This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Beatmap Nominator
1,724 posts
Offline
This beatmap was submitted using in-game submission on Saturday, October 21, 2017 at 11:40:03 AM

Artist: TSUNKU
Title: Shugyou no Thema
Source: リズム天国ゴールド
Tags: diraimur diri antares- antares alexefer armin frostwich akitoshi corinn unko a_r_m_i_n alphabet nintendo rhythm heaven tengoku paradise gold munchy monk ds vgm
BPM: 189
Filesize: 1235kb
Play Time: 00:40
Difficulties Available:

Download: TSUNKU - Shugyou no Thema
Information: Scores/Beatmap Listing
---------------
insane, light insane, muzukashii, oni, hitsounding by me
akitoshi's normal by akitoshi
stwi's hard by frostwich
alphabet's easy by alphabet
mastery of mind and body by a r m i n
unko's insane by unko
antares' insane by antares-
diraimur's insane by diraimur
Last edited by Naotoshi on , edited 26 times in total.
User avatar
Rhythm Incarnate
1,956 posts
Offline
Earned 1 kudosu.
M4M ヽ(•̀ω•́ )ゝ
Don't forget add GDer's name in tag
At least do AudioLeadIn: 500?


Insane
Stack leniency is larger than 0.9 or smaller than 0.3
00:30:506 (3) - Object isn't snapped!
00:30:585 (4) - ^
00:30:664 (5) - ^
(Check from AiMod)
00:14:796 (2,3) - no really comfortable flow....
00:18:764 (7) - ctrl+g makes better flow?
00:32:891 (6) - whistle?
00:35:431 (6) - ^


Light Insane
no hitsound?
00:30:669 (5,1) - hmmm...rhythm is right but flow is....just like bad feeling brake /-\....It may because you showing really clear rhythm on 00:30:510 (3,4,5) - but only showing the simple stress rhythm on 00:31:145 (1,2,3) - ...


stwi's Hard
00:08:129 (1,2,3,1,2,3) - I suggest use same hitsound with 00:05:431 (1,2,3,4,5,6,7,8) -
00:20:669 (1,2,3,4,5) - hitsound?
00:29:240 (3) - clap
00:30:351 (4,5,6) - shock (°□°;)!!!!
00:36:859 (3) - clap
00:37:177 (1) - clap at the end
00:40:828 (x) - unused green line


Akitoshi's Normal
Stack leniency is larger than 0.9 or smaller than 0.3
(Check from AiMod)
no hitsound?

In fact...I think you need a Easy, right now Normal maybe too hard for new player (ง •̀_•́)ง
Anyway, GL for rank!
User avatar
Rhythm Incarnate
1,485 posts
Offline
Earned 1 kudosu.
Considering it's early in development stage it is the best time to bring out the opinion-based stuff before it is too late!


Aki's NORMAL
00:10:351 - Map before this point and after this point feel quite similar in terms of aesthetic (and generally object density) and I think you'd benefit from using some say, different slider shapes in the beginning section since it sounds kinda EPIC if you get me, particularly on sounds like 00:04:478 (4) - and 00:09:717 (4) -
00:30:828 - If it is your wish then I think this is fine how it is but I think this end would generally do better with more NOTES since there are simply more *HIT* sounds and cymbals and stuff


stwi's HARD
(00:09:399 (1,2) - I bet everyone is gonna say to turn this into 3 notes lets see in the future)
00:09:717 (2,3) - Consider /somehow/ turning into a slider? If notes are your thing that's all good though it's fresh and different
00:36:383 (2,3,1) - If you could make the space from the last slider and the previous objects a bit wider that'd be niiiiiiice (https://puu.sh/xlQih/b16ce9a958.png) since it's the same as the normal DS and looks super SWEET


Light INSAN
00:10:113 - I'm sorry but I cant hear this even after turning up my volume as high as I could and it just seems obtrusive right now kinda outta nowhere after this slider
00:40:828 - /not important/ is this gonna be a slider end or nah? Otherwise you can SMITE this inherit point from the face of the EARTH


INSAN
Insane is a boring diffname *dab*
00:04:002 (6,7,8) - Personally being a disliker of slider-end-anythings, I'd purely subjectively suggest you turn this somehow into a one note and then a triple, but to keep it with the straight theme going in this tiiiiiiiiiny section, I'd do something along the idea of this or similar: http://osu.ppy.sh/ss/8961061
00:10:113 - Same as light

Really like the set, some cool things to see in there
(this isn't a m4m it's just a random mod)
User avatar
Beatmap Nominator
1,724 posts
Offline
tutuhaha wrote:
M4M ヽ(•̀ω•́ )ゝ
Don't forget add GDer's name in tag
At least do AudioLeadIn: 500?


