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Ezequiel Serrano - Es el Robot Gigante (TV Size)

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Topic Starter
Mercurial
This beatmap was submitted using in-game submission on sábado, 23 de junio de 2012 at 04:46:01 p.m.

Artist: Ezequiel Serrano
Title: Es el Robot Gigante (TV Size)
Source: Megas XLR
Tags: Cartoon Network Darksonic Opening Chicks Dig Giant Robots mancusojuanmattos
BPM: 148,6
Filesize: 7407kb
Play Time: 00:42
Difficulties Available:
  1. Dificil (4,87 stars, 82 notes)
  2. Facil (1,39 stars, 36 notes)
  3. Gigante! (5 stars, 137 notes)
  4. Normal (3,09 stars, 57 notes)
Download: Ezequiel Serrano - Es el Robot Gigante (TV Size)
Download: Ezequiel Serrano - Es el Robot Gigante (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
NUESTRO ROBOT GIGANTE! (8)

Normal por Darksonic Bruno ql
Facil por Mancuso


A little piece of my childhood is here /o/


AND THE GIANT WILL WAKE UP FROM THE ASHES LIKE A PHOENIX!
Mismagius
I need to map the portuguese version sometime
Darksonic
Acá esta la Normal, espero que te guste.

Download: Ezequiel Serrano - Megas XLR (TV Size) (iMercurial) [Normal].osu
Topic Starter
Mercurial

Blue Dragon wrote:

I need to map the portuguese version sometime
Go go go.
Ryu_old
Normal is good :>

Dificil:

00:15:353 - move here from 00:15:154

Gigante!:


00:14:954 - circle
00:15:054 - ^
00:15:154 - ^
00:15:353 - move here from 00:14:954

Good luck ! :DD
Jebok_old
Hi there!

Normal
00:19:738 (4,1) - Okay well, you should have the same snapping as you did with the (1) and (2) at 00:18:742, it makes no sense to make it different.
It's quite a good difficulty, so there is only one thing ^ :oops:

Dificil
Due to the quality of the mp3, you should lower the volume down further by about 10%. Making it 50%.
00:19:938 - Should have Normal hit sounds here, there is no point of having a bit just before.
00:26:570 - If you do the ^, here you can just make it more exciting for kiai time just like you wanted by simply rising the volume more. So as he says the same thing 3 or 4 times, you can increase the volume by 5% or 10% more. So e.g 00:26:570 - 50% vol. but at 00:29:770 vol is 55% and at 00:32:970 vol is 60% and then finally at 00:36:170 it is 65%.

Gigante
All is pretty much the same as I said for Dificil. If I can add anything to it, I think you should space 2,3,4,5,6,7 taking place at 00:36:970 a bit more symmetricaly. They seem to be a bit displaced.

That's all, good beatmap :oops:
Fenya
Hi :3 ♥
Mimoddapena

General:
Haras un Easy? o.o

Normal:
Buena diff /o/
Arreglaria todos los sliders que veo simetricamente feos, pero no lo hare, seria muy nazi c:
Arregla los spacing de los sliders que estan asi: http://puu.sh/u9et Algunos estan muy juntos y otros separados... Creo que deberias ponerlos en la misma distancia.
00:26:570 (1) - Spacing...
00:30:570 (2) - Spacing, si lo hiciste a proposito, ignora esto... O podrias corre el (1) 2 grid hacia la derecha, arreglar el spacing del 2 y correrlo 2 grid hacia la derecha... Si quieres Dx
00:42:570 (4) - Esta muy cerca del spinner... Y si lo eliminas y corres el spinner? imo~

Dificil:
00:22:928 (2,4) - No crees que se veria mas lindo si tuvieran simetria? http://puu.sh/u9kL

Gigante!:
No encontre errores... Y no te quiero modear los Sliders, so, nada por aqui \o\
Te gustan los Streams?

XD


Bueno, supongo que sabes como modeo... Espero haber ayudado aun que sea en algo pequeño XD
Buen Map, Buena suerte~ n.n
Darksonic
Starry_old
Such a short song , so mod won't be very long.

[General]

Clean.

[Normal]

00:09:772 (1) - Can you tidy this slider up? Looks ugly.
00:19:738 (4) - Remove this note.
00:30:570 (2) - Can you add a finish to the start of the slider.

