looks better.
00:41:307 (3) - Looks bad, change it.
00:47:213 (1,2,3) - Maybe you should separate those for a medium distance.
00:50:848 (1,2,3) - ^
00:54:483 (1,2,3) - ^
01:01:752 (1,2,3) - ^
01:07:658 (3) - New combo
01:08:567 (5) - It looks strange...
01:16:291 (1,2,3) - Maybe you should separate those for a medium distance.
01:30:830 (1,2,3) - ^
01:34:464 (1,2,3) - ^
01:36:509 (4) - It looks strange...
01:40:825 (8) - ^
01:43:778 (1) - ^
01:45:369 (1,2,3) - Maybe you should separate those for a medium distance.

Good luck with your map! :)
ZLOdeuka-
Привет~

Kiai Time

00:51:302 (2) - начало киаи 01:05:841 (х) - конец киаи
01:34:919 (2) - начало киаи 01:49:458 (х) - конец киаи


[Easy]

00:24:042 (3,4) - если поднять слайдер выше на 2 клетки и верхнюю точку слайдера в две сетки влево, то сиркл можно сделать по центру,т.е. тоже 2 клетки влево.
00:27:677 (1) - удалить нк
00:29:494 (4) - нк
00:30:403 (1) - убрать нк
00:40:398 (4) - нк и 00:42:215 (1) - убрать нк
01:36:736 (x) - добавить сиркл
00:53:120 (x) - ^

[Normal]

00:24:723 (1) - не нужно нк
00:29:494 (4) - нк
00:31:084 (1) - ^
00:44:033 (5) - ^
00:44:487 (1) - убрать нк
00:51:757 (4) - нк
00:52:892 (1) - убрать нк
00:54:483 (3) - нк
00:55:391 (6) - нк
во втором киаи точно также... по смыслу там не нужны нк.

[Hard]

00:47:213 (1,2,3) - Rotate 90* Anticlockwise ? и 5 клеток влево

звезда~ удачи.
Topic Starter
tiper

ZLOdeuka wrote:

Привет~

Kiai Time

00:51:302 (2) - начало киаи 01:05:841 (х) - конец киаи
01:34:919 (2) - начало киаи 01:49:458 (х) - конец киаи
ok

[Easy]

00:24:042 (3,4) - если поднять слайдер выше на 2 клетки и верхнюю точку слайдера в две сетки влево, то сиркл можно сделать по центру,т.е. тоже 2 клетки влево.
а зачем?
00:27:677 (1) - удалить нк
сделано
00:29:494 (4) - нк
сделано
00:30:403 (1) - убрать нк
сделано
00:40:398 (4) - нк и 00:42:215 (1) - убрать нк
сделано
01:36:736 (x) - добавить сиркл
пускай пока так побудет
00:53:120 (x) - ^
пускай пока так побудет

[Normal]

00:24:723 (1) - не нужно нк
00:29:494 (4) - нк
00:31:084 (1) - ^
00:44:033 (5) - ^
00:44:487 (1) - убрать нк
00:51:757 (4) - нк
00:52:892 (1) - убрать нк
00:54:483 (3) - нк
00:55:391 (6) - нк
во втором киаи точно также... по смыслу там не нужны нк.
сделано
[Hard]

00:47:213 (1,2,3) - Rotate 90* Anticlockwise ? и 5 клеток влево
улучшений не вижу, но ок
звезда~ удачи.
Aurele
I saw this from modreqs.
The source is supposed to be on the tags.
Topic Starter
tiper

Gabe wrote:

I saw this from modreqs.
The source is supposed to be on the tags.
uups
TheVileOne
Mod 4 mod

Easy

I guess it was an okay difficulty. Maybe map entirely to the beat instead of partially to it. Although your vocal oriented patterns are technically playable, I

Unsnapped inherited (green) timing point(s) at: 00:50:270 00:50:497 01:03:900 01:05:831 01:18:439 01:18:666 01:33:886 01:47:517

1st kiai ends 10ms earlier than the other difficulties.

(Nazi) 00:40:398 (1) - Maybe this should line up with 2,3? I can't tell if it plays better or worse, it pretty much plays the same to me. If it looks cleaner to you do it.
00:42:215 (2) - Eh I really don't know why you prefer to map these vocals instead of the beat at the start. In this case perhaps removing a repeat and actually mapping to the beat would be better. I know it sounds better.
00:44:941 (2,3,4,5) - Pattern is sort of bad looking and it only plays okay. I think playability would be improved if you cascaded the notes http://osu.ppy.sh/ss/378988 (Note positions are not perfect in the screenshot)
01:12:202 (1) - Add finish to end?

Normal

Some parts just didn't play right. It seems to not play right in areas where the vocals are offbeat or don't have a strong beat behind them. I don't know if there is any such fix for this though.