Insane
Stack leniency is larger than 0.9 or smaller than 0.3
00:30:506 (3) - Object isn't snapped!
00:30:585 (4) - ^
00:30:664 (5) - ^
(Check from AiMod)
00:14:796 (2,3) - no really comfortable flow.... i think it's ok here cuz it's same up down motion as the sliders
00:18:764 (7) - ctrl+g makes better flow?
00:32:891 (6) - whistle?
00:35:431 (6) - ^


Light Insane
no hitsound?
00:30:669 (5,1) - hmmm...rhythm is right but flow is....just like bad feeling brake /-\....It may because you showing really clear rhythm on 00:30:510 (3,4,5) - but only showing the simple stress rhythm on 00:31:145 (1,2,3) - ... change a bit, maybe its too hard now ;w;

In fact...I think you need a Easy, right now Normal maybe too hard for new player (ง •̀_•́)ง ya
Anyway, GL for rank!


Arphimigon wrote:
Considering it's early in development stage it is the best time to bring out the opinion-based stuff before it is too late!


Light INSAN
00:10:113 - I'm sorry but I cant hear this even after turning up my volume as high as I could and it just seems obtrusive right now kinda outta nowhere after this slider i hear very clear sound there. not sure what you mean.
00:40:828 - /not important/ is this gonna be a slider end or nah? Otherwise you can SMITE this inherit point from the face of the EARTH


INSAN
Insane is a boring diffname *dab*
00:04:002 (6,7,8) - Personally being a disliker of slider-end-anythings, I'd purely subjectively suggest you turn this somehow into a one note and then a triple, but to keep it with the straight theme going in this tiiiiiiiiiny section, I'd do something along the idea of this or similar: http://osu.ppy.sh/ss/8961061 to be honest i also hate slider end stuff but in this case i think having a slider on all the trumpet sounds to maintain my structure is more important
00:10:113 - Same as light

Really like the set, some cool things to see in there \o/
(this isn't a m4m it's just a random mod)


cool, thanks for modding
User avatar
Rhythm Incarnate
971 posts
Offline
Earned 1 kudosu.
armin's extra?

00:07:495 (1) - you shouldn't blanket this because it creates really awkward movement when you do (2) -> (1) -> (2) that you don't normally do, maybe ctrl g 00:07:495 (1,2) - to fix?
00:18:605 (2,3) - why is this such a big spacing change
00:25:431 (3) - 00:26:701 (3) - 00:27:971 (3) - would be cooler if these were circles instead and then 00:29:240 (3,4) - this a slider
00:37:177 (1,2,3,4) - because of slider leniency the spacing here for the difficulty level of players is really low :(

insane
00:07:653 (2,3) - I think you should stack these to help acknowledge drums a little more, actually idk lol
00:12:415 (2) - slider leniency pls ctrl g
00:32:415 (3,5) - 00:34:955 (3,5) - you should be super edgy and stack these
00:40:193 (1) - check mark lul

light insane
00:10:113 (4) - visuals
00:20:034 - this is a weird beat to skip :
00:24:478 (1,2) - these shapes are spooky cuz most players at this level don't do slider leniency

cold sandwich man boy girl woman anime's hard
00:39:082 (3) - ? why 1/4

not a real toshi's normal
nothing really, just don't like it cuz you use filler rhythm to make rhythm :(

abcdefghijklmnopqrstuvwxyz's ez
00:04:161 (5) - this isn't snapped to the big hit, but you should at least extend it to the other one at 00:04:955 -
00:28:764 - ayy, but you should bumpy here too 00:30:034 -
User avatar
Rhythm Incarnate
2,399 posts
Offline
No kudosu yet.
Arphimigon wrote:

Aki's NORMAL
00:10:351 - Map before this point and after this point feel quite similar in terms of aesthetic (and generally object density) and I think you'd benefit from using some say, different slider shapes in the beginning section since it sounds kinda EPIC if you get me, particularly on sounds like 00:04:478 (4) - and 00:09:717 (4) -i dun get it
00:30:828 - If it is your wish then I think this is fine how it is but I think this end would generally do better with more NOTES since there are simply more *HIT* sounds and cymbals and stuff reverse sliders actually gives more challenge than circles


nao added hs for me and i fixed stack leniency too, thanks tutuhaha!
also buffed to 2* cuz nao requesteddd

v
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10510
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Shugyou
TitleUnicode:しゅぎょう
Artist:TSUNKU
ArtistUnicode:つんく♂
Creator:Naotoshi
Version:Akitoshi's Normal
Source:リズム天国ゴールド
Tags:nintendo rhythm heaven tengoku paradise gold munchy monk ds vgm
BeatmapID:1399703
BeatmapSetID:660914

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.05
SliderTickRate:1

[Events]
//Background and Video events
0,0,"munchy_monk_by_driftermanifesto.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
352,317.460317460317,4,2,1,50,1,0
20669,-100,4,2,1,50,0,0
30828,-100,4,2,1,65,0,1
35907,-100,4,2,1,65,0,0
38447,-100,4,2,1,75,0,1
40193,-100,4,2,1,75,0,0
40828,-100,4,2,1,5,0,0


[Colours]
Combo1 : 36,173,219
Combo2 : 250,205,69
Combo3 : 254,66,56
Combo4 : 51,215,146