[Dificil]

00:07:380 (1) - Finish
00:08:177 (1) - ^
00:08:974 (1) - ^
00:09:772 (1) - ^
00:10:569 (1) - ^
00:11:366 (1) - ^
00:12:164 (1) - ^
00:12:961 (1) - ^
00:15:353 (3) - Move to next white tick.
00:15:154 - add Note here Should look like this (http://puu.sh/ubTR)

[Gigante!]

Add the finishes same spot as Dificil diff.
-Hyde
Gigante!
Al momento de jugar esta dificultad hay algunas cosas que molestan un poco.
00:08:974 (1,2,3) - Estas notas me parecieron confusas. Tal vez deberías poner el slider (1) en el cuadrante I (de la derecha superior) y el slider (2) en el cuadrante III (en la izquierda inferior). Creo que se juega mejor así.
00:20:037 - En esta parte podrías agregar otra nota como parte del stream o dejarlo así para hacer más difícil el mapa. No veo que afecte el ritmo así que ya es decisión tuya :3

Difícil
00:14:157 (2) - Creo que esta parte está fuera de ritmo ~
En lo personal yo haría algo así:
00:14:157 - Agregar una nota aquí.
00:14:356 - Poner un slider que termine en: 00:14:755 (En los Ticks rojos)
00:14:954 - Slider con "Reverse arrow" en: 00:15:353, y que por último termine en: 00:15:752
00:15:951 - Y agregar una nota aquí.
Es todo para esta dificultad. Al menos lo que yo veo.

Normal
No le veo problema $:

hahaha Buena suerte, espero haberte ayudado en algo S:
Darksonic
Sorry, no changes.
Realazy
Oh hi !

[General]

You should map the intro in [Dificil] and in [Gigante!].
Can you make your sliders look neater please?
The entire mapset has a lack of hitsounds.
[Normal] is 3,18 star rating, either add an easy with a lower star rating or lower the star rating of Normal.

[Normal]

Add that kiai fountain at the end of the map for consistency.


00:00:190 (1,2,3,4) - Make spacing between them larger/consistent?
00:10:569 (2) - Add a 1/1 slider here?
00:12:164 - ^
00:14:356 - What about a 1/2 slider?
00:32:970 (1,2,3,4,5) - Try a star pattern?
00:39:370 - 00:42:170 - Add a spinner.


[Dificil]

00:07:380 (1,2) - (and others) Try sometimes using this rythm pattern ?
00:13:758 (1,2,3,4) - This doesn't sound right, change it
00:17:944 - Add a note
00:27:170 (2) - This jump is too large and doesn't fit, either remove the note or make the spacing smaller.
00:27:370 (3) - Ctrl+R?
00:30:370 (2) - Same as 00:27:170 (2) -

[Gigante!]

00:08:974 (1,2,3) - This spacing is way too large, change it.
00:10:569 (1,2,3,1,2,3,1,2,3) - ^

In my opinion, this mapset needs more work, but it's fine.

sorry if I sounded harsh
Darksonic
Crimmi
Modding, CrimmiStyle!!

From my Mod Resqueue!!

Suggestion.
Gotta Fix.

[Normal]

00:19:938 (1) - Spacing?

Dificil

This diff lacks a bit of hitsounds, but i'm gonna suggest some if you decide to add:

00:13:758 (1) - finish?
00:14:157 (2) - Whistle?
00:15:752 (4) - ^
00:17:346 (3) - ^
00:20:137 (2) - finish?
00:21:333 (4) - Whistle?
00:22:130 (6) - ^
00:23:725 (3,4) - ^
00:26:570 (1) - finish?
00:29:770 (1) - ^
00:32:970 (1) - ^
00:36:170 (1) - ^


[Gigante!]

Nothing~

Good luck!
Topic Starter
Mercurial
Thank you /o/ Workin' a bit harder.
Regou
Quick check~♪

[Gigante!]
00:08:974 (1,2) - VERY DIFFICULT TO PLAY PLEASE CHANGE THIS PATTERN
00:12:164 (1,2) - ^
00:14:257 (2) - ...should start at 00:14:356 and end at 00:14:755
00:16:350 - Add a note?
00:29:770 (1,2,3) - Not in same spacing
00:31:770 (4,5,6) - Try ctrl+r, it does better
00:33:270 (2,3) - Dislike this kind of placement lol (imo)
00:34:070 (2,3) - ^
00:39:370 (1) - A spinner doesn't fit here...

