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Thymeka - Coward Montblanc ~Italian Version~ [Osu|Taiko]

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Topic Starter
Gio96b
This beatmap was submitted using in-game submission on sabato 17 maggio 2014 at 14:29:02

Artist: Thymeka
Title: Coward Montblanc ~Italian Version~
Source: DECO*27
Tags: megpoid gumi cover hakunokaemi NeoRainier
BPM: 120
Filesize: 16378kb
Play Time: 03:56
Difficulties Available:
  1. Coward Haku (4,82 stars, 465 notes)
  2. Easy (1,89 stars, 185 notes)
  3. Hard (4,88 stars, 449 notes)
  4. Neo's Taikoward (4,89 stars, 1127 notes)
  5. Normal (3,7 stars, 292 notes)
Download: Thymeka - Coward Montblanc ~Italian Version~
Download: Thymeka - Coward Montblanc ~Italian Version~ (no video)
Information: Scores/Beatmap Listing
---------------
3rd beatmap O:
A fantastic Italian cover of a fantastic song originally sung by Gumi, in the cover sung by Thymeka
Thymeka YouTube Channel: http://www.youtube.com/user/Thymeka
Easy: 100%
Normal: 100%
Hard: 100%
Insane: 100% (By HakuNoKaemi) (Coward Haku)
Taiko Oni: by NeoRainier (Neo's Taikoward) 100%
kurohana
HakuNoKaemi
Moddata una parte del ritmo che era inconsistente.
Solo quello (No Kudosu).
Quando avrò più tempo te la moddo se vuoi...

Comunque, è un po troppo quadrata, e potevi usare un distance snap minore.

Quando avrò tempo, se vuoi ti posso fare anche l'Insane :D

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Hard].osu
Aoitenshi
[General]

BG Resolution is 640 x 480, this is not allowed. The allowed BG resolution is 800 x 600 & 1024 x 768. (You may resize the BG if you wish, though)

[Easy]

00:15:375 (3-4) - Seems off by one grid, move to left 1 grid.
00:16:375 (1-3) - ^
00:17:875 (4) - The slider overlaps a circle, ugly.

[Normal] & [Hard]

No problem as I can see.
Topic Starter
Gio96b

Ain053 wrote:

[General]

BG Resolution is 640 x 480, this is not allowed. The allowed BG resolution is 800 x 600 & 1024 x 768. (You may resize the BG if you wish, though)

[Easy]

00:15:375 (3-4) - Seems off by one grid, move to left 1 grid.
00:16:375 (1-3) - ^
00:17:875 (4) - The slider overlaps a circle, ugly.

[Normal] & [Hard]

No problem as I can see.
All Fixed
HakuNoKaemi
Star rating fail, prova a fare abbassare la tua di 0,04?

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Coward Haku].osu
HakuNoKaemi
Lo Star Rating non si accenna proprio ad alzare...

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Coward Haku].osu
HakuNoKaemi
HakuNoKaemi
Fine, me ne son rigirato le palle della Star Rating e dell'Ordine di visualizzazione, HP9 era troppo per una canzone che era vuota in stream e per il modo in cui ho mappato

Niva mi ha fatto notare che to usando la stessa Slider Velocity della Hard di http://osu.ppy.sh/s/17435

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Coward Haku].osu
-kevincela-

[Easy]


  1. 00:14:375 (1) - Questo anti-jump potrebbe far confondere moolta gente inesperta. Dovresti fixarlo.
  2. 00:17:875 (4) - ^. Se vuoi,puoi utilizzare questo pattern:
  3. 00:28:125 (2,3,4) - Ti suggerirei di posizionarle nella timeline così,accorciando lo slider:
  4. 00:32:125 (2) - Spacing
  5. 01:14:375 (1) - Muovilo 1/2 dopo,e accorcialo affinchè non finisca a 01:14:875 -
  6. 01:18:375 (1) - Come sopra,ma fallo finire a 01:19:125 -
  7. 01:20:125 (3) - Spacing
  8. 01:22:125 (1) - Muovilo 1/2 dopo,e accorcialo affinchè non finisca a 01:22:875 -
  9. 01:32:125 (3,4,5) - Fai come 00:28:125 (2,3,4) -

[Normal]


  1. 00:32:125 (3) - New combo?
  2. 01:19:375 - Aggiungi una nota
  3. 01:27:375 - ^
  4. 01:28:375 (1) - Mettilo 1/2 dopo,così suona male
  5. 02:04:375 (5) - Spacing
  6. 03:09:375 (1) - E' un jump troppo grande per una normal,dovresti ridurlo D:
  7. 03:19:375 (5) - Spacing

[Hard]


  1. I clap nei tick rossi suonano davvero male :\ Dovresti cambiare la loro posizione sui tick bianchi
  2. 00:04:125 (3) - 1 grid a destra
  3. 00:51:375 (3) - Spacing
  4. 00:57:125 (5) - ^
  5. 01:06:125 (1) - ^
  6. 01:55:375 (3) - ^
  7. 01:57:125 (2) - Mettilo 4 grid in basso e fallo combaciare con la fine dello slider 01:56:375 (6) -
  8. 02:09:125 (5) - Spacing
  9. 02:10:125 (1) - ^
  10. 02:10:620 - Questo break è davvero troppo lungo :\ Dovresti mapparci qualcosa
  11. 02:54:375 (3) - Spacing
  12. 03:00:125 (5) - ^
  13. 03:09:125 - Aggiungi una nota
  14. 03:12:125 (2) - Mettilo 4 grid in basso e fallo combaciare con la fine dello slider 03:11:375 (6) -
  15. 03:24:125 (1) - Spacing
  16. 03:27:875 - Aggiungi una nota

[Coward Haku]


  1. 00:17:125 (2) - Perchè non lo metti qui?
Topic Starter
Gio96b

-kevincela- wrote:

[Easy]


  1. 00:14:375 (1) - Questo anti-jump potrebbe far confondere moolta gente inesperta. Dovresti fixarlo. Fix
  2. 00:17:875 (4) - ^. Se vuoi,puoi utilizzare questo pattern: Fix
  3. 00:28:125 (2,3,4) - Ti suggerirei di posizionarle nella timeline così,accorciando lo slider: Fix
  4. 00:32:125 (2) - Spacing Fix
  5. 01:14:375 (1) - Muovilo 1/2 dopo,e accorcialo affinchè non finisca a 01:14:875 - Fix
  6. 01:18:375 (1) - Come sopra,ma fallo finire a 01:19:125 - Fix
  7. 01:20:125 (3) - Spacing Fix
  8. 01:22:125 (1) - Muovilo 1/2 dopo,e accorcialo affinchè non finisca a 01:22:875 - Fix
  9. 01:32:125 (3,4,5) - Fai come 00:28:125 (2,3,4) - Fix


[Normal]


  1. 00:32:125 (3) - New combo? Fix
  2. 01:19:375 - Aggiungi una nota Fix
  3. 01:27:375 - ^ Fix
  4. 01:28:375 (1) - Mettilo 1/2 dopo,così suona male Fix
  5. 02:04:375 (5) - Spacing Fix
  6. 03:09:375 (1) - E' un jump troppo grande per una normal,dovresti ridurlo D: Fix
  7. 03:19:375 (5) - Spacing Fix

[Hard]


