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KOTOKO - Namida no Chikai

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Topic Starter
DarknessAngel
This beatmap was submitted using in-game submission on 2012年7月6日 at 下午 11:07:49

Artist: KOTOKO
Title: Namida no Chikai
Source: Triangle Heart 3 ~Sweet Songs Forever~
Tags: opening galgame hentai eroge bossandy -kevincela- KayeSara H-Miku
BPM: 117.04
Filesize: 7576kb
Play Time: 03:46
Difficulties Available:
  1. Boss Sweet Taiko (4.81 stars, 838 notes)
  2. D.N.Angel (4.9 stars, 558 notes)
  3. -kevincela-'s Easy (1.85 stars, 194 notes)
  4. KS's Hard (4.7 stars, 504 notes)
  5. Normal (3.53 stars, 276 notes)
Download: KOTOKO - Namida no Chikai
Information: Scores/Beatmap Listing
---------------
4th
とらいあんぐるハート3 ~Sweet Songs Forever


please re-download this map if you got it before 7/6/2012 because of BG and SB changing





-kevincela-'s Easy - Done - by -kevincela- (4/5/2012)
Normal - Done - by me (2/29/2012)
KS's Hard - Done - by KayeSara (4/7/2012)
D.N.Angel = Insane - Done - by me (2/26/2012)
Boss Sweet Taiko - Done - by bossandy (3/11/2012)
StoryBoard - Done - by me (2/28/2012)
Lanchery
00:53:310 - (1) - slider
00:53:823 - (2) - ^
or
00:53:566 - (2) - add one circle

Maybe this ideal is not good,but for you some ideas.
Topic Starter
DarknessAngel

ps3station44 wrote:

00:53:310 - (1) - slider
00:53:823 - (2) - ^
or
00:53:566 - (2) - add one circle

Maybe this ideal is not good,but for you some ideas.
sorry,I don't change it
but thank you for your advice :)
BulldozA
BPM shpuld be 117 not 117,05
wcx19911123
from timing request

1. Offset: 20ms BPM: 117.035

good luck
bossandy
~~
-kevincela-
Regarding the diff you requested from me,it's okay. But remember that I'm pretty slow at mapping,so if you need quickly a diff,then I can't map the diff for you. If it's ok,I'll proceed without problems.
wmfchris
[General]
solo diff many unsnapped timeline D:
copy .osb to solo diff .osu under event, then delete .osb because we don't need SB in taiko diff

[Taiko]
37 unsnapped circle!!!!
00:14:374 - d k d k d kkd k
01:53:575 - d
03:32:007 - ^

1) 鬼畜無極限 D:
2) 不要偷懶 後面你都直接copy了 D:
3) 長串一定要改 明顯比其他地方難太多
bossandy

wmfchris wrote:

[General]
solo diff many unsnapped timeline D:
copy .osb to solo diff .osu under event, then delete .osb because we don't need SB in taiko diff

[Taiko]
37 unsnapped circle!!!!
00:14:374 - d k d k d kkd k Fixed
01:53:575 - d Fixed
03:32:007 - ^ Fixed

1) 鬼畜無極限 D: 你才鬼畜 /me slaps wmfchris
2) 不要偷懶 後面你都直接copy了 D: 果然還是神觸厲害
3) 長串一定要改 明顯比其他地方難太多 改了 :D
Thanks for mod

Download: KOTOKO - Namida no Chikai (DarknessAngel) [Boss Sweet Taiko].osu
10nya
can I make the easy ? owo

THE BG <333333
Topic Starter
DarknessAngel

vwxcrossover wrote:

can I make the easy ? owo

THE BG <333333
oh,sorry,I don't accept any GD now :(
-kevincela-
[CSGA]Ar3sgice
from my queue


D.N.Angel

  1. 01:09:742 (2) - 调整一下这个slider
  2. 01:35:119 (5) - 这个加个repeat
  3. 01:38:836 - SB load过了
  4. 02:29:718 (1) - 加长1/4? 0.0
  5. 03:18:934 (1,3) - clap音量太大, 有点突然, 建议改一下e音量
  6. 03:18:165 (6) - 最后那个slider point (104,248)
KS

  1. 00:22:318 (4) - 叠起
  2. 03:49:665 (9) - stack with 6
  3. good map
Normal

  1. 00:20:526 (1,3) - 都往下点。。
  2. 。。还好吧
Easy

  1. 00:26:678 (3) - last point 1 grid left
  2. 02:50:225 (3) - 形状
that's all

Good luck~
KayeSara

[CSGA]Ar3sgice wrote:

KS

  1. 00:22:318 (4) - 叠起 ok
  2. 03:49:665 (9) - stack with 6 no, I'm fine with that.
  3. good map
Thx for your modding :3

我不知道这个NC是不是我自己做的了....我怎么没印象做过NC呢 奇怪

Download: KOTOKO - Namida no Chikai (DarknessAngel) [KS's Hard].osu
Topic Starter
DarknessAngel

KayeSara wrote:

[CSGA]Ar3sgice wrote:

KS

  1. 00:22:318 (4) - 叠起 ok
  2. 03:49:665 (9) - stack with 6 no, I'm fine with that.
  3. good map
Thx for your modding :3

我不知道这个NC是不是我自己做的了....我怎么没印象做过NC呢 奇怪 什麼意思?怎麼沒印象?-0-
話說你diffuculty設定低點吧 跟Ins一樣了說...
AR也降個會比較好
updated ~
Topic Starter
DarknessAngel

[CSGA]Ar3sgice wrote:

from my queue


D.N.Angel

  1. 01:09:742 (2) - 调整一下这个slider 雖然不知道為什麼但還是改了
  2. 01:35:119 (5) - 这个加个repeat 唔...能說一下理由嗎?我覺得沒啥必要
  3. 01:38:836 - SB load过了 如果只有幾秒的話是OK的
  4. 02:29:718 (1) - 加长1/4? 0.0 現在這個好像也OK 0.0
  5. 03:18:934 (1,3) - clap音量太大, 有点突然, 建议改一下e音量 好極了,因為這個我把所有的clap通通都降音效
  6. 03:18:165 (6) - 最后那个slider point (104,248) 雖然不知道為什麼但還是改了

Normal

  1. 00:20:526 (1,3) - 都往下点。。 DS不讓我往下怎麼辦
  2. 。。还好吧
Easy

  1. 00:26:678 (3) - last point 1 grid left
  2. 02:50:225 (3) - 形状 Do you sure this maker can read Chinese ? -0-
that's all

Good luck~
我居然得到CSGA的星星真是太神奇了(灑花
謝謝MOD和STAR ~ :)
-kevincela-

[CSGA]Ar3sgice wrote:

Easy

  1. 00:26:678 (3) - last point 1 grid left Okay
  2. 02:50:225 (3) - 形状 Sorry,I don't know chinese,so I don't know what you are saying here :\
Download: KOTOKO - Namida no Chikai (DarknessAngel) [-kevincela-'s Easy].osu
Yasora
hi there

Easy
  1. 01:21:534 (1) - This note is too hard catch by newbie since there too fast after spinner. then, this is overlap with hitburst after spinner. I suggestion to delete this note.
  2. 02:38:434 (1) - I think this new combo doesn't really need. remove that?
  3. 02:55:864 (5) - (nazi) move it one grid up?
  4. 02:59:966 (1) - same as 01:21:534
  5. 03:37:903 (1) - same as 02:38:434
Normal
  1. 00:19:501 (4) - add whistle? since you adding in some notes before when the after of clap
  2. 00:27:447 (6) - the clap sound in slider's beginning is really weird to me. consider to change that with whistle. more comfortable to heard by me
  3. 00:35:650 (6) - from reason in above, I think should change the clap in slider's end with whistle?
  4. 00:40:008 (6) - change the clap in slider's beginning with whistle??
  5. 00:43:084 (5) - add new combo? I think too long if combo set until 8 >.< since this is normal difficulty
  6. 00:51:286 (5) - ^
  7. 00:53:337 (1) - add finish in the beginning for following the cymbal sounder?
  8. 02:06:136 (6) - add finish in the beginning?
  9. 02:29:718 (5) - same think with 00:43:084
  10. 02:30:744 (8) - add whistle in the end?
  11. 02:43:304 (4) - add clap?
  12. 02:50:738 (5) - same think with 00:43:084
  13. 02:58:171 (6) - ^
Hard
  1. AR -1? I think too fast for hard >.<
  2. others are fine I think =w=
Insane
  1. Unsnapped green timing points at: 00:24:624 , 00:25:137 , 00:31:544
nice map =w=
Good luck
Star Stream
From my queue

add '-kevincela-' in tags

Easy
add 'KayeSara' in tags

Hard
BPM ->117.035 plz
00:17:448 (3,4,5,6,7) - too hard
00:31:801 (9) - unexpected
00:35:902 (7) - ctrl +h,j will be soft
00:37:952 (3) - end point : 00:38:208 -
00:43:078 (5) - too sharp jump
00:45:128 (1) - same as 00:37:952 (3)
01:04:351 (6) - too sharp
01:09:733 (1,3) - same as 00:37:952 (3)
02:04:069 (3) - too sharp

too many strong jumps, 3/4 beats like Insane difficulty. it's too hard to play

D.N.Angel
rename to 'Insane'
00:47:185 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - looks 1/8 stream
01:16:920 (3,4) - too sharp
01:21:021 (4,5) - ^
01:29:224 (4) - ^
02:10:750 (2,1) - add a slider from 2 to 1

pretty jumpy difficulty, it's slow so many ppl will try DT if it's ranked.
just try to reduce jump distance, will be more sweet.
Topic Starter
DarknessAngel

Star Stream wrote:

From my queue

add '-kevincela-' in tags fixed

Easy
add 'KayeSara' in tags fixed


D.N.Angel
rename to 'Insane'
00:47:185 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - looks 1/8 stream
01:16:920 (3,4) - too sharp
01:21:021 (4,5) - ^
01:29:224 (4) - ^
02:10:750 (2,1) - add a slider from 2 to 1

pretty jumpy difficulty, it's slow so many ppl will try DT if it's ranked.
just try to reduce jump distance, will be more sweet.

I'll consider what you said

Yasora-chan wrote:

Normal
  1. 00:19:501 (4) - add whistle? since you adding in some notes before when the after of clap fixed
  2. 00:27:447 (6) - the clap sound in slider's beginning is really weird to me. consider to change that with whistle. more comfortable to heard by me I think it is fine :O
  3. 00:35:650 (6) - from reason in above, I think should change the clap in slider's end with whistle? no
  4. 00:40:008 (6) - change the clap in slider's beginning with whistle?? fixed
  5. 00:43:084 (5) - add new combo? I think too long if combo set until 8 >.< since this is normal difficulty sorry no change,notice how I set NC,and you'll know why I do that ~
  6. 00:51:286 (5) - ^ ^
  7. 00:53:337 (1) - add finish in the beginning for following the cymbal sounder? no fixed
  8. 02:06:136 (6) - add finish in the beginning? fixed
  9. 02:29:718 (5) - same think with 00:43:084 ^
  10. 02:30:744 (8) - add whistle in the end? added
  11. 02:43:304 (4) - add clap? fixed
  12. 02:50:738 (5) - same think with 00:43:084 ^
  13. 02:58:171 (6) - ^ ^
Insane
  1. Unsnapped green timing points at: 00:24:624 , 00:25:137 , 00:31:544
oh,I hadn't notice that ! fixed ~

nice map =w=
Good luck
thank for your moddings ~ :)

To Kaye :
BPM你沒改到...
對齊綠線你加油orz
KayeSara
>Yasora-chan
Kept, feel better if it's AR8, AR7 in some jumps feel too lag.
>Star Stream
Fix some.
Thanks for your modding :3

这都难啊?我太鬼畜了么?怎么看都是个送分hard啊 lol

Download: KOTOKO - Namida no Chikai (DarknessAngel) [KS's Hard].osu
Topic Starter
DarknessAngel

KayeSara wrote:

这都难啊?我太鬼畜了么?怎么看都是个送分hard啊 lol
我也覺得是送分啊lol
-kevincela-

Yasora-chan wrote:

hi there

Easy
  1. 01:21:534 (1) - This note is too hard catch by newbie since there too fast after spinner. then, this is overlap with hitburst after spinner. I suggestion to delete this note. All right,fixed
  2. 02:38:434 (1) - I think this new combo doesn't really need. remove that? Yes,I don't really know why i put the new combo on this note
  3. 02:55:864 (5) - (nazi) move it one grid up? No
  4. 02:59:966 (1) - same as 01:21:534 Fix'd
  5. 03:37:903 (1) - same as 02:38:434 ^
Download: KOTOKO - Namida no Chikai (DarknessAngel) [-kevincela-'s Easy].osu
Ayu
From my modding queue~

[Normal]
00:41:033 (1,2,3) - I wouldn't cover up these notes, since it's a normal diff.
00:56:926 (4,5,1) - ^
01:17:945 (6) - This slider looks somewhat different than the others...
01:32:043 (4,5) - I wouldn't cover up these notes, since it's a normal diff.
02:34:332 (4,5,6) - ^
02:36:383 (2,3,4) - ^
02:48:174 (1) - Work on this slider.
02:49:969 (3,4) - I wouldn't cover up these notes, since it's a normal diff.
02:51:763 (6,7,8) - ^
03:06:118 (3) - work on this slider.
03:11:244 (4,5,6) - I wouldn't cover up these notes, since it's a normal diff.

[D.N.Angel]
Looks fine in my eyes~

Small mod, sorry.
terametis
Hi~ :)
These are all suggestion.

[Insane]
I feel uncomfortable in New combo in the climax part.

01:01:027 (3)    Add clap?
01:20:252 (1)    Remove clap
01:20:508 (2)    Add clap
01:20:765 (3)    Remove clap
01:21:021 (4)    Add clap
01:21:277 (5)    Remove clap
02:03:060 (6),(1) Switch New combo
03:29:188 (5),(1) ^

[Hard]
00:30:780 (7)    Add New combo. I think more good.
01:49:730 (7)    Remove New combo.
01:50:756 (3)    Add New combo
02:05:110 (5)    Add New combo
02:42:022 (7)    I feel this is hard to read.How about this?03:39:441 (5)    Add New combo

[Normal]
01:41:784 (x)    Add a note? You use many red tick in next combo, so I think add a note is more sensuously.
01:46:654 (4)    Add New combo
02:58:171 (6)    Doesn't have New combo long time. so I suggest add New combo here.

[Easy]
Looks good for me.

I wish your map is Ranked.
bye~
Topic Starter
DarknessAngel

terametis wrote:

Hi~ :)
These are all suggestion.

[Insane]
I feel uncomfortable in New combo in the climax part.

01:01:027 (3)    Add clap? oh,I forgot it ! added
01:20:252 (1)    Remove clap
01:20:508 (2)    Add clap
01:20:765 (3)    Remove clap
01:21:021 (4)    Add clap
01:21:277 (5)    Remove clap I don't like your pattern D:
02:03:060 (6),(1) Switch New combo no,I follow the vocal to set new combo,so no fix
03:29:188 (5),(1) ^ ^



[Normal]
01:41:784 (x)    Add a note? You use many red tick in next combo, so I think add a note is more sensuously. no,I can't not do it orz
01:46:654 (4)    Add New combo fixed
02:58:171 (6)    Doesn't have New combo long time. so I suggest add New combo here. fixed

Ayu wrote:

From my modding queue~

[Normal]
00:41:033 (1,2,3) - I wouldn't cover up these notes, since it's a normal diff. Many of normal diffs in the beatmaps which were ranked in last year had many overlaps.It is OK,really
00:56:926 (4,5,1) - ^
01:17:945 (6) - This slider looks somewhat different than the others...
01:32:043 (4,5) - I wouldn't cover up these notes, since it's a normal diff.
02:34:332 (4,5,6) - ^
02:36:383 (2,3,4) - ^
02:48:174 (1) - Work on this slider. fixed
02:49:969 (3,4) - I wouldn't cover up these notes, since it's a normal diff.
02:51:763 (6,7,8) - ^
03:06:118 (3) - work on this slider. I think it is fine
03:11:244 (4,5,6) - I wouldn't cover up these notes, since it's a normal diff.

[D.N.Angel]
Looks fine in my eyes~

Small mod, sorry.

In fact,I didn't want give you kudosu because you only moded a diff...
Thank for your moddings ~ :)
and terametis' star ~ <3
KayeSara
>terametis
Fix all of them :3
Thx for your modding.

话说看到这个BG的少女我会引起一种罪恶感,我想抱啊~~www
下面的床是我就好了

Download: KOTOKO - Namida no Chikai (DarknessAngel) [KS's Hard].osu
Sure
OK~ I'm here :D


[General]
Source : The name of album doesn't go into source. The correct source is 'Triangle Heart 3 ~Sweet Songs Forever~'


[D.N.Angel]
00:47:185 - (Timing point) Try audio volume 30
00:47:698 - ^ 40
00:48:210 - ^ 50
00:48:723 - ^ 60
02:06:136 (6,7) - Switch position?


[KS's Hard]
HP -1. Because, there is no different with diff settings to D.N.Angel
01:49:730 (1) - According to your new comboing pattern, NC should be removed.
01:50:756 (3) - NC
01:52:806 (1) - Remove NC
01:54:857 (1) - Add finish to start
03:03:042 (7) - It touches HP bar
03:33:289 (1) - Add finish to start
03:43:542 (1) - Remove NC


[Normal]
00:53:337 (1) - Add wistle to start


[-kevincela-'s Easy]
01:22:046 (1) - (Bug) Add new combo
03:00:478 (1) - ^



I really happy to see this map, it's my favorite song of KOTOKO!
Good luck! :)
Topic Starter
DarknessAngel

KayeSara wrote:

>terametis
Fix all of them :3
Thx for your modding.

话说看到这个BG的少女我会引起一种罪恶感,我想抱啊~~www
下面的床是我就好了
同感
Edit : 上傳了 ~
Topic Starter
DarknessAngel

ykcarrot wrote:

OK~ I'm here :D


[General]
Source : The name of album doesn't go into source. The correct source is 'Triangle Heart 3 ~Sweet Songs Forever~'
changed sourse


[D.N.Angel]
00:47:185 - (Timing point) Try audio volume 30
00:47:698 - ^ 40
00:48:210 - ^ 50
00:48:723 - ^ 60 fixed ~ <3
02:06:136 (6,7) - Switch position? no



[Normal]
00:53:337 (1) - Add wistle to start added



I really happy to see this map, it's my favorite song of KOTOKO!
Good luck! :)
Thanks MOD and star ~ ! :)
Nymph
Hi Nymph here and request from my queue.

General
KS'S hard难度的source和别的不同

SC1clap用默认可以是可以 但是我觉得用回音clap也许更适合这首歌 SC1clap: http://puu.sh/pKI2

SC2clap音量明显不够 基本听不清啊 而且还是用在KIAI的clap 其实我觉得normalhit做SC2CLAP就好 反正如果你喜欢你现在这个 我调了一下音量 你试试这个 SC2clap: http://puu.sh/pKId

BG ero(O) 但是分辨率好低(X)

[-kevincela-'s Easy]
Issues
maybe AR+1? not a big issue though.
01:22:046 (1) - new combo bug, add nc
03:00:478 (1) - ^

Hitsound
00:57:951 (2) - maybe use claps instead of whistles on this slider for better hitsound consistent?
01:15:382 (2,3,4,5) - these hitsound seems a little messed up. claps should on 3 5 and the head of slider 2. Not sure if you do your current hitsounds on purpose but it didn't feel good.

I can barely heard the clap sound during the whole KIAI because the SC2custom clap is way too quiet, I will try to ask the creator to solve this problem.


[Normal]
Hitsound
03:28:162 (5) - 这个建议结尾也whistle上 因为这才kiai到一半 感觉有连接感


[KS's Hard]
Issue
OD不用这么低吧 基本全是二分之一单点

Hitsound
00:32:318 (4) - 建议clap 有点空
01:04:872 (8,9,10) - 这种或许可以考虑8也变成normalsound
02:50:225 (5,6,7,8) - SC2clap突然出现我有点意外


[D.N.Angel]
Issues
同hard OD太低了吧

Beatmap design/suggestion
我不是很喜欢你下三连的节奏位置 虽然能打 但是不太舒服 例如:
00:26:678 (1,2,3) - 我个人习惯是在67间做一个三连打 我觉得那样更舒服 但是我看你好像用了不少你现在这样节奏的连打 所以只是建议了

Hitsound
00:47:185 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 像这种hitsound我比较喜欢用normalhit做个音量渐变就好了 我个人觉得normalclap在这听起来还是不怎么合的 不过也就是个人意见了
其他的hitsound感觉你下的还是满随机的 所以我不nazi了你应该有自己的想法的


就这些了大概

Download: clap.rar
Topic Starter
DarknessAngel

Nymph wrote:

Hi Nymph here and request from my queue.

General
KS'S hard难度的source和别的不同

SC1clap用默认可以是可以 但是我觉得用回音clap也许更适合这首歌 SC1clap: http://puu.sh/pKI2

SC2clap音量明显不够 基本听不清啊 而且还是用在KIAI的clap 其实我觉得normalhit做SC2CLAP就好 反正如果你喜欢你现在这个 我调了一下音量 你试试这个 SC2clap: http://puu.sh/pKId

謝謝啊,都改了~

BG ero(O) 但是分辨率好低(X) 唔,我覺得還好



[Normal]
Hitsound
03:28:162 (5) - 这个建议结尾也whistle上 因为这才kiai到一半 感觉有连接感 fixed


[D.N.Angel]
Issues
同hard OD太低了吧 OD+1

Beatmap design/suggestion
我不是很喜欢你下三连的节奏位置 虽然能打 但是不太舒服 例如:
00:26:678 (1,2,3) - 我个人习惯是在67间做一个三连打 我觉得那样更舒服 但是我看你好像用了不少你现在这样节奏的连打 所以只是建议了
恩原來如此,我下次會注意~

Hitsound
00:47:185 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 像这种hitsound我比较喜欢用normalhit做个音量渐变就好了 我个人觉得normalclap在这听起来还是不怎么合的 不过也就是个人意见了 fixed
其他的hitsound感觉你下的还是满随机的 所以我不nazi了你应该有自己的想法的 我想挑戰豐富多變的音效:p

就这些了大概
謝謝MOD和星星 ~ :)
ertyukjh010


Yo~DNA :)

[-kevincela-'s Easy]

SliderTickRate -1, AR+1, OD+1
01:39:477 (2) - http://osu.ppy.sh/ss/293780
02:29:178 (3) - ^
03:30:213 (3) - Move to X:24 Y:144

[Normal]

SliderTickRate -1 ?
00:23:602 (5) - 除去Clap 不好聽

[KS's Hard]

My sister diff !!!
OD-1 I think it will be better. And than AR7 fit a slow song. Also I know you like a ar8 for Hard.
01:50:243 (7) - Clap instead at end. No whistle follow the your law.
01:54:857 (1) - Add finish at beginner.
03:33:289 (1) - Add finish at beginner. ?
Okay Rubbish diff

[D.N.Angel]

00:30:267 (3) - 第4點搬到 X:72 Y:256
01:39:733 (5) - 在01:39:990結束就足夠了=w=
01:54:088 (1,1) - 為甚麼這兩點不是放在圓形中間=口=
01:56:908 (2) - 沒對稱,開Ctrl+H調較一下
03:08:168 (1) - 怎麼不跟著您習慣的長白線NC 0.0

That all :)
-kevincela-
Poggo
Hi ^^

D.N.Angel
00:26:294 - add note
00:26:806 - remove note
00:37:701 - maybe this sound better http://puu.sh/qcWL
01:11:793 - looks better http://puu.sh/qcXn
01:45:501 - maybe add note
02:05:495 - ^
02:06:520 - ^
03:11:757 - ^

Ks's Hard
00:32:446 - add note
01:21:405 - ^

Good Hard :3

Normal
00:19:757 - add note
01:57:677 - ^
02:29:206 - maybe this sound better http://puu.sh/qd1k
02:50:481 - add note
03:29:444 - ^
03:38:416 - ^

-kevincela-'s Easy
anything for me ^^


Good luck)
Topic Starter
DarknessAngel

Katty Pie wrote:

Hi ^^

D.N.Angel
00:26:294 - add note fixed
00:26:806 - remove note fixed
00:37:701 - maybe this sound better http://puu.sh/qcWL
01:11:793 - looks better http://puu.sh/qcXn fixed
01:45:501 - maybe add note
02:05:495 - ^
02:06:520 - ^
03:11:757 - ^


Normal
00:19:757 - add note
01:57:677 - ^
02:29:206 - maybe this sound better http://puu.sh/qd1k
02:50:481 - add note
03:29:444 - ^
03:38:416 - ^
I followed the vocal


Good luck)
Thank for modding ~ :)
KayeSara
>KS's hard
Fix something.
Thanks for all your modding :3

让mod来的更激烈吧

Download: KOTOKO - Namida no Chikai (DarknessAngel) [KS's Hard].osu
Kuifich
lol ~ I love this song~~~wwwwwwwww so much!
Topic Starter
DarknessAngel

KayeSara wrote:

>KS's hard
Fix something.
Thanks for all your modding :3

让mod来的更激烈吧
哈!哈!哈!哈!哈!哈!哈!
在你說這話之前我可是做了與你期待相符的事啊
等待之後的發展,到時候別嫌太多啊,嘿嘿嘿
update ~
riffy
hi~
thanks for asking me for mod :3

General
AiBAt
Hard

Hard
try to keep numbers on circles under 10 ><
01:07:692 (7,9) - overlap
01:07:435 (6) - new combo?

D.N.Angel
00:23:090 (3) - x192 y200 for better looking pattern
00:19:501 (7,8,9,1) - maybe stack (8) and (1) and don't forget to also move 7 and 9
00:21:295 (2,3) - looks a bit messy. >< try to make slider follow approach-circle's shape
00:27:447 (3,4,5,6,7) - try to make star :3
00:28:729 (1,2) - this shape looks a bit messy for me :< try to make same shape as (3)
00:52:312 (4) - yeah. it's nice slider but this ruins this slider. you can make another shape
00:53:850 (2) - overjump?
01:04:359 (5,6,7,8,9,10) - stack (3) and change shape http://puu.sh/qejw
01:06:666 (3,2) - try to make a bit more neat shape
01:08:717 (4,1,2) - symmetrical somehow?
01:46:654 (1,2,3,4) - wtf shape? select one circle, hold shift and move it!
01:48:705 (1) - aren't neat shape ><
01:50:499 (4) - overjump. i can't see reasons to put here jump
01:57:933 (4) - x440 y236
01:58:702 (1,2,3,4,5,6) - put it in the center :<
02:05:623 (5,6,7) - symmetrical? if yes - fix. if not - make symmetrical \:D/
02:08:699 (1,2,3,4,5,6,7,8) - put this pattern in the center of playfield?
02:28:693 (3) - i believe that this slider can inherit (4)'s approach-circle shape :D also: stack (3)'s end with (1)'s start!
02:31:256 (1,2,3,4,5) - should be in the center of playfield
You can place a lot of patterns right in the centre of playfield without any damage for your map!
03:35:340 (2,4) - fix their shapes!

Boss's taiko
mapping taiko like a boss! \:D/ really amazing mapped! >.< i don't know a lot about taiko but sounds amazing!

~~~~~~~~~~~~~~~~~~~~~~~~~~

Nothing really wrong.

Sorry can't mod all difs ;_;

anyway, Star!

~~~~~~~~~~~~~~~~~~~~~~~~~~

My mod: some nazi-slider-mods and some nazi-mod. hitsounds and other things looks good.

gl~
Topic Starter
DarknessAngel

Kuifich wrote:

lol ~ I love this song~~~wwwwwwwww so much!
yeah,me ~~~wwwwwwwww,too !
Niva
Hi DarknessAngel~
Uh, I'll just mod the two hardest diffs... The song is long already, and I don't really like moe songs to be honest ><

[General]

-> Storyboard should not content unnecessary transparency - your lyric SB is still containing it ):
-> Remove the line F,0,16423,240712,1 from Sprite,Background,Centre,"a1f39b3294104b949c594a2fe644fc8a.jpg",320,240 as you don't need this code to show the main background again, plus it only gives extra storyboard load
-> Also about storyboard, the SB Load goes over 5.00x on 03:00:478, either remove the line above or you can reduce the scaling on White Effect.png's S,0,196858,197371,0.4959999,1.952

[KS's Hard]

-> Hmm, I prefer to use [KS' Hard] to avoid mods complaining about the grammatical error but it's up to you

  1. 00:16:425 (1) - Add whistle on slider's start as well? I know you already have a finish there, but if you listen to the song carefully you'll notice this part's high-pitched synth fits for a whistle :3
  2. 00:29:498 (2,3,4,5,6) - Why this star pattern looks uneven? Try this code (I can't assure perfection but this one looks tidier than your current one) :
    428,224,29498,1,2
    348,256,29754,1,2
    340,120,30011,1,0
    420,141,30267,1,8
    298,193,30523,1,2
  3. 00:30:780 (1,2,3) - Hmm, to be honest your whistling around here is very random... And what bugs me very much is the whistle on (1)'s start - you don't need whistle this intense (as you already have a whistle on your previous (6)). Try to reduce the amount of whistle around here? (try to put only on (1)'s repeat, (2)'s start and repeat, and (3)'s start and repeat)
  4. 00:32:574 (5) - Contrary to the post above, you need a whistle here to continue your rhythm - feels kinda weird having the whistle stopped here xD
  5. 00:33:856 (3) - (optional) I don't think this slider plays really good (because it shares the same direction with 00:34:881 (7), so the jump from (6) to (7) will feel repetitive)... Perhaps try to face the slider to a different direction, or try to create a pentagon like this (so the jump will play more natural imo) :
  6. 00:39:239 (2,3,4,5) - This pattern looks random imo, although it's readable. Perhaps move (3) and (5) lower so (2,3) and (4,5) will create a fan pattern?
  7. 00:44:109 (7) - (optional) CTRL+R this to continue the jump? (I highly suggest this with the pattern below)
  8. 00:44:622 (8,9) - Unstack these two - this stack really kills flow, and what's more it will ruin the spacing consistency in play mode. Assuming you're following the mod above, you can make a triangle jump like this here (plays great!)
  9. 00:48:467 (6,7,8) - (optional) Put (6) above (2), (7) on where (6) was, and (8) on where (7) was? (7,8,1)'s triangle would be much more guessable/readable this way imo
  10. 01:04:616 (7) - Err, do you really need to continue your normal sampleset here? Too strong for this part imo (try soft-hitwhistle instead)
  11. 01:14:869 (3,4,6) - Don't stop the whistle here yet - the song haven't changed here, I think it's best to keep up with your whistles here
  12. 01:20:252 (9,10,11) - Move it few grids right so (7,8,9)'s spacing is equal - I know you're aiming to make (7,9,12)'s spacing equal, but remember - stacking's nature will make it unequal in play mode. To get it look equal in play mode, you have to arrange it this way
  13. 01:32:300 (7) - A clap should be on slider's end here, instead of whistle
  14. 01:48:192 (3) - (optional) Put it in the center of (2),(4),and (5) to tidy up this part?
  15. 01:50:756 (1,2,3,4,5,6,...) - Rather than all whistles, I think you could give more variation with the hitsounds here, as following:
    1. 01:50:756 (1) - Whistle on start, no hitsound on end
    2. 01:51:268 (2) - Clap on start, whistle on end
    3. 01:51:781 (3) - No hitsound
    4. 01:52:037 (4) - Whistle on start, clap on end
    5. 01:52:550 (5) - Whistle
    6. 01:52:806 (6) - Whistle on both start and end
    7. 01:53:319 (7) - Clap on start, whistle on end - remove the sliderwhistle
    8. 01:53:832 (8) - No change with your current hitsound
    9. 01:54:601 (9) - Remove clap, as you don't need it so soon after your last one
    This way, it can live up this part's hitsounding by giving a more "drum'n'bass-ish" hitsound
  16. 02:10:493 (8,9,10) - Err, why don't you just make these three's distance equal by moving (9)? (they're equally apart in the timeline but not equally apart distance-wise, this could be confusing)
  17. 02:30:487 (9) - As you already have a whistle on your previous (3), how about adding one here as well to make it sound consistent? :3
  18. 02:35:870 (1) - (optional) Hmm, I personally dislike how this slider almost touches your previous slider, perhaps use a tilted slider wave here? The pattern around here won't change that much imo:
  19. 02:47:405 (11,12) - Err... Should (11) got overlapped by (9)? Moving these two few grids right to avoid such overlap isn't that hard, though...
  20. 02:52:276 (1) - Remove the sliderwhistle from this slider's body, I don't think they fits here
  21. 02:53:045 (2,3,4,5,6,7) - ...uh, this part looks very random, perhaps try the arrangement above? It doesn't change the pattern here - it only makes (2,3,4) equally orbiting (5) and (5,6,7) equally orbiting (2):
  22. 03:12:526 (8) - As you already have two whistles on your previous (5,6), I don't see why you should stop the whistle here ><
  23. 03:19:447 (6,7,8,9,10) - (optional) Make these five's jump spacing more consistent like below? Will play more naturally imo:
  24. 03:32:776 (7) - Delete this note and use normal-sampleset on (8)? I love how the rhythm stops there - if you do this, you might want to stack (8) with (7) as well
  25. 03:40:210 (8,10,11) - (optional) I think you can add more power with hitsounds here on this part, by adding whistle to each circles (this fits well especially considering the hitsounds you use on your next (1))
  26. 03:45:593 (1) - Hmm, I think you're too forcing to stack the slider's end to (8) instead, resulting in a weird overlap with (11). I think it's better to curve this encircling (11) so the slider's end could be stacked to (6), this way overlap won't happen
  27. 03:49:694 (9) - This jump is quite random for the ending imo. If you want to keep up with the randomness, I think it will be better to put this in the center, OR if you want to keep it patterned, you can move (6,7,8) upward so (7,8,9) can form a triangle surrounding (6)
[D.N.Angel]

-> Err... Why the difficulty settings are exactly same with Hard? At least, increase Overall Difficulty by 1 so it will look harder :3

  1. 00:20:526 (1) - (optional) Sudden straight slider here doesn't play really good after your previous curves imo. Perhaps use a slider wave instead? This way, you can let the slider wave's second half to encircle (2) as well~
  2. 00:22:064 (4,1,2) - I don't really quite get the hitsounding here... I already experimented around here, and it sounds better if there's whistle on (4)'s end, and especially move the clap from (1) to (2)
  3. 00:26:166 (4,5,6) - Uhh I personally dislike this stack, in play mode (4) will almost touch (1) and there's nothing much to follow from the music on (5), perhaps remove (4,5) and add a repeat to your previous (3)?
  4. 00:31:036 (1) - The synth starts here. Add whistle on slider's start?
  5. 00:31:549 (2,3,4,5,1) - Uh, another random pattern you got here - perhaps try my suggestion below? This way, (2,3) and (4,5,1) will form a good symmetry:
  6. 00:34:625 (6,7,1) - Again, in this part stacking will ruin the spacing - to avoid that, you can CTRL+R (1) here and stack (6,7) on (1)'s start
  7. 00:43:853 (3) - I like the doubles rhythm you previously did, why don't you continue it here by moving this 1/4 earlier and adding whistle to this?
  8. 00:44:109 (5) - Move the whistle to slider's end, especially if you did above suggestion
  9. 00:46:672 (5) - Leaving this unhitsounded before the crescendo could be disorienting. A whistle on slider's end would help this already - but if you don't want to add a whistle, perhaps you can start the crescendo with a lower volume so it would blend better
  10. 01:09:742 (2) - Err... Is it intentional to curve the slider like this? It's better to curve it naturally encircling (1) imo xD
  11. 01:18:714 (1,2,3) - Normal sampleset sounds good here, but normal claps are just... orz >< - I suggest to use S:C2 only on the claps around here
  12. 01:21:021 (4,5) - (optional) You can easily move them down to create a better pentagon pattern - don't worry, your AR here is fast enough, so it won't overlap with your next (1) in play mode :3
  13. 01:28:711 (3) - Clap on slider's end is really off, perhaps try to use whistle here instead and move the whistle on your next (4) to the slider's end?
  14. 01:31:787 (6,1) - This jump looks very random, I suggest to move (6) upper and stack (1) to your next (3)'s end so the distance would be equal. Also, put the new combo on (2) instead (because it's the downbeat)
  15. 01:37:683 (1) - Again, I can't get the pattern here. Why don't you just encircle the previous five notes to this circle? Will play neater imo:
  16. 01:56:908 (2) - Move to x:320 y:160 to let (2,3,4) forms a solid triangle - therefore, you can just rotate this slider (no need to rework on it) to have this encircle (1) as before
  17. 02:09:212 (3) - Clap here sounds very off. Place it on (5) instead, so the clap will be placed consistently 2/1?
  18. 02:09:724 (5,6,7,8,9) - (optional) This moving stream... It's usable, but I think it would be more fancy to arrange these five encircling your next (1) to build more flow~
  19. 02:33:051 (1,2,3,4,5,6) - Hmm, I think you should make a small triangle jump first on (1,2,3) and then go wide on (4,5,6), this way it will give more dynamics to this part:
  20. 02:40:484 (3) - Err... Are you trying to get (1,2,3,4)'s spacing consistent here? If so, then this should be moved few grids down...
  21. 02:57:402 (6) - Again, clap here sounds very off. You already have a clap on (8) which is 2/1 after (3), so you won't need another clap here
  22. 03:12:142 (4,5) - (optional) I personally feel the proper rhythm should be whistle only on (4)'s end and (5)'s start, but it's up to you
  23. 03:30:213 (4) - Move the clap to your next (2) - the clapping should be placed like this
  24. 03:30:982 (3,4,5,6,7,2,3,4) - This arrangement looks untidy imo, I think it could be much tidier if you're encircling (1) and (2) respectively:
idk why... The hitsound and jumps are still random on some parts imo, and (personally) I feel standard soft-hitfinish should be used more on this song, especially on parts where the song's atmosphere alters and your custom soft-hitfinish isn't that strong to accomodate it (such as 01:22:046) ><

Uh, perhaps it's just me who's not used with songs like this... Good luck~
Topic Starter
DarknessAngel

-Bakari- wrote:

hi~
thanks for asking me for mod :3


D.N.Angel
00:23:090 (3) - x192 y200 for better looking pattern fixed
00:19:501 (7,8,9,1) - maybe stack (8) and (1) and don't forget to also move 7 and 9 no
00:21:295 (2,3) - looks a bit messy. >< try to make slider follow approach-circle's shape fixed
00:27:447 (3,4,5,6,7) - try to make star :3 I don't intent to do that,sorry orz
00:28:729 (1,2) - this shape looks a bit messy for me :< try to make same shape as (3) fixed
00:52:312 (4) - yeah. it's nice slider but this ruins this slider. you can make another shape ...ok I tried to make it prettier
00:53:850 (2) - overjump? no,it isn't :O
01:04:359 (5,6,7,8,9,10) - stack (3) and change shape http://puu.sh/qejw no
01:06:666 (3,2) - try to make a bit more neat shape ok lol
01:08:717 (4,1,2) - symmetrical somehow? no
01:46:654 (1,2,3,4) - wtf shape? select one circle, hold shift and move it! why ?
01:48:705 (1) - aren't neat shape >< orz
01:50:499 (4) - overjump. i can't see reasons to put here jump follow the vocal
01:57:933 (4) - x440 y236 I moved it to other place
01:58:702 (1,2,3,4,5,6) - put it in the center :< fixed
02:05:623 (5,6,7) - symmetrical? if yes - fix. if not - make symmetrical \:D/ no lol
02:08:699 (1,2,3,4,5,6,7,8) - put this pattern in the center of playfield? no
02:28:693 (3) - i believe that this slider can inherit (4)'s approach-circle shape :D also: stack (3)'s end with (1)'s start! no orz
02:31:256 (1,2,3,4,5) - should be in the center of playfield fixed
You can place a lot of patterns right in the centre of playfield without any damage for your map!
03:35:340 (2,4) - fix their shapes! orz


~~~~~~~~~~~~~~~~~~~~~~~~~~

Nothing really wrong.

Sorry can't mod all difs ;_;

anyway, Star! ><

~~~~~~~~~~~~~~~~~~~~~~~~~~

My mod: some nazi-slider-mods and some nazi-mod. hitsounds and other things looks good.

gl~

Niva wrote:

Hi DarknessAngel~
Uh, I'll just mod the two hardest diffs... The song is long already, and I don't really like moe songs to be honest ><

[General]

-> Storyboard should not content unnecessary transparency - your lyric SB is still containing it ): OK,I'll try to fix them
-> Remove the line F,0,16423,240712,1 from Sprite,Background,Centre,"a1f39b3294104b949c594a2fe644fc8a.jpg",320,240 as you don't need this code to show the main background again, plus it only gives extra storyboard load no,it needs
-> Also about storyboard, the SB Load goes over 5.00x on 03:00:478, either remove the line above or you can reduce the scaling on White Effect.png's S,0,196858,197371,0.4959999,1.952 it is fine


[D.N.Angel]

-> Err... Why the difficulty settings are exactly same with Hard? At least, increase Overall Difficulty by 1 so it will look harder :3 OD+1 now ~

  1. 00:20:526 (1) - (optional) Sudden straight slider here doesn't play really good after your previous curves imo. Perhaps use a slider wave instead? This way, you can let the slider wave's second half to encircle (2) as well~ fixed
  2. 00:22:064 (4,1,2) - I don't really quite get the hitsounding here... I already experimented around here, and it sounds better if there's whistle on (4)'s end, and especially move the clap from (1) to (2) fixed
  3. 00:26:166 (4,5,6) - Uhh I personally dislike this stack, in play mode (4) will almost touch (1) and there's nothing much to follow from the music on (5), perhaps remove (4,5) and add a repeat to your previous (3)? fixed
  4. 00:31:036 (1) - The synth starts here. Add whistle on slider's start? fixed
  5. 00:31:549 (2,3,4,5,1) - Uh, another random pattern you got here - perhaps try my suggestion below? This way, (2,3) and (4,5,1) will form a good symmetry:
    I want to keep recent part
  6. 00:34:625 (6,7,1) - Again, in this part stacking will ruin the spacing - to avoid that, you can CTRL+R (1) here and stack (6,7) on (1)'s start I think it is fine
  7. 00:43:853 (3) - I like the doubles rhythm you previously did, why don't you continue it here by moving this 1/4 earlier and adding whistle to this? fixed ~
  8. 00:44:109 (5) - Move the whistle to slider's end, especially if you did above suggestion fixed
  9. 00:46:672 (5) - Leaving this unhitsounded before the crescendo could be disorienting. A whistle on slider's end would help this already - but if you don't want to add a whistle, perhaps you can start the crescendo with a lower volume so it would blend better fixed
  10. 01:09:742 (2) - Err... Is it intentional to curve the slider like this? It's better to curve it naturally encircling (1) imo xD oh...I am lazy to fix this orz
  11. 01:18:714 (1,2,3) - Normal sampleset sounds good here, but normal claps are just... orz >< - I suggest to use S:C2 only on the claps around here lol ! I'll consider that
  12. 01:21:021 (4,5) - (optional) You can easily move them down to create a better pentagon pattern - don't worry, your AR here is fast enough, so it won't overlap with your next (1) in play mode :3 fixed
  13. 01:28:711 (3) - Clap on slider's end is really off, perhaps try to use whistle here instead and move the whistle on your next (4) to the slider's end? no,I like this Dx
  14. 01:31:787 (6,1) - This jump looks very random, I suggest to move (6) upper and stack (1) to your next (3)'s end so the distance would be equal. Also, put the new combo on (2) instead (because it's the downbeat) sorry no fixed orz
  15. 01:37:683 (1) - Again, I can't get the pattern here. Why don't you just encircle the previous five notes to this circle? Will play neater imo:
    fixed
  16. 01:56:908 (2) - Move to x:320 y:160 to let (2,3,4) forms a solid triangle - therefore, you can just rotate this slider (no need to rework on it) to have this encircle (1) as before fixed
  17. 02:09:212 (3) - Clap here sounds very off. Place it on (5) instead, so the clap will be placed consistently 2/1? fixed
  18. 02:09:724 (5,6,7,8,9) - (optional) This moving stream... It's usable, but I think it would be more fancy to arrange these five encircling your next (1) to build more flow~ fixed
  19. 02:33:051 (1,2,3,4,5,6) - Hmm, I think you should make a small triangle jump first on (1,2,3) and then go wide on (4,5,6), this way it will give more dynamics to this part: fixed
  20. 02:40:484 (3) - Err... Are you trying to get (1,2,3,4)'s spacing consistent here? If so, then this should be moved few grids down... fixed
  21. 02:57:402 (6) - Again, clap here sounds very off. You already have a clap on (8) which is 2/1 after (3), so you won't need another clap here fixed
  22. 03:12:142 (4,5) - (optional) I personally feel the proper rhythm should be whistle only on (4)'s end and (5)'s start, but it's up to you fixed
  23. 03:30:213 (4) - Move the clap to your next (2) - the clapping should be placed like this fixed
  24. 03:30:982 (3,4,5,6,7,2,3,4) - This arrangement looks untidy imo, I think it could be much tidier if you're encircling (1) and (2) respectively:
    I think it is fine
idk why... The hitsound and jumps are still random on some parts imo, and (personally) I feel standard soft-hitfinish should be used more on this song, especially on parts where the song's atmosphere alters and your custom soft-hitfinish isn't that strong to accomodate it (such as 01:22:046) ><

Uh, perhaps it's just me who's not used with songs like this... Good luck~
Thank for your detailed modding ~ ><
KayeSara
>-Bakari-, Niva
Thanks for your modding, especially Niva, pretty helpful modding, you are a awesome modder :3
Fix most of them

A~E控,你的难度做的真简单啊,果然是hard XD
对了,送你个礼物
总大小500MB 这是一部分XD

Download: KOTOKO - Namida no Chikai (DarknessAngel) [KS's Hard].osu
Topic Starter
DarknessAngel

KayeSara wrote:

>-Bakari-, Niva
Thanks for your modding, especially Niva, pretty helpful modding, you are a awesome modder :3
Fix most of them

A~E控,你的难度做的真简单啊,果然是hard XD
对了,送你个礼物
总大小500MB 这是一部分XD
謝謝大大的分享
礼物我確實收到了OAQ(求你所有的收藏)
對了你控什麼啊我來給你一些符合你喜好的禮物,嘛,禮尚往來懂不懂?ww

話說我自認為BPM117做成這樣難已經算接近極限了...再難就非sweet song了lol

updated ~

啊對了對了,每個閃光的地方麻煩加上S:2的finish啊,閃光是為這音效設計的
除了第一個finish和進入kai time的2個finish是鑼聲外,其他都是S:2的喔 ~
Cygnus
  • GUIDELINES
  1. When the text is color RED, it is unrankable.
  2. When the text is color BLACK, it's just a suggestion.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXGENERAL
SPOILER
  1. How about chance Taiko.png into .jpg to save more memory?

XXXXXXXXXXXXXXXXXXXXXXXXXxXXxxXXXX-kevincela-'s EASY
SPOILER
  1. 00:18:476 - Move the 3rd Point of this slider 1 grid down. In this way, the blanket looks better.

  2. 00:26:678 - Move 3rd Point of the slider 2 Grids left.

  3. 03:06:630 - Turning this into a straight slider would be better.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXXXXXXNORMAL
SPOILER
  1. 00:34:368 - Move to x195 y:235.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXWXXXXXKS'sHARD
SPOILER
  1. Decrease HP Drain & Approach Rate by 1. This makes it too difficult for a Hard Diff.

  2. 00:25:653 - Make the spacing from the previous and next note consistent for this reverse slider.

  3. 00:38:982 (Whole Combo) - Oh god. Try to make the spacing for this combo a bit more consistent.

  4. 00:46:416 - Spacing.

  5. 01:12:049 - ^

  6. Everything's fine except those inconsistent spacings. Yeah, jumps are jumps, but this is just too hard for a hard diff.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxX.XXXXXXXXD.N.Angel
SPOILER
  1. 01:21:790 - You're missing a note here.

  2. Love this Diff <3

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXSTORYBOARD
SPOILER
  1. I can't barely see the lyrics because it's too dark bright. I recommend you darken the font to make it more easier to read.

  2. Also, I prefer you lessen the shadow of the lyrics. Or try to lighten the color of the shadow.

  3. MINI SNOW.png imo is rotating a bit fast. Try to make it rotate like it's going with the rhythm. This includes the rotation of OP effect.png too.

  4. The appearance of OP effect.png on every Kiai Time is kind of weird. I suggest you remove the scale and start it with a fade.

  • END OF PHILIPPINES'S MOD ~
  1. Before anything else, If you have any questions, don't be shy to ask me.
  2. If you need assistance, mapping techniques, you can count on me.
  3. I would be glad if you try to mod my map as well: KIMONO PRINCESS
Topic Starter
DarknessAngel

Philippines wrote:

  • GUIDELINES



    [notice]XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXGENERAL
    SPOILER
      1. How about chance Taiko.png into .jpg to save more memory?
    I'm lazy to fix that lol

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXXXXXXNORMAL
SPOILER
  1. 00:34:368 - Move to x195 y:235.
fixed


XXXXXXXXXXXXXXXXXXXXXXXXXXXxX.XXXXXXXXD.N.Angel
SPOILER
  1. 01:21:790 - You're missing a note here. no

  2. Love this Diff <3
\:D[//color]

STORYBOARD
SPOILER
  1. I can't barely see the lyrics because it's too dark bright. I recommend you darken the font to make it more easier to read.

  2. Also, I prefer you lessen the shadow of the lyrics. Or try to lighten the color of the shadow.

  3. MINI SNOW.png imo is rotating a bit fast. Try to make it rotate like it's going with the rhythm. This includes the rotation of OP effect.png too.

  4. The appearance of OP effect.png on every Kiai Time is kind of weird. I suggest you remove the scale and start it with a fade.
you are right,but I can't fix them ... orz

  • END OF PHILIPPINES'S MOD ~
  1. Before anything else, If you have any questions, don't be shy to ask me.
  2. If you need assistance, mapping techniques, you can count on me.
  3. I would be glad if you try to mod my map as well: KIMONO PRINCESS
Cygnus
95 KB ;_;

Topic Starter
DarknessAngel

Philippines wrote:

95 KB ;_;
thank you very much ><
Topic Starter
DarknessAngel
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