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This beatmap was submitted using in-game submission on Monday, December 11, 2017 at 1:34:46 AM

Artist: Satou Hitomi
Title: Reitou Container
Source: ポケットモンスター ブラック
Tags: Pokémon Black Version White Cold Storage Twist Mountain Pokemon Ice Driftveil pkhg
BPM: 120
Filesize: 2574kb
Play Time: 00:40
Difficulties Available:

Download: Satou Hitomi - Reitou Container
Information: Scores/Beatmap Listing
---------------
Cold Storage / Twist Mountain

Insane - pkhg
Last edited by Hobbes2 on , edited 23 times in total.
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Combo Commander
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No kudosu yet.
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Rhythm Incarnate
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Earned 2 kudosu.
i wanna mod something and i love this song so ya here i am (sorry if it isnt ready x d)


fun map and good song, gl!

driftveil city's soundtrack is just solid overall tbh
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bite you death wrote:
i wanna mod something and i love this song so ya here i am (sorry if it isnt ready x d) Thanks for the mod!

    general

  • shouldn't source be black/white like "ポケットモンスターブラック・ホワイト" (thanks google)? as the cold storage thing is in both games, no? (I just went to this place in white and the music was there so yeah) I thought so too for an earlier map but apparently you're supposed to only put one of the games if its from two games or from sister games like this.
  • add gamefreak to tags? yea
  • you should probably add an easy diff (i dont know if you're planning on adding one, mentioning incase you werent), because normal seems quite dense imo BPM is quite low so I think it's fine, even if its slightly dense.

    normal
  • 00:00:749 (1) - this is the only place in the map you use this, i'd remove it if i were you If you mean the gap, its because im following the beep sounds, and theres no beep on 00:07:249 - but there is one there in the previous measure
  • 00:19:499 (2,3) - ctrl g fits better here, follows the sound you're following better considered it, but i think its better to keep the same rhythm as 00:18:749 (1,2). may change later
  • subjective as fuck but i dont like the way the pattern at 00:12:249 (3,1,2) - looks ill think of a way to make it look better, i think its okay tho. will change if more ppl dont like it
  • 00:32:749 (1,1) - why the pause here? this is mappable tbh from a gameplay perspective, the kiai is quite challenging for this level of difficulty and having a break there helps with that. id rather not have nerf the kiai since making it impactful in terms of difficulty is important for the song.
  • 00:34:749 (1,2,1,2,3,1,2,3,1) - very calm section, i'd use more repeat sliders to keep the density low Sliders are actually harder than circles for new players, so I'll keep it as is

    advanced
  • 00:08:749 (1) - i dont think this should be at the bottom of a stack, since it's an advanced i think you can space it away from 00:08:499 (4) - implemented

    hard
  • 00:05:249 (2,3) - same shape, next to eachother, timing-wise, yet different length, caught me offguard when i played this (dont tell me im bad pls) fix
  • 00:31:999 (5) - nc this like you did at 00:30:249 (1) - to indicate this slider has 2 repeats? yes

    frozen
  • what did you do to these poor green lines they just wanted to be snapped correctly :( oops
  • 00:06:124 (2) - why is this spaced when 00:06:499 (1) - isnt? good question, i think my setup follows the way the pitches are rising / falling better than spacing everything 1-1 based on the pitch. i will however think about this tho
  • 00:09:249 (1,2,1,2,3) - why did you only hitsound the latter 3 of these? (same at 00:13:249 (1,2,1,2,3) -) the first two have whistle tho
  • 00:20:749 (1,2,3) - i read this as 1/2 gap gg maybe move 2,3 closer to 1? youd be the first :o will change if others complain
  • 00:36:499 (6) - nc for consistencyyyyy fix!

fun map and good song, gl!

driftveil city's soundtrack is just solid overall tbh



thanks so much! and yeah driftveil itself is pretty dope might map that too lol
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bite you death wrote:

pkhg

nc mod incoming d



thanK

a
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 24686
Countdown: 1
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 749,8751,16751,24751,28751,32751,40751
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:reitou kontena
TitleUnicode:冷凍コンテナ
Artist:Hitomi Sato
ArtistUnicode:佐藤仁美
Creator:Hobbes2
Version:pkhg's Insane
Source:ポケットモンスター ブラック
Tags:Pokémon Black Version White Cold Storage Twist Mountain Pokemon Ice Driftveil pkhg
BeatmapID:1445912
BeatmapSetID:679707

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kyuremPogChamp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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5249,-100,4,2,1,40,0,0
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34749,-83.3333333333333,4,2,2,30,0,0
35749,-83.3333333333333,4,2,2,25,0,0
40749,-83.3333333333333,4,2,2,50,0,0


[Colours]
Combo1 : 0,104,104
Combo2 : 0,255,255
Combo3 : 0,166,166

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Rhythm Incarnate
675 posts
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Earned 2 kudosu.
ticket xd



I hope this is not a bamboozle meme map

Hard


Sorry for the short mod. Because the map is short and I can't find stuff deem of changing. Solid set tho. Good luck for ranking
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Combo Commander
429 posts
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No kudosu yet.
placeholder, gonna mod tomorrow

also you should really check your normal because at least for me it has a lot of -600 bpm timing points and 2b LOL
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Beatmap Nominator
1,803 posts
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Yeah when i try to update it gets stuck at 10% lol, gonna try to figure that out
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Rhythm Incarnate
853 posts
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Earned 1 kudosu.
Hi. Hope this helps!