  1. I clap nei tick rossi suonano davvero male :\ Dovresti cambiare la loro posizione sui tick bianchi A me piace così lol
  2. 00:04:125 (3) - 1 grid a destra Fix
  3. 00:51:375 (3) - Spacing Nu (Fatto apposta)
  4. 00:57:125 (5) - ^ ^
  5. 01:06:125 (1) - ^ Fix
  6. 01:55:375 (3) - ^Nu (Fatto apposta)
  7. 01:57:125 (2) - Mettilo 4 grid in basso e fallo combaciare con la fine dello slider 01:56:375 (6) - Fix
  8. 02:09:125 (5) - Spacing Nu (Fatto apposta)
  9. 02:10:125 (1) - ^ Fix
  10. 02:10:620 - Questo break è davvero troppo lungo :\ Dovresti mapparci qualcosa WIP
  11. 02:54:375 (3) - Spacing Nu (Fatto apposta)
  12. 03:00:125 (5) - ^ Nu (Fatto apposta)
  13. 03:09:125 - Aggiungi una nota Nu
  14. 03:12:125 (2) - Mettilo 4 grid in basso e fallo combaciare con la fine dello slider 03:11:375 (6) - Fix
  15. 03:24:125 (1) - Spacing Nu (Fatto apposta)
  16. 03:27:875 - Aggiungi una nota Fix
Grazie :D
[CSGA]Ar3sgice
from my queue

source should be Megpoid GUMI

Hard

  1. i think it's just square patterns and random sliders 1/2 everywhere, you should make some variation to this...
  2. 02:09:125 (5) - spacing is not correct
  3. 01:55:375 (3) - ^
  4. 02:10:125 (1) - ^
  5. 00:51:375 (3) - ^
  6. 00:57:125 (5) - ^
  7. 00:59:500 (5) - add note here?
  8. 01:05:625 (8) - make this 1/4 then add reverse arrow
  9. 02:07:625 - add 2 notes at 02:07:625 and 02:07:750 then 02:07:875 (3) slider
  10. 03:00:125 (5) - spacing is not correct
  11. and don't copy paste too much...
Normal

  1. 02:08:375 (4) - it's not stacked properly
  2. 02:09:125 (6,7) - don't use claps
  3. 00:14:625 (3) - ^
  4. 00:28:125 (1) - ^
Coward Haku

  1. can make sliders better.. also random speed changes are hard to handle
  2. 00:04:375 (2) - ...
  3. 00:06:375 (2) - stack it right?
  4. 00:08:125 (1) - ^
  5. 00:11:375 (4) - 1/2 +reverse?
  6. 01:09:000 - add note?
  7. 03:28:375 (1) - end on white tick, then next blue -> next spinner (for the hitsound)
  8. 02:47:375 (1,2,3) - move to (456,96)
that's all

Good luck~
HakuNoKaemi
grazie kevin :D

dell'altra mod non ho trovato nulla di utile, gli slider son quasi, se non, perfetti e più lavorati della media, gli stack manuali che non riconosce nessuno, i soliti derp " non capisco cosa stai seguendo " pensando sempre che CHIUNQUE segua la batteria in una canzone etc. ( se non segui niente neanche tu, non merita un kudosu )
( [CSGA]Ar3sgice, don't think by default the only followable thing in a song is drums, I'm following voice in an hitsound friendly manner, that's all )

Devo aggiungere gli hitsound comunque, ma penso che lo capiscano da soli ....

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Coward Haku].osu
Topic Starter
Gio96b

[CSGA]Ar3sgice wrote:

from my queue

source should be Megpoid GUMI

Hard

  1. i think it's just square patterns and random sliders 1/2 everywhere, you should make some variation to this...
  2. 02:09:125 (5) - spacing is not correct No, i done this on purpose
  3. 01:55:375 (3) - ^ No, i done this on purpose
  4. 02:10:125 (1) - ^ No, i done this on purpose
  5. 00:51:375 (3) - ^ No, i done this on purpose
  6. 00:57:125 (5) - ^ No, i done this on purpose
  7. 00:59:500 (5) - add note here? No
  8. 01:05:625 (8) - make this 1/4 then add reverse arrow No
  9. 02:07:625 - add 2 notes at 02:07:625 and 02:07:750 then 02:07:875 (3) slider No
  10. 03:00:125 (5) - spacing is not correct No, i done this on purpose
  11. and don't copy paste too much...
Normal

  1. 02:08:375 (4) - it's not stacked properly Ok
  2. 02:09:125 (6,7) - don't use claps Ok
  3. 00:14:625 (3) - ^ Ok
  4. 00:28:125 (1) - ^ Ok
Coward Haku

  1. can make sliders better.. also random speed changes are hard to handle
  2. 00:04:375 (2) - ...
  3. 00:06:375 (2) - stack it right?
  4. 00:08:125 (1) - ^
  5. 00:11:375 (4) - 1/2 +reverse?
  6. 01:09:000 - add note?
  7. 03:28:375 (1) - end on white tick, then next blue -> next spinner (for the hitsound)
  8. 02:47:375 (1,2,3) - move to (456,96)
that's all

Good luck~
HakuNoKaemi
Inizio hitsounding: full uploada per via dei custom :sisi:

Download: 38845 Thymeka - Coward Montblanc ~Italian Version~.rar
wmfchris
owo

[General]
- Remove tag "Italian" (it'll be under genre) and "megapoid gumi" (because she's not the singer; refer to past ranked stuffs)

[Haku]
SPOILER
00:04:375 (2) - this is pretty unrankable because the (2)-circle totally covered a section of the slider.
00:08:875 (3) - ^
00:11:375 (4) - not that easy to notice the SV change, NC here and remove the next NC may notify players
00:13:375 (4) - ^
00:15:375 (4) - ^ [same for the rest of the song]
00:17:375 (3,4) - unstack like notes before, or simply stack all stuffs?
00:33:375 (4) - this is covered by (2)
00:40:375 (5) - NC to notify SV change of (7)
01:12:125 (7) - ^
02:26:375 (7) - use whistle or finish
02:40:875 (1) - whistle?
02:40:875 (1) - [SB] - don't know what's that but it could appear in a place that is not covered by the notes
02:44:875 (1,2) - the duplet sound between (1,2) sounds bad, if you want to retain symmetricity seems like you can't shorten (1) but make the slider end softer would be good.
03:16:375 (7) - slider covered
03:18:875 (4) - ^

- The switching between 0.5x slider and 1x slider is too frequent and is very hard to identify since you use both to similar situations. That makes gameplay very misleading.
- Those Burai sliders and covered sliders are unrankable, at least under current rules.

[Hard]
SPOILER
you may want to raise the difficulty a bit like OD 6/AR7
00:31:625 (2) - make it symmetrical, up 1 grid
01:14:375 (1) - artificially NC this one (bug)
01:56:375 (6,2) - stack them
02:02:875 (2,3,4) - spacing
02:09:125 (5) - ^
02:10:125 (1) - imo use 1x slider sounds more suitable
02:11:875 (1) - http://osu.ppy.sh/ss/283974 make slider like this?
02:15:875 (1) - ^
02:22:625 (2) - Spacing, recommend to unstack (2~5)
02:54:375 (3) - spacing

- make some variation on sounding other than constant clapping, make sure the logic is consistant for the whole diff
- Avoid some silly spacing problem
- Try to avoid notes flows stacking together too much because that wastes half of the playing screen and makes stuffs hard to read.
- You may want to fix some sliders position to make the diff more neatly, like 00:14:875 (3,4) - , (3)'s top is at y:67 while (4)'s top at y:64 which slightly differs but is a visible difference. You may want to artificially fix them.
- Lastly, you may need more notes variation and don't make stuffs like notes around the edge of the screen, etc.

[Normal]
00:39:375 (1) - refer to last combo I don't know why you NC here, remove it
00:40:375 (1) - ^
00:40:375 (1) - I prefer NC for every 2 triplets because two of them forms 1 group (the hitsound repeats every combo)

- similar problem with [Hard]
- Try not to stack like 3 1/2 notes together and make some placement variations like triangle, overstacking may be a difficulty to weaker players
- Similarly, try not to make sliders with many reverse tick because players may not know when slider ends, and you can make 1/2 variations instead of the slider.

