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LiSA - crossing field (TV Size)

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Topic Starter
No_Gu
This beatmap was submitted using in-game submission on 2012年9月2日 星期日 at 6:29:05

Artist: LiSA
Title: crossing field (TV Size)
Source: SWORD ART ONLINE
Tags: SAO opening Netsukawa climbb65588 KanaRin
BPM: 179
Filesize: 14784kb
Play Time: 01:23
Difficulties Available:
  1. Climbb & Kana's Taiko Oni (4.83 stars, 546 notes)
  2. Easy (3.09 stars, 104 notes)
  3. Hard (5 stars, 243 notes)
  4. Insane (4.84 stars, 312 notes)
  5. Net's Taiko Oni (4.83 stars, 501 notes)
  6. Normal (4.23 stars, 149 notes)
Download: LiSA - crossing field (TV Size)
Download: LiSA - crossing field (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#19 「ソードアート·オンライン」OP LiSA - crossing field

Net's Taiko Oni by Netsukawa
Climbb & Kana's Taiko Oni by climbb65588 & KanaRin
You can find ED of SAO by kpy here
[CSGA]Ar3sgice
沙发
Strawberry
板凳
Fumika
!!!
I want to make a diff for this plz .w.
Topic Starter
No_Gu

Netsukawa wrote:

!!!
I want to make a diff for this plz .w.
/.\ I want to map all four osu standard diffs and I also want this map to be the first ranked ver..So maybe Taiko?
Fumika
Sure , Taiko Diff !

Thanks Gu >< !
Nymph
瞎了屁股原来是基佬
Topic Starter
No_Gu

Nymph wrote:

瞎了屁股原来是基佬
谁和你一样
S h i o n
话说Gu好萌啊好萌好萌好萌好萌好萌好萌好萌好萌好萌好萌好萌
Topic Starter
No_Gu

S h i o n wrote:

话说Gu好萌啊好萌好萌好萌好萌好萌好萌好萌好萌好萌好萌好萌
你节操何在啊何在何在何在何在何在何在何在何在何在何在何在
Fumika
Taiko Done !

.osu : http://puu.sh/HltL
BG : http://puu.sh/HltQ

Hope you like it <3
Topic Starter
No_Gu

Netsukawa wrote:

Taiko Done !

.osu : http://puu.sh/HltL
BG : http://puu.sh/HltQ

Hope you like it <3
thanks ww
Skystar

S h i o n wrote:

话说Gu好萌啊好萌好萌好萌好萌好萌好萌好萌好萌好萌好萌好萌
神觸哥哥太腐了 差評
eikkaleyd
GJ 快rank【话说如果开加速新歌或者刀剑ED的话求告诉我一声我好前排围观……lol
Topic Starter
No_Gu

eikkaleyd wrote:

GJ 快rank【话说如果开加速新歌或者刀剑ED的话求告诉我一声我好前排围观……lol
ED给KPY开了。然后我可能会开加速ED2,可能
Fumika
Here it's a new video , new mp3 I already give you :3

Download


http://en.shindanmaker.com/247584
Topic Starter
No_Gu

Netsukawa wrote:

Here it's a new video , new mp3 I already give you :3

Download


http://en.shindanmaker.com/247584
Thank you www
Dino99
來了~

<Easy>
  1. HP-1??
  2. 00:05:459 - 無用綠線~
  3. 00:11:409 (1) - 有點歪掉._.
  4. 00:35:543 (1) - 不移到[X:292 Y:160]把它包起來嘛:3??
  5. 00:43:587 (1) - 結束在00:45:263 - 好些唄ww
<Normal>
  1. 00:05:459 - 無用綠線~
  2. 00:21:464 (5,1,2) - 不順>_>.. 大概像這個樣子?? http://puu.sh/IWjU
  3. 00:23:140 (3) - 往下一格好!!~~~
  4. 00:56:660 - 加個圈??
  5. 01:16:772 (3) - 往上一格~
<Hard>
  1. 00:42:582 (5,1) - 這間距不拉大些嗎:<?? 玩家會被誤導Orz..
  2. 00:44:258 (2) - 額....雖然知道是你的風格...但看到這slider還是忍不住吐槽一下=w=b
  3. 00:45:263 (3) - 疊在剛那slider的尾巴上?? 不然現在這樣的確不太好看>_>
  4. 01:17:442 (3,4,5) - 間距用一樣好看些>.<
  5. 01:23:140 (3,4,5) - 我不喜歡BPM高的歌連用2連slider.....覺得很難按...=ˇ= 建議4圈+1 Slider 2折返~~
<Insane>
  1. 00:05:710 (6) - 不用5連嘛._.?? 音樂是5連沒錯對吧:>>
  2. 00:37:889 (5,1) - 間距拉大~~~~ 會被誤導的o.o
  3. 00:42:582 (5,1) - 同H~~ 如果真不想拉大.....疊在5連的尾巴也行~~ 但現在這樣排就是覺得不太好:<<
  4. 00:44:258 (2) - 不太好看._. 拉好些吧 整個I都很不錯的 就這slider.....略醜=3=
  5. 01:03:699 (1,2,3,4) - 不錯喔ww
  6. 01:12:917 - 加個圈吧 空著感覺挺怪的:3
:arrow: 綠線真多呀......Orz

加油啦~ Star
raririn
感谢req 但是实在看不出什么东西

[General]
*E和N都偏难了 如果E红线上的note保留的话我强烈地建议都AR-1
*在tag里加上opening?
*taiko的kiai好像不一样 没问题?