Advanced

00:24:749 (1) – It was a bit hard to tell when this was supposed to end, so when I saw a circle at 00:26:499 (2) - , I kind of wanted to stop the reverse slider, which made me click at 00:26:249 - . Consider putting a circle there and ending this long slider earlier. Also, in general, I don't like long reverse sliders.


Hard

00:31:999 (1,2) – This rhythm kept tripping me up. I don't know why I'm supposed to hold the reverse slider this long. I keep hearing a strong melody note at 00:32:249 – and want to try to click on it.


pkhg's Insane

00:28:749 (1) – start a kiai section
00:28:749 (1) – SV is kind of low. Given how hard this section will get at 00:31:749 (1) - , it feels pretty appropriate to raise the player's stimulation and expectations with an SV increase. Well, let me be direct and say that the underlying issue was that I thought 00:31:749 (1) – was way harder than the rest of the map.

00:38:749 (5) – NC?


Frozen

00:22:999 (2,3,4) – This is overlapping the HP bar on smaller screen sizes: http://puu.sh/yoo3o/c1c3e6c718.jpg
00:19:749 (1) – Also here: http://puu.sh/yoo4K/d093f5ab04.jpg
00:27:124 (1) – and here: http://puu.sh/yoo7z/b203ea1d3b.jpg

Good luck!
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@underdogs theres a sound on 00:05:374, so it should be fine. for the other thing, all the instruments stop so i used circles to show less rhythm density.

thank you!

Quote:
Hi. Hope this helps!


Advanced

00:24:749 (1) – It was a bit hard to tell when this was supposed to end, so when I saw a circle at 00:26:499 (2) - , I kind of wanted to stop the reverse slider, which made me click at 00:26:249 - . Consider putting a circle there and ending this long slider earlier. Also, in general, I don't like long reverse sliders. I'm super iffy on this. I tried the change but I think the 3/4 gap this causes is harder to read than the multiple reverses on the slider into a circle. I'll keep it as is for now pending further feedback.


Hard

00:31:999 (1,2) – This rhythm kept tripping me up. I don't know why I'm supposed to hold the reverse slider this long. I keep hearing a strong melody note at 00:32:249 – and want to try to click on it. Fixed

Frozen

00:22:999 (2,3,4) – This is overlapping the HP bar on smaller screen sizes: http://puu.sh/yoo3o/c1c3e6c718.jpg
00:19:749 (1) – Also here: http://puu.sh/yoo4K/d093f5ab04.jpg
00:27:124 (1) – and here: http://puu.sh/yoo7z/b203ea1d3b.jpg

Good luck!


Regarding the screen overlaps, I checked and I don't think any of those are major issues to the map in terms of affecting its readability or anything. So I'll keep it as is for now.

Thank you for the mod.
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No kudosu yet.
pinataman wrote:
Hi. Hope this helps!


pkhg's Insane

00:28:749 (1) – start a kiai section i dont think this song needs it
00:28:749 (1) – SV is kind of low. Given how hard this section will get at 00:31:749 (1) - , it feels pretty appropriate to raise the player's stimulation and expectations with an SV increase. Well, let me be direct and say that the underlying issue was that I thought 00:31:749 (1) – was way harder than the rest of the map. that entire pattern gradually increases distance so i dont think its that misleading

00:38:749 (5) – NC? music is still the same

Good luck!

ty
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Earned 2 kudosu.

Normal
nice aspire diff (you know what i mean)


Hard
00:32:749 (1) - 3/4 sliders here don't really make a whole lot of sense there's not much on the blue tick to support them for the many you use


Insane
00:31:749 (1,2) - tbh you could nerf this slightly cuz if you want to make it a lot more lenient in gameplay players are just going thru the middle of 1,2 for the first two sets here while this one is p harsh movement-wise as they're going from fairly static movement to very fast sharp movements
00:32:749 (1,2) - ik you're going for a gradual kinda decrease in spacing here but spacing this out more to make it much more clear that the rhythm is going from 1/4 to 1/2 gaps will definitely help clear a lot of ambiguity


Extra
00:29:499 (1,3) - if u could find a way to make this to like the top left of 1 it'd work out better and keep the circular flow that u have for this pattern, you may argue against it but in the next pattern similar to this (00:30:749 (1,2,1,2,1,2,3,4,5) - ) you maintain circular flow while it's arguably a lot more intense than this which you have a flow break for
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Quote:
00:32:749 (1) - 3/4 sliders here don't really make a whole lot of sense there's not much on the blue tick to support them for the many you use


I was setting them to the beeps that happen on the blue tick and white tick, the 1/2 sliders stop after 00:37:374 - cause the little hits stop in the music, but the beeps keep going so the 3/4 sliders keep happening

Quote:
00:29:499 (1,3) - if u could find a way to make this to like the top left of 1 it'd work out better and keep the circular flow that u have for this pattern, you may argue against it but in the next pattern similar to this (00:30:749 (1,2,1,2,1,2,3,4,5) - ) you maintain circular flow while it's arguably a lot more intense than this which you have a flow break for


did the thing

ty battle!
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Rhythm Incarnate
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No kudosu yet.
i dont really want much leniency on that pattern :d
fixed the other thing
update
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 24686
Countdown: 1
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 749,8751,16751,24751,28751,32751,40751
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:reitou kontena
TitleUnicode:冷凍コンテナ
Artist:Hitomi Sato
ArtistUnicode:佐藤仁美
Creator:Hobbes2
Version:pkhg's Insane
Source:ポケットモンスター ブラック
Tags:Pokémon Black Version White Cold Storage Twist Mountain Pokemon Ice Driftveil pkhg
BeatmapID:1445912
BeatmapSetID:679707

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kyuremPogChamp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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