[HitObjects]
267,233,352,5,0,0:0:0:0:
267,233,510,2,0,L|429:218,2,157.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
110,249,1939,2,0,P|99:216|131:95,1,157.5,2|2,0:0|0:0,0:0:0:0:
168,68,2574,1,2,0:0:0:0:
271,37,2891,5,0,0:0:0:0:
271,37,3050,2,0,P|332:70|419:59,2,157.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
218,36,4161,2,0,L|214:106,1,52.5,8|4,0:0|0:3,0:0:0:0:
202,139,4478,2,0,P|146:147|98:128,1,105,6|0,0:2|0:0,0:0:0:0:
59,98,4955,1,6,0:0:0:0:
33,253,5431,5,0,0:0:0:0:
33,253,5590,2,0,L|199:265,2,157.5,8|8|8,0:3|0:0|0:3,0:0:0:0:
17,96,7018,2,0,P|40:73|179:65,1,157.5,8|4,0:0|0:3,0:0:0:0:
204,79,7653,1,2,0:0:0:0:
276,163,7971,5,4,0:0:0:0:
276,163,8129,2,0,L|264:330,2,157.5,0|8|0,0:0|0:0|0:0,0:0:0:0:
377,135,9399,2,0,L|384:209,1,52.5,2|2,0:2|0:2,0:0:0:0:
424,218,9717,2,0,P|445:289|408:373,1,157.5,2|6,0:2|0:0,0:0:0:0:
318,326,10510,6,0,P|273:300|200:303,1,105,2|8,0:0|0:0,0:0:0:0:
117,315,11145,2,0,L|124:374,2,52.5,2|0|10,0:0|0:0|0:0,0:0:0:0:
77,280,11621,2,0,P|70:243|96:164,1,105,2|0,0:0|0:0,0:0:0:0:
116,135,12098,1,8,0:0:0:0:
205,80,12415,1,2,0:0:0:0:
309,73,12732,1,8,0:0:0:0:
401,122,13050,6,0,L|415:246,1,105,2|8,0:0|0:0,0:0:0:0:
338,301,13685,2,0,L|332:366,2,52.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
301,202,14320,2,0,P|258:187|196:194,1,105,4|8,0:0|0:0,0:0:0:0:
162,230,14796,2,0,P|119:245|57:238,1,105,4|0,0:0|0:0,0:0:0:0:
16,210,15272,1,8,0:0:0:0:
49,110,15590,6,0,P|92:95|154:102,1,105,2|8,0:0|0:0,0:0:0:0:
200,193,16225,2,0,L|190:261,2,52.5,2|2|8,0:0|0:0|0:0,0:0:0:0:
245,166,16701,2,0,P|297:180|361:165,1,105,2|0,0:0|0:0,0:0:0:0:
390,142,17177,1,8,0:0:0:0:
358,42,17494,2,0,P|306:28|242:43,1,105,2|8,0:0|0:0,0:0:0:0:
163,85,18129,6,0,L|154:206,1,105,2|8,0:0|0:0,0:0:0:0:
127,235,18605,1,0,0:0:0:0:
127,235,18764,2,0,L|136:356,1,105,2|10,0:0|0:0,0:0:0:0:
238,357,19399,2,0,P|292:361|349:349,1,105,2|8,0:0|0:0,0:0:0:0:
433,299,20034,2,0,L|436:242,1,52.5,0|2,0:0|0:0,0:0:0:0:
471,208,20351,2,0,L|468:151,1,52.5,8|8,0:0|0:0,0:0:0:0:
433,117,20669,6,0,P|378:128|321:111,1,105,6|8,0:0|0:0,0:0:0:0:
236,71,21304,2,0,L|241:3,2,52.5,2|0|10,0:0|0:0|0:0,0:0:0:0:
200,109,21780,2,0,P|149:97|98:108,1,105,2|0,0:0|0:0,0:0:0:0:
59,144,22256,1,8,0:0:0:0:
102,239,22574,1,2,0:0:0:0:
206,251,22891,1,8,0:0:0:0:
273,170,23209,6,0,L|387:175,1,105,2|8,0:0|0:0,0:0:0:0:
482,180,23844,2,0,L|489:115,2,52.5,2|0|8,0:0|0:0|0:0,0:0:0:0:
436,274,24478,2,0,P|378:290|319:272,1,105,6|8,0:0|0:0,0:0:0:0:
286,260,24955,2,0,P|228:276|169:258,1,105,6|0,0:0|0:0,0:0:0:0:
136,246,25431,1,8,0:0:0:0:
47,189,25748,6,0,B|30:291|30:291|52:358,2,157.5,6|2|8,0:0|0:0|0:0,0:0:0:0:
142,145,27018,2,0,P|84:149|12:83,2,157.5,6|2|8,0:0|0:0|0:0,0:0:0:0:
212,66,28288,6,0,L|327:74,1,105,4|8,0:0|0:0,0:0:0:0:
346,116,28764,2,0,L|461:108,1,105,4|0,0:0|0:0,0:0:0:0:
503,104,29240,1,8,0:0:0:0:
508,209,29558,2,0,P|471:239|405:246,1,105,6|8,0:0|0:0,0:0:0:0:
364,234,30034,2,0,P|327:264|261:271,1,105,6|0,0:0|0:0,0:0:0:0:
219,267,30510,1,8,0:0:0:0:
127,214,30828,6,0,L|19:224,2,105,4|2|0,0:3|0:3|0:0,0:0:0:0:
211,151,31780,1,2,0:3:0:0:
292,84,32098,2,0,P|357:101|401:94,1,105,2|8,0:0|0:0,0:0:0:0:
449,88,32574,1,2,0:0:0:0:
449,88,32732,2,0,L|460:202,1,105,0|8,0:0|0:0,0:0:0:0:
381,263,33367,6,0,P|397:322|394:368,2,105,0|2|0,0:0|0:3|0:0,0:0:0:0:
295,201,34320,1,2,0:3:0:0:
205,255,34637,2,0,L|99:248,1,105,2|8,0:0|0:0,0:0:0:0:
52,249,35113,1,2,0:0:0:0:
52,249,35272,2,0,P|41:197|57:137,1,105,0|8,0:0|0:0,0:0:0:0:
135,83,35907,6,0,P|184:100|246:89,1,105,2|8,0:0|0:0,0:0:0:0:
283,70,36383,2,0,L|292:184,1,105,2|0,0:0|0:0,0:0:0:0:
294,227,36859,1,10,0:0:0:0:
311,330,37177,2,0,P|357:340|430:325,1,105,6|10,0:0|0:0,0:0:0:0:
481,251,37812,1,2,0:0:0:0:
481,146,38129,1,10,0:0:0:0:
408,71,38447,6,0,L|414:9,2,52.5,0|2|8,0:0|0:0|0:0,0:0:0:0:
372,110,38923,2,0,P|325:131|255:126,1,105,2|2,0:0|0:0,0:0:0:0:
220,119,39399,1,8,0:0:0:0:
129,65,39717,2,0,L|135:3,2,52.5,8|2|8,0:0|0:0|0:0,0:0:0:0:
93,103,40193,6,0,B|45:159|59:242|59:242|112:288,1,210,6|0,0:2|0:2,0:0:0:0:
User avatar
Star Shooter
240 posts
Offline
Earned 1 kudosu.
Hi! from the M4M