[Easy]
(nazi)00:02:023 (2) - 头移到(x=344,y=156)
(nazi)00:07:721 (2) - 第4个tick→(x=120,y=208)
(nazi)00:15:431 (2) - 第4个tick→(x=448,y=164)
o.o/ 大概这个slider拉第一个的时候略歪了一点点点 反正影响不大不管这个了
00:39:565 - 没用的绿线
01:12:749 (1) - 这个圈离spinner太近了 强烈建议删除

[Normal]
00:09:733 (2,3,4) - 难 orz
00:29:174 (3,4,5) - ^
没啥可挑的可是实在难啊orz

[Insane]
00:17:777 - 没用的绿线
00:59:006 (3,4,5,6) - spacing有问题啊 会造成误读的吧

[Hard]
00:28:001 (2,3,4) - spacing
00:42:247 (1,2,3,4,5) - 强烈建议-DS 这一串连打显得有点突然
......这是hard?不科学啊

x.x看不出别的什么了 丢个星
Scorpiour
Hi there~~M4M
鬼谷子你好,啥歌都能变鬼畜=v=

[General]
  1. 两个taiko的BG最好换成jpg的……
  2. Lead-in感觉1500ms有点短……
  3. 因为有视频所以关掉Letterbox
  4. Climbb & Kana's Taiko Oni的offset不对
[Easy]
  1. Whistle音量太低了几乎听不到
  2. 00:30:515 (2,3) - 这里感觉好奇怪………………vocal重音是在00:30:850 - 所以真的有必要用红线的节奏么?
[Normal]
  1. 00:18:783 (5) - 出现的时候前面(2)还没有完全消失
  2. 00:22:135 (1,2) - 这里的节奏不舒服…………感觉上更适合00:22:302 - 00:22:302放slider,然后00:22:638 - 00:22:973 放slider
  3. 00:24:816 (1,2) - ^
[Hard]
  1. 00:41:911 (4,1,2,3,4,5) - 对于Hard来说这种难度有点过了吧
  2. 00:45:263 (3,4) - 这里感觉也是用slider更舒服一点,因为(4)其实音很轻的,
[Insane]
  1. 00:41:241 (2) - 建议和后面那2个一样,这里就已经可以跳出去了
  2. 00:45:598 - 00:45:766 - Insane的话这两个点没必要再留空了吧?
  3. 01:05:543 (4) - you can't be serious here
差不多就这些了,GL with rank~
YTYuyu
oh man Sword art online...1 of my favorite animes by far :D. anyways mod requested in game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
you have a video and no breaks, so disable the letterbox during breaks.
how about a lead in of 2000? i think doing this would give players plenty of time to get ready. i also think 1500 is a bit too sudden IMO.
idk chinese but like raririn said, add "opening" in the tags since this is the opening of this anime.

[Easy]
I feel that the HP and AR is a bit too high for an easy diff like this. the HP drains slightly fast but in a slow state, and that might make beginners nervous. the AR is too high because beginners might not keep up with this. decrease them both by 1 to make it balanced and easier for beginners.
00:06:045 (1) - the whistle isn't loud enough to match the background music, so replace it for a finish to match it.
00:09:733 (2,3) - idk about this pattern. it might make beginners nervous as they might not know when to hit the notes. i suggest doing something like this as it looks easier and it follows to the instrumental a lot smoother IMO.
00:11:409 (1) - a finish should be here at the beginning to match the cymbals in the song.
00:22:135 (1) - ^, and how about a curved slider to blanket the next slider which is (3), and (1-3) would look like a triangle which would flow smoother IMO.
00:31:017 (3) - this note feels really awkward to. when the 1/2 slider ends, you have to hit this circle and it's at a 1/2 tick. what i'm saying is that players might feel uncomfortable hitting this circle. how about making a 1/1 rhythm throughout this combo? it'll follow the vocals and it'll be easier for beginners.
00:32:861 (1) - same as 00:11:409. this time listen carefully.
00:39:649 - flip this slider by moving the 2nd point up. it'll blanket the 2nd half of (1) and it'll give off a nice flow to the next slider.
00:46:269 (1,2,3) - this kind of rhythm bothers me because idk if it's following the hold in the vocals, or if it's following the change in vocals. try this kind of rhythm. you can change up the notes any way you like, but keep the same placement. it'll flow to the vocals a lot accurate and smoother during gameplay.
00:51:632 (1) - same as 00:06:045.
01:02:358 (1,2,1) - same as 00:46:269 but try this or something similar to that.
01:10:235 (1,1) - extend this spinner by 1/2 because that's where the vocals end, and remove (1) to give beginners time to recover to get to the next note.
01:23:811 (1) - think you can extend this by 1/1? that's where the guitar really ends in the song as it's already fading out.

[Normal]
00:00:012 (1) - how about replacing this for a 1/1 slider to make it easier for players since this is a normal diff? i find it odd that normal, hard, and insane have the same kind of pattern here.
00:03:196 - how about a circle here to follow the piano in the song?
00:15:096 (2) - how about Ctrl+J to make the flow smoother during gameplay?
00:18:783 (5) - idk...putting 2 notes at the same place in a normal diff feels awkward. the flow is there, but it plays to the point that i felt uncomfortable during gameplay. maybe you can align this to (4) so that it'd look like a diamond? i think doing this would make players feel comfortable about this pattern.
00:27:498 (1) - try to curve this slider a bit more to that it'd create a border the previous slider in the map.
00:52:135 (2) - this 1/1 feels awkward to play because there's a change in the vocals and the 1/1 slider makes it feel uncomfortable for players since there's no hold in the vocals. replace this for a 1/2 slider to follow the vocals accurate. i think going this would be easier for players as the current slider ends at an awkward spot.
00:54:816 (2) - that 2nd repeat completely breaks the flow in the vocals in this part. remove it because it doesn't fit with this part of the song at all.
00:55:990 (1) - make this a NC. it'll be consistent with the easy diff since the slider on the easy diff isn't a NC.
00:56:325 - if you follow the suggestion at 00:54:816, add a 1/1 slider or 2 circles to follow the vocals in the song.
01:06:716 (6) - make this a curved slider going up to keep the flow going from (4). this straight slider breaks the flow of this combo since the other 2 sliders are forming a shape.
01:20:459 (1,3) - either make (1) look like (3) or make (3) look like (1) to keep the flow going. i don't like how the 2 sliders are completely different. i think the flow is already broken by doing this IMO.
01:23:811 (1) - same as easy.