[Dificil]
00:12:363 (2) - Add note?
00:19:340 (3,4) - Too confusing for just a hard diff
00:19:938 (1,2) - Spacing
00:20:735 (3,4) - ^
00:39:370 (1) - Same as the Insane diff...

[Normal]
This diff should also have a *Cool* diff name \:D/
00:19:738 (4,1) - Spacing...
00:40:170 (2) - Should be 2~3 grid up :p

GL!
...Oh wait, you didn't finish the hitsounding!?
Topic Starter
Mercurial
@Regou: Gigante in spanish means "Giant" (Insane Diff), Dificil means "Hard" and Normal means "Normal", same traduction.

Just sayin'.

And no, Help with hitsounds is still needed.
Regou

iMercurial wrote:

@Regou: Gigante in spanish means "Giant" (Insane Diff), Dificil means "Hard" and Normal means "Normal", same traduction.

Just sayin'.

And no, Help with hitsounds is still needed.
Oh I see~ D:
spboxer3

:idea: general


  • Settings
    (For the setting/general issue.)
  1. Inconsistency in Countdown: [Normal]

Normal


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. It's 3.18 stars. It's very dangerous stars setting for the easiest diff.
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:24:921 (5,6,1) - uneven spacing.
  2. 00:26:570 (1,2,3) - ^
  3. 00:29:770 (1,2,3) - ^
  4. 00:42:570 (4) - NC? I think It's a Paragraph for the rhythm. so I suggest you can add NC for this way.

Dificil



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:26:570 (1) - finish?
  2. 00:42:570 - used 35% finish? (same as Normal)
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. none~

Gigante!



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:23:326 (2,3) -
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:26:570 (1) - finish?
  2. 00:42:570 (1) - 35% finish?
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:06:568 (1,2,3,4,5,6,7,8,1) - uneven spacing.
  2. 00:08:974 (1,2) - Sudden big jump. It's very scary to player.

red is unrankable issue. bule is need to discuss. Black is just suggest.

that's all
good luck~
Darksonic
jossieP
ahora baje sin video ;D

[Giganton!]

  1. 00:08:974 (1,2,3) - pegale un ctrl+j para que no quede mal cubierto por 00:07:380 (1,2,3,1,2,3)
  2. 00:13:758 - de ser posible, por favor mueve la linea del normal soundset al final del slider 00:13:758 (1) - y agrega un finish al inicio de este y un pequeño whistle al final del mismo
  3. 00:14:356 (2) - whistle al inicio y al final, ojo no al cuerpo del slider
  4. 00:14:954 (3) - dale un whistle al inicio y al final, al repeat un finish
  5. 00:16:549 (1) - whistle
  6. 00:16:948 (3,4) - whistle al final de estos dos
  7. 00:18:144 (5) - whistle
  8. 00:18:343 (6) - whislte en el cuerpo del slider acompaña ese efecto en la cancion, ademas de un soft finish al final suena bastante bien
  9. 00:18:941 (1,3,7) - whistle o clap si no te agradan mucho los normal whistle
  10. 00:19:838 (8) - un finish en tick azul no me suena muy bien
  11. 00:20:137 - coloca la linea del soft soundset a 00:20:336 y el finish debe ir al inicio del slider 00:20:137 (1)
  12. 00:19:838 (8,9,10,1) - ah otra cosa, el stack leniency le da una forma algo rara a esto, porque no cambiar la alineacion del todo el stream en lugar de dejarselo al stack leniency?
    SPOILER

    digo no se xD no estoy demasiado imaginativo por la gripe
  13. 00:20:137 (1,2) - whistle al final de cada slider
  14. 00:21:333 (3) - finish tal vez
  15. 00:22:130 (5) - whistle aca porfa
  16. 00:22:529 (1,2) - whistle al final de cada slider
  17. 00:24:522 (4) - whislte al inicio, finish al repeat y al final ↓
  18. 00:25:718 (5) - finish!
  19. 00:27:170 (3) - clap (patron mas abajo)
  20. 00:27:970 (3) - clap
  21. 00:28:370 (3) - clap
  22. 00:28:770 (6) - clap
  23. 00:29:170 (3) - clap
  24. 00:29:370 (4) - clap
  25. 00:29:570 (6) - clap
  26. 00:29:770 (1) - finish al inicio del slider
  27. 00:30:370 (3) - clap al inicio del slider
  28. 00:31:170 (4) - clap
  29. 00:31:570 (3) - clap
  30. 00:31:970 (6) - clap
  31. 00:32:370 (3) - clap
  32. 00:32:570 (4) - clap
  33. 00:32:770 (6) - clap
  34. 00:33:570 (3) - clap
  35. 00:34:370 (3) - clap
  36. 00:34:570 (1,5,1,5,7) - claps
  37. 00:36:170 (1,2) - esta parte me sabe un poco vacia, un slider largo desde 00:36:170 hasta 00:36:770, luego copiar este mismo slider a 00:36:970 (2), dale una distancia amplia entre el inicio del primero y segundo, finish al inicio de cada slider, quedaria 00:37:570 (3) - doble objeto en tick, screen:
  38. 00:37:570 (3) - clap
  39. 00:38:570 (6) - clap
  40. 00:38:970 (7) - clap
no me fije bien la locacion de las notas D;