00:37:899 - I would prefer a note here. Plays better IMO. (If you want to preserve consistency I guess that's fine)
00:38:581 (1,2,3,4) - These should be positioned towards the center of the previous curve. Right now it just looks strange. http://osu.ppy.sh/ss/379002
00:44:033 (5) - Please have a new combo here or on the next note.
00:50:848 (1,2,3) - The spacing looks bad. I suggest you give each note a tiny bit more overlap. It will make a lot of difference. 0.88 would do.
00:54:483 (1,2,3) - Shouldn't be 0.93, and again I think 0.88 would be best.
00:56:754 (3) - Eh I don't like this slider. Keep if you want though.
01:00:162 (5) - Doesn't play or look well. I would prefer the first curve to curve away from the note in someway. Curving into the note doesn't work.
http://osu.ppy.sh/ss/379004 < This plays better than what you currently has but still isn't the most beautiful slider there is.
01:16:745 (8) - Move one grid 4 unit to the right. It's not lined up with 6.
Same considerations for second kiai since it's the same patterns, especially 01:43:778 (4) -

Hard

Same playability issues with the same offbeat vocals as Normal, only this one has a few more offbeat vocals mapped for me to nitpick about. Fortunately there's not a lot to say about this difficulty.

00:30:630 (3,4,5,6) - I think these vocals might be all 1/4th forward. The very start of the vocal may not be the best way to map the vocals. What do you think? (00:31:993 - this vocal doesn't even start on a red tick)
00:59:480 (6,7) - Shouldn't be an anti jump. Please space out. Make 7 part of next combo.
01:43:097 (3,4) - ^


Conclusion

Not a lot of issues, so star.
Topic Starter
tiper

TheVileOne wrote:

Mod 4 mod

Easy

I guess it was an okay difficulty. Maybe map entirely to the beat instead of partially to it. Although your vocal oriented patterns are technically playable, I

Unsnapped inherited (green) timing point(s) at: 00:50:270 00:50:497 01:03:900 01:05:831 01:18:439 01:18:666 01:33:886 01:47:517

1st kiai ends 10ms earlier than the other difficulties.

(Nazi) 00:40:398 (1) - Maybe this should line up with 2,3? I can't tell if it plays better or worse, it pretty much plays the same to me. If it looks cleaner to you do it.
i`m not see reason for this
00:42:215 (2) - Eh I really don't know why you prefer to map these vocals instead of the beat at the start. In this case perhaps removing a repeat and actually mapping to the beat would be better. I know it sounds better.
i`ll looking for opinions of other modders
00:44:941 (2,3,4,5) - Pattern is sort of bad looking and it only plays okay. I think playability would be improved if you cascaded the notes http://osu.ppy.sh/ss/378988 (Note positions are not perfect in the screenshot)
looks good ,thx
01:12:202 (1) - Add finish to end?
done
Normal

Some parts just didn't play right. It seems to not play right in areas where the vocals are offbeat or don't have a strong beat behind them. I don't know if there is any such fix for this though.

00:37:899 - I would prefer a note here. Plays better IMO. (If you want to preserve consistency I guess that's fine)
i`ll looking to others modder opinion
00:38:581 (1,2,3,4) - These should be positioned towards the center of the previous curve. Right now it just looks strange. http://osu.ppy.sh/ss/379002
done
00:44:033 (5) - Please have a new combo here or on the next note.
done
00:50:848 (1,2,3) - The spacing looks bad. I suggest you give each note a tiny bit more overlap. It will make a lot of difference. 0.88 would do.
done
00:54:483 (1,2,3) - Shouldn't be 0.93, and again I think 0.88 would be best.
done
00:56:754 (3) - Eh I don't like this slider. Keep if you want though.
I think that this slider is good
01:00:162 (5) - Doesn't play or look well. I would prefer the first curve to curve away from the note in someway. Curving into the note doesn't work.
http://osu.ppy.sh/ss/379004 < This plays better than what you currently has but still isn't the most beautiful slider there is.
changed
01:16:745 (8) - Move one grid 4 unit to the right. It's not lined up with 6.
changed
Same considerations for second kiai since it's the same patterns, especially 01:43:778 (4) -

Hard

Same playability issues with the same offbeat vocals as Normal, only this one has a few more offbeat vocals mapped for me to nitpick about. Fortunately there's not a lot to say about this difficulty.

00:30:630 (3,4,5,6) - I think these vocals might be all 1/4th forward. The very start of the vocal may not be the best way to map the vocals. What do you think? (00:31:993 - this vocal doesn't even start on a red tick)
I think that my vvariant looks good
00:59:480 (6,7) - Shouldn't be an anti jump. Please space out. Make 7 part of next combo.
01:43:097 (3,4) - ^
nc done
i think that this antijumps looks good on this vocal

Conclusion

Not a lot of issues, so star.
Belyashik_old
i think that right offset is 22228
Topic Starter
tiper

Belyashik wrote:

i think that right offset is 22228
Я думаю, что мой оффсет правильный, но я послушаю еще моддеров
h-728

