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LiSA - crossing field (TV Size)

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those
Already mentioned that 01:13:085 (1) - will be played too early and has to be changed, and Sync agrees with this, so there's no way I can do anything if it's not changed. I was the one waiting to fix this but it's unfortunate that I still cannot, at the moment.
xsrsbsns
What I don't get is that you're trying to force that change, that's not even called modding.

You state that as if it's a fact when it's not, it doesn't apply to everyone else.

Sightreading skills vary from player to player. 01:13:085 (1) will not be played early, unless you're a scrub who cannot read AR9 or listen to the music. Let me remind you that there are easier difficulties for you.

To add that if you know the song, which I think most people do by now, the rhythm is really obvious.
those
The key difference is that you and I see mapping differently. While your post clearly isolates players with higher level of skill, I know mapping to be something that is made that can be enjoyed by anyone. Though, it is kind of hard for some people to purposefully lower their skill level just to look at how a map will play through.

Another point here:

xsrsbsns wrote:

01:13:085 (1) will not be played early, unless
This completely nullified your argument.

Additionally, maybe this change is so hard because I haven't given a suggestion, but I guarantee there is at least one alternative that will make this play more smoothly (in other words, better) for a larger population. If you want me to give a suggestion, I can do that.
xsrsbsns
Here is the main point: the change is not necessary.

The only reason I brought up playing skill was because it isn't confusing at all, and you're exaggerating it.

You said mapping is made to be enjoyable for anyone.
If a person can enjoy through the whole difficulty minus said part without any problems, a minor stack will not change that fact.
Or are you saying Insanes should be made for first-day users too?

So if it's neither confusing nor unrankable, and I like it that way, why must I change it if it's my map?

those wrote:

This completely nullified your argument.
I think you need comprehension classes (or maybe common sense classes). I don't know how is it even possible to misinterpret that sentence.
Topic Starter
No_Gu
First,one mapset isn't necessary to be enjoyed by everyone.Just like 0108's or some others' maps.Also,If someone can't play Insane perfectly,he can try hard,four diffs are ready for this situation.What's more,he can retry and he will realize the idea that I designed here.The whole insane diff has nearly the same diffculty,this point is the average.
Second,if you think:this point is too hard for me.maybe ask more people for views.not only XAT but also players
Third,emphasize the points that you think must be fixed next time,say something like:This thing is as important as unrankable stuffs in my opinion.Yeah,you don't say so and I don't know what you think.I sent you 2 fourm PMs after changing this time.But you replyed me nothing.I don't know you stick to it and you didn't tell me its importance
Third,seems you won't repair the bubble if I don't change this and I also don't want to change it.So can I call another MAT to repair the bubble if possible?
LKs
I post in here after consulting in #lounge, I have log if you wanna read. SG testplayed the map and FCed in first play so I think there is nothing hinder the map.


[insane]

00:05:375 (5,6) - 别用这种红点在这么短的slider上 别扭
00:10:319 (2) - x282y331
00:22:470 (2,3,4) - 这 跟后面的一对比 00:23:811 (2,3,4) - 就显得乱了 建议前面也别跳了
00:25:152 (3,4,5) - fff 你自己看着办 有这个做对应前面的改不改随你了
00:26:828 (3,1) - 稍微往左一点 把sliderhead放在blanket里
00:36:213 (3) - stack
00:57:330 (2,3) - 太难看了
00:59:174 (4,5,6) - 敢不敢做成等腰三角形
Topic Starter
No_Gu

LKs wrote:

I post in here after consulting in #lounge, I have log if you wanna read. SG testplayed the map and FCed in first play so I think there is nothing hinder the map.


[insane]

00:05:375 (5,6) - 别用这种红点在这么短的slider上 别扭好吧
00:10:319 (2) - x282y331
00:22:470 (2,3,4) - 这 跟后面的一对比 00:23:811 (2,3,4) - 就显得乱了 建议前面也别跳了层次不一样的。。前面那个是跟军鼓,后面那个是大鼓,估计没放设计一样的
00:25:152 (3,4,5) - fff 你自己看着办 有这个做对应前面的改不改随你了
00:26:828 (3,1) - 稍微往左一点 把sliderhead放在blanket里
00:36:213 (3) - stack
00:57:330 (2,3) - 太难看了哭哭哦
00:59:174 (4,5,6) - 敢不敢做成等腰三角形本来设计就是5,6,1是一组的。。不过好多人挑就改了好了
教练好帅,和我交往
LKs
哭哭哦