[Easy]
- Make sure the spacing here is really consistant for new players, like 00:16:875 (2,3,4) - that would be very misleading to newbies.
- Try to avoid consevutive 1/2 notes.
- Similar stuffs mentioned above.

I think you'll need some remapping to reach the standard, but the map's not bad :3
Mara
yo

[Storyboard]
- Are you going to use credits.png?
- Because I am fast and I rock, here's some storyboard help for you. Open your .osb, wipe everything out and put this code inside it. Then press Ctrl + S.
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"morissi.png",320,240
F,0,161875,,0.2,0
F,0,161875,162375,0,1
M,0,162375,,227,277
R,0,162375,,0
F,0,162375,169500,1,0.982
F,0,169500,170000,0.982,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
- morissi.png may blend better, if it's little bit more grayer.

[Easy]
00:28:875 (4) - Totally nazi, but you could make the slider better by doing this; http://puu.sh/odzK
01:22:375 (1,2) - The spacing in here seems different than in other patterns - fix?
03:41:875 (1,1,1,1) - Are these necessary? You could like, map the first three spinners and leave the fourth one.

[Normal]
00:04:125 (1) - More nazi; http://puu.sh/odCM
00:22:375 (1) - I don't think this fits. That part works perfectly as a break.
01:16:625 (3) - Needs some fixing, but because I suck, I don't have any suggestions for this.
02:34:375 - A note with a finish hitsound could be nice in here
03:28:375 (1) - This is too hard for Normal.
01:06:625 (1,1) - This could work as a break.
02:34:375 (1) - End this at 02:41:875... maybe.
02:54:375 (3) - Is this unsnapped?

[Coward Haku]
00:06:125 (1) - That stacking doesn't look that great...
00:08:125 (1) - Same as above.
02:46:625 (3) - Same as above above.
03:57:500 (1) - Not necessary.

Good luck - Italian Power!
Hinsvar
Hi there.

I don't know whether I should do this or not, but whatever. I'll just mod this.

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. The word 'morissi' will still appear when I used "No Video". Try to find a way around this so the "No Video" user won't go "WTF" when they see that pop out of nowhere? (It's only supposed to be in the video right?)
>Easy
  1. Uh... I don't know. This feels like a Normal- (easier Normal), what with the double circles (not sure what it's named), absurd-ended (hard-to-know-the-end) type of sliders, slider-circle-slider formation with only 1/2 beat-long of space, 1.2 SV... Okay, I whined a bit too much, but seriously.
>Coward Haku
  1. There's a lot of slider velocity changes that seem to be... unnecessary and only serve to hinder players' progress. One example is 00:13:375 (4).
  2. 00:04:375 (2) - Sliders that overlap its own slidertrack is an unrankable stuff, and is in the rules. Change please.
  3. 00:08:875 (3) - ^
  4. 03:57:500 (1) - I don't think we need this spinner. Remove?
Ha. A good mapset. Just fix some unrankable stuff and I suppose you're ready to go.

Good luck on the way 8-)

Oh, and star.
Topic Starter
Gio96b
Ok, start


wmfchris wrote:

owo

[General]
- Remove tag "Italian" (it'll be under genre) and "megapoid gumi" (because she's not the singer; refer to past ranked stuffs) Ok

[Haku]
SPOILER
00:04:375 (2) - this is pretty unrankable because the (2)-circle totally covered a section of the slider.
00:08:875 (3) - ^
00:11:375 (4) - not that easy to notice the SV change, NC here and remove the next NC may notify players
00:13:375 (4) - ^
00:15:375 (4) - ^ [same for the rest of the song]
00:17:375 (3,4) - unstack like notes before, or simply stack all stuffs?
00:33:375 (4) - this is covered by (2)
00:40:375 (5) - NC to notify SV change of (7)
01:12:125 (7) - ^
02:26:375 (7) - use whistle or finish
02:40:875 (1) - whistle?
02:40:875 (1) - [SB] - don't know what's that but it could appear in a place that is not covered by the notes
02:44:875 (1,2) - the duplet sound between (1,2) sounds bad, if you want to retain symmetricity seems like you can't shorten (1) but make the slider end softer would be good.
03:16:375 (7) - slider covered
03:18:875 (4) - ^

- The switching between 0.5x slider and 1x slider is too frequent and is very hard to identify since you use both to similar situations. That makes gameplay very misleading.
- Those Burai sliders and covered sliders are unrankable, at least under current rules.

[Hard]
SPOILER
you may want to raise the difficulty a bit like OD 6/AR7 Ok
00:31:625 (2) - make it symmetrical, up 1 grid Ok
01:14:375 (1) - artificially NC this one (bug) Ok
01:56:375 (6,2) - stack them Ok
02:02:875 (2,3,4) - spacing Ok
02:09:125 (5) - ^ Ok
02:10:125 (1) - imo use 1x slider sounds more suitable Ok
02:11:875 (1) - http://osu.ppy.sh/ss/283974 make slider like this? Ok
02:15:875 (1) - ^ Ok
02:22:625 (2) - Spacing, recommend to unstack (2~5) Ok
02:54:375 (3) - spacing Ok

- make some variation on sounding other than constant clapping, make sure the logic is consistant for the whole diff
- Avoid some silly spacing problem
- Try to avoid notes flows stacking together too much because that wastes half of the playing screen and makes stuffs hard to read.
- You may want to fix some sliders position to make the diff more neatly, like 00:14:875 (3,4) - , (3)'s top is at y:67 while (4)'s top at y:64 which slightly differs but is a visible difference. You may want to artificially fix them.
- Lastly, you may need more notes variation and don't make stuffs like notes around the edge of the screen, etc.

[Normal]
00:39:375 (1) - refer to last combo I don't know why you NC here, remove it
00:40:375 (1) - ^
00:40:375 (1) - I prefer NC for every 2 triplets because two of them forms 1 group (the hitsound repeats every combo)

- similar problem with [Hard]
- Try not to stack like 3 1/2 notes together and make some placement variations like triangle, overstacking may be a difficulty to weaker players
- Similarly, try not to make sliders with many reverse tick because players may not know when slider ends, and you can make 1/2 variations instead of the slider.

[Easy]
- Make sure the spacing here is really consistant for new players, like 00:16:875 (2,3,4) - that would be very misleading to newbies.
- Try to avoid consevutive 1/2 notes.
- Similar stuffs mentioned above.

I think you'll need some remapping to reach the standard, but the map's not bad :3 Thanks :D





LunaticMara wrote:

yo

[Storyboard] Thanks
- Are you going to use credits.png?
- Because I am fast and I rock, here's some storyboard help for you. Open your .osb, wipe everything out and put this code inside it. Then press Ctrl + S.
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"morissi.png",320,240
F,0,161875,,0.2,0
F,0,161875,162375,0,1
M,0,162375,,227,277
R,0,162375,,0
F,0,162375,169500,1,0.982
F,0,169500,170000,0.982,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
- morissi.png may blend better, if it's little bit more grayer.

[Easy]
00:28:875 (4) - Totally nazi, but you could make the slider better by doing this; http://puu.sh/odzK Ok
01:22:375 (1,2) - The spacing in here seems different than in other patterns - fix? Ok
03:41:875 (1,1,1,1) - Are these necessary? You could like, map the first three spinners and leave the fourth one. No, them fit with the voice

[Normal]
00:04:125 (1) - More nazi; http://puu.sh/odCM Ok
00:22:375 (1) - I don't think this fits. That part works perfectly as a break. Ok
01:16:625 (3) - Needs some fixing, but because I suck, I don't have any suggestions for this. Ok
02:34:375 - A note with a finish hitsound could be nice in here Ok
03:28:375 (1) - This is too hard for Normal. Ok
01:06:625 (1,1) - This could work as a break. o.o?
02:34:375 (1) - End this at 02:41:875... maybe. o.o?
02:54:375 (3) - Is this unsnapped? o.o?