Thank you for request

[General]
  • Offset +20(±2)
[Easy]
  • circle size -1
[Normal]
  • 00:24:951 (3) - nazi. 1grid right
    00:29:721 (2,3) - these notes aren't connected well. it isn't kind for newbie players.
    00:42:215 (1,2,3,4) - nazi. why these sliders are straight and 00:38:581 (1,2,3) were curved?
    00:51:757 (1,2) - same as 00:29:721
    00:52:892 (3,4) - ^
    01:35:373 (1,2) - ^
    01:43:551 (3,4) - ^
[Hard]
  • 00:30:630 (3,4,5,6) - too put notes on red tick and it seems hard to follow the rhythm.
    you should replace them with some sliders like 00:44:487 (2,3,4,5,6).
    00:37:672 (3,4) - suddenly large jump, and you didn't make any jump in previous section, so players will be confused.
    more (4) closer to (3) or stack them.
    00:59:026 (5,6,1) - too close. hard to find the timing of (6) and (1) visually.
    you should put them according to the distance snap, or at least, you should NC at (5) and show us the new rhythm coming.
    01:14:701 (5,6,7,1,2,3) - to put notes continually to bottom of the screen doesn't looks good and isn't easy to aim.
    it's kind for players to put them more above.
    01:25:832 (1,2,3,4) - nazi. perfectly copy paste. I don't like it.
    01:42:188 (1,2,3,1) - same as 00:59:026. change the distance if you can.
that's all. gl
Nagisawa
from my Q
привет :о

General
~если песня не полная, может стоит приписать Short Ver. ?

Так же моежт стоить и в начале песне придумать какой-нибудь ритм, а не начинать с вокала?
Easy

00:24:042 (3) - добавь нотку
00:38:126 - и тут добавь
00:53:120 - ^ и whistle сразу же
00:58:572 (1) - убери нк
01:22:652 - добавь ноту, будет лучше звучать

Normal
00:31:993 (1) - нк
00:46:759 (5) - whistle
01:08:567 (6) - whistle
01:25:832 (2) - сделай лучше другой слайдер
01:40:371 (3) - странный слайдер, переделай

Hard
00:59:026 (5,6) - проблема с расстоянием, подвинь кружок 6
01:10:839 (1) - нк
01:40:371 (4,5,6,7,8) -не очень всё-таки подходит под ритм. лучше убрать последние две ноты или переделать полностью
01:42:188 (1,2,3) - расстояние
и конец у карты не очень

удачи!^^
Topic Starter
tiper

h-728 wrote:


Thank you for request

[General]
  • Offset +20(±2)
[Easy]
  • circle size -1
    no
[Normal]
  • 00:24:951 (3) - nazi. 1grid right
    done
    00:29:721 (2,3) - these notes aren't connected well. it isn't kind for newbie players.
    00:42:215 (1,2,3,4) - nazi. why these sliders are straight and 00:38:581 (1,2,3) were curved?
    why not?
    00:51:757 (1,2) - same as 00:29:721
    00:52:892 (3,4) - ^
    01:35:373 (1,2) - ^
    01:43:551 (3,4) - ^
[Hard]
  • 00:30:630 (3,4,5,6) - too put notes on red tick and it seems hard to follow the rhythm.
    you should replace them with some sliders like 00:44:487 (2,3,4,5,6).
    i`ve like this pattern, but ok
    00:37:672 (3,4) - suddenly large jump, and you didn't make any jump in previous section, so players will be confused.
    more (4) closer to (3) or stack them.
    it is a hardest difficulty in mapset. i think tha tis is ok
    00:59:026 (5,6,1) - too close. hard to find the timing of (6) and (1) visually.
    you should put them according to the distance snap, or at least, you should NC at (5) and show us the new rhythm coming.
    NC ok
    others are good imo
    01:14:701 (5,6,7,1,2,3) - to put notes continually to bottom of the screen doesn't looks good and isn't easy to aim.
    it's kind for players to put them more above.
    ...
    01:25:832 (1,2,3,4) - nazi. perfectly copy paste. I don't like it.
    I thnik that this pattern looks good in this moments
    01:42:188 (1,2,3,1) - same as 00:59:026. change the distance if you can.
that's all. gl
Topic Starter
tiper

Nagisawa wrote:

from my Q
привет :о

General
~если песня не полная, может стоит приписать Short Ver. ?
В прошлый раз уже написал. Если интересны подробности - смотри форумную страницу моей первой ранкнутой карты
Так же моежт стоить и в начале песне придумать какой-нибудь ритм, а не начинать с вокала?
А смысл?
Easy

00:24:042 (3) - добавь нотку
тут начинается спиннер. может, ты перепутал?
00:38:126 - и тут добавь
не хочу
00:53:120 - ^ и whistle сразу же
тут нет ноты
00:58:572 (1) - убери нк
сделано
01:22:652 - добавь ноту, будет лучше звучать
не вижу причины
Normal
00:31:993 (1) - нк
сделано
00:46:759 (5) - whistle
зачем?
01:08:567 (6) - whistle
сделано
01:25:832 (2) - сделай лучше другой слайдер
01:40:371 (3) - странный слайдер, переделай
они мне нравятся
Hard
00:59:026 (5,6) - проблема с расстоянием, подвинь кружок 6
не вижу проблем
01:10:839 (1) - нк
сделано
01:40:371 (4,5,6,7,8) -не очень всё-таки подходит под ритм. лучше убрать последние две ноты или переделать полностью
не вижу проблем здесь
01:42:188 (1,2,3) - расстояние
оно сделано специально
и конец у карты не очень

удачи!^^
riffy
irc stuff
12:52 -Bakari-: : http://puu.sh/Le4r

12:53 -Bakari-: : рандомный мод реквест
12:55 -Bakari-: : так
12:55 -Bakari-: : речек тайм, лол
12:55 tiper: : ну иди
12:55 -Bakari-: : По поводу Cut Ver.
12:55 -Bakari-: : Может и правда стоит
12:55 -Bakari-: : сколько ты отрезал?
12:55 tiper: : дохуя
12:55 tiper: : с половину
12:56 -Bakari-: : Try to refrain from using names such as "Short", "Full", or "Cut Ver." in your map title Unless the extension is
12:56 -Bakari-: : part of the song's original title. If you map is substantially shorter than the length of the track, you can add (Cut
12:56 -Bakari-: : ver.) to the title.
12:57 -Bakari-: : t/87323&start=0
12:58 tiper: : в пизду
12:58 -Bakari-: : hrd
12:58 -Bakari-: : 00:35:173 (1) - на синий тик его попробуй :/
12:58 -Bakari-: : 00:56:300 (3,7) - nazi overlap
12:59 tiper: : про спиннер
12:59 tiper: : нахуя?
12:59 -Bakari-: : da hooj znaet
12:59 tiper: : гиатара начинается на красном
12:59 -Bakari-: : http://puu.sh/Le9u 01:08:567 (5) -
12:59 tiper: : именно поэтому он там и стоит
12:59 -Bakari-: : код ннада?
13:01 tiper: : кидай
13:01 -Bakari-: : http://puu.sh/LeaV
13:02 tiper: : не думаю, что тот оверлап это что-то плохое, но ок
13:02 tiper: : сделаю с ним что-нибудь потом
13:03 -Bakari-: : 01:49:458 (5) - и лол, мне тут финиш просится
13:03 tiper: : слайдер хорошо
13:04 tiper: : финиш ок
13:04 -Bakari-: : 00:33:583 (1) - финиш ИЛИ клэп
13:05 tiper: : финиш ок
13:05 -Bakari-: : 01:16:291 (6) - по логике тут нк. но опять же тут всего три ноты
13:06 tiper: : карту обнови
13:06 tiper: : сейчас там и есть нк
13:06 -Bakari-: : Ох, fck
13:06 -Bakari-: : Я уже на нормал
13:06 tiper: : а
13:06 tiper: : блядь
13:06 -Bakari-: : Я слоу, лол
13:07 tiper: : нк ок
13:08 -Bakari-: : изя
13:08 -Bakari-: : 00:25:859 (1,2,3) - http://puu.sh/LefF
13:09 -Bakari-: : ккод ннада?
13:09 tiper: : давай
13:09 -Bakari-: : http://puu.sh/Legf
13:09 -Bakari-: : le gf
13:09 -Bakari-: : лол
13:10 -Bakari-: : 00:35:400 (1) - финиш
13:10 tiper: : нази ок
13:11 -Bakari-: : 01:02:661 (1,1) - фнш
13:11 tiper: : финиш ок
13:11 tiper: : ок
13:11 -Bakari-: : 01:31:738 (1) - очень сомневаюсь
13:11 -Bakari-: : но клэп
13:12 -Bakari-: : 01:34:464 (1) - оверлап со спиннером + слишком рано после спиннера
13:13 tiper: : клэп не ко
13:13 tiper: : мб первый удалить?
13:13 tiper: : к теме об оверлапе
13:13 -Bakari-: : Попробуй.
13:13 tiper: : он ложится на слово let
13:13 -Bakari-: : Но сейчас вот андреа мне лопнул бабл
13:14 tiper: : можно пропустить
13:14 tiper: : поздравляю
13:14 -Bakari-: : за 1/1 на нормале после спиннера
13:14 -Bakari-: : а потом ранкнул :D
13:14 -Bakari-: : Так что да, давай пропустим ноту
13:14 tiper: : ок
13:15 -Bakari-: : 01:46:277 (1) - хс нази. финиш
13:16 tiper: : jr
13:16 tiper: : oj
13:16 tiper: : bljad
13:16 tiper: : ok
13:16 -Bakari-: : oljk
13:17 tiper: : все?
13:17 -Bakari-: : Да.
13:17 tiper: : запости, что ли
13:17 -Bakari-: : Ок.

kinda re-check

now map looks good for me
Topic Starter
tiper

-Bakari- wrote:

irc stuff
12:52 -Bakari-: : http://puu.sh/Le4r

12:53 -Bakari-: : рандомный мод реквест
12:55 -Bakari-: : так
12:55 -Bakari-: : речек тайм, лол
12:55 tiper: : ну иди
12:55 -Bakari-: : По поводу Cut Ver.
12:55 -Bakari-: : Может и правда стоит
12:55 -Bakari-: : сколько ты отрезал?
12:55 tiper: : дохуя
12:55 tiper: : с половину
12:56 -Bakari-: : Try to refrain from using names such as "Short", "Full", or "Cut Ver." in your map title Unless the extension is
12:56 -Bakari-: : part of the song's original title. If you map is substantially shorter than the length of the track, you can add (Cut
12:56 -Bakari-: : ver.) to the title.
12:57 -Bakari-: : t/87323&start=0
12:58 tiper: : в пизду
12:58 -Bakari-: : hrd
12:58 -Bakari-: : 00:35:173 (1) - на синий тик его попробуй :/
12:58 -Bakari-: : 00:56:300 (3,7) - nazi overlap
12:59 tiper: : про спиннер
12:59 tiper: : нахуя?
12:59 -Bakari-: : da hooj znaet
12:59 tiper: : гиатара начинается на красном
12:59 -Bakari-: : http://puu.sh/Le9u 01:08:567 (5) -
12:59 tiper: : именно поэтому он там и стоит
12:59 -Bakari-: : код ннада?
13:01 tiper: : кидай
13:01 -Bakari-: : http://puu.sh/LeaV
13:02 tiper: : не думаю, что тот оверлап это что-то плохое, но ок
13:02 tiper: : сделаю с ним что-нибудь потом
13:03 -Bakari-: : 01:49:458 (5) - и лол, мне тут финиш просится
13:03 tiper: : слайдер хорошо
13:04 tiper: : финиш ок
13:04 -Bakari-: : 00:33:583 (1) - финиш ИЛИ клэп
13:05 tiper: : финиш ок
13:05 -Bakari-: : 01:16:291 (6) - по логике тут нк. но опять же тут всего три ноты
13:06 tiper: : карту обнови
13:06 tiper: : сейчас там и есть нк
13:06 -Bakari-: : Ох, fck
13:06 -Bakari-: : Я уже на нормал
13:06 tiper: : а
13:06 tiper: : блядь
13:06 -Bakari-: : Я слоу, лол
13:07 tiper: : нк ок
13:08 -Bakari-: : изя
13:08 -Bakari-: : 00:25:859 (1,2,3) - http://puu.sh/LefF
13:09 -Bakari-: : ккод ннада?
13:09 tiper: : давай
13:09 -Bakari-: : http://puu.sh/Legf
13:09 -Bakari-: : le gf
13:09 -Bakari-: : лол
13:10 -Bakari-: : 00:35:400 (1) - финиш
13:10 tiper: : нази ок
13:11 -Bakari-: : 01:02:661 (1,1) - фнш
13:11 tiper: : финиш ок
13:11 tiper: : ок
13:11 -Bakari-: : 01:31:738 (1) - очень сомневаюсь
13:11 -Bakari-: : но клэп
13:12 -Bakari-: : 01:34:464 (1) - оверлап со спиннером + слишком рано после спиннера
13:13 tiper: : клэп не ко
13:13 tiper: : мб первый удалить?
13:13 tiper: : к теме об оверлапе
13:13 -Bakari-: : Попробуй.
13:13 tiper: : он ложится на слово let
13:13 -Bakari-: : Но сейчас вот андреа мне лопнул бабл
13:14 tiper: : можно пропустить
13:14 tiper: : поздравляю
13:14 -Bakari-: : за 1/1 на нормале после спиннера
13:14 -Bakari-: : а потом ранкнул :D
13:14 -Bakari-: : Так что да, давай пропустим ноту
13:14 tiper: : ок
13:15 -Bakari-: : 01:46:277 (1) - хс нази. финиш
13:16 tiper: : jr
13:16 tiper: : oj
13:16 tiper: : bljad
13:16 tiper: : ok
13:16 -Bakari-: : oljk
13:17 tiper: : все?
13:17 -Bakari-: : Да.
13:17 tiper: : запости, что ли
13:17 -Bakari-: : Ок.

kinda re-check

now map looks good for me

ty
Aunxfb
Pls forgive me if I gave a bad mod ><

It's actually pretty good already(for me),especially the [Hard]diff

General
----------

The difficulty skip seemed kinda high to me..(2 stars-->4stars)

Easy
-------

00:29:040 (4) - add a hitcircle with whistle
00:30:175 (2,3,4,5) - http://puu.sh/LxOY-suggest a change of pattern
00:32:674 (5) - delete whistle
00:33:129 (5) - add whistle
00:43:578 (3) - add a hitcircle with whistle
00:44:033 (1,2,3) - http://puu.sh/LxSY-suggest a change of pattern
01:28:331 (1,2,3,4,5) - http://puu.sh/LxWR-suggest a change of pattern

Normal
----------

00:30:857 (4) - add whistle
00:33:129 (4) - add finish
00:31:993 (1,2,3,4) - http://puu.sh/Ly0S-suggest a change of pattern
01:09:021 (1) - remove whistle,add clap
01:27:649 (1,2,3) - http://puu.sh/Ly3g-suggest a change of pattern

Hard
------

00:42:215 (1) - suggest changing this into a 3-hit stack
01:14:473 - suggest adding a beat here
01:47:413 (3) - remove this slider
01:47:640 - add a circle with finish

That's all I can find :D Sry if I modded it bad ><
Topic Starter
tiper

Aunxfb wrote:

SPOILER
Pls forgive me if I gave a bad mod ><

It's actually pretty good already(for me),especially the [Hard]diff

General
----------

The difficulty skip seemed kinda high to me..(2 stars-->4stars)