[Dificil]

creo que puedes usar un hitsounding similar a lo que te sugeri arriba
  1. 00:10:370 (4) - no me agrada este stack, ademas el acorde de guitarra termina en el anterior (3), solo sugerencia personal
  2. 00:26:570 (1) - no finish al final
  3. 00:27:970 - te perdiste el vocal "ro~"
  4. 00:31:170 - ↑
  5. 00:34:370 - ↑
  6. 00:37:570 - ↑
  7. 00:39:370 (1) - termina el slider spinner* en el mismo tick que en la diff de arriba?

[Normal]

como esta sobre 3,00 star rating te voy a molestar un poco e_e
  1. 00:01:784 (2,3,4,5) - 00:00:190 (1,2,3,4,5) - 0,8x de spacing por favor
  2. 00:08:177 (1) - a modo de seguir los acordes de guitarra: extiende este slider hasta 00:08:775 y elimina 00:09:174 (3)
  3. 00:11:366 (3) - extiende este slider hasta 00:12:562, el repeat deberia quedar en el tick rojo 00:11:964, soportando ese efecto de acelerado de motor
  4. 00:16:549 (1) - extiende este slider hasta 00:16:948, y borra la nota que esta en este lugar
  5. 00:17:346 (2,3) - no stack?
  6. 00:18:742 (1,2) - no me agrada el doble hit que tienen estos 2, tal vez borrar (1) dejando (2,3,4) en un bonito 1/1, agrega nuevo combo en (1), oh si y tu diff ya esta en 3,00 si seguiste lo de arriba
  7. 00:42:670 (1) - borra este slider para durar lo mismo que las otras diff? ademas wo sorpresa, tienes 2,82 de star rating xD

hasta ahi
Darksonic
Listo, quedo de 3,00 Star Rating, algunas cosas no las quise cambiar pero no tuve opción :P

Download: Ezequiel Serrano - Es el Robot Gigante (TV Size) (iMercurial) [Normal].osu
jossieP
excelente
Topic Starter
Mercurial
Lindo avatar ambos.
TTTTTTTTTTTT
[*]Normal

Do not tick off "Enable Countdown".

[*]Dificil

00:09:772 (1,2,3,4) - Move to x:376 y:52 so as to make a jump like previous patterns
00:18:941 (1,2) - spacing error
00:19:938 (1) - A redical jump,i think it would be better to close this note to previous slider.

[*]Gigante!

00:25:718~00:26:316 (x) - add 4 circles and make a crescendo?
00:26:570 (1) - add finish


Good luck!
Kei
  • General
  1. Hay inconsistencia en countdown en cuanto a la dificultad [Normal]. Tiene countdown en 3. Realmente no sé si es un problema ya que es una guest difficulty, pero recomendaria que se cambie a 0 para mas consistencia al mapset.
  • [Normal]
  1. 00:17:546 (4) - Esto no suena bien. Si te fijas, se mantiene la vocal, así que seria mejor si haces un ritmo mas así (reemplazando por un slider):
  2. 00:26:570 (1) - Creo que queda mucho mejor y da mas enfasis a esta parte si ponés el whistle en el comienzo en vez de en el final de este slider. En el final del slider suena raro y como que no parece que enfatize "ES" y "MI", que es lo que parece que quisiste hacer.
  3. 00:27:370 (2) - ^
  4. 00:29:770 (1) - ^
  5. 00:30:570 (2) - ^
  6. 00:42:670 (1) - Este spinner podria resultar ser confuso ya que queda empieza muuuuuuuuuy antes de clickear la nota (1) para una dificultad Normal. Te recomiendo que lo borres o muevas mas lejos para que no comienze ni aparezca hasta antes de poder clickear (1). Ah y en caso que lo dejes, no cambies nada o algo, el spinner debería terminar en 00:44:970 ya que suena mucho mejor con ese ruido que suena al final.