Alphabet's Easy


stwi's Hard
  • 00:07:971 (8) - maybe have this as the NC? 00:08:129 (1) - seems a bnit weird to me taht you have this NC'ed, (8) is much louder than (1) and (8) is on the downbeat


Insane
  • 00:01:939 (8,8) - these seem a bit inconsistent position wise maybe make them a bit more similair
  • 00:40:193 (1) - lmao this slider, interesting shade you have here


A r M i N's Insane
  • 00:07:971 (1,1) - maybe move these up a bit so the jumps start a bit less spaced, the jumps are pretty sudden in spacing because 00:07:495 (1,2,3) - pretty low spaced compared to the rest so making the first 2 less spaced seems more fitting to me, also the sounds the 1,2's are emphasizing begins somewhat less loud so the increase in spacing fits aswell with that
  • 00:09:399 (2) - maybe make these 2 1/4 sliders instead of a 1 1/2 slider the sliderend ends on a pretty loud sound and having that on a sliderend doesnt sound right

thats it hope it helps! the diffs that werent mentioned looked good to me
User avatar
Star Shooter
234 posts
Offline
No kudosu yet.
_83 wrote:
abcdefghijklmnopqrstuvwxyz's ez
00:04:161 (5) - this isn't snapped to the big hit, but you should at least extend it to the other one at 00:04:955 -
00:28:764 - ayy, but you should bumpy here too 00:30:034 -


Thanks, changed everything

Senery wrote:

Alphabet's Easy
  • 00:00:352 (1) - maybe put the reverse on 00:00:907 - instead of the white tick because the sliderend doesnt really land on any sounds I don't really like the idea of putting it on the blue tick, the repeat doesn't land on any sound either.
  • 00:02:256 (2) - same for this circle, with the reverse above i suggest a rhythm maybe like so: https://puu.sh/xmfCR/b73480344a.png
    you can also leave the circle out, but this sounds to be much better than what you had Tried something else with this, I excluded the first suggestion since it didn't sound right.
  • 00:25:748 (1,2) - maybe have these sliders with a red anchor because its the same kind of sound as 00:24:478 (5) -
  • 00:39:717 (6) - if youre going to do the above maybe remove this red anchor


Thanks, everything unmentioned was fixed

u
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10510
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Shugyou
TitleUnicode:しゅぎょう
Artist:TSUNKU
ArtistUnicode:つんく♂
Creator:Naotoshi
Version:Alphabet's Easy
Source:リズム天国ゴールド
Tags:nintendo rhythm heaven tengoku paradise gold munchy monk ds vgm
BeatmapID:1400196
BeatmapSetID:660914

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.65
SliderTickRate:1

[Events]
//Background and Video events
0,0,"munchy_monk_by_driftermanifesto.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
352,317.460317460317,4,2,1,50,1,0
20669,-100,4,2,1,50,0,0
30828,-100,4,2,1,65,0,1
35907,-100,4,2,1,65,0,0
38447,-100,4,2,1,75,0,1
40193,-100,4,2,1,75,0,0
40828,-100,4,2,1,5,0,0