Easy
-------

00:29:040 (4) - add a hitcircle with whistle
00:30:175 (2,3,4,5) - http://puu.sh/LxOY-suggest a change of pattern
00:32:674 (5) - delete whistle
00:33:129 (5) - add whistle
00:43:578 (3) - add a hitcircle with whistle
00:44:033 (1,2,3) - http://puu.sh/LxSY-suggest a change of pattern
01:28:331 (1,2,3,4,5) - http://puu.sh/LxWR-suggest a change of pattern

Normal
----------

00:30:857 (4) - add whistle
00:33:129 (4) - add finish
00:31:993 (1,2,3,4) - http://puu.sh/Ly0S-suggest a change of pattern
01:09:021 (1) - remove whistle,add clap
01:27:649 (1,2,3) - http://puu.sh/Ly3g-suggest a change of pattern

Hard
------

00:42:215 (1) - suggest changing this into a 3-hit stack
01:14:473 - suggest adding a beat here
01:47:413 (3) - remove this slider
01:47:640 - add a circle with finish

That's all I can find :D Sry if I modded it bad ><
some fxd, ty
DakeDekaane
Mod time~ :3
Nice song and map

[Easy]
Circle Size -1
I'm not sure about that Double Spinners, but if Overall Difficulty is low, I think it's fine.

01:36:736 - Add a circle here or repeat previous slider.

[Normal]

Sorry if I look a bit nazi in this >_<
00:24:951 (3) - Move to x:432 y:276
01:00:162 (5) - 1 grid right
01:11:975 (4) - 1 grid down
01:34:464 (1) - 1 grid right

[Hard]

Nothing found

Good luck~
Topic Starter
tiper

DakeDekaane wrote:

Mod time~ :3
Nice song and map

[Easy]
Circle Size -1
I'm not sure about that Double Spinners, but if Overall Difficulty is low, I think it's fine.

01:36:736 - Add a circle here or repeat previous slider.

[Normal]

Sorry if I look a bit nazi in this >_<
00:24:951 (3) - Move to x:432 y:276
01:00:162 (5) - 1 grid right
01:11:975 (4) - 1 grid down
01:34:464 (1) - 1 grid right

[Hard]

Nothing found

Good luck~
nazi fxd, ty
Kert
[General]

offset 22251

[Normal]
01:12:202 - бита не хватает

[Easy]
последние два спиннера я б заменил на один длинный
может даже и в нормале
Topic Starter
tiper
оффсет изменен
[CSGA]Ar3sgice
hi~


Hard

  1. 00:26:340 (2) - curved shape makes the flow better here, imo http://osu.ppy.sh/ss/384837
  2. 00:59:052 (1,2) - I think a slider fits for the vocal here ("no~no") and you can stack next note under the slider end, like http://osu.ppy.sh/ss/384858
  3. 01:02:232 (3) - move right 1 grid o.o
  4. 01:11:546 (4) - try to make this triangle perfect..?
Normal

  1. 00:32:019 (1) - 1/1 slider I think better..? slider end sound o.o
  2. 00:41:333 (2) - use same shape o.o
  3. 01:30:856 (5) - new combo..? like 01:16:317 (1)
Easy

  1. 00:24:972 (4) - add whistle?
  2. 00:27:698 (3) - make blanket..?
The BG >.>

Good luck~
Topic Starter
tiper
some fxd, ty
JudgeTheDude
Here is my mod from my modding queue

General
Put the BPM at 132 not 132,06
You are just on the 80% limit, try to cut the MP3
Easy
00:44:508 Put a note here
01:22:673 Same here
01:36:757 Same here
Normal
No problems
Hard
No Problems
Good luck with rankings ^^
Topic Starter
tiper
no changes, but ty
-Nothing-To-Do-Here-
\o
[Hard]
00:24:749 (3) -
00:28:384 (4) - ^ Там же
00:29:520 (1,2,3,4,5,6,7,8) - smthng like this
01:13:818 (4) -
01:19:043 (1) -

suggestion.
Topic Starter
tiper
first chaged
crabovan
Hey tiper, mod from #russian

Insane

00:24:295 (2) - последний белый квадратик на 1 грид вверх и вправо, ибо 00:25:204 (4) имеет DS 0.01x
00:39:629 (6) - можно удалить (по желанию)
01:04:504 (1) - добавь финиш
01:19:043 (1) - ^^^
01:23:359 (5) - DS 0.01x, исправь
01:25:858 (1,2,3,4) - Ctrl-H + Ctrl-J и поставь на то же место
01:37:898 (4) - DS 0.01x, исправь

Normal

00:59:961 (4,5) - ИМХО не в ритм, нужно, чтоб на большой белый тик что-то было
01:04:504 (1) - добавь финиш
01:19:043 (1) - ^^^
01:27:675 (1,2) - ИМХО не в ритм, нужно, чтоб на большой белый тик что-то было
01:29:265 (4) - хлопок в центре не в тему, уберешь может лучше?
01:48:121 (1) - добавь финиш

Easy

00:35:421 (1) - убери финиш и добавь хлопок
01:02:682 (1) - софт финиш только в изике? или убирай, или в других диффах так же делай
01:19:038 (1) - добавь финиш
01:48:116 (1) - ^^^
Topic Starter
tiper

crabovan wrote:

Hey tiper, mod from #russian

Insane

00:24:295 (2) - последний белый квадратик на 1 грид вверх и вправо, ибо 00:25:204 (4) имеет DS 0.01x
00:39:629 (6) - можно удалить (по желанию)
01:04:504 (1) - добавь финиш
01:19:043 (1) - ^^^
01:23:359 (5) - DS 0.01x, исправь
01:25:858 (1,2,3,4) - Ctrl-H + Ctrl-J и поставь на то же место
01:37:898 (4) - DS 0.01x, исправь

Normal

00:59:961 (4,5) - ИМХО не в ритм, нужно, чтоб на большой белый тик что-то было
01:04:504 (1) - добавь финиш
01:19:043 (1) - ^^^
01:27:675 (1,2) - ИМХО не в ритм, нужно, чтоб на большой белый тик что-то было
01:29:265 (4) - хлопок в центре не в тему, уберешь может лучше?
01:48:121 (1) - добавь финиш

Easy

00:35:421 (1) - убери финиш и добавь хлопок
01:02:682 (1) - софт финиш только в изике? или убирай, или в других диффах так же делай
01:19:038 (1) - добавь финиш
01:48:116 (1) - ^^^
many fxd, ty
Kenezz
Hey
Kenezz's Bakamod~

[General]
-Try a orange combo colour like the orange of the BG.
SPOILER

[Colours]
Combo1 : 255,70,0
Combo2 : 206,200,213


[Easy]
-Check the offset here, is different compared with the others diffs, -5ms to be exact.
00:48:143 (1) - Remove the clap, like the others diffs without this.
01:01:773 (1) - Remove this new combo, check 01:30:851 (5)
01:14:949 (4) - New combo time
01:31:759 (1) - Same as 00:48:143 (1).
01:34:940 (1) - Combo bug, please add new combo
01:45:390 (1) - Same as 00:48:143 (1).
-Minor problems here, very clean diff.

[Normal]
00:59:052 (2) - A bit inconsistency in combos here, check 00:51:783 (1) and 00:55:417 (1), you put a new combo after a triple beat, and after in the last kiai time, 01:41:760 (5), then... what is your pattern? I sugges this: 00:51:783 (1) Remove the new combo here and here 00:55:417 (1), 01:35:399 (1) also here, and again here 01:39:034 (1), now put a new combo here 01:41:760 (8) and remove the new como 01:42:668 (1). Basically equal and longer combos in the two kiais time/chorus.
-Minor problems here.

[Hard]
00:59:506 (2) - Considers stack this with (1) http://puu.sh/N3Yh, imo it's better because this antijump is a bit confusing.
01:38:125 (5,6,7) - Make this like the others three circles to be constant when the voice say "let it whip" example,01:45:395 (1,2,3), sure, add new combo for the change in the spacing, http://osu.ppy.sh/ss/387456
01:42:668 (1,2) - Same as 00:59:506 (2).

I think in it's all, I hope to helps you~
Good luck!
Topic Starter
tiper
ty, Kenezz. All done!
merchat7
As requested,

[General]

- Very big difficulty setting jump from Normal > Hard. I recommend increasing hp & od by 1-2 atleast.

[Easy]

00:24:977 (4) - Whistle sound off to me since it's only following vocal compare to 00:23:614 which follow guitar + vocal.
00:29:520 (1) - Change to slider ending on the next white tick? Easier to follow a 1/1 rhythm than 2/1 (think of Insane and how there is normally lots of 1/2 rhythm if you don't understand why I say this) and the rhythm is on the red tick here so it feel a little off.
00:31:792 (3) - Change to a hit circle instead for a break to the 1/1 rhythm, following drums better and being more consistent to your mapping style, looking at the breaks 00:25:431 - 00:27:248 - 00:29:066 - Doing this, you should put new combo on 00:32:700 (4) and remove from 00:33:609 (1)
00:34:063 (2,3) - Alternate a bit by placing them on the opposite direction? http://puu.sh/NlbI
00:44:059 (1) - Same as 00:29:520, I recommend if you do this to remove 00:45:876 (3) and add a repeat to 00:44:967 (2) - to lower the amount of times you have to click.
00:53:146 - Really feel like a note should be here, you follow the guitar rhythm in this entire kiai section except for this part.
01:28:584 (1,2) - I highly recommend changing to a slider, this rhythm is not easy to pick up due to more prominence on the blue tick before. Hit circle is less forgiving on the timing window than sliders.
01:36:762 - Same as 00:53:146.
01:48:121 (1) - Consider reducing the volume of this spinner even more

Only the thing that I bold sound really weird to me, other things are a little more subjective. Don't ignore red ticks for future easy, some parts could sound better imo.