你可以试试去找sync rank这图
[CSGA]Ar3sgice
看了下SAO感觉头晕啊喂

;_;
Skystar

gudbye wrote:

教练好帅,和我交往
Sync
my hand hurts so much from playing all day that I can barely mod this map ;_____;

[General]
Hear me out, but your diffs are hard -- that's not a bad thing, but I think the names are a little misleading. For example, the "Normal" is like a "Hard" and the "Hard" is like an "Insane". Do you agree? It wouldn't hurt to change then, honestly. The current Insane can be named whatever though

[Insane]
00:25:822 (6,1) - Consider following the vocals here more -- they're very strong at this point and the player would get a better feel for the music if you did. Mind you this isn't 100% necessary; the way you have it now is fine but try doing something like removing (6), replacing its start-point with a hit circle, and then adding a 1-beat slider at 00:25:990 [or maybe extending it a tick further like 00:26:492 (2)] to put lots of stress on the vocals. Here's a timeline screenshot for reference: http://puu.sh/10Znk
00:42:917 (1,2,3) - Very cool pattern, but it's hard to predict the 3/4th spacing the first time around. Again, this is a suggestion but perhaps you should replace the notes with sliders instead so players don't miss here
01:05:543 (4,5) - Kind of like the first suggestion -- the vocals are very heavy here and I think it'd be more fun if you stressed them accordingly. Basically, I would replace (4) with a 1-beat slider and remove (5). Do as you wish
01:13:085 (1) - I know you were opposed to this before, but hear me out: I hit this too early the first time I played this map and others will too; however, I played it fine the second time around. It's in your best interest to unstack this slider for the sake of playability, but you can leave it if you want.

everything is a suggestion

[Hard]
00:25:822 (4,1) - Same exact thing as Insane
00:36:045 (2,3,4,5) - This is a pretty complicated pattern, especially with low AR -- you sure you want to keep this (considering it's a hard, despite being high-end)?
00:37:385 (2,3,4,5) - ^
00:42:917 (1,2,3) - Same exact thing as Insane

everything is a suggestion

[Normal]
-- Really needs AR6 ;_; It's hard to read with large spacing + low AR
00:22:470 (2) - Making these 3/4 beat sliders sounds really weird.. It technically fits but it'd be more simple if you just made them 1-beat long
00:25:152 (2) - ^
00:50:794 (5,6) - Would follow the vocals better if you switched these two elements around on the timeline
00:52:135 (2,3) - ^

[Easy]
00:43:923 (1) - I understand that you were following the backwards snare/wind sound, but beginners are probably going to hit this too early -- I really suggest using a spinner here instead.
01:02:358 (1,2) ~ 01:07:721 (1) - why are there lots of missing beats here? Was it to make the star rating lower? Don't do that -- it's counterproductive. Instead, fill in the empty 1/1 or else it's not really following the music very well.

The taikos are really good.

Anyways, that's it. Most of these are suggestions (especially insane/hard) but I really suggest doing everything pointed out in Normal and Easy

call me back for a recheck and let's get it ranked
Topic Starter
No_Gu

Sync wrote:

my hand hurts so much from playing all day that I can barely mod this map ;_____;

[General]
Hear me out, but your diffs are hard -- that's not a bad thing, but I think the names are a little misleading. For example, the "Normal" is like a "Hard" and the "Hard" is like an "Insane". Do you agree? It wouldn't hurt to change then, honestly. The current Insane can be named whatever thoughYes I know my all diffs are harder than others.but the spread isn't bad,thanks for understanding

[Insane]
00:25:822 (6,1) - Consider following the vocals here more -- they're very strong at this point and the player would get a better feel for the music if you did. Mind you this isn't 100% necessary; the way you have it now is fine but try doing something like removing (6), replacing its start-point with a hit circle, and then adding a 1-beat slider at 00:25:990 [or maybe extending it a tick further like 00:26:492 (2)] to put lots of stress on the vocals. Here's a timeline screenshot for reference: http://puu.sh/10Znkgah.still like following instruments more than vocal
00:42:917 (1,2,3) - Very cool pattern, but it's hard to predict the 3/4th spacing the first time around. Again, this is a suggestion but perhaps you should replace the notes with sliders instead so players don't miss here seems so,but this pattern gives others a chanllenge.After all it's an insane diff.Thanks for understanding
01:05:543 (4,5) - Kind of like the first suggestion -- the vocals are very heavy here and I think it'd be more fun if you stressed them accordingly. Basically, I would replace (4) with a 1-beat slider and remove (5). Do as you wishsame as first
01:13:085 (1) - I know you were opposed to this before, but hear me out: I hit this too early the first time I played this map and others will too; however, I played it fine the second time around. It's in your best interest to unstack this slider for the sake of playability, but you can leave it if you want.yes..still want to say I want a chanllenge,If most people can FC this insane easily then maybe It's not very enjoyable

everything is a suggestion

[Hard]
00:25:822 (4,1) - Same exact thing as Insanesame as insane
00:36:045 (2,3,4,5) - This is a pretty complicated pattern, especially with low AR -- you sure you want to keep this (considering it's a hard, despite being high-end)?do a little change ,hope it's fine now
00:37:385 (2,3,4,5) - ^^
00:42:917 (1,2,3) - Same exact thing as Insaneyes I agree this in hard

everything is a suggestion

[Normal]
-- Really needs AR6 ;_; It's hard to read with large spacing + low AROK though I prefer 5
00:22:470 (2) - Making these 3/4 beat sliders sounds really weird.. It technically fits but it'd be more simple if you just made them 1-beat longfollow the drum sound on the repeat,also this is a slider and AR is high enough to read.so I think no problem
00:25:152 (2) - ^^
00:50:794 (5,6) - Would follow the vocals better if you switched these two elements around on the timelineseems OK
00:52:135 (2,3) - ^^

[Easy]
00:43:923 (1) - I understand that you were following the backwards snare/wind sound, but beginners are probably going to hit this too early -- I really suggest using a spinner here instead.agree
01:02:358 (1,2) ~ 01:07:721 (1) - why are there lots of missing beats here? Was it to make the star rating lower? Don't do that -- it's counterproductive. Instead, fill in the empty 1/1 or else it's not really following the music very well. in fact...they have the same chronaxie as 2/1 sliders,just I changed another way to show

The taikos are really good.

Anyways, that's it. Most of these are suggestions (especially insane/hard) but I really suggest doing everything pointed out in Normal and Easy

call me back for a recheck and let's get it ranked
update

Thankkkkkkkkkkkkkk you very much
Fumika
Let's waiting \o/
Sync
Ranked!
[CSGA]Ar3sgice
>.>
Scorpiour
无法直视
Kotone
GJ
Kawayi Rika
Yay ~!
bossandy
沒屁股沒節操 Rank一張何不爆個真相讓大伙看下
Gamu
Great <3

(o'д')ノ☆゚*。Congratu★lations。*゚☆ヽ('д'o)
Fumika
Finally <33 Thank you for your present, I'm so glad ;w;b
Strawberry
哇恭喜> A<
Nymph
屁股阿姨洗铁路
Sekai
Gratz ~ =3=
Topic Starter
No_Gu
owo finally ranked.thanks all for supporting me
Genkishi
SAO! :D

Good map as always No_Gu

Congratz~! :)
Ruslya_old
good :3
grats~
Yasora
congrats~
YTYuyu
ooh this map~ <333. congratz on the rank ;)
bakabaka
":3
Topic Starter
No_Gu
thanks >3<
baka²神触
Sonico Makaron
gratz :)
raririn
恭喜:)
屁股初三加油
Pokie
:roll: 坑爹呢!
S h i o n
hehe
Dino99
好!
Mizzii
Gratz ~ :3
Melophobia
:3~
Cygnus
Can't follow the beats properly. ;_;
Topic Starter
No_Gu
>3<
IkkiMinami
:)
c3budiman
help !
i cant download the beat map every time i click the download button it goes to http://mi.osu.ppy.sh/d/54384
i clear my cookies and cache still nothing happen please can someone give me a mirror link ?
zmz0072000
男主好萌+1
Cygnus
This is so far the only map of yours that I didn't like No_Gu. Well, maybe because the notes don't really match the song well. But that's just me. You're still one of my fav mappers ^^ Good job!
Topic Starter
No_Gu
thx for understanding.hope my next map can be to your appetite
nathani_old
;) :)
Kakudzama
Nice map, dude! But normal hard as hard( :D ). it's done specially or you just thought its standard normal difficulty? Cause, damn, it hard to done this map. And again, thanks for nice maps)
NiMkOs
-del
logan65
this is my favorit song am hear
NAI_old_1
good!
- T E K A M I -
LOLLOL
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