[Colours]
Combo1 : 36,173,219
Combo2 : 250,205,69
Combo3 : 254,66,56
Combo4 : 51,215,146

[HitObjects]
371,284,352,6,0,P|419:297|508:284,2,130,0|2|0,0:0|0:0|0:0,0:0:0:0:
327,255,1939,2,0,P|286:241|201:263,1,130
156,282,2891,2,0,P|137:223|160:150,1,130,0|2,0:0|0:0,0:0:0:0:
182,115,3844,1,0,0:0:0:0:
225,87,4161,2,0,L|402:102,1,162.5,8|0,0:0|0:0,0:0:0:0:
461,122,5431,6,0,B|471:159|463:187|463:187|453:222|461:260,1,130,0|8,0:0|0:0,0:0:0:0:
466,302,6383,1,0,0:0:0:0:
476,352,6701,2,0,P|422:336|345:354,1,130
292,264,7971,2,0,P|238:280|161:262,1,130,4|8,0:0|0:0,0:0:0:0:
81,208,9240,2,0,L|75:272,2,65,8|2|0,0:0|0:2|0:0,0:0:0:0:
91,104,10510,6,0,L|224:110,1,130,2|2,0:0|0:0,0:0:0:0:
249,209,11780,2,0,L|382:203,1,130,0|2,0:0|0:0,0:0:0:0:
430,201,12732,1,8,0:0:0:0:
482,198,13050,2,0,P|498:136|477:75,1,130,2|2,0:0|0:0,0:0:0:0:
390,17,14320,2,0,B|343:9|343:9|291:14,2,97.5,4|4|8,0:0|0:0|0:0,0:0:0:0:
432,47,15590,6,0,L|424:186,1,130,2|2,0:0|0:0,0:0:0:0:
482,263,16859,2,0,P|423:278|352:250,1,130,0|2,0:0|0:0,0:0:0:0:
329,213,17812,1,8,0:0:0:0:
307,165,18129,2,0,P|254:152|177:177,1,130,2|2,0:0|0:0,0:0:0:0:
136,195,19082,1,10,0:0:0:0:
107,238,19399,2,0,B|98:268|107:302|107:302|116:335|103:379,1,130,2|0,0:0|0:0,0:0:0:0:
197,317,20669,6,0,P|256:305|330:328,1,130,6|2,0:0|0:0,0:0:0:0:
416,366,21939,2,0,P|434:304|422:240,1,130,0|2,0:0|0:0,0:0:0:0:
398,194,22891,1,8,0:0:0:0:
360,157,23209,2,0,L|226:147,1,130,2|2,0:0|0:0,0:0:0:0:
140,199,24478,2,0,B|122:245|122:245|128:302,2,97.5,6|6|8,0:0|0:0|0:0,0:0:0:0:
177,162,25748,6,0,B|192:100|192:100|175:32,1,130,6|0,0:0|0:0,0:0:0:0:
73,39,27018,2,0,B|58:101|58:101|70:171,1,130,6|0,0:0|0:0,0:0:0:0:
99,209,27971,1,8,0:0:0:0:
142,238,28288,2,0,B|190:262|237:243|237:243|282:271|339:257,1,195,4|8,0:0|0:0,0:0:0:0:
379,242,29558,2,0,B|403:213|401:176|384:147|384:147|410:116|411:77|392:48,1,195,4|8,0:0|0:0,0:0:0:0:
356,28,30828,6,0,L|221:34,1,130,4|0,0:3|0:0,0:0:0:0:
122,40,32098,2,0,L|128:175,1,130,2|0,0:0|0:0,0:0:0:0:
130,221,33050,1,8,0:0:0:0:
134,272,33367,2,0,P|196:284|267:261,1,130
347,211,34637,2,0,P|408:192|472:204,1,130,2|0,0:0|0:0,0:0:0:0:
496,102,35907,6,0,P|420:88|302:118,1,195,2|10,0:0|0:0,0:0:0:0:
270,152,37177,2,0,P|283:98|250:23,1,130,6|2,0:0|0:0,0:0:0:0:
205,24,38129,1,10,0:0:0:0:
155,39,38447,2,0,P|142:101|167:160,1,130,0|8,0:0|0:0,0:0:0:0:
208,192,39399,1,8,0:0:0:0:
251,221,39717,2,0,P|268:266|253:327,1,97.5,8|4,0:0|0:0,0:0:0:0:
User avatar
Rhythm Incarnate
580 posts
Offline
No kudosu yet.
why did you kill unko
User avatar
Beatmap Nominator
1,724 posts
Offline
_83 wrote:
insane
00:07:653 (2,3) - I think you should stack these to help acknowledge drums a little more, actually idk lol wat this is against my pattern design >.>
00:12:415 (2) - slider leniency pls ctrl g
00:32:415 (3,5) - 00:34:955 (3,5) - you should be super edgy and stack these its kinda funny to do that but idk ppl will bitch about it lol
00:40:193 (1) - check mark lul

light insane
00:10:113 (4) - visuals
00:20:034 - this is a weird beat to skip no it isn't the trumpet melody is really clear there...
00:24:478 (1,2) - these shapes are spooky cuz most players at this level don't do slider leniency but it's an x motion, i don't think that's too unnatural at this level