    Hmm ritmo raro en algunas partes pero no está mal. Puede mejorarse mucho más en mi opinión. c:
  • [Dificil]
  1. 00:09:772 (1,2,3,4) - Unstack? Personalmente, creo que se siente raro que se stackee en esta parte ademas me parece que quedaria mejor si no está stackeado.
  2. 00:17:546 (4,5) - Lo mismo que dije en cuanto a esta parte en la Normal: Reemplaza estas dos notas con un slider porque se mantiene la vocal, por lo tanto~ slider!
  3. 00:24:921 (1) - Me parece que deberias mappear esta parte en vez de poner un spinner. No le veo mucho sentido y en mi opinión, no suena bien ni parece seguir algo en concreto.
  4. 00:27:970 - Acá como que te falto una nota en todas las partes que dice "Ro" de Robot pero se ve intencional. Solo te digo que me parece que hace que suene mucho mejor el pattern si agregas una nota en todas estas partes que te digo.

    Tiene ritmo parecido a [Gigante!], así que me gusta mucho también.
  • [Gigante!]
  1. 00:13:758 (1,2) - Deberías mover la linea verde de cambio de samples aqui porque el cantante comienza a cantar justo en esta nota, y cuando canta usas samples soft así que.. eso! Ah y, estos sliders no suenan muy bien con la voz. Te sugiero que pruebes hacer este pattern:
  2. 00:21:333 (3) - Por qué hay un finish en esta nota? no se siente que nada cambie en la cancion como para un finish.
  3. 00:24:522 (4) - En mi opinion, suena mucho mejor acorde a la vocal si solo dejas finish en el comienzo y en el repeat del slider. En el final no. Fijate si te gusta. n.n
  4. 00:34:570 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Uhm creo que esto esta un poquito overmapped o.o o tal vez no. Bleh, me gusta como suena. Supongo que está bien.
  5. 00:37:770 (4) - Como es el final de la canción podrías agregar finish en esta nota para más enfasis y eso.
  6. 00:38:570 (6,7) - ^ Lo mismo pero esta vez a estas dos notas.

    La diff. que mas me gusto de el mapset. Suenan muy bien los pattern que hiciste en el Kiai mas que nada.
ES- MI- ROBOT GIGANTE! Me gusto mucho el ritmo de la diff. Gigante. Suerte Dante/Mr.Bigot!
Darksonic
Acá esta la diff fixeada en code como me pediste :P

Y con respecto al ritmo raro, realmente me costo darle buen ritmo teniendo en cuenta como es la canción y que es una Normal xD, pero fixee todo.
Topic Starter
Mercurial
mancuso_JM_
Ok, Hagamos esto. Perdon por hacerte esperar :P

[General:]

- En Dificil y Gigante! deberias mapear desde la Intro, creo que es una TV Size, entonces deberias aprovechar la cancion completa, si no haces esto al menos desactiva el Audio Lead-In ya que empezas a mapear en 00:06:568 (Es decir que tenes todo eso de Lead-In)
- Preview Point: No me gusta mucho que este mismo en el comienzo de la cancion (en el momento 0). Me parece que estaria bien si lo pones en 13360 (Donde comienza la Vocal).
- En las Secciones de Soft Hitsounds deberias incrementarle el Volumen porque se escucha realmente bajo. Por lo menos intentalo subir en un 10/15%.

[Normal:]

Settings:
--> El Overall Difficulty se me hace que esta un poco alto, viendo que es la dificultad mas facil. Estaria bien si lo reducis en un tick (OD-1)

00:18:343 (5): Esta nota no juega del todo bien en est Tick Rojo, es como que intenta jugar con el Instrumental pero no lo hace del todo bien. Esta Nota juega mejor con la Voz y el Instrumental a la vez si la moves 1/2 hacia adelante (hasta 00:18:542), luego deberias agregarle un Finish y me parece que un New Combo tambien seria recomendable y razonable para esto (Deberias eliminar el New Combo en la Nota Siguiente)
00:27:370 (2): Quiero imaginar que el Whistle al final del Slider no es Intencional. Porque realmente se escucha mal y es inconsistente con el resto de tus proximos patterns. Deberias eliminarlo de aca
00:28:170 (3): Siguiendo tus patterns de Whistle, causaría un buen efecto si le agregas uno al Comienzo de este Slider. En mi opinion sigue completamente el ritmo
00:31:370 (3): (^)
00:34:570 (5): (^)