[Coward Haku]
00:06:125 (1) - That stacking doesn't look that great...
00:08:125 (1) - Same as above.
02:46:625 (3) - Same as above above.
03:57:500 (1) - Not necessary.

Good luck - Italian Power!

Hinsvar wrote:

Hi there.

I don't know whether I should do this or not, but whatever. I'll just mod this.

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.


>General
  1. The word 'morissi' will still appear when I used "No Video". Try to find a way around this so the "No Video" user won't go "WTF" when they see that pop out of nowhere? (It's only supposed to be in the video right?)
Maybe replace the video with a complete sb

>Easy
  1. Uh... I don't know. This feels like a Normal- (easier Normal), what with the double circles (not sure what it's named), absurd-ended (hard-to-know-the-end) type of sliders, slider-circle-slider formation with only 1/2 beat-long of space, 1.2 SV... Okay, I whined a bit too much, but seriously.
o.o? Is a 1.7 Star Difficult

>Coward Haku
  1. There's a lot of slider velocity changes that seem to be... unnecessary and only serve to hinder players' progress. One example is 00:13:375 (4).
  2. 00:04:375 (2) - Sliders that overlap its own slidertrack is an unrankable stuff, and is in the rules. Change please.
  3. 00:08:875 (3) - ^
  4. 03:57:500 (1) - I don't think we need this spinner. Remove?
Ha. A good mapset. Just fix some unrankable stuff and I suppose you're ready to go.

Good luck on the way 8-)

Oh, and star.
HakuNoKaemi
50% Hitsounds

Anyway,
  1. The false burai are (now "is" is more correct) a challenge to the idiot who made some rules. They're (now it's) playable and have a visibly obvious path.
  2. Hit/Slider-under-Slider are rankable now, by some time.
  3. Stacking is done for pattern or pattern fixing
  4. I didn't end the hitsounds
  5. Slider Velocities have senses if you hear better, and are pretty readable ( DAT TICK ). NCing to make them readable is Nosense: Add a Nosense NC, while stopping the distance ticks is nosense
Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Coward Haku].osu
Hinsvar

HakuNoKaemi wrote:

The false burai are (now "is" is more correct) a challenge to the idiot who made some rules.
Instant +1 star.

Someone call more BATs/MATs here; want to see how will this go.
NeoRainier
Taiko guest incoming: Neo's Taikoward
Still in WIP, settings will be:
- HP drain 4
- OD 5
- SV 1.6 (due to low BPM)

And here it is also the background:

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Neo's Taikoward].osu
Poggo
hi ^^ ;)

Hard
00:03:375 - remove new combo
00:04:375(1) - put on 1grid to right http://puu.sh/pvX2
00:05:375 - remove new combo
00:07:375 - ^
00:07:375 - put this note on middle slider http://puu.sh/pvXM
00:10:125(4,1) - spacing (check that it everywhere was identical, in some places it fluctuates till 0.84)
00:25:875 - this slider not beautiful maybe make this http://puu.sh/pvZk
00:30:375 - this looks better http://puu.sh/pvZu
00:35:875(3) - 1 grid to the right
00:42:375 - add note
00:50:875(2,3) - spacing
00:56:625(4,5) - ^
01:22:375(1,2) - http://puu.sh/pw22 <-- this looks better
01:46:375 - add note
01:54:875(2,3) - spacing ><
02:10:875 - add note with clap
02:11:375 - add note
02:11:875 - add clap
02:13:875 - ^
02:15:375 - add note with finish
02:15:875 - add clap
02:17:875 - ^
02:19:375 - add note with finish
02:20:375 - add clap
02:21:375 - ^
02:22:375 - ^
02:22:875(3 and 5 notes) - ^
02:24:375 ^
02:25:375 - ^
02:26:375 - add finish
02:59:625(4,5) - spacing ><
03:09:125 - add note
03:09:875 - again spacing
03:23:625(4,1) - ^

Coward Haku
00:06:125(1,2) - begin from one point
00:08:125(1) - put this note on end slider
00:44:375(5) - make this slider shorter and add note on 00:45:125 this sound better
01:00:375 - this better http://puu.sh/pw8J
336,128,60375,2,0,B|388:76|344:-16|264:2|240:48,1,220,2|8
01:12:125 - slider *6* very hides slider *7* you should put slider *7* in other place
01:30:125(4,5,1) - put begin from one point or make spacing between notes it is more
02:06:375(4) - http://puu.sh/pwaJ
96,284,126375,2,0,B|184:216|164:80,1,220
02:17:125(5) -
64,92,137126,2,0,B|104:64|164:93|180:152|156:188,1,164.1
02:26:375 - maybe remove this note and put spinner end on 02:27:875 and make loudness is more silent
02:46:000(2) - make this slider shorter and start on red section
02:48:875 - make this slider double
03:18:875 - put slider *4* in other place

Normal
00:08:125(5) - end this slider on 00:08:875 and add note on 00:09:375
00:31:125 - add note
00:37:875 - ^
00:42:375 - ^
00:54:875 - ^
01:00:875 - ^
01:03:125 - put this note on white section
01:16:625(3) - http://puu.sh/pwkd this looks better
152,120,76625,2,0,B|112:84|48:120|60:180,1,140
01:20:125 - end this slider on 01:20:875 and put note on 01:21:375
01:24:125 - ^
01:46:375 - add note
02:10:875 - ^
02:11:375 - ^
02:13:875 - ^
02:17:875 - ^
03:09:125(8,1) - stack this notes and сheck all spacing
03:25:375 - remove this slider make this http://puu.sh/pwmY

Easy
you should remap from 00:02:375 to 00:15:625. I advise put notes and sliders on white section, this sounds better.
00:28:125 - put this not on white section
00:28:875 - make this slider double
00:32:125 - make this http://puu.sh/pwoY
00:42:375 - add note
00:56:125 - remove note
00:59:125 - ^
01:16:125 - put this note on white section
01:17:875 - add note
01:23:125 - remove note
01:24:125 - put this note on white section
01:27:875 - add note
01:32:875 - make this slider double
01:37:875 - add note
01:41:875 - ^
01:45:875 - remove note and put slider (end on big white section)
01:55:125 - remove note
02:00:125 - ^
02:08:125 - ^
02:26:375 - you should put notes and sliders to this time bcz break iv very long
03:41:875 - REMOVE THIS SPINNERS ALL! they here aren't necessary

Good luck ^^ ;)
Topic Starter
Gio96b

Katty Pie wrote:

hi ^^ ;)

Hard
00:03:375 - remove new combo No
00:04:375(1) - put on 1grid to right http://puu.sh/pvX2
00:05:375 - remove new combo No
00:07:375 - ^ No
00:07:375 - put this note on middle slider http://puu.sh/pvXM Ok
00:10:125(4,1) - spacing (check that it everywhere was identical, in some places it fluctuates till 0.84) Ok
00:25:875 - this slider not beautiful maybe make this http://puu.sh/pvZk I Like it.
00:30:375 - this looks better http://puu.sh/pvZu Ok
00:35:875(3) - 1 grid to the right Ok
00:42:375 - add note Ok
00:50:875(2,3) - spacing Ok
00:56:625(4,5) - ^ Is on purpouse
01:22:375(1,2) - http://puu.sh/pw22 <-- this looks better Ok
01:46:375 - add note Ok
01:54:875(2,3) - spacing >< Is on purpouse
02:10:875 - add note with clap No
02:11:375 - add note No
02:11:875 - add clap No
02:13:875 - ^ No
02:15:375 - add note with finish No
02:15:875 - add clap No
02:17:875 - ^ No
02:19:375 - add note with finish No
02:20:375 - add clap No
02:21:375 - ^ No
02:22:375 - ^ No
02:22:875(3 and 5 notes) - ^ No
02:24:375 ^ No
02:25:375 - ^ No
02:26:375 - add finish No
02:59:625(4,5) - spacing >< Is on purpouse
03:09:125 - add note No
03:09:875 - again spacing Is on purpouse
03:23:625(4,1) - ^ Is on purpouse

