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Rhythm Incarnate
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Updated Moody´s diff. Now waiting for el panita Gero

UWUWUWUWUWUWUWUWUWU
Last edited by Joe Castle on , edited 1 time in total.
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osu! Alumni
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bubble this pls
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Chewin wrote:
bubble this pls


apparently Gero will make his mod on the weekend, since he is busy with university :o

after that, the map will be bubbled uwuwuwuwu

EDIT: GERO WHERE ARE YOU ITS BEEN 5 DAYS ;W;

EDIT 2: ALMOST TWO WEEKS GERO ;;;;w;;;;

EDIT 3:
Image


EDIT 4: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

EDIT 5: okay, +20 now, hope this gets the attention of Gero ;w;

EDIT 6: G E R O F O R F U C K S A K E
Last edited by Joe Castle on , edited 9 times in total.
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Spinner Sage
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ezek Habla español :0, lol
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Hola.

Image Moody's Normal

  • 00:05:508 (2,3,4) - Considera aumentar el espacio entre 00:05:508 (2,3) - debido a que anteriormente y a lo largo de todo el mapa haz usado una distancia consistente, por lo tanto es un poco extraño el romperla ya que esto puede crear confusión a los jugadores que no son experimentados. Ademas de que no es muy recomendable hacer este tipo de antijumps en una Normal.
  • 00:14:412 (2,3) - Lo mismo.
  • 00:14:134 (1,2) - Aumentar el espacio en esta sección podría ser opcional, pero ya que es el mismo ritmo y anteriormente hiciste algo como esto 00:03:560 (2,1) - el cual respeta la distancia constante de 1.2x es mas recomendable mantener la coherencia.
  • 00:18:029 (3,4,1,2) - No quisiera ser demasiado nazi, pero 00:18:029 (3,4) - estoy bastante seguro que posicionar estos en el centro de la cuadricula estaría mucho mejor y aumentaría la calidad de la simetría del patrón que haz intentado hacer. también si haces esto considera remover el apilado los dos círculos siguientes haciendo lo de la siguiente imagen.
  • 00:21:925 (3,1,2) - La misma cuestión del espaciamiento, considera mover (1) y (2) a otro lado.

Image Cute Little Luma

  • 00:00:778 (1,2,3,4,5) - Entiendo que estas enfatizando los sonidos que son fuertes al inicio del mapa, pero revisando con cuidado es el único jump de todo el mapa. a excepción de 00:02:725 (1,1) - Por lo tanto de alguna manera es extraño introducir saltos así al inicio del mapa.
  • 00:02:725 (1) - En lo personal esto es spam para mi. No afecta en nada, lo unico en lo que ayuda es entender que hay un cambio de espacio entre (1) a (1) en 1/2.
  • 00:16:916 (3,4,5) - Hay demasiada incoherencia en el espaciamiento usado a lo largo de toda la dificultad. Algo como esto es de muy baja calidad ya que va de 00:16:916 (3) - 1.35x a 00:17:473 (4) - 1.37x y derrepente a 00:18:029 (5) - 1.04x lo cual es extraño, teniendo en cuenta que se trata de un mismo tipo de ritmo en 1/1.

Honestamente, siento que podrías conseguir unos cuantos mods mas antes de considerar el conseguir un BN para nominarlo. En general el mapa esta decente, pero la falta de uso de sliders hace que el mapa parezca que no tenga una estructura, por lo cual da la impresión de que no hay algo solido detrás de el posicionamiento de las notas, debido a que de alguna manera la técnica no fue ejecutada correctamente, por lo tanto por ahora solo te dejo la estrella.
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Gero wrote:
Hola. A L E L U Y A ! ! !

Image Cute Little Luma

  • 00:00:778 (1,2,3,4,5) - Entiendo que estas enfatizando los sonidos que son fuertes al inicio del mapa, pero revisando con cuidado es el único jump de todo el mapa. a excepción de 00:02:725 (1,1) - Por lo tanto de alguna manera es extraño introducir saltos así al inicio del mapa. Comprendo,
    quite los jumps, pero deje la forma de estrella
  • 00:02:725 (1) - En lo personal esto es spam para mi. No afecta en nada, lo unico en lo que ayuda es entender que hay un cambio de espacio entre (1) a (1) en 1/2. Esta bien?
  • 00:16:916 (3,4,5) - Hay demasiada incoherencia en el espaciamiento usado a lo largo de toda la dificultad. Algo como esto es de muy baja calidad ya que va de 00:16:916 (3) - 1.35x a 00:17:473 (4) - 1.37x y derrepente a 00:18:029 (5) - 1.04x lo cual es extraño, teniendo en cuenta que se trata de un mismo tipo de ritmo en 1/1. Ajuste los que tu pusiste aqui de todas maneras, aunque necesitaria un poco de ayuda para ver si hay muchos otros errores :P, trate de arreglar alguno que otro que vi, pero si hay muchos que quedaron, es porque soy muy tonto xP

Honestamente, siento que podrías conseguir unos cuantos mods mas antes de considerar el conseguir un BN para nominarlo. En general el mapa esta decente, pero la falta de uso de sliders hace que el mapa parezca que no tenga una estructura, por lo cual da la impresión de que no hay algo solido detrás de el posicionamiento de las notas, debido a que de alguna manera la técnica no fue ejecutada correctamente, por lo tanto por ahora solo te dejo la estrella. Pues, con respecto al tema de los sliders, mi intención era representar cada sonido de la cancion con circulos, y sinceramente no encuentro otros lugares para poner sliders, disculpa. Buscare mas mods y muchas gracias por tu estrella y mod Gero, muchisimas gracias :)
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Rhythm Incarnate
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hello as ur request about m4m :roll:

general
  • maybe at the beginning u can use 65% volume then 70,because it sounds a little loud o .o

Moody's Normal
    maybe CS=3.9? LOL for 1.6 stars
    really looks good,idk what i need to mod here ._.
    I just dont like how this place begins here 00:00:778 (1,2,3) - I think you can make it a bit prettier
    00:25:264 (1,2) - do it a little rounded

Cute Little Luma
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This map really looks good,good luck with rank (:



Good Luck ;)
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Rhythm Incarnate
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Gordon123 wrote:
hello as ur request about m4m :roll: Hi :)


Cute Little Luma
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This map really looks good,good luck with rank (: thank you so much buddy :)



Good Luck ;)


thank you for the mod, i really appreacite it!
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Rhythm Incarnate
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random mod

general

combo colours are not setted

moody's normal

HP 5 isn't recommended for the easiest diff use HP 3 instead
OD 4
00:02:725 (4,1,2) - the current rhythm doesn't follow really well the piano, if you intended that for more accurate rhythm you can do something like this http://puu.sh/xXrDQ/99f699c462.jpg so it would follow the piano much better than before
00:05:508 (2) - this 1/2 slider can be extended to 1/2 tick (00:06:064 - ) as it still follows the piano or whatever so it would be an 2/2 slider
actually, speaking of 00:07:734 (2) - // 00:12:186 (2) - // 00:14:412 (2) - and so on there's too mch 1/2 spam for the easiest diff of the set tbh the newbie player won't get used so fast to these 1/2 spams you have to nerf a little bit the rhythm just for the sake of newbie players the only sollution for this issue is to replace the 1/2 spam by making 2/2 sliders instead it would be more easier for the target players to aim them properly
00:07:734 (2,3,4) - the flow is a bit broken as the cursor goes directly to the upside part after aiming 00:07:734 (2) - but suddenly you have to drag the cursor down to (3) - and (4) - which actually makes the flow a little bit weird and broken in order to fix that just move 00:08:569 (3,4) - to 489|19 so the flow would become more smoothlier // 00:12:186 (2,3) - same
00:15:247 (3) - ctrl+G for better flow but pay attention to not ruin the flow of 00:15:247 (3,1) -
using doublets like 00:11:073 (3,4) - in normals is fine but spamming them is not so i would avoid to spam them and nerf some of them imo

cute little luma

the diff itself is mostly fullfilled with circles only which makes the diff too monotonous, even if the song is kinda repetitive but replacing some notes with sliders and making creative patterns to form circular flow or angle flow for instance will make the diff to seem fun to play instead of making too monotonous :roll:
00:02:725 (1,1,2,3,4) - this one's flow is pretty bad because the cursor goes likely chaotically through these circles tbh https://puu.sh/xYd3U/48c7ce61e5.jpg in order to improve the flow the pattern can be re-arranged like this one https://puu.sh/xYdc9/79578196a2.jpg and 00:04:117 (4) - moved to 295|88
00:26:655 (5) - this slider feels pretty sloopy i'd like to rotate it at 15 degress and then re-arrange the slider a bit you'll get something like this https://puu.sh/xYdxv/96fc1499d9.jpg

there are many issues including flows issues and it's repeating and repeating...

solid map but i think you have to remap the hard diff :( you can call me back to mod it again
gl!
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ByBy wrote:
random mod Oh :o

cute little luma

the diff itself is mostly fullfilled with circles only which makes the diff too monotonous, even if the song is kinda repetitive but replacing some notes with sliders and making creative patterns to form circular flow or angle flow for instance will make the diff to seem fun to play instead of making too monotonous :roll:
00:02:725 (1,1,2,3,4) - this one's flow is pretty bad because the cursor goes likely chaotically through these circles tbh https://puu.sh/xYd3U/48c7ce61e5.jpg in order to improve the flow the pattern can be re-arranged like this one https://puu.sh/xYdc9/79578196a2.jpg and 00:04:117 (4) - moved to 295|88 im going to apply this pattern
00:26:655 (5) - this slider feels pretty sloopy i'd like to rotate it at 15 degress and then re-arrange the slider a bit you'll get something like this https://puu.sh/xYdxv/96fc1499d9.jpg Im going to apply this too.

there are many issues including flows issues and it's repeating and repeating... but, the thing is, you cant really make a lot of patterns with just 3 circles each second... and flow... uhm... well, the song just goes high pitch to low pitch, the song doesnt let you be very creative imo...

solid map but i think you have to remap the hard diff :( you can call me back to mod it again i might change some stuff... but complete remap is not an option, sorry :(, but if you can help with more patterns, ideas, that would be cool!
gl!
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Rhythm Incarnate
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alrighty i'm here to give you some examples of how to make patterns (sorry for not mentioning in my mod :( )


remember that you can stack circles like 00:12:186 (2,3) - // 00:16:638 (2,3) - // 00:07:734 (2,3) - etc. they'll still give emphasis to the instruments

no kds for this

EDIT: seems like you've got a bug at the hardest diff you have to change the diffname in order to fix the bug :c
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