Buena dificultad, aunque de vez en cuando se siente algo dificil para ser la mas facil del mapset pero bueno nada mayor :P

[Dificil:]

Settings:
- En algunas partes se siente extraño el map a causa del bajo Overall Difficulty. Me parece que deberias aumentarlo en un tick (OD+1)

00:11:636 (1): En general estos patterns estan siguiendo lo mismo en la cancion (o por lo menos no se nota un cambio aparente), por esto creo que seria algo innecesario este New Combo, seria mejor si lo remueves de aca. Lo mismo tendrias que hacer con el combo en 00:12:164 (Removerlo, por las dudas xD)
00:20:137 (2): A la hora de jugar el map, me esperaba un Finish en esta nota. Es como una parte para enfatizar, en mi opinion deberias agregarselo

- En rasgos generales me gusto esta dificultad :D

[Gigante!:]

- Misma razon que en Dificil, usa Overall Difficulty incrementado en 1 Tick (OD+1)

00:09:273 (1,2): La verdad este salto (en 1/4) no fluye bien al ser relativamente grande, ademas no le veo motivo para que este ahi. El unico motivo razonable que le pude encontrar es que lo hallas hecho para forzar algo de simetria y por eso esta ahi. De todas maneras tienes a un gran jugador de Standard en el mapset como es Bruno, asi que podrias pedirle que testee esta parte y que te de una conclusion :P
00:12:363 (1,2): (^)
00:12:961 (1,2,3,4,5,6,1): Se vería bien un poco de simetria. Intenta hacer algo como lo que esta en el Screenshoot de abajo, facil, al primer Slider (1) hacele copy/paste para que te quede el segundo (1) y ubicalos en el mismo eje de las (y), luego reposiciona las otras notas de una manera mas o menos parecida a como lo hice yo:
00:19:340 (3,4,5,6,7,8,9,10,1): Este pattern va bien hasta llegar a (8), este tipo de patterns en general no me gustan porque le sacan fluidez al mapa, por la razon de que es un Stream de muchas notas (unstacked) y luego te toca una parte Stacked donde se tiene que parar notoriamente. Como hago usualmente leo los mods de los maps que tengo que modear, vi lo que te dijo kyon y en general creo que seria lo mas coherente. Deberias hacerlo como el te dijo :P
00:23:924 (2,3): Este Overlap de (3) con el Slider (2) es feo de jugar (principalmente para la visual del jugador). Es mejor si lo mueves un poco hacia arriba a (3), para que te quede mas o menos en x:256 y:156

- En general el map esta bien, se escucha bien, pero para esta dificultad deberias trabajar un poco mas la posicion de las notas siempre para obtener mejor fluidez.

Eso seria todo lo que tengo por ahora.
Me gusta el ritmo que tiene el mapa en general. Le faltaria algun que otro hitsound, pero como te dije in-game suena bien sin ellos tambien :P.
Espero que te sea de ayuda.
Buena Suerte con TU ROBOT GIGANTE!!! y te dejo una estrella ;)
Ahora puedo dormir tranquilo xD
jossieP

iMercurial wrote:

HellDawn
General


Normal

I cant hear hitsounds please change volume to %50 or %60
00:42:670- unrankable hitsounds volume. please change (%30)

Dificil

Nice diff but why you didnt add claps ?

Gigante!

00:24:522- it would be better if you do CTRL + H
Darksonic

HellDawn wrote:

00:42:670- unrankable hitsounds volume. please change (%30)
Since when 5% is unrankable lol.

Como sea, acá te dejo la diff con algunos fixes.
Akiyama Mizuki
From my modding queue!

[Normal]
00:11:366 (3) - http://osu.ppy.sh/ss/321176
00:12:961 (4) - ^

[Hard]
00:15:154 (3) - whistle
00:15:353 (4) - ^ at reverse arrow
00:39:370 - ^

[Insane]
00:09:772 (1,3) - whistle
00:16:748 (2) - x104 y132
00:19:340 (3,4,5,6,7,8,9,10) - oh no no
00:21:732 (4) - finish

yeah! gigantic gigantic!
btw, i don't it's great as Noisestorm - Solar
that was amazing :3
Miya
Hi there~

General
  1. I think your second kiai time on normal should end 00:42:670- too since it's not a guest diff.
  2. Find a better mp3? I think it's quite low on quality so it doesn't good to hear.
Normal
  1. 00:08:177 (1) - Why this slider doesn't have a whistle on it's end while your other next note consist of whistle? So, it's better to add at this one too.
  2. 00:12:961 (4) - This one doesn't have a good symetrical shape. Use this code below?
    210,127,12961,2,0,B|222:155|255:163|255:163|288:155|301:127,1,120,8|2
  3. 00:14:556 (2) - Move to 00:14:356- since the 'ko' sound are on that spot. You follow vocal at this rythim 00:13:758 (1,3,4) - so make that circle follow vocal too.
  4. 00:28:170 (3) - Umm, same as above. This slider symetrical can still be improved. Use this code below?
    272,108,28170,2,0,B|325:62|380:108,3,120,2|8|0|8
  5. 00:30:570 (2) - Miss a finish at the start? Your slider at 00:27:370 (2) - consist a finish.
  6. 00:33:770 (3) - ^
  7. 00:36:970 (2) - ^
Dificil
  1. 00:07:380 (1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2) - Hmm, i think this part needs to add more hitsound. There's just a finish sound at that part, and i think it's not enough. Here a couple suggestion from me, you can add a clap/whistle at the time i mention :
    1. 00:07:579 (2) - at the start
    2. 00:08:376 (2) - ^
    3. 00:09:174 (2) - ^
    4. 00:09:971 (2) -
    5. 00:09:971 (2) - at the start
    6. 00:11:566 (2) - ^
    7. 00:12:363 (2) - ^
  2. 00:15:353 (4) - Add a whistle here, it's not consistant with whistle at 00:14:157 (2) - and 00:16:948 (3) -
  3. 00:19:340 (3,4) - Omg, a jump in 1/4 rythim. It's very hard to play and make the flow break very bad. Keep in mind that this is hard diff, not insane. At least make this 2 slider into 1 repeat.
  4. 00:22:928 (2) - I feel empty at this point, you can add a whistle at this slider start to cover up that empty part.
  5. Hmm, your kiai time just consist finish sound too. Well add some hitsound at that kiai time, it will make this diff more good to hear. At least refer to the clap/whistle rythim that i have mention.
  6. 00:42:770- Why this diff doesn't have a spinner on this time? It good to make all the diff end at the same spot. So add spinner here that start here and end at 00:44:970- like normal diff.
Gigante!
  1. 00:09:273 (2) - Overuse finish sound at the start. I think it's better to remove it.
  2. 00:24:522 (4) - Hmm, not symetrical again. Use this code below?
    412,104,24522,2,0,B|412:148|376:192|376:192|412:236|412:288,2,200,2|4|4
  3. 00:32:970 (1) - Miss a finish here at the start? It's not consistant with your next and previous finish sound.
  4. 00:42:770- Same as Dificil diff.
Maybe that's all from me. Well, your map is quite good, but i think it's need more few improvement. Oh, yes, and i think Darksonic diff could use more hitsound. It's just feel empty.
Good luck~
Darksonic
Diff

Thanks for mods.
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Normal]
The volume is too low. You should increase them by at least 15% imo.
End Kiai at 00:42:670 to make consistent?

[Dificil]
00:09:174 (2) - remove finish and add clap at head?
00:14:157 (2) - move like this so it will looks better: http://puu.sh/w4IP (also move 00:15:353 (4) for symmetry)
00:24:124 (4) - remove whistle at head and add whistle at end?

[Gigante!]
00:13:758 (1,2) - the spacing between them is misleading, please fix it
00:19:340 (3,4,5,6,7,8,9,10) - nazi - the shape is not so good. you can open distance snap and disable grid snap to put stream like this more smooth
00:24:124 (3,5) - stack them?
00:32:970 (1) - move 1 grid(L4) left or it looks weird (also move 00:33:770 (1) 1 grid right for symmetry)

That's all I can find. GL~
eldnl
this.
Cygnus
  • Normal
  1. 00:00:190 (1,2,3,4) - Scale these notes up please. They're too near from each other.

  2. AR +1

  • Dificil
  1. 00:42:170 - Add a note here?

  2. HP Drain, Overall Difficulty +1

  • Gigante
  1. 00:42:170 - Add a note here? :O

  2. OD +2 :O

  3. I'm not really sure about your sliders D: It doesn't really go with the rhythm D:
Yasora
yo

Normal
  1. Kiai time: I suggest to move the end of this kiai in 00:42:670 like others diff
  2. 00:06:568 (1) - add clap in the beginning? I know in there is downbeat, but the drum sound is matching with clap sound imo
  3. 00:09:772 (1) - this slider seems a bit weird in my eyes =w= make that same with 00:08:177 (1) ?
  4. 00:39:370 (1) - add finish sound the beginning? seems the rhythm already change in here
Dificil
  1. 00:09:174 (2) - add clap in the slider's beginning? the sound similar with 00:07:579 (2,2)
  2. 00:16:948 (3) - I think the whistle sound should in the slider's beginning, not in the end. since in beginning seems very empty imo
  3. 00:18:343 (6) - add whistle in the beginning? seems fit with the song i guess..
  4. 00:27:370 (3) - add finish sound in slider's beginning? the sound similar with 00:26:570 (1)'s beginning. also, the normal diff already do that.
  5. 00:30:570 (3) - ^
  6. 00:33:770 (4) - ^ but just add finish
  7. 00:36:970 (2) - same as 00:27:370
Gigante
  1. 00:09:772 (1) - why not add finish in here? .3.
  2. 00:27:370 (1) - same as in dificil difficulty
  3. 00:30:370 (3) - ^ but in the slider's end
  4. 00:33:770 (1) - same as in dificil difficulty
That's all
Good luck .w.
Yu-Izanagi-12
Hi from my queue
I've honestly found no errors it looks good to me
Good Luck
x847606653
hi.just suggestion

Normal
00:19:938(1) move to (153.90)?it looks more beautiful
00:31:370(3) the 2nd point move to (154.114)?

Difici
00:20:928(2) why not add a point to make the slider like 00:10:768?
00:24:124(4) ^
00:42:670 green line is not useful.delete it?

Gigante!
none

good map.good lucky._.
Darksonic
Dark Fang
Hi
from Fang Team's Queue
Let's mod

Red : must fix(Unrankable)
Bold : should fix

[General]

inconsistency Lead-in, unify that plz

[Normal]

SPOILER
00:08:177 (1,2) - parallel with 00:09:772 - this?
Fine~

[Dificil]

SPOILER
00:10:370 (4) - some players confusion this note. can you fix it?

[Gigante!]

SPOILER
00:19:340 (3) - Can you try make this stream, more pretty?
00:24:522 (4) - Remove Finish at tail?

Fine~
all Fine

Star~

Have a good time :D
Topic Starter
Mercurial
If you watch it clearly, the normal diff starts in the first offset, but the "dificil" and "gigante" diff starts later... A different lead-in on diffs isn't unrankable
Shohei Ohtani
YEAH SHORT MAPS WOO YEAH

THIS ROBOT IS HUGE.

Overall:
Add English Tags? (ie. "Chicks Dig Giant Robots" and whatever series this is from)

Insane:
k

Hard:
Use more claps on 2 and 4, especially during the kiai~
00:10:370 (4) - Add clap?

Normal:
Start at same time as other diffs, or have other diffs start here.
Make sure you claps are on 2 and 4

It's cool stuff.
Hinsvar
Hi there \:D/

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Nothing to poke at, I suppose.
>Normal
  1. 00:09:772 (3) - NC?
  2. 00:11:366 (5) - ^
>Dificil
  1. Don't want to map the pre-offset part?
>Gigante!
  1. Just like in Dificil, maybe map the pre-offset part?
Eh... Seems to be a great mapset. Feel free to not give me a kudosu for this \:D/

Good luck on the way 8-)

EDIT: I just realized that Darksonic made the Normal diff. My God.
Topic Starter
Mercurial

CDFA wrote:

YEAH SHORT MAPS WOO YEAH

THIS ROBOT IS HUGE.

Overall:
Add English Tags? (ie. "Chicks Dig Giant Robots" and whatever series this is from)
YEAH, GIANT ROBOT IS GIANT! /o/

Also, about tags, that must be fixed... thank you CDFA.

I wanna map Octagon with one of your octagonal guest diffs.
Dark Fang

iMercurial wrote:

If you watch it clearly, the normal diff starts in the first offset, but the "dificil" and "gigante" diff starts later... A different lead-in on diffs isn't unrankable
oh.... sry ;_;
and thanks for give me information
I will develop with your advice :3
Darksonic
Topic Starter
Mercurial
Todos putos /o/
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