Senery wrote:
Hi! from the M4M



Insane
  • 00:01:939 (8,8) - these seem a bit inconsistent position wise maybe make them a bit more similair fixed
  • 00:40:193 (1) - lmao this slider, interesting shade you have here

[/list]

thats it hope it helps! the diffs that werent mentioned looked good to me


thanks for modding


also added his diff lo

edit: self mod

unko
00:02:891 (1) - switch for finish hitsound?

00:05:907 (1) - u were doing 2 circles literally everywhere else, slider here fucks up your structure a lot i think

00:07:336 (1) - screws up melody focus imo

00:09:240 (1,1,2,3) - why 1 combo nc? leave first 1 on same combo as 00:09:082 (6) -

00:16:225 (4,5) - ctrl g rhythm fits melody much better imo

00:19:875 (3,4) - same and nc after the slider like https://osu.ppy.sh/ss/8965998

00:28:288 (1) - ctrl g on t his would make more sense spacing wise

00:30:034 (3,4) - thereis nothing on 4 so can u just make 3 a slider

00:39:240 (5,6,7) - nc? also making it a different direction flow would be nice ccuz its different line in the trumpet.

armin
i already told u on pms what to do, can re post if u want

frost
00:15:272 (3) - extra clap on tail?

00:29:558 (1,2) - this rhythm is kinda fucked i think, 1/1 slider on 1 is much better here...

aki

00:20:034 (5) - http://osu.ppy.sh/ss/8966047 do this plz, follows trumpet melody better

abcdefghijklmnopqrstuvwxyz
00:02:891 (3) - nc cuz new line?

00:07:971 (4,5) - main melody here is on red tick, try and get objects on to that

00:09:240 (5) - this slider doesnt follow anything, try https://osu.ppy.sh/ss/8966098 rhythm (without 6, look in timeline)

00:25:748 (1,2) - not lined up

00:33:367 (4,5) - wtf strong sounds are in middle of the sliders? plz fix
User avatar
Star Shooter
234 posts
Offline
No kudosu yet.
Naotoshi wrote:
abcdefghijklmnopqrstuvwxyz
00:02:891 (3) - nc cuz new line? NC is every 4 downbeats tho

00:07:971 (4,5) - main melody here is on red tick, try and get objects on to that I can't really change the first slider without fucking up the rhythm

00:09:240 (5) - this slider doesnt follow anything, try https://osu.ppy.sh/ss/8966098 rhythm (without 6, look in timeline) Instead I made it a repeat slider, imo plays better for easy

00:25:748 (1,2) - not lined up ye

00:33:367 (4,5) - wtf strong sounds are in middle of the sliders? plz fix ye


Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10510
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Shugyou
TitleUnicode:しゅぎょう
Artist:TSUNKU
ArtistUnicode:つんく♂
Creator:Naotoshi
Version:Alphabet's Easy
Source:リズム天国ゴールド
Tags:nintendo rhythm heaven tengoku paradise gold munchy monk ds vgm
BeatmapID:1400196
BeatmapSetID:660914

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.65
SliderTickRate:1

[Events]
//Background and Video events
0,0,"munchy_monk_by_driftermanifesto.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
352,317.460317460317,4,2,1,50,1,0
20669,-100,4,2,1,50,0,0
30828,-100,4,2,1,65,0,1
35907,-100,4,2,1,65,0,0
38447,-100,4,2,1,75,0,1
40193,-100,4,2,1,75,0,0
40828,-100,4,2,1,5,0,0


[Colours]
Combo1 : 36,173,219
Combo2 : 250,205,69
Combo3 : 254,66,56
Combo4 : 51,215,146