Coward Haku
00:06:125(1,2) - begin from one point
00:08:125(1) - put this note on end slider
00:44:375(5) - make this slider shorter and add note on 00:45:125 this sound better
01:00:375 - this better http://puu.sh/pw8J
336,128,60375,2,0,B|388:76|344:-16|264:2|240:48,1,220,2|8
01:12:125 - slider *6* very hides slider *7* you should put slider *7* in other place
01:30:125(4,5,1) - put begin from one point or make spacing between notes it is more
02:06:375(4) - http://puu.sh/pwaJ
96,284,126375,2,0,B|184:216|164:80,1,220
02:17:125(5) -
64,92,137126,2,0,B|104:64|164:93|180:152|156:188,1,164.1
02:26:375 - maybe remove this note and put spinner end on 02:27:875 and make loudness is more silent
02:46:000(2) - make this slider shorter and start on red section
02:48:875 - make this slider double
03:18:875 - put slider *4* in other place

Normal
00:08:125(5) - end this slider on 00:08:875 and add note on 00:09:375 No
00:31:125 - add note Ok
00:37:875 - ^ No
00:42:375 - ^ Ok
00:54:875 - ^ No
01:00:875 - ^ No
01:03:125 - put this note on white section No
01:16:625(3) - http://puu.sh/pwkd this looks better Ok

152,120,76625,2,0,B|112:84|48:120|60:180,1,140
01:20:125 - end this slider on 01:20:875 and put note on 01:21:375 No
01:24:125 - ^ No
01:46:375 - add note Ok
02:10:875 - ^ No
02:11:375 - ^ No
02:13:875 - ^ No
02:17:875 - ^ No
03:09:125(8,1) - stack this notes and сheck all spacing No
03:25:375 - remove this slider make this http://puu.sh/pwmY No

Easy
you should remap from 00:02:375 to 00:15:625. I advise put notes and sliders on white section, this sounds better.
00:28:125 - put this not on white section
00:28:875 - make this slider double
00:32:125 - make this http://puu.sh/pwoY
00:42:375 - add note
00:56:125 - remove note
00:59:125 - ^
01:16:125 - put this note on white section
01:17:875 - add note
01:23:125 - remove note
01:24:125 - put this note on white section
01:27:875 - add note
01:32:875 - make this slider double
01:37:875 - add note
01:41:875 - ^
01:45:875 - remove note and put slider (end on big white section)
01:55:125 - remove note
02:00:125 - ^
02:08:125 - ^
02:26:375 - you should put notes and sliders to this time bcz break iv very long
03:41:875 - REMOVE THIS SPINNERS ALL! they here aren't necessary

Good luck ^^ ;)
Bobo_old
Uhhhh.... Not too impressed by the map itself, I'll just do a [General] mod.

Change the title to Coward Montblanc (Italian Version)

MEGPOID GUMI is not a valid source, set the source to the original composer of the piece - "DECO*27"



Add "megpoid gumi" to the tags.
Remove "thymeka" from the tags as it's the artist.

Disable letterbox as you have a video.
Remove the countdown from every diff.

Now, to fix the taiko bg..
read
Take the .osb, copy the code from the .osb and paste it into the .osu for the STANDARD DIFFS ONLY.
Like so:
Then delete the .osb and full submit.

eh.
Topic Starter
Gio96b

Bobo wrote:

Uhhhh.... Not too impressed by the map itself, I'll just do a [General] mod.

Change the title to Coward Montblanc (Italian Version) No, the title given by the author is with the tilde[b]

MEGPOID GUMI is not a valid source, set the source to the original composer of the piece - "[b]DECO*27
" Ok



Add "megpoid gumi" to the tags. Ok
Remove "thymeka" from the tags as it's the artist. Ok

Disable letterbox as you have a video. Not disabled, because the video will soon be replaced

Remove the countdown from every diff.Ok

Now, to fix the taiko bg.. Ok
read
Take the .osb, copy the code from the .osb and paste it into the .osu for the STANDARD DIFFS ONLY.
Like so:
Then delete the .osb and full submit.

eh.
Thanks a lot :D
HakuNoKaemi
Nothing to follow there.
The responses were a mix of:
-useless
-what?
-I'm following voice
-useless rant over manual stacking, as they look worser
Birdy
Hi~

Easy
00:17:875 (4) - Move the turn on a tick, like this?
00:26:375 (1) - Add finish?
00:27:375 (1) - Remove finish and new combo?
00:28:375 (3) - Add new combo?
00:55:125 (1) - Move the slider end on grid up by one square? (Grid Level 4)
00:56:875 (4) - Move the reverse arrow down by one square? (Grid Level 4)
02:10:375 - 02:42:375 - 30 seconds break, all I can ask here is to add something.
02:58:125 (1) - Same as at 00:55:125
02:59:875 (4) - Same as at 00:56:875


Normal
The break at around 2 and half minutes is way better than the 30 seconds break in Easy. Maybe you should add break like in this difficulty in the Easy instead of that long break?

Hard
00:42:375 (3) - Add finish?
01:04:875 (5) - Add new combo?
01:06:125 (1) - Remove new combo and add finish to slider end?
01:22:375 (1) - Add finish?
01:29:875 (2) - ^
If you go on vocals here:
01:56:875 (1) - Remove new combo?
01:57:125 (2) - Add new combo?
01:58:875 (1) - Remove new combo?
01:59:125 (2) - Add new combo?
Same with part at 02:04:875 and the last chorus.
This is just my opinion and might sound weird though.
If you go on beat here:
01:56:375 (6) - Add new combo?
01:56:875 (1) - Remove new combo?
01:58:375 (5) - Add new combo?
01:58:875 (1) - Remove new combo?
Same with part at 02:04:875 and the last chorus.
This is just my opinion and might sound weird though.
02:23:875 (1,2,3,4,5) - Add claps to some of these (or all if you like of course)?
02:26:375 (6) - Add finish?


Coward Haku
This seems to be fine~
Bye~
Topic Starter
Gio96b

2nnt wrote:

Hi~

Easy
00:17:875 (4) - Move the turn on a tick, like this? eh? o.o
00:26:375 (1) - Add finish? Ok
00:27:375 (1) - Remove finish and new combo? Ok
00:28:375 (3) - Add new combo? Ok
00:55:125 (1) - Move the slider end on grid up by one square? (Grid Level 4) Ok
00:56:875 (4) - Move the reverse arrow down by one square? (Grid Level 4) Ok
02:10:375 - 02:42:375 - 30 seconds break, all I can ask here is to add something. Maybe
02:58:125 (1) - Same as at 00:55:125 Ok
02:59:875 (4) - Same as at 00:56:875 Ok


Normal
The break at around 2 and half minutes is way better than the 30 seconds break in Easy. Maybe you should add break like in this difficulty in the Easy instead of that long break?

Hard
00:42:375 (3) - Add finish? Ok
01:04:875 (5) - Add new combo? Ok
01:06:125 (1) - Remove new combo and add finish to slider end? No
01:22:375 (1) - Add finish? Ok
01:29:875 (2) - ^ Ok
If you go on vocals here:
01:56:875 (1) - Remove new combo?
01:57:125 (2) - Add new combo?
01:58:875 (1) - Remove new combo?
01:59:125 (2) - Add new combo?
Same with part at 02:04:875 and the last chorus.
This is just my opinion and might sound weird though.
If you go on beat here:
01:56:375 (6) - Add new combo?
01:56:875 (1) - Remove new combo? Ok
01:58:375 (5) - Add new combo? Ok
01:58:875 (1) - Remove new combo? Ok
Same with part at 02:04:875 and the last chorus.
This is just my opinion and might sound weird though.
02:23:875 (1,2,3,4,5) - Add claps to some of these (or all if you like of course)? Ok
02:26:375 (6) - Add finish? Ok


Coward Haku
This seems to be fine~
Bye~
Ok Thanks :D
Kuria
Coming here from my mod queue
k let's see if i still can find something here (looks like various things are fixed already throughout the mods above me)

General:
Good, everything are kept in order :D

Easy:
looks like fine here and there, and some of my suggestion on some part:
01:01:125 (1) - imo this small curving slider are seems a bit weird to put it like that, since from what i saw before when trying this diff, only 1-2 (if i'm not wrong) kind of small curving repeated sliders while the rest is linear repeated slider, i think it will be better if you make that slider linear too like what you make here 01:36:125 (2).
same goes for 01:20:125 (3).
03:41:875 - make a notes on that part until 03:53:375? seems a bit boring if you just put 4 spinners like that

Normal:
seems good here :)

Coward Haku:
o.o
Circle Size 4 is way better imo, since when i try this one on the original CS, some of the spacing are way too long and suddenly short while when i try it with CS 4, it was looks more flowing and spaced nicely :)
00:04:375 (2) - this is a burai slider (if i'm not wrong) and (according to the rules if it's not changed yet) you must remove it/change it because it was unrankable stuff (refer to this link t/65586/start=15&#41; , i recommend if you make it into Q slider instead of that.
00:06:125 (1) - make this stack with (2)

00:56:625 (4,5) - make some spacing here, seems weird if your not giving it while after (5) you giving a spacing on 00:57:125 (5,6,7)
01:10:375 (1) - instead of 2nd spinner, why not add a break on there? since looks like the notes are kept going for a quite long after that spinner.
01:54:875 (2,3) - spacing
02:10:125 (1) - fix this slider, i think it feels something miss if you make the slider end at 02:10:125 (1), i suggest that you make it end on 02:10:125 (1) instead of before.

i think that's all i can finf for now^^
fighting!!
Topic Starter
Gio96b
Some fix from Envi's mod. Thanks!
HakuNoKaemi
CS 4 ? nope, it'll seem mapped like a Normal and mislead much much the player... It's "supposed" to be an Insane and I can't get the Star Rating up-
I can't use higher CS (need a reason?) higher AR ( 8 flow good, 9 too fast ) higher OD ( borderline Spinner that play well plus overmapping... and higher OD will be a sure kill ) or higher HP ( break sections with lower hit objects density and not so high density will kill the player with even 92-93% of accuracy ).

The burai. Let's say: it's not definable a burai plus the rule say

Every slider must have a clear and visible path to follow from start to end.
It DO follow a visible and clear path... but after
Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read.
The appearance of burais isn't confusing neither impossible, plus if "that's" the reason of banning burai, we should ban ALL sliders, because every slider appearance is to be guessed the most intuitive one, and burai most intuitive one is coming back only one time and not going back and forth.

for the stack, 00:07:375 (4,1) - is a good explanation... as it mirror it
ertyukjh010


[General]

morissi.png Delete it if unused.

[Easy]

00:17:875 (4) - Don't angle slider. It's not good-looking.
03:25:375 (1) - 8s spinner..... I don't sure but I remember that the provisions less than 6 seconds.

[Normal]

00:02:125 (1) - You cannot put anything before the first timing point.

[Coward Haku]

00:18:625 - useless inherited point
01:45:875 - ^

[Hard]

Fine

That all :)
Topic Starter
Gio96b
No fix from Ert's mod O:
HakuNoKaemi
Pre-Offset notes are permitted : the offset is needed to sign the downbeat, and not all songs start on downbeat
Spinner only limitation is that Auto should take 1000 Bonus points at least and notes after the spinner shouldn't appear before it start
NeoRainier
Here it is the finished map :D.
There's probably something to change and i'm not sure or not if i should delete the whole part from 88% till the end.
Gonna wait for modding and opinions

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Neo's Taikoward].osu
HakuNoKaemi
General and Metadata
Inconsistency in AudioLeadIn:
-[Coward Haku] : 0
- [Easy] : 0
- [Hard] : 0
- [Neo's Taikoward] : 971
- [Normal] : 0

Inconsistency in LetterboxInBreaks: (togli il Letterboxing)
- [Coward Haku] : 1
- [Easy] : 1
- [Hard] : 1
- [Neo's Taikoward] : 0
- [Normal] : 1

Inconsistency in Source:
- [Coward Haku] : DECO*27
- [Easy] : DECO*27
- [Hard] : DECO*27
- [Neo's Taikoward] : MEGPOID GUMI
- [Normal] : DECO*27

Inconsistency in Tags:
- [Coward Haku] : megpoid gumi cover hakunokaemi NeoRainier
- [Easy] : megpoid gumi cover hakunokaemi NeoRainier
- [Hard] : megpoid gumi cover hakunokaemi NeoRainier
- [Neo's Taikoward] : thymeka cover hakunokaemi NeoRainier
- [Normal] : megpoid gumi cover hakunokaemi NeoRainier

e questa è l'unica parte interessante dell'AIBat

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Coward Haku].osu
Niva
Hi~ HakuNoKaemi asked me to mod only his diff on this map yesterday, but I guess I'll mention some general things as well:

[General]

-> I see no use of morissi.png in the song's folder, delete and full submit?
-> Also, I saw the video's filename is "Yowamushi Montblanc ~italian version~.avi", what is Yowamushi? If it's related to the song you should add it to the tags~

And now, for Haku's diff:

[Coward Haku]

-> Err, is this supposed to be the hardest diff? Either it is or not, I'm still against difficulty setting like this orz (imo, HP Drain and OD 7 will balance the AR8 more)