[Insane]
this is why i said a 2000 lead in. this note appears a bit too sudden and it might surprise players as they might make a sliderbreak on this note.
00:00:012 (1) - since this is an insane diff, replace this for 3 circles to give off a nice beginning for players.
00:06:381 (2,3,4) - do something like this. that overlap on (2,4) bothers me during gameplay and i don't see the flow in this. i think doing this will make the flow look smoother. if you do this, it should look like this. it'll look neater as there's no overlaps in this part.
00:29:342 (3) - hmm you should align this to (1) so that it'd form a triangle. the decrease in the DS breaks the flow as there's nothing slow going on, such as the vocals, or instrumental.
00:38:224 (1) - how about stacking this on the previous circle to be consistent with 00:36:883? that change in the DS plays odd for me.
00:44:090 (2) - extend this slider by 1/2 to follow the full guitar in this song.
00:59:509 (6) - keep this jump consistent. in this case move it down so that the DS reaches 2.00. i don't like the sudden change on this. it ruins the diamond and i also don't like how it's shaped like a triangle since there's 4 notes in this part.
01:02:358 (1) - here as well. replace the whistle for a finish. the whistle isn't loud enough to match the vocals.
01:02:693 (2) - i doubt that players would think that this is a slider and not a circle since there's an overlap on this slider. how about doing Ctrl+H to make it easier to see for players. if you ignore this, then you can rotate the slider any way you like.
01:04:034 (2) - ^
01:04:705 (4) - ^
01:12:247 (1) - make this slider look like the other (1)'s. it breaks the flow for this part since this is the only slider in this part that's a v-shaped slider.
01:23:811 (1) - same as easy.

[Hard]
how about decreasing the HP and OD by 1 to make it a bit easier for players to hit the notes?
00:16:101 (3) - the 2 points in this slider make it look ugly IMO. i can see the flow, but that slight wiggle might throw off players and they might let go of that part. make a slider like this so that this slider blankets the beginning of (3)...technically.
00:36:381 (4,5) - move these notes here so that it'd look like a parallelogram. tbh that stack surprised me causing me to miss, so i think doing this would flow smoother to the next note during gameplay.
00:37:721 (4,5) - same as above, but move it here. it should stack on the end of (1). again i think it'll flow smoother during gameplay.
00:45:263 (3,4) - how about replacing this for a 1/2 slider to make it a bit easier for players?
01:07:386 (4) - for a second, i thought this was manually stacked because of the curved slider. how about making this a straight slider. a slider this small doesn't look nice with stacked notes IMO.
01:09:733 (3) - make this a curved slider like (1,2). the flow is broken when this slider is it since it's completely different compared to the last 2 sliders.
01:23:811 (1) - same as easy.

I guess that's it. GL :D
Topic Starter
No_Gu
really thank you guys.fixed most of them but I have no time to reply orz.
spboxer3
mod request by IRC

※ 注意

紅色是unrankable的 一定要改
藍色的是需要討論的問題
黑色就只是建議


general


  • Settings
    (For the setting/general issue.)
  1. none

Climbb & Kana's Taiko Oni


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. none
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:10:571 (4) - 試試看D? 這音應該是低音鼓 可以用D來突顯這個低音
  2. 01:15:766 (58,59,60,61,62,63) - 建議作點變化 若是都用同樣的D會給人打起來感覺有些帶過的感覺

Net's Taiko Oni


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. none
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:10:571 (42) - try to used D?
  2. 00:25:990 (121,122,123) - for my playing feel: kdk is better
  3. 00:49:453 (265,266,267) - ddk/dkd?
  4. 01:11:241 (425,426,427) - dkK?
  5. 01:12:414 (432,433,434,435,436) - kkddK/kkddD?
  6. 01:23:811 - add spinner and end to 01:26:492 - ?
Yoru-hide
Hi! Here some from Yoru-SAN's mod queue~

Hard:

Approach Rate 7.

00:10:738 - add note?

00:28:336 (4,5,1,2) - this moment looks strange.Try a different way to place this notes.
00:31:017 (4,5,1,2) - ^

Insane:

00:31:017 (4,5,1,2) - same moment and there,especially create a discomfort with approach 9. So , i think it's will be good if you change this moment.


Nice map! Good luck.
climbb65588
No Change with taiko diff
Fumika

spboxer3 wrote:

Net's Taiko Oni


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. none
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:10:571 (42) - try to used D? :arrow: I feel weird here if I use that...
  2. 00:25:990 (121,122,123) - for my playing feel: kdk is better :arrow: ok
  3. 00:49:453 (265,266,267) - ddk/dkd? :arrow: dkd ok
  4. 01:11:241 (425,426,427) - dkK? :arrow: ok
  5. 01:12:414 (432,433,434,435,436) - kkddK/kkddD?
  6. 01:23:811 - add spinner and end to 01:26:492 - ?
DL : http://puu.sh/JwV5
cRyo[iceeicee]
Guuuuuuuuuuu o(>< )o

[Easy]
SPOILER
  1. I guess pattern should starts like this o.o http://puu.sh/Jwum (i know that you will say *no i dont wont to increase star rating* wich is quite high for E diff ==|, so if after few mods it will became less then 3 stars, i think it would be fine if you add this slider....just saying)
  2. 00:07:721 (2) - rly dont like how this slider sounds ==! replace with note http://puu.sh/Jwkc, or this http://puu.sh/Jwkp
  3. 00:15:431 (2) - finish tail (same with N diff)
  4. 00:16:772 (1) - why not N finish ==
  5. 00:22:135 (1) - finish on BG music
  6. 00:30:850 (3,4) - why not use easy rhytm o.o? http://puu.sh/Jwmk or http://puu.sh/JwmD
  7. 00:32:861 (1) - finish
  8. 00:43:587 (1) - i hear that beat sound, but i still think its better to end slider at 00:45:263
  9. 00:55:319 (2,3) - hmm, i think its fine for 3star diff http://puu.sh/Jwob
  10. 01:02:358 (1,2,1) - not fun to play only *claps* ==||, mb slider ? http://puu.sh/Jwpx
  11. 01:05:040 (3,4,5,6) - http://puu.sh/Jwr4, yeah mb it looks difficult but playes and sounds better ==|
  12. 01:10:235 (1) - hmm imo end spinner at 01:12:414 and delete note 01:12:749 (1) -
  13. 01:23:308 (4) - imo remove this *trap part* from the end ==| http://puu.sh/Jwts
[Normal]
SPOILER
  1. 00:11:409 (1) - finish ? (also i prefer to use default N finish here)
  2. 00:16:772 (1) - N finish ?
  3. 00:21:464 (5) - oh plz end this slider at 00:21:800, missed next note 2 times because of this TAT
  4. 00:22:470 (2) - this one sounds bad.... mb this ? http://puu.sh/JwDu or http://puu.sh/JwDS or vocal pattern http://puu.sh/JwE9
  5. 00:24:146 (4) - spacing hmmmm
  6. 00:25:152 (2) - oh again..... hmm mb full remade this part ? http://puu.sh/JwFl
  7. 00:32:191 (5) - oh this jump ==|
  8. 00:38:224 (1) - finish (same with I diff)
  9. 00:38:224 (1,2) - hmm http://puu.sh/JwHg or http://puu.sh/JwHy
  10. 00:43:587 (2) - whistle ?
  11. 00:54:816 (2) - unexpectable double arrow here....mb this ? http://puu.sh/JwIg
  12. 01:03:867 (2) - sounds and plays better without this note for me ==!
  13. 01:07:386 - feels a bit empty here....mb this ? http://puu.sh/JxrS
  14. 01:17:274 - +note sounds better o.o
  15. 01:18:950 (2) - dont like this slider ==|| http://puu.sh/JxsK, sounds and plays better
[Hard]
SPOILER
  1. 00:04:369 - 00:05:710 you can add spiner for this part fits with background music (sounds like wind \o.o/)
  2. 00:16:772 (1) - as i said before, such loud music fits with N finish ==|
  3. 00:27:498 - 00:32:861 too much stops here.... rly hard to read this rhytm for players who cant play insane
  4. 00:42:917 (1) - not supporting this kind of antijump for [Hard] diff ==!
  5. 00:43:587 (1,2,3,4,5) - my vision of this pattern .w. http://puu.sh/JxCO, or at least start this slider 00:44:258 (2) - at 00:44:090
  6. 01:10:235 (1,3,1,3) - when i saw this pattern i thought it would be nice if you increase SV for each slider, then i saw that u did it in your insane diff, so why dont do same thing here o.o? 0.75x SV dont fit with this music imo .w.
  7. 01:14:425 (1,2,3,4,5,6) - dont like jump on kickslider, mb rearrange this placement a bit o.o ? http://puu.sh/JxGM
  8. 01:15:431 (6,1) - funny thing but your jump here is much bigger compare to your Insane diff, mb reduce it a bit x.x?
  9. 01:16:772 (1,1,2) - i think this one should have same color
  10. 01:22:470 (1,2,3) - use same spacing here, big jump at the end of the map not good ==||
[Insane]
SPOILER
  1. 00:05:375 - i really feels like this part should have a bit bigger velocity then 0.5x (0.75x at least) due to changing music
  2. 00:10:319 - i can clearly hear this note ==||
  3. 00:16:772 (1) - N finish x.x
  4. 00:37:889 (5) - would be rly nice if you stack it with 00:38:224 (1) - , it would be easier to read and also this jump perfectly fits with music ==!
  5. 00:42:917 (1,2,3) - i just think jump is more readable here .w. http://puu.sh/JxZ3
  6. 00:43:587 (1,2,3,4,5) - same as hard http://puu.sh/JxCO, i dunno why u ignored this sexy vocal notes jumps .w. http://puu.sh/JxLC
  7. 00:57:330 (2) - mb few grid up for this ? just my eyes noticed that its a bit far then previous similar parts ==||
  8. 01:16:772 (1,1,2) - same here about NC
    didnt payed attention on hitsounds during moding cause my sound card is broken, i almost dont hear anything sry~~ x.x ~~


Good luck with rank race :3
Topic Starter
No_Gu
SPOILER

Yoru-SAN wrote:

Hi! Here some from Yoru-SAN's mod queue~

Hard:

Approach Rate 7.not good to read notes clearly

00:10:738 - add note?

00:28:336 (4,5,1,2) - this moment looks strange.Try a different way to place this notes.They make a great sence by playing imo
00:31:017 (4,5,1,2) - ^^

Insane:

00:31:017 (4,5,1,2) - same moment and there,especially create a discomfort with approach 9. So , i think it's will be good if you change this moment.^


Nice map! Good luck.

cRyo[iceeicee] wrote:

Guuuuuuuuuuu o(>< )oo(>< )o

[Easy]
SPOILER
  1. I guess pattern should starts like this o.o http://puu.sh/Jwum (i know that you will say *no i dont wont to increase star rating* wich is quite high for E diff ==|, so if after few mods it will became less then 3 stars, i think it would be fine if you add this slider....just saying)ahh..more things I don't want to change is if I add something.the whole shape that sets up by 4 sliders will be not as good as now
  2. 00:07:721 (2) - rly dont like how this slider sounds ==! replace with note http://puu.sh/Jwkc, or this http://puu.sh/Jwkp orz I also want but I want to use tick to follow drums here..
  3. 00:15:431 (2) - finish tail (same with N diff)yes
  4. 00:16:772 (1) - why not N finish ==hmm..can't understand you clearly..I already put finish on it
  5. 00:22:135 (1) - finish on BG musicyes
  6. 00:30:850 (3,4) - why not use easy rhytm o.o? http://puu.sh/Jwmk or http://puu.sh/JwmD want to follow drums
  7. 00:32:861 (1) - finishK
  8. 00:43:587 (1) - i hear that beat sound, but i still think its better to end slider at 00:45:263 hmm it's a slider so I think no problem
  9. 00:55:319 (2,3) - hmm, i think its fine for 3star diff http://puu.sh/Jwob yes
  10. 01:02:358 (1,2,1) - not fun to play only *claps* ==||, mb slider ? http://puu.sh/Jwpx orz claps...I want to keep
  11. 01:05:040 (3,4,5,6) - http://puu.sh/Jwr4, yeah mb it looks difficult but playes and sounds better ==|don't wan to keep a 1/1+1/2 distance between 2 notes in easy
  12. 01:10:235 (1) - hmm imo end spinner at 01:12:414 and delete note 01:12:749 (1) - follow drums here too
  13. 01:23:308 (4) - imo remove this *trap part* from the end ==| http://puu.sh/Jwtsyesolor]
[Normal]
SPOILER
  1. 00:11:409 (1) - finish ? (also i prefer to use default N finish here)[color=#008000]I like S finish better www
  2. 00:16:772 (1) - N finish ?[color=#008000]finish
  3. 00:21:464 (5) - oh plz end this slider at 00:21:800, missed next note 2 times because of this TAT
  4. 00:22:470 (2) - this one sounds bad.... mb this ? http://puu.sh/JwDu or http://puu.sh/JwDS or vocal pattern http://puu.sh/JwE9T.T I like following drums
  5. 00:24:146 (4) - spacing hmmmmmistake
  6. 00:25:152 (2) - oh again..... hmm mb full remade this part ? http://puu.sh/JwFlsame as above
  7. 00:32:191 (5) - oh this jump ==|mistake again..
  8. 00:38:224 (1) - finish (same with I diff)K
  9. 00:38:224 (1,2) - hmm http://puu.sh/JwHg or http://puu.sh/JwHyfine for me
  10. 00:43:587 (2) - whistle ?added finish instead
  11. 00:54:816 (2) - unexpectable double arrow here....mb this ? http://puu.sh/JwIg fine for me
  12. 01:03:867 (2) - sounds and plays better without this note for me ==!yes!
  13. 01:07:386 - feels a bit empty here....mb this ? http://puu.sh/JxrSadded
  14. 01:17:274 - +note sounds better o.onot for me
  15. 01:18:950 (2) - dont like this slider ==|| http://puu.sh/JxsK, sounds and plays betterfine for me
[Hard]
SPOILER
  1. 00:04:369 - 00:05:710 you can add spiner for this part fits with background music (sounds like wind \o.o/)already add whistle(sliderbody)to 5 to follow this
  2. 00:16:772 (1) - as i said before, such loud music fits with N finish ==|finish
  3. 00:27:498 - 00:32:861 too much stops here.... rly hard to read this rhytm for players who cant play insaneI like 1/1 stack yeah
  4. 00:42:917 (1) - not supporting this kind of antijump for [Hard] diff ==!changed
  5. 00:43:587 (1,2,3,4,5) - my vision of this pattern .w. http://puu.sh/JxCO, or at least start this slider 00:44:258 (2) - at 00:44:090I think mine is betrer
  6. 01:10:235 (1,3,1,3) - when i saw this pattern i thought it would be nice if you increase SV for each slider, then i saw that u did it in your insane diff, so why dont do same thing here o.o? 0.75x SV dont fit with this music imo .w.I think it fits the musci very well...
  7. 01:14:425 (1,2,3,4,5,6) - dont like jump on kickslider, mb rearrange this placement a bit o.o ? http://puu.sh/JxGMno
  8. 01:15:431 (6,1) - funny thing but your jump here is much bigger compare to your Insane diff, mb reduce it a bit x.x?yes.my mistake here
  9. 01:16:772 (1,1,2) - i think this one should have same coloryes
  10. 01:22:470 (1,2,3) - use same spacing here, big jump at the end of the map not good ==||yes
[Insane]
SPOILER
  1. 00:05:375 - i really feels like this part should have a bit bigger velocity then 0.5x (0.75x at least) due to changing musicnice idea
  2. 00:10:319 - i can clearly hear this note ==||yes
  3. 00:16:772 (1) - N finish x.xfinished
  4. 00:37:889 (5) - would be rly nice if you stack it with 00:38:224 (1) - , it would be easier to read and also this jump perfectly fits with music ==!hmm fine for me
  5. 00:42:917 (1,2,3) - i just think jump is more readable here .w. http://puu.sh/JxZ3.w. I like mine
  6. 00:43:587 (1,2,3,4,5) - same as hard http://puu.sh/JxCO, i dunno why u ignored this sexy vocal notes jumps .w. http://puu.sh/JxLCi like following instrument more than vocal...but I don't like instrumental songs.orz
  7. 00:57:330 (2) - mb few grid up for this ? just my eyes noticed that its a bit far then previous similar parts ==||hmm fine for me
  8. 01:16:772 (1,1,2) - same here about NCyes
    didnt payed attention on hitsounds during moding cause my sound card is broken, i almost dont hear anything sry~~ x.x ~~thanks


Good luck with rank race :3thanks
update
a32
From in-game request...(sorry for being late orz



[General]
Fine



[Easy]
  1. 00:43:587(1) - end at 00:45:263 and then add a note at 00:45:431?
  2. 01:10:235(1) - 这个spinner离下个note实在太近 在01:12:079结束可能好一点?


[Normal]
Fine



[Hard]
  1. 00:28:001(2,3,4,5) - Hard里放这种pattern还有人性吗
  2. 00:42:917(1,2,3) - 建议换成1个往返slider...这种对于Hard来讲太难了!
  3. 01:15:766(1,2,3) - 哦草Hard这么摆大丈夫?感觉不用透明300的皮肤下略难读 个人意见还是分开的好
  4. 01:17:861(5) - 这个还不如直接换成连打...


[Insane]
  1. 00:04:034(3,4) - 这两个被300挡住略难读
  2. 00:05:710(6) - 这个可以改成连打?貌似歌里有这个音
  3. 00:38:224(1) - 这个离上个太近了啊 很容易当成1/2的间隙然后不知不觉中断了



先给颗star 祝rank
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[Normal]
Unsnapped inherited (green) sections at:
00:26:826 - snap to 00:26:828

[Hard]
Unsnapped inherited (green) sections at:
00:26:826 - snap to 00:26:828
01:10:235 (1) - 这段详情见Insane里的mod
01:15:766 (1) - ^


[Insane]
Unsnapped inherited (green) sections at:
00:26:826 - snap to 00:26:828
00:22:135 (1) - 开头finish
00:29:342 (3) - 不应该间距和(1)与(2)的一样么 搞一个等腰三角形
00:55:487 (1) - 开头finish
00:59:509 (6) - 左移一格0.0
01:02:693 (2) - 这个摆的不错 不过效果不好.... 你看这很不明显的一个slider...试着多露出来点
01:04:034 (2) - ^
01:04:705 (4) - ^
01:10:235 (1) - 开头finish
01:10:906 (1) - ^
01:11:576 (1) - ^
01:12:247 (1) - ^ 为毛这么明显的finish都不加呢=-=
01:15:766 (1) - 这段也是
--------------------------------------------------
Insane略乱 Hard好点
Wonderful Mapset
JoJo
IRC MODDED
20:27 No_Gu: : 对了我mod呢。。
20:27 JoJo: : ToT 忘了
20:27 No_Gu: : ..
20:27 JoJo: : 能IRC酱油歌么
20:28 JoJo: : thread没啥好写的
20:28 No_Gu: : 行
20:29 JoJo: : Byakugan249的mod一如既往的长啊...
20:29 No_Gu: : 好像他那个我基本没改
20:30 No_Gu: : cryo还行
20:30 No_Gu: : 算是跟别的modder比我改的多点的了
20:31 JoJo: : wcx既视感/ \ hard在insane下面
20:32 No_Gu: : 头一次啊太失败了居然和那2B有相似之处
20:33 No_Gu: : CG卡10%了
20:33 No_Gu: : 果然RS信不过
20:33 JoJo: : ...
20:35 JoJo: : 怎么办..没什么好写的 我又不喜欢nazi / \
20:35 No_Gu: : 快nazi几条。。
20:35 No_Gu: : 死kpy非要我25sp
20:36 JoJo: : 00:22:470 (2,3,4) - 这有点过分...
20:37 JoJo: : 我是说2,3间的DS / \
20:37 No_Gu: : 我觉得蛮正常的其实
20:37 JoJo: : 00:23:811 (2,3,4) - 这才是正常..
20:37 No_Gu: : 我不少图都1/4用完全不压的间距了
20:38 No_Gu: : 而且那里是军鼓反拍
20:38 No_Gu: : 强调感觉you know
20:38 JoJo: : 鬼畜/ \...
20:38 No_Gu: : ..
20:38 JoJo: : 00:36:213 (3) - 这个是没叠好还是故意的?
20:39 No_Gu: : 没叠好
20:39 No_Gu: : 我好懒的
20:39 JoJo: : 而且我觉得宁愿这里不要叠的..
20:39 JoJo: : 跳的话还好读点
20:39 No_Gu: : 这么慢跳啥。
20:42 JoJo: : 现在编辑器里不可以开0.0x DS了么...
20:42 JoJo: : 我的话会排成类似这样的... http://puu.sh/JRzD
20:42 No_Gu: : 我感觉好像开0.0之后就算可以stack好但是退了重进就会还是snap到gird 4
20:43 JoJo: : T.T 皮皮吃翔
20:43 JoJo: : 00:42:917 (1,2,3) - (comment only)这节奏没听过歌第一遍玩绝对吃翔...
20:43 No_Gu: : 万一皮皮会中文然后凑巧看到这IRC mod..
20:43 JoJo: : ...
20:44 No_Gu: : 是但是我不想做太平了
20:44 No_Gu: : 坑爹也无所谓了多骗点PC
20:46 JoJo: : ..
20:46 JoJo: : 鬼畜股..
20:46 No_Gu: : 我绝对比你善良
20:46 No_Gu: : 嗯
20:46 JoJo: : ...再见 我的190BPM都是1PC
20:47 JoJo: : 我只比妮姆芙鬼畜一点点/ \
20:47 No_Gu: : easy +easy+half time 是1PC
20:47 JoJo: : 开easy会吃翔的...能FC的图连pass都不行/ \
20:49 JoJo: : 好难的hard =A= 准备好接1分吧少年
20:49 No_Gu: : 是
20:49 No_Gu: : 我开easy也不爽
20:49 No_Gu: : 完全看不过来
20:49 JoJo: : 嗯
20:50 JoJo: : 00:44:258 (2,3,4) - 这个太突然啊喂
20:50 No_Gu: : 怎么突然了。。没懂
20:50 JoJo: : 2.35不突然么..
20:51 No_Gu: : SV变了而已啊。。
20:51 JoJo: : 而且2是那么慢的slider
20:51 No_Gu: : 00:45:096 - 这根线变1.0这间距立马就1.1
20:51 JoJo: : 总之就是你鬼畜
20:51 No_Gu: : .
20:54 JoJo: : normal..
20:54 JoJo: : 00:40:906 (4) - ..
20:54 JoJo: : 拉得不好看..
20:55 No_Gu: : 求蛋卷Jo老师给code
20:55 JoJo: : 好~稍等~
20:55 No_Gu: : 你知道这种我没你pro
20:55 JoJo: : ...
20:55 No_Gu: : 而且我好像第一次用
20:57 JoJo: : http://puu.sh/JRHw
20:58 JoJo: : 可以不XD
20:58 No_Gu: : So pro
20:58 No_Gu: : 好评
20:58 JoJo: : 啊
20:58 JoJo: : 00:43:587 (2) - 这个好猎奇..
20:59 No_Gu: : 胶囊
20:59 JoJo: : 296,56,40906,2,0,B|354:35|436:53|492:136|478:249|384:299|292:289|235:252|220:188|234:137|296:124|333:1
20:59 JoJo: : 49,1,560,0|4
21:00 No_Gu: : 好吧一会贴上log我在弄
21:00 JoJo: : 待会儿去我的post里copy / \
21:00 JoJo: : 嗯嗯
21:01 JoJo: : 01:17:274 (x) - 加个note?
21:02 No_Gu: : 你们都提的话加个好了
21:02 JoJo: : ..
21:03 JoJo: : 没了/ \
21:03 JoJo: : easy没问题/ \
21:03 No_Gu: : 好你去弄log吧
21:03 JoJo: : =A= 嗯

屁股太鬼畜了 不堪入墓
Topic Starter
No_Gu
fixed some and update
死啾你才鬼畜
kanpakyin
阿拉, 我怎麼躺著也中槍 o o
Topic Starter
No_Gu

kanpakyin wrote:

阿拉, 我怎麼躺著也中槍 o o
哭一个IRC log你也要读
kanpakyin
[General]
  1. ok
[Easy]
...你確定這是Easy...
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:42:917 (2,1) - Please remove the 1/2 here because this is the only 1/2 click in this difficulty so remove it for consistency and consider the ability of newbie, they may not read 1/2 clearly.Although it fits the music, consider with those point, remove it is the best choice.
    2. 00:47:610 (x) - Add a note here because it is quite weird if you miss a note on accent.
    3. 01:13:085 (2) - Spamming new combo is useless here and I don't see any point that a new combo is needed.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:32:861 (1,2,1,2) - I feel weird with slidertick sound, I rather remove them.
[Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:40:906 (4) - 奇芭...反正我是巨不喜歡, 不改就隨便你了
    2. 00:50:794 (x) - 無論如何我都覺得這裡需要一個note, 根據這難度的note分佈, 沒理由不需要一個note來跟一下歌詞
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:05:878 (4) - I think you are missing a whistle at the beginning of the slider. Probably add a whistle there to fit with music.
[Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:10:235 (1,2,3,4,1,2,3,4) - I think some small jump here would be nice because of the accent like 01:10:235 - .
    2. 01:15:766 (1,1,1) - I don't recommend any kind of arrangement like this in a Hard diff. It is acceptable in Insane but I'm not sure in Hard.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:10:403 (2) - Add a normal default finish at the end of the slder with 40~50% volume.
    2. 00:56:325 (3,4) - ...I don't think stuffing too many whistles can fit the music well. I suggest removing some of that. Not all of them.
[Insane]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:01:520 (4) - I don't feel like a jump here. Instead of this, a jump at 00:01:353 - is much better.
    2. 00:38:224 (1) - 我是覺得間距拉開一點會比較好, 或這把前一個note拉開, 不要疊在00:37:554 (3) - 的上面
    3. 01:15:766 (1,1,1) - How about arrange this like what you arrange in hard? That is much better than this imo.
[Net's Taiko Oni]
  1. How about increase the volume? The drum sound was covered by music during kiai part.
  2. 00:38:224 (182~234) - No please, this stream is more difficult than overall which ruins the flow and make a inconsistent difficulty. I highly recommend simplify it or even remove it and change it to triplet or simple 1/2.
  3. 01:11:576 (427) - Change it back to don? Don fits the music better.
[Climbb & Kana's Taiko Oni]
  1. 00:32:693 (22) - k?
  2. 00:49:453 (105,106,107,108,109) - ddkkd?
  3. 01:15:096 (52,53,54,55,56) - dkkkd?
Topic Starter
No_Gu

kanpakyin wrote:

[Easy]
...你確定這是Easy...我E都这样的啊其实。。
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:42:917 (2,1) - Please remove the 1/2 here because this is the only 1/2 click in this difficulty so remove it for consistency and consider the ability of newbie, they may not read 1/2 clearly.Although it fits the music, consider with those point, remove it is the best choice.yes
    2. 00:47:610 (x) - Add a note here because it is quite weird if you miss a note on accent.试过了但是感觉弄了怎么也弄不好看,反正这里只跟鼓也没什么问题
    3. 01:13:085 (2) - Spamming new combo is useless here and I don't see any point that a new combo is needed.I usually count 2 stresses for one NC...but you say so.fixed
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:32:861 (1,2,1,2) - I feel weird with slidertick sound, I rather remove them.yes...I hear it by mistake
[Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:40:906 (4) - 奇芭...反正我是巨不喜歡, 不改就隨便你了跟鬼畜啾学的
    2. 00:50:794 (x) - 無論如何我都覺得這裡需要一個note, 根據這難度的note分佈, 沒理由不需要一個note來跟一下歌詞OK
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:05:878 (4) - I think you are missing a whistle at the beginning of the slider. Probably add a whistle there to fit with music.ok
[Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:10:235 (1,2,3,4,1,2,3,4) - I think some small jump here would be nice because of the accent like 01:10:235 - .changed the distance father
    2. 01:15:766 (1,1,1) - I don't recommend any kind of arrangement like this in a Hard diff. It is acceptable in Insane but I'm not sure in Hard.ehhh change to common arrangement
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:10:403 (2) - Add a normal default finish at the end of the slder with 40~50% volume.I don't like
    2. 00:56:325 (3,4) - ...I don't think stuffing too many whistles can fit the music well. I suggest removing some of that. Not all of them.ehhh I tried removing some of them and I feel quite empty...so..
[Insane]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:01:520 (4) - I don't feel like a jump here. Instead of this, a jump at 00:01:353 - is much better.changed
    2. 00:38:224 (1) - 我是覺得間距拉開一點會比較好, 或這把前一個note拉開, 不要疊在00:37:554 (3) - 的上面ctrl+R了
    3. 01:15:766 (1,1,1) - How about arrange this like what you arrange in hard? That is much better than this imo.K
Thanks very much
Fumika
Change all.

Thank you ~

DL : http://puu.sh/Lg7n
KanaRin

kanpakyin wrote:

[Climbb & Kana's Taiko Oni]
  1. 00:32:693 (22) - k? 這邊在打低音 所以不下k了
  2. 00:49:453 (105,106,107,108,109) - ddkkd?
  3. 01:15:096 (52,53,54,55,56) - dkkkd?
抱歉啊kpy不過我覺得原有的比較好聽, 所以3個都不改了~謝謝mod!
kanpakyin

kanpakyin wrote:

[Net's Taiko Oni]
  1. 00:38:224 (182~234) - No please, this stream is more difficult than overall which ruins the flow and make a inconsistent difficulty. I highly recommend simplify it or even remove it and change it to triplet or simple 1/2.
I wanna bubble this but this still not fixed.so...
Fumika
Oh god, I'll check this when I come back from school today...

Oh, I've already post the update for that fixed = = but I don't know No_Gu upload it or not...

If you want an update Here

or

SPOILER
osu file format v9

[General]
AudioFilename: crossing field.mp3
AudioLeadIn: 2000
PreviewTime: 45598
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:crossing field (TV Size)
Artist:LiSA
Creator:No_Gu
Version:Net's Taiko Oni
Source:SWORD ART ONLINE
Tags:SAO opening Netsukawa climbb65588 KanaRin

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"TaiSAO.png"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-658,335.195530726257,4,1,0,100,1,0
682,-133.333333333333,4,1,0,100,0,0
6045,-100,4,1,0,100,0,0
46269,-100,4,1,0,100,0,1
67721,-100,4,1,0,100,0,0
73085,-100,4,1,0,100,0,1
83643,-100,4,1,0,100,0,0


[Colours]
Combo1 : 128,255,128
Combo2 : 255,255,128
Combo3 : 128,255,255
Combo4 : 255,128,192

[HitObjects]
256,192,682,1,0
256,192,1185,1,0
256,192,1353,1,8
256,192,1688,1,0
256,192,2023,1,0
256,192,2191,1,8
256,192,2358,1,0
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kanpakyin
Much better.

Bubbled~
Topic Starter
No_Gu

kanpakyin wrote:

Much better.

Bubbled~

可爱的裸体猫耳女仆kpy
Fumika
Oh yes ! I'm waiting for this >.<
those
Would probably want to see more Taiko mods before a bubble, you know. I count two, have downloaded the map, have noticed things that can be made better. Grab more mods, I mod this tomorrow.
S h i o n
OH MY GOD.

again


forgive me.

seems you're accustomed to give a surprising mod to those who argue with you as a prize.
Topic Starter
No_Gu

those wrote:

Would probably want to see more Taiko mods before a bubble, you know. I count two, have downloaded the map, have noticed things that can be made better. Grab more mods, I mod this tomorrow.
多少图连一个taiko mod都没有也过了,你找茬直接说别找借口行吗。自己玩不过就滥用职权?
你敢戳我就敢AFK,你什么时候下台我什么时候回来
those

No_Gu wrote:

多少图连一个taiko mod都没有也过了,你找茬直接说别找借口行吗。自己玩不过就滥用职权?
你敢戳我就敢AFK,你什么时候下台我什么时候回来
One, I point out bubbles that have low number of Taiko mods; that's the incompetence of the MAT and we're working on it.
Two, I chose to mod this because it's a bubble. If you'll notice I have modded other bubbles.
Three, it's not an abuse of power; I do this whether I'm MAT or not. You can check the number of bubbles I've popped as a non-MAT (tips: I became MAT on 13 May).
Four, I don't sense any gratitude for a mod; although I'm not doing this for you directly (community comes first), I am helping you improve your map.

There are some things I just don't really get or agree with, so I'm making some suggestions. I'd like some feedback.

[Insane]
  1. 00:07:219 (6,1) - The way (1,2,3,4,5,6,1) is structured suggests 00:07:386 (1) - should be on the right side of (5,6). Possible placement of new combo, rotating and flipping (1,2,3), requires you to replace (4), which I have also pointed out below:
  2. 00:07:386 (1) - Reason why this isn't symmetrical even though it was your intention?
  3. 00:08:392 (4,1) - Stacking breaks flow due to unnecessary stalling. Suggest an object at time 00:08:559 - and a reposition of 00:08:727 (1) - .
  4. 00:19:118 (5,1) - Due to spacing in 00:18:783 (3,4,5) - stacking (5) on (1) as opposed to having (1) farther right with 2.00x spacing creates a hanging feeling.
  5. 00:25:822 (6) - Slider length unnecessarily long. Should be 1/2 in length. Tones are sounding at three reds starting from 00:25:319 - , and if this is 3/4 you miss the opportunity to map to the vocals, since nothing in the rhythm suggests a 3/4 slider.
  6. 00:26:157 (1,2) - (2) has a harder sound ending than (1); slider lengths should be swapped here.
  7. 00:28:336 (5,6,1) - Because these objects aren't all the same tone, using 0.00x spacing would probably make less sense than using a small spacing greater than 0. Try 0.05x.
  8. 00:37:889 (5) - The only reason I see why you've stacked this with (3) is because you've run out of space to go any higher. Possible solution would be to rotate 00:36:883 (1,2,3,4) - clockwise to make room for 5.
  9. 00:44:258 (2) - What's this being mapped to? As in, is there a reason why you have decided to anchor it at 00:44:425 - and not where it would follow music most at 00:44:593 - ?
  10. 00:55:319 (4) - Musical peak is at 00:55:152 - which you've already passed. Would possibly make more sense if 00:54:984 (3,4,1) - had equal spacing.
  11. 00:56:325 (3,4,5,6,7,8,9,10,1) - Take advantage of the Convert slider to stream function, since your stream looks noticeably out of place at parts, (8) - especially.
  12. 01:13:085 (1) - Recommend you do not stack; it will be played early. Additionally, I would turn off Kiai so you can better emphasize 01:18:448 - .
  13. 01:22:302 (5) - I'd highlight this item until the end, and rotate it about 40 to 45 degrees. The way that (3,4,5) requires the cursor can be improved.
  14. 01:23:643 - Recommend against Kiai flash at this time.
  15. 01:23:811 (1) - Remove new combo spinner; obvious continuation of 01:23:643 (8) - and therefore should also start 01:23:727 - blue. Extend spinner to 01:28:168 - if you'd like, but I'd recommend adding gradual volume decrease from 01:25:822 - to 5% at the very end.
[Net]
  1. 00:03:699 (12,13) - more like d k
  2. 00:14:090 (54,55,56,57,58,59,60,61,62) - repetition of previous phrase may be more suitable; I can't find much justification for your k placement in this phrase.
  3. 00:32:191 (153,154,155,156,157,158,159,160,161) - kkddkkddk may be better - would also allow (157) to be k which seems to be more important than others.
  4. 01:14:760 (436) - k belongs here, you've done very well making sure every second and fourth beat should be k.
Topic Starter
No_Gu
坐等
S h i o n
sounds nice
xsrsbsns

No_Gu wrote:

坐等
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