[Normal]

00:32:019 (1) - Should extend by 1/2 ticks to end on the drums instead of soft-hihat.
00:33:609 (1) - Find it a little odd you map this in Easy, but not in Normal, alternate by putting the spinner in Easy and mapping it in Normal?
00:41:106 - Looking at 00:24:749 (2) - should have a note here. Not just for consistency, it also feel weird not to have a note here
00:44:513 (2,3,4,5) - I would prefer two repeating sliders instead since it's hard to catch the hit circles due to the guitar/vocal sound being on the red tick just before them.
01:29:265 (4,1,2,3) - Prefer this placement http://puu.sh/NlxE
01:48:121 (1) - Same as Easy

Recommend to change the following parts to follow guitar instead 00:52:918 (6) - 01:00:188 (5) - 01:36:535 (6) - 01:43:804 (5) - Suggested rhythm 00:52:918 & 01:36:535, move the slider 1/2 earlier to the white tick, don't forget whistle at begins. 01:00:188 & 01:43:804 - Remove the slider and place a hit circle on the stanza/big white tick.

Again, I will emphasize that bold are the things I highly recommend to fix. Using 1.0x distant snap to completely remove overlap of any sort would look better to me.

[Hard]

Fine to me, don't agree with following vocal over guitar at kiai, hitsound sound off to me, but this bother me less than in Easy & Normal.

More or less realize you really don't want to follow the guitar at those parts in kiai, but cannot agree, they are really prominent imo. Most of the stuff I mention in bold, other modders had mention, I hope you reconsider not changing them. Clean mapset and looks good for rank, but not good enough for me to shoot a star as there are things I don't agree with, sorry.

Good luck!
Topic Starter
tiper
some bold fixed, ty
lovhin456
Hello, sorry for the late mod

[Song's info]
- Title: Should be properly capitalized "Let It Whip
- Tags: Mmm, I don't think would look for this song with these tags so practically useless, remove them

[General]
- I feel the offset a bit off ? I get 10 ~ 20 ms early when testing, please check the offset with some expert or someone good at timing

[Easy]
- A little bit too easy, AR +1 and OD +1
- 00:50:874 ~ Too soon after the spinner so it can be difficult for new players to hit, better to delete it
- 01:45:395 ~ Remove the new combo and move it somewhere maybe ?

[Normal]
- 00:32:019 ~ Remove new combo then add new combo on the next note. Listen to the vocals/lyrics
- 00:47:239 ~ Add new combo
- 01:00:188 ~ A little ugly compared to your map until now

[Hard]
- 00:59:052 (1,2) ~ I would really like some kind of jump between these, it would go with the vocals "Oh no"
- 01:01:778 (1,2,3) ~ To me it feels better if you don't reduce the distance and just use the normal one
- 01:42:668 (1,2) ~ Same as 00:59:052
- 01:45:395 (1,2,3) ~ Same as 01:01:778

Very nice overall!
riffy
offset: -8..
Edit: re-cecked. -5 sounds better, imo.

No kd.
Topic Starter
tiper

lovhin456 wrote:

Hello, sorry for the late mod

[Song's info]
- Title: Should be properly capitalized "Let It Whip
done
- Tags: Mmm, I don't think would look for this song with these tags so practically useless, remove them
done
[General]
- I feel the offset a bit off ? I get 10 ~ 20 ms early when testing, please check the offset with some expert or someone good at timing
-5, thx to AlinaBakari
[Easy]
- A little bit too easy, AR +1 and OD +1
done
- 00:50:874 ~ Too soon after the spinner so it can be difficult for new players to hit, better to delete it
done
- 01:45:395 ~ Remove the new combo and move it somewhere maybe ?
done

[Normal]
- 00:32:019 ~ Remove new combo then add new combo on the next note. Listen to the vocals/lyrics
done
- 00:47:239 ~ Add new combo
done
- 01:00:188 ~ A little ugly compared to your map until now
done
[Hard]
- 00:59:052 (1,2) ~ I would really like some kind of jump between these, it would go with the vocals "Oh no"
done
- 01:01:778 (1,2,3) ~ To me it feels better if you don't reduce the distance and just use the normal one
stacked
- 01:42:668 (1,2) ~ Same as 00:59:052
- 01:45:395 (1,2,3) ~ Same as 01:01:778

Very nice overall!
Lizbeth
Hello

You have two .mp3 in the folder, delete the one you're not using.
Why not cut the mp3 a lil bit later btw ? and then add the fade out. Cuz fading out before the map ends doesnt looks good in my opinion.

[Hard]
00:30:656 (3) - shorten by half beat and add a circle at 00:30:883 -
00:37:698 (3) - dont know why you reduced distance here. this note should farther
00:45:195 (3) - shorten by half beat and add a circle at 00:45:422 -
00:58:825 (4) - delete
01:09:275 (6) - delete
01:14:727 (5) - move to prev white tick
01:42:668 (1,2) - make this equidistant to 01:42:214 (11) - and 01:43:577 (1) -

[Normal]
00:31:110 (5) - move to prev white tick, removing 00:30:883 (4) -
00:52:918 (6) - move to prev white tick
01:00:188 (5) - same, deleting 00:59:961 (4) -
01:29:265 (4) - same
01:36:535 (6) - same
01:43:804 (5) - same

[Easy]
Use biggest circle size
00:37:693 (1) - move to next white tick, it will be farther from spinner too
00:53:595 (1) - move to prev white tick, or add note at : 00:53:595 (1) -
01:17:221 (1,1) - not sure about two consecutive spinners on an easy, consider turning them into one, or just do something else here.
01:36:757 - same here
show more
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