  1. 00:02:125 (1) - Remove the clap from slider's end here and replace with finish? Fits more for the song's opening imo
  2. 00:02:875 (3) - Starting from here, imo it will be much wiser to put the whistle every 2/1 starting from 00:02:875 - I know your current whistle is consistent already, but the fact that it's placed 1/1 before the downbeat (on the red tick) sounds quite awkward (if you listen carefully, the vocals goes high on 2/1 before the downbeat, thus allowing the whistle to fit more)
  3. 00:02:875 (3,4) - I think, it will be much more intuitive if you put both slider's start following the previous distance snap, like this:
  4. 00:08:875 (3) - This slowdown looks like they're actually 1/2, really - I know players won't slider break that easily here, but 0.75x will definitely be more intuitive here instead of 0.5x ~
  5. 00:12:375 (2) - Not perfectly fit with 00:11:375 (4) when CTRL+H'ed, but it's barely noticeable xD
  6. 00:16:375 (1) - Don't put the whistle 1/2 after your previous one here - it's best to place no hitsound here (due to the vocals itself isn't going too strong here) imo
  7. 00:19:625 (3,4,5) - (optional) Use repeating slider here? It will emphasize the diamond pattern here instead of stacks imo
  8. 00:24:125 (8,1) - Err... I don't like how these two flows personally, maybe you can let the encircle magic works here: (if you do this, (1) will also encircle (3))
  9. 00:28:375 (2) - Same here about the slowdown. Using 0.75x to get intuitivity won't hurt, I guess xD
  10. 00:32:125 (1) - Hmm? Do you really need the 1/4 short slider here? There's almost nothing to follow on 00:32:530 - I prefer a single circle here, however if you decided not to change this, (optional) I'd rather curve it to the different direction (downward) because the flow is better like this imo~
  11. 00:38:875 (2) - The whistle on slider's end sounds really out of place, really - it should be on slider's start instead
  12. 00:46:625 (2) - (optional) Judging from your patterns around here, I prefer to stack this above (3) instead, but this is purely optional
  13. 00:50:125 (5,1,2,3,4) - The jump from (4) to (5) is quite sudden imo, I think if you want to create a jump here you should continue the jump after to let the flow continue:
  14. 00:56:375 (4,1) - Here also, stack (4) above (1)? This will make (2,3,4) plays more naturally imo
  15. 01:05:875 (8) - Is it intentional to put this note so far from (6)'s start? Moving this around two grids left so (6,7,8) will form a solid triangle isn't that hard, though...
  16. 01:10:125 (2) - The whistle should be here instead of (3) - this is because previously on 01:07:125 (2), you put the whistle here (on the red tick) instead of (4)
  17. 01:24:625 (3) - Missing clap here? xD
  18. 01:26:625 (2,3,4) - Again about the stacking here, I really recommend to use a repeating slider instead because stacking like this will somewhat ruin your hexagon formation in play mode
  19. 01:33:125 (6) - Stopping the whistles here isn't a good idea, really - definitely sounds like something's missing without the whistles' existence
  20. 01:43:875 (4) - The 0.38x slowdown here looks very forced, pretty much because it's unintuitive - even with multipliers around 0.5x or so, you'll get much more intuitivity:
  21. 01:53:375 (4,2) - Is it's intentional to stack these two unperfectly like this? imo, manual stacking isn't really required here because they're apart by 3/2 and your AR is fast enough
  22. 02:03:125 (3) - Again, stopping the whistles isn't a good idea - I think you should put the whistle again starting from this slider's start
  23. 02:13:125 (3,4) - Switch these two's position and CTRL+R (4)? To follow the vocals, the 1/1 slider should go first - and this is the easiest solution possible without changing the arrangement
  24. 02:18:375 (1) - (optional) Add new combo here to split the combo? Compared to your previous combo streaks, 11 in this point is the most, and there's a cymbal sound from the song here (which tells that here comes a new part)
  25. 02:26:125 (6) - Stack this to (4) and arrange (7) to form a solid triangle like this? imo, this jump will look less forced (especially compared to your previous jump pattern from (5) to (6)) :
  26. 02:44:875 (1) - Because basically the vocal goes stronger on (2)'s start, dim this slider's end by using 60% inherit section to get a damper effect?
  27. 02:53:375 (1) - Why all of the hitsounds (except finish) vanish here? I think it's best to put the hitsounds as you did on the previous choruses, unless this part is intentionally not hitsounded yet
  28. 03:11:125 (5) - (optional) Stack this above (6) instead to let this flow more naturally along with (4)?
  29. 03:18:875 (4) - Placing this under (3)'s track is very hard to read (although not impossible lol) - I prefer arrangement like this:
  30. 03:22:125 (1) - I like your heart formation here, but it's kinda ruined because of the stacking here - to avoid this, I think it's better to stack this above (5) instead
  31. 03:25:375 (x) - I can still hear a cymbal sound coming from the song here, so... start the spinner 1/4 after and add a circle here (with finish)? (you can just easily arrange (2,3,4) in a straight diagonal line, though)
  32. 03:28:375 (1,1) - Extend the first spinner by 1/4, and start the second spinner 1/4 after (I think this is obvious enough, the vocals are going this way)
  33. 03:55:875 (5,7) - They aren't perfectly placed in the center (especially if you observe the slidertick), but this is barely noticeable
That's it~ Some slowdowns are quite forced, but it's not too hard to guess, though - Good luck with this mapset ^^
EDIT : As far as I know, letterboxing should be turned off in Taiko diff... (or at least that's what I've heard around)
HakuNoKaemi
Guess it's better saying only what I dont accept a more little list is better
  1. 0,75x flow faster than what I want, 0.5x flowed better...
  2. I'll change some hitsound... yay for "I had ended and remembered I posted the last version and it wasn't ... " but yeah, i'm reading the suggestion trying them and deciding. (Yeah, hitsound aren't complete)
  3. I may have corrected things in different ways
  4. The under-track slider shall be fair game, totally... and anyway who can play with Hidden can really see it
  5. the various formation are not really ruined by stacking, especially in the heart as the sliders are stacked under one notes, they do start from the same point
  6. 03:28:375 (1,1) - It's correct as it's now. Thymeka say"... la verità~~" and the spinners are the 2 "~". I'm firstly following vocals and after drums, not the other way.
Thank Niva :D

Ah, gio vedi se il prewiev point che ho scelto ti va e dagli il kudosu :D

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Coward Haku].osu
Crok425
Sorry, man. Your map is good, I can't see anything but a few things.

[Coward Haku]
02:46:000 I don't like how that slider's placed.

[Hard]
03:25:125 Instead of there, put it 03:25:375.
Topic Starter
Gio96b

Crok425 wrote:

Sorry, man. Your map is good, I can't see anything but a few things.

[Coward Haku]
02:46:000 I don't like how that slider's placed.

[Hard]
03:25:125 Instead of there, put it 03:25:375.
No fix from your mod, sorry O:
Cygnus
  • Normal
  1. 01:16:125 (1) - Remove new combo.

  2. 01:20:125 (1) - ^.

  3. 01:28:375 (1)- Please move this closer to the next note.

  4. 02:27:375 (1,2,3,1,2,3).. - I suggest (1,2,3,4,5,6,1,2,3,4,5,6..)

  5. Overall Difficulty -1

  • Coward Haku
  1. 00:04:375 (2) - This slider is unrankable.

  2. 00:06:125 (1,2) - Stack these two notes.

  3. 00:50:125 (5,1,2,3,4) - Fix this star pattern you got here.

  4. Overall Difficulty -1

  5. HP Drain -1

  6. Oh and delete the two unused Timing Points on this diff.

  • Hard
  1. 01:06:125 (1) - Remove new combo.

  2. 01:01:875 (4,5) - I don't know if this is rankable, but whether or not, I advice you to change it.

  3. 01:38:875 (3,3) - ^.

  4. 02:23:875 (1,2,3,4,5,6) - Why not move this to the center?

  5. 03:04:875 (4,5) - Like what I said.
HakuNoKaemi

Philippines wrote:

  • Coward Haku
  1. 00:04:375 (2) - This slider is unrankable.
    Why? is this not readable or anything?
  2. 00:06:125 (1,2) - Stack these two notes.
    It's mirrored from a stack after

  3. Oh and delete the two unused Timing Points on this diff.
    No unused timing points. (timing points are red lines). They're called uninherited
Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Coward Haku].osu
Topic Starter
Gio96b

Philippines wrote:

  • Normal
  1. 01:16:125 (1) - Remove new combo. No

  2. 01:20:125 (1) - ^. No

  3. 01:28:375 (1)- Please move this closer to the next note. Ok

  4. 02:27:375 (1,2,3,1,2,3).. - I suggest (1,2,3,4,5,6,1,2,3,4,5,6..) Ok

  5. Overall Difficulty -1Ok



  • Hard
  1. 01:06:125 (1) - Remove new combo. No

  2. 01:01:875 (4,5) - I don't know if this is rankable, but whether or not, I advice you to change it. Why this should not be rankabile?

  3. 01:38:875 (3,3) - ^. ^

  4. 02:23:875 (1,2,3,4,5,6) - Why not move this to the center? Ok

  5. 03:04:875 (4,5) - Like what I said. Why this should not be rankabile?
[/list]
Cygnus
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
If you won't change those unrankable sliders, you'll end up like NatsumeRin's Justice Breaker.
No unused timing points. (timing points are red lines). They're called uninherited EDIT: Uninherited Timing Points.
On the other hand, why is this beatmap still at the WIP Forum? :O
Topic Starter
Gio96b
On the other hand, why is this beatmap still at the WIP Forum? :O

Update error, lol
Breeze
[General]

  1. Remove audio in your video to save some space
  2. Seems [Coward Haku] suppose to be harder than [Hard] but it's only 4.82 star and [Hard] is 4.83...
[Easy]

  1. 00:26:375 (1) - Finish instead of whistle seems better
  2. 00:58:375 (1) - ^
  3. 00:50:375 (x) - You can raise you volume since here until kiai end
  4. 01:14:375 (1) - Finish instead
  5. 01:22:375 (1) - ^
  6. 01:30:375 (1) - ^
  7. 01:46:375 (x) - Drag break to here
  8. 01:54:375 (1) - Maybe finish? And also, you can raise volume until kiai end
  9. 02:10:375 - 02:42:375 - This break is way too long, try map 02:10:375 - 02:26:375 part
  10. 02:47:375 (1,2,3,4,5) - They are not in a line, well maybe you put them like this on purpose
  11. 02:49:500 (x) - Insert break here
  12. 02:53:375 (1) - Maybe finish? And also, you can raise volume until kiai end
  13. 03:01:375 (1) - Yup, finish
  14. 03:25:375 (1) - End with finish
  15. 03:46:375 (1) - ^
  16. 03:41:875 (1,1,1,1) - These 4 spinners are boring :/, why not try put some notes or slider instead?
[Normal]

  1. 00:26:375 (1) - Finish instead of clap sounds better
  2. 01:14:375 (2) - ^
  3. 01:22:375 (2) - ^
  4. 02:27:375 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Oh, no, this kind of jumps in normal is not a good idea, it could only appear in the hard of insane diff. :<
  5. 03:09:375 (1) - ^
  6. 03:28:375 (1) - End with finish
[Coward Haku]

  1. 00:33:375 (4) - No slow donw here to fit your partten?
  2. 00:36:375 (6) - New combo to distinguish slow down slider? Slow down thought was nice and could be fun, but I strongly recommended you do a new combo for all your slow down sliders, or it would be hard to tell when they slow down
  3. 00:59:875 (4) - It's not perfectly stack with the slider end of 00:59:125 (3), on purpose?
  4. 02:41:875 (5) - This jump seems too far, try exchange 12 and 34?
  5. 02:46:000 (2) - This one sounds odd, maybe start from 02:46:125 red tick and ends 02:46:375?
  6. 02:48:875 (3) - I feel this speed up is meanless
  7. 03:18:875 (4) - 1/3 part of slider path is hidden by previous slider, not so good
  8. 03:28:375 (1,1) - Use one spinner instead seems better, the short 03:28:375 (1) one looked awkward
[Hard]

  1. 00:57:125 (5) - Spacing
  2. 01:06:125 (1) - Why slow donw here?
  3. 01:06:625 (1) - I don't get why here a spinner, and ends 01:10:125...and why there's no break after it?
  4. 02:15:875 (1) - This slider sounds weird, end at 02:16:875 then add a note at 02:17:125 would be better
  5. 03:00:125 (5) - Spacing
  6. 03:17:125 (x) - Add a note here, feel lack of a sound
  7. 03:16:625 (1) - Meanless new combo
  8. 03:25:125 (1) - This spinner should start at 03:25:375, end at 03:27:125 is fine, so you need to add another note at 03:25:125
  9. 03:28:375 (1) - End with finish
    The finish sound you used in this diff is nice, but full of 1/2 beat notes and slider is just boring, try more other rhythm would be nice
Easy and normal need more efforts on hitsound, they sounds irregular to me, hitsound in [Coward Haku] is the most nice one, so try add hitsound like that, there is a simple method to add hitsound like add clap on the 2nd and 4th white tick in a bar and add finish at long white tick, try it on
Cygnus
I suggest to change the name of Coward Haku into something else that can tell people that this diff is Harder than Hard. I do not mean manipulating star ratings though. :O
Topic Starter
Gio96b

Breeze wrote:

[General]

  1. Remove audio in your video to save some space
  2. Seems [Coward Haku] suppose to be harder than [Hard] but it's only 4.82 star and [Hard] is 4.83...
[Easy]

  1. 00:26:375 (1) - Finish instead of whistle seems better Ok
  2. 00:58:375 (1) - ^ Ok
  3. 00:50:375 (x) - You can raise you volume since here until kiai end Ok
  4. 01:14:375 (1) - Finish instead Ok
  5. 01:22:375 (1) - ^ Ok
  6. 01:30:375 (1) - ^ Ok
  7. 01:46:375 (x) - Drag break to here Ok
  8. 01:54:375 (1) - Maybe finish? And also, you can raise volume until kiai end Ok
  9. 02:10:375 - 02:42:375 - This break is way too long, try map 02:10:375 - 02:26:375 part Done with to nice sliders and some beat ^^
  10. 02:47:375 (1,2,3,4,5) - They are not in a line, well maybe you put them like this on purpose No, its a error, thanks
  11. 02:49:500 (x) - Insert break here Ok
  12. 02:53:375 (1) - Maybe finish? And also, you can raise volume until kiai end Ok
  13. 03:01:375 (1) - Yup, finish Ok
  14. 03:25:375 (1) - End with finish Ok
  15. 03:46:375 (1) - ^ Ok
  16. 03:41:875 (1,1,1,1) - These 4 spinners are boring :/, why not try put some notes or slider instead?Deleted
[Normal]

  1. 00:26:375 (1) - Finish instead of clap sounds better Ok
  2. 01:14:375 (2) - ^ Ok
  3. 01:22:375 (2) - ^ Ok
  4. 02:27:375 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Oh, no, this kind of jumps in normal is not a good idea, it could only appear in the hard of insane diff. :< Fixed
  5. 03:09:375 (1) - ^ Fixed
  6. 03:28:375 (1) - End with finish Ok

[Hard]

  1. 00:57:125 (5) - Spacing Ok
  2. 01:06:125 (1) - Why slow donw here? Removed
  3. 01:06:625 (1) - I don't get why here a spinner, and ends 01:10:125...and why there's no break after it? Removed
  4. 02:15:875 (1) - This slider sounds weird, end at 02:16:875 then add a note at 02:17:125 would be better Ok
  5. 03:00:125 (5) - Spacing Ok
  6. 03:17:125 (x) - Add a note here, feel lack of a sound Ok
  7. 03:16:625 (1) - Meanless new combo Ok
  8. 03:25:125 (1) - This spinner should start at 03:25:375, end at 03:27:125 is fine, so you need to add another note at 03:25:125 Ok
  9. 03:28:375 (1) - End with finish Ok
    The finish sound you used in this diff is nice, but full of 1/2 beat notes and slider is just boring, try more other rhythm would be nice
Easy and normal need more efforts on hitsound, they sounds irregular to me, hitsound in [Coward Haku] is the most nice one, so try add hitsound like that, there is a simple method to add hitsound like add clap on the 2nd and 4th white tick in a bar and add finish at long white tick, try it on
Thanks a lot!
HakuNoKaemi

Breeze wrote:

[Coward Haku]

  1. 00:36:375 (6) - New combo to distinguish slow down slider? Slow down thought was nice and could be fun, but I strongly recommended you do a new combo for all your slow down sliders, or it would be hard to tell when they slow down Should be fair game ? no, that's not a decent reason by itself. I don't want to use NC differently in some parts
  2. 02:41:875 (5) - This jump seems too far, try exchange 12 and 34? but it do follow the pitch, changed with 3 slider u,u
  3. 03:28:375 (1,1) - Use one spinner instead seems better, the short 03:28:375 (1) one looked awkward
    The spinners like this do follow voice on the map ( an Ah-ahhh)
P.s. The things I deleted are accepted

Download: Thymeka - Coward Montblanc ~Italian Version~ (Gio96b) [Coward Haku].osu
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