[HitObjects]
371,284,352,6,0,P|419:297|508:284,2,130,0|2|0,0:0|0:0|0:0,0:0:0:0:
327,255,1939,2,0,P|286:241|201:263,1,130
156,282,2891,2,0,P|137:223|160:150,1,130,0|2,0:0|0:0,0:0:0:0:
182,115,3844,1,0,0:0:0:0:
225,87,4161,2,0,L|402:102,1,162.5,8|0,0:0|0:0,0:0:0:0:
461,122,5431,6,0,B|471:159|463:187|463:187|453:222|461:260,1,130,0|8,0:0|0:0,0:0:0:0:
466,302,6383,1,0,0:0:0:0:
476,352,6701,2,0,P|422:336|316:358,1,162.5
297,281,7971,2,0,P|243:297|163:272,1,130,4|8,0:0|0:0,0:0:0:0:
110,231,9082,2,0,L|112:308,2,65,8|4|4,0:0|0:0|0:0,0:0:0:0:
113,101,10510,6,0,L|246:107,1,130,2|2,0:0|0:0,0:0:0:0:
249,210,11780,2,0,L|382:204,1,130,0|2,0:0|0:0,0:0:0:0:
430,201,12732,1,8,0:0:0:0:
482,198,13050,2,0,P|498:136|477:75,1,130,2|2,0:0|0:0,0:0:0:0:
390,17,14320,2,0,B|343:9|343:9|291:14,2,97.5,4|4|8,0:0|0:0|0:0,0:0:0:0:
432,47,15590,6,0,L|424:186,1,130,2|2,0:0|0:0,0:0:0:0:
482,263,16859,2,0,P|423:278|352:250,1,130,0|2,0:0|0:0,0:0:0:0:
329,213,17812,1,8,0:0:0:0:
307,165,18129,2,0,P|254:152|177:177,1,130,2|2,0:0|0:0,0:0:0:0:
136,195,19082,1,10,0:0:0:0:
107,238,19399,2,0,B|98:268|107:302|107:302|116:335|103:379,1,130,2|0,0:0|0:0,0:0:0:0:
197,317,20669,6,0,P|256:305|330:328,1,130,6|2,0:0|0:0,0:0:0:0:
416,366,21939,2,0,P|434:304|422:240,1,130,0|2,0:0|0:0,0:0:0:0:
398,194,22891,1,8,0:0:0:0:
360,157,23209,2,0,L|226:147,1,130,2|2,0:0|0:0,0:0:0:0:
140,199,24478,2,0,B|122:245|122:245|128:302,2,97.5,6|6|8,0:0|0:0|0:0,0:0:0:0:
177,162,25748,6,0,B|192:100|192:100|175:32,1,130,6|0,0:0|0:0,0:0:0:0:
71,36,27018,2,0,B|56:98|56:98|68:168,1,130,6|0,0:0|0:0,0:0:0:0:
94,207,27971,1,8,0:0:0:0:
134,239,28288,2,0,B|182:263|229:244|229:244|274:272|331:258,1,195,4|8,0:0|0:0,0:0:0:0:
372,248,29558,2,0,B|396:219|394:182|377:153|377:153|403:122|404:83|385:54,1,195,4|8,0:0|0:0,0:0:0:0:
356,27,30828,6,0,L|221:33,1,130,4|0,0:3|0:0,0:0:0:0:
122,37,32098,2,0,L|128:172,1,130,2|0,0:0|0:0,0:0:0:0:
128,218,33050,1,8,0:0:0:0:
132,269,33367,2,0,P|95:266|60:273,2,65,0|2|0,0:0|0:3|0:0,0:0:0:0:
225,315,34637,2,0,P|257:319|289:316,1,65,0|2,0:0|0:3,0:0:0:0:
337,296,35272,1,0,0:0:0:0:
433,333,35907,6,0,P|435:264|337:194,1,195,4|8,0:0|0:0,0:0:0:0:
289,200,37177,2,0,P|302:146|269:71,1,130,6|2,0:0|0:0,0:0:0:0:
230,52,38129,1,10,0:0:0:0:
186,81,38447,2,0,P|173:143|198:202,1,130,4|8,0:0|0:0,0:0:0:0:
236,237,39399,1,8,0:0:0:0:
274,271,39717,2,0,P|291:316|276:377,1,97.5,8|4,0:0|0:0,0:0:0:0:
User avatar
Spinner Sage
168 posts
Offline
Earned 1 kudosu.
M4M from your queue

Alphabet's Easy
00:11:780 (2) - this rhythm here would feel much better imo if following the individuals sounds like that, rn youre following a weak kick at the sliderhead then missing a stronger kick at the middle of slider
Image

00:16:859 (2) - ^
00:21:939 (2) - ^


Akitoshi's Normal
00:01:780 - arent you missing a sound here?
00:06:859 - ^


stwi's Hard
00:02:891 (1) - i just rly dont know why you'd put a spinner here if you already mapped the exact same composition before
00:30:431 (5) - this is literally following nothing and doesnt go well with the song imo, i'd just delete this note and move (4) a bit
00:39:082 (3) - again the blue ticks here have no sound, idk why you did that, just turn that into a 1/2 slider


Light Insane
1st kiai here feels so empty that its weird to play, like, idk why you didnt use a rhythm like that here 00:31:145 (1)
Image

and smth like that here 00:33:367 (1) -
Image


Insane
00:40:193 (1) - im just not a fan of this slider, the SV change is so sudden that it'd make you break almost certainly, i'd just lower the SV a bit if you still want that fast slider
Image also ease this curve a bit, the possible breaks are mostly because of that being a bit misleading


unko's Dumpling Insane
00:36:859 (4,4) - stack these
Rest looks clean to me. GJ


A r M i N's Insane
Looks clean to me. GJ


That's everything i can find honestly. Nice mapset. GL here onward :D
User avatar
Combo Commander
292 posts
Offline
No kudosu yet.
tutuhaha wrote:
M4M ヽ(•̀ω•́ )ゝ
Don't forget add GDer's name in tag
At least do AudioLeadIn: 500?


Insane
Stack leniency is larger than 0.9 or smaller than 0.3
00:30:506 (3) - Object isn't snapped!
00:30:585 (4) - ^
00:30:664 (5) - ^
(Check from AiMod)
00:14:796 (2,3) - no really comfortable flow....
00:18:764 (7) - ctrl+g makes better flow?
00:32:891 (6) - whistle?
00:35:431 (6) - ^


Light Insane
no hitsound?
00:30:669 (5,1) - hmmm...rhythm is right but flow is....just like bad feeling brake /-\....It may because you showing really clear rhythm on 00:30:510 (3,4,5) - but only showing the simple stress rhythm on 00:31:145 (1,2,3) - ...


stwi's Hard
fix all hitsoun
00:08:129 (1,2,3,1,2,3) - I suggest use same hitsound with 00:05:431 (1,2,3,4,5,6,7,8) -
00:20:669 (1,2,3,4,5) - hitsound?
00:29:240 (3) - clap
00:30:351 (4,5,6) - shock (°□°;)!!!! heheh
00:36:859 (3) - clap
00:37:177 (1) - clap at the end
00:40:828 (x) - unused green line thx


Akitoshi's Normal
Stack leniency is larger than 0.9 or smaller than 0.3
(Check from AiMod)
no hitsound?

In fact...I think you need a Easy, right now Normal maybe too hard for new player (ง •̀_•́)ง
Anyway, GL for rank!
User avatar
Combo Commander
292 posts
Offline
No kudosu yet.
Arphimigon wrote:
Considering it's early in development stage it is the best time to bring out the opinion-based stuff before it is too late!


Aki's NORMAL
00:10:351 - Map before this point and after this point feel quite similar in terms of aesthetic (and generally object density) and I think you'd benefit from using some say, different slider shapes in the beginning section since it sounds kinda EPIC if you get me, particularly on sounds like 00:04:478 (4) - and 00:09:717 (4) -
00:30:828 - If it is your wish then I think this is fine how it is but I think this end would generally do better with more NOTES since there are simply more *HIT* sounds and cymbals and stuff


stwi's HARD
(00:09:399 (1,2) - I bet everyone is gonna say to turn this into 3 notes lets see in the future) mty
00:09:717 (2,3) - Consider /somehow/ turning into a slider? If notes are your thing that's all good though it's fresh and different wanted to emphasize clap there
00:36:383 (2,3,1) - If you could make the space from the last slider and the previous objects a bit wider that'd be niiiiiiice (https://puu.sh/xlQih/b16ce9a958.png) since it's the same as the normal DS and looks super SWEETya but it would kinda break the snapping


Light INSAN
00:10:113 - I'm sorry but I cant hear this even after turning up my volume as high as I could and it just seems obtrusive right now kinda outta nowhere after this slider
00:40:828 - /not important/ is this gonna be a slider end or nah? Otherwise you can SMITE this inherit point from the face of the EARTH


INSAN
Insane is a boring diffname *dab*
00:04:002 (6,7,8) - Personally being a disliker of slider-end-anythings, I'd purely subjectively suggest you turn this somehow into a one note and then a triple, but to keep it with the straight theme going in this tiiiiiiiiiny section, I'd do something along the idea of this or similar: http://osu.ppy.sh/ss/8961061
00:10:113 - Same as light

Really like the set, some cool things to see in there
(this isn't a m4m it's just a random mod)
User avatar
Combo Commander
292 posts
Offline
No kudosu yet.
_83 wrote:
armin's extra?

00:07:495 (1) - you shouldn't blanket this because it creates really awkward movement when you do (2) -> (1) -> (2) that you don't normally do, maybe ctrl g 00:07:495 (1,2) - to fix?
00:18:605 (2,3) - why is this such a big spacing change
00:25:431 (3) - 00:26:701 (3) - 00:27:971 (3) - would be cooler if these were circles instead and then 00:29:240 (3,4) - this a slider
00:37:177 (1,2,3,4) - because of slider leniency the spacing here for the difficulty level of players is really low :(

insane
00:07:653 (2,3) - I think you should stack these to help acknowledge drums a little more, actually idk lol
00:12:415 (2) - slider leniency pls ctrl g
00:32:415 (3,5) - 00:34:955 (3,5) - you should be super edgy and stack these
00:40:193 (1) - check mark lul

light insane
00:10:113 (4) - visuals
00:20:034 - this is a weird beat to skip :
00:24:478 (1,2) - these shapes are spooky cuz most players at this level don't do slider leniency

cold sandwich man boy girl woman anime's hard
00:39:082 (3) - ? why 1/4 i dont want a 5 note stream

not a real toshi's normal
nothing really, just don't like it cuz you use filler rhythm to make rhythm :(

abcdefghijklmnopqrstuvwxyz's ez
00:04:161 (5) - this isn't snapped to the big hit, but you should at least extend it to the other one at 00:04:955 -
00:28:764 - ayy, but you should bumpy here too 00:30:034 -
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 49 posts jump | 1, 2, 3, 4  next

Users browsing this forum: